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Magmus Reactor & Twilight Inscription Rules

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0% found this document useful (0 votes)
86 views4 pages

Magmus Reactor & Twilight Inscription Rules

Uploaded by

loveincakesaigon
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Factions Abilities (KỸ NĂNG – Hàng 1) Faction Asset (TÀI SẢN PHE PHÁI)

(TỘC)
Die Emirate HANDELSEXPERTEN (MASTERS OF TRADE) GILDENSCHIFFE (GUILD SHIPS)
Von Hacan Setup: Claim 2. On industry, claim any 2 spaces that contain 1
(The Emirate Of The first _ you spend each round can be spent as 2_,2_, or 2 _ (instead of 1). commodity (not a double commodity).
Hacan)
Das Nerko-Virus GALAKTISCHE BEDROHUNG (GALACTIC THREAT) VALEFAR-ASSIMILATORS (VALEFAR
(The Nerko Virus) You cannot cast votes, and you cannot unlock technologies except by using your ASSIMILATORS)
Faction Asset Ability. Unlock a technology on any sheet.
Once per strategy event, you may spend 5_ or 2 specialty assets to deploy 1
dreadnought.
Das Naalu- TELEPATHIE (TELEPATHIC) HELLSICHT (FORESIGHT)
Kollektiv During each strategy event, you can spend up to 2_ as_. Claim 2_ and 2_.
(The Naalu When voting, you do not cast votes until all other players’votes have been
Collective) announced and tallied.
Die Glut Von MAGMUS-REAKTOR (MAGMUS REACTOR) STERNENSCHMIEDE (STAR FORGE)
Muaat Anomalies do not block your units’deployment. Deplot 1 prototype war sun adjacent to an anomaly. It
(The Embers Of When you mark all 8 nodes around an anomaly, spend 3 free_ on any sheet can be deployed below the deployment line.
Muaat) except Warfare. (PROTOTYPE WAR SUN)
Das Xxcha- FRIEDENSABKOMMEN (PEACE ACCORDS) POLITISCHER VORTEIL (POLITICAL FAVOR)
Konigreich Setup: Claim 2_. On Expansion, claim 1_ on a locked or unlocked
(The Xxcha When you would lose a war, you may spend _ to increase your strength total by 1 planet. Then, on any sheet, spend resources exactly
Kingdom) for each _ spent. equal to the unmarked resource icons in that _ asset’s
If your new total exceeds your neighbors’s total by 1-3, you both win the war. If row or column.
your new total exceeds by at least 4, you win and they lose.
Die Universitaten ANALYTIKER (ANALYTICAL) BRILLANT (BRILLANT)
Von Jol-nar When you choose your active sheet, if it is next in the order shown from your Spend the resources showing on the black dice on an
(The Universities previous active sheet, spend 2_ on technology. inactive sheet. If they have not been rolled this round,
Of Jol-nar) roll them first.
Die Geister Von QUANTENVERSCHRANKUNG (QUANTUM ENTANGLEMENT) WURMLOCH-GENERATOR (WORMHOLE
Creuss Setup: Cross out the Gravity Drive technology; you cannot unlock it GENERATOR)
(The Ghosts Of When Navigation becomes actives, you may explore from 1 wormhole (_) to the On Expansion, claim 1 asset on a locked or unlocked
Creuss) system adjacent to that wormhole. planet.
Der Clan Der RESTEVERWERTUNG (SCAVENGE) – Trong khung (Scavenge Icon) RAGHS RUF (RAGH’S CALL)
Zaar Setup: For each_ system, draw a scavenge icon on 1 unexplored hyperlane Unlock 1 focus die on a sheet that has the fewest
(The Clan Of connected to that system. focus dice unlocked.
Saar) When you trace over a hyperlane that has a scavenge icon, claim 1_.
Die Titanen Des ERWECKEN (AWAKEN) – Trong khung (HEL TITAN) TERRAGENESE (TERRAFORM)
UL Once per round, when you unlock a planet, you may deploy 1 Hel Titan. On Expansion, cross out all resource icons in 1 row or
(The Titans Of Anomalies do not block its deployment. column of an unlocked planet. Or, erase all marks on
UL) an unlocked planet (including marks on assets) except
the _ cost.
Die Mentak- PLUNDERN (PILLAGE) HINTERHALT (AMBUSH)
Koalition After you win a war, claim 1 _. Deploy 2 cruisers.
(The Mentak During production events, claim 1 additional _.
Coalition)
Die Winnu BLUTSBANDE (BLOOD TIES) LAZAXIANISCHE RAUMFALTUNG (LAZAX
(The Winnu) When you claim a _ asset, cross out the next commodity in your industry chart of GATE FOLDING)
a type that you have crossed out the fewest of. If you have claimed Mecatol Rex, spend 3_ on any
When you claim Mecatol Rex, gain 1 strength in all wars (write +1 in each sheet. Otherwise, spend 4_ on Navigation.
strength box as a reminder)
Sardakk N’orr FUR DIE KONIGIN (FOR THE QUEEN) TEKKLAR-LEGION (TEKKLAR LEGION)
When you choose your active sheet, if it is the same as your previous active Deploy 3 Tekklar Legions. Trong khung (Tekklar
sheet, spend 1_ or _. Legion)

