local kavoUi = loadstring(game:HttpGet("[Link]
com/raw/vff1bQ9F"))()
local window = [Link]("Muderer Vs Sheriff","Ocean")
---Tabs
local Tab1 = window:NewTab("Main")
local Tab1Section = Tab1:NewSection("Main")
local Tab2 = window:NewTab("Credits")
local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")
---Buttons
Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if [Link] ~= game:GetService('Players').[Link] then
pcall(function()
[Link] =
[Link](_G.HeadSize,_G.HeadSize,_G.HeadSize)
[Link] = 0.7
[Link] = [Link]("Really black")
[Link] = "Neon"
[Link] = false
end)
end
end
end
end)
end)
Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".[Link]:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
end)
Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = [Link]
local chr = [Link]
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and [Link] do
if [Link] > 0 then
if tspeed and isNumber(tspeed) then
chr:TranslateBy([Link] * tonumber(tspeed))
else
chr:TranslateBy([Link])
end
end
end
end)
Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
['Material'] = [Link], -- Material
['Color'] = [Link](0,255,255), -- Color
['Transparency'] = 0.7 -- 0 to 1 Transparency
}
local ScreenGui = [Link]('ScreenGui', [Link]) -- Create screengui
[Link] = true
local ViewportFrame = [Link]('ViewportFrame', ScreenGui) -- Create viewport
and define properties
[Link] = [Link]
[Link] = [Link](1,0,1,0)
[Link] = 1
[Link] = [Link]
local Chasms = {} -- Array for storing parts
function generateChasm(player) -- functions that generates chasms for the player
specififed
local Character = workspace:FindFirstChild([Link])
if Character then
for _,Part in pairs(Character:GetChildren()) do
if Part:IsA('Part') or Part:IsA('MeshPart') then
local Chasm = Part:Clone()
for _,Child in pairs(Chasm:GetChildren()) do
if Child:IsA('Decal') then
Child:Destroy()
end
end
[Link] = ViewportFrame
[Link] = [Link]
[Link] = [Link]
[Link] = true
[Link](Chasms, Chasm)
end
end
end
end
function clearChasms() -- remove all chasms
for _,Chasm in pairs(Chasms) do
Chasm:Destroy()
end
Chasms = {}
end
while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
clearChasms()
for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
if Player ~= game:GetService('Players').LocalPlayer then
generateChasm(Player)
end
end
end
end)