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Humma Race Overview and Combat Tactics

Star Frontiers Humma Race

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0% found this document useful (0 votes)
6 views2 pages

Humma Race Overview and Combat Tactics

Star Frontiers Humma Race

Uploaded by

feigamesinc
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

I feel that the Humma, as with all the new races in

the Zeb guide, are getting a bit of a bad rep. There is


such potential there, they just need a bit of tweaking.

The Humma are the Klingon’s in the SF universe.


This war like race, very proud and full of honor, can
and should take up this mantle. Zeb’s guide hinted at
this, they should have been Worf, but instead they
were seen as Barf (from Spaceballs: The Movie). Cute
little fuzzy Kangaroo’s who held guns with their tails
and awkwardly pulling the trigger by reaching over
their head. Instead in my SF games I’ve made them
more like the mutant roo’s from Tank Girl (one of
Ice-T’s under appreciated roles). To do this, I’ve given
them a bit of an extra boost and a scruffier outward
appearance.

Humma
Basic Information
This information is to work with the Zeb
guide, so all basics of the race are still the same.
Look Ma’ No Thumbs
Humma have a dewclaw instead of a thumb. This is located midway on the inside of their
forarm, between their elbow and the palm of thier hand, and is semi retractable. This claw not only
works as an opposable thumb to work with tools, but allows the Humma to grasp objects and hang
on to them much easier until they decide to release it. In fact it is twice as hard to break from the
grasp of a Humma than any other race. Success means that you are free but also take 5 points of
tearing damage to your clothes or your flesh.

Combat style
Humma tend use their whole body when in combat but their preferred weapon is there back feet
but. Humm-Fu, as it is jokingly called by the Dralasite, uses quick jabs, slaps and pushes to unbalance
their opponent (think kangaroo boxing). Once unbalanced, the Humma grapples the target and performs
a series of lethal kick attacks that have been known to
disembowel many Humma even in friendly sparring.

Upon a successful melee strike they take hold


of a target with their hands and bring them to their body
in almost a hug. They then pick up the target and them-
selves by shifting their weight upon their tail, lifting both
from the ground. Their back legs then perform a series
of strikes, almost like running, that can cause up to 10
maximum damage. (See Fig. 1-A) They can only hold
this attack for only one turn, so once it is performed
they push the target out of melee range with a double kick. Targets can perform a DEX check to see if
they are unbalanced.

Humma have designed claw blades that fit to their back legs to increase lethality of this attack,
increasing the maximum damage to 20. They never use them in combat against their own race as it is not
considered honorable. Other Humma weapons, ones for melee, are designed to bring in and assist in
holding a target in a grapple. Bladed hooks and chains are the favorite.

Another favorite attack by Humma is their tail. Many new clans have taken to the practice of
attaching weights, blades or spikes to the tip of the tail. This decreases their ability to use their tail
effectively in normal situations (i.e., picking up objects, holding an item) but greatly increases the dam-
age caused by a tail strike (see max damage for weapon type). Like the foot blades, Humma do not use
tail enhancements against other Humma.

Different clans
Several houses have merged to form clan houses.
Jorah Clan
Largest clan containing over 125 families and houses. Its members are statesmen, diplomats and
some even High Ones. Their status gives them access to higher learning making them effective leaders
among the Humma. (+10 LDR instead of -10)

Eruditi Clan
War priests, almost to the point of zealots. Can be spotted by their clean outward appearance.
Eruditi hair is not matted but clean, combed and sometimes scented with oils. Eruditi believe that the
surge of adrenaline during combat is actually a spirit of a Humma from a past battle taking over the body.
They then follow even the slightest impulse as it is the “will of the spirit“. This makes them very danger-
ous during combat, even to their allies, but also strangely effective (+10 to all combat attacks, make
LOG check ever 5 round of combat. If failed, then Eruditi
Humma attacks an ally as if an enemy (no bonus)).

Kro Clan
One of the strangest clans, the members
shave all body hair and cover themselves with
tattoos. Due to years of selective breed-
ing, the Kro clan are larger than the
average Humma (3.5 meters tall).
Very warlike, and not too bright.
(STR/STA +15, LOG -10)

The three clans from left to right.


Eruditi, Jorah and Kro.