Die Empyrier DUNKLER PAKT (DARK PACT) KINDER DER LEERE (VOIDBORN)
(The Empyrean) During each strategy event, you can spend 1_ as_. Choose an empty system on Navigation and draw any
During a council event, if you cast at least 4 votes, you may ignore the winning asset inside it except _,_and_(you can draw a double
outcome. If you ignore it, you may resolve the other outcome by yourself (you commodity). If you already claimed that system, the
make all choices for it). asset is claimed now.
Die GENETISCHE REKOMBINATION (GENETIC RECOMBINATION) EDIKT (EDICT)
Mahactanischen Setup: Cross out all 3_ and 4_ assets on the _track; they cannot be claimed. On Industry, claim 3_ and any space that contains a_.
Gen-Hexer Once per strategy event, you can spend 1_ as any resource, any specialty asset, or
(The Mahact any focus die asset.
Gene-Sorcerers)
Das Baronat Von ARMADA (ARMADA) MUNITIONSRESERVEN (MUNITIONS
Letnev When you deploy a cruiser, spend 2_on industry. RESERVE)
(The Barony Of When you deploy a dreadnought, spend 3_on Navigation. On Warfare, erase all cross-out marks on resource
Letnev) When you deploy a war sun, spend 2_and 2_on either Navigation or Industry. icons for one type of unit (you can build those units
again). If you erase the costs of at least 2 build units,
deploy 1 unit of that type.
Das Arborec ZELLTEILUNG (MITOSIS) BIOPLASMOSE (BIOPLASMOSIS)
(The Arborec) When you choose your active sheet, either cross out 1_on an unlocked planet on On Expansion, unlock 1 planet and cross out a
Expansion or deploy 1 infantry. number of resource icons on it equal to the number of
planets you have unlocked.
Die Yin- FANATISMUS (DEVOTION) YIN-ZENTRIFUGE (YIN SPINNER)
Bruderschaft When you would claim a _asset, you may cross it out instead to spend 3_ on any Claim the next two _assets in the _track.
(The Yin sheet.
Brotherhood)
Die Sol- VIELSEITIG (VERSATILE) SPEZIALEINSATKRAFTE (SPEC OPS)
Foderation Your sheets are linked as shown. After the dice are rolled, choose to either keep Spend 1_ on each sheet.
(The Federation the same sheet active or make its linked sheet active. If you switch, you cannot
Of Sol) resolve “Per Active” technologies.
Die Yssaril- INTRIGANT (SCHEMING) NACHTSCHATTEN-INFILTRATOR
Stamme When choosing your active sheet, you cannot choose your previous active sheet. (BLACKSHADE INFILTRATOR)
(The Yssaril At the end of each strategy event, you can look at your neighbors’ sheets and then Deploy 1 Blackshade infiltrator anywhere except on
Tribes) spend 1_. another unit or an anomaly.
Trong khung (Blackshade Infiltrator).

Der Nomade DIE ZUKUNFT IM BLICK (FUTURE SIGHT) DIE FIRMA (THE COMPANY)
(The Nomad) You can secretly look at the top card of the event deck at any time. Draw 1 company member icon on any sheet that does
not have a company member. Then, spend 2 free _ on
each sheet where you have a company member.
Trong khung (Company Member).
Das Lizix- ASIMILIEREN (ASSIMILATE) ERBGEDACHTNIS-SYSTEME (INHERITANCE
Gedankennetz Setup: Cross out 1_ asset on each planet. SYSTEMS)
(The Lizix When you claim a _system on Navigation, deploy 3 infantry. Choose 2 sheets and resolve 1 “Per Active”
Mindnet) When you win a war, claim the next _asset in the _track technology on each, even if those technologies are
locked.
Die Naaz-Rokha- VERABEITUNG (FABRICATION) FERNE SONNEN (DISTANT SUNS)
Allianz After the dice are rolled, you may treat 1 focus dice as unlocked until the end of On Navigation, choose a claimed _system and
(Naaz-Rokha the round. To do so, you must spend a number of _ equal to the number of unclaim it (erase the circle). You may also erase its
Alliance) resources showing on that die. _value. Then, choose 1 of your relic cards and shuffle
it into the relic deck.
Die Vuil’raith- VERSCHLINGEN (DEVOUR) RISSVERSCHMELZUNG (RIFTMELD)
Verschworung When you claim a _asset or win a war, draw 1 captive icon on any sheet. Each Either build 1 space dock or draw a total of 3 captive
(The Vuil’Raith sheet can have up to 5 captive icons. icons on any sheets.
Cabal) Each captive can be spent (Crossed out) as 1_ or _ on its sheet.
Trong khung (CAPTIVE)
Die Silber- EIFER (ZEAL) NEST-HOLOGITTER (AERIE HOLOLATTICE)
Schwingen When you build a space dock, deploy 1 PDS. Either build 1 space dock or, for each space dock you
(The Argent When voting, you must cast and announce your votes before the other players have built, spend 1 free _ on industry.
Flight) cast theis votes.
You can cast free votes equal to the number of other players in the game.
EVENT CARDS

AUFBRUCH IN EINE NEUE HEIMAT STRATEGY 1. Choose active sheet and spend this card’s resources.
(Toward A New Home) ( II ) 2. Speaker rolls dice.
3. Spend dice resources.
DRASTISCHE MASSNAHMEN STRATEGY 1. Choose active sheet and spend this card’s resources
(Desperate Measures) ( IV ) 2. Speaker rolls dice.
3. Spend dice resources.
DIE WIRTSCHAFT BRUMMT PRODUCTION Claim 1_ on industry for each unlocked “+1” icon in your industry chart.
(Bustling Economies) ( III )
DIE VERHANDLUNGEN SCHEITERN WAR Advance the deployment line. Then, resolve a war against each neighbor using
(When Diplomacy Fails) ( III ) the sections immediately below the deployment line.
DER GALAKTISCHE RAT TAGT COUNCIL Claim 1_ on Industry for each unloacked “+1 _” icon in your Industry chart.
(Convene The Council) ( II ) Then, flip and vote on the STAGE II agenda.
EIN SOLIDES FUNDAMENT STRATEGY 1. Choose active sheet and spend this card’s resources
( A Solid Foundation) ( II ) 2. Speaker rolls dice.
3. Spend dice resources.
ECHO DER VERGANGENHEIT STRATEGY 1. Choose active sheet and spend this card’s resources.
(Echoes Of The Past) (I) 2. Speaker rolls dice.
3. Spend dice resources.
EIN IMPERIUM ERWACHT SPECIAL This round ends immediately. (The game will have one more strategy event).
(Empire Ascendant) (V)
EIN NEUES IMPERIUM STRATEGY 1. Choose active sheet and spend this card’s resources.
(FLEDGLING EMPIRE) (I) 2. Speaker rolls dice.
3. Spend dice resources.
ERSTE SCHRITTE STRATEGY 1. Choose active sheet and spend this card’s resources
(First Ventures) (I) 2. Speaker rolls dice.
3. Spend dice resources.
FUR DEN KRIEG GEWAPPNET STRATEGY 1. Choose active sheet and spend this card’s resources
(Girded For War) (V) 2. Speaker rolls dice.
3. Spend dice resources.
FERTIGUNGS-EFFIZIENZ PRODUCTION Claim 1_ on Industry for each unlocked “+1” icon in your industry chart.
(Industrial Zeal) ( IV )
GNADENLOSER EHRGEIZ STRATEGY 1. Choose active sheet and spend this card’s resources
(Merciless Ambition) (V) 2. Speaker rolls dice.
3. Spend dice resources.
GRENZSCHUTZ STRATEGY 4. Choose active sheet and spend this card’s resources
(Border Defense) ( III ) 5. Speaker rolls dice.
6. Spend dice resources.
GRENZEN DER DIPLOMATIE COUNCIL Claim 1_ on Industry for each unlocked “+1” icon in your Industry chart.
(The Limits Of Diplomacy) ( IV ) Then, flip and vote on the STAGE IV agenda.
GRENZKONFLIKT WAR Advance the deployment line. Then, resolve a war against each neighbor using
(Border Conflict) ( II ) the sections immediately below the deployment line.
HANDELSROUTEN ERSCHLIESSEN PRODUCTION Claim 1_ on industry for each unlocked “+1” icon in your industry chart.
(Refefine Trade Routes) ( II )
KAMPF UM DEN THRON WAR Resolve a war against each neighbor using the final sections. Then, score your
(A Throne For The Taking) (V) sheets & determine the new ruler of the galaxy !
MAXIMALE AUSBEUTE STRATEGY 1. Choose active sheet and spend this card’s resources
(Maximum Yield) ( III ) 2. Speaker rolls dice.
3. Spend dice resources.
PARTEIPOLITISCHE DEBATTEN COUNCIL Claim 1_ on industry for each unlocked “+1” icon in your industry chart.
(Partisan Maneuvering) ( III ) Then, flip and vote on the STAGE III agenda.
RECHTMASSIGER ANSPRUCH STRATEGY 1. Choose active sheet and spend this card’s resources
(Rightful Claim) ( IV ) 2. Speaker rolls dice.
3. Spend dice resources.
TECHNISCHES NEULAND STRATEGY 1. Choose active sheet and spend this card’s resources
(Technological Frontier) ( III ) 2. Speaker rolls dice.
3. Spend dice resources.
TEILEN UND HERRSCHEN WAR Advance the deployment line. Then, resolve a war against each neighbor using
(Divide And Conquer) ( IV ) the sections immediately below the deployment line.
VERBOTENES WISSEN STRATEGY 1. Choose active sheet and spend this card’s resources
(Forbidden Knowledge) ( IV ) 2. Speaker rolls dice.
3. Spend dice resources.
WIEDERENTDECKTE RELIKTE STRATEGY 4. Choose active sheet and spend this card’s resources
(Relics Rediscovered) ( II ) 5. Speaker rolls dice.
6. Spend dice resources.

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