COMPUTER ORGANIZATION AND DESIGN
5th
Edition
The Hardware/Software Interface
Chapter 3
Arithmetic for Computers
§3.1 Introduction
Arithmetic for Computers
! Operations on integers
! Addition and subtraction
! Multiplication and division
! Dealing with overflow
! Floating-point real numbers
! Representation and operations
Chapter 3 — Arithmetic for Computers — 2
§3.2 Addition and Subtraction
Integer Addition
! Example: 7 + 6
! Overflow if result out of range
! Adding +ve and –ve operands, no overflow
! Adding two +ve operands
! Overflow if result sign is 1
! Adding two –ve operands
! Overflow if result sign is 0
Chapter 3 — Arithmetic for Computers — 3
Integer Subtraction
! Add negation of second operand
! Example: 7 – 6 = 7 + (–6)
+7: 0000 0000 … 0000 0111
–6: 1111 1111 … 1111 1010
+1: 0000 0000 … 0000 0001
! Overflow if result out of range
! Subtracting two +ve or two –ve operands, no overflow
! Subtracting +ve from –ve operand
! Overflow if result sign is 0
! Subtracting –ve from +ve operand
! Overflow if result sign is 1
Chapter 3 — Arithmetic for Computers — 4
Dealing with Overflow
! Some languages (e.g., C) ignore overflow
! Use MIPS addu, addui, subu instructions
! Other languages (e.g., Ada, Fortran)
require raising an exception
! Use MIPS add, addi, sub instructions
! On overflow, invoke exception handler
! Save PC in exception program counter (EPC)
register
! Jump to predefined handler address
! mfc0 (move from coprocessor reg) instruction can
retrieve EPC value, to return after corrective action
Chapter 3 — Arithmetic for Computers — 5
Arithmetic for Multimedia
! Graphics and media processing operates
on vectors of 8-bit and 16-bit data
! Use 64-bit adder, with partitioned carry chain
! Operate on 8×8-bit, 4×16-bit, or 2×32-bit vectors
! SIMD (single-instruction, multiple-data)
! Saturating operations
! On overflow, result is largest representable
value
! c.f. 2s-complement modulo arithmetic
! E.g., clipping in audio, saturation in video
Chapter 3 — Arithmetic for Computers — 6
§3.3 Multiplication
Multiplication
! Start with long-multiplication approach
multiplicand
1000
multiplier
× 1001
1000
0000
0000
1000
product 1001000
Length of product is
the sum of operand
lengths
Chapter 3 — Arithmetic for Computers — 7
Multiplication Hardware
Initially 0
Chapter 3 — Arithmetic for Computers — 8
Optimized Multiplier
! Perform steps in parallel: add/shift
! One cycle per partial-product addition
! That’s ok, if frequency of multiplications is low
Chapter 3 — Arithmetic for Computers — 9
Example
Chapter 3 — Arithmetic for Computers — 10
Source: Slides from Prof Jeremy Johnson (Drexel University)
Chapter 3 — Arithmetic for Computers — 11
Faster Multiplier
! Uses multiple adders
! Cost/performance tradeoff
! Can be pipelined
! Several multiplication performed in parallel
Chapter 3 — Arithmetic for Computers — 12
MIPS Multiplication
! Two 32-bit registers for product
! HI: most-significant 32 bits
! LO: least-significant 32-bits
! Instructions
! mult rs, rt / multu rs, rt
! 64-bit product in HI/LO
! mfhi rd / mflo rd
! Move from HI/LO to rd
! Can test HI value to see if product overflows 32 bits
! mul rd, rs, rt
! Least-significant 32 bits of product –> rd
Chapter 3 — Arithmetic for Computers — 13
§3.4 Division
Division
! Check for 0 divisor
! Long division approach
quotient
! If divisor ≤ dividend bits
dividend ! 1 bit in quotient, subtract
1001 ! Otherwise
1000 1001010 ! 0 bit in quotient, bring down next
-1000 dividend bit
divisor
10 ! Restoring division
101 ! Do the subtract, and if remainder
1010 goes < 0, add divisor back
-1000 ! Signed division
remainder 10
! Divide using absolute values
! Adjust sign of quotient and remainder
n-bit operands yield n-bit as required
quotient and remainder
Chapter 3 — Arithmetic for Computers — 14
Division Hardware
Initially divisor
in left half
Initially dividend
Chapter 3 — Arithmetic for Computers — 15
Optimized Divider
! One cycle per partial-remainder subtraction
! Looks a lot like a multiplier!
