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Murderers vs Sheriffs Hitbox Script

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giovaninabil23
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
557 views3 pages

Murderers vs Sheriffs Hitbox Script

Uploaded by

giovaninabil23
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local kavoUi = loadstring(game:HttpGet("[Link]

com/raw/vff1bQ9F"))()
local window = [Link]("Muderer Vs Sheriff","Ocean")

---Tabs

local Tab1 = window:NewTab("Main")


local Tab1Section = Tab1:NewSection("Main")
local Tab2 = window:NewTab("Credits")
local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")

---Buttons

Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if [Link] ~= game:GetService('Players').[Link] then
pcall(function()
[Link] =
[Link](_G.HeadSize,_G.HeadSize,_G.HeadSize)
[Link] = 0.7
[Link] = [Link]("Really black")
[Link] = "Neon"
[Link] = false
end)
end
end
end
end)
end)

Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()


local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then

game:GetService"Players".[Link]:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
end)

Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = [Link]
local chr = [Link]
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and [Link] do
if [Link] > 0 then
if tspeed and isNumber(tspeed) then
chr:TranslateBy([Link] * tonumber(tspeed))
else
chr:TranslateBy([Link])
end
end
end
end)

Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
['Material'] = [Link], -- Material
['Color'] = [Link](0,255,255), -- Color
['Transparency'] = 0.7 -- 0 to 1 Transparency
}

local ScreenGui = [Link]('ScreenGui', [Link]) -- Create screengui


[Link] = true

local ViewportFrame = [Link]('ViewportFrame', ScreenGui) -- Create viewport


and define properties
[Link] = [Link]
[Link] = [Link](1,0,1,0)
[Link] = 1
[Link] = [Link]

local Chasms = {} -- Array for storing parts

function generateChasm(player) -- functions that generates chasms for the player


specififed
local Character = workspace:FindFirstChild([Link])

if Character then
for _,Part in pairs(Character:GetChildren()) do
if Part:IsA('Part') or Part:IsA('MeshPart') then
local Chasm = Part:Clone()

for _,Child in pairs(Chasm:GetChildren()) do


if Child:IsA('Decal') then
Child:Destroy()
end
end

[Link] = ViewportFrame
[Link] = [Link]
[Link] = [Link]
[Link] = true

[Link](Chasms, Chasm)
end
end
end
end

function clearChasms() -- remove all chasms


for _,Chasm in pairs(Chasms) do
Chasm:Destroy()
end

Chasms = {}
end

while game:GetService('RunService').RenderStepped:Wait() do -- loop this process


clearChasms()

for _,Player in pairs(game:GetService('Players'):GetPlayers()) do


if Player ~= game:GetService('Players').LocalPlayer then
generateChasm(Player)
end
end
end
end)

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