Common questions

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With physical traits such as larger size due to selective breeding, the Kro Clan members are particularly warlike, making them suited for combat roles where physical prowess is paramount. However, their lower logical capabilities (-10 LOG) might restrict them to roles that require less strategic thinking, emphasizing brawn over brains. This dynamic might limit their influence in political or diplomatic spheres but could position them as essential frontline defenders or attackers in the Humma societal hierarchy .

The evolution of the Humma from comedic figures akin to "Barf" to respected warriors similar to "mutant roo’s from Tank Girl" reflects a shift in narrative complexity and seriousness in fictional universes. Such transformation highlights a broader trend in storytelling where species originally depicted humorously are reimagined with deeper cultural, tactical, and philosophical dimensions. This change caters to audiences seeking more nuanced and realistic character portrayals, aligning with trends in modern science fiction and fantasy media where depth and complexity in character lore are emphasized .

Humm-Fu, characterized by quick jabs, grapples, and powerful kick attacks, offers the tactical advantage of combining mobility with grappling strength, akin to kangaroo boxing. Unlike many traditional martial arts that often emphasize either striking or grappling, Humm-Fu integrates both, allowing Humma to quickly disarm and overwhelm opponents. This style contrasts with other combat traditions, such as the precision and discipline found in Vulcan martial arts or the philosophy-driven kung fu styles in Earth martial arts, reflecting the Humma's aggressive nature .

The Humma's dewclaw acts as an opposable thumb, facilitating tool use and manipulation of objects. This could lead to a unique path in technological development, with tools and devices potentially designed to exploit this feature. For example, equipment might have dual-part mechanisms that benefit from their enhanced grasp, or specialize in functions requiring rapid grip adjustments. Compared to other races with traditional thumbs, Humma technology might prioritize designs that are not easily removable from grips, reflecting their unique physical adaptations .

Ethical considerations for the Humma regarding lethal enhancements arise primarily from their cultural code of honor, which prohibits using such enhancements against their own kind. This restriction reflects a deep respect for maintaining internal harmony and preventing unnecessary violence within their society. The ethical framework necessitates a careful balance between maximizing combat effectiveness and adhering to honor codes that preserve clan relationships. Such considerations highlight the tension between innovation in warfare and maintaining traditional values that ensure intra-clan peace .

The Jorah Clan's hierarchical structure, characterized by its size and inclusion of influential roles such as statesmen and diplomats, positions it as a leading force within Humma society. This hierarchy, bolstered by access to education and leadership (+10 LDR), enhances its capacity to mediate and lead inter-clan communications and relations. As representatives in diplomatic matters, the Jorah Clan can facilitate alliances and mitigate conflicts between other clans, leveraging their higher status to influence peaceful resolutions or strategic collaborations .

Weapon modifications like tail attachments, including weights, blades, or spikes, enhance the Humma's combat effectiveness by increasing tail strike damage. However, these modifications also temporarily diminish the tail's utility in non-combat scenarios. Their cultural significance is underscored by the fact that such modifications are not used against other Humma, reflecting a code of honor. This restriction maintains clan relationships by preventing intra-species violence, implying a cultural balance between maximizing combat potential and respecting intraclanship ethics .

The Eruditi Clan's approach to combat is heavily influenced by their belief that adrenaline during battle is the spirit of a past warrior. This belief causes them to follow impulses during combat, which increases their effectiveness (+10 to combat attacks) but also risks them attacking allies if they fail a logical check every five rounds. In contrast, other clans like the Jorah focus on diplomacy rather than combat, while the Kro Clan members are larger and more warlike but less intelligent .

The Jorah Clan, being the largest with over 125 families, includes statesmen and diplomats, giving them significant influence among the Humma. Their status allows access to higher learning, enhancing leadership skills (+10 LDR). This clan's political structure supports roles beyond warlike endeavors, emphasizing diplomacy and governance. Consequently, members may lead negotiations and form alliances, showcasing their broader influence beyond combat roles .

The Humma's dewclaw, located midway on the inside of their forearm, functions as an opposable thumb. It allows them to grasp objects more securely, making it twice as hard to break free from their grasp. In combat, this adaptation serves them well, enhancing their ability to hold opponents close during the execution of their combat techniques, such as lethal kick attacks performed by leveraging their strong back feet .

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