COLLEGE OF RUNE MELODIES
BARD SUBCLASS
Bards o the College o Rune Melodies have discove- Dissonance Rune: The rst enemy damaged by the
red a unique harmony between music and the ancient spell must succeed on a Wisdom saving throw against
power o runes. These bards inscribe runes onto their your spell save DC or be unable to take reactions until
instruments, blending spellcasting with rune magic to the end o its next turn.
create powerul, melodic enchantments. They are stor-
ytellers and sages who can control the battleeld with Master o Runes
their rune-inused music, supporting allies or hinde- At 14th level, you achieve mastery over your rune me-
ring oes. lodies, unlocking their ull potential. You can inscribe
an additional rune melody onto your instrument.
Melodic Runecrat
Fortitude Rune: Using a bonus action, you can play
At 3rd level, you gain the unique ability to inscribe ru- your instrument to grant allies within 30 eet tempo-
nes onto your musical instrument. You gain knowle- rary hit points equal to your Bard level. Each ally can
dge o two specic rune melodies. During a short rest, benet rom these temporary hit points once per
you can inscribe both o these runes onto your instru- long rest.
ment, and they remain there until you decide to erase Echo Rune: Once per long rest, you can use your ac-
them, or until your next short rest. tion to replicate the eects o a bard spell or ability
Harmony Rune: This rune enhances your Bardic Inspi- you used in your previous round. The replicated eect
ration. When you use Bardic Inspiration while playing must target the same creature(s) and is limited to
your inscribed instrument, the recipient gains an addi- spells or abilities o 5th level or lower.
tional 1d4 to the Bardic Inspiration die. Additionally, once per long rest, you can perorm a
Dissonance Rune: As an action, you unleash a disso- special rune-inused song as an action, which lasts up
nant melody targeting one creature within 30 eet. to 1 minute, combining two o your rune melodies'
The target must succeed on a Wisdom saving throw eects. This perormance allows or the simultaneous
against your Bard Spell Save DC or be stunned until maniestation o both chosen rune eects.
the end o your next turn. Additionally, the target
takes psychic damage equal to your Bardic Inspiration
die. You can use this ability a number o times equal to
your Charisma modier (minimum o once), regaining
all expended uses upon completing a long rest.
Melodic Inusion
At 6th level, your music can now imbue objects or
creatures with magical energy. Once per long rest, you
can play your instrument to cast the "Enhance Ability"
or "Protection rom Energy" spell without expending a
spell slot.
Additionally, you can use your Bardic Inspiration to
temporarily imbue an ally's weapon with a rune me-
lody eect, adding 1d6 elemental damage (re, cold,
or lightning) or 10 minutes.
Runic Resonance
At 10th level, you gain the ability to resonate with the
runes on your instrument, ampliying their eects.
Your Harmony Rune now adds 1d8 instead o 1d4, and
your Dissonance Rune can target an additional enemy
within range.
Additionally, you gain the ability to inuse your spell-
casting with runic power. Once per turn, when you
cast a bard spell that deals damage or heals, you can
enhance it with a rune eect:
Harmony Rune: The spell heals an additional 1d4 hit
points to its target(s).
RELICS RUNES 97