! Same hardware can be used for both
Chapter 3 — Arithmetic for Computers — 16
Faster Division
! Can’t use parallel hardware as in multiplier
! Subtraction is conditional on sign of remainder
! Faster dividers (e.g. SRT devision)
generate multiple quotient bits per step
! Still require multiple steps
Chapter 3 — Arithmetic for Computers — 17
MIPS Division
! Use HI/LO registers for result
! HI: 32-bit remainder
! LO: 32-bit quotient
! Instructions
! div rs, rt / divu rs, rt
! No overflow or divide-by-0 checking
! Software must perform checks if required
! Use mfhi, mflo to access result
Chapter 3 — Arithmetic for Computers — 18
§3.5 Floating Point
Floating Point
! Representation for non-integral numbers
! Including very small and very large numbers
! Like scientific notation
! –2.34 × 1056 normalized
! +0.002 × 10–4 not normalized
! +987.02 × 109
! In binary
! ±1.xxxxxxx2 × 2yyyy
! Types float and double in C
Chapter 3 — Arithmetic for Computers — 19
Floating Point Standard
! Defined by IEEE Std 754-1985
! Developed in response to divergence of
representations
! Portability issues for scientific code
! Now almost universally adopted
! Two representations
! Single precision (32-bit)
! Double precision (64-bit)
Chapter 3 — Arithmetic for Computers — 20
IEEE Floating-Point Format
single: 8 bits single: 23 bits
double: 11 bits double: 52 bits
S Exponent Fraction
! S: sign bit (0 ⇒ non-negative, 1 ⇒ negative)
! Normalize significand: 1.0 ≤ |significand| < 2.0
! Always has a leading pre-binary-point 1 bit, so no need to
represent it explicitly (hidden bit)
! Significand is Fraction with the “1.” restored
! Exponent: excess representation: actual exponent + Bias
! Ensures exponent is unsigned
! Single: Bias = 127; Double: Bias = 1023
Chapter 3 — Arithmetic for Computers — 21
Single-Precision Range
! Exponents 00000000 and 11111111 reserved
! Smallest value
! Exponent: 00000001
⇒ actual exponent = 1 – 127 = –126
! Fraction: 000…00 ⇒ significand = 1.0
! ±1.0 × 2–126 ≈ ±1.2 × 10–38
! Largest value
! exponent: 11111110
⇒ actual exponent = 254 – 127 = +127
! Fraction: 111…11 ⇒ significand ≈ 2.0
! ±2.0 × 2+127 ≈ ±3.4 × 10+38
Chapter 3 — Arithmetic for Computers — 22
Double-Precision Range
! Exponents 0000…00 and 1111…11 reserved
! Smallest value
! Exponent: 00000000001
⇒ actual exponent = 1 – 1023 = –1022
! Fraction: 000…00 ⇒ significand = 1.0
! ±1.0 × 2–1022 ≈ ±2.2 × 10–308
! Largest value
! Exponent: 11111111110
⇒ actual exponent = 2046 – 1023 = +1023
! Fraction: 111…11 ⇒ significand ≈ 2.0
! ±2.0 × 2+1023 ≈ ±1.8 × 10+308
Chapter 3 — Arithmetic for Computers — 23
Floating-Point Precision
! Relative precision
! all fraction bits are significant
! Single: approx 2–23
! Equivalent to 23 × log102 ≈ 23 × 0.3 ≈ 6 decimal
digits of precision
! Double: approx 2–52
! Equivalent to 52 × log102 ≈ 52 × 0.3 ≈ 16 decimal
digits of precision
Chapter 3 — Arithmetic for Computers — 24
Floating-Point Example
! Represent –0.75
! –0.75 = (–1)1 × 1.12 × 2–1
! S=1
! Fraction = 1000…002
! Exponent = –1 + Bias
! Single: –1 + 127 = 126 = 011111102
! Double: –1 + 1023 = 1022 = 011111111102
! Single: 1011111101000…00
! Double: 1011111111101000…00
Chapter 3 — Arithmetic for Computers — 25
Floating-Point Example
! What number is represented by the single-
precision float
11000000101000…00
! S=1
! Fraction = 01000…002
! Fxponent = 100000012 = 129
! x = (–1)1 × (1 + 012) × 2(129 – 127)
= (–1) × 1.25 × 22
= –5.0
Chapter 3 — Arithmetic for Computers — 26
Denormal Numbers
! Exponent = 000...0 ⇒ hidden bit is 0
! Smaller than normal numbers
! allow for gradual underflow, with
diminishing precision
! Denormal with fraction = 000...0
Two representations
of 0.0!
