Feats
General Feats Prerequisites Benefit
Ability Focus Special Attack DC for special attack increases by 1
Augment Healing Heal 4 ranks Healing spells do +2 per spell level
Blind-Fight — Reroll miss chance for concealment
Combat Casting — +4 bonus on Concentration checks for defensive casting
Battle Casting Dex 13, Concentration 5 ranks, +2 dodge bonus while casting spells
Combat Casting
Combat Expertise Int 13 Trade attack bonus for AC (max 5 points)
Dash — Speed +5 ft. in light or no armor
Dodge Dex 13 +1 dodge bonus to AC against selected target
Mobility Dodge +4 dodge bonus to AC against some attacks of opportunity
Sprint Attack Mobility Move before and after melee attack
Endurance — +4 bonus on checks or saves to resist nonlethal damage
Diehard Endurance Remain conscious at -1 to -9 hp
Exotic Weapon Proficiency Base attack bonus +1 No penalty on attacks with specific exotic weapon
Great Fortitude — +2 bonus on Fortitude saves
Improved Counterspell — Counterspell with spell of same school
Improved Initiative — +4 bonus on initiative checks
Danger Sense Improved Initiative Reroll initiative once per day
Improved Shield Bash Shield Proficiency Retain Shield bonus to AC when shield bashing
Iron Will — +2 bonus on Will saves
Lightning Reflexes — +2 bonus on Reflex saves
Mage Slayer Spellcraft 2 ranks, base attack bonus +3 +1 bonus on Will saves; spellcasters you threaten can’t cast
defensively
Mounted Combat Ride 2 ranks Negate hits on mount with Ride check
Point Blank Shot — +1 bonus on ranged attack and damage within 30 ft.
Defensive Archery Point Blank Shot +4 dodge bonus against attacks of opportunity
Precise Shot Point Blank Shot No -4 penalty for shooting into melee
Rapid Shot Dex 13, Point Blank Shot One extra ranged attack each round
Power Attack Str 13 Trade attack bonus for damage (up to base attack bonus)
Cleave Power Attack Extra melee attack after dropping target
Improved Bull Rush Power Attack +4 bonus on bull rush attempts; no attack of opportunity
Powerful Charge Medium or larger, base attack bonus +1 Extra damage when you charge
Quick Draw Base attack bonus +1 Draw weapon as free action
Rapid Assault Base attack bonus +1 +1d6 melee damage in first round of combat
Rapid Reload Weapon Proficiency with crossbow Reload crossbow more quickly
Second Wind — Heal hit points equal to Con modifier (1/day)
Shield Specialization Shield Proficiency Increase shield bonus by +1
Shield Ward Shield Proficiency Gain shield bonus to Touch AC and
Shield Specialization against combat maneuvers
Shieldmate Base attack bonus +1 Your shield grants shield bonus to adjacent allies
Skill Focus — +3 bonus on checks with selected skill
Spell Focus — +1 bonus on save DCs against specific school of magic
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con
Arcane Defense Spell Focus +3 bonus on saves against specific school of magic
Greater Spell Focus Spell Focus +1 bonus on save DCs against specific school of magic
Spell Penetration — +2 bonus on caster level checks to defeat spell resistance
Greater Spell Penetration Spell Penetration +4 to caster level checks to defeat spell resistance
Toughness — +3 hit points
Improved Toughness Base Fortitude save bonus +2 Gain hp equal to your current HD
Track — Use Survival skill to track
Two-Weapon Fighting Dex 15 Reduce two-weapon fighting penalties by 2
Two-Weapon Defense Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC
Weapon Finesse Proficiency with weapon, Use Dex modifier instead of Str modifier on attack rolls
Base attack bonus +1 with light melee weapons
Weapon Focus Proficiency with weapon, +1 bonus on attack rolls with selected weapon
Base attack bonus +1
Feats
Class & Class-Ability Feats Prerequisites Benefit
Battle Dancer Bardic music, base attack bonus +2 +2 on attacks while moving and using bardic music
Extra Music Bardic music Gain four extra uses per day of bardic music
Extra Rage Rage or frenzy ability Number of rages per day increased by two
Extra Smiting Smite ability, base attack bonus +3 Number of smite per day increased by two
Hands of a Healer Cha 13, lay on hands class ability +2 bonus to Cha for lay on hands ability
Obscure Lore Bardic knowledge or lore Gain +4 bonus on bardic knowledge or lore checks
Quicken Turning Ability to turn or rebuke undead Can turn undead as a swift action
Somatic Weaponry Spellsword or Concentration 5 ranks, Cast spells with somatic components while hands are full
Spellcraft 5 ranks
Spell Mastery Wizard level 1st Can prepare some spells without spellbook
Telling Blow Skirmish attack or sneak attack Gain skirmish or sneak attack damage on critical hits
True Believer Worship one deity, Gain +3 bonus on one save each day
alignment within one step of deity’s
Versatile Spellcaster Ability to spontaneously cast spells Use two lower-level slots to cast a higher-level spell
Racial Feats Prerequisites Benefit
Celestial Bloodline Aasimar, base saves +1 Use bless and protection from evil as spell-like abilities 1/day
Channeled Rage Half-orc, ability to rage Use rage to improve Will saves
Deepening Darkness Darkness as a spell-like ability The darkness you create is treated as deeper darkness. You
can use your darkness ability 3/day
Dragon Hunter Dragonborn or Wis 13 Gain better defense against dragons’ attacks
Dwarf Foe Killer Dwarf +2 racial bonus on weapon damage rolls against
Giants, Goblinoids, & Orcs
Focused Mind Elf, Concentration 2 ranks +2 bonus when taking 10 or taking 20 on Int checks
Githyanki Battlecaster Githyanki, ability to cast arcane spells, Ignore arcane spell failure chance for light armor
base attack bonus +2
Heroic Destiny Human or half-human Add +1d6 to d20 roll once per day
Sociable Personality Half-elf, Cha 13 You may reroll diplomacy and gather information checks
Trivial Knowledge Gnome, Int 13 Choose higher of two knowledge or bardic knowledge checks
Underfoot Combat Small or smaller, Tumble 6 ranks Occupy same square as a Large or larger creature, +2 AC