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Bard Runes and Relics Overview

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0% found this document useful (0 votes)
11 views1 page

Bard Runes and Relics Overview

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adaboom744
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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COLLEGE OF RUNE MELODIES

BARD SUBCLASS

Bards o the College o Rune Melodies have discove- Dissonance Rune: The rst enemy damaged by the
red a unique harmony between music and the ancient spell must succeed on a Wisdom saving throw against
power o runes. These bards inscribe runes onto their your spell save DC or be unable to take reactions until
instruments, blending spellcasting with rune magic to the end o its next turn.
create powerul, melodic enchantments. They are stor-
ytellers and sages who can control the battleeld with Master o Runes
their rune-inused music, supporting allies or hinde- At 14th level, you achieve mastery over your rune me-
ring oes. lodies, unlocking their ull potential. You can inscribe
an additional rune melody onto your instrument.
Melodic Runecrat
Fortitude Rune: Using a bonus action, you can play
At 3rd level, you gain the unique ability to inscribe ru- your instrument to grant allies within 30 eet tempo-
nes onto your musical instrument. You gain knowle- rary hit points equal to your Bard level. Each ally can
dge o two specic rune melodies. During a short rest, benet rom these temporary hit points once per
you can inscribe both o these runes onto your instru- long rest.
ment, and they remain there until you decide to erase Echo Rune: Once per long rest, you can use your ac-
them, or until your next short rest. tion to replicate the eects o a bard spell or ability
Harmony Rune: This rune enhances your Bardic Inspi- you used in your previous round. The replicated eect
ration. When you use Bardic Inspiration while playing must target the same creature(s) and is limited to
your inscribed instrument, the recipient gains an addi- spells or abilities o 5th level or lower.
tional 1d4 to the Bardic Inspiration die. Additionally, once per long rest, you can perorm a
Dissonance Rune: As an action, you unleash a disso- special rune-inused song as an action, which lasts up
nant melody targeting one creature within 30 eet. to 1 minute, combining two o your rune melodies'
The target must succeed on a Wisdom saving throw eects. This perormance allows or the simultaneous
against your Bard Spell Save DC or be stunned until maniestation o both chosen rune eects.
the end o your next turn. Additionally, the target
takes psychic damage equal to your Bardic Inspiration
die. You can use this ability a number o times equal to
your Charisma modier (minimum o once), regaining
all expended uses upon completing a long rest.

Melodic Inusion
At 6th level, your music can now imbue objects or
creatures with magical energy. Once per long rest, you
can play your instrument to cast the "Enhance Ability"
or "Protection rom Energy" spell without expending a
spell slot.
Additionally, you can use your Bardic Inspiration to
temporarily imbue an ally's weapon with a rune me-
lody eect, adding 1d6 elemental damage (re, cold,
or lightning) or 10 minutes.

Runic Resonance
At 10th level, you gain the ability to resonate with the
runes on your instrument, ampliying their eects.
Your Harmony Rune now adds 1d8 instead o 1d4, and
your Dissonance Rune can target an additional enemy
within range.
Additionally, you gain the ability to inuse your spell-
casting with runic power. Once per turn, when you
cast a bard spell that deals damage or heals, you can
enhance it with a rune eect:
Harmony Rune: The spell heals an additional 1d4 hit
points to its target(s).

RELICS  RUNES 97

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