Chapter 3 — Arithmetic for Computers — 27
Infinities and NaNs
! Exponent = 111...1, Fraction = 000...0
! ±Infinity
! Can be used in subsequent calculations,
avoiding need for overflow check
! Exponent = 111...1, Fraction ≠ 000...0
! Not-a-Number (NaN)
! Indicates illegal or undefined result
! e.g., 0.0 / 0.0
! Can be used in subsequent calculations
Chapter 3 — Arithmetic for Computers — 28
Floating-Point Addition
! Consider a 4-digit decimal example
! 9.999 × 101 + 1.610 × 10–1
! 1. Align decimal points
! Shift number with smaller exponent
! 9.999 × 101 + 0.016 × 101
! 2. Add significands
! 9.999 × 101 + 0.016 × 101 = 10.015 × 101
! 3. Normalize result & check for over/underflow
! 1.0015 × 102
! 4. Round and renormalize if necessary
! 1.002 × 102
Chapter 3 — Arithmetic for Computers — 29
Floating-Point Addition
! Now consider a 4-digit binary example
! 1.0002 × 2–1 + –1.1102 × 2–2 (0.5 + –0.4375)
! 1. Align binary points
! Shift number with smaller exponent
! 1.0002 × 2–1 + –0.1112 × 2–1
! 2. Add significands
! 1.0002 × 2–1 + –0.1112 × 2–1 = 0.0012 × 2–1
! 3. Normalize result & check for over/underflow
! 1.0002 × 2–4, with no over/underflow
! 4. Round and renormalize if necessary
! 1.0002 × 2–4 (no change) = 0.0625
Chapter 3 — Arithmetic for Computers — 30
FP Adder Hardware
! Much more complex than integer adder
! Doing it in one clock cycle would take too
long
! Much longer than integer operations
! Slower clock would penalize all instructions
! FP adder usually takes several cycles
! Can be pipelined
Chapter 3 — Arithmetic for Computers — 31
FP Adder HW
Chapter 3 — Arithmetic for Computers — 32
FP Adder Hardware
Step 1
Step 2
Step 3
Step 4
Chapter 3 — Arithmetic for Computers — 33
Floating-Point Multiplication
! Consider a 4-digit decimal example
! 1.110 × 1010 × 9.200 × 10–5
! 1. Add exponents
! For biased exponents, subtract bias from sum
! New exponent = 10 + –5 = 5
! 2. Multiply significands
! 1.110 × 9.200 = 10.212 ⇒ 10.212 × 105
! 3. Normalize result & check for over/underflow
! 1.0212 × 106
! 4. Round and renormalize if necessary
! 1.021 × 106
! 5. Determine sign of result from signs of operands
! +1.021 × 106
Chapter 3 — Arithmetic for Computers — 34
Floating-Point Multiplication
! Now consider a 4-digit binary example
! 1.0002 × 2–1 × –1.1102 × 2–2 (0.5 × –0.4375)
! 1. Add exponents
! Unbiased: –1 + –2 = –3
! Biased: (–1 + 127) + (–2 + 127) = –3 + 254 – 127 = –3 + 127
! 2. Multiply significands
! 1.0002 × 1.1102 = 1.1102 ⇒ 1.1102 × 2–3
! 3. Normalize result & check for over/underflow
! 1.1102 × 2–3 (no change) with no over/underflow
! 4. Round and renormalize if necessary
! 1.1102 × 2–3 (no change)
! 5. Determine sign: +ve × –ve ⇒ –ve
! –1.1102 × 2–3 = –0.21875
Chapter 3 — Arithmetic for Computers — 35
FP Multiplier HW
Chapter 3 — Arithmetic for Computers — 36
FP Arithmetic Hardware
! FP multiplier is of similar complexity to FP
adder
! But uses a multiplier for significands instead of
an adder
! FP arithmetic hardware usually does
! Addition, subtraction, multiplication, division,
reciprocal, square-root
! FP ↔ integer conversion
! Operations usually takes several cycles
! Can be pipelined
Chapter 3 — Arithmetic for Computers — 37
FP Instructions in MIPS
! FP hardware is coprocessor 1
! Adjunct processor that extends the ISA
! Separate FP registers
! 32 single-precision: $f0, $f1, … $f31
! Paired for double-precision: $f0/$f1, $f2/$f3, …
! Release 2 of MIPs ISA supports 32 × 64-bit FP reg’s
! FP instructions operate only on FP registers
! Programs generally don’t do integer ops on FP data,
or vice versa
! More registers with minimal code-size impact
! FP load and store instructions
! lwc1, ldc1, swc1, sdc1
! e.g., ldc1 $f8, 32($sp)
Chapter 3 — Arithmetic for Computers — 38
FP Instructions in MIPS
! Single-precision arithmetic
! add.s, sub.s, mul.s, div.s
! e.g., add.s $f0, $f1, $f6
! Double-precision arithmetic
! add.d, sub.d, mul.d, div.d
! e.g., mul.d $f4, $f4, $f6
! Single- and double-precision comparison
! [Link].s, [Link].d (xx is eq, lt, le, …)
! Sets or clears FP condition-code bit
! e.g. [Link].s $f3, $f4
! Branch on FP condition code true or false
! bc1t, bc1f
! e.g., bc1t TargetLabel
Chapter 3 — Arithmetic for Computers — 39
FP Example: °F to °C
! C code:
float f2c (float fahr) {
return ((5.0/9.0)*(fahr - 32.0));
}
! fahr in $f12, result in $f0, literals in global memory
space
! Compiled MIPS code:
f2c: lwc1 $f16, const5($gp)
lwc1 $f18, const9($gp)
div.s $f16, $f16, $f18
lwc1 $f18, const32($gp)
sub.s $f18, $f12, $f18
mul.s $f0, $f16, $f18
jr $ra
Chapter 3 — Arithmetic for Computers — 40
FP Example: Array Multiplication
! X=X+Y×Z
! All 32 × 32 matrices, 64-bit double-precision elements
! C code:
void mm (double x[][],
double y[][], double z[][]) {
int i, j, k;
for (i = 0; i! = 32; i = i + 1)
for (j = 0; j! = 32; j = j + 1)
for (k = 0; k! = 32; k = k + 1)
x[i][j] = x[i][j]
+ y[i][k] * z[k][j];
}
! Addresses of x, y, z in $a0, $a1, $a2, and
i, j, k in $s0, $s1, $s2
Chapter 3 — Arithmetic for Computers — 41
FP Example: Array Multiplication
! MIPS code:
li $t1, 32 # $t1 = 32 (row size/loop end)
li $s0, 0 # i = 0; initialize 1st for loop
L1: li $s1, 0 # j = 0; restart 2nd for loop
L2: li $s2, 0 # k = 0; restart 3rd for loop
sll $t2, $s0, 5 # $t2 = i * 32 (size of row of x)
addu $t2, $t2, $s1 # $t2 = i * size(row) + j
sll $t2, $t2, 3 # $t2 = byte offset of [i][j]
addu $t2, $a0, $t2 # $t2 = byte address of x[i][j]
l.d $f4, 0($t2) # $f4 = 8 bytes of x[i][j]
L3: sll $t0, $s2, 5 # $t0 = k * 32 (size of row of z)
addu $t0, $t0, $s1 # $t0 = k * size(row) + j
sll $t0, $t0, 3 # $t0 = byte offset of [k][j]
addu $t0, $a2, $t0 # $t0 = byte address of z[k][j]
l.d $f16, 0($t0) # $f16 = 8 bytes of z[k][j]
…
Chapter 3 — Arithmetic for Computers — 42
FP Example: Array Multiplication
…
sll $t0, $s0, 5 # $t0 = i*32 (size of row of y)
addu $t0, $t0, $s2 # $t0 = i*size(row) + k
sll $t0, $t0, 3 # $t0 = byte offset of [i][k]
addu $t0, $a1, $t0 # $t0 = byte address of y[i][k]
l.d $f18, 0($t0) # $f18 = 8 bytes of y[i][k]
mul.d $f16, $f18, $f16 # $f16 = y[i][k] * z[k][j]
add.d $f4, $f4, $f16 # f4=x[i][j] + y[i][k]*z[k][j]
addiu $s2, $s2, 1 # $k k + 1
bne $s2, $t1, L3 # if (k != 32) go to L3
s.d $f4, 0($t2) # x[i][j] = $f4
addiu $s1, $s1, 1 # $j = j + 1
bne $s1, $t1, L2 # if (j != 32) go to L2
addiu $s0, $s0, 1 # $i = i + 1
bne $s0, $t1, L1 # if (i != 32) go to L1
Chapter 3 — Arithmetic for Computers — 43
Accurate Arithmetic
! IEEE Std 754 specifies additional rounding
control
! Extra bits of precision (guard, round, sticky)
! Choice of rounding modes
! Allows programmer to fine-tune numerical behavior of
a computation
! Not all FP units implement all options
! Most programming languages and FP libraries just
use defaults
! Trade-off between hardware complexity,
performance, and market requirements
Chapter 3 — Arithmetic for Computers — 44
§3.6 Parallelism and Computer Arithmetic: Subword Parallelism
Subword Parallellism
! Graphics and audio applications can take
advantage of performing simultaneous
operations on short vectors
! Example: 128-bit adder:
! Sixteen 8-bit adds
! Eight 16-bit adds
! Four 32-bit adds
! Also called data-level parallelism, vector
parallelism, or Single Instruction, Multiple
Data (SIMD)
Chapter 3 — Arithmetic for Computers — 45
§3.7 Real Stuff: Streaming SIMD Extensions and AVX in x86
x86 FP Architecture
! Originally based on 8087 FP coprocessor
! 8 × 80-bit extended-precision registers
! Used as a push-down stack
! Registers indexed from TOS: ST(0), ST(1), …
! FP values are 32-bit or 64 in memory
! Converted on load/store of memory operand
! Integer operands can also be converted
on load/store
! Very difficult to generate and optimize code
! Result: poor FP performance
Chapter 3 — Arithmetic for Computers — 46
x86 FP Instructions
Data transfer Arithmetic Compare Transcendental
FILD mem/ST(i) FIADDP mem/ST(i) FICOMP FPATAN
FISTP mem/ST(i) FISUBRP mem/ST(i) FIUCOMP F2XMI
FLDPI FIMULP mem/ST(i) FSTSW AX/mem FCOS
FLD1 FIDIVRP mem/ST(i) FPTAN
FLDZ FSQRT FPREM
FABS FPSIN
FRNDINT FYL2X
! Optional variations
! I: integer operand
! P: pop operand from stack
! R: reverse operand order
! But not all combinations allowed
Chapter 3 — Arithmetic for Computers — 47
Streaming SIMD Extension 2 (SSE2)
! Adds 4 × 128-bit registers
! Extended to 8 registers in AMD64/EM64T
! Can be used for multiple FP operands
! 2 × 64-bit double precision
! 4 × 32-bit double precision
! Instructions operate on them simultaneously
! Single-Instruction Multiple-Data
Chapter 3 — Arithmetic for Computers — 48
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
! Unoptimized code:
1. void dgemm (int n, double* A, double* B, double* C)
2. {
3. for (int i = 0; i < n; ++i)
4. for (int j = 0; j < n; ++j)
5. {
6. double cij = C[i+j*n]; /* cij = C[i][j] */
7. for(int k = 0; k < n; k++ )
8. cij += A[i+k*n] * B[k+j*n]; /* cij += A[i][k]*B[k][j] */
9. C[i+j*n] = cij; /* C[i][j] = cij */
10. }
11. }
Chapter 3 — Arithmetic for Computers — 49
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
! x86 assembly code:
1. vmovsd (%r10),%xmm0 # Load 1 element of C into %xmm0
2. mov %rsi,%rcx # register %rcx = %rsi
3. xor %eax,%eax # register %eax = 0
4. vmovsd (%rcx),%xmm1 # Load 1 element of B into %xmm1
5. add %r9,%rcx # register %rcx = %rcx + %r9
6. vmulsd (%r8,%rax,8),%xmm1,%xmm1 # Multiply %xmm1,
element of A
7. add $0x1,%rax # register %rax = %rax + 1
8. cmp %eax,%edi # compare %eax to %edi
9. vaddsd %xmm1,%xmm0,%xmm0 # Add %xmm1, %xmm0
10. jg 30 <dgemm+0x30> # jump if %eax > %edi
11. add $0x1,%r11d # register %r11 = %r11 + 1
12. vmovsd %xmm0,(%r10) # Store %xmm0 into C element
Chapter 3 — Arithmetic for Computers — 50
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
! Optimized C code:
1. #include <x86intrin.h>
2. void dgemm (int n, double* A, double* B, double* C)
3. {
4. for ( int i = 0; i < n; i+=4 )
5. for ( int j = 0; j < n; j++ ) {
6. __m256d c0 = _mm256_load_pd(C+i+j*n); /* c0 = C[i]
[j] */
7. for( int k = 0; k < n; k++ )
8. c0 = _mm256_add_pd(c0, /* c0 += A[i][k]*B[k][j] */
9. _mm256_mul_pd(_mm256_load_pd(A+i+k*n),
10. _mm256_broadcast_sd(B+k+j*n)));
11. _mm256_store_pd(C+i+j*n, c0); /* C[i][j] = c0 */
12. }
13. }
Chapter 3 — Arithmetic for Computers — 51
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
! Optimized x86 assembly code:
1. vmovapd (%r11),%ymm0 # Load 4 elements of C into %ymm0
2. mov %rbx,%rcx # register %rcx = %rbx
3. xor %eax,%eax # register %eax = 0
4. vbroadcastsd (%rax,%r8,1),%ymm1 # Make 4 copies of B element
5. add $0x8,%rax # register %rax = %rax + 8
6. vmulpd (%rcx),%ymm1,%ymm1 # Parallel mul %ymm1,4 A elements
7. add %r9,%rcx # register %rcx = %rcx + %r9
8. cmp %r10,%rax # compare %r10 to %rax
9. vaddpd %ymm1,%ymm0,%ymm0 # Parallel add %ymm1, %ymm0
10. jne 50 <dgemm+0x50> # jump if not %r10 != %rax
11. add $0x1,%esi # register % esi = % esi + 1
12. vmovapd %ymm0,(%r11) # Store %ymm0 into 4 C elements
Chapter 3 — Arithmetic for Computers — 52
§3.9 Fallacies and Pitfalls
Right Shift and Division
! Left shift by i places multiplies an integer
by 2i
! Right shift divides by 2i?
! Only for unsigned integers
! For signed integers
! Arithmetic right shift: replicate the sign bit
! e.g., –5 / 4
! 111110112 >> 2 = 111111102 = –2
! Rounds toward –∞
! c.f. 111110112 >>> 2 = 001111102 = +62
Chapter 3 — Arithmetic for Computers — 53
Associativity
! Parallel programs may interleave
operations in unexpected orders
! Assumptions of associativity may fail
! Need to validate parallel programs under
varying degrees of parallelism
Chapter 3 — Arithmetic for Computers — 54
Who Cares About FP Accuracy?
! Important for scientific code
! But for everyday consumer use?
! “My bank balance is out by 0.0002¢!” "
! The Intel Pentium FDIV bug
! The market expects accuracy
! See Colwell, The Pentium Chronicles
Chapter 3 — Arithmetic for Computers — 55
§3.9 Concluding Remarks
Concluding Remarks
! Bits have no inherent meaning
! Interpretation depends on the instructions
applied
! Computer representations of numbers
! Finite range and precision
! Need to account for this in programs
Chapter 3 — Arithmetic for Computers — 56
Concluding Remarks
! ISAs support arithmetic
! Signed and unsigned integers
! Floating-point approximation to reals
! Bounded range and precision
! Operations can overflow and underflow
! MIPS ISA
! Core instructions: 54 most frequently used
! 100% of SPECINT, 97% of SPECFP
! Other instructions: less frequent
Chapter 3 — Arithmetic for Computers — 57