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R6S G Hub Script for Operators

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0% found this document useful (0 votes)
57 views4 pages

R6S G Hub Script for Operators

dfd

Uploaded by

bradfrez6
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

script g hub R6S some operator

local r_p = {}
local r_o = r_p[o_s_a] or {}
local r_o = r_p[o_s_d] or {}
local o_s_a = "Zofia"
local n_o_s_a = {Zofia = "Ace", Zero = "Zofia", Ying = "Zero", Twitch = "Ying",
Thermite = "Twitch", Thatcher = "Thermite", Sledge = "Thatcher", Sens = "Sledge",
Osa = "Sens", Nomad = "Osa", Nokk = "Nomad", Maverick = "Nokk", Lion = "Maverick",
Kali = "Lion", Jackal = "Kali", IQ = "Jackal", Iana = "IQ", Hibana = "Iana", Grim =
"Hibana", Gