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Young Marines Guidebook: PFC & LCpl

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0% found this document useful (1 vote)
152 views176 pages

Young Marines Guidebook: PFC & LCpl

Uploaded by

zb250457
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Revised 8/1/2021

PREFACE
This guidebook is designed to assist you in learning the performance objectives (POs)
for the Young Marines Private First Class (YM/PFC) and Young Marines Lance Corporal
(YM/LCpl).

As you progress through your career in the Young Marines, you will receive three other
guidebooks: Junior, Senior, and Advanced Young Marines Guidebooks. Each guidebook
contains additional knowledge for performing, leading, and instructing, that will aid you
in becoming a leader in your unit and your community.

This guidebook is also a teaching tool for Senior Young Marines and Adult Volunteers
charged with teaching Basic Young Marines.

Upon completion of this guidebook, you should keep it in your personal Young Marines
library, as reference material in the future.

The proponent of this publication is Headquarters Young Marines.


Send comments and recommendations to:
Operations Department
Headquarters Young Marines
17739 Main Street, Suite 250
Dumfries VA 22026-3256

In the Young Marines program, you are given opportunities to earn ribbons, visit places
you have never been, learn valuable skills, and become a leader. All your accomplish-
ments are kept in your Record Book. To view your online Record Book, go to www.
[Link] and click on Login (top right of the home page), and login. Check
your record book periodically to ensure it is up to date. If you find errors, please notify
your Unit Commander.
Contributors

Basic Guidebook, Version 2


Kayla Nakano, Education Manager HQYM
Heather Briley-Schmidt, Assistant Operations Officer and Editor HQYM

Special Contributors
Chris Chinchilla, Unit Commander Quartz Hill Young Marines
Walter Oliff, Deputy Director Young Marines Alumni Association

Focus Group Participants


Joe Despines, Hanover Area Young Marines
Erin Paredes, Quantico Young Marines
Kirk Ross, LCpl Caleb John Powers Young Marines
Stephanie Ross, LCpl Caleb John Powers Young Marines
J.D. Williams, Quantico Young Marines
Rob Willis, Southern Maryland Young Marines

Review Team
George Biedenbender, Division 2 Commander
Joe Lusignan: Past Deputy Director West and DDRO 2014-2020
Hugh Rico: Past Division 4 Commander 2018-2019
Wilson Lee, Deputy Director East Coast
Col William Davis, USMC Ret., National Executive Director
Table of Contents
Young Marines Vision, Mission, Guiding Principles, Objectives, & Motto

Part One: YM/PFC Requirements

Chapter 1 – Close Order Drill Page 4


PO.1 – Close Order Drill
EO.1 – March in Double Time
EO.2 – March in Mark Time
EO.3 – March at the Half Step
EO.4 – Execute the Halt
EO.5 – March at the Route Step

Chapter 2 – General Knowledge Page 12


PO.2 – General Knowledge
EO.1 – Pass a Uniform Inspection
EO.2 – Identify the Rank Structure of the Young Marines
EO.3 – Identify and Explain Key Features of the Young Marines Program
EO.4 – Know and Understand Military Terms and Marine Jargon

Chapter 3 – Field Skills Page 16


PO.3 – Field Skills
EO.1 – Pack and Carry Individual Clothing and Equipment
EO.2 – Demonstrate Hiking Techniques
EO.3 – Tie a Knot
EO.4 – Explain How to Prevent and Treat Exposure Injuries and Illnesses
EO.5 – Recognize Environmental Hazards
EO.6 – Demonstrate a Concern for the Environment

Chapter 4 – Navigation Page 34


PO.4 – Navigation
EO.1 – Explain the Basic Principles of Map Reading

Chapter 5 – Healthy, Drug-Free Lifestyle (HDL) Page 37


PO.5 – Healthy, Drug-Free Lifestyle (HDL)
EO.1 – Explain the Young Marines’ Stance on a Healthy, Drug-Free Lifestyle
Chapter 6 – Public Speaking Page 39
PO.6 – Public Speaking
EO.1 – Write and Recite an Elevator Speech

Chapter 7 – Leadership Page 41


PO.7 – Leadership
EO.1 – Define Leaders and Team Members

Chapter 8 – United States History and Citizenship Page 43


PO.8 – United States History and Citizenship
EO.1 – Define Citizenship and the Responsibilities of Good Citizens
EO.2 – Provide a Short History of the United States Flag
EO.3 – Demonstrate Proper Flag Etiquette

Chapter 9 – Fitness, Health, and First Aid Page 46


PO.9 – Fitness, Health, and First Aid
EO.1 – Identify the Definition, Importance, and Components of
Physical Fitness
EO.2 – Pass the Young Marines Physical Fitness Test (PFT)
EO.3 – Explain the Difference in Healthy and Unhealthy Foods
EO.4 – Pursue a Healthy Lifestyle
EO.5 – Recognize and React to Emergency Medical Situations

Part Two: YM/LCpl Requirements

Chapter 10 – Close Order Drill Page 55


PO.1 – Close Order Drill
EO.1 – Complete Corrective Movements
EO.2 – Form a Column from a Line
EO.3 – Execute Column Movements
EO.4 – March to the Rear
EO.5 – Execute Directional Movements

Chapter 11 – General Knowledge Page 67


PO.2 – General Knowledge
EO.1 – Recite the Young Marines’ Hymn
EO.2 – Identify Key Events in Young Marines History
EO.3 – Identify the Personal, Achievement, Service, and Qualification Awards
EO.4 – Observe Military Customs and Courtesies
Chapter 12 – Field Skills Page 72
PO.3 – Field Skills
EO.1 – Apply Principles of Outdoor Tools Safety
EO.2 – Demonstrate Stove and Lantern Safety
EO.3 – Explain Protocols for Camp Preparation
EO.4 – Light a Fire
EO.5 – Assemble a Survival Kit
EO.6 – Discuss the Principles for Outdoor Cooking, Storage, and Water
Procured in the Field
EO.7 – Participate in Unit or City-Wide Conservation Efforts

Chapter 13 – Navigation Page 87


PO.4 – Navigation
EO.1 – Locate a Specific Point on a Map Using a Four-Figure
Grid Reference
EO.2 – Navigate Familiar Terrain with the Use of a Map

Chapter 14 – Healthy, Drug-Free Lifestyle (HDL) Page 90


PO.5 – Healthy, Drug-Free Lifestyle
EO.1 – Educate Peers on the Importance of Being Drug Free

Chapter 15 – Public Speaking Page 91


PO.6 – Public Speaking
EO.1 – Prepare and Construct a Basic Speech
EO.2 – Demonstrate Basic Speech Techniques
EO.3 – Utilize Visual Aids
EO.4 – Prepare for Audience Questions
EO.5 – Give a Speech

Chapter 16 – Leadership Page 98


PO.7 – Leadership
EO.1 – Discuss Positive Leaders
EO.2 – Reflect on Leadership Experiences

Chapter 17 – United States History and Citizenship Page 101


PO.8 – United States History and Citizenship
EO.1 – Explain the Type of Government in the United States
EO.2 – Perform Community Service
Chapter 18 – Fitness, Health, and First Aid Page 103
PO.9 – Fitness, Health, and First Aid
EO.1 – Commit to a Personal Physical Fitness Program
EO.2 – Pass the Young Marines Physical Fitness Test (PFT)
EO.3 – Explain Factors Relating to Weight Loss and Gain
EO.4 – Demonstrate Understanding of Basic First Aid

Appendices
Appendix A – Types of Maps Page 111
Appendix B – Basic Young Marine Billet Opportunities Page 113
Appendix C – Basic Leadership Evaluation Form Page 116
Appendix D – Public Speaking Evaluation Form Page 117
Appendix E – Community Service Form Page 118
Appendix F – PFT Score Charts Page 119
Appendix G – Additional Uniform Regulations Page 128
Appendix H – Uniform Inspection Form Page 150
Appendix I – Promotion Matrix and Sign Off Sheet Page 151

Reference Page 160


Introduction
The Young Marines organization is supported by the following vision, mission, guiding
principles, objectives, and motto.

Vision To earn and preserve a reputation as a leader in youth development and propo-
nent of a healthy, drug-free lifestyle

Mission The mission of the Young Marines is to positively impact America’s future by
providing quality youth development programs for boys and girls that nurture and de-
velop its members into responsible citizens who enjoy and promote a healthy, drug-free
lifestyle

Guiding Principles

• The health, welfare, and safety of the Young Marines are paramount.
• We value our volunteers and will provide them with the tools
they need to succeed
• We will never forget that this program is for our youth. We will
uphold the Marine Corps’ core values of Honor, Courage, and
Commitment
• We pledge to the parents to serve as positive role models to
their children
• We get by giving

Objectives

• Promote the physical, moral, and mental development of its members


• Advocate a healthy, drug-free lifestyle through continual drug
prevention education
• Instill in its members the ideals of honesty, fairness, courage, respect,
loyalty, dependability, attention to duty, love of God, and fidelity to
our country and its institutions
• Stimulate an interest in and respect for academic achievement and
the history and traditions of the United States of America
• Promote physical fitness through the conduct of physical activities
including participation in athletic events and close order drill

Motto “Strengthening the lives of America’s youth.”

Basic Guidebook | 1
Young Marines Code of Conduct

Article I: I am an American youth, proud of my country and our way of life. I am


prepared to dedicate myself to educating others and myself in the history, traditions, and
institutions thereof. I will do my best to live by the Marine Corps’ core values of Honor,
Courage, and Commitment as well as the Young Marines’ core values of, Leadership,
Teamwork, and Discipline.

Article II: I will never let another Young Marine down of my own accord. If in-charge, I
will do my best to ensure the safety and well-being of those for whom I am responsible. I
will immediately report any suspicious activity or behavior to a registered Adult Volunteer.

Article III: If I am offered drugs, alcohol, or tobacco products, I will politely resist
and refuse. I will make every effort to stay clear of situations involving gangs, drugs,
alcohol, and tobacco. I will not get involved in the same. I will also aid my friends and
schoolmates to stay clear of similar situations.

Article IV: I will always be loyal to my fellow Young Marines. I will make no statements
nor take part in any action that may bring discredit to my God, country, family, and Young
Marines. If I am the senior present, I will take charge. If not, I will obey the lawful orders
of those senior to me and support them in every way.

Article V: When asked about the Young Marines program, I will answer questions
politely, respectfully, and to the best of my ability. If I am asked a question I do not know
the answer to, I will refer the person asking the question to a registered Adult Volunteer.
I will never give information I am not certain of nor mislead those who are seeking
information about the Young Marines program.

Article VI: I will never forget I am an American Youth and therefore the future of
America, privileged with the freedom won and kept by the blood of those who fought to
ensure our freedom. I am responsible for my actions and dedicated to the principles that
made my country free.

2 | Young Marines
Young Marines Rights
A Young Marine in good standing has the right to:

• Attend scheduled unit meetings, events, and activities that are


purposeful, planned, and organized
• Meet in a safe, drug and tobacco-free environment under the
supervision of registered Adult Volunteers
• Be treated with firmness, fairness, dignity, and compassion
• Have opportunities to succeed and excel
• Report any inappropriate action by other Young Marines or Adult
Volunteers
• Make any matter of dissatisfaction to their parents or legal guardian
who may then discuss the matter with the Unit Commander or
address it directly to the next higher headquarters
• Receive a copy of the Young Marines’ Esprit Magazine in the Fall,
Winter, Spring, and Summer
• Eight hours of uninterrupted sleep except under the conditions of
standing fire watch while on any outing or encampment with the
Young Marines
• Have at least 20 minutes to consume each meal
• Attend sick call
• Attend scheduled religious services
• Make and receive emergency phone calls
• Make head calls
• Use medication as prescribed by their doctor or permitted by their
parent or guardian

Basic Guidebook | 3
Part One:

YM/PFC Requirements

Chapter 1 – Close Order Drill

PO.1 – Close Order Drill


EO.1 – March in Double Time
EO.2 – March in Mark Time
EO.3 – March at the Half Step
EO.4 – Execute the Halt
EO.5 – March at the Route Step

One of the first things you learned as a recruit were the basic Individual Drill Movements.
Now that you are a Young Marine Private, you will need to study this chapter well as
you progress through Close Order Drill movements. As recruits, you learned very basic,
individual movements to build a foundation for your skills. Now you will learn movements
that will allow you to move in sync and as a team with your fellow Young Marines. These
movements are also used to instill discipline by having you move when you are directed
to without having to think about it or ask questions.

There are two words of command you will be given while conducting Close Order Drill.
One is called the preparatory command, and the other is called the command of execu-
tion.

The preparatory command is the command that tells you to get ready to do something.
The command of execution is the command that tells you to do it.

Throughout this chapter all preparatory commands will be in small letters, and the com-
mands of execution will be in caps or all big letters. Here is an example:

squad, ATTENTION. Squad is the preparatory command, and attention is the command of
execution.

right, FACE. Right is the preparatory command, and face is the command of execution.

4 | Young Marines
EO.1 – March in Double Time

During Recruit Training, you learned the Quick Time March which is the term for marching
at a regular pace or with a regular cadence. Cadence is the number of steps per minute or
the “beat” you march to. Quick Time cadence is 120 steps or beats per minute.

Double Time is the term for running or jogging. Regular cadence in Double Time is 180
steps or beats per minute. A regular step in Double Time is thirty-six (36) inches for
adults. In the Young Marines, the Platoon Sergeant may adjust the length of the steps for
shorter Young Marines.

In most cases, marching will begin from the halt – a stationary position – with Young
Marines standing at Attention. The command will be given with the following phrase:

“double time, MARCH” with the preparatory command being “double time,” and the com-
mand of execution being “MARCH.”

Upon hearing the command, follow the steps below:

• At “double time,” shift the weight of your body to the right leg without notice-
able movement.
• On “MARCH” sharply take a slightly longer than normal step to the front with the
left foot.
• Simultaneously raise the forearms to a horizontal position along the waistline,
fingers closed and knuckles out.
• Continue to march, taking slightly longer than normal steps, swinging your arms
in their natural arc across the front of your body until given another command.
• Make sure you keep the same distance between you and the Young Marine in
front and to the right of you. You should always be in line with the Young Marine
to your right.

EO.2 – March in Mark Time

Mark Time is the term for marching in place without moving forward or backward. Regular
cadence in Mark Time is 120 steps or beats per minute just as in Quick Time, but instead,
you will take vertical steps to march in place.

This command can be given from a halted position or while marching and will be given
as follows:

Basic Guidebook | 5
“mark time, MARCH.” The preparatory command is “mark time,” and the command of execu-
tion is “MARCH.”

Upon hearing the command, follow the steps below:

• At “mark time,” shift your body weight to the right leg without noticeable move-
ment.
• On “MARCH,” take a two-inch, vertical step (measured from the ball of the foot
to the deck) in place with your left foot. The heel should be four inches from the
deck.
• At the same time, begin swinging your arms six inches to the front and three
inches to the rear of your leg.
• Continue marching in place at Quick Time cadence, taking two-inch vertical,
alternating steps, swinging your arms six inches to the front and three inches to
the rear of your legs until given another command.
• Make sure you keep the same distance between you and the Young Marine in
front and to the right of you. You should always be in line with the Young Marine
to your right.

The command can also be given while marching in Quick Time. In this case, follow the
steps below upon hearing the command:

• On “MARCH” take one more normal step to the front with your right foot.
• Bring the left foot alongside the right foot as in halt.
• Without losing cadence, take a two-inch vertical step in place with your right
foot.
• Continue marching in place at Quick Time cadence, taking two-inch vertical,
alternating steps, swinging your arms six inches to the front and three inches to
the rear of your legs until given another command.
• Make sure you keep the same distance between you and the Young Marine in
front and to the right of you. You should always be in line with the Young Marine
to your right.

EO.3 – March at the Half Step

The purpose of half step is to march forward at a Quick Time cadence while taking 15-
inch steps (half of the full 30-inch steps). It may be executed when halted, at Attention, or
marching forward at Quick Time.

While marching it may be given as either foot strikes the deck. The command is “half step,
MARCH.”

If the command is called from the Halt:


6 | Young Marines
• On the command “MARCH,” step off forward in quick time cadence with 15-inch
steps. Raise your knees and point your toes as described previously for “Mark
Time.” The balls of your feet should strike the deck before your heels. At the
same time begin swinging your arms six inches to the front and three inches to
the rear as you would in quick time.

If the command is called while marching in Quick Time:

• On the command “MARCH,” take one more 30-inch step.


• Begin the 15-inch steps as explained above.

To resume quick time from half step, the command is “forward, MARCH.” It may be given as
either foot strikes the deck.

• On “MARCH,” take one more half step.


• Step off at Quick Time.

EO.4 – Execute the Halt

When you “halt,” you stop what you are doing. If you are marching forward, to halt would
mean to stop marching forward and come to the position of attention in the direction you
are facing. Once you have halted, you will remain at the position of attention until given
another command.

The procedure to execute the halt is slightly different depending on if you are marching
at Quick Time, Double Time, Mark Time, or at the Half Step, but the command will always
be the same:

“squad, HALT.” The preparatory command is “squad,” and the command of execution is
“HALT.”
(Note: The command is given as the left foot strikes the deck.)

While marching in Quick Time, the steps are as follows:

• On the count of one, take one more normal step.


• For the second count of halt, take the next step; sharply bring your left heel
against the right heel.
• Assume the position until given another command.

While marching in Double Time, the steps are as follows:

• For the first count of halt and for your next step, take one more step forward
Basic Guidebook | 7
with your right foot.
• For the second count of halt and for your next step, sharply bring the right heel
against the left heel.
• Assume the position of Attention.
• Remain in this position until given another command.

While marching in Mark Time, the steps are as follows:

• For the first count of halt and for your next step, take one more vertical step in
place with the right foot.
• For the second count of halt, take a vertical step in place with the left foot.
• For the third count of halt and for your next step, take a vertical step in place
with the right foot, bringing the right heel smartly against the left heel and
assume the position of Attention.
• Remain in this position until given another command.

While marching at the Half Step, the steps are as follows:

• For the first count of halt and for your next step, take one more fifteen-inch step
to the front with your right foot.
• For the second count of halt and for your next step, sharply bring the left heel
against the right heel.
• Assume the position of Attention.
• Remain in this position until given another command.

EO.5– March at the Route Step

The purpose of Route Step is to march over rough terrain or long distances where calling
cadence would be inefficient or impractical.

To march at Route Step, the command given is

“route step, MARCH”.

Upon the execution of “MARCH”, cadence is stopped, and the formation is no longer
required to stay in step. However, the formation is still required to march with proper
technique while maintaining the proper interval and alignment.

To resume marching at Quick Time, the command given is “ATTENTION”. Upon the com-
mand “ATTENTION”, cadence will resume, and the formation will resume marching in step.

8 | Young Marines
The following objectives are in addition to the requirements to obtain the rank of Young
Marine Private First Class. They should be introduced upon the completion of the required
Enabling Objectives but will not be required as a sign-off until Young Marines pursue the
rank of Young Marine Corporal when the Young Marines will be required to both perform
and call the commands for the movements. To help with this process, Young Marines
should begin learning the movements as a Young Marine Private seeking the rank of a
Young Marine Private First Class.

Open Ranks

The purpose of this movement is to increase the distance between ranks to 70 inches in
order to accommodate the movements of an inspection. It may be executed when halted
in line at Attention and at normal or close interval. The commands are “at close interval,
• open rank,” “MARCH;” “ready, FRONT;” and “COVER.”

When at normal interval –

• On “MARCH,” the front rank takes two 30-inch steps forward, halts, and executes Dress
Right Dress.
• The second rank takes one 30-inch step forward, halts, and executes Dress Right
Dress.
• The third rank stands fast and executes Dress Right Dress.
• IF there is a fourth rank, it takes two 15-inch back steps, halts, and executes Dress
Right Dress.

When at close interval –

• All ranks will execute at Close Interval, Dress Right Dress in place of Dress Right
Dress.

The Platoon Sergeant verifies alignment as for dress Right Dress. After verifying the
alignment, they face to the right, march three paces beyond the front rank, and one pace
to the Guide’s right, halts, faces to the left, and commands “ready, FRONT” and “COVER.” If
preparing for inspection, on the command “COVER,” the Platoon Sergeant will take one
step forward, right face, and then report to the Inspector.

Close Ranks

The purpose of this movement is to decrease the distance between opened ranks to a
normal distance of 40 inches. The command is “close ranks, MARCH” and may only be
given when the platoon is at Attention at open ranks. It should be given immediately after
the reasoning for opening ranks is accomplished.

Basic Guidebook | 9
On the command of execution, “MARCH” :

• The front rank stands fast.


• The second rank takes one 30-inch step to the front and halts.
• The third rank, simultaneously, takes two 30-inch steps to the front and halts.
• If there is a fourth squad, it takes three 30-inch steps to the front and halts.

Each individual maintains cover and alignment while moving. No dressing movements
are executed. After the platoon is inspected, the Platoon Sergeant will return to a position
three paces in front of the Guide and halts facing to the front. They would exchange sa-
lutes with the Inspector, face to the left, and then command “close ranks, MARCH.” After the
command, they will return to their position six paces and centered in front of the platoon.

Eyes Right (Left)

The purpose of eyes right (left) is to demonstrate military courtesy to reviewing officers
and dignitaries during parades and ceremonies. The command is “eyes, RIGHT (LEFT),” and
is executed in one count at Attention or marching at Quick Time. The command to turn
the head back to the position of Attention is “ready, FRONT.”

While at the halt or marching –

• On the command of execution, “RIGHT (LEFT),” turn your head smartly and look 45
degrees to the right (left) keeping your shoulders square to the front.
• Only the Unit leader and the Guide salute the reviewing officer or dignitaries.
• On the command of “FRONT,” turn your head and eyes smartly back to the front.
• The furthest right squad for “eyes, RIGHT” will remain with their heads facing front,
and this will be the opposite for “eyes, LEFT.”

To Count Off

The purpose of this movement is to designate the relative position in the ranks of each
member of the platoon. It may be executed when the platoon is halted at Attention in a
line or column. When in line, the command is “count, OFF;” when in column, the command
is “from front to rear, count, OFF.”

While in line –

• On the command “OFF,” everyone except the Squad Leaders turn their heads 90 de-
grees over the shoulder and look right.
• The Squad Leaders shout ONE.

10 | Young Marines
• The person in the file to the left of the Squad Leaders turns their head smartly back
to the front and shouts TWO. Each subsequent person to the left turns their head
back to the front and at the same time shouts the next higher number.

While in column –

• On the command “from front to rear, count, OFF,” the Squad Leaders turn their heads
90 degrees over their right shoulder and shouts ONE as the head is turned back to
the front.
• Each subsequent rank turns their heads to the right and shouts the next highest
number as the head is turned back to the front.

Basic Guidebook | 11
Chapter 2 – General Knowledge

PO.2 – General Knowledge


EO.1 – Pass a Uniform Inspection
EO.2 – Identify the Rank Structure of the Young Marines
EO.3 – Identify and Explain Key Features of the Young Marines Program
EO.4 – Know and Understand Military Terms and Marine Jargon

EO.1 – Pass a Uniform Inspection

As a Young Marine Private and Private First Class, the only uniform you will be responsible
for during inspections is the Woodland Camouflage uniform. This uniform is composed of
the woodland pattern camouflage blouse, trousers and khaki web belt, black boots, cover,
and white t-shirt or another t-shirt specified by the Unit Commander. The instructions for
the proper care and wear of your Young Marines uniforms is in your Recruit Guidebook.
You should review both the care and wear instruction and the inspection form to prepare
for your inspection. Follow the instructions as you prepare your uniform, then check the
inspection form to make sure your uniform meets the criteria.

During your uniform inspection, your inspector will make comments on your uniform to
let you know areas that need improvement. After each inspection you should review the
comments left so you know what to improve upon before your next inspection.

To see pictures of the proper uniform and grooming standards for the Woodland Camou-
flage uniform, see Appendix G – Additional Uniform Regulations.

To view a copy of the Uniform Inspection Form, see Appendix H – Uniform Inspection
Form.

EO.2 – Identify the Rank Structure of the Young Marines

In addition to being categorized by Young Marine rank, the rank structure of the program
is divided into four categories after Recruit: Basic, Junior, Senior, and Advanced. There are
also two billeted ranks that must be earned. It is important to know which category your
rank falls into so you can track your progress and set goals to meet the next rank or earn
a new billet.

12 | Young Marines
The following chart displays the organization of the Young Marines Rank Structure:
Description Rank
Basic These Young Marines have graduated Recruit YM/Pvt
Young Marines Training and are developing their leadership
skills and special training by being team mem-
YM/PFC
bers within platoons. YM/LCpl
Junior These Young Marines have been to Leadership YM/Cpl
Young Marines School and often hold senior positions within
platoons and special teams such as Platoon YM/Sgt
Guides or even Platoon Sergeants

Senior These Young Marines are qualified in a variety YM/SSgt


Young Marines of schools, have held Junior leadership posi-
tions, and now take their leadership training YM/GySgt
to a higher level by holding such positions as
Platoon Leader, Unit Gunnery Sergeant, or Unit
DDR Chief.

Advanced These Young Marines are experts within our YM/MSgt


Young Marines organization. They are highly qualified in a
wide variety of skills including leadership, and
YM/MGySgt
now they work directly with the adult staff to
coordinate events in terms of administration,
training, and logistics. They also help deter-
Billeted
Ranks:
mine which Senior, Junior, and Basic Young Ma-
rines will hold leadership positions throughout YM/1stSgt
their unit. Often their leadership also extends
into National Young Marines events. YM/SgtMaj

EO.3 – Identify and Explain Key Features of the Young Marines Program

The Young Marines has a strong connection to the Marine Corps and their values of
honor, courage, and commitment. These values give Marines their strength, regulate their
behavior, and bond them together as a force like no other, allowing them to overcome
every obstacle and meet all challenges. Their value system inspired our own of leadership,
teamwork, discipline, values Young Marines can use for inspiration and determination. The
following section will go into more detail on each of our core values so you know exactly
how to uphold them.

Basic Guidebook | 13
Leadership
Leadership is the ability to influence others, both positively and negatively. Young Marines
aspire to be positive leaders and inspire those they lead. A good leader will effectively
pass on from their leaders all that is expected to be accomplished. They will model how
to exceed these expectations and be positive role models and mentors for those they
lead. A true leader leads by example. Young Marine leaders will:

• Aspire to positively influence their fellow Young Marines


• Accomplish all missions by completing all tasks assigned by leaders including
their parents, teachers, and coaches in addition to their Young Marine leaders
• Continuously seek to improve their leadership skills by asking for feedback from
leaders above them

Teamwork
Teamwork is cooperation between those working together on a task. To truly understand
teamwork, Young Marines must learn to listen to their leaders and peers, ask questions
to ensure complete understanding, inspire and encourage their team to accomplish the
mission successfully, respect those on their team, and listen to their suggestions. They will
help team to accomplish the mission, share in the glory and the failures of the team, and
participate in the task as a member of the team. Young Marines will:

• Always work together with their teammates and respect everyone’s opinions and
efforts
• Keep their team motivated even when the mission or task is not a popular one
or it does not seem to be going well
• Share in the success and failure as a team

Discipline
Discipline requires that Young Marines show instant willingness and respect to the rules
of the Young Marines program, their parents’ rules, and the laws of the land. Discipline
also refers to self-discipline and determins the ability of a Young Marine to set a goal and
work hard to see it through to completion. Young Marines will:

• Follow all rules and regulations set forth in the Young Marines Guidebooks and
Manuals
• Follow the rules of the home and of their parents, completing chores, obeying
curfews, and assisting in the home when needed
• Follow all laws of our government and have respect for our leaders, law enforce-
ment, and those in charge of us
• Follow through on all commitments in the Young Marines, in school, and in any
other extra-curricular activity
• Consistently set goals and maintain high expectations for themselves

14 | Young Marines
EO.4 – Know and Understand Military Terms and Marine Jargon

Since the Young Marines is chartered through the Marine Corps League with clear ties
to the United States Marine Corps, certain military terms and jargon are commonly used
throughout the organization. Below is a list of common military terms and their meaning.
Be sure to familiarize yourself with them so you can easily communicate with your fellow
Young Marines and Adult Volunteers. In Recruit Training you learned twenty terms. Now
you will learn nineteen more to better help you understand Marine jargon.
Aye, Aye, Sir!/ Ma’am! I heard what you said, I understand what you said, and
I will obey
Carry On Continue with what you were doing
Cover This means three things:
a. The uniform article that covers your head
b. To put your cover on your head
c. Align yourself in formation from front to rear
Esprit de Corps Latin for ‘Spirit of the Corps’; a feeling of pride, fellow-
ship, and common loyalty shared by the members of a
particular group
Field Day General housecleaning. When a field day is performed,
everything is cleaned from top to bottom.
Galley Kitchen
Grinder Drill field
Hatch Door
Ladder Stairway
Morning Colors Ceremony of raising the flag at 0800 but can vary by
location or event
Passageway Doorway or corridor
Pogey Bait Candy, cookies, and snacks
Port Left side (as you face to the front)
Rack Bed, bunk
Secure Lock up, or to stop work
Skivvies Underwear
Stand By Be ready; wait
Stow To put your gear away
Topside Upstairs or upper deck

Basic Guidebook | 15
Chapter 3 – Field Skills

PO.3 – Field Skills


EO.1 – Pack and Carry Individual Clothing and Equipment
EO.2 – Demonstrate Hiking Techniques
EO.3 – Tie a Knot
EO.4 – Explain How to Prevent and Treat Exposure Injuries and Illnesses
EO.5 – Recognize Environmental Hazards
EO.6 – Demonstrate a Concern for the Environment

EO.1 – Pack and Carry Individual Clothing and Equipment

In Recruit Training you learned how to select personal clothing and equipment. The
following section will explain how best to pack and carry this equipment for expeditions
and encampments. Keep in mind each expedition and encampment will require different
equipment, so what and how you pack will need to be adjusted based on what you need.
The following are general guidelines that can be adapted to each unique situation.

• Line your pack with an open plastic garbage bag you can seal. This will line the
main compartment of your pack and keep all of your equipment dry.
• Put all of your toiletries in a protective bag such as a Ziploc bag or other plastic
bag that can be sealed. This will act as another layer of protection for your
equipment.
• If you are carrying any fuels, be sure they are packed in approved, sealed con-
tainers.
• Pack your equipment in the order you are likely to use it.
• Heavy objects should be close to the back of the pack, centered and higher on
the load.
• Be sure to carry or pack long items vertically to maximize your space. You don’t
want the width of your load to exceed twenty-four inches.
• Pack the things you will need in an emergency in outside pockets or in the top
of your pack for easy access. Water bottles should also be packed in convenient
pockets or pouches.
• Your day’s meals and snacks should be packed in an outside pocket.

Once you have packed all of your equipment, use the following checklist to make sure
your pack is secure and comfortable to carry:

q Your pack should not weigh more than 10% of your body weight for a daytime
hike. If you weight 80 lbs., then your pack should not weight more than 8 lbs.
q You have padded any sharp edges of your equipment and tools to protect your
pack and other equipment that could be ripped or damaged.
16 | Young Marines
q Your pack is as flat as possible.
q Fasten all pocket covers so nothing is hanging or dangling from the outside of
your pack.
q Tighten all the compression straps to keep the load compact.

EO.2 – Demonstrate Hiking Techniques

Preparing for a Hike

Preparing for a hike begins the day or two before hiking day by making sure your body is
properly fueled and your pack is ready to go. Waiting until the night before or even the
morning of your hike to prepare can cause you to feel rushed, to forget important equip-
ment, or to run out of energy in the middle of your route from improper nutrition. It is
important to know exactly how to fuel your body before, during, and after a hike and what
to bring to make sure you are prepared for any situation you may face.

Something else you can do to prepare for an upcoming hike is to add walking into your
day or as part of a fitness program. A hike is really a long walk through the wilderness.
You should be walking for fitness in the days and even the weeks leading up to your hike
to make sure your muscles are prepared to walk for an extended period of time. Most
people are not used to walking for several miles, so a hike will be tough on their muscles.
Preparing for your hike does mean you have to pack and fuel up the day before, but it also
means you need to get your body ready which will take more than a few days before your
scheduled hike.

Fueling for your Hike

Hiking uses up a lot more energy than you may think. It is important to make sure your
energy stores are full before you leave for your hike. Think of your energy stores like the
gas tank in a car on a road trip. You need to make sure the tank is full before you leave
and you continue to fill it up throughout your trip so you don’t run out of gas before you
get to your destination. You need to do the same with your body before any strenuous
physical activity such as a hike.

To fill up your energy stores, you need to eat a combination of carbohydrates and proteins.
Your body uses carbohydrates for quick energy and protein to fuel your muscles. Carbohy-
drates are things like bread, pasta, oatmeal, potatoes, and fruits that also contain fiber and
sugar to keep you going. Proteins are meats such as chicken or steak, nuts, and nut butters
such as peanut butter. Make sure you eat healthy, balanced meals the day before your hike
and drink plenty of water. Avoid sodas or caffeinated drinks as these can actually dehy-
drate you.

Basic Guidebook | 17
During your hike, it is even more important to maintain your fuel stores and hydration
levels. You should start your day by eating breakfast and drinking plenty of water or sports
drink. While you are hiking, you should be snacking every hour or so and drinking water or
sports drink as often as possible. If you wait to eat or drink until you are hungry or thirsty,
your stores are already low, or you are already dehydrating. You never want to let yourself
get too thirsty. To prevent this from happening, make sure to bring small, high-energy
foods with you on the trail such as trail mix or granola bars. You also want to make sure
to pack a healthy meal for when you stop for a longer break. This meal, like your meals
the day before, should contain both carbohydrates and protein such as a sandwich and
some fruit. You also need to make sure you are sipping on water or sports drink every ten
to twenty minutes or as often as you can if your bottles are hard to reach easily.

Once you finish your hike, you need to make sure you refuel and rehydrate your body. You
may want to reward yourself with sugary treats or big meals, but these foods will not give
you the proper vitamins and nutrients you need after a strenuous day of hiking. You need
to fill your tank back up with healthy meals and lots of water to avoid feeling tired or
hurting the next day.

Packing for your Hike

In addition to preparing your body, you need to prepare your gear for your day of hiking.
Below you will find a list of gear you may need. Always check with your Unit Commander,
Adult Volunteer, or Senior or Advanced Young Marine who planned the expedition before
you pack your bag to make sure you don’t bring too much or don’t forget anything. Make
sure to check the weather as well, so you know what to wear. For more information on
clothing and equipment, review this section in your Recruit Guidebook.

You may need to make changes to this list based on the weather, the length of your trip,
the season, or the terrain you will be facing, but these items should cover most hiking
conditions you and your unit should be prepared for:

• A map or a guidebook of the area


• A compass
• Water
• Snacks or food as listed above
• First aid kit
• Rain gear
• Matches or a fire starter*
• Extra socks and undergarments
• Gloves
• Emergency blanket
• Multi-use pocket or utility knife*
*Only to be used under adult supervision
18 | Young Marines
Hiking Techniques and Tips

Hiking may seem as simple as walking in the wilderness, but a long day of hiking, espe-
cially if you’re in rough or rocky terrain, can put a lot of strain on your body. Typically, you
will hike for longer distances and with heavier packs than you’re used to carrying. In order
to maintain safety and comfort, follow the techniques and tips below:

• Maintain a steady pace while you are walking. Your goal should be to finish the
day at the same pace you started, so don’t start off too fast or you’ll tire out
quickly.
• Make sure to mix up your stride and how you are walking. Take smaller steps,
larger steps, and steps on your toes or further back on your heels to use different
muscles while you are walking. Walking the same way for a long period of time
will wear out those muscles and can cause muscle fatigue or injury.
• Take short, regular breaks instead of long, occasional breaks to keep your mus-
cles in a set pattern. Make sure to stretch during all of your breaks and take time
to adjust your pack. Alternate the weight of your pack between your shoulders
and hips to keep one area of your body from becoming over tired.
• On each of your breaks, make sure to sip some water and check for blisters. Ar-
eas most common for blisters are the ankles, heels, and the bottoms of your toes.
Blisters happen from too much friction on your skin, usually because your boots
or socks are too loose, and your feet are sliding around while you walk. Each
time you stop, make sure your shoes are tied tight so they aren’t slipping but not
so tight that you cut off circulation. If any part of your foot feels sore, painful, or
burning, remove your shoes and socks to check for redness and/or any spot that
has started to blister. If you find any of these spots, alert an adult or the medical
staff on the trip to treat the areas before the blisters worsen or pop.
• Keep an eye on the weather conditions and how your body is feeling. If it is
cold outside, you need to keep enough layers on to stay warm but not so much
that you are sweating, or so much that you soak your first layer of clothing. If it
looks like rain, make sure your rain gear is easy to access. If it is hot and sunny,
you may need to reapply sunscreen or put on a cover. Always be aware of your
surroundings and the weather conditions as they change during your hike.
• When hiking uphill, keep a slow and steady pace and focus on your breathing.
Walk in a zigzag pattern up the hill if it is too steep to walk up straight comfort-
ably.
• When hiking downhill, be very careful of foot placement and watch where you
are going. It is very tempting to take downhills quickly after a tough uphill climb.
Most accidents happen when hiking downhill too quickly and stepping in a hole
or sliding down loose earth.

If you’re hiking at night, additional precautions need to be taken. Safety should be your
number one priority any time you’re hiking but especially if you’re hiking at night. In addi-
tion to the tips above, make sure to abide by the following:

Basic Guidebook | 19
• Never try new trails at night and always stick to the trail you or your Unit Com-
mander has chosen. Traveling at night is more difficult than hiking during the
day, so you don’t want any surprises you may find when traveling an unfamiliar
trail.
• Make sure to bring plenty of lights. Travel with flashlights, lanterns, or head-
lights, and be sure to bring extra batteries and lantern fuel with you.
• Be very aware of your surroundings and the wildlife you may run into. Many
forest animals are nocturnal creatures which means they hunt and travel at
night. Make sure to be very respectful of any wildlife you encounter at night and
maintain a safe distance from any you spot.
• Check the lunar and weather conditions before you plan a night hike. Traveling
with a full or nearly full moon will offer additional light, but fog or clouds could
make your hike very difficult, as could rain or a drop in temperature.
• Be even more prepared than you are during a daytime hike. Pack plenty of water
and snacks and extra layers for cooler nighttime temperatures. It’s important to
prepare properly because you never know what can happen on a hike, and night-
time hikes can be even more unpredictable because of the darkness.

EO.3 – Tie a Knot

Tying knots is an essential skill for any Young Marine who will spend time in the field. Be-
fore you can tie any knots, you need to make sure your rope or chord is in good condition.
Check for any frayed or damaged portions before you try to secure anything with the rope.
To keep your rope in good condition, make sure to:

• avoid stepping on the rope,


• distribute wear on the rope,
• keep it dry, clean, and wash with mild soap when dirty,
• store it coiled in a dry place with all knots and kinks removed,
• do not store near strong chemicals because the fumes may damage the rope
fibers,
• whip, melt, or bind rope ends to keep them from unraveling, and
• avoid snagging on or dragging across sharp rocks.

This section will describe how to tie six different types of knots: thumb knot, figure eight
knot, double figure eight knot, square knot, clove hitch, and half hitch.

The Thumb Knot

The thumb knot or “overhand knot” is used to keep the end of a rope from unraveling or to
stop a rope from passing through a pulley or eye. This knot is very strong when the rope is
wet. To tie the knot:

20 | Young Marines
1. Make a loop in the rope, holding the tail end (the end you will move to make the
knot) in one hand and the loop you made in the other hand.
2. Pass the tail end around the standing part of the rope and then through the
loop you made.
3. Pull the knot tight.

The Figure Eight Knot

The figure eight knot has the same uses as the thumb knot but is easier to undo. This can
be useful if the rope becomes jammed against something but also has its downsides as
the knot can come undone easier than other knots. To tie the knot:

1. Make a loop in the rope holding the tail end in one hand and the rest of the
rope in your other hand.
2. Wrap the tail end around the rope before passing it through the loop.
3. Pull the knot tight. If done properly, it should resemble a figure eight.

The Double Figure Eight Knot

Basic Guidebook | 21
The double figure eight knot is
used to anchor a rope around
a tree trunk, pole, or other
similar item. It begins just like
the regular figure eight knot,
but you need to make sure you
leave enough length on the
tail end to make the first knot,
wrap around the object you are
securing the rope to, and then
loop back through the original
knot. To the tie knot:

1. Make a figure eight


knot, but do not pull it tight. Leave space in each loop of the knot.
2. Wrap the tail end around the support, whatever you are tying the rope to.
3. Pass the tail end through the loops in the same pattern you used to make the
first knot. The tail end should be once again facing the support away from the
rest of the rope.
4. Pass the tail end behind the big loop at the top of the knot nearest to the sup-
port.
5. Pass the tail end through the top loop one last time so the tail end emerges
underneath the knot.
6. Pull the tail end so it is next to the standing end of the rope.
7. Pull both ends to tighten the knot.

The Square Knot

The square knot is used for joining two


ropes of equal thickness. This is not the
most secure knot, so it should not be used
for anything but joining two ropes together.
To tie the knot:

1. Hold each rope you wish to join in


each of your hands.
2. Cross the ends of the ropes you
wish to join over one another so
that they form an ‘X.’
3. Bring the end of the rope on your right hand behind the rope in your left hand
and then back around so the two ropes are entwined, just like you would do if
you were tying your shoes.
4. Take the two ends of the ropes and cross them again to form another ‘X.’
22 | Young Marines
5. Take one end and bring it through the loop formed inside both X’s.
6. Pull tight on the ends of the ropes to tighten the knot.

The Clove Hitch

The clove hitch is used to secure a rope to a


spar, sail, or similar fitting. The benefit of this
knot is it can be easily tied and will hold tight
when one end is weighted. However, it can
slip or bind and is not as effective when tied
around a square post. To tie the knot:

1. Hang your rope, or wrap it around,


the object you are hitching the rope
to.
2. Loop it around the rope from the
back, pulling the rope up and over
the part of the rope in front of the object.
3. Loop the rope around the object once again.
4. Pull the end of the rope through the loop you just made around the object, not
the first loop that was made.
5. Pull both ends tight.

The Half Hitch

The half hitch is used to fasten the end of the


rope around a ring or spar. It is not necessarily
a secure knot, but it is the basis for other, more
complex knots you will learn. To tie the knot:

1. Wrap one end of the rope around or


through the object you are hitching
to from behind.
2. Pass the end of the rope behind the
standing end of the rope to form a loop.
3. Bring the end back up and through the eye of the loop you just created.
4. Pull the knot tight.

EO.4 – Explain How to Prevent and Treat Exposure Injuries and Illnesses

A major concern while in the field is the impact weather can have on your body. Extreme
conditions such as heat, cold, rain, wind, or thunderstorms can negatively impact you very
quickly. Know the signs of weather-related illnesses such as hypothermia or heat stroke.
Basic Guidebook | 23
Hypothermia

Hypothermia is the most severe form of cold-related injury. It occurs when your body is
losing heat faster than it can produce heat. We wear jackets and coats in the cold to help
our body conserve heat, but our bodies have their own ways of producing heat. If it is
too cold outside, or we don’t wear enough layers to help our bodies conserve heat, we
lose too much body heat and can become hypothermic. Hypothermia is a major danger
because the symptoms come on so gradually that many victims and their teammates don’t
notice them until it’s too late.

Hypothermia is usually first noticed when a person is shivering and cannot stop. This
condition is always serious, but at this point the person can be treated by getting them
warmed up. Try to get them as warm as possible by layering them with jackets or blankets,
getting them to shelter, and replacing any wet clothing with clean, dry layers. Warm food
or drinks, even warm water, will also help the process.

If the person cannot be warmed up in time or if their symptoms go unnoticed, severe


hypothermia can set in. The symptoms of severe hypothermia are much more drastic than
just shivering. If you notice any of the following symptoms, alert an adult to call for emer-
gency medical services, and try to get the person as warm as possible while you wait:

• Slurred speech or mumbling


• Slow or shallow breathing
• Weak pulse
• Lack of coordination
• Drowsiness or very low energy more than just normal tiredness
• Confusion or memory loss
• Loss of consciousness

Often people suffering from hypothermia don’t notice how bad their condition is because
of how slowly the symptoms appear and because hypothermia often causes confusion
or disorientation to the extent they will not notice their symptoms. For this reason, it is
important to be very mindful of your own condition and the conditions of those around
you. If you begin to shiver uncontrollably or are wet and cold, alert an adult as quickly
as possible before you become hypothermic. If you notice someone around you is badly
shivering, is looking sluggish, or seems to be confused or dazed, alert an adult.

Cold weather is not the only condition in which hypothermia can occur. You can also be-
come hypothermic in cool, wet, or windy environments. Be particularly careful during rainy
weather that is accompanied by a decrease in temperature and wind which can easily
lead to a drop in body temperature especially if you are caught unaware or don’t have the
proper equipment. In the event of a surprise rain shower, seek shelter as quickly as possi-
ble and change into warm, dry clothes as soon as you can to avoid hypothermia.
24 | Young Marines
In the event of extreme cold, you also need to look out for frostbite. This happens when
soft tissues such as your fingers and toes begin to freeze. When your core temperature
begins to drop in cases of very cold temperatures or wind chill, your body takes blood
away from your limbs to protect your internal organs. To prevent frostbite, wear appropri-
ate clothing, mitts or gloves, headgear, and socks and footwear. You can tell frostbite apart
from just cold fingers or toes by looking for:

• Cold skin and a prickling sensation in the affected area


• Numbness
• Red, white, bluish-white, or grayish-yellow skin
• Hard or waxy-looking skin
• Clumsiness due to joint or muscle stiffness

You should first treat frostbite by slowly rewarming the area. This may cause tingling or
pain in the affected areas. If the frostbite progresses to the point where the skin turns
white after first turning red or numbness occurs, still attempt to warm the area, but you
also need to seek medical attention.

In cold weather environments, always stay with a partner and be sure to keep an eye out
for signs of cold-related illnesses. Alert an adult immediately if you suspect either of
these is occurring.

Heat-Related Injuries and Illness

On the opposite end of the spectrum from hypothermia and frostbite are injuries and ill-
nesses caused by heat and sun exposure. Just as our bodies try to warm us up in extreme
cold, they will also try to cool us down when overheated. Sweating is your body’s natural
response to increased body temperature due to sun or heat. When your body can no lon-
ger sweat or when it isn’t effective at cooling you down, you run into problems.

The first two heat-related injuries and illnesses are the easiest to prevent and treat before
they become severe: sunburn and dehydration.

Sunburn is the result of ultraviolet rays from the sun effecting your skin over a period of
time. You do not have to be in direct or even bright sunlight for sunburn to occur. People
with very sensitive skin can even get a sunburn at night because ultraviolet rays from
the sun reflect off of the moon. Sunburn is also possible when it is cold outside and
through clouds since the sun’s rays are still strong in those conditions. If you are at a
high elevation, hiking or camping in the mountains, you are more likely to get a sunburn
because the sun’s rays are stronger. Symptoms include redness and pain in the affected
area or blisters if the sunburn is severe. You can protect yourself from sunburn fairly easily
by wearing long-sleeve, light clothing to protect your skin but also so you don’t overheat.
Wear a hat to protect your face and neck. You should also be applying sunscreen every
Basic Guidebook | 25
two hours or more often if you have been in the water or sweating. If you have sunscreen
labeled as waterproof, make sure to follow the instructions on the bottle for how often it
needs to be reapplied once you have gotten wet or started sweating. Don’t forget to apply
sunscreen to the most exposed part of your body: your face, ears, neck, shoulders, back,
knees, and the tops of your feet. Also, don’t forget your lips can also get sunburned. Apply
sunscreen to them or make sure to get lip balm or Chapstick with SPF built in.

Dehydration occurs when your body has used up more water than you are taking in. Your
body expels water through sweating, breathing, urination, and other bodily functions. It is
recommended you drink one to two liters of water a day based on your size and activity
level. Larger or older people typically need to drink more water than smaller or younger
people just as those who are more active need more water than people who sit for most
of the day. If you are active or exercising, you should drink the recommended amount
of water plus whatever water you are sweating out. This means during expeditions or
encampments you should be drinking more water than you usually do during a normal
day. If you let yourself become thirsty while you are hiking or sweating, you are losing
too much water. A good rule of thumb is to drink one canteen or quart every hour or to
take sips any time you get a break during a hike or exercise. If you are not getting enough
water, you will quickly become dehydrated, especially in the heat or during strenuous ac-
tivities. Symptoms include extreme thirst, headache or dizziness, and dark-colored urine. If
these symptoms occur, stop any strenuous activity and take small, slow sips of water until
the symptoms subside. If you or anyone in your group starts to become irritable or disori-
ented or can’t keep down any fluids, alert an adult and seek emergency medical attention.

Two more dangerous heat-related illnesses are heat exhaustion and heatstroke. These
illnesses can also be prevented just like sunburn and dehydration by taking the proper
precautions. Once they set in, they are much harder to treat and can be very dangerous.

Heat exhaustion, just like dehydration, occurs in high temperatures, very humid environ-
ments, or in times of strenuous exercise and is a result of your body overheating and not
being able to cool down. Symptoms of heat exhaustion include cool, clammy skin even
in the heat, extreme sweating, dizziness, fatigue, rapid pulse, muscle cramps, nausea,
and headaches. Heat exhaustion can develop over time or can happen all at once, so it is
important to be on the lookout for the symptoms. If any of these occur, stop all physical
activity and rest. Get to a cooler or shaded place if possible or try to at least get out of di-
rect sunlight and drink water or sports drink to replenish electrolytes lost through sweat.

If someone experiencing heat exhaustion cannot be cooled quickly enough or their symp-
toms go unnoticed, it can progress to heatstroke which is extremely dangerous. Heat-
stroke occurs when someone’s body temperature rises above 104 degrees Fahrenheit and
if left untreated can result in damage to their brain, heart, kidneys, or muscles. If any of
the following symptoms occur, cool the person off quickly using whatever means possible

26 | Young Marines
and call emergency services immediately. Symptoms of heatstroke include:

• Confusion, slurred speech, anger, or irritability


• Seizures
• Hot but dry skin signaling that the body can no longer sweat to cool itself
• Nausea or vomiting
• Red or flushed skin
• Rapid heart rate
• Headache

If heatstroke occurs, it is very important to cool the person as quickly as possible. Remove
any excess layers of clothing, move them into the shade, or place them into cool water if
possible. Spray them with water or use a wet cloth or sponge to wipe over their skin. Cool
them with ice packs or wet towels over their head, neck, armpits, and groin.

Fortunately, heat-related illness and injuries can be prevented by taking proper precau-
tions. Always be sure to wear the proper clothing to keep yourself covered and cool. Drink
plenty of water or sports drink to keep yourself properly hydrated. Most importantly, be
aware of the signs your body is sending you and pay attention to your fellow Young Ma-
rines. If you or someone around you starts to feel sick or tired, speak up and ask for a rest
or more water.

Severe Weather

Be aware of are severe weather such as a lightning or thunderstorms. Lightning produced


by thunderstorms or even dry lightning (lightning without rain) can be very dangerous
when you are out in the field. In the summertime, strong or dangerous thunderstorms can
develop quickly. They may also pass quickly, and it is important to know what to do to
ride out the storm safely. If you notice a thunderstorm approaching, stop whatever you are
doing and take steps to ensure the safety of you and your team.

• Get out of any water immediately or move away from larger bodies of water.
They can be a target for lightning, and water is a major conductor of electricity.
You also need to look out for areas where ground water will collect (puddles)
because it can conduct ground current if lightning strikes nearby.
• Avoid hilltops or open fields. If you are in either of these places, move to low or
covered ground as quickly as possible.
• Stay away from tall, single trees and towers or poles.
• Crouch down as low as you can with your feet close together. This reduces the
surface area of your body exposed to ground current if lightning strikes nearby.
• Try to place yourself in an enclosed shelter. A large enclosed building is the
safest place, followed by an enclosed metal vehicle such as a truck or van.

Basic Guidebook | 27
Be sure to discuss the plan for inclement weather with your Unit Commander or the lead-
er of your group before your expedition or encampment.

Remember the acronym “COLD” to make sure you are always prepared

C: Clean Clothes - Clean clothes breathe and offer better insulation.


O: Overheating - Avoid overheating by utilizing clothing with built-in ventilation or cool-
ing qualities.
L: Loose layers - Dress in loose layers for comfort.  
D: Dry - Always stay dry. Choose moisture-wicking fabrics and pack extra clothes in case
yours get wet and you have no way to dry them.

EO.5 – Recognize Environmental Hazards

Weather is not the only hazard you may encounter on an expedition or encampment. You
also need to be aware of your surroundings, particularly the environment you are in. There
are a variety of dangerous plants and animals that you may encounter can harm you
or other members of your unit if you are not careful. The most prevalent are poisonous
plants, insects, and small animals such as racoons, skunks, and mice or squirrels. Know-
ing how to identify these hazards and treat potential exposure can ensure a much safer
excursion.

Poisonous Plants

Poison ivy and poison oak are the most common poisonous plants in the United States.
The leaves of these plants have an oily substance on them that can cause a rash when
it encounters your skin. Poison ivy can be found throughout much of North America and
usually grows as a vine or as a low shrub and can be found in open fields, wooded areas,
roadsides, and along river-
banks. It can also be found
in parks or backyards, places
people are more likely to find
it. Poison oak also grows as
a vine or shrub but is mostly
found in the western United
States. Both plants can be
identified by their leaf ar- Poison Ivy
rangement: both have leaves
that grow in clusters of three.
The color of the leaves can vary based on the location of the plants and time of year, but
you can always recognize them by their leaf clusters.

28 | Young Marines
If you see either of these plants, the best
thing to do is to avoid the area where you
found them. Contact between the sap of
the plant and your skin can cause irritation,
redness, swelling, and small bumps or even
blisters on your skin that can spread if you
scratch. If you are exposed to poison ivy or
oak, do not touch the area because you can
spread the rash over your body by spread-
Poison Oak ing the oil from the plants. Be sure to wash
the exposed area with a lot of warm water
and soap within twenty to thirty minutes of
exposure to melt the oily resin from your skin. You can also try rubbing alcohol, poisonous
plant washer, or degreasing soap to wash the area. Make sure to scrub your skin with a
towel or washcloth in addition to warm water and soap to remove the oil. Wash under
your fingernails, and thoroughly clean any clothing that came into contact with the oils
from the plant or from your skin. The longer you wait to remove the oils, the more severe
the reaction can be.

The rash from poison ivy and poison oak can last anywhere from two to three weeks or
longer if you spread it by scratching or by not taking care of it. If the rash appears, you
can treat the symptoms with a cool compress, topical treatments to help with the itching,
or antihistamines. For a severe reaction, you may need to see your doctor. Some over the
counter (OTC), topical treatments that you can try are Zanfel, Tecnu, Benadryl cream, Sarna,
or a hydrocortisone cream such as Cortaid or Cortizone-10. Make sure to read all of the
instructions on the back on any medication for proper use, and never use any medication,
even if it is a cream, without parent or guardian permission and supervision.

The simplest defense against poisonous plants is to wear long pants when in areas
where poison ivy or oak grows. You also need to wash all of your clothing and boots after
suspected contact has been made. Be sure to check the area you are in thoroughly before
hiking through or setting up a camp.

Insects

For most people, biting and stinging insects are simply a nuisance that can be avoided.
However, they cannot be avoided out in the wilderness, so the best thing to do is to take
precautions and steer clear of any nests you come across. Make sure to always use insect
repellant. Apply it liberally and often. Wear protective clothing such as long sleeves and
pants tucked into your boots to avoid insects crawling up your legs. You also want to
avoid dark colored clothing because this can attract insects.

Basic Guidebook | 29
For some people, insect stings can cause an allergic reaction. Most people who are aller-
gic to insect stings are allergic to bees, wasps, or hornets, but mosquitoes, black flies, and
horse flies can also cause small reactions. If people are sensitive or get too many bites a
simple allergic reaction can be swelling or itching at the bite site. Most people get small
red bumps when bitten by a mosquito or horse fly that can be treated with topical creams.
Be on the lookout for very large bumps, welts, or hives after being bitten which can signal
a stronger reaction. These reactions may need to be treated with antihistamines.

Some people have severe allergic reactions to bites or stings which can cause headaches,
fever, severe hives, and even swelling in the nose and throat which can make it hard to
breathe. These types of reactions need to be taken care of by trained medical profes-
sionals, so be sure to alert an adult and call emergency medical services if you expect
someone is having a severe reaction. Many people with severe allergies carry medication
with them in case they are stung. If you or someone you know has a severe allergy and is
carrying this medication, make sure you know how to use it in case of emergency.

Another dangerous insect is a


tick. Ticks are common in wooded
areas and can carry harmful
diseases such as Lyme Disease.
What makes ticks so danger-
ous is often you will not notice
you’ve been bitten until you find
the tick embedded in your skin.
Also symptoms of a tick bite
take some time to show up. If
you will be in an area known for
ticks, wear long pants tucked into
your socks, or close at the ankles,
especially when walking in tall
grass or shrubs. Check your body Tick-related Bulls-eye Rash
periodically for ticks, paying close
attention to warm areas of the
body where they prefer to be such as your underarms, groin, or head.

If you are bitten by a tick and find one embedded in your skin, do not pull it out. Pulling
on a tick can cause the head to break off and remain buried in your skin which can be-
come infected. Instead, alert an adult who will help you to remove the tick using tweezers
and sterile supplies. Monitor the area closely over the next few weeks looking for a red,
bullseye rash. This could signify you have contracted an infection from the tick and need
to seek medical attention immediately.

30 | Young Marines
Small Animals

Bears and other large animals are not the only ones you need to be aware of. Smaller
woodland animals such as raccoons, mice, squirrels, and chipmunks are not as shy of hu-
mans and will readily approach your camp looking for food. Never feed any animals that
approach your camp. Small animals can carry germs, bacteria, and diseases such as rabies.

To avoid animals being attracted to your camp, keep all food containers sealed, avoid
spilling food in your campsite or on your clothes, and wash your dishes and cutlery away
from your shelters. You also want to avoid eating in your shelter. If you choose to hang
your food to keep it away from persistent ground animals, make sure to choose branches
away from your shelters as well.

EO.6 – Demonstrate a Concern for the Environment

The goal of minimum impact camping is to leave behind no trace that you used or passed
through a wilderness area. By acting responsibly and taking a few precautions, you can
leave a campsite or a trail in the same natural condition for the next person to enjoy. You
will also help the wildlife and plants to recover faster from your visit. Keep in mind the
following principles as you are planning and during an encampment.

Plan Ahead

Before you leave for your encampment, be sure you have a good understanding of the
areas you’ll be traveling in and be aware of any regulations or special conditions such as
areas to avoid. Try to avoid scheduling your encampment during days or weeks when a lot
of other visitors are present. The more people who utilize an area at a given time, the less
time the land and animals have to recover. It is also a good idea to use a map and land
navigation techniques to plot your route to and from your campsite as well as any other
points you may need during the encampment before you visit to avoid going off-trail as
much as possible.

Travel and Camp on Durable Surfaces

Be sure to stick to established trails and campsites. By using popular areas and trails, you
limit the damage to the wilderness. Many trails have been created to allow people to use
the wilderness without harming it by incorporating established toilets, water points, and
waste disposal facilities. Good campsites are found, not made so make sure you stick to
approved areas and keep your campsite as small as is safe.

While hiking, walk in a single file even if the trail is wet or muddy. Wear shoes or boots
with shallow tread so you don’t tear up the trail. If you are walking in a pristine area, take
a slightly different route than the person in front of you so you do not make a permanent
Basic Guidebook | 31
trail. Traveling in smaller groups of between four and twelve people will also help to
minimize trail damage.

Dispose of Waste Properly

When in the field, be sure to dispose of all waste in a manner safe for the environment.
When cooking, avoid dropping or draining food on the ground in your cooking area. Waste
water from cooking, when cooled, should be evenly distributed across the ground away
from the cooking area and campsite. Don’t dump wastewater into ground water. Eat all of
your meal and pack up any garbage immediately. Pack wet waste in a sealed container or
plastic bag. Remember to divide garbage up for recycling— cardboard, paper, metal, plastic,
glass, etc.

When it comes to human waste, further precautions need to be taken. Whenever possible
you should use an established toilet, outhouse, or portable toilet. Where these do not
exist, however, you will have to use an alternative.

In small groups you should use a “cathole” or “one-sit hole.” Each person in the group
should select a private and dry place and dig a small hole six to eight inches deep. Make
your deposit and then mix in the dirt from the hole with a stick, covering and disguising
everything well. If your group has more than twelve people, you should dig a field latrine:
a hole about four feet long, two feet wide, and four feet deep. To create the latrine, cut out
the covering vegetation in one piece and set it aside. Dig your latrine using the previous
measurements and then leave the pile of loose earth and the shovel beside the hole to
allow users to spread some dirt over their deposit. When the hole is full to about one and
a half feet from the top, cover it with the remaining dirt and original natural cover.

When choosing the appropriate location for a latrine or cat hole, consider privacy and the
prevention of fecal matter entering ground water. Choose a site at least 100 yards from
a ground water source, on dry ground, in a location downwind from your campsite and
cooking area, and off trails and roads. Be sure to pack out all toilet paper and hygiene
products. Do not bury them in the cathole or field latrine.

When washing either yourself or dishes, you want to consider similar factors. You want
to avoid soiled water seeping back into the groundwater or running into water sources.
Soap, body oils, sunscreen, and grease from cooking can all contribute to water pollution.
Carry water at least 200 feet away from the water source you took it from and use small
amounts of biodegradable soap. Wash using a basin and cloth, both yourself and dishes,
and then scatter the water away from other water sources.

32 | Young Marines
Leave What you Find

While in the wilderness, it is important to leave everything exactly as you found it. This
applies to taking care of the land you stay and hike on, but also to any cultural or his-
torical structure or artifacts you come across. Make sure to leave rocks, plants, and other
objects where you found them. This means more than just not taking rocks or plants out
of the forest with you, but you also need to avoid moving them from place to place within
the forest to avoid introducing or transporting non-native species. You also need to avoid
building structures such as furniture or digging trenches as much as is possible.

Minimize Campfire Impacts

Part of leaving the wilderness as you found it is minimizing the damage you do to the
land. Fires are especially damaging to vegetation, even small campfires. To avoid fire dam-
age, use lightweight stoves for cooking and lanterns or flashlights for light in the evening.
In areas that allow campfires, keep the fire to the provided areas such as fire rings and
keep them small. Most importantly, burn all wood and coals down to ash and be sure to
put the campfire out completely. Scatter cool ashes to further minimize damage.

Respect Wildlife

Just as you want to minimize your impact to the land, you also need to minimize your
impact to the animals in an area. Many animals in areas where camping and hiking are al-
lowed are used to people, but this doesn’t mean you should approach or feed any animals
you come across. Observe all wildlife from a safe distance and never approach or feed any
animals. Feeding the animals can be hazardous to their health and alter their behaviors
which puts them at risk to predators and other dangers. You can protect wildlife by prop-
erly storing your food as described in earlier sections of this chapter and avoid wildlife
during active periods such as nesting, raising young, or during the winter.

Basic Guidebook | 33
Chapter 4 – Navigation

PO.4 – Navigation
EO.1 – Explain the Basic Principles of Map Reading

EO.1 -Explain the Basic Principles of Map Reading

During Recruit Training you learned the meaning behind the colors and symbols on topo-
graphical maps. This chapter will discuss map scales, different types of maps, and how
to care for your map in preparation for learning to use maps in the next section of this
guidebook.

Map Scales

As you learned in the Recruit Guidebook, map scales and scale bars will be included in
the marginal information of all maps. Map scales let you know how many units on a map
match distances on land. Scale bars will help you to measure this distance accurately. The
most common map scales used are 1:50,000 or 1:250,000-scale topographical maps. Both
of these have been produced for most areas of the United States by the federal govern-
ment.

To use the map scale, you need to know what both numbers on the scale mean. The
smaller number represents the distance on the map while the larger number represents
distance on land. For example, a map scale of 1:50,000 means one centimeter (cm) on the
map equals 50,000 centimeters (cm) on the ground. Since we don’t usually measure travel
distances in centimeters, we convert this distance into meters (m) or kilometers (km) to
make navigating easier. 50,000 centimeters from this map scale equals 500 meters, so
when you’re using a map scale of 1:50,000, one centimeter between two points means
you’ll need to travel 500 meters.

Maps with a 1:50,000-scale are the most common maps you will use for land navigation
with the Young Marines. Maps that use a 1:250,000-scale cover an area sixteen times
larger than maps using a 1:50,000-scale which is more difficult to use with accuracy at
this level.

Types of Maps

You will mostly use topographical maps in your land navigation expeditions, but there are
many different types of maps that may be useful depending on the circumstances.

34 | Young Marines
• Political maps show countries, providences, states, or other political borders. The
most common political maps are globes and atlases. They are also found in your
textbooks.
• Street and road maps are also used for navigation but are more likely to assist
drivers than those participating in land navigation.
• Statistical maps show statistical information like production levels of crops or
minerals throughout a country.
• Relief maps are raised topographical maps. They are built to show a three-di-
mensional view of the mapped area.
• Orienteering maps are used for the sport of orienteering. They utilize similar
features to topographical maps such as the colors and contour lines, but they
also include additional features to assist with the sport of orienteering such as
labeling the different types of vegetation, forbidden routes, and first aid posts.

Note: See Appendix A for Types of Maps

Map Care

It is important to take special care of your maps, especially those you use often or those
you are using in the field. Most maps are made of paper and are easily damaged. To en-
sure a long life for your map, take the following precautions:

• Place your map in a clear, plastic cover or bag or permanently laminate it.
• If it gets wet, be sure to dry it completely on a clean, flat surface before storing
it.
• Avoid opening your map fully in a strong wind to prevent tearing.
• Use only pencil to mark your map and erase all markings gently when finished. If
your map is protected by plastic, use grease pencils or erasable markers. Be sure
your pencil is sharp, or your pen has a fine tip to keep your markings to scale
within the map.
• Store maps in a dry place rolled, folded, or laid flat.

If you choose to store or travel with your map folded, follow these steps to fold it proper-
ly:

• Lay the map face up and fold it in half by bringing the top of the map sheet
down to the bottom of the map sheet.
• Fold the top half of the map sheet down in half again, then turn the map over
and fold the bottom half to match the top half.
• Fold the ends of the map in half from left to right.
• Fold each of the open ends back in half again so the map name and index ap-
pear on the outside.

Basic Guidebook | 35
36 | Young Marines
Chapter 5 – Healthy, Drug-Free Lifestyle (HDL)

PO.5 – Healthy, Drug-Free Lifestyle (HDL)


EO.1 – Explain the Young Marines’ Stance on a Healthy, Drug-Free Lifestyle

EO.1 – Explain the Young Marines’ Stance on a Healthy, Drug-Free Life-


style

A key pillar of the Young Marines program is our determination to live a healthy, drug-
free lifestyle. Not only do we believe this is important for all of our Adult Volunteers,
Young Marines, and parents, but we believe this is important for everyone. Because of
this, an important part of living a healthy, drug-free lifestyle is sharing information about
drug use and prevention with our friends, peers, and community members. We do this in
the hopes of reducing the demand for drugs in our schools, communities, states, and the
country. To help spread our drug-free message, the Young Marines have two key programs
we participate in: Red Ribbon Week and our Red Cord Initiative.

Red Ribbon Week

Red Ribbon Week occurs every year the week of October 23-31 when people all over the
country wear red ribbons to spread awareness of the dangers of drug use. The official
name of Red Ribbon Week is the National Red Ribbon Campaign, and it was started by the
National Family Partnership, or NFP. The NFP began the campaign after the death of DEA
Special Agent Enrique “KiKi” Camarena, who was killed in Mexico in 1985.

KiKi Camarena was a United States Marine who joined the DEA (Drug Enforcement
Agency) in 1974. He was transferred to Mexico in 1977 where he remained on the trail of
some of the country’s biggest drug traffickers. He was close to unlocking a multi-billion
dollar drug pipeline when he was kidnapped on February 7, 1985. He was found dead
on March 5, 1985. During his eleven years with the DEA, Kiki received two Sustained
Superior Performance Awards, a Special Achievement Award, and, after his death, the
Administrator’s Award of Honor which is the highest award given by the DEA.

After his death, Congressman Duncan Hunter and Kiki’s friend Henry Lozano launched the
Camarena Club in California whose members wore red ribbons and pledged to lead drug-
free lives to honor Kiki’s memory and sacrifice. In 1985 members of the club presented
the “Camarena Club Proclamation” to the First Lady at the time, Nancy Reagan. Parents all
over the country began to form their own clubs, or coalitions, to spread awareness of the
dangers of drugs. Each coalition also wore red ribbons in Kiki’s memory. Once the club
had national attention, the National Family Partnership began the first ever Red Ribbon
Campaign in 1988 with President and Mrs. Reagan serving as chairpersons.

Basic Guidebook | 37
Every year we continue to celebrate Red Ribbon Week as a program to spread awareness
for the dangers of drugs to ourselves and our communities. We do this through communi-
ty events, the DDR Dash 5k, wearing red ribbons in October, and or our red cords through-
out the year.

Red Cord Initiative

The Young Marines units have participated in Red Ribbon Week, October 23-31, for over a
decade and wanted to do more to share our commitment to a healthy, drug-free life-
style. At our 2016 Adult Leaders Conference, the adult volunteers of our program created
the red chord initiative.

Our red cords are made of red 550 paracord. The color red represents the red ribbons
used by the Camarena Club to remember and honor Enrique “Kiki” Camarena who gave his
life fighting against drugs and drug-trafficking with the DEA. The 550 paracord shows our
connection to the military and our core values of leadership, teamwork, and discipline. We
use the red paracord to make bracelets we can wear all the time, not just during Red
Ribbon Week. Wearing our red cords year-round shows we are always committed to be
healthy and drug-free and to educating our peers and communities on why they should
pledge to be drug-free too.

To find out how to make your own red cord, check out the video on our Young Marines
website: [Link]

38 | Young Marines
Chapter 6 – Public Speaking

PO.6 – Public Speaking


EO.1 – Write and Recite an Elevator Speech

EO.1 – Write and Recite an Elevator Speech

During Recruit Training you wrote your very first elevator speech. As a brief reminder, an
elevator speech is a short message about you and the Young Marines that can be given
anywhere. It communicates who you are and explains the Young Marines.

Now that you have earned the title of Young Marine and have been in the program for a
little while, you have some experiences you can talk about in your elevator speech. Your
speech should still explain the basics:

• Your name, rank, and unit name


• National, non-profit for boys and girls ages 8-18
• Leadership, teamwork, and discipline
• Citizenship, veterans’ appreciation, DDR

It should also explain some of things you do in the Young Marines. Whenever you talk
about our core values, give an example of a time when you experienced a core value of
our program.

• You learned leadership by being a Team Leader during Recruit Training.


• Close Order Drill teaches you discipline and bearing.
• You practice teamwork every day by working with your unit and doing teambuilding
exercises.

You can also use our Young Marine Creed to help explain to others why our program is so
important and how it is helping you to grow as a person and a Young Marine.

Young Marines Creed


1. Obey my parents and all others in charge of me whether young or old.
2. Keep myself neat at all times without other people telling me to.
3. Keep myself clean in mind by attending the church of my faith.
4. Keep my mind alert to learn in school, at home, or at play.
5. Remember having self-discipline will enable me to control by body and mind in case
of an emergency.

Basic Guidebook | 39
You do not have to recite the Creed in your elevator speech. It would take too long –
remember your speech needs to be short – and it isn’t in your words. You should instead
explain what the Young Marines Creed is, what it means to the Young Marines, and what
it is teaching you. In other words, sum up the Creed in your own words to help others to
understand it.

These changes will help your elevator speech to be more personal to you. People who are
asking about the program want to know what you think and what the program means to
you. The speech you wrote or memorized in Recruit Training is a great starting point, but it
will sound rehearsed to others and not authentic, like it’s not coming from you. An updat-
ed speech will teach people more about the program, feel more like a conversation, and
give you practice with public speaking. Many times the only thing a person knows about
the Young Marines is what you tell them and how you present yourself. In that moment
you represent all Young Marines!

40 | Young Marines
Chapter 7 – Leadership

PO.7 – Leadership
EO.1 – Define Leaders and Team Members

EO.1 – Define Leaders and Team Members

As a member of the Young Marines, you will work on your leadership skills as you progress
through the program. It is important to develop into a strong leader, but it is also import-
ant to develop into a strong team member, and more importantly, a team player. Surpris-
ingly, strong team leaders and strong team members have a lot of the same qualities, so
as you grow as a team member, you will also be growing as a leader.

A strong team member and team player will:

• Always be reliable. Team members can be depended upon to always get the job
done and get it done well. They always keep their promises when they say they
will do something.
• Communicate with their team members and leaders. They share their ideas with
the group and always respect the ideas and opinions of others to make sure
everyone is heard.
• Do more than is asked of them. A strong team member will always do what they
are asked to do, but they will also do more than what is asked. This means they
do everything to the best of their ability and even do some things without being
asked because they know they need to be done.
• Be flexible. Sometimes situations change, and a good team member will adapt
to changes and even help when things change unexpectedly to make sure the
mission is accomplished no matter what. They will also propose changes some-
times when things aren’t going quite right.
• Be committed to the team. This means everything a team member does is for the
good of the team. They form positive relationships with their team members and
give 110% to their team at all times.
• Obey the Young Marines Code of Conduct and the Young Marines Creed. The
Young Marines Code of Conduct and the Young Marines Creed tell us how we
should behave and how we should conduct ourselves as Young Marines in our
units and out in the world. Both of these will help you to build a strong founda-
tion before you start building your leadership skills.

Basic Guidebook | 41
A strong leader shares a lot of these same qualities, they just do it from a position of
leadership, someone who works with their team but who also leads it. A strong leader, in
addition to being a strong team member, is:

• Understanding of each person on their team. They know that each person has
different ideas and different strengths, and they help everyone to work well
together.
• Able to make the tough decisions. Leaders are aware problems may come up
with their team, and they can make decisions to help their team overcome these
problems. They are also able to help make decisions to accomplish the mission.
• Concerned with the well-being of their team. Good leaders know their team
members, and they feel for them. They can help guide their team members
through tough problems without blaming people. They help their team to im-
prove instead.
• Accountable. Good leaders are responsible for the success and failure of their
team. When things go well, they give praise to people who deserve it, but they
are also able to help out when things don’t go well.
• Confident. Strong leaders are confident in their ability to lead, and they are confi-
dent in their team’s ability to accomplish the mission.
• Honest. They can let their team know when things are going well or when they
aren’t. They give constructive feedback which means they tell their team mem-
bers how to do better in a way that makes them want to do better. They treat
others as they want to be treated.
• Inspiring. Strong leaders are able to first and foremost inspire their team mem-
bers. They help them want to be and do better.
• Positive. Strong leaders maintain a positive attitude and model this for their
team.

You need to be a strong team member before you can become a strong leader. Once you
become a leader, you need to remember all the qualities you learned as a team member. A
leader is still a member of the team; they just have more responsibilities as a leader.

42 | Young Marines
Chapter 8 – United States History and Citizenship

PO.8 – United States History and Citizenship


EO.1 – Define Citizenship and the Responsibilities of Good Citizens
EO.2 – Provide a Short History of the United States Flag
EO.3 – Demonstrate Proper Flag Etiquette

EO.1 – Define Citizenship and the Responsibilities of Good Citizens1

Citizenship is a term for the relationship between people and the country they pledge
their allegiance, or loyalty, to. This relationship has two parts though: in return for this
allegiance, the country offers protection to its citizens. In the United States, there are
several different ways to become a citizen. All people born in the United States or its
territories are considered United States citizens regardless of if their parents are citizens.
Likewise, anyone born to or adopted by a parent who is a United States citizen is also a
citizen even if they are born in another country. Non-citizens or immigrants to the United
States can apply for United States citizenship by legally residing in the United States,
passing a citizenship test, and pledging allegiance to this country.

As United States citizens, we believe in living peacefully with one another by respecting
the rights of others and accepting others’ cultures, customs, and traditions regardless of
their place of birth. Because we have pledged our allegiance, we also believe in protect-
ing our country and our way of life against all enemies, foreign or domestic. We believe
in taking care of one another: the strong should help the weak, and the rich should share
their wealth with the poor.

American citizens are granted certain rights: life, liberty, and the pursuit of happiness.
Because we’ve been given these blessings, it is our duty to safeguard them for future gen-
erations by being active citizens. As an active citizen, we have certain rights, things we are
guaranteed by our government, and we have certain responsibilities that we must perform
because we have been given those rights.

Your rights as a United States citizen are:

• Freedom to express yourself


• Freedom to practice any religion you choose or none at all
• The right to a fair trial by a jury
• The right to vote
• The right to apply for work
• The right to run for office
• The freedom to pursue life, liberty, and happiness.

1 Department of Homeland Security, U.S. Citizenship and Immigration Services, 2018


Basic Guidebook | 43
Your responsibilities as a United States citizen are:
• To support and defend the Constitution
• Stay informed of any issues affecting your community
• Participate in your community by voting and volunteering
• Obey all federal, state, and local laws
• Respect the rights, beliefs, and opinions of others
• Help others in your community
• Pay taxes (when you’re older)
• Serve on a jury (when you’re older)
• Defend the country if need be and if you feel called to do so.

EO.2 – Provide a Short History of the United States Flag

The official flag of the United States was established on June 14, 1777 by the Continental
Congress. Before this, though, it is not clear who designed the first flag. It is supposed to
have been designed by Congressman Francis Hopkinson, and many historians believe that
Betsy Ross, a Philadelphia seamstress, created the first one.

The first Flag Act read: “Resolved, that the flag of the United States be made of thirteen
stripes, alternate red and white; that the union be thirteen stars, white in a blue field,
representing a new Constellation.” A new Act passed in January of 1794 stipulated the flag
would have fifteen stars and fifteen strips after May 1795 to account for new states added
to the country. It was this flag that inspired the writing of our National Anthem by Francis
Scott Key in 1812.

It wasn’t until April 4, 1818 that a new Act was passed that called for thirteen stripes for
the original thirteen colonies and a star for each state in the country with new stars being
added on the 4th of July after any new states had been admitted to the union.

EO.3 – Demonstrate Proper Flag Etiquette

The United States flag is the most important symbol in our country. We pledge our
allegiance and respect to the flag. To ensure our flag is properly respected, The Flag Code
was created which states how the flag is and is not to be treated. Throughout each of the
guidebooks, you’ll learn different aspects of the Flag Code. In this book, you will learn how
to display the flag indoors and outdoors and how to raise and lower the flag.

Displaying the Flag Outdoors

• The flag of the United States must always be at the top of a flagpole when
displayed with a state, community, society, or unit flag.
• If the flag is flown with other flags but on separate poles of the same height, the
flag of the United States should be placed in a position of honor furthest to the
44 | Young Marines
right. No flags should be longer than the United States flag nor should any flag
be placed above it.
• When the flag is displayed from a pole or staff on a window, balcony, or building,
the stars should be at the peak or tip of the pole unless the flag is at half-staff.
• When the flag is displayed over a street, it should hang vertically with the stars
to the north or east. If the flag is hanging over a sidewalk, the stars need to be
furthest from the building.
• The flag of one nation may not be displayed above a flag of another nation. If
the United States flag is to be displayed with flags from other nations, they must
all be the same size, displayed on separates poles, and raised and lowered at the
same time.

Displaying the Flag Indoors

• The flag should always be displayed in a place of honor to its own right. This
means it should be furthest to the right, placed to the right of any speaker or
staging areas, with any other flags to the left.
• The flag should be centered at the highest point of the group when displayed
with other flags.
• When the flag is displayed with another flag and the staffs are crossed, the
United States flag should be to the right with its staff in front.
• When a flag is displayed against a wall, vertically or horizontally, the stars
should be at the top and to the observer’s left.

Raising and Lowering the Flag

• The flag is to be raised briskly but lowered slowly and ceremoniously. It is dis-
played only between sunrise and sunset except under special circumstances.
• When displayed at night, it is to be illuminated.
• The flag is to be saluted as it is raised and lowered, and the salute is held until
the flag is unsnapped from the halyard or until the last note of music has been
played if music accompanies the act, whichever lasts the longest.

*For more information on the United States Flag, you can access the United States Flag
code pdf on the Young Marines website.

Basic Guidebook | 45
Chapter 9 – Fitness, Health, and First Aid

PO.9 – Fitness, Health, and First Aid


EO.1 – Identify the Definition, Importance, and Components of Physical Fitness
EO.2 – Pass the Young Marines Physical Fitness Test (PFT)
EO.3 – Explain the Difference in Healthy and Unhealthy Foods
EO.4 – Pursue a Healthy Lifestyle
EO.5 – Recognize and React to Emergency Situations

EO.1 – Identify the Definition, Importance, and Components of Physical


Fitness

During Recruit Training you learned the basics of physical fitness as well as the basics of
the Young Marines PFT. You also set a fitness goal for yourself based on your PFT score.
Now that you’ve taken these steps, you’ll learn more about different exercises that target
each component of physical fitness in this chapter and put together a fitness program to
help you with your goals later in this guidebook.

As a review, the components of physical fitness are as follows:

• Cardiorespiratory endurance. This is the ability to deliver oxygen and nutrients


to tissues and to remove wastes over sustained periods of time. Long runs and
swims are often used to measure this component.
• Muscle Strength. Muscular strength is the ability of a muscle to exert force for
a brief period. Upper body strength, for example, can be measured by various
weight-lifting exercises.
• Muscle Endurance. Though this also relates to your muscles, muscular endurance
is the ability of a muscle or a group of muscles to sustain repeated contractions
or to continue applying force against a fixed object. Pushups are often used to
test endurance of arm and shoulder muscles.
• Flexibility. This is the ability to move joints and use muscles through their full
range of motion. For example, the sit-and-reach test is a good measure of flex-
ibility of the lower back and backs of the upper legs. Flexibility is important for
proper movement and to keep you from injuring yourself.

Note: Body composition is often considered a component of fitness. It refers to the make-
up of the body in terms of lean mass (muscle, bone, vital tissue, and organs) and fat mass.
The amount of fat in your body is an indication of fitness, and the right types of exercises
will help you decrease body fat and increase or maintain muscle mass. You should consid-
er your body composition when setting fitness goals and when choosing certain exercises.
To build fitness in these areas, you want to choose exercises that use different muscle
groups and that require different amounts of strength, flexibility, endurance, and effort.

46 | Young Marines
The following chart contains a few examples of exercises that target different fitness
components.
Cardiorespiratory Muscle Strength Muscle Endur- Flexibility
Endurance ance
Running Squats Burpees Stretching
Swimming Lunges Planks Yoga
Biking Calf raises Side planks Pilates
Walking Step ups Squat jumps Tai Chi
Hiking Sit ups Crab walks
Crunches Leg raises
Push ups Side leg raises
Exercises with
weights*

*Be sure to ALWAYS have adult supervision if you are going to use weights while you
exercise. Never use any weights for your fitness program without asking your parents or
guardian and without someone showing you how to properly use them.

EO.2 – Pass the Young Marines Physical Fitness Test (PFT)

The Young Marines are required to take two PFTs each year: one between January and
June and the other between July and December. The Unit Commander may schedule addi-
tional PFT’s in order to achieve the unit’s goal for a higher fitness level. The PFT:

• Measures your current physical fitness level


• Raises your awareness of the importance of physical fitness
• Motivates you to participate in physical activities
• Creates an interest in physical fitness as a life-long activity

Once you complete the PFT, you will receive a score and can earn awards. The minimum
score to pass the Young Marines Physical Fitness Test (PFT) is 200 points for Young Ma-
rines Recruits through YM/LCPL. For YM/CPL through YM/MGYSGT, the minimum physical
fitness score is 250 points.

The score ranges and corresponding awards are listed in the following chart.
3rd Class 2nd Class 1st Class
Score Range 200-299 300-399 400-500
Qualification Physical Fitness Physical Fitness Physical Fitness
Award Ribbon 250-299 Ribbon w/ Roman Ribbon w/ Roman
YM/CPL & Above numeral II numeral I

Basic Guidebook | 47
• Young Marines retain their respective ribbons with appropriate devices as long
as they meet the established standards above.
• The Perfect Physical Fitness Ribbon is awarded to Young Marines earning a
score of 500.

EO.3 – Explain the Difference in Healthy and Unhealthy Foods

Eating healthier is a key piece of your new, fit lifestyle. Healthy eating is not the same
as dieting. It’s creating a lifestyle that will help you be a healthier person and perform
to the best of your ability in all of the physically demanding tasks you will participate in
as a Young Marine. To help you determine which foods are healthy and which foods are
unhealthy, follow the steps below.

Step One: Look Closely at the Foods you Choose

Ask yourself this question: does this


food choice look natural? The best
foods for you will be unprocessed,
whole foods. This means that they
are fresh, in their original form, and
don’t contain any extra or added in-
gredients. Examples of whole foods
are anything from the produce or
fresh meats sections of your grocery
stores like apples, carrots, lettuce,
and meats such as raw chicken or
cuts of steak. Whole nuts such as
peanuts and almonds and whole grains such as barley or oats are also considered whole
foods. You want to choose foods that are or contain mostly ‘whole’ foods. This is some-
times very easy. For example, when you compare an apple with an apple pie, it’s easier to
choose the food that is the healthier, whole food choice. The apple has not been altered
in any way which makes it the healthier option. Making this choice can be harder when
foods are wrapped in packaging. When it comes to choosing packaged foods such as gra-
nola bars, knowing which food is the least processed is harder. To decide healthier options
in this instance, you’ll need Step 2.

Step Two: Check Out the Ingredients List

When the ingredients in a food contain more than just whole foods such as the apple,
you’ll need to read the ingredients list to determine what is actually in the foods you
are eating. The ingredients list can be found on the nutrition label on the back of boxes
or wrappers that foods come in. There are four things you need to be mindful of when
reading an ingredients list.
48 | Young Marines
• The length - The shorter an ingredients
list, the better. This means there are fewer
ingredients in a product, so it is less likely
to contain a lot of added chemicals or
other ingredients to preserve the foods.
• Familiarity - Consider how many of the
ingredients you recognize. If you can read
and recognize most of the ingredients, the
food choice is healthier than a long list of
ingredients you cannot pronounce or do
not recognize.
• Additives - Artificial or fake ingredients
added to foods to enhance the color,
change flavors, or make them last longer
than fresh, whole foods would. Additives
are usually the long words that you can’t pronounce. You also want to be careful
of added sugars. Most fruits are naturally sweet, but sometimes companies add
sugar to make foods sweeter. You can find these added sugars by looking for
words that end in -ose. Even adding natural sugars like coconut sugar or maple
syrup is a lot of extra sugar in your diet.
• Order - The ingredients on a food label are listed in order from the greatest to
the least amount included in the food. You want to choose the foods with the
highest amounts of real foods such as whole grains or other food names you
recognize such as peanuts or cashews. You also want those less desirable foods
such as sugars or words you can’t pronounce towards the end of the list.

Step Three: Read the Nutritional Information

The nutrition label on the back of food products gives you a lot more information than
just the ingredients list. Because the list won’t tell you exactly how much of each ingre-
dient is in your food, you want look at the nutrition label which lets you know important
serving information about your food choice. Whenever you read a nutrition label, you work
from the top down.

• Start with the serving size. This lets you know how much of the food would be
in one serving which is sometimes not the same as what is in a package. For
example, you may choose granola bars that are packaged with two in each pack,
but the serving size only lists one granola bar. You need to take this into account
whenever you read the rest of the label because you will need to double the rest
of the numbers or limit yourself to the serving size listed.
• Look at the number of calories in the food. There is no need for you to keep
track of all the calories you eat in a day, but you should avoid food choices that
are over 400 calories in one food item.
Basic Guidebook | 49
• Examine the type of fats in your food. The only type of fat you need to worry
about are saturated fats. Try to choose foods that have no saturated fats or are
very low in this type of fat.
• Look for carbohydrates next. This is where you check on the whole grains in
your foods. Instead of the words ‘whole grain,’ look for the words ‘dietary fiber.’
Foods that are high in fiber are better for you than foods that don’t have any or
are low in fiber. If they are high in fiber, this means they contain whole grains
which are those good-for-you whole foods you read about earlier.
• Below carbohydrates, you’ll find the sugar amount. Remember that you want
to choose foods that are low in natural and added sugars. You should only be
having about twenty-five grams of sugar in a day. Try to choose foods that are
lower in sugar. These will also be foods that have sugars listed towards the end
of the ingredient list. Checking the nutrition label just ensures the item really is
low in sugar.

Now that you know how to choose healthy options, you need to balance those healthy
choices with the less healthy options. Building a healthy lifestyle does not mean you can
never eat the foods you love ever again such as cheeseburgers or pizza. The trick is to
choose healthy foods most of the time and to balance what you eat and drink. If you eat
healthy most of the time, choosing the foods you love or that may be less healthy has its
place. The next section will explain how much of different types of food you need each
day so that you can decide how to balance what you eat and drink.

EO.4 – Pursue a Healthy Lifestyle

To build a healthy lifestyle for yourself, you need to know how much of each type of food
you should be eating each day. Keep in mind that you will balance these amounts be-
tween three meals and most likely one snack a day. You may also need to eat a little more
or a little less depending on how active you are each day. For example, if you play sports
and practice for several hours each day, you may need to eat more than someone who
doesn’t play sports or who is less active. The chart below lists different foods and how
many servings you should eat each day. Remember that serving size varies depending on
the type of food you are eating, so don’t let the numbers scare you.

Food Type Girls Boys


Carbohydrates or Grains 9 servings 11 servings
Vegetables 4 servings 5 servings
Fruits 3 servings 4 servings
Milk, Yogurt, Cheese 2-3 servings 2-3 servings
Protein 2 servings or 6 ounces 3 servings or 7 ounces
(Office of Disease Prevention and Health Promotion, 2000)

50 | Young Marines
You may notice there are different requirements for boys and girls. This is because boys
and girls, as well as grown men and women, have different nutritional needs. Our bodies
use the food we eat in different ways. However, everyone should try to maintain the same
balance in their diets. The following chart offers examples of how much of different types
of foods equals a serving. Use this for whole foods that don’t come with serving size infor-
mation on nutrition labels.

WHAT COUNTS AS A SERVING?

Bread, Cereal, Rice, and Pasta Group (Grains Group)—whole grain and refined
• 1 slice of bread
• About 1 cup of ready-to-eat cereal
• 1/2 cup of cooked cereal, rice, or pasta

Vegetable Group
• 1 cup of raw leafy vegetables
• 1/2 cup of other vegetables cooked or raw
• 3/4 cup of vegetable juice

Fruit Group
• 1 medium apple, banana, orange, pear
• 1/2 cup of chopped, cooked, or canned fruit
• 3/4 cup of fruit juice

Milk, Yogurt, and Cheese Group (Milk Group)*


• 1 cup of milk** or yogurt**
• 1 1/2 ounces of natural cheese** (such as Cheddar)
• 2 ounces of processed cheese** (such as American)

Meat, Poultry, Fish, Dry Beans, Eggs, and Nuts Group (Meat and Beans Group)
• 2-3 ounces of cooked lean meat, poultry, or fish
• 1/2 cup of cooked dry beans*** or 1/2 cup of tofu counts as 1 ounce of lean meat
• 2 1/2-ounce soy burger or 1 egg counts as 1 ounce of lean meat
• 2 tablespoons of peanut butter or 1/3 cup of nuts counts as 1 ounce of meat

* This includes lactose-free and lactose-reduced milk products. One cup of soy-
based beverage with added calcium is an option for those who prefer a non-dairy
source of calcium.
** Choose fat-free or reduced-fat dairy products most often.
*** Dry beans, peas, and lentils can be counted as servings in either the meat and
beans group or the vegetable group. As a vegetable, 1/2 cup of cooked, dry beans
counts as 1 serving. As a meat substitute, 1 cup of cooked, dry beans counts as 1
serving (2 ounces of meat).

(Office of Disease Prevention and Health Promotion, 2000)

Basic Guidebook | 51
In addition to what you eat, you also need to consider what you drink. Depending on your
age, you should be drinking one to two liters of water a day which is between five to ten
glasses of water. The older and more active you are, the more water you need. Just like
healthy versus unhealthy foods, drinking that much water does not mean you can’t drink
other beverages. All beverages contain water as their first ingredient. However, you need
to find balance here as well. If you choose drinks other than water such as juice or soda,
you need to be mindful of how much sugar you are drinking. Sugars and calories count for
your beverages just as they do for food. You should choose water most of the time to keep
added sugars out of your diet, but some juice or soda every now and then can be a great
treat.

Finding Balance

Now that you know the healthiest foods and drinks for you and how much of each to have
a day, you can work on balancing what you eat, drink, and do in a day. Creating a healthy
lifestyle is all about balance: balancing healthy and unhealthy food choices, water and
sugary drinks, and exercising regularly.

When it comes to food choices, you find balance by considering foods you need and those
you want. If you’re having a cheeseburger and fries for lunch or pizza for dinner, you want
to make healthier choices throughout the day, or choose foods lower in fat or calories.
The same idea applies to what you drink. If you have a soda, fruit juice, or drinks higher
in sugar, make sure you drink enough water for balance and choose foods low in sugar to
avoid taking in too much throughout the day.

Make sure you are getting enough exercise to balance your food and drink choices. On
days you may not eat as healthy, make sure to be a little more active. This does not mean
you don’t have to be active on days you do eat healthy, you may have to do a little more
physical activity to balance your food choices. Be mindful though; you truly are what you
eat. Whenever you make healthy choices and drink all of your water, your body will func-
tion at its best. Whenever you make less healthy choices or don’t drink enough water, you
may feel slow, sluggish, or even sick during physical activity.

The same applies to everything you put into your body. In addition to making healthy
choices, you need to remember our motto of pursuing a healthy, drug-free lifestyle. Eating
healthy and exercising is half of the equation here. Drugs and alcohol have a damaging
effect on your body and will counteract all the good you do by eating healthy and exer-
cising. Make sure you choose the right foods and avoid those substances that can directly
harm you to be as healthy as possible.

52 | Young Marines
EO.5 – Recognize and React to Emergency Medical Situations

In Recruit Training you discussed the chain of command in case of an emergency. Now
we will go over how to recognize situations that will require emergency medical atten-
tion instead of basic first aid. Many emergency physicians believe it is everyone’s job to
be able to recognize the signs of a medical emergency before the situation becomes too
dangerous. The following warning signs are not meant to diagnose any problem, nor do
they represent everything that might need medical attention, but they are examples of the
most common emergencies.

Warning Signs of a Medical Emergency:

• Trouble breathing
• Chest pain
• Fainting, sudden dizziness, or feeling weak
• Sudden blurred or spotty vision
• Changes in mental state such as confusion, drastic changes in behavior, or sud-
den drowsiness
• Any sudden or severe pain
• Bleeding that won’t stop
• Severe vomiting or diarrhea
• Coughing or vomiting blood
• Unusual stomach pain

If you notice any of these signs in someone, immediately tell the nearest adult who will
decide if it is necessary to call an ambulance. If the answer is “yes” to any of these ques-
tions, it is best to call an ambulance.

• Does the injury or illness seem life-threatening?


• Could things get worse on the way to the hospital if the person wasn’t in an
ambulance?
• Would moving the person make things worse?
• Does the injury or illness require attention only trained medical professionals
could give?
Could traffic or the distance from the hospital delay this person getting medical
treatment?

If you are ever the one to call an ambulance, follow these tips to be sure help comes as
soon as possible:

• Remain calm and speak clearly.


• Give your name, current address, phone number, and where the patient is, for
example in the chow hall or on the parade deck.
Basic Guidebook | 53
• Don’t hang up the phone until you are told to.
• Give as much information as possible about what happened and make sure to
answer every question you are asked to the best of your ability.

Once help has been called, it may be necessary to give or to continue to give basic first
aid to the sick or injured person. This is why it is important everyone in your unit is First
Aid and CPR certified. Your unit will oversee scheduling First Aid and CPR training. You
will learn more about this in Part Two: YM LCpl Requirements.

54 | Young Marines
Part Two:
YM LCpl Requirements

Chapter 10 – Close Order Drill

PO.1 – Close Order Drill


EO.1 – Complete Corrective Movements
EO.2 – Form a Column from a Line
EO.3 – Execute Column Movements
EO.4 – March to the Rear
EO.5 – Execute Directional Movements

As a Young Marine PFC, you learned to march to different cadences. In this chapter, you will
learn to march in different formations. It will cover how to form a line and column and how
to execute column movements as a squad and a platoon.

EO.1 – Complete Corrective Movements

Change Step

The purpose of this movement is to change the cadence count without changing the rhythm
of the cadence.

The command is “change step, MARCH.” It may be given while marching at Quick or Double
Time, Marking Time, or Double Timing in place. The command of execution is given as the
right foot strikes the deck.

While Marching at Quick Time or Double Time:

• On “MARCH,” take one more step, 30 or 36 inches, as appropriate.


• As your right foot comes forward to the next step, place the toe near the left heel
and step out again with the left foot. This changes the cadence count, but not the
rhythm.

While Marking Time:

• On “MARCH,” lift and lower the left foot twice in succession.


• The second time it touches the deck, raise the right foot and continue marking time.

While Double Timing in Place:

• On “MARCH,” hop twice on the left foot.


• Continue double timing in place.
Basic Guidebook | 55
Side Step

The purpose of Side Step is to move the unit a short distance to the right or left. There
are no counts, however there is a cadence of “1-2.”

The command “right (left) step, MARCH” is given only when you are at a halt. At the
command “MARCH,” move your right foot 12 inches to the right, then place your left foot
smartly beside your right as to reassume the position of Attention. Repeat this movement
at a quick time cadence. Keep your legs straight, but not stiff. Hold your arms at your sides
as in the position of Attention.

During the movement, the formation must continue to cover.

Back Step

The purpose of Back Step is to march the unit backwards for a short distance.

The command “backward, MARCH” is given only when you are at a halt. Please note that
the command is “backward, MARCH” and not “backstep, MARCH.”

At the command “MARCH,” step off to the rear with your left foot and take 15-inch steps
at a Quick Time cadence. At the same time swing your arms 6 inches to the front and 3
inches to the rear. This is the equivalent of marching in Half Step backwards. When your
foot comes down, the foot must strike with the ball of the foot first. Be sure to bring your
feet “boot-top high” and maintain proper alignment.

EO.2 – Form a Column from a Line

When you fall into formation, you are in a line - the long-line facing forward. Forming a
column is basically executing a right or left face as if you are preparing to march forward.
The command will usually be given from the position of Attention in a formation in line.
The command will be given with the following phrase:

“right, FACE” with the preparatory command being “right,” and the command of execution
as “FACE.”

Upon hearing the command, follow the steps below:

• At “FACE,” face to the right to form the column.


• Remain in this position until given another command.

You can also form a line from a column. Assuming you are at attention in formation in a
column you will receive the command:
56 | Young Marines
“left, FACE” with the preparatory command being “left,” and the command of execution as
“FACE.”

You will return to your line by following these steps:

• At “FACE,” face to the left to reform your lines.


• Remain in this position until given another command.

EO.3 – Execute Column Movements

Column movements are used when marching in column formation to change direction of
the squad, platoon, or company. It is essentially executing a right or left face except you
are doing so while marching instead of while standing still. While marching, the command
of execution, “MARCH,” will always be given as the left foot strikes the deck. Column move-
ment commands are:

• “column right, MARCH” – On “MARCH” the column turns ninety degrees to the
right.
• “column left, MARCH” – On “MARCH” the column turns ninety degrees to the left.
• “column half-right, MARCH” – On “MARCH” the column turns forty-five degrees to
the right.
• “column half-left, MARCH” – On “MARCH” the column turns forty-five degrees to
the left.

When moving as a platoon or larger group, all squads follow the base element. The base
element is the squad that is closest to the turn. If you are turning to the left, the first
squad would be the base element. The pivot Young Marine for the movement is the first
Young Marine in the base squad, excluding the platoon commander or the guide. Each
person that follows the pivot Young Marine will pivot or execute their turn in the same
spot as the pivot Young Marine.

In this example, the squad will perform a “Column Left.”

Direction of Squad leader Each person in line pivots New direction


march pivots and turns in the same location as of march
to the left the Squad Leader
Basic Guidebook | 57
To perform a column movement while marching, follow the steps below after receiving
one of the above commands:

• On the command “column left, MARCH,” the first squad is the base element. On
the next step after “MARCH,” the First Squad Leader pivots 90 degrees to the
left on the ball of the right foot. Following the pivot, the First Squad Leaders
steps off in a 30-inch step. Beginning with the second step after the pivot, the
First Squad Leader takes up the Half Step. Each succeeding member of the first
squad marches to the approximate pivot point established by the person in front
of them and performs the same procedures as the squad leader (lead person).
(For “Column Right,” third squad is the base element and the pivots occur on the
opposite foot noted for “Column Left.”)
• The Second Squad leader takes one 30-inch step, pivots 45 degrees to the left
on the ball of the right foot, takes two 30-inch steps prior, and again pivots 45
degrees to the left on the ball of the right foot. Following this pivot, the Second
Squad Leader steps off in a 30-inch step. Each succeeding member of the second
squad marches to the approximate pivot point established by the person in front
of them and performs the same procedures as the squad leader (lead person).
The Second Squad Leader continues marching in 30-inch steps until aligned
with the First Squad Leader, then picks up the Half Step. Each succeeding mem-
ber of the second squad marches to the approximate pivot point established
by the person in front of them and performs the same procedures as the squad
leader. (For “Column Right,” the pivots occur on the opposite foot noted for “Col-
umn Left.” The Second Squad Leader will pick up the Half Step once he or she
aligns with the First Squad Leader.)
• The Third Squad leader takes one 30-inch step, pivots 45 degrees to the left
on the ball of the right foot, takes four 30-inch steps prior, and again pivots 45
degrees to the left on the ball of the right foot. Following this pivot, the Third
Squad Leaders steps off in a 30-inch step. Each succeeding member of the third
squad marches to the approximate pivot point established by the person in front
of them and performs the same procedures as the squad leader (lead person).
The Third Squad Leader continues marching in 30-inch steps, without picking up
the Half Step at any point. Once the Third Squad Leader is aligned with the First
and Second Squad Leader, the First and Second Squad Leaders will automatically
resume full 30-inch steps. This procedure is followed by all succeeding members
of the respective squads. (For “Column Right,” the first squad performs the outer-
most pivots. The pivots occur on the opposite foot noted for “Column Left.” The
First Squad Leader will continue marching at a full 30-inch step after the second
pivot without picking up the Half Step. Once he or she aligns to the Second and
Third Squad Leaders, those squad leaders will resume the full 30-inch step.)

58 | Young Marines
EO.4 – March to the Rear

The purpose of this movement is to march the unit to the rear for a short distance.

The command is “to the rear, MARCH.” It may be executed when halted or while marching
at either quick time or double time. When marching the command of execution “MARCH”
is given when the right foot strikes the deck. When marching to the rear, the only move-
ment that can be given is “to the Rear, MARCH” in order to bring the individual or unit
back to its original front.

Upon the command “to the rear, MARCH,” the formation will take one more step forward
with the left foot, and on the balls of both feet, pivot over the right shoulder to face the
opposite direction, then take a 30-inch step forward with the left foot.

EO.5 – Execute Directional Movements

March to the Flank

The purpose of this movement is to march the entire unit to the right (left) for a short dis-
tance. The Flank differs from the Column movement by changing the direction of the for-
mation simultaneously instead of one after the other. During the execution of the Flank,
the formation will be marching in line instead of in column. The Flank may be executed
when halted or while marching. The command is “by the right (left) flank, MARCH.” When

Basic Guidebook | 59
marching the command of execution is given as the foot in the direction of the movement
strikes the deck.

While at Quick Time:

• On “MARCH,” take one more step.


• Turn to the right (left) on the ball of the left (right) foot. At the same time, step
off 30 inches in the new direction with the right (left) foot.

From a Halt:

• For right Flank, turn 90 degrees to the right by pivoting on the ball of the right
foot and (using a cross overstep) stepping off with the left foot 30 inches in the
new direction of march.
• For left Flank, turn 90 degrees to the left by pivoting on the ball of the right foot
and stepping off 30 inches with the left foot in the new direction of march.

Please note that at the execution of the Flank, alignment changes. Instead of aligning to
the right, the formation aligns to the center. This is because the furthest left point of the
formation will find it challenging to align properly to the right.

March to the Oblique

The purpose of this movement is to shift the line of march to the right or left for a short
distance and then resume marching in the original direction. It may be executed from any
formation that is marching at quick time cadence. The command is “right (left) oblique,
60 | Young Marines
MARCH.” The word oblique is pronounced to rhyme with ‘Mike’. The command of execution
is given as the foot in the direction of the turn strikes the deck. The command to resume
the original direction of march is “forward, MARCH.” The command of execution is given as
the foot toward the original front strikes the deck.

To march the platoon in the right oblique, the command is “right oblique, MARCH.” On the
command “MARCH,” everyone then takes one more 30-inch step to the front with the left
foot and pivots 45 degrees to the right on the ball of the left foot. Stepping out of the piv-
ot with a 30-inch step, the entire platoon marches to the right oblique until given another
command. For the platoon to resume marching in the original direction, the command is
“forward, MARCH,.” In this case the command of execution will be given as the left foot
strikes the deck. Everyone then takes one more step in the Oblique direction with the
right foot; and pivots back to the original front and continues to march. To march to the
left Oblique, substitute left for right and right for left in the above sequence.

Performing an Oblique is the almost the same as performing a Flank. Instead of pivoting
the full 90 degrees simultaneously as in a Flank, the formation will pivot 45 degrees si-
multaneously. Once the pivot is executed, the members of the formation will cover behind
the new member in front of them. Please note that at the execution of an Oblique, align-
ment changes. Instead of aligning to the right, the members of the formation will align
their lead shoulder to the rear shoulder of the member before them in their squad. In a
Right Oblique, if you were able to have an imaginary line pass through the right shoulder
(rear shoulder) of a Young Marine, it would then hit the left shoulder (lead shoulder) of
the Young Marines directly behind them.

Once the command “forward, MARCH” is called, the formation will simultaneously pivot
back to the original line of march and resume normal cover and alignment.

Basic Guidebook | 61
Halting While in the Oblique

The purpose of these commands is to halt the formation while marching in an Oblique.

There are two different Halt commands that can be given during an Oblique. If “HALT”
is given, the formation will halt facing the original line of march. In a Right Oblique, if
“HALT” is given, the command will be given on the left foot, and the formation will take
one more 30-inch step in the oblique with the right foot, plant the foot facing the original
line of march, then bring the left foot together as to assume the Position of Attention.

If the command “in place, HALT” is given, the formation will halt normally in the Oblique.
To resume marching, the command given is “resume, MARCH”. Upon “resume, MARCH” the
formation will begin marching forward in the Oblique.

When given Half Step or Mark Time while marching in the oblique, the only commands
that may be given are “resume, MARCH” to continue marching with a 30- inch step in the
oblique, or “in place, HALT.” to halt in the oblique in order to correct errors.

The following objectives are in addition to the requirements to obtain the rank of Young Marine
Lance Corporal. They should be introduced upon the completion of the required Enabling
Objectives but will not be required as a sign-off until Young Marines pursue the rank of
Young Marine Sergeant when the Young Marines will be required to both perform and call the
commands for the movements. To help with this process, Young Marines should begin learning
the movements as a Young Marine Private First Class seeking the rank of a Young Marine Lance
Corporal.

To Obtain Close Interval in Column (Close)

The purpose of this movement is to close the interval between files in a column to 4
inches. The command is “close, MARCH” and is executed when halted or while marching at
normal interval in a column.

While at the Halt –

• On the command “MARCH,” members of the base (right) squad will stand fast.
• Members of the squad next to the base will execute two side steps to the right.
• The next squad to the left will execute four side steps to the right.
• If there is a fourth squad, the left most squad will execute six side steps to the right.
• While side stepping, cover and alignment will be maintained. After the designated
number of steps, members of the squad will halt and resume the position of Atten-
tion.

While marching, the command of execution “MARCH” is given as the right foot strikes the
deck. At this command:
62 | Young Marines
• The base (right) squad take one more 30-inch step with the left foot and then begins
to half step.
• The squad to the left of the base squad takes one more 30-inch step to the front with
the left foot, executes right Oblique toward the base squad for one step, and then
steps 30 inches back to the original front. The squad then begins to half step.
• The next squad to the left takes one more 30-inch step to the front with the left
foot, executes right Oblique toward the base squad for three steps, and then steps 30
inches back to the original front. The squad then begins to half step.
• If there is a fourth squad, the left most squad will execute the same movements as
above except the members will take five steps in the oblique.
• At the command “forward, MARCH,” all squads resume taking 30-inch steps.

To Extend to Normal Interval in Column (Extend)

The purpose of this movement is to extend the interval between files in a column from
close to normal interval. The command is “extend, MARCH” and is executed when halted or
marching in column at close interval.

While at the Halt –

• On the command of execution “MARCH,” members of the base (right) squad stand fast.
• Members of the squad next to the base will execute two side steps to the left.
• The next squad to the left will execute four side steps to the left.
• If there is a fourth squad, the left most squad will execute six side steps to the left.
• While side stepping, cover and alignment will be maintained. After the designated
number of steps, members of the squad will halt and resume the position of Atten-
tion.

While marching, the command of execution “MARCH” is given as the left foot strikes the
deck. At this command:

• The base (right) squad take one more 30-inch step with the right foot and then
begins to half step.
• The squad to the left of the base squad takes one more 30-inch step to the front with
the right foot, executes left Oblique toward the base squad for one step, and then
steps 30 inches back to the original front. The squad then begins to half step.
• The next squad to the left takes one more 30-inch step to the front with the right
foot, executes left Oblique toward the base squad for three steps, and then steps 30
inches back to the original front. The squad then begins to half step.
• If there is a fourth squad, the left most squad will execute the same movements as
above except the members will take five steps in the oblique.
• At the command “forward, MARCH,” all squads resume taking 30-inch steps.
Basic Guidebook | 63
Column of Files from the Right (Left) and Reform

The purpose of this movement is to diminish the platoon of either two, three, or four
squads into one column. The command is “column of files from the right (left), MARCH”
and may be executed when the platoon is halted at Attention and at normal or close in-
terval. To reform the platoon, the command is “column of twos (threes or fours) to the right
(left), MARCH.” To avoid inverting the platoon, if the column of files were taken from the
right, the column of twos (threes or fours) must be taken to the left and then vice versa.

When forming a column of files –

• The Platoon Sergeant gives the command “right, FACE” to form the platoon into
columns. Once the Guide has taken their position, the Platoon Sergeant then gives
the command.
• On the preparatory command “colum of files to the right,” the base (right) Squad Lead-
er gives the command “FORWARD.” The rest of the Squad Leaders simultaneously turn
their head and eyes to the right and give the command “STAND FAST.”
• On the command of execution “MARCH,” the base (right) squad, led by the Guide,
marches forward. On the command of its Squad Leader, the next squad executes a
column half right and a column half left to follow the base squad. If there are three
or more squads, the remaining squads execute the same movements of the command
of their Squad Leader.
• The commands and directions are the opposite when performing a Column of Files
from the Left. The Guide will always position themselves in front of the base ele-
ment.

To Reform –

• The platoon begins in the single column as formed from the movements described
above. The command is “column of twos (threes or fours) to the left, MARCH.”
• On the preparatory command, Squad Leaders, in sequence, give the following supple-
mentary commands: the third Squad Leader turns their head and eyes to the left and
commands “STAND FAST;” the second and first Squad Leaders simultaneously give
the commands “column half left, column half right.”
• On the command of execution “MARCH,” the squads will execute the commands si-
multaneously. Once the Squad Leaders have aligned to the base squad, they give the
command “squad, HALT.”

Column of Twos from the Right (Left) and Reform

The purpose of this movement is to diminish a platoon of either three or four squads
into two columns. The command is “column of twos from the right (left), MARCH” and may
64 | Young Marines
be executed when the platoon is halted at Attention and at normal or close interval. To
reform the platoon, the command is “column of threes (or fours) to the right (left), MARCH.”
To avoid inverting the platoon, if the column of twos were taken from the right, the col-
umn of threes (or fours) must be taken to the left and then vice versa.

When in a column of threes, to form a column of twos –

• The Platoon Sergeant gives the command “right, FACE” to form the platoon into
columns. Once the Guide has taken their position, the Platoon Sergeant will then give
the command.
• On the preparatory command “column of twos from the right,” the right two Squad
Leaders turn their head and eyes to the right and give the command “FORWARD.”
The left Squad Leader turns their head and eyes to the left and gives the command
“column of twos to the left.”
• On the command of execution “MARCH,” the two right squads march forward. On
the command of its Squad Leader, the left squad forms a column of twos to the left.
Then the squad executes a column half right and a column half left to follow the two
leading squads at normal distance in column.
o Squad members must know if they are even or odd numbers for this move-
ment. On the command of execution “MARCH,” the Squad Leader stands
fast. Even-numbered members face half left in marching, take two steps,
face half right in marching, and march forward to halt beside and at normal
interval from the odd-numbered squad member who was originally in front
of them.
o Odd-numbered members, except the Squad Leader, march forward and halt
as they attain the normal interval from the odd-numbered squad member in
front of them.
o All these movements occur simultaneously.
o The commands and directions are the opposite when performing a column
of twos from the left. The Guide will always position themselves in front of
the base element.

To Reform –
• The platoon begins in the two columns as formed from the movements described
above. The command is “column of threes to the left, MARCH.”
• On the preparatory command, the two lead Squad Leaders turn their head and eyes
to the right and give the supplementary command “STAND FAST.” The remaining
Squad Leader then turns their head and eyes to the left and commands “column files
from the right” and “column half left.”
o The squad members step off by twos (two and three; four and five; six and
seven; etc.) in the left oblique.
o The even-numbered members of the squad take one step in the left oblique
and pivot back to the original direction of march, following the Squad Leader.
Basic Guidebook | 65
o The odd-numbered members of the squad take three steps in the left
oblique and pivot back to the original direction of march, following the
Squad Leader.
• On the command of execution “MARCH,” the squads will execute the commands
simultaneously. Once the Squad Leader has aligned to the squads, they will give the
command “squad, HALT.”

66 | Young Marines
Chapter 11 – General Knowledge

PO.2 – General Knowledge


EO.1 – Recite the Young Marines Hymn
EO.2 – Identify Key Events in Young Marines History
EO.3 – Identify the Personal, Achievement, Service, and Qualification Awards
EO.4 – Observe Military Customs and Courtesies

EO.1 – Recite the Young Marines Hymn

“The Young Marines Hymn” is the official song of the Young Marines. Just like the Obliga-
tion, it should be memorized and sung loud and proud with your fellow Young Marines.
“The Young Marines Hymn” is sung to the same tune as “The Marine Corps Hymn.”

The words are as follows:

From the North and from the South we’ll come


From the East and from the West
We will all enlist in the Young Marines
And forever do our best
From the halls of all our grammar schools
To the shores of all our lakes
We will be the finest Young Marines
No matter what it takes

Let the Boy Scouts and the Girl Scouts march;


Let the Cub Scouts strut and beam
Oh, you haven’t seen the greatest yet
‘Til you’ve seen the Young Marines

We salute the sailor boys in blue


And the Army in their greens
We are proud to bear the title of
The U.S. Young Marines.

EO.2 – Identify Key Events in Young Marines History

The Young Marines was founded in 1959 in Waterbury, CT by the Brass City Detachment
of the Marine Corps League. By 1960, this unit of Young Marines had grown to over 300
young people and 20 adults. In June of 1962, there were over 1500 boys in ten cities and
towns, sponsored by various Marine Corps League Detachments throughout Connecticut.

In 1965 Steve Zuraw, a member of the Marine Corps League Valley Detachment in Con-
Basic Guidebook | 67
necticut, raised more than $5000.00 to fly an entire Young Marine unit to the League’s Na-
tional Convention in Kansas City, Missouri where the League adopted the Young Marines
as a National Program. The official charter was issued to the Young Marines on October
17th, 1965 which is the official birthday of the Young Marines. Though originally char-
tered as a subsidiary organization of the Marine Corps League, the Young Marines began
to function independently in 1974. In the year 1975, females were officially allowed to the
join the program.

The Young Marines’ first by-laws were established in 1977 followed by an election of its
first governing body. These by-laws were approved in 1978 at the Atlantic City Conven-
tion of the Marine Corps League. In 1980 the organization was granted status as a youth
educational organization with a 501 (c) 3 IRS classification. In 1995 the organization went
international with the formation of Young Marine units in Okinawa, Japan.

Today tens of thousand of young men and women have been part of the Young Marines,
but our focus has remained the same: to strengthen the lives of America’s youth by teach-
ing the importance of self-confidence, academic achievement, honoring our veterans, good
citizenship, community service, and living a health, drug-free lifestyle. We focus on mental,
moral, and physical development to promote strong character building and leadership
development.

EO.3 – Identify the Personal, Achievement, Service, and Qualification


Awards

Young Marines who distinguish themselves in areas that fall under our core values of
leadership, teamwork, and discipline can earn awards. All Young Marines are encouraged
to pursue and earn awards which are divided into four categories: personal, achievement,
service, and qualification awards.

• Personal awards are awarded to Young Marines who distinguish themselves


with exceptional achievement, service, and/or personal courage. For example, the
Distinguished Service Ribbon is awarded to any Young Marine who distinguishes
his/herself by going above and beyond what they are called to do and contrib-
utes significantly to the success of the Young Marines program. For example,
the Division and National Young Marines of the Year often achieve this award.
However, there are other personal awards such as the Commendation of Merit
Ribbon which can be earned on a smaller scale such as going above and beyond
in a single meritorious effort in your unit.
• Achievement awards are awarded to Young Marines or Young Marine Units that
distinguish themselves with an outstanding achievement. For example, the
Perfect Physical Fitness Score Ribbon is awarded to all Young Marines who score
100 points in each of the five events of an officially scheduled PFT.
• Service awards are awarded to Young Marines or Young Marine Units that distin-
68 | Young Marines
guish themselves with outstanding service. For example, Young Marines can be
awarded ribbons for serving as a member of a Color Guard or serving as a Young
Marine Staff Member at the National Leadership Academy. These awards are the
Color Guard Ribbon and the Young Marine Staff Ribbon.
• Qualification awards are awarded to Young Marines who meet the qualification
requirements for the award. For example, Young Marines who achieve all the re-
quirements for the Drug Demand Reduction Ribbon, successfully executing all of
the Performance and Enabling Objectives in each guidebook pertaining to Drug
Demand Reduction, are eligible to apply for this award.

See the Awards Manual for more information on specific awards and their requirements.

EO.4 – Observe Military Customs and Courtesies

Military customs and courtesies exist to ensure every member of a military organizations
is properly recognized and respected based on their rank or position. The same applies to
the Young Marines program. This section will discuss how to address other Young Marines
and Adult Staff members, how to enter Young Marine offices, and how to render honors to
our National Colors (Flag) and National Anthem.

Addressing Junior, Senior, and Advanced Young Marines

When the Basic Young Marine addresses a senior Young Marine, anyone from junior to
advanced ranks or any Young Marine who is senior or above you in rank, the Basic Young
Marine will:

• Approach the senior Young Marine and address them by their rank or their rank
and last name before stating your business.
• When the conversation has ended, say thank you and return to your business.

Addressing Adults

When addressing any adult either during or outside Young Marine activities, all Young
Marines will:

• Approach the adult.


• Address the adult by their appropriate title and their last name. Use sir or ma’am
if you do not know their title. If the adult is active duty, in the reserves, or retired
from the armed forces and their military rank is known, all Young Marines will
address them by their rank and last name. If the adult is a Military Officer, either
active, retired, or reserve, render a salute and an appropriate greeting (Good
morning Sir, etc.).
• Render a hand salute when outdoors and in uniform to all adults who are
Basic Guidebook | 69
retired, active, or reserve commissioned officers in the United States military.
You do not salute adult volunteers in the Young Marines if they do not meet the
criteria above.
• State your business.
• When the conversation is ended, the Young Marine will return to the position of
Attention if placed earlier “At Ease” by the adult.
• The Young Marine will say an appropriate parting remark such as “Thank you/
Good Morning/Afternoon/Evening, Sir/Ma’am.” If a military officer, as stated
above, render a salute and appropriate parting remark.
• The Young Marine will take one step back, an about face, and continue to move
away from the adult. The Young Marine will move off and carry on with their
business.

Entering a Young Marine Office

• Before entering an office, Young Marines will knock loudly three times and stand
at attention in the doorway.
• When ordered to enter, enter the office and take the most direct route to the
adult present.
• Focus your position and attention on the adult present. Remain in the position
of Attention and report by saying, “Young Marine (Rank and Last Name), report-
ing as ordered, sir/ma’am.”
• Do not leave the office until given the command “Dismissed.”
• When given the command “Dismissed,” respond to the adult by saying “aye, aye,
sir/ma’am.”
• Take one step back, do an about face, and take the most direct route out of the
office.

Note: Young Marines do not salute indoors unless otherwise directed by the Unit Com-
mander.

Note: In all instances, Young Marines and Young Marine Recruits will always address
adults as “sir” or “ma’am” if they know or do not know their title.

Rendering Honors to the National Colors and National Anthem

Young Marines in and out of uniform will always come to their feet and stand at attention
for the United States Flag and the National Anthem.

• National Colors (Flag)


o Young Marines will come to Attention when the flag approaches within six
(6) paces of them.
70 | Young Marines
o In uniform and outdoors, Young Marines will stand at Attention and render
the proper hand salute until the flag is six paces past the Young Marine. If
indoors, Young Marines will stand at Attention until the flag pass six paces
beyond. If covered by direction, Young Marines will salute.
o Out of uniform, Young Marines will stand at Attention until the flag is six
paces past the Young Marine. Young Marines will place the right hand over
their heart. If the Young Marine is wearing a cap, the Young Marine will re-
move the cap with their right hand and hold it at the left shoulder, the hand
being over the heart.
• Playing of the National Anthem
o In uniform and outdoors, Young Marines will stand at Attention, face the
flag, and render the proper hand salute until the music stops. If indoors,
Young Marines will stand at Attention until the music stops. If there is no
flag, the Young Marine will face the music at Attention and remain that way
until the music stops.
o Out of uniform, Young Marines will stand at Attention and face the flag until
the music stops. Young Marines may place their right hand over their heart.
If the Young Marine is wearing a cap, the Young Marine will remove the cap
with their right hand and hold it at the left shoulder, the hand being over
the heart. If there is no flag, the Young Marine will face the music at atten-
tion and remain that way until the music stops.

Basic Guidebook | 71
Chapter 12 – Field Skills

PO.3 – Field Skills


EO.1 – Apply Principles of Outdoor Tools Safety
EO.2 – Demonstrate Stove and Lantern Safety
EO.3 – Explain Protocols for Camp Preparation
EO.4 – Light a Fire
EO.5 – Assemble a Survival Kit
EO.6 – Discuss the Principles for Outdoor Cooking, Storage, and Water
Procured in the Field
EO.7 – Participate in Unit or City-Wide Conservation Efforts

EO.1 – Apply Principles of Outdoor Tools Safety

In addition to personal clothing and equipment, you may be responsible for various out-
door tools while on an expedition or encampment. It is important to not only know which
tools to choose for certain jobs, but how to use and store these tools safely. Below you
will find a description of tools you may use while on an encampment.

Matches , Lighters or Fire Starters

Matches, lighters, or fire starters will primarily be used for starting fires or lighting
lanterns. Any time you are dealing with fire of any kind, make sure you do so with adult
supervision.

Safety and Use:

• Match books should have a striking surface on the back cover.


• Close the cover of the match book before striking the match.
• Strike the match away from your body.
• Hold the match at arm’s length when striking and when in use.
• Do not use matches or lighters when distracted.
• Be careful around flammable materials such as dry leaves, wood, or flammable
fluids such as gasoline.
• Always check lighters for cracks, leaks, or other defects.
• If lighter fluid has spilled on or near the lighter or match, clean the spill before
using the lighter or match.
• Be careful where you dispose of matches in case of the presence of flammable
materials.
• Only throw matches away once the flame has been extinguished and the match
is cool to the touch.

72 | Young Marines
Rope

Ropes have many uses during expeditions and encampments but will mainly be used for
securing materials or tying down equipment. However, ropes are also used for guiding and
during ropes courses. In all cases proper care is essential for rope safety. Check your ropes
for any damage, tears, or frayed sections before use. Always check a rope’s Safe Working
Load (SWL), if possible, before using a rope that will bear weight or be lifting or pulling
heavy objects.

Additional Precautions When Using Rope:


• Make sure there are no knots in your rope as they can reduce rope strength and
can cause rope fibers to rub against each other.
• Keep your ropes clean. Dirt and grit can cause the fibers to be cut or abraded.
Wash ropes with mild soap and lukewarm water then air dry.
• Be careful when running ropes over sharp or rough edges or surfaces such as a
log or even the ground. Consistent force can cause tears in rope fibers or cut the
rope while in use.
• Ropes are damaged by excessive heat or sun exposure. Be sure to store your
rope in an area that is out of the sun and does not get too hot.

Knives – Pocket or Sheath

Knives are often essential tools for camp set up, cooking in the field, chopping wood, or
clearing trails. They are only as good as the condition they are kept in, so it is essential
to keep your knife clean and sharp. Dull knives are more dangerous than sharp knives
because dull knives can cause you to lose control of the knife and injure yourself or
someone else. Below are some tips to keep your knives clean and safe.

Safety and Cleaning:

• Do not use knives for anything but cutting. Hammering, chopping, prying, or
using your knife for any purpose other than cutting can damage the blade, cause
your knife to bend or twist, or even break away from the handle.
• Clean the whole knife, not just the blade. Keeping the handle clean will reduce
accidents. If you have a pocketknife, be sure to also clean the pivot joint and
locking mechanism.
• Keep your knife in a clean, dry place. If you have a leather sheath, don’t keep it
in there for too long because leather holds on to moisture which can cause your
blade to rust.
• If your knife does rust or begins to change color, be sure to clean it properly
immediately.

Basic Guidebook | 73
Safety and Use:
• Apply force away from your body. Never point a knife towards yourself or anoth-
er person.
• Never try to catch a falling knife. Pick it up after it has fallen.
• Do not run or climb while holding knives.
• Always hand a knife to someone else handle first and never throw it to someone.
• Make sure the area you are using the knife in is well-lit, clear of debris, and away
from anyone who may distract you or hurt themselves while the knife is in use.
• Never use a knife without adult supervision.

Hammers and Mallets

Hammers and mallets are fairly simple tools but can cause safety hazards when used
incorrectly or when the wrong tool is chosen. You must first choose the proper tool for the
job you need done. Hammers are best for driving in fasteners like nails or stakes when a
lot of force is needed. Mallets are better to alter the shape of materials or when less force
is needed. Once you’ve chosen your tool, you next need to make sure the tool is the prop-
er length and size for your body. Hammers and mallets that are too long or too heavy can
cause injuries to your hand and wrist. It is also a good idea to choose a hammer or mallet
with a cushioned handle to protect you from the impact force.

Safety and Use:

• Before use make sure the handle is not loose, cracked, or splintered.
• Wear appropriate eye protection to protect your eyes from flying debris.
• Check the area around you to make sure no one is near enough to be hit by the
hammer while you’re working.
• Be sure you’re on a secure and balanced surface and you have sure footing.
Awkward body positions can cause strains or stress on your body.
• Do not use the side or cheek of the hammer to strike a surface or object.
• Never leave hammers strewn about the work area or campsite.

Shovels and Spades

Shovels are designed mostly to dig but are also used to move loose material such as dirt,
gravel, sand, or snow. Spades are smaller, handheld shovels used for digging straight-
edged holes that are usually smaller in size. For digging larger holes or for moving heavy
or large amounts of material, a full-size shovel would be best. For digging smaller holes
like in the case of a field latrine or planting, a spade would be a better choice. Always
consider the shovel weight, handle type, length, and blade size before selecting a tool.
Shovels that are too long for your body or too heavy for your task will put unnecessary
strain on your muscles and can cause serious injury.

74 | Young Marines
Safety and Use:

• When using a shovel, keep your feet wide with your front foot close to the
shovel. Put your weight on your front foot and use it push the shovel forward or
down into the dirt or material you are shoveling. Shift your weight to your back
foot and then turn your body in the direction you want to move the material.
Never use your back to turn your load, or you could cause injury.
• Do not lift or shovel more than you feel comfortable. For example, don’t shovel
for too long and don’t lift more than you can easily carry.
• Take regular breaks while shoveling, especially if you aren’t used to the move-
ments or level of exertion.

Bow Saw

Bow saws are used for cutting logs or branches. Portable bow saws are used during en-
campments to cut small or medium sized logs to build fires or shelters. Always have adult
supervision when using or even handling a bow saw.

Using a Bow Saw:

1. Make sure the blade is sharp and clean. Have an adult help you with this step,
especially if the blade appears to be loose.
2. Place one hand on the handle and the other on the piece of wood you will be
sawing, making sure your hand is well away from the saw blade.
3. Use steady strokes in a forward and backward motion. Do not put too much
pressure on the saw: let the blade do the work for you.
4. Move at your own pace so you don’t cause the wood to wobble.

Safety:

• Keep your hand holding the wood in place six to twelve inches away from the
saw blade.
• Wear protective gloves, goggles, and closed-toe shoes.
• Never stand beneath a branch if you are cutting it off a tree.
• Maintain a distance of several feet away from anyone else while using the saw.
The one exception is the adult who is supervising.
• Never handle a bow saw unless you intend to use it and use the same precau-
tions while moving as you would with a knife. Keep the blade pointed away from
your body and always hand it to someone else handle first.

Axes and Hatchets

Axes and hatchets can be more dangerous than other tools because of how they are used
Basic Guidebook | 75
and their size. Make sure to be especially careful and follow all use and safety procedures
when handling an axe. Axes and hatchets are most commonly used for chopping kindling
or firewood or removing branches from trees.

Before you begin using an axe, you need to establish a “safety circle.” This is an area
around your body where you can safely use an axe without hurting anyone or yourself.
Create your safety circle by holding the axe near its head and extending it arm’s length
from your body. Rotate the handle all around you, including above you to make sure there
is nothing you can hit while you use the axe that might get in the way.

Safety and Use

• Wear safety goggles, work gloves, and closed-toe shoes or boots.


• Use both hands to steady the handle. One hand should be further up on the
handle, closer to the axe head, while the other should be closer to the end of the
handle to steady yourself.
• Make sure you have a steady stance and are on a balanced surface. Use a wood
block if necessary so you are not bending over too far when chopping wood.
• Always check to make sure the axe head is secure to the handle before use.
• Ensure your swing is not aimed at your foot.
• Sheathe the axe when not in use.
• To hand the axe to another person, make sure it is secure in its sheath, the head
is down, and the sharp edge is not pointing towards either of you. The person
you are passing the axe to should say “Thank you” to let you know they have a
secure hold on the axe and that you can let go.

EO.2 – Demonstrate Stove and Lantern Safety

While on an encampment, your Unit Commander or the encampment planner may choose
to use a campfire for cooking and light during the night. They may also choose to use a
camp stove to make cooking easier and safer, and a lantern for more reliable light, or so
more people can have light. When using both a camp stove and lanterns, it is important
to follow safety guidelines, and make sure you have adult supervision while using both
items.

Camp Stove Safety

• Fill, light, and use the stove outside of tents, buildings, and confined shelters.
Camp stoves involve both flammable fuels and fire which can pose safety haz-
ards when used in confined spaces.
• Ensure no pots or objects are placed on the stove when filling or lighting. The
stove should be clear of all objects and cool to the touch before filling.
• Always fill a stove using a funnel.
76 | Young Marines
• Never open a pressurized fuel tank when the stove is lit.
• Always fill the fuel tank in a different place than where you plan to use the
stove. Stay downhill and downwind from other sources of fire.
• Set the stove on a stable, level, and clean surface when you use and fill it, but do
not use the stove on the same surface where you filled it.
• Only fill or pack up a stove that is cool to the touch and has been off for several
hours.

Lantern Safety

• Fill, light, and use the lantern outside of tents, buildings, and confined shelters.
• Only fill or pack up a lantern that is cool to the touch and has been off for sever-
al hours.
• Always fill the lantern in a different place than where you plan to use it. Stay
downhill and downwind from other sources of fire
• Always fill lanterns using a funnel.
• Set the lantern on a stable, level, and clean surface when you use and fill it, but
do not use lanterns on the same surface where you filled it.
• Ensure that the heat shield is in place before use.

EO.3 – Explain Protocols for Camp Preparation

In addition to handling tools and equipment, now that you have some experience within
the Young Marines, you’ll be taking on more responsibility during encampments such as
helping to set up campsites. This section will cover how to select a camp site and con-
struct a basic shelter.

When choosing your campsite, you will need to consider several factors. You need protec-
tion from wind, precipitation, and direct sunlight. Also consider the effect you have on the
environment around you. Consult a guidebook or park resource that details the locations
of campsites in more heavily visited areas. Some campgrounds or parks may require the
use of specific sites, so know in advance what to expect.

Consider these guidelines when choosing a campsite:

• Look for previously impacted areas on flat ground where others may have
camped in the past.
• Your site should be at least 200 feet away from a water source. You will need
water for many camp activities, so be close enough for easy access, but not so
close you risk polluting the water source.
• Be aware of proximity to insects and other wildlife. Choose a site with a breeze
if you are at risk for mosquitoes and not close to animal dwellings.

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• Check the weather before choosing a site. If there will be high winds, choose a
location with trees or large rocks to block the wind. If there will be rain, avoid
low spots that collect water.

Avoid the following situations when choosing your campsite:

• Ensure your shelter area is at least 100 feet from your cooking area to avoid
attracting bears or other animals.
• If you choose a shaded spot for wind or rain cover avoid hazardous, hanging tree
branches.
• Do not setup your campsite near other hikers or campers.
• Avoid selecting a campsite on a road or path.
• Avoid untrampled areas like meadows or lake shores to avoid damaging the
area. If you must camp in a less-traveled area, choose flat land or rock.

Once you have chosen your campsite, you’ll assist with shelter construction. As you move
through the program, you will learn to construct various types of shelters. At this stage,
you will assist with basic tent construction. Each tent will be slightly different to set up
based on the type and size, but there are some similarities in equipment and in the set-up
process. No matter the type of tent, you will need a ground cloth or tarp, a tent and poles,
tent pegs or stakes, a waterproof cover, and a mallet for the stakes. Before setting up your
tent, lay out all your equipment to double check you have everything. Also make sure you
have the instructions for your specific tent, most tents can be set up by following these
general steps:

• Lay down your ground cloth or tarp wherever you set up your tent. Make sure the
ground is free of sticks or rocks.
• Position your tent so the doors face away from the wind.
• Attach the stakes to the tent floor. Make sure the tent floor is straight and tight
before using the mallet to drive the stakes into the ground all the way.
• Once the tent floor is secure, attach the rest of the stakes to the tent body points
to finish securing your tent.
• Lay out all your poles and assemble them if need. Follow the instructions for
attaching the poles to your tent.
• Attach your waterproof cover if you choose to use one.

EO.4 – Light a Fire

The next step in setting up your campsite is to gather supplies to light a fire. This section
will detail the safety equipment needed for this task and the basic steps to light a fire
with standard equipment such as matches, lighter or a fire starter.

78 | Young Marines
Fire Safety

Be sure before beginning you know the regulations concerning fires for the area you are
in. Many state parks, especially conservation areas or areas used for training purposes,
restrict fires at all times. Other areas may allow fires unless the weather has been too hot
or dry.

Collect the following safety equipment before starting a fire.

• A shovel
• A rake
• A pail with sand or water
• And a fire extinguisher

These supplies are to stay by the fireside at all times in case of emergency and to control
the size of the fire. Next you will need to choose your fire site carefully. Always choose a
site that has been established such as a fire pit or ring and that doesn’t have any flamma-
ble materials near it, such as overhanging branches, that could catch fire. You also must be
at least ten feet away from any buildings. You want to anticipate where any sparks might
fly and land, so choose a location away from anything that could be damaged by the
sparks and never start a fire on a windy day.

Keep in mind once you’ve built your fire a small, hot fire is more efficient and useful than
a large fire. It is also easier to control and maintain. Always keep the size of your fire un-
der control and do not use more wood than is necessary to keep it burning. Finally, never
leave a fire unattended and always make sure it is fully extinguished before leaving it.

Lighting a Fire

Fires require three basic components: fuel, oxygen, and heat. Your fire will get its oxygen
from the air around it, but you’ll need to collect your fuel and heat sources before begin-
ning. Fuel comes in four basic categories:

• Tinder - small dry material used to ignite the fire such as small twigs, pine nee-
dles or cones, moss, or dry bark
• Kindling - thin wood that is thinner than your finger
• Softwood fuels - dry branches that will burn hot and fast to get your fire going
• Hardwood fuels - larger pieces of wood or logs that are difficult to ignite be-
cause of their size but will burn for longer periods to sustain your fire and create
hot coals for cooking

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You will also need a source of heat such as matches, lighter, or fire starter.

Follow these steps to start your fire:

1. Make a pile using a handful of tinder.


2. Cover this pile loosely with kindling. Remember fire needs oxygen, so make sure
there is enough space between the pieces of kindling to allow air to get through.
If there is no wind, you may need to blow on the tinder to help it ignite fully.
3. Once the kindling is burning well, add small softwood fuel to help the fire
grow. Once you have a small fire of softwood, you can add the hardwood fuel.
Be careful not to add too much hardwood, or you will smother the fire, because
hardwood is difficult to burn. Use only as much fuel as required to keep your fire
going at the size and intensity you need.

You can build your fire in a variety of shapes, but they will all require the same materials
and follow a similar process to the one listed above.

When using a cone shape, start with a small handful of tinder loosely piled in the middle
of your fire pit or ring. Build a small cone with the kindling around your tinder pile. Once
the kindling is lit and burning strong, you can add larger logs a few at a time until your
fire reaches the size you need. This is a good way to avoid over-burning your fuel.

You can also use a log cabin shape by starting with two larger pieces of fuel wood par-
allel to each in the center of your pit. Make sure to leave space between the two logs for
your tinder and kindling. You will place two slightly smaller pieces of fuel wood perpen-
dicular to the bottom logs to make a square shape. Put a good amount of tinder in the
middle of the square. Continue to add smaller pieces of wood to each layer making sure
to keep the square shape. Adding fuel wood in a perpendicular way to insure air circulates
between the logs. Once you have the size you need, finish with a layer of kindling and
tinder.

A pyramid is similar to the log cabin shape except you place the logs side by side instead
of leaving space to make a square. Continue to add layers of smaller logs to your pyramid
until it reaches the needed height. Top your pyramid with kindling and tinder.

Minimum Impact Campfire


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Remember we practice minimum impact camping, and fires can be very damaging. Be
sure to practice all the fire safety rules any time you are lighting a campfire. To minimize
damage to the environment, follow these principles:

• Only build a fire where there is an abundance of wood


• Use existing fire rings and keep fires small and burning for only as long as you
will use them
• Allow wood to burn down to ash or make sure to put fires out with water instead
of dirt
• Do not build fires next to rock structures that may retain black marks from the
soot and flames
• Use a fire pan if no fire ring exists to minimize damage to surrounding areas

EO.5 – Assemble a Survival Kit

Anything can happen on an encampment or expedition. It’s important to always be


prepared for any situation, so you should always have a survival kit with you. Carry your
kit in a pocket because you could become separated from your pack in an emergency. The
following is a suggested list of items you can select from to fill your kit.
Add to this list when you discover another useful item.

• Matches—at least 20, the kind that will strike anywhere and are waterproof
• Candle—tea light or small candles
• Strong thin cord—30 feet
• Fishing gear—15 feet of 15 lb. line, bare hooks, a lead weight, and a cork
• Adhesive bandages of various sizes
• Small safety pins
• Plastic bags—2 large garbage, 2 small bags
• Food—concentrated soup or hard candy
• Aluminum foil— or folded square
• Fuel tablets or fire starters—sealed in plastic to avoid contamination of the rest
of your kit
• Mirror—unbreakable and shatter proof (not glass) for signaling
• Small, simple compass
• Emergency blanket
• Spare flashlight bulb and batteries
• Sewing kit
• Crayon (will write anywhere) and paper

Note: If you can carry only the bare minimum, carry matches, a signaling device (whistle),
protection for your body from the elements (garbage bags), a container to heat water,
quick energy food, and adhesive bandages.

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EO.6 – Discuss the Principles for Outdoor Cooking, Storage, and Water
Procured in the Field

In this stage of your training, you’ll take part in helping to set up campsites during en-
campments. As a Young Marine Private First Class and Young Marine Lance Corporal, your
primary concern will be helping to locate and prepare water and assisting with preparing,
cooking, and storing food safely.

Locating and Purifying Drinking Water

Clean water is one of the most important items to take with you on an encampment or an
expedition. Your Unit Commander and unit staff members will likely pack bottled water,
but it is important to know what to do in case you run out of water, get lost while hiking,
or are out in the wilderness longer than you planned to be.

There are three main ways to locate water: using campground spigots, collecting rainwa-
ter, or locating clear, running water. Even when water comes from a spigot or if it appears
clear and clean, never assume water is safe to drink. Naturally occurring water often
contains bacteria that can cause illnesses even if it looks clean. The same can be said for
water from campground or trail spigots; you can never be completely sure the water has
been properly filtered or purified. The following methods can be used for purifying water
in the field:

1. Water filters: You can pack water filters as a back-up option, especially for water
retrieved from campground spigots. Filters can also be used for natural water if
it has an iodine system built in to kill viruses. Be careful though because filters
can easily become clogged when being used for muddy or dirty water.
2. Chemical tablets or iodine: Chemical tablets or iodine are good options because
they don’t cost much and are easy to carry. They kill most common viruses and
bacteria but will not be as effective if there are parasites in the water. Be sure to
check the date of the tablets because most of them have a limited shelf life.
3. Boiling water: Boiling water is a sure way to purify water and can usually be
done with equipment or tools you have on hand such as stoves or campfires and
pots. You must bring the water to a full boil (large bubbles) and let it boil for a
full minute then let the water cool down so you can drink it.

Note: The only method that works well for muddy or dirty water is using water filters.
Using chemical tablets, iodine, or boiling the water will not be able to remove dirt or solid
impurities, nor can they improve the taste of water. Make sure to choose the option that
best fits your needs while in the field. The best option always will be to make sure to plan
and prepare properly so you never run out of clean water.

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Preparing and Storing Food in the Field

Another important piece of your field experience is making sure you have enough healthy
food to maintain strength and energy. Being out in the elements, strenuous exercise,
and the constant activity of an encampment or expedition uses up a lot of your energy
reserves which can only be restored with proper nutrition.

One of the ways you may get nutrition in the field is through a Meal Ready to Eat (MRE).
Each MRE is composed of pre-cooked meats, vegetables, and fruits in sealed foil packets
as well as dried fruits, drink mixes, coffee, tea, and hard candies or chocolate. The cooked
foods can be heated using boiling water, and any dried foods can be rehydrated before
eating. Your Unit Commander may also supplement the MREs with snacks such as trail
mix or other packaged foods with a long shelf life.

The reason MREs and packaged foods are so commonly used in the field is because they
are packaged in a way that prevents them from spoiling easily. When you are on an en-
campment or expedition, it is very important to ensure the food you are eating is safe. The
easiest way to do this is by only eating non-perishable food items like MREs or prepack-
aged foods. However, make sure to check the expiration dates as even MREs can go bad.

If you are unable to bring precooked or prepackaged meals, you will likely be cooking
food in the field. This can be done in a number of ways, several of which are similar to
how to cook food at home.

• Boiling food is the simplest and easiest way to ensure that your food is cooked
properly.
• Meals can also be prepared over a campfire by roasting meat and vegetables or
wrapped in foil and placed directly in the fire or under hot coals which will act
like an oven would at your house.
• Meat can also be smoked or cured though this requires additional equipment
and precautions to make sure the food is properly prepared and safe to eat.
• Food can also be cooked just as you would at home using a pan and stove or
campfire if these items were brought on the encampment.

Food Safety

When it comes to handling raw or uncooked food, certain precautions need to be taken
to protect yourself and others from foodborne illnesses such as food poisoning. The most
common problems that can cause illness are when germs are passed from unclean hands
to foods, food spoiling, or raw meat handled incorrectly.

Basic Guidebook | 83
To avoid spreading germs from your hands:

• Always wash your hands with soap and water after using the restroom or han-
dling any outside materials or tools. Use hand sanitizer if you don’t have soap.
• Dry your hands with towels or paper towels that will not be used to dry dishes.
• When sharing food from a bag, always shake food into someone’s hand. Do not
reach into bags with unclean hands.
• Always wash your hands before handling food.

To keep food from spoiling:

• Perishable items (meats and dairy) must be kept at or below forty degrees.
• Pre-chill your cooler with bags or blocks of ice for at least an hour before pack-
ing them. Then use frozen water bottles or sealed bags of ice to keep food cold.
The best bottles to use are insulated water bottles because they will stay cold
longer than plastic bottles.
• Freeze foods ahead of time and make sure any food that could leak such as raw
meat is put into two bags for an extra layer of protection.
• Pack your cooler by putting frozen meat or any food most likely to spoil in the
bottom closest to the ice and packing all the food you’ll use first at the top.
• Avoid opening the cooler or leaving it open for longer than necessary to keep
the inside cold and be sure to use a thermometer to monitor the temperature.

To avoid cross-contamination from raw meat:

• Cut up and package your meat (using two bags) before you leave home to avoid
having to pack extra knives and cutting boards.
• If you do cut raw meat at camp, cook the meat immediately and wash everything
that touched the raw meat (knives, cutting boards, your hands) with hot water
and soap.
• Make sure to use separate knives and cutting boards for food you will not cook
such as cheese, fruits, or vegetables.

Food Storage

Once your food has been cooked, or even beforehand, it is essential that it is stored
properly. This serves two purposes: to prevent food from spoiling and to keep wildlife out
of your food and away from your camp. This last point is the most important since human
food can be dangerous for wildlife to consume, and it is also dangerous to have wild
animals approach your camp and search for the food.

84 | Young Marines
Follow these safety tips to keep your food safely stored and out of reach of animals:

• Always check with the parks first to learn their regulations for storing food. Not
following those rules may result in fines, your food being taken away, or removal
from the park to protect both the visitors and the animals.
• In Picnic Areas and Campgrounds:
o Always keep your food where it is easily available and never leave your
food unattended. During the day, keep all of your food stored safely in a
cooler. At night, make sure all of your food is secured in a cooler that can be
additionally secured against bears, either one that has a locking mechanism
or in a metal box or bear box.
o Be sure to secure your food, garbage, and other scented items first thing
when you get to your campsite. Any odors will attract wildlife
o Do not store food in your tent or backpack.
o Wash dirty dishes immediately.
o Do not attempt to burn excess food. It is very difficult to completely burn
food or trash and the remains will still attract wildlife. You should also nev-
er dispose of food waste in the wilderness. Pack and store all uneaten food
and make sure there aren’t a lot of crumbs or trash around the campsite.
Treat any other garbage the same as you would food.

• While Backpacking or Hiking:


o Check with the park before traveling with food. Some do not allow it at all
on hiking trails, while others may provide or require special containers for
transporting food.
o Choose foods easy to carry, high in nutrition, and do not have strong smells
such as tortillas, jerky, nuts, dried fruits, peanut butter, and protein bars.
o Take food out of its original package and use resealable bags instead of
bottles, jars, and cans, and be sure to dispose of them properly.
o Carry food and garbage in plastic bags to contain crumbs and grease that
can leave odors in your backpack.

EO.7 – Participate in a Unit or City-Wide Conservation Effort

Conservation efforts within communities can be anything from creating or continuing


recycling programs to sponsoring park clean-ups to assisting with wildlife preserva-
tion or conservation efforts. Conservation is important for the community because
it can ensure clean lands and water for the community to use. It can also bring a
community together. It is important to be involved in conservation efforts within your
unit and within your community.

Basic Guidebook | 85
Conservation efforts can be as simple as a unit-wide recycling initiative or cleaning
up trash in a local park and as big as planting trees or plants in a natural area. Check
your local news channel or your city, county, or state government office for informa-
tion on proposed or ongoing conservation projects. Work with your unit to research
the conservation needs in your city or town and help come up with a reasonable plan
for everyone to get involved with.

Check the database library and Young Marines website for forms to help you log your
conservation efforts.

86 | Young Marines
Chapter 13 – Navigation

PO.4 – Navigation
EO.1 – Locate a Specific Point on a Map Using a Four-Figure Grid Reference
EO.2 – Navigate Familiar Terrain

EO.1 – Locate a Specific Point on a Map Using a Four-Figure Grid


Reference

In previous training sessions, you learned how to identify colors on a topographical


map and how to equate a map scale with the land area it refers to. Now you will
learn to use your map to navigate familiar terrain. The first step in navigation is to
locate specific points, mostly your starting point or where you are currently at and
your end point or where you intend to go.

To locate points on your map, you use the grid lines printed over the entire map.
Grid lines are the lines printed in blue on topographical maps that run from north
to south and east to west, or vertically and horizontally. All the places where the
grid lines intersect, or cross, are called points, and these points are used to identify
points on your map. You use these points to state locations where you currently are
or where you need to get to.

Grid lines are also used to tell the distance between points or features on a map.
They can be used with map scales to figure out how far you must travel to get to
different points. You need to start with identifying your points, and for that you will
use a four-figure grid reference.

Four-Figure Grid Reference

A four-figure grid reference is a series


of four numbers that refers to an entire
grid square a point is in. To locate or
state a point using a four-figure grid,
you will use the north-south lines
(N-S lines) that run up and down and 2247
west-east lines (W-E lines) that run left
to right. To begin, always start with the
N-S line to the left of your point. Then
you will state the W-E line beneath your
point.

For example, to state any point inside


the shaded box to the left, you always
Basic Guidebook | 87
start with the N-S line to the left of the box. In this case, the N-S line is 22. Next you
will state the W-E line below the point which is 47 for this box. The four-figure grid
coordinate for any point inside this grid square is 2247. There are no spaces between
any of the numbers when you state the point.

You will follow the same process if you are given a four-figure grid coordinate. The
first two numbers in your coordinate refer to the N-S line to the left of your point.
The last two numbers are your W-E point. Put one finger on the number of the N-S
line and one on the W-E line given in your coordinate. Slowly bring your fingers to-
gether until they touch but are still on the same numbered lines. The box to the left
and above the lines is the box your point is in.

EO.2 – Navigate Familiar Terrain with the Use of a Map

Now that you understand the grid system and how to state and locate grid coor-
dinates, you’re ready to use your map to navigate. The first step in navigating any
terrain including areas you are familiar with is to locate your starting point. To locate
your approximate location on the map:

• Identify two to three prominent landmarks on the ground near where you are
such as a hill or water feature, something easily identifiable on a topographical
map. Try to use landmarks in different directions such as to the right and left of
where you are so that you can more accurately determine your location.
• Locate the landmarks near you on your map.
• Rotate your map until all your landmarks line up with the direction the objects
are located on the ground. For example, if you are to the left of a large hill, make
sure the hill is also on the left side of your map. If you orient yourself using a
stretch of road, make sure that the map lines up and is parallel to the road on
the ground.
• Double check landmarks all around you to make sure that features in front of
you are in the same position on your map.

Choosing and Planning your Route

The next step in the navigation process is to choose and plot the route you will take from
your starting point to your end point. You will begin this step by plotting your end point.
Use the steps above to locate your given end point from the four-figure grid coordinate.

You will also need to estimate the distance between your start and end point to know
how far you’ll need to walk. Measure the distance on the map using a ruler. Compare this
distance to the map scale to determine the distance between your points. For example, if
the map scale uses one centimeter to equal one hundred meters and your points are four
centimeters apart on the map, then they are four hundred meters apart on the ground.
88 | Young Marines
Once you know the distance between your points, you can use features on the map and on
the ground to track your progress towards your points.

• Handrails are obvious features on the ground you can follow towards your
target. Handrails make the trip easier by doing the navigation for you. They could
be creeks, trails, power lines, fences, or even slopes of ridges and hills. Look on
your map at the land between your two points and try to identify any of these
handrails along the way. Using several handrails together can lead you to your
target.
• Collecting features are landmarks along your route you can check off as you
pass. They allow you to concentrate on only a few navigation waypoints instead
of trying to keep track of everything you pass. Break down a long route into
smaller sections between collecting features. As you pass each one, you will
know how much farther you have to walk, and that you are on the right track.
• Catching features are the stop signs that tell you that you have gone too far.
They should be large or obvious features at the end of your route or just past
the end of your route that you would not be able to miss like a creek or a road.
Always pick out a catching feature to be sure you have reached the end of your
route.

Basic Guidebook | 89
Chapter 14 – Healthy, Drug-Free Lifestyle

PO.5 – Healthy, Drug-Free Lifestyle (HDL)


EO.1 – Educate Peers on the Importance of Being Drug Free

EO.1 – Educate Peers on the Importance of Being Drug Free

An important part of the Young Marine program is our commitment to live a healthy,
drug-free lifestyle. A part of this lifestyle is sharing with others why they should be drug-
free as well. A big part of reducing the demand for drugs is sharing with your friends,
neighbors, and community why drugs are harmful to our bodies and how they are bad for
our cities and towns, too. You can teach others why they should be drug-free by teaching
HDL classes to your unit, asking your teacher if you can give a class or presentation to
your classmates, and talking to people in the community about the dangers of drugs and
why you live a healthy, drug-free lifestyle when you do community service or volunteer
events. Your task now is to get 10 people to pledge to be drug-free while you are out in
the community. You can hand out red chords and use the pledge cards to teach people
about the drug-free lifestyle and to help them share their own commitments.

Use the Healthy, Drug-Free pledge sheet that can be found in the database library, Young
Marines website, or at your unit to keep track of people who take the pledge.

90 | Young Marines
Chapter 15 – Public Speaking

PO.6 – Public Speaking


EO.1 – Prepare and Construct a Basic Speech
EO.2 – Demonstrate Basic Speech Techniques
EO.3 – Utilize Visual Aids
EO.4 – Prepare for Audience Questions
EO.5 – Give a Speech

Public speaking is an important part of the Young Marines program and an important
part of being an effective leader. You need to be comfortable speaking in front of small
and large groups of people whether formally with a prepared speech, or informally and
speaking from the heart in the moment. This chapter will cover basic speech preparation
techniques and how to interact with your audience.

EO.1 - Prepare and Construct a Basic Speech

You follow similar steps for speech preparation and writing as you would for essay writing
or a similar task. Each of them will be covered in more detail in this section, but the gen-
eral steps are as follows:

• Choose a topic.
• Determine the purpose and audience for the speech.
• Gather evidence, data, and support.
• Outline and write a draft of your speech.

Choose a Topic

You will usually be given a topic to write your speech on, and it is likely the topic will be
very broad. There will be a lot within the topic you could talk about. For example, you may
be asked to give a speech on living a healthy drug-free lifestyle, or on the Young Marines
program. There are smaller topics within both of these that would help you narrow down
what to research, and give your speech a clear focus.

To narrow down your topic, start by brainstorming a list of all the smaller topics within it,
or all the things you’re interested in speaking about. Once you have a list, choose the top
two or three topics you find most interesting, or will be most interesting to the people you
are speaking to. You may need to do a little research during this portion of the process to
narrow down your thoughts and make sure you can gather enough information.

Basic Guidebook | 91
Choose topics that:

• You are interested in


• Your audience is invested in
• Can be backed up with research, data, or important people’s opinions
• You have the ability to research

Avoid topics that:

• Are too broad


• Cannot be backed up by facts or data
• You cannot research or do not have access to information for
• Your audience is opposed to
• You do not believe in

Determine the Purpose and Audience for the Speech

Once you have your topic, decide on the purpose for your speech and who you will be
speaking to. These are the two most important pieces of giving a speech.

There are three different purposes for public speaking: to inform, to persuade, and to
entertain. Your speech may have more than one purpose and may potentially address all
three. For example, a speech about the dangers of drugs may both inform and persuade.
You may have to inform your audience about the dangers of certain gateway drugs before
you can persuade them not to use them. If you are giving this speech to young children,
you may have to inform and persuade them as well, but you will also have to entertain
them to keep them interested in your speech.

For this reason, it is important to know your audience as well. Ask yourself these ques-
tions:

• Who is my audience? Consider everything from age to background to gender.


• What do they know about my topic? Will there be information that they need to
know or information you can leave out because they may already know it?
• What are their interests? Is there any information you can include or anything
you can do to make them interested or invested in your speech?
• What do they know about you and/or the Young Marines? Will you need to intro-
duce yourself and the program?

Once you have your purpose and have analyzed your audience, you have a starting point
for your research.

92 | Young Marines
Gather Evidence, Data, and Support

Regardless of your speech purpose, you will need to gather evidence, data, and support for
any point you are making in your speech. If you are informing your audience of your topic,
you will need specific details to include. If you are trying to persuade them, you will need
facts and data to back up your points. The more evidence you include in a speech from
trusted sources, the more your audience will believe and trust in you.

You can gather evidence, data, and support from:

• Print and internet sources such as books, newspapers, or websites


• Observations you make in your community or daily life
• Interviews
• Surveys
• Personal experience

What is important in gathering evidence, is not just the evidence all by itself but what you
do with the evidence and how you explain it to your audience. As you gather evidence,
here are some questions you can ask yourself to make sure you explain your evidence and
work it into your speech effectively:

• I’ve just stated this point, but so what? Why is it interesting? Why should anyone
care?
• What does this information imply?
• What are the consequences of thinking this way or looking at a problem this
way?
• I’ve just described what something is like or how I see it, but why is it like that?
• I’ve just said that something happens—so how does it happen? How does it
come to be the way it is?
• Why is this information important? Why does it matter?
• How is this idea related to my topic? What connections exist between them?
Does it support my main idea? If so, how does it do that?
• Can I give an example to better communicate this point?
(The Writing Center, University of North Carolina Chapel Hill, 2018)

You will not need to or be able to answer all of these questions for everything you in-
clude in your speech, but you should always make sure to at least state why each point is
important and say how it supports your ideas.

Basic Guidebook | 93
Outline and Write a Draft of your Speech

Any speech you give should be clearly organized with an introduction, body, and conclu-
sion. To make sure your speech is organized, you should always create an outline before
writing your full speech.

When making an outline, divide your paper into three parts for your introduction, body,
and conclusion. Your introduction should state who you are, give a little bit of your back-
ground, state your topic, and state the purpose for your speech. The body of your speech
should contain your main points in order from least to most important, the evidence to
back up your points, and an explanation of your evidence and points. Your conclusion
wraps up your points. Remind your audience what you’ve just talked about, but most
importantly, let them know what they should now do with this information. Now that they
have all of this information, what do you want them to do? Most of your speeches will end
with a Call to Action, some greater purpose for the speech or something for your audience
to do once you’ve finished speaking.

Your outline should include all of this information, but it does not have to be in great
detail. The purpose for an outline is to get your ideas on paper and to put them all in
order before your write your actual speech. Outlines might contain only brief ideas, short
sentences, or no complete sentences at all.

When you set out to write a full draft, this is when you write down everything you want to
say in complete sentences. Use the bones you put down in your outline, all your ideas, and
add the meat in your draft, all the words you need to say to get your point across. Make
sure to state any sources you used to create your speech as well.

EO.2 – Demonstrate Basic Speech Techniques

Now that you’ve written your speech, it’s time to give it. Below are some tips to help you
before and during your speech:

• Always rehearse your speech ahead of time. Make sure you stayed within your
given time frame and aren’t forgetting large portions of your speech.
• Write down the main points of your speech on note cards so you can refer to
them if you forget where you are in your speech. Practice using the note cards so
you aren’t just reading from the cards.
• Speak slowly and clearly. We have a tendency to speak quickly or mumble when
we are nervous, so remember to take deeps breaths before beginning, speak
each word by itself, and breathe between each sentence and during natural
pauses. Again, practice this as you practice your speech.
• Make eye contact with members of the audience. You don’t have to stare at just
one person. Just let your eyes naturally wander throughout the crowd, looking
94 | Young Marines
at different people as you speak. This helps the audience to better connect with
you and your words.
• Be mindful of your body language. Stand tall with good posture. Avoid slouching,
crossing your arms, fidgeting too much, or even standing too stiffly. Give your
speech as if you are talking with someone you feel comfortable around.
• Think positively. Give yourself a pep talk before your speech and tell yourself
how great you are going to do. This will help you to feel less nervous, and it will
help you do better while you are speaking. You can also try a power pose: stand
with your feet apart, hands on your hips, and your head held high. It will help
calm your nerves and make you feel strong.

EO.3 – Utilize Visual Aids

Your speech can also include a visual aid. Visual aids can be as simple as a photograph
or poster, and as complex as a PowerPoint presentation, but they are all used to enhance
your speech and emphasize the important points you are talking about. Your visual aid
should never contain an entire written copy of your speech. It may contain your important
points, but it should not have whole portions of your speech on it for you to read from.
Use these tips to help you create a visual aid for your speech:

• Create your visual aid after you have written your whole speech. This way you
will know which points are most important and which would be the best to
include in your visual aid.
• Avoid clutter. Do not use too many pictures, words, or colors on one page or
slide. If you are creating a poster, do not make a collage of pictures or words.
If you are creating a PowerPoint presentation, do not fill each slide with large
boxes of text.
• Avoid using large blocks of text. Your visual aid should not contain large
portions of your speech. Instead, include key words, phrases, or points you are
making in your speech.
• Explain any jargon or acronyms. The Young Marines uses a lot of words and
abbreviations that most people who weren’t in the military will not understand.
If you include any of these, make sure to explain what they are to your audience.
• Keep it simple. Avoid overly bright colors, complex images or graphics, or any
animations or videos that will be hard for your audience to see. You also want
to make sure your colors aren’t too dark especially if you include words on your
slides. For example, blue words on a black background or bright orange words
on a white background are very difficult for an audience to see.
• Make sure your visual aid compliments your speech. If you are using a Power-
Point presentation, each slide should contain different points. If you are using a
poster, point out different sections as you are speaking.

Basic Guidebook | 95
Overall, your visual aid is there to help make your speech better and highlight the import-
ant parts. Be careful not to focus on your visual aid. Refer to it but do not read from it or
look at it, instead focus on your audience.

EO.4 – Prepare for Audience Questions

It is always a good idea to ask your audience if they have any questions after you finish
your speech. This helps them feel involved in your presentation and may help them to un-
derstand anything you talked about that wasn’t clear to them right away. Because of this,
you may want to let your audience know that you will be holding a question and answer
session after your speech. This way they know to hold their questions until the end, and
they know to think of some things to ask you. Follow the steps below to help you prepare
for questions from your audience:

• It is always a good idea to over prepare for audience questions. You probably
did a lot of research for your speech, and you may have information that you did
not use. This is good because it means that you have extra information to tell
your audience if they have questions about certain points. Always make sure you
know a little more than what you included in your speech in case this happens,
and you need to explain something in more detail.
• Listen carefully to your audience’s questions. Before you respond, you want to
make sure you fully understood the question. You might also want to repeat the
questions back to your audience to make sure you know what you’re being asked.
• Pause and think about your answer before responding. It is fine to wait a few
seconds to collect your thoughts before you answer a question. It is also fine to
admit you don’t know the answer to a question and follow up with saying you
will find out the answer and let them know later.

EO.5 – Give a Speech

Now that you’ve written and practiced your speech and created your visual aid, it’s time to
give your speech to your chosen audience. For your guidebook sign-off or any other time
you are giving a speech in your unit, whoever is listening will use this rubric or one simi-
lar to it. It is printed here so you know what your audience is looking for in a well-put-to-
gether speech. Look it over while you are writing and practicing your speech to make sure
you are hitting all of the important points.

EXPRESSION
1. Facial/Vocal – Young Marine enters into the thought and spirit of the selection
and communicates the same to the audience.
2. Introduction and Conclusion
3. Content

96 | Young Marines
4. Variety - Timing, pitch, emphasis (effective for meaning)
5. Appropriate gestures and makes the story come alive

PLATFORM PRESENCE
1. Poise - before audience (at ease in stance, voice and facial expression)
2. Eye Contact - with audience

VOICE AND SPEECH


1. Clearly Audible
2. Words are Understandable - enunciation, pronunciation
3. No Noticeable Interruption - due to forgetfulness and/or use of cue cards

Your evaluator will give you a score from one to five in each category with five being the
highest you can score in each category. They will also score you based on your age and
grade level so that each evaluation is fair. You will be given your score sheet each time
you give a speech so that you can look at your notes, read your feedback, and work on
areas that need improvement for next time.

The full rubric can be viewed in Appendix D.

Basic Guidebook | 97
Chapter 16 – Leadership

PO.7 – Leadership
EO.1 – Discuss Positive Leaders
EO.2 – Reflect on Leadership Experiences

EO.1 – Discuss Positive Leaders

Now that you’re taking on more leadership roles, it’s important to pull inspiration from
people in your life who are already in leadership roles. Think about someone who has
been a positive leader in your life.

Positive leaders will be people who:

• Care about the people they lead and expect them to follow through on their
promises,
• Challenge their team to be excellent and push them to be their best without
being demanding,
• Unite their team ,
• Connect with each person on their team and get to know them,
• Communicate effectively with everyone ,
• Spread hope and optimism among the team,
• Have a strong vision for the team and help everyone to achieve it.

Think about people who do some or all of these things. Consider what they do, what they
say, and how they treat others. Use them as an example of the kind of leader you hope to
be. Use the space below to jot down some of their behaviors that you hope to exemplify
as a leader.

______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________
______________________________________________________________________________________________

98 | Young Marines
EO.2 – Reflect on Leadership Experiences

As you start to take on leadership roles in your unit such as team leader, it is important
to think about how you’re doing as a leader, how you can do better in your role, and how
you will do better the next time you are in a leadership position. To do this, one of your
superiors, either a more senior Young Marine or an Adult Volunteer, will fill out a Leader-
ship Evaluation Form, or LEF, for you in your position.

Your evaluator will score you based on the Whole Young Marines Concept. This means
they will take into account everything about you as a leader. To understand the areas
you’ll be evaluated on, make sure to look at the billet descriptions in the Appendices. You
should also refer to the Young Marines Creed, Obligation, and the Code of Conduct for
examples of how Young Marines and Young Marine leaders should act and behave. You’ve
already learned about the Young Marines Creed and Obligation. The Young Marines Code
of Conduct is listed below:

Young Marines Code of Conduct

Article I: I am an American youth, proud of my country and our way of life. I am prepared
to dedicate myself to educating others and myself in the history, traditions, and institu-
tions thereof. I will do my best to live by the Marine Corps’ core values of Honor, Courage,
and Commitment, as well as, the Young Marines’ core values of Leadership, Teamwork, and
Discipline.

Article II: I will never let another Young Marine down of my own accord. If in-charge, I
will do my best to ensure the safety and wellbeing of those for whom I am responsible. I
will immediately report any suspicious activity or behavior to a registered Adult Volunteer.

Article III: If I am offered drugs, alcohol, or tobacco products, I will politely resist and
refuse. I will make every effort to stay clear of situations involving gangs, drugs, alcohol,
and tobacco. I will not get involved in the same. I will also aid my friends and school-
mates to stay clear of similar situations.

Article IV: I will always be loyal to my fellow Young Marines. I will make no statements
nor take part in any action that may bring discredit to my God, country, family, and Young
Marines. If I am the senior present, I will take charge. If not, I will obey the lawful orders
of those senior to me and support them in every way.

Article V: When asked about the Young Marines program, I will answer questions politely,
respectfully, and to the best of my ability. If I am asked a question that I do not know the
answer to, I will refer the person asking the question to a registered Adult Volunteer. I
will never give information that I am not certain of nor mislead those who are seeking
information about the Young Marines program.
Basic Guidebook | 99
Article VI: I will never forget that I am an American Youth and therefore the future of
America, privileged with the freedom won and kept by the blood of those who fought to
ensure our freedom. I am responsible for my actions and dedicated to the principles that
made my country free.

Your evaluator will assign you a rating from Unsatisfactory to Outstanding and a score
from 6 to 9.9. They will also explain why you earned the score you received. As a Young
Marine and a leader, you should always be learning about how to be a better leader. Once
you get your LEF score, you should sit down with your evaluator and talk about your score.
Ask them to explain anything that you don’t understand and let them help you set goals
to improve your leadership skills. You can talk about steps you can take, or you can fill out
a handout like you used during Recruit Training during your conversation.

To view the Basic LEF Form, see Appendix C.

100 | Young Marines


Chapter 17 – United States History and Citizenship

PO.8 – United States History and Citizenship


EO.1 – Explain the Type of Government in the United States
EO.2 – Perform Community Service

EO.1 - Explain the Type of Government in the United States

The United States of America uses a system of government called federalism. We don’t
hear this word very often, but it means power in our country is shared by national, state,
and local levels, the three levels of our government.

Our country began as thirteen separate colonies that turned into separate states. Each
of these states had its own set of laws, and they all struggled to work together as one
union like we are now because they each wanted all the powers of a nation: to make laws,
treaties, money, and do business with other nations. However, for all the states to best
survive and compete with other nations around the world, leaders in each state agreed
they would need to work together. In 1776 the states all agreed to the Articles of Con-
federation which established a very limited national government could declare war and
negotiate peace with one vote from each state.

After the Revolutionary War, this very limited system of government was no longer work-
ing. The states were not agreeing with one another once again, so leaders from the states
met and created the government we know today by writing and signing the United States
Constitution which created a strong central or national government that had national
powers such as the ability to create federal laws.

The Constitution states that any power not given to the federal government will go to
the state governments and the people. This is how state and local governments were
established: everyone who lives or visits the United States must follow our national or
federal laws, but there were still some powers that needed to go to the states such as
raising their own taxes and deciding how they wanted citizens in their states to live, work,
and behave. We follow all federal laws first and then any laws that apply to the state we
live in or are visiting.

This same idea applies to local governments which can be as large as a county or parish
and as small as a town or township. Local governments have to decide how they want
people who live in their small area to live, work, and behave, so they have their own laws
as well. Any power not regulated by federal or state governments is taken care of by local
governments.

Basic Guidebook | 101


Following three different sets of laws may sound like it can get confusing at times, but
there are rules in place to make it very simple. Federal or national laws come first before
anything else. The Constitution states no laws can come before a national law and no law
can conflict with a national law. This means state and local governments cannot make
a law that would go against the United States Constitution. For example, a state cannot
outlaw free speech because it is a law of the Constitution. You only obey the laws of the
places you live in or are visiting. For example, if you live in New York City, New York, you
do not have to obey laws in Los Angeles, California because you do not live in that city
or state. The only time you must obey another city or state’s laws is if you visit that area.
However, you always must obey national or federal laws no matter what state you live in.

EO.2 – Perform Community Service

Being a good citizen means actively and purposefully participating in your community.
Perform a community service by volunteering for an activity that directly benefits your
community. You should perform a minimum of fifty hours of community service either with
your unit or on your own. These hours should also be performed in accordance with the
Young Marines Awards Manual. Use the chart in Appendix E to record your efforts. You can
also print the form in the database library or from the Young Marines website.

102 | Young Marines


Chapter 18 – Fitness, Health, and First Aid

PO.9 – Fitness, Health, and First Aid


EO.1 – Commit to a Personal Physical Fitness Program
EO.2 – Pass the Young Marines Physical Fitness Test (PFT)
EO.3 – Explain Factors Relating to Weight Loss and Gain
EO.4 – Demonstrate an Understanding of Basic First Aid

EO.1 – Commit to a Personal Physical Fitness Program

The next step in your fitness journey is to create a fitness program that addresses your
physical fitness goals. You’ve already set a physical fitness goal based on your PFT score
and learned about the components of physical fitness. Now it is time to put this informa-
tion together to create a fitness or exercise program that will help you reach your goals.
Follow the three steps below to set up your fitness routine. You can use the handout
provided by your unit to put your program in writing and to track your progress.

1. Choose fitness components that will help you meet your goal. Look at your goal
to see which components of physical fitness will most help you reach your goal:

If your goal is to run faster or for a longer amount of time, you need to choose exer-
cises that strengthen your cardiorespiratory fitness. You also need to choose exercis-
es that help with muscle endurance to keep your whole body strong.

If your goal is to do more push-ups, pull-ups, or sit-ups, then you want to choose ex-
ercises that will help with muscle strength and muscle endurance because you need
both for those exercises.

If your goal is to reach further on the V-sit or sit and reach, choose activities that will
help you to increase your flexibility.

2. Choose exercises that will help you to reach your fitness goal. Once you have
chosen the fitness components that will be most helpful to you, it’s time to choose
some exercises or activities from each component to put into your program. Use
the chart and your Senior or Advanced Young Marine or Adult Volunteer to help you
choose your exercises:

Basic Guidebook | 103


Cardiorespiratory Muscle Strength Muscle Endurance Flexibility
Endurance
Running Squats Burpees Stretching
Swimming Lunges Planks Yoga
Biking Calf raises Side planks Pilates
Walking Step ups Squat jumps Tai Chi
Hiking Sit ups Crab walks
Crunches Leg raises
Push ups Side leg raises
Exercises with
weights*

*Be sure to ALWAYS have adult supervision if you are going to use weights while you
exercise. Never use any weights for your fitness program without asking your parents and
without someone showing you how to properly use them.

Make sure you track your progress to see how you are improving. When it comes to
exercises that address cardiorespiratory endurance, these exercises are easy to track. You
know you are improving when you can perform the exercise for a longer period of time or
when you can do it faster. For exercises in muscle strength and muscle endurance, you’ll
need to track how many reps and sets of exercises that you do. A rep is how many times
you do each exercise. For example, doing ten squats means you’ve done ten reps. A set
is repeating your reps. For example, you may do three sets of ten reps of squats which
means you’ve done your ten reps, taken a break, done ten more reps, rested again, and
then completed one final set. You will track progress for these exercises by being able to
complete more reps or more sets of each of these exercises. Each exercise has a different
way to count reps and sets, so make sure you get help from a Senior or Advanced Young
Marine or an Adult Volunteer in your unit as you are choosing exercises and deciding how
many reps and sets to start with.

3. Add warm-up and cool-down exercises to your program. It’s always important
to warm up your muscles before working out and to cool down afterwards to avoid
injuries like pulled muscles or joint problems. Below is a list of warm-up and cool
down exercises for you to incorporate into your program.

Use the following exercises to warm up and cool down. (For cooling down, perform in
reverse order.)

• Arm circles – Full, slow sweeping circles with both arms forward then backwards.
• Side stretch – Reach one arm overhead and the other down the side of the leg.
Repeat alternately to the other side.

104 | Young Marines


• Sit and reach – One leg straight, one bent with the sole of the foot near the knee
of the straight leg. Reach out with both arms along the straight leg.
• Cat back – Flatten lower back to the floor then slowly curl up with arms straight.
• Thigh stretch – Bend one knee, grasp ankle, pull foot gently toward the buttock.
Repeat alternately with the other leg. Don’t arch the back.
• Pelvic tilt – On your back, knees bent, feet flat on the deck. Tighten abdominals
and buttocks and press your lower back firmly against the deck.
• Cross-overs – Seated on deck, legs in front of you, knees bent and feet flat on the
deck. Roll legs to one side toward the deck. Look over the other shoulder. Repeat
to other side.
• Calf stretch – One foot in front of the other with toes pointed straight ahead.
Bend both legs (squatting) to stretch the muscle in the rear leg. Repeat with legs
further apart and back straight to stretch the calf muscle in the rear leg.

The most important part of a fitness program is making it something you enjoy and look
forward to. To make it fun, you can also include activities like sports. Below is a list of
some activities you can add to your fitness program or routine instead of conditioning
exercises:

• Team sports such as football, basketball, baseball, soccer, etc.


• Dancing
• Kickball or dodgeball
• Tennis
• Golf
• Walking with friends and family
• Swimming

Anything that gets you up, moving, and increases your heart rate is a great activity to add
to your program. Make sure to include a balance of conditioning exercises (those listed in
the chart) and extra activities you do with others either at home or during drill to keep
your fitness program fun and interesting.

Remember any time you are exercising with others it’s important to have good sports-
manship. A person who displays good sportsmanship is fond of sports and behaves fairly
and generously.

Sportsmanship is an attitude and it should be part of everyone’s mindset when they head
out to play. Here are some tips to help you practice good sportsmanship no matter the
sport you play:

• Always play by the rules of the game.


• Respect all the referee’s decisions without grumbling.
• Accept that your opponents played well and deserved to win.
Basic Guidebook | 105

Accept victory with humility and modesty.

Compliment your opponent on his or her play.

Do not try to gain unfair advantage over your opponent.

Do not try to win by cheating.

Remain in control of your emotions and do not resort to violence.

Remember it is not who won or lost but how you played the game.

Afterwards, review your performance and make a plan using your fitness pro-
gram to get better for next time.

EO.2 – Pass the Young Marines Physical Fitness Test (PFT)

The Young Marines are required to take two PFTs each year - one between January and
June and the other between July and December. The unit commander may schedule addi-
tional PFT’s in order to achieve the unit’s goal for a higher fitness level. The PFT:

• Measures your current physical fitness level


• Raises your awareness of importance of physical fitness
• Motivates you to participate in physical activities
• Creates an interest in physical fitness as a life-long activity.

Once you complete the PFT, you will receive a score and can earn awards. The minimum
score to pass the Young Marines Physical Fitness Test (PFT) is 200 points for Young
Marines Recruits to YM/LCPL. For YM/CPL to YM/MGYSGT, the minimum physical fitness
score is 250 points. The score ranges and corresponding awards are listed in the following
chart.

3rd Class 2nd Class 1st Class


Score Range 200-299 300-399 400-500
Qualification Physical Fitness Physical Fitness Physical Fitness
Award Ribbon Ribbon w/ Roman Ribbon w/ Roman
numeral II numeral I
250-299 YM/CPL &
Above

• Young Marines retain their respective ribbons with appropriate devices as long
as they meet the established standards above.
• The Perfect Physical Fitness Ribbon is awarded to Young Marines earning a
score of 500.

To help you track your progress, use the PFT Score charts in (Appendix F.) The charts show
the number of repetitions for each exercise by age and percentile. Find your age on the

106 | Young Marines


chart first then find the number of repetitions you did for the exercise. The column all the
way to the left shows you the percentile you fall in. This column is very close to the num-
ber of points you would earn for the exercise, so you can use this to see where you stand
as you continue to exercise and improve your scores.

EO.3 – Explain Factors Relating to Weight Loss and Weight Gain

In Part One of this book, you learned how to read nutrition labels and how to pursue a
healthy, balanced lifestyle. This section will discuss even further how to balance your
diet to avoid weight gain, how to avoid added sugars, and how to balance your diet and
exercise.

Healthy Weight and Added Sugars

According to the Dietary Guidelines for Americans 2015-2020 released by the CDC,
Centers for Disease Control, all Americans should follow these general guidelines for a
healthy lifestyle:

• Eat plenty of fruits, vegetables, whole grains, and fat-free or low-fat milk and
milk products such as cheese and yogurt.
• Eat mostly meats that have low fat, chicken or turkey, fish, beans, eggs, and nuts.
• Avoid saturated fats, trans fats, salt (sodium), and added sugars.
• Stay within your daily calorie needs.

The hardest to avoid is added sugars. Sugar is naturally present in all fruits and many
vegetables such as tomatoes and carrots. Sugar is often added, to most of the foods we
buy at the grocery store or order while out to eat. Below is a list of foods that you may be
surprised have added sugar:

• Low-fat yogurt – up to twelve teaspoons in one cup


• BBQ sauce – up to three teaspoons in two tablespoons of sauce
• Ketchup – one teaspoon in one tablespoon of sauce
• Fruit juice – potentially as much sugar as a can of soda
• Spaghetti sauce – contains natural and added sugars to enhance flavor
• Sports drinks – up to eight teaspoons in a twenty-ounce bottle
• Chocolate milk – two teaspoons in an eight-ounce glass
• Granola – six teaspoons in a 100-gram serving
• Flavored coffee – up to twenty-five teaspoons in a large coffee
• Iced tea – sweetened varieties can contain the same amount of sugar as soda
• Protein bars – may contain up to thirty grams of added sugar similar to a candy
bar
• Canned soup – popular brands contain added sugars such as sucrose, barley
malt, and maltose
Basic Guidebook | 107
• Cereal bars – low in protein and very high in added sugars
• Canned fruit – often packaged in sugar syrup
• Bottled smoothies – prepackaged smoothies contain up to twenty-four tea-
spoons of sugar
• Breakfast cereal – up to two teaspoons of sugar in a very small, one-ounce
serving

Added sugar can be very harmful to your health when eaten in too large of an amount.
Sugar can lead to weight gain because it is high in calories. It can harm your teeth, your
heart, and other organs such as your brain. Sugar causes a major spike in your energy
level, so you may feel a crash after eating a lot of it. To avoid eating too much added
sugar, make sure to read the nutrition labels of anything you buy in the store. Pay special
attention to all words that end in -ose because these words are sugar in disguise. High
fructose corn syrup, sucrose, maltose, and dextrose as well as natural sugars, palm sugar,
coconut sugar, and other words that may sound natural are all forms of added sugars.
Read carefully and avoid choosing foods that have too much added sugars.

Balancing your Diet

Eating a healthy, balanced diet does not mean you can never eat foods you love, or com-
fort foods. Below you will find some tips from the CDC to help you learn how to eat the
foods you love in a healthy way:

• “Eat them less often. If you normally eat these foods every day, cut back to once
a week or once a month. You’ll be cutting your calories because you’re not hav-
ing the food as often.
• Eat smaller amounts. If your favorite higher-calorie food is a chocolate bar, have
a smaller size or only half a bar.
• Try a lower-calorie version. Use lower-calorie ingredients or prepare food dif-
ferently. For example, if your macaroni and cheese recipe use whole milk, butter,
and full-fat cheese, try remaking it with non-fat milk, less butter, light cream
cheese, fresh spinach and tomatoes. Just remember to not increase your portion
size.
• The point is, you can figure out how to include almost any food in your healthy
eating plan in a way that still helps you lose weight or maintain a healthy
weight.” (CDC, 2016)

Balance What you Eat with What you Do

The second half of a healthy lifestyle is also living an active lifestyle. Every day your body
uses the food you eat as fuel to power it. Just sitting down all day would burn this fuel
because your body is doing things even if you are not active such as breathing and pump-
ing blood throughout your body. Whenever you are active like at recess or in a physical
108 | Young Marines
education class, your body uses even more fuel. Anything your body doesn’t use during the
day gets stored in the form of fat inside your body. You will gain weight if you eat or take
in more fuel than you can burn. This can happen if you eat too many unhealthy foods or if
you don’t get enough exercise.

This is why it is important to balance what


you eat with what you will do during the day CALORIES IN CALORIES OUT
so you know what your body needs and what Food Body functions
it doesn’t. For example, if you know you won’t Beverages Physical activity
be doing much physical activity during the
day, like if you are sitting in school all day and
don’t have any after-school activities, be sure
to eat very healthy and in proper amounts so
you don’t take in too much fuel. Even eating only healthy foods can be bad if you eat too
much, so make sure to only eat when you’re actually hungry. On the other hand, if you will
have a lot of physical activity planned, such as a Young Marine event like a drill meeting
or a PFT, make sure to eat enough to fuel your body. You should still stick to healthy choic-
es, though.

Balancing your diet comes on those days where you want to eat something a little extra
special such as the comfort foods just mentioned or when you have something higher in
sugar or calories. This doesn’t have to be a bad thing or mean you have to go run a mile
to make up for it. Just make sure you include some physical activity throughout the day
such as a walk with your family or a game with your friends to balance the extra fuel you
took in.

EO.4 – Demonstrate an Understanding of Basic First Aid

In order to progress out of the Basic Guidebook, you need to complete all of the require-
ments for the Basic First Aid Award Ribbon. Your Unit Commander will give you more
information on the ribbon requirements and will schedule the necessary trainings. Until
you receive your training, you can follow these basic steps in the event of an emergency
or other situation that would require first aid.

• Always check out the scene to size up the situation. Make sure the scene is safe
to enter in case there was an accident that would endanger other people in ad-
dition to the injured person. Try to figure out what happened to cause the injury
or illness and see how many people are involved. You also want to figure out the
nature or severity of the illness or injury and see if anyone else is around to help
should you need it.
• If the person is awake and responsive, ask for their permission to help them. Any
time you will help someone you always have to introduce yourself, state what
you think is wrong, and describe what you are going to do to help them even if
Basic Guidebook | 109
all you can do is call for help. Ask the person questions to try to figure out what
happened and what is wrong with them before calling for help. Send someone
to get an adult or call for emergency services; never leave a sick or injured
person alone.
• If the person is unresponsive, which means you’ve tried repeatedly to get their
attention and they cannot respond because they have fainted or are too disori-
ented, then you are still obligated to help them even if they can’t give permis-
sion. Helping someone who cannot give consent is covered under a Good Samar-
itan Law. Every state has its own Good Samaritan Law. Make sure to familiarize
yourself with your state’s laws as part of your first aid training.
• Send someone to get a first aid kit or use your own personal kit to treat any
minor injuries with adult supervision. Your personal first aid kit should contain:
o 6 adhesive bandages (Band-aids)
o 2 sterile gauze pads, 3-by-3-inch
o 1 small roll of adhesive tape
o 1 moleskin, 3-by-6-inch
o 1 small bar of soap or alcohol pads
o 1 small tube of antiseptic
o 1 pair of scissors
o 1 pair of latex gloves
o 1 mouth-barrier device for rescue breathing or CPR
o 1 pair of plastic goggles or another eye protection
o 1 pencil with paper
• Wait with the person until help arrives in the form of an adult in charge or
emergency medical services. Talk to the person to keep them awake and calm.

110 | Young Marines


Appendix A – Types of Maps
Political Map

Street or Road Map

Statistical Map

Basic Guidebook | 111


Relief Map

Orienteering Map

Topographical Map

112 | Young Marines


Appendix B – Basic Young Marine Billet Opportunities 2

Young Marine Team Leader

During Recruit Training you learned how to be an effective team member. Now that you
can work as a team with others, you need to practice being a leader on your team. A lead-
er is defined as “a person who has commanding authority or influence.” As a team leader,
you will have the authority to direct those in your team, but you will also have the ability
to influence them or act as a role model for them, someone they can look to as an exam-
ple of not only a leader, but as another member of the team. They will also look to you as
an example of how to treat one another. As a team leader, you will have certain duties to
perform. Before you take on the task be sure to consider the kind of leader you want to be
and the example you want to set for your team.

All Young Marine Privates will have the ability to serve as a team leader, so you can begin
to develop your leadership skills even at this early stage in your Young Marine career. As a
team leader, your job will be as follows:

• Ensure your team members are squared away for inspections and tests such as
the PFT. This means more than reminding them these tests are coming up. Be
prepared to help them prepare their uniforms, help them out during PT sessions,
or help them study for their guidebook tests. This also means you need to be
knowledgeable in these areas before you can help your team.
• Assist the Squad Leader with supervision and carrying out all orders and as-
signments for the squad. A good leader can still perform the duties of a team
member and take orders from leaders above them. This is how you set a good
example for your team members: by continuing to act for the good of the team.
• Ensure your team is taken care of before yourself. Always look out for the wel-
fare of your team by making sure your team members have chow, shelter, and
sleeping comforts before yourself, and checking in on your teammates in tough
situations.

Take responsibility for your team’s actions. If your team is successful, then you are success-
ful. This also means if your team fails, you fail. It is your job as team leader to make sure
everyone in your team does their very best for the good of each individual and for the
good of the team

2 Not required for promotion


Basic Guidebook | 113
Young Marine Color Guard Member

One of the leadership roles you can hold in addition to team leader is the role of Young
Marine Flag Bearer. You must be at least Young Marine Private to hold this billet. Being
selected as a Young Marine Flag Bearer is a very prestigious honor. This means you will
carry the colors of our nation or the colors of our Young Marines organization and will
become part of your unit’s Color Guard. When Young Marines carry the colors, they do so
with respect and dignity. As a color bearer in a color guard, you are also responsible for
the care and maintenance of your flag. Regardless of which flag you carry, always treat it
with the utmost respect. As a flag bearer, follow the protocols for carrying the National
Colors or the Young Marine Colors.

Carrying the National Colors

The National Colors, also known as the American Flag, National Standard, National Ensign,
or even Old Glory, always occupies the same location in a color guard. It is always to the
right of all other flags carried. Below are the protocols for carrying the National Colors:

• The National Colors should never be allowed to touch the ground.


• The National Colors are never dipped or lowered except when navigating
through buildings, crowds, etc. They are held aloft with pride and dignity at all
times.
• In a color guard, the National Colors are held higher than the other flags. Nor-
mally the staff can be adjusted for this purpose.

Carrying the Young Marine Colors or Other Flags

In addition to the Young Marine Unit Colors, there are other flags that can be part of a
Color Guard. The United States Marine Corps Flag, your state flag, the MIA/POW Flag, or
others that the Unit Commander may deem acceptable. Use the following protocol when
carrying these flags:

• These flags are always to the left of the National Colors in a Color Guard.
• These flags are always held at the same level or lower than the National Colors.
• When performing “Eyes, Right” or rendering honors, these flags will dip.

Young Marine Color Sergeant

Another billet option is that of Color Sergeant. This position is open to YM/PFC and above
in good standing in the unit. This position is not required for promotion but is another
opportunity for leadership. The Color Sergeant should be the senior member of the Color
Guard. As the Color Sergeant, the Young Marine is responsible for carrying the National
Colors and the overall success of the color guard.
114 | Young Marines
Duties and Responsibilities of a Unit Young Marines Color Sergeant are:

• The continual training and preparedness of the color guard


• Ensuring all members of the color guard are notified of events with times, loca-
tions, directions, etc.
• Ensuring members of the Color Guard are appropriately dressed and well-
groomed according to the Young Marines Uniform Regulations
• Commanding the Color Guard during events

Basic Guidebook | 115


Appendix C – Basic Leadership Evaluation Form

116 | Young Marines


Appendix D – Public Speaking Evaluation Form

Basic Guidebook | 117


Appendix E – Community Service Form

Record of Volunteer/Community Service

Place and Event Date/ Hours Signature P.O.C. (if not Young
Marines event)

118 | Young Marines


Appendix F – PFT Score Charts

ONE-MILE RUN/WALK FOR BOYS


Percentile Scores Based on Age/Test Scores in Minutes and Seconds AGE
PERCE 8 9 10 11 12 13 14 15 16 17+
NTILE
100 8:48 8:31 7:57 7:32 7:11 6:50 6:26 6:20 6:08 6:06
95 9:00 8:47 8:08 7:45 7:25 7:00 6:33 6:29 6:18 6:14
90 9:23 9:04 8:19 8:00 7:41 7:11 6:45 6:38 6:25 6:23
85 9:38 9:12 8:37 8:14 7:56 7:20 6:59 6:48 6:33 6:32
80 9:56 9:30 8:59 8:27 8:05 7:29 7:09 6:57 6:44 6:40
75 10:15 9:47 9:11 8:45 8:14 7:41 7:19 7:06 6:50 6:50
70 10:39 10:07 9:29 9:01 8:25 7:55 7:29 7:16 6:58 6:57
65 11:05 10:30 9:48 9:20 8:40 8:06 7:44 7:30 7:10 7:04
60 11:27 10:46 10:10 9:46 8:58 8:17 7:59 7:39 7:20 7:14
55 11:55 11:03 10:32 10:07 9:11 8:35 8:13 7:52 7:35 7:24
50 12:08 11:20 10:58 10:25 9:40 8:54 8:30 8:08 7:53 7:35
45 12:30 11:44 11:14 10:54 10:00 9:10 8:48 8:29 8:09 7:52
40 12:54 12:08 11:40 11:25 10:22 9:23 9:10 8:49 8:37 8:06
35 13:23 12:33 12:15 12:00 10:52 10:02 9:35 9:05 8:56 8:25
30 14:10 12:59 13:07 12:29 11:30 10:39 10:18 9:34 9:22 8:56
25 14:57 13:52 13:50 13:08 12:11 11:43 11:22 10:10 10:17 9:23
20 16:08 15:01 14:47 14:35 13:14 12:47 12:11 11:25 11:49 10:15
0 22:40 19:40 23:00 23:32 23:05 24;12 18:10 21:44 20:15 16:49

ONE-MILE RUN/WALK FOR GIRLS


Percentile Scores Based on Age/Test Scores in Minutes and Seconds AGE
PERCE 8 9 10 11 12 13 14 15 16 17+
NTILE
100 10:02 9:30 9:19 9:02 8:23 8:13 7:59 8:08 8:23 8:15
95 10:20 10:03 9:38 9:22 8:52 8:29 8:20 8:24 8:39 8:34
90 10:55 10:22 10:08 9:44 9:15 8:49 8:36 8:40 8:50 8:52
85 11:20 10:45 10:19 10:04 9:36 9:09 8:50 8:55 9:11 9:15
80 11:38 10:58 10:42 10:24 10:05 9:30 9:09 9:09 9:25 9:33
75 11:53 11:13 10:52 10:42 10:26 9:50 9:27 9:23 9:48 9:51
70 12:10 11:32 11:00 11:00 10:44 10:07 9:51 9:37 10:09 10:08
65 12:30 11:52 11:22 11:17 11:05 10:23 10:06 9:58 10:31 10:22
60 12:46 12:13 11:40 11:36 11:23 10:57 10:25 10:18 10:58 10:48
55 13:07 12:24 11:58 12:00 11:47 11:20 10:51 10:40 11:15 11:05
50 13:31 12:48 12:08 12:21 12:01 11:40 11:10 11:00 11:44 11:20
45 13:56 13:19 12:30 12:42 12:24 12:00 11:36 11:20 12:08 12:00
40 14:21 13:44 13:00 13:09 12:46 12:29 11:52 11:48 12:42 12:11
35 14:53 14:07 13:29 13:44 13:35 13:01 12:18 12:19 13:23 12:40
30 15:19 14:57 14:00 14:16 14:12 14:10 12:56 13:33 14:16 13:03
25 15:45 15:40 14:30 14:44 14:39 14:49 14:10 14:13 16:03 14:01
20 16:55 16:58 15:43 16:07 16:00 16:10 15:44 15:17 18:00 15:14
0 20:40 24:00 24:00 21:02 24:54 20:45 20:04 24:07 21:00 28:50

Basic Guidebook | 119


ENDURANCE RUN OPTIONS (MODIFIED)

Percentile Scores Based on Age/Test GIRLS


Scores in Minutes and Seconds BOYS
AGE AGE
PERCENTILE 8 * 9* 8* 9*
95 3:30 3:30 3:58 3:53
90 3:41 3:42 4:06 4:04
85 3:49 3:46 4:18 4:13
80 3:55 3:54 4:27 4:20
75 4:02 3:59 4:34 4:28
70 4:09 4:04 4:42 4:37
65 4:16 4:09 4:48 4:43
60 4:22 4:14 4:56 4:50
55 4:31 4:20 5:02 4:57
50 4:39 4:27 5:10 5:05
45 4:47 4:33 5:15 5:12
40 4:57 4:44 5:25 5:23
35 5:07 4:54 5:37 5:36
30 5:20 5:05 5:50 5:48
25 5:40 5:24 6:02 6:02
20 6:00 5:49 6:20 6:28
5 6:33 6:30 6:56 7:12

CURL-UP FOR BOYS

Percentile Scores Based on Age/Test in No. of Curl-ups in 60 seconds AGE


PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 40 41 45 47 50 53 56 57 56 55
95 38 40 43 45 48 51 54 55 53 53
90 37 38 41 43 47 50 52 53 51 51
85 36 37 40 42 45 48 51 51 50 50
80 35 35 40 40 44 46 49 50 48 48
75 34 34 38 39 43 45 48 49 48 46
70 32 33 36 38 42 43 47 47 46 45
65 31 32 35 37 40 42 45 45 45 44
60 30 31 34 36 39 41 44 44 44 43
55 29 30 33 35 38 40 42 43 42 41
50 28 29 32 34 37 39 41 41 40 40
45 26 27 30 32 35 38 40 40 40 40
40 25 26 30 31 34 36 39 38 38 38
35 23 24 28 29 32 34 37 36 37 36
30 20 22 25 27 30 32 35 35 35 35
25 18 20 23 25 27 30 33 32 31 32
20 14 16 19 20 25 26 28 29 27 27
0 0 1 4 0 7 0 0 0 6 1

120 | Young Marines


CURL-UP FOR GIRLS

Percentile Scores Based on Age/Test in No. of Curl-ups in 60 seconds AGE


PERC 8 9 10 11 12 13 14 15 16 17+
ENTI
LE
100 38 39 40 42 45 46 47 48 45 44
95 36 38 38 40 43 44 45 46 43 41
90 35 36 37 39 41 42 43 44 41 40
85 33 35 35 37 40 42 42 41 40 38
80 31 34 34 35 39 40 41 40 38 37
75 30 32 32 35 38 40 40 39 37 36
70 30 31 32 33 36 38 39 37 36 35
65 29 30 30 32 35 37 37 36 35 34
60 28 30 29 31 34 36 36 35 34 33
55 27 29 28 30 32 35 35 34 33 31
50 25 27 27 29 31 33 34 32 32 30
45 24 26 26 28 30 31 32 31 30 30
40 23 25 25 27 29 30 31 30 30 28
35 22 23 23 25 27 28 30 28 27 25
30 20 20 21 24 25 26 28 26 25 25
25 18 19 19 20 23 23 25 23 23 22
20 12 13 14 16 20 19 20 20 19 19
0 0 0 0 2 0 0 0 0 0 0

PARTIAL CURL-UP FOR BOYS (MODIFIED)

Percentile Scores Based on Age/Test in No. of Curl-ups every 3 sec. AGE


PERC 8 9 10 11 12 13 14 15 16 17+
ENTI
LE
95 30 37 35 43 64 59 62 75 73 66
90 27 33 35 40 58 55 58 70 61 63
85 26 30 30 37 54 51 54 67 50 58
80 25 27 29 35 48 48 52 60 48 50
75 22 26 28 30 42 45 50 51 45 50
70 20 23 27 29 36 42 48 50 40 47
65 17 22 25 27 34 40 43 47 38 44
60 17 20 24 26 32 39 40 45 37 42
55 16 19 21 23 31 37 39 42 36 41
50 15 18 20 22 31 35 33 40 34 39
45 14 16 19 21 29 31 31 36 33 33
40 13 15 19 21 27 31 30 32 30 31
35 12 14 16 18 26 30 30 30 29 30
30 11 14 14 18 24 30 28 29 28 28
25 10 11 12 17 22 28 24 26 24 25
20 9 11 10 13 18 21 24 22 23 24
5 7 10 7 8 11 16 21 20 16 19

Basic Guidebook | 121


PARTIAL CURL-UP FOR GIRLS (MODIFIED)

Percentile Scores Based on Age/Test in No. of Curl-ups every 3 sec. AGE


PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
95 30 37 33 43 50 59 48 38 49 58
90 27 33 29 40 49 52 44 37 41 50
85 26 30 28 39 43 50 41 35 35 49
80 25 27 27 37 40 46 40 35 32 48
75 22 26 26 34 39 45 37 30 29 44
70 20 23 25 32 34 41 33 30 27 42
65 17 22 25 30 32 40 31 28 26 40
60 17 20 24 27 30 40 30 26 26 40
55 16 19 24 25 29 38 30 25 24 35
50 15 18 21 24 26 36 28 25 23 33
45 14 16 20 23 25 36 26 22 21 30
40 13 15 19 21 24 32 25 22 20 30
35 12 14 18 20 22 29 22 20 20 30
30 11 14 17 18 21 27 21 19 19 28
25 10 11 17 18 19 22 20 15 16 26
20 9 11 12 18 16 20 16 13 15 24
5 7 10 10 14 4 16 10 10 11 11

FLEXED-ARM HANG FOR BOYS (12 and under only)

Percentile Scores Based on Age/Test Scores in Seconds AGE


PERCEN 8 9 10 11 12
TILE
100 23 24 31 31 30
95 18 20 25 26 25
90 17 18 22 22 21
85 15 16 20 19 19
80 14 14 17 17 16
75 12 12 15 15 15
70 11 11 14 13 13
65 10 10 12 11 12
60 9 8 10 10 10
55 8 8 8 9 9
50 6 7 7 7 8
45 5 5 6 6 6
40 4 5 5 5 5
35 3 3 3 4 4
30 2 3 2 3 2
25 1 2 1 1 1
20 0 0 0 0 0
0 0 0 0 0 0
122 | Young Marines
FLEXED-ARM HANG FOR GIRLS

Percentile Scores Based on Age/Test Scores in Seconds AGE


PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 17 20 22 20 21 21 25 28 24 24
95 15 16 19 16 16 19 21 23 21 20
90 13 14 16 14 14 16 18 18 18 18
85 11 12 14 13 13 14 16 15 16 15
80 10 11 12 11 11 12 13 12 13 12
75 10 10 11 9 10 10 11 10 10 11
70 9 9 9 8 8 9 10 9 9 10
65 8 8 8 7 7 8 9 7 7 7
60 7 7 7 6 6 6 7 6 6 6
55 6 6 6 5 5 5 6 5 5 5
50 5 5 5 4 4 5 5 4 4 5
45 4 4 4 4 3 4 4 4 3 4
40 3 3 3 3 2 3 3 3 2 2
35 3 2 2 2 1 1 2 2 2 2
30 1 1 1 1 1 1 1 1 1 1
25 0 0 0 0 0 0 0 1 0 1
20 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

PULL-UPS FOR BOYS


Percentile Scores Based on Age/Test Scores in Number of Pull-ups AGE
PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 7 7 10 11 11 13
95 6 7 9 10 10 12
90 5 6 8 10 10 11
85 5 5 7 9 9 10
80 4 5 6 8 8 10
75 3 4 6 7 8 10
70 3 4 5 7 7 9
65 2 3 5 6 7 8
60 2 2 4 5 7 7
55 1 2 4 5 6 7
50 1 1 3 4 5 6
45 1 1 3 4 5 5
40 0 1 2 3 4 5
35 0 0 1 2 4 4
30 0 0 1 2 3 3
25 0 0 0 1 2 2
20 0 0 0 0 0 1
0 0 0 0 0 0 0

Basic Guidebook | 123


RIGHT ANGLE PUSH-UPS FOR BOYS (MODIFIED)
Percentile Scores Based on Age/Test Scores in # of Push-ups every 3 sec. AGE
PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
95 17 18 22 27 31 39 40 42 44 53
90 15 17 21 26 30 35 37 40 41 50
85 14 17 20 24 28 35 32 37 40 46
80 13 15 18 23 25 31 30 35 36 44
75 12 15 18 20 24 30 28 34 34 43
70 11 13 16 19 20 28 25 32 32 41
65 10 12 14 16 20 26 24 31 30 40
60 9 12 14 15 18 24 24 30 30 37
55 9 11 13 15 17 21 22 30 29 35
50 8 10 12 14 15 20 21 27 28 34
45 8 9 12 12 15 20 20 25 25 30
40 7 8 11 10 13 16 18 25 25 30
35 7 8 11 10 12 16 18 24 25 27
30 6 7 10 8 10 12 15 21 23 25
25 6 5 8 5 9 11 13 20 22 23
20 4 5 7 3 7 9 11 18 20 21
5 2 3 4 1 4 4 7 15 15 20

RIGHT ANGLE PUSH-UPS FOR GIRLS (MODIFIED)

Percentile Scores Based on Age/Test Scores in # of Push-ups every 3 sec. AGE


PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
95 17 18 20 19 20 21 20 20 24 25
90 15 17 19 18 20 17 19 20 22 22
85 14 17 19 17 17 17 15 20 20 20
80 13 15 17 17 15 15 12 18 19 19
75 12 15 17 16 12 14 11 18 16 18
70 11 13 14 15 11 13 10 16 15 17
65 10 12 14 12 10 12 10 15 13 16
60 9 12 13 11 10 11 10 15 12 16
55 9 11 11 9 10 10 9 15 12 15
50 8 10 10 8 8 10 8 13 12 15
45 8 9 10 8 7 8 5 11 11 14
40 7 8 9 7 5 7 5 11 10 12
35 7 8 8 7 5 6 5 11 8 11
30 6 7 8 6 3 5 5 10 5 9
25 6 5 7 4 2 4 3 7 4 7
20 4 5 4 2 1 3 2 5 3 5
5 2 3 1 1 1 2 1 2 1 2

124 | Young Marines


SHUTTLE RUN FOR BOYS
Percentile Scores Based on Age/Test Scores in Seconds and Tenths AGE
PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 11.1 10.9 10.3 10.0 9.8 9.5 9.1 9.0 8.7 8.7
95 11.2 11.0 10.5 10.2 9.9 9.6 9.3 9.1 8.9 8.9
90 11.4 11.1 10.7 10.4 10.0 9.8 9.4 9.2 8.9 8.9
85 11.5 11.3 10.8 10.5 10.1 9.9 9.5 9.3 9.0 9.0
80 11.8 11.5 11.0 10.6 10.3 10.0 9.6 9.4 9.1 9.1
75 11.9 11.6 11.2 10.8 10.4 10.1 9.7 9.5 9.2 9.2
70 12.0 11.8 11.3 11.0 10.5 10.1 9.8 9.5 9.3 9.3
65 12.2 11.9 11.5 11.1 10.6 10.2 9.9 9.7 9.4 9.4
60 12.3 12.0 11.6 11.2 10.7 10.3 10.0 9.8 9.5 9.5
55 12.5 12.2 11.8 11.4 10.8 10.4 10.1 9.9 9.6 9.6
50 12.7 12.5 12.0 11.5 11.0 10.6 10.2 10.0 9.7 9.6
45 13.0 12.8 12.2 11.7 11.1 10.7 10.3 10.1 9.8 9.8
40 13.3 13.0 12.4 12.0 11.2 10.8 10.5 10.2 10.0 9.9
35 13.6 13.3 12.7 12.2 11.4 11.0 10.7 10.4 10.1 10.1
30 13.8 13.6 13.1 12.6 11.6 11.1 11.0 10.7 10.3 10.3
25 14.2 14.1 13.6 13.0 12.0 11.4 11.3 11.0 10.6 10.6
20 15.0 14.5 14.5 13.5 12.4 12.0 12.0 11.8 11.1 11.1
0 18.0 18.8 16.9 16.8 16.1 16.4 19.9 19.8 23.0 23.0

SHUTTLE RUN FOR GIRLS


Percentile Scores Based on Age/Test Scores in Seconds and Tenths AGE
PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 11.8 11.1 10.8 10.5 10.4 10.2 10.1 10.0 10.1 10.0
95 12.0 11.3 11.1 10.6 10.5 10.4 10.3 10.1 10.2 10.2
90 12.1 11.5 11.3 10.8 10.7 10.5 10.5 10.3 10.4 10.3
85 12.2 11.7 11.4 11.0 10.8 10.6 10.6 10.4 10.5 10.4
80 12.4 11.9 11.6 11.1 10.9 10.8 10.8 10.6 10.6 10.6
75 12.6 12.1 11.8 11.2 11.0 10.9 10.9 10.7 10.7 10.7
70 12.8 12.2 11.9 11.4 11.2 11.0 11.0 10.8 10.8 10.9
65 12.9 12.5 12.1 11.5 11.3 11.1 11.2 11.0 10.9 11.0
60 13.0 12.7 12.2 11.7 11.4 11.2 11.3 11.1 11.0 11.1
55 13.3 12.9 12.4 11.9 11.5 11.4 11.4 11.2 11.2 11.2
50 13.5 13.0 12.6 12.1 11.7 11.5 11.6 11.4 11.4 11.3
45 13.7 13.2 12.8 12.2 11.9 11.6 11.7 11.5 11.5 11.5
40 13.9 13.4 13.1 12.5 12.1 11.8 11.9 11.7 11.7 11.7
35 14.3 13.7 13.3 12.8 12.3 12.0 12.1 11.9 11.9 11.9
30 14.8 14.0 13.7 13.0 12.5 12.4 12.5 12.2 12.2 12.1
25 15.2 14.6 14.2 13.4 12.9 12.8 12.9 12.6 12.6 12.7
20 16.2 15.6 15.0 14.0 13.4 13.4 14.0 13.2 13.2 13.2
0 20.5 20.5 17.8 20.6 16.1 19.8 21.4 16.6 15.4 19.8

Basic Guidebook | 125


SIT AND REACH FOR BOYS (MODIFIED)

Percentile Scores Based on Age/Test Scores in Centimeters AGE


PER 8 9 10 11 12 13 14 15 16
CEN
TILE
99 31 31 30 31 31 33 36 37 38
95 30 30 29 30 30 32 34 36 37
90 29 29 28 29 29 30 33 34 36
85 28 28 28 28 29 29 31 33 35
80 27 28 27 27 28 28 30 32 34
75 27 27 26 26 27 27 30 32 32
70 26 26 26 26 27 27 29 31 31
65 25 25 25 25 26 26 28 30 30
60 25 25 24 24 25 25 27 29 29
55 24 24 23 23 24 24 26 28 28
50 23 23 22 23 23 23 25 27 27
45 23 22 21 22 22 22 24 26 26
40 22 22 20 21 21 20 23 24 25
35 20 20 18 18 18 18 21 22 21
30 18 18 17 16 16 15 18 19 18
25 16 16 12 12 13 12 15 13 11

SIT AND REACH FOR GIRLS (MODIFIED)

Percentile Scores Based on Age/Test Scores in Centimeters AGE


PER 8 9 10 11 12 13 14 15 16
CEN
TILE
99 33 33 33 34 36 38 40 43 42
95 32 32 32 33 35 37 39 42 41
90 31 31 31 32 34 36 38 41 39
85 30 30 30 31 33 35 36 40 38
80 30 30 29 30 32 33 36 39 37
75 29 29 29 30 32 32 35 37 36
70 28 28 28 29 31 31 34 37 35
65 28 28 28 29 30 31 33 36 34
60 27 27 27 28 29 30 32 34 33
55 26 26 27 27 28 29 31 33 33
50 25 25 26 26 27 27 30 32 32
45 24 24 25 25 26 26 29 32 31
40 23 23 24 24 25 24 28 31 30
35 22 22 22 23 23 23 26 30 28
30 21 21 21 22 22 22 24 28 26
25 19 20 19 20 20 20 23 25 23
20 17 17 16 16 15 17 18 19 14

126 | Young Marines


V-SIT REACH FOR BOYS

Percentile Scores Based on Age/Test Scores in Inches AGE


PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 3.0 3.0 4.0 4.0 4.0 3.5 4.5 5.0 6.0 7.0
95 2.5 3.0 3.0 4.0 3.0 3.0 4.0 5.0 5.5 6.0
90 2.0 2.0 3.0 3.0 3.0 2.5 3.5 4.0 5.0 5.5
85 2.0 2.0 2.0 2.5 2.0 2.0 3.0 4.0 4.5 5.0
80 1.0 1.5 2.0 2.0 2.0 1.5 2.5 3.0 4.0 4.5
75 1.0 1.0 1.5 2.0 1.5 1.0 2.0 3.0 3.5 4.0
70 1.0 1.0 1.0 1.0 1.0 1.0 2.0 2.5 3.0 3.5
65 0.5 1.0 1.0 1.0 1.0 0.5 1.0 2.0 3.0 3.0
60 0.0 0.0 0.5 1.0 0.0 0.0 1.0 2.0 2.0 3.0
55 0.0 0.0 0.0 0.0 0.0 0.0 1.0 1.0 2.0 2.0
50 -1.0 -0.5 0.0 0.0 -0.5 -1.0 0.0 1.0 1.5 1.5
45 -1.0 -1.0 0.0 -1.0 -1.0 -1.0 0.0 0.0 1.0 1.0
40 -1.5 -1.5 -1.0 -1.0 -2.0 -2.0 -1.0 0.0 0.5 1.0
35 -2.0 -2.0 -2.0 -2.0 -2.0 -2.5 -2.0 -1.0 0.0 0.0
30 -3.0 -2.5 -2.5 -3.0 -3.0 -3.0 -2.0 -2.0 -1.0 -1.0
25 -3.0 -3.0 -3.5 -3.5 -4.5 -4.0 -4.0 -3.0 -3.0 -2.0
20 -4.0 -5.0 -5.0 -5.0 -6.0 -6.0 -5.0 -5.0 -4.0 -4.0
0 -10.0 -13.0 -12.0 -10.0 -12.0 -12.5 -12.0 -10.0 -12.0 -10.0

V-SIT REACH FOR GIRLS


Percentile Scores Based on Age/Test Scores in Inches AGE
PER 8 9 10 11 12 13 14 15 16 17+
CEN
TILE
100 4.5 5.5 6.0 6.5 7.0 7.0 8.0 8.0 9.0 8.0
95 4.0 5.0 5.0 6.0 6.0 6.0 7.0 7.5 8.0 7.5
90 4.0 4.0 5.0 5.0 6.0 6.0 6.5 7.0 8.0 7.0
85 3.5 4.0 4.0 5.0 5.0 5.0 6.0 6.5 7.0 6.0
80 3.0 3.5 4.0 4.5 5.0 5.0 6.0 6.0 7.0 6.0
75 3.0 3.0 3.0 4.0 4.5 4.5 5.0 6.0 6.0 5.5
70 2.5 3.0 3.0 4.0 4.0 4.0 5.0 5.0 6.0 5.0
65 2.0 2.0 3.0 3.0 3.5 3.5 4.5 5.0 5.5 4.5
60 2.0 2.0 2.5 3.0 3.0 3.0 4.0 4.5 5.0 4.0
55 1.5 2.0 2.0 2.5 3.0 3.0 4.0 4.0 4.5 4.0
50 1.0 1.0 2.0 2.0 2.5 2.5 3.5 3.5 4.0 3.5
45 1.0 1.0 1.0 1.5 2.0 2.0 3.0 3.0 4.0 3.0
40 0.5 0.0 1.0 1.0 2.0 2.0 2.5 2.0 3.0 2.5
35 0.0 0.0 0.5 1.0 1.0 1.0 2.0 2.0 2.5 2.0
30 0.0 -0.5 0.0 0.0 0.5 0.5 1.0 1.0 2.0 1.5
25 -1.0 -1.0 -1.0 -0.5 0.0 0.0 0.0 0.5 1.0 1.0
20 -2.5 -3.0 -2.5 -3.0 -2.5 -2.5 -1.5 -1.0 -0.5 -1.0
0 -6.0 -11.0 -17.0 -11.0 -11.0 -11.0 -10.0 -10.0 -6.0 -12.0

Basic Guidebook | 127


Appendix G – Additional Uniform Regulations3

1. Uniform Regulations. Young Marines are authorized to wear appropriately modified


versions of the Marine Corps uniform. The National Executive Director issues the
modifications designed to clearly identify the wearer as a member of the YM. The
Young Marines uniform is worn during drills (meetings) or other authorized Young
Marines activities as determined by the Unit Commander.
2. Young Marine Uniform. The official uniform in the Young Marines program for youth
is the woodland pattern camouflage blouse, trousers, khaki web belt, black boots, cov-
er, and white crew-neck T-shirt as shown in Figure 8-a. The camouflage uniform can
only be modified as in Figure 8-b. Either the red National T-shirt or the unit T-shirt
can be substituted for the white T-shirt at the unit level. This is the only modifica-
tion that can be made at the Unit Commander’s discretion. No other modifications
or deviations are authorized such as shooting badges, jump wings, lanyards, or other
uniforms such as the digital uniform. The unit may designate a Physical Training
(PT) uniform consisting of shorts, T-shirt, white socks, and athletic shoes, as in Figure
8-c. A sweatshirt and pants may be added for cold weather. The Service “A” (Alphas)
Figure 8-E and 8-F, Service “B” (Bravos) Figure 8-G and 8-H and Service “C” (Charlies)
Figure 8-I and 8-J uniforms may be worn by Young Marines on special occasions such
as parades and birthday balls. Service A, B or C uniforms are gender specific. Collar
devices for the Service A blouse are the Young Marines Disc Insignia collar devices.
Rank insignia is to be worn on the Khaki Shirt. The Young Marines Disc Insignia is
used on the cover for the service A, B and C uniforms only. Young Marines do not
travel in any uniform. Young Marines should always travel in civilian attire with the
red National T-shirt, except for SLS and ALS Graduates who may travel in appropriate
civilian attire with a YM red polo shirt. The Service A, B, and C uniforms are optional;
however, they may be required for selected National events.

a. Young Marines ranked Private through Lance Corporal must wear the woodland
pattern camouflage uniform.

b. Young Marines ranked Corporal or higher are authorized to wear Service “B” and
“C” uniforms.

c. Young Marines ranked Staff Sergeant or higher are authorized to wear Service “A”
uniforms.

3 Extracted from Chapter 8 of the Adult Volunteer Manual.


128 | Young Marines
Official Camouflage Modified Camouflage PT Uniform
Uniform Uniform (Figure 8-c)
(Figure 8-a) (Figure 8-b)

Service “A” (Alpha) Service “A” (Alpha) Service “B” (Bravo)


Uniform Male Uniform Female Uniform Male
(Fig. 8-e) (Fig. 8-f) (Fig. 8-g)

Basic Guidebook | 129


Service “B” (Bravo) Service “C” (Charlie) Service “C” (Charlie)
Uniform Female Uniform Male Uniform Female
(Fig. 8-h) (Fig. 8-i) (Fig. 8-j)

Note: Females may wear either the trousers or the skirt with the Alpha, Bravo, and Charlie
Uniforms.

3. Care and Wear of the Uniform. The Young Marine is responsible for keeping their
uniform clean and neatly pressed at all times. The parts of the uniform are:

a. Cover. The woodland-style authorized camouflage utility cap is worn with the
authorized woodland-style camouflage uniform. The cover will be machine or hand
laundered in warm water. It may be starched or sized but may not be bleached. The
authorized cover comes with the ironed on Marine Corps emblem and is authorized
by all personnel. Adults and Young Marines do not wear rank or any other device on
their covers. When indoors, covers will not be worn with the exception of ceremonial
purposes (color guard, inspection, graduations, etc.)

b. Camouflage Blouse. Worn with Young Marines olive drab breast pocket patch cen-
tered above the left breast pocket, flush to the pocket seam and flush to the edge of
the pocket, (see Figure 8-k). The Young Marine shoulder patch is worn on the wear-
er’s left sleeve with the unit designation arc centered above the patch, flushed on the
shoulder seam, (see Figure 8-l). The shoulder patch should not be ironed or creased.
The blouse will be machine or hand laundered in warm water. It may be starched
130 | Young Marines
Front blouse patches and ribbons Left shoulder patches
(Figure 8-k) (Figure 8-I)

Chevron Placement Diagram Sleeves


(Figure 8-m)
or sized but may not be bleached. Young Marine of the Year (YMOY) rocker is to be
worn on wearer’s left sleeve centered below the Young Marine shoulder patch.

c. Sleeves. The policy within the Young Marines is one of health and safety. The Unit
Commander (UC) will decide if the sleeves should be rolled up or not depending
on factors such as weather and training. The simple rule of thumb is if it is hot, roll
them up. If it is cold, roll them down. There will be times during selected training
when it will be logical to roll sleeves down during warm weather. For example,
performing map and compass in the field may require sleeves to be down to protect
against ticks, other insects, scrapes and scratches. There may also be times during
cold weather when the UC may want sleeves rolled up for the purpose of presenta-
Basic Guidebook | 131
tion. For example, presenting the colors prior to a banquet which would be indoors
and having sleeves up may give a better appearance. In all events, the safety and
wellbeing of the Young Marine comes first.

c. Nametape. An olive drab nametape is worn centered over the right pocket, flush to
the pocket seam and flush to the edges of the pocket.

d. Ribbons. Ribbons are worn the lowest row of ribbons is 1/8-inch above the left
breast pocket patch and centered. Ribbons are worn in the order of precedence as
established in the Young Marines Awards Manual. They are preferably worn in rows
of three, (see Figure 8-k). However, they may also be worn in rows of four. Ribbons
that become soiled or faded should be replaced. On female coats/blouses with
horizontal pockets, ribbons will be worn as prescribed above. On female khaki shirts
and coats without the faux pocket, the bottom of the ribbon bar is worn centered and
even between the first and second buttons on the dress uniform.

e. Additional Awards and Devices. The Distin-


guished Order of Merit (DOM) will be worn as
follows: the subdued patch of the badge will be
permanently affixed to the right breast pocket of
the official Young Marines woodland style camou-
flage uniform. On female khaki shirts and coats
without the faux pocket, the Gold Badge will be
placed even with or up to two inches above the
first visible button and centered so they are in
about the same position as when worn on the
coat. For males, the Gold Badge will be placed centered 1/8” above right breast pock-
et. It can also be worn on a blazer or displayed as in a shadow box. The Presidential
Service Volunteer Award may be worn centered on the left breast pocket flap. For the
female blouse where there are no pockets, the award will be worn ½ inch below the
lowest row of ribbons and centered. Only the senior Presidential Service Volunteer
Award awarded may be worn.

f. Shoulder Cord. The Shoulder Cord will be worn by


the National and Division Young Marines of the
Year. The National Shoulder Cord is gold and Divi-
sion Shoulder Cord is blue. The Shoulder Cord will
be worn on the right shoulder of the Dress Uniform
or attached with a small khaki button to match the
shirt.
132 | Young Marines
g. Chevrons. Rank insignia are worn on both collars
of the camouflage blouse, khaki shirt, or field
jacket. They are placed vertically with the single
point up and center of the insignia on a line
bisecting the angle of the point of the collar. The
lower outside edges of the chevron are placed ½
inch from the edge of the collar (See Figure 8n).
Edge of the collar
(Figure 8n)
h. White T-shirts. Will be worn with the camouflage
uniform. Unit Commanders should pay particular
attention to times when the camouflage blouse is removed to expose the white
t-shirt. In order to protect the dignity of our female members, the camouflage blouse
should never be removed if participating in events where water is involved i.e., water
tag, working parties, inclement weather, etc. During these type events, the white
t-shirt can become transparent, potentially leading to unnecessary embarrassment.
The unit T-shirt or the red National T-shirt may be substituted by the Unit Command-
er for such events.

i. Camouflage Trousers. Worn with straight or pouch pockets.


Nametapes will be sewn over the right rear pocket of the
trousers, centered and flush over the top seam (see Figure
8-o). The trouser will be machine or hand laundered in
warm water. It may be starched or sized but may not be
bleached.

j. Khaki Web Belt. Worn with the Marine Corps style brass or
Right rear trouser
anodized buckle and tip. The length of belt slack should be
pocket patch
2-4 inches.
(Figure 8o)

k. Boots. The Young Marine-unique brush out black boot will be worn with the Young
Marine uniform. This boot does not require polishing but will be kept clean and
free of dirt by brushing. For those who choose the standard black leather, black hot
weather tropical (jungle) boots, or the old-style black boots (with eyelet lacing), pol-
ishing with a high shine on the toes and heels will be maintained whenever possible.
Black or green socks will be worn with the boots.

l. Unit or Special T-Shirts. Each unit is authorized to have a unit T-shirt with the unit
name and logo imprinted on the shirt. Colors may vary. These T-shirts may be part of
each Young Marines PT uniform. They may also be worn for activities and functions
where the camouflage uniform is inappropriate, for example, car washes, certain
Basic Guidebook | 133
comunity service projects, etc. The unit T-shirt or the red National T-shirt may also be
worn under the camouflage uniform on the unit level if the Unit Commander desires.
All Young Marines are expected to keep themselves clean and well-groomed whether
in uniform or not.

4. Uniform Marking. All uniforms items and items used on Young Marine activities must
be marked with the Young Marine’s last and first name with a permanent black laun-
dry marker. The listed items below must be marked in the following manner:

a. Web Belt- on inside only, upside down near the buckle end

b. Cover- inside on the sweatband

c. Blouse- inside, centered on the neckband

d. Skivvies- inside the waistband

e. Gloves- inside at the wrist

f. Necktie- on the inside of the neck loop

g. Dress Shirts and Undershirts- inside, centered on the neckband

h. Shoes/Boots- inside near the top

i. Socks- outside on top of the foot

j. Sweater- stamped on manufacturing label or use marking tape/label sewed on


inside the back of sweater, below the neckband, with thread to match the sweater

k. Trousers; Skirts; Slacks- upside down, inside the wearer’s left front waistband

l. PT Shorts- upside down, inside the wearer’s left front waistband

m. Bag, Duffel- on the outside of the bottom of the bag

n. Coats- inside, centered on the neckband

o. Neck tabs- inside, centered on the neckband

134 | Young Marines


5. Responsibility for the Uniform. Follow these rules to help safeguard uniform:

a. Don’t leave uniform unattended.

b. Mark name in every item of clothing.

c. Promptly replace damaged, worn, or poorly fitting uniform.

6. Grooming and Personal Appearance Standards. Young Marines shall adhere to the
following standards:

a. Male Young Marines.

1) Hair Length. Hair will be neat and closely trimmed. The hair may be
clipped at the edges of the side and back and will be evenly graduated all
the way around the head (blended or faded and not edged as an outline)
from zero length at the hairline in the lower portion of the head to the
upper portion of the head. Hair will not be over three inches in length
fully extended (an extended hair, not the style, determines proper length)
on the upper portion of the head. The bulk of the hair shall not exceed
approximately two inches. Bulk is defined as the distance that the mass of
hair protrudes from the scalp when styled. The back and sides of the head
below the hairline may be shaved to remove body hair.

2) Sideburns will not extend below the top of the orifice of the ear, as
indicated by the line A-A’ in figures 2-11 and 2-12. Sideburns will not be
styled to taper, flare or come to a point. The length of an individual hair of
the sideburn will not exceed 1/8 inch when fully extended.

3) No male Young Marine will be required to have his entire hair length
clipped to the scalp except when such action is prescribed by a medical
officer. This does not prohibit a male Young Marine from having his hair
clipped (or shaved) to the scalp if he so desires.

4) Hair Style. Head hair will be styled so as not to interfere with the proper
wear of uniform headgear. Hair, which protrudes from beneath properly
worn headgear in an unsightly manner, is considered excessive, regardless
of length. Male hair styles will conform to the natural shape of the head
without eccentric directional flow, twists or spiking. One (cut, clipped or
shaved) natural, narrow, fore and aft off centered part (placed no further
Basic Guidebook | 135
than the outer corner of the eye and will not extend down the back of the
head) is authorized. The following hair style types are considered eccen-
tric and are not authorized (this list is not all inclusive):

a) hair styling which include single patches of hair on the top of the
head (not consistent with natural hair loss);

b) hair styled to run as a strip down the center of the scalp (i.e. “Mo-
hawk” fashion);

c) hair styled to leave an unusually large open (bald) area on the


top of the head (not consistent with natural hair loss); and

d) hair styles which include the etching of letters, signs or figures, not
considered natural in appearance. Braiding of the hair is not authorized for
male Young Marines. When used, hair gel/mousse should provide a conser-
vative, natural appearance.

5) Hair Color. If applied, dyes, tints, bleaches and frostings, which result
in natural colors, are authorized. The hair color must complement the person’s
complexion tone. Color changes that detract from a professional image are
prohibited.

6) Beards are unauthorized. However, mustaches and sideburns may be


worn, permitting they conform to current Young Marine grooming standards.
When worn, the mustache will be neatly trimmed and must not extend beyond
the length of the upper lip. The individual length of a mustache hair fully
extended must not exceed 1/2 inch. Except for a mustache, sideburns, eyebrows,
and eyelashes; hair may be grown on the face only when a medical officer has
determined that shaving is temporarily harmful to the individual Young Marine’s
health. Sideburns will not extend below the top of the orifice of the ear. Side-
burns will not be styled to taper or flare. The length of an individual hair of the
sideburn will not exceed 1/8 inch when fully extended.

136 | Young Marines


Front Facial View Side Facial View Front Facial View Side Facial View
Male Male Female Female

7) The only jewelry permitted is watches, Red Cord, medical items, reli-
gious medallions, class or Young Marines ring. All jewelry will be removed for
physical training.

b. Female Young Marines.

1) Grooming.

a) Hair Regulations. The requirement for hair regulations is to maintain


uniformity within a military population. Female Young Marine hairstyles
require non- eccentric and non-faddish styles, maintaining a conservative,
professional appearance. For the purpose of these regulations, women’s
hairstyles will be organized into three basic categories; short length, medi-
um length, and long hair.

(1) Hair Length.

(a) Short Hair Length. Short hair is defined as hair length that
extends no more than one inch from the scalp. Bangs, if worn,
may not fall into the line of sight, may not interfere with the wear
of all headgear, and when worn with headgear must lie neatly
against the head. The width of the bangs may extend to the hair-
line at the temple.

(b) Medium Hair Length. Medium hair is defined as hair that


does not extend beyond the collar’s lower edge (in all uniforms)
and extends more than one (1) inch from the scalp. Medium hair
may fall naturally in uniform and is not required to be secured.
When worn loose, graduated hair styles are acceptable, but the

Basic Guidebook | 137


length, from the front to the back, may not exceed one-inch differ-
ence in length, from the front to the back. The regulations for the
wear of bangs detailed above are relevant. No portion of the bulk
of the hair as measured from the scalp will exceed approximately
two inches.
(c) Long Hair. Long hair is defined as hair that extends beyond
the collar’s lower edge. Long hair will be neatly and inconspic-
uously fastened or pinned, except that bangs may be worn. The
regulations for the wear of bangs detailed above are relevant. No
portion of the bulk of the hair, as measured from the scalp, will
exceed approximately two inches (except a bun, which may extend
a maximum of three inches from the scalp) and no wider than the
width of the head.

(2) Hairstyles. Faddish and exaggerated styles to include shaved


portions of the scalp other than the neckline, designs cut in the hair,
unsecured ponytails and unbalanced or lopsided hairstyles are pro-
hibited. Hair will be styled so as not to interfere with the proper wear
of all uniform headgear. All headgear will fit snugly and comfortably
around the largest part of the head without distortion or excessive
gaps. When headgear is worn, hair should not protrude at distinct an-
gles from under the edges. Hairstyles, which do not allow the headgear
to be worn in this manner, are prohibited.

Examples of hairstyles considered to be faddish or exaggerated and


thus not authorized for wear in uniform are (this list is not all-inclu-
sive); locks and twists (not including French rolls/twists), hair sculpting
(eccentric directional flow, twists, texture or spiking), buns or braids
with loose hair extending at the end, multiple braids that do not start
at the top of the head, hair styles with severe angles, and loose unse-
cured hair (not to include bangs) when medium/long hair is worn up.

(a) Braids. Medium and long hair may be braided. Multiple


braiding (defined as more than two braids) is authorized. When
worn, multiple braids shall be of uniform dimension, small in
diameter (approx. ¼ inch), show no more than 1/8 of an inch
of scalp between the braids and must be tightly interwoven to
present a neat, professional, well-groomed appearance. Foreign
material (i.e., beads, decorative items) shall not be braided into the
hair. Braids must continue to the end of the hair in one direc-
138 | Young Marines
tion, in a straight line, and can be worn loose per medium hair
length guidelines or secured to the head in the same manner as
described for medium or long length hair styles. Ends shall be
secured only with inconspicuous rubber bands. If multiple braids
are worn they must encompass the whole head.

(b) Hair Extensions. Hair extensions are authorized for medi-


um and long hair only. Extensions must have the same general
appearance as the individual’s natural hair.

(c) Wigs. Wigs, if worn in uniform, must look natural and conform
to the above regulations.

(3) Physical Training (PT). Short length hair may be worn down
for organized PT, except when considered a safety hazard. Long/ me-
dium hair must be secured. Pony tails are authorized. When hair-se-
curing devices are worn (i.e., small pony tail holders…), they must be
consistent with the hair color.
(4) Examples of hair accessories not authorized for securing hair
for PT or in uniform are; barrettes, scrunchies, bows, ribbons, alligator
clips, hair nets.

(a) Hair Accessories, except in PT situations, inconspicuous


hairpins and bobby pins, rubber bands if required, are authorized.
Hairnets will not be worn unless authorized for a specific type of
duty such as, while serving food.

(b) Hair will be styled so as not to interfere with the proper wear
of the uniform headgear. All headgear will fit snugly and com-
fortably around the largest part of the head without distortion or
excessive gaps. Hairstyles, which do not allow the headgear to be
worn in this manner, are prohibited.

Basic Guidebook | 139


(5) The hallmark of a female Young Marine is a neat and squared
away hairstyle that compliments the individual YM and stays within
regulations. The styles chosen for demonstration give basic instruction
on the most common styles suitable for most hair types. It is under-
stood that every YM’s hair length, texture and volume are different and
might have to work individually with some Young Marines to find a
style that works best. Pictures of products and items commonly used
and where to get them is included. This IS NOT a recommendation or
endorsement to purchase any of these products; they are a guide to
help YMs create a lasting style if wearing their hair in this manner is
not something they have done before. YMs may choose whatever prod-
ucts they like and whatever style suits them to best meet regulations
and not be eccentric.

Exhibit 1: Product Suggestions

140 | Young Marines


(1) Hair gel/smoothing cream (any brand or product that will reduce flyaways)

(2) Fine/Medium tooth comb-bristle brush for smoothing

(3) Hair ties (need to match YM’s hair color)

(4) Form made from sock or foam donut if sock bun style is chosen (Dollar Store, CVS,
and Walmart, Sally’s Beauty Supply or most major retailers. They can be purchased
for between 1-4 dollars. They also come in different sizes and colors so purchase
based on hair length/color)

(5) Bobby pins are smaller and work well for fine hair and can be found at any major
retailer. For thick hair, hair pins work best. They are harder to find but Sally’s Beauty
Supply or any beauty supply retailer should carry them.

(6) Hair spray/Freeze spray. Different brands all work well. This is a freeze spray or a
very heavy hold hair spray. Sally’s or any beauty supply place will carry this item. It
runs about nine dollars and one can will last a very long time. This locks in style and
prevents fly-away hair.

Exhibit 2: How to do the “Sock bun”

(1) Hair should first be brushed thoroughly. A mister or gel may be used to wet hair prior
to brushing.

(2) Apply gel type product liberally and use a fine or medium tooth comb to get all
bumps out. This will result in a neat, wet slicked back look.

(3) Secure hair into a low pony tail with hair ties the color of YM’s hair. Use foam/sock
donut (they come in small and large sizes, use size appropriate for the length of hair)
and pull low pony tail through the donut. Make sure at this point the donut is low
enough so it will not interfere with the wearing of YM cover.
Basic Guidebook | 141
(4) Fan hair out neatly around the donut and secure with a second hair tie. This will
present nice neat bun in the center with excess hair sticking out around the bun.

(5) Start at any point and twist excess hair around the bun, keep twisting and pinning
until all hair is twisted around base of the bun in a ropelike fashion. Bobby pin fre-
quently to ensure there are no flyaways. Spray with freeze spray to lock in the style
and make sure all wisps are secure.

Exhibit 3: How to make a donut from a sock

(1) Cut the toe area off the sock.

(2) Roll sock outward from the toe end toward the elastic end until a donut shape is
formed.

Exhibit 4: How to do the French braid


142 | Young Marines
(1) Starting at the top French braid hair down center of head and secure with hair tie
at very end. Tuck tail of braid at the base of the head making sure it is tucked high
enough to not touch the lower end of the collar.

(2) Two French braids down each side of the head with the ends tucked or gathered at
the base also is acceptable and not considered eccentric. Example in picture above.
This works well for very thick, long hair.

Exhibit 5: How to do the low braid

(1) Start braid low and secure ends with hair tie.

(2) Roll up bottom of braid and tuck under.

(3) Secure with bobby pins and make sure folded braid does
not extend past the lower edge of the collar.

Basic Guidebook | 143


These styles and products are only suggestions. If there are any questions, please reach
out to any female staff member or Unit Commander. Our Young Marines “YouTube” page
has many hair tutorials for reference.

b) Cosmetics. Cosmetics are authorized for wear in uniform if permitted by


the parent or legal guardian. It shall be applied conservatively and must
complement the individual’s complexion and skin tone. The completed look
should be a natural one. Cosmetics with a sparkle/glitter or similar finish
are not authorized for wear (to include in the hair). Exaggerated or faddish
cosmetic styles are considered inappropriate and shall not be tolerated.
Excessive make-up (example: over drawn eyeliner) that detracts from the
professional look of a Young Marine will be asked to be removed upon UC
discretion.

c) Nails. Fingernails will be kept clean and neatly trimmed so as not to


interfere with performance of duty, detract from military image or present a
safety hazard. Nail Length will be no longer than ¼-inch from the tip of the
finger. Clear nail polish it the only authorized nail polish color authorized
in any Young Marine uniform. Acrylics and press on nails are not authorized
in uniform.

d) Jewelry. The only jewelry permitted is watches, stud earrings, Red Cords,
medical items, religious medallions, class or Young Marines ring. All jewelry
will be removed for physical training activities. Small, polished gold or sil-
ver ball earrings, not to exceed six millimeters (about 1/4 inch) in diameter,
may be worn with any uniform. When worn, earrings will fit tightly against,
and will not extend below, the earlobe. Only one earring will be worn on or
in each earlobe in the lowest hole. Gauges are not authorized.

7. Standards for Optional Young Marine Uniforms.

a. An excerpt from Marine Corps Uniform Regulations. Any individual wearing the Ma-
rine Corps uniform or variation of, is expected to reflect the high personal appear-
ance standards and Esprit de Corps that all Marines in uniform represent. To this
end, particular attention will be paid not only to the correct and military wear of
uniform components, but also to the individual’s personal and physical appearance.
All personnel exercising the privilege of wearing the Marine Corps service uniform
will comply fully with Marine Corps grooming standards.
b. Young Marines Service Uniforms. All Young Marines Service Uniforms are optional;
however, they may be required for selected national events. Young Marines are au-
144 | Young Marines
thorized to wear Young Marine modified equivalent uniforms of U. S. Marine Corps
Alpha, Bravo, and Charlie uniforms as described below. There is no Young Marines
version of the U.S. Marine Corps Dress Blues Uniform or its variants. The Dress
Blue Uniform or any variation of this uniform is not authorized for wear by Young
Marines.

a. Service “A” (Alphas). This uniform is appropriate for formal and semi-formal occa-
sions. The Young Marine must be a Staff Sergeant or higher to be authorized to
wear the Service “A” uniform.

1) Garrison Cover with the Young Marines Disc Insignia, a solid gold colored anod-
ized brass emblem depicting the Young Marine logo, placed over the insignia
slot located on the left side of the cover.

2) Service Coat with the Young Marine shoulder patch worn on the left sleeve with
the unit designation arc centered above the patch on the shoulder seam. Young
Marines shall wear the Disc Insignia, a solid gold colored anodized brass em-
blem depicting the Young Marines logo on the collars over each insignia slot.

3) Khaki long sleeve shirt with rank insignia on each collar. Females may wear
both the long or short sleeve khaki shirt and green neck tab with this uniform.
Female khaki shirts will be worn outside the skirt/slacks. The sleeves of the
khaki shirts will be creased and lapels roll-pressed; however, shirts will not be
pressed with military creases.

4) Khaki Tie and gold-plated or anodized tie clasp. The tie clasp may not exceed
¼- inch in length. Young Marines are authorized to wear the USMC Enlisted tie
clasps as part of the Young Marine Service uniform. They can also use the Young
Marine tie clasp found on the Vanguard website. Females will wear the green
service neck tab when the long sleeve khaki shirt is worn with the service “A”/”B”
uniforms and when the short sleeve shirt is worn with the service “A” uniform.
Neck tab will be worn with service “C” uniform or when the service sweater is
worn.
Basic Guidebook | 145
5) Trousers. Service and dress trousers will be full cut, straight hanging, zipper fly
front, and without cuffs. Trouser legs will provide relaxed fit and will be long
enough to break slightly over the shoe in front and to reach the juncture of the
welt of the shoe in the rear. A variation of 1/4 inch above/below the welt is
acceptable. Hems will be from two inches to three inches wide. Trousers will be
pressed to present a smooth vertical crease at about the center front and rear
of each leg. The crease will extend from the bottom of the hem to about two
inches above the trouser crotch.

a) Skirts will be of conventional length and sweep appropriate to the appearance


of the uniform and the individual. Service skirts will be from one inch above the
kneecap to one inch below the kneecap. Skirts will have a hem or facing from
two inches to three inches wide and the seams will be pressed open and flat.
Skirts may be worn as part of the service “A,” “B,” or “C” uniform. Regulation Heels
(see regulations below) are the only shoe authorized with the skirt. No excep-
tions.

b) Slacks will be long enough to break slightly over the shoe in front and to reach
the juncture of the welt of the shoe in the rear. A variation of 1/2 inch above
the welt is acceptable. The hem on the slacks will be from two inches to three
inches wide. Slacks will be pressed to present a smooth vertical crease at about
the center front and rear of each leg. The crease will extend from the bottom
of the hem to about two inches above the crotch. Slacks may be worn as part
of the service “A,” “B,” or “C” uniform. For females, heels are not permitted in the
slacks. Dress shoes, as listed in section seven, must be worn. No exceptions.

6) Males will wear black dress socks with all service and dress uniforms. Females
may wear black socks when slacks are worn. Females will wear full-length
nylon hose with service uniform skirts. Dark hose or black socks will be worn
with slacks. Hose should harmonize with the natural skin tone of the individual.
Hose with seams, designs, pronounced open-work mesh, or fancy heels are not
authorized. Snag-proof, run-resistant hose of an inconspicuous mesh may be
worn.

7) Black dress shoes must be approved for wear by the Unit Commander prior to
purchase. The shoes shall be of synthetic semi-gloss or high gloss (patent)
finish. Shoes consisting of double/platform soles or heels or metal heel or toe
plates are prohibited. Females shall wear patent black pumps of conservative
cut with closed toes and heel without ornamental stitching or seams while
146 | Young Marines
wearing the service uniform skirt only; female black dress shoes, in accordance
with the dress shoe regulations above, will be worn with the service uniform
pants only. Heels will measure from 1-1/2 inches to 2-1/2 inches in height. The
base of the heel will measure from 3/8 by 3/8 inch to 1-1/4 by 1-1/2 inches.
Black pumps will be smooth leather or synthetic leather. Any elastic binding
around the throat of the pump will match the color of the shoe.

d. Service “B” (Bravos). This uniform is prescribed for formations, parades or cere-
monies in temperate climates from November through March. This uniform should
not be worn for formal or semi-formal social events. It is the same as the Alpha
uniform except that the service coat is not worn, and the long sleeve khaki shirt must
have the Young Marine shoulder patch worn on the left sleeve with the unit designa-
tion arc centered above the patch on the shoulder seam. The Young Marine must be
a YM/ Corporal or higher to wear the Service “B” uniform.

e. Service “C” (Charlies). This uniform is prescribed for formations, parades or cere-
monies in temperate climates from April through October. This uniform is authorized
year-round in consistently warm climates and the tropics. It is the same as the Ser-
vice “B” except that the long sleeve khaki shirt and tie or green neck tab is replaced
by the short sleeve khaki shirt. The short sleeve khaki shirt must have the Young
Marine shoulder patch worn on the left sleeve with the unit designation arc centered
above the patch on the shoulder seam. The Young Marine must be a YM/ Corporal or
higher to wear the Service “C” uniform.

8. Other Optional Uniform Items.


a. Service Sweater (woolly pully). May be worn at the individual’s option as a compo-
nent of the Service Bravo or Charlie uniforms. May also be worn under the camou-
flage uniform.

b. Tanker Jacket. May be worn at the individual’s option as a component of the


Service Bravo or Charlie uniforms. When worn the jacket will be zipped at least to
the top (i.e.,the highest point) of the external slash pockets. When worn with the
sweater, the sleeves and the waistband of the sweater will be rolled up or under to
ensure they do not extend below the jacket’s sleeves/waistband. The tanker jacket
will not be worn with nametapes. However, the Young Marines shoulder patch and
Unit arc should be worn below the wearer’s left shoulder seam. Plastic or metal
chevrons are to be worn on the shoulder straps. The single point will be inboard
and placed so that it is an equal distance from the front and rear edges of the
shoulder straps with the lowest point of the insignia’s outer edge 3/4 inch from the
armhole seam.
Basic Guidebook | 147
c. Field Jacket. Is intended for wear with the utility uniform. When issued, it should
be the principal outer garment worn with utilities. The wearing of nametapes
on the field jacket will be at the discretion of the Unit Commander. However, the
Young Marine shoulder patch and Unit arc should be worn below the left shoulder
seam. The camouflage Gortex field jacket is also authorized for wear. When wear-
ing the Gortex field jacket the Young Marine shoulder patch and Unit arc should be
worn below the left shoulder seam.

d. All Weather Coat (AWC). The AWC may be worn with the Service or Camouflage
uniforms. It may be worn with or without the liner at the individual’s option. Plas-
tic or metal chevrons are to be worn vertically, on each side of the collar with the
single point up and the center of the insignia on a line bisecting the angle of the
point of the collar. The lower outside edge of the insignia will be equally spaced
1/2 inch from both sides of the collar. The AWC will not be worn with nametapes.
However, the Young Marine shoulder patch and unit arc should be worn below the
left shoulder seam.

e. Scarf. Young Marines may wear the green wool scarf when the AWC, Tanker Jacket,
or Field Jacket is worn with the Service or Utility uniform. When worn, the scarf
will overlap to form a “V” at the base of the throat, hiding the garment beneath.

f. Gloves. Young Marines may wear or carry black leather, vinyl, cloth or knit gloves
with the Service or Camouflage Utility uniform.

g. Red Cord. Young Marines are authorized to wear the Red Cord bracelet on their
wrist in accordance with drug demand reduction efforts while in any Young Marine
uniform.

9. The use of chewing gum, chewing tobacco, cigarettes; hands in pockets; or the
consumption of food or beverage while walking in uniform or while in formation, are
examples of activities that detract from an appropriate military presence. However,
good judgment will govern the application of this policy in the field environment.

10. Tattoo Policy.

Tattoos or brands on the head and neck are prohibited.

Tattoos or brands that are prejudicial to good order, discipline and morale, or are of a
nature to bring discredit upon the Young Marines are also prohibited. “Prejudicial to good
148 | Young Marines
order, discipline and morale or are of a nature to bring discredit to the Young Marines”
may include, but are not limited to, any tattoo that is sexist, racist, vulgar, anti-American,
antisocial, gang related, or extremist group or organization related.

Basic Guidebook | 149


Appendix H – Uniform Inspection Form3
COVER Rank/Name:
___ Cleanliness
___ Emblem Condition
___ Fit/Press ____________________________________________________
___ No Irish Pennants
Date:

HYGIENE
___ Haircut/Style
____________________________________________________
___ Facial hair
___ Fingernails Inspected by:
___ Cosmetics (If applicable)

RIBBONS/BREAST INSIGNIA ____________________________________________________


___ Placement
___ Serviceability
___ Name tag placement/Condition Comments:
___ No Irish Pennants ____________________________________________________
____________________________________________________
BLOUSE ____________________________________________________
___ Cleanliness ____________________________________________________
___ Fit/Press ____________________________________________________
___ No Irish Pennants ____________________________________________________
____________________________________________________
WEB BELT/BRASS ____________________________________________________
___ Length ____________________________________________________
____________________________________________________
___ Cleanliness
____________________________________________________
___ Military alignment
____________________________________________________
___ Buckle (shined, not scratched, etc.)
____________________________________________________
___ No Irish Pennants
____________________________________________________
____________________________________________________
TROUSERS ____________________________________________________
___Cleanliness ____________________________________________________
___ Fit/Press ____________________________________________________
___ Secure Pockets ____________________________________________________
___ No Irish Pennants ____________________________________________________
____________________________________________________
FOOTWEAR ____________________________________________________
___ Shined
___ Serviceability

150 | Young Marines


Appendix I – Promotion Matrix and Sign-Off Sheet

Basic Guidebook
To obtain the rank of Young Marine Private First Class
Authorized
Performance Objective 1: Close Order Drill Evaluator’s
EO1: March in double time. Initials Date
a. Explain how to march in double time.
b. March in Double Time.
EO2: March in mark time.
a. March in mark time.
EO.3: March at the half step.
a. March at the half step from halt.
b. March at the half step in quick time.
EO4: Execute the halt.
a. Execute the halt when ordered.
EO.5: March at route step.
a. March at route step.

Performance Objective 2: General Knowledge


EO1: Pass a uniform inspection.
a. Pass inspection in Woodland Camouflage.
EO2: Identify the rank structure of the Young Marines.
a. Identify the ranks in the Basic group, Junior group, Senior
group, and Advanced group.
b. Identify which two Young Marines ranks are billets only.
EO3: Identify and explain key features of the Young Marines program.
a. Identify the three Young Marine core values.
b. Give an example of each of the core values.
EO4: Know and understand military terms and Marine jargon.
a. Define the terms or Marine jargon listed in the Basic Guide-
book.

Performance Objective 3: Field Skills


EO1: Pack and carry individual clothing and equipment.
a. Explain where to place heavy objects in a backpack.

Basic Guidebook | 151


EO2: Demonstrate hiking techniques.
a. Pack for a hike.
b. Understand how to travel at night.
c. Explain what to eat and drink before a hike.
EO3: Tie a knot.
a. Name three ways to care for a rope.
b. Tie a thumb knot.
c. Tie a figure eight knot.
d. Tie a double figure eight knot.
e. Tie a square knot (reef knot).
f. Tie a clove hitch.
g. Tie a half hitch.
EO4: Explain how to prevent and treat exposure injuries and illnesses.
a. Describe the effects and treatment of hypothermia.
b. Describe the effects and treatment of frostbite.
c. Describe how to protect against heat exhaustion and heat
stroke.
d. Explain the two main ways of telling if you are dehydrated.
e. Name two methods to help avoid being struck by lightning.
EO5: Recognize environmental hazards.
a. Describe the defensive measures taken to protect against
poison ivy and poison oak.
b. Describe the defensive measures taken to protect against
insects.
c. Describe the procedure for addressing tick bites.
EO6: Demonstrate a concern for the environment.
a. Describe and demonstrate minimum camping impact.
b. Describe and demonstrate care for pristine environments.
c. Explain where to dump wastewater and what areas to avoid.
d. Describe the dimensions of a field latrine.
e. Explain the restrictions on latrines or cat holes.
f. Explain the restrictions on washing sites.

Performance Objective 4: Navigation


EO1: Explain the basic principles of map reading.
a. Describe three different types of maps.
b. Describe how to care for a map.
c. Identify the two scales used on topographical maps.
d. Define a map scale of 1:50,000.
152 | Young Marines
Performance Objective 5: Healthy, Drug-Free Lifestyle (HDL)
EO1: Identify and explain two drug free initiatives in the Young Marines program.
a. Explain why the Young Marines participate in Red Ribbon
Week.
b. Explain the Young Marines red cord initiative and how it
promotes a healthy, drug-free lifestyle.

Performance Objective 6: Public Speaking


a. Write or re-write an elevator speech that describes the
Young Marines program.
b. Incorporate examples of the Young Marines Creed and core
values into an elevator speech.

Performance Objective 7: Leadership


EO1: Define leaders and team members.
a. Discuss the difference in leaders and team members.

Performance Objective 8: United States History and Citizenship


EO1: Define citizenship and the responsibilities of good citizens
a. Explain the meaning of good citizenship.
b. Understand and exemplify the responsibilities of citizens.
EO2: Provide a short history of the U.S. flag.
a. Provide a short history of the U.S. Flag.
EO3: Demonstrate proper flag etiquette.
a. Describe how to display national and state flags.
b. Explain when to raise and lower the flag.

Performance Objective 9: Fitness, Health, and First Aid


EO1: Identify the definition, importance and components of Physical Fitness.
a. Identify exercises that target physical fitness components.
b. Describe the difference in endurance, strength training, and
flexibility exercises and give examples of each.
EO2: Pass the Young Marines Physical Fitness Test.
a. Pass the PFT or continue to improve PFT scores.
EO3: Explain the difference in healthy and unhealthy foods.
a. Identify healthy versus unhealthy foods and explain what
classifies them as healthy or unhealthy.
b. Read a nutrition label and use it to choose healthy foods.

Basic Guidebook | 153


EO4: Pursue a healthy lifestyle.
a. Explain how many servings of fruits and vegetables are
needed each day.
b. Determine how much water to drink each day.

c. Explain the dangers of alcohol and drugs to the body.

EO5: Recognize and react to emergency situations.


a. Identify situations that would qualify as an emergency.
b. Explain the chain of command for emergency situations.

154 | Young Marines


To obtain the rank of Young Marine Lance Corporal

Performance Objective 1: Close Order Drill Authorized


Evaluator’s
EO1: Complete corrective movements. Initials Date
a. Perform change step.
b. Perform side step.
c. Perform back step.
EO2: Form a column from a line.
a. Form Column from Line while in formation (Squad or Team
on-line).
EO3: Execute column movements.
a. Execute Column Right and Column Half Right while in for-
mation (Squad or Team on-line).
b. Execute Column Left and Column Half Left while in forma-
tion (Squad or Team on-line).
c. Execute Column Right and Column Left from the Halt while
in formation (Squad or Team on-line).
d. Describe the Base Element.

EO4: March to the rear.


a. March to the rear from halt.
b. March to the rear in quick time.
EO5: Execute directional movements.
a. March to the flank.
b. March to the oblique.

Performance Objective 2: General Knowledge


EO1: Recite the Young Marines Hymn.
a. Properly recite the Young Marines Hymn.
EO2: Identify key events in the Young Marines history.
a. Identify the year and location where the Young Marines was
founded.
b. Identify the location where the Young Marines was adopted
as a national program.
c. Identify where the official charter of the Young Marines was
issued.
d. Identify the year Young Marines membership was extended
to females.
e. Identify the year the Young Marines went international with
their first unit in Okinawa, Japan.
Basic Guidebook | 155
EO3: Identify the Personal, Achievement, Service, and Qualification Awards.
a. Explain what a personal award is.
b. Explain what an achievement award is.

c. Explain what a service award is.

d. Explain what a qualification award is.

EO4: Observe military customs and courtesies.


a. Properly address senior Young Marines, Unit Commanders,
and other adult staff.
b. Demonstrate how to enter and exit a Young Marine office.

c. Render honors to the National Standard in and out of


uniform.
d. Render honors to the National Anthem in and out of uni-
form.

Performance Objective 3: Field Skills


EO1: Apply principles of outdoor tools safety.
a. Identify the various outdoor tools and describe how to care
for each.
EO2: Demonstrate stove and lantern safety.
a. Describe the safety procedures for a stove.
b. Describe the safety procedures for a lantern.
EO3: Explain protocols for camp preparation.
a. Identify three things to look for and three things to avoid
when selecting a camp site.
b. Describe the ideal location for a camp in proximity to water
and trails.
c. Explain how to construct a basic tent.

d. Assist with shelter construction.

EO4: Light a fire.


a. Collect proper safety equipment to have on hand before
starting a fire.
b. Identify the three components required to start a fire.

c. Identify the four basic categories of fuel for a campfire.

d. Explain what kindling is.

e. Light a fire using traditional tools (matches, lighters, etc.).

156 | Young Marines


EO5: Assemble a survival kit.
a. List the items that are essential for a field survival kit.
EO6: Discuss the principles for outdoor cooking, storage, and water procured in the field.
a. Demonstrate two ways to collect safe drinking water.
b. Demonstrate how to prepare water found in the field for
drinking.
c. Demonstrate the safest and simplest way to store and cook
fresh food in the field.
EO7: Participate in a unit or city-wide conservation effort.
a. Assist with unit and city-wide conservation efforts initiated
within the unit.

Performance Objective 4: Navigation


EO1: Locate a specific point on a map using a four-figure grid reference.
a. Locate a specific grid square on a map using a four-figure
grid coordinate.
EO2: Navigate familiar terrain using terrain features.
a. Identify position when given a map of a familiar area.
b. Identify and explain handrails and collecting and catching
features on a map.
c. Identify landmarks on the ground and locate on a map.
d. Orient a map so that north on the map corresponds to north
on the ground.

Performance Objective 5: Healthy, Drug-Free Lifestyle (HDL)


EO1: Educate peers on the importance of being drug free.
a. Help 10 people pledge to be drug free.

Performance Objective 6: Public Speaking


EO1: Prepare and construct a basic speech.
a. List the basic elements of speech preparation.
b. Determine the purpose of a speech.
c. Adapt the speech for audience and occasion.
d. Gather evidence for support.
e. Write a draft of the speech.
EO2: Demonstrate basic speech techniques.
a. Speak slowly and clearly.
b. Use notes appropriately.
c. Show evidence of having rehearsed the speech.

Basic Guidebook | 157


EO3: Utilize visual aids.
a. Incorporate a visual aid such as a poster or PowerPoint
presentation.
EO4: Prepare for audience questions.
a. Prepare for audience questions.
b. Respond respectfully and clearly to audience questions.
EO5: Give a Speech.
a. Give a three to five-minute speech on topic of Young Ma-
rine’s choice.

Performance Objective 7: Leadership


EO1: Discuss positive leaders.
a. Identify qualities that make people strong leaders.
b. Give examples of positive leaders in their lives.
c. Explain how the Young Marines Code of Conduct helps to
create positive leaders.
EO2: Reflect on leadership experiences.
a. Explain why the Young Marines Code of Conduct is essential
for being a good leader.
b. Create a plan for leadership development based on Basic
Young Marines LEF score.

Performance Objective 8: United States History and Citizenship


EO1: Explain the type of government in the United States.
a. Identify and explain the type of government in the United
States.
EO2: Perform community service.
a. Perform 50 hours of community service as described in the
Young Marines Awards Manual.

Performance Objective 9: Fitness, Health, and First Aid


EO1: Commit to a personal physical fitness program.
a. Commit to a physical fitness program.
b. Design a personal physical fitness program with the help of
Senior or Advanced Young Marines.
EO2: Pass the Young Marines Physical Fitness Test.
a. Pass the PFT or continue to improve PFT scores.

158 | Young Marines


EO3: Explain factors relating to weight loss and weight gain.
a. Explain the effect of added sugar on the body.
b. Identify foods with added sugars.
c. Explain how to balance diet and exercise to stay healthy.
EO4: Demonstrate an understanding of basic first aid.
a. Describe the “Good Samaritan” law in home state.
b. Describe the items along with their function that should be
carried in personal first aid kits.
c. Assemble and restock a first aid kit.
d. Earn the Basic First Aid Ribbon.

Basic Guidebook | 159


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Disclaimer:
The references and resource links provided in this guidebook contains content that is sup-
plied by third parties and users. Any opinions, advice, statements, services, offers, or other
information or content expressed or made available by third parties, including informa-
tion providers, users, or others, are those of the respective author(s) or distributor(s) adver-
tisers(s) and sponsor(s) and do not necessarily state or reflect those of the Young Marines.
Reference herein to any specific commercial products, process, or service by trade name,
trademark, manufacturer, or otherwise does not constitute or imply its endorsement, rec-
ommendation, or favoring by the Young Marines, and such reference shall not be used for
advertising or product endorsement purposes.

Basic Guidebook | 165


Notes:

166 | Young Marines


G MARIN
UN E
YO

G MARIN A national youth program


UN E
for boys and girls, ages eight
YO

through high school, focused


on leadership, citizenship
through community service,
self-discipline, and living a
healthy, drug-free lifestyle.

[Link]

Common questions

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Key items to pack for a hike, which might be adjusted based on weather, trip length, season, or terrain, include a map or guidebook, compass, water, snacks or meals, a first aid kit, rain gear, matches or a fire starter, extra socks and undergarments, gloves, an emergency blanket, and a multi-use pocket or utility knife. It is crucial to check with the group leader to ensure the right gear is packed .

Varying your walking stride and pace helps prevent muscle fatigue and injury by using different muscles. It involves taking smaller or larger steps and adjusting from toes to heels. This variety in movement can lead to a more balanced strain on muscles, so maintaining a steady pace rather than starting too quickly ensures sustainable energy levels throughout the hike .

When responding to audience questions post-speech, it’s critical to listen carefully and ensure the question is fully understood. Repeating the question can aid clarity. It's advisable to pause, collect thoughts and provide informed responses. Admitting if an answer is unknown and promising follow-up can maintain credibility. Over-preparing with additional information beyond the speech content caters well to anticipated inquiries .

Strategic purposes of executing movements like Flank or to the Rear involve repositioning formations efficiently. For Flank, changing direction of a unit simultaneously while maintaining alignment is achieved by turning 90 degrees on the ball of the foot, proceeding in the new direction. The "to the rear, MARCH" shifts the whole unit back to its original front by taking a step followed by a pivot. These movements facilitate tactical repositioning during marches .

During a hike, it's crucial to maintain your fuel stores and hydration by starting the day with a nutritious breakfast and consuming water or a sports drink regularly. Snacking every hour with high-energy foods like trail mix or granola bars helps prevent depletion of energy stores. It's recommended to sip water or sports drinks every ten to twenty minutes to avoid dehydration before it sets in, as waiting until thirst is felt indicates incoming dehydration .

After finishing a hike, it's important to refuel and rehydrate with healthy meals to replenish vitamins and nutrients, avoiding sugary treats or large meals which do not provide necessary nutrients. Proper meals should consist of balanced portions of carbohydrates and protein to help the body recover and prevent soreness or fatigue the following day. Hydrating with plenty of water is also essential to avoid negative effects the next day .

The percentile scores in physical tests such as curl-ups for young girls vary by age, showing increased benchmarks as age progresses. For instance, a 10-year-old girl in the 100th percentile achieves around 40 repetitions, while a 14-year-old could reach 47. These standards reflect physical competence development by age, informatively guiding progress expectations in physical training .

To prepare for a hike, it is important to engage in fitness walking in the days or weeks leading up to the hike to ensure the muscles are accustomed to extended periods of walking, as most people are not used to hiking several miles. Additionally, you need to pack appropriately and fuel your body with a combination of carbohydrates and proteins before the hike, to ensure energy stores are full. Carbohydrates, found in foods like bread and fruits, provide quick energy, while proteins, such as meats and nuts, fuel the muscles. Avoiding caffeinated drinks is advised to prevent dehydration .

Forming a Column from a Line involves executing a right or left face movement from the position of Attention. The command usually occurs during halted formation, aligning the squad into a right-directed column by pivoting into position to carry on the unit's march. The squad acts simultaneously based on the command to maintain discipline and alignment during the transition .

To change marching cadence without altering rhythm, various techniques are used. During Quick or Double Time, the "change step, MARCH" command leads to taking an extra step, aligning the toe near the heel before stepping again. When Marking Time, the left foot is lifted twice, continuing with the right. For Double Timing, a double hop on the left foot resumes the in-place motion. These maneuvers alter cadence seamlessly without disrupting rhythmic consistency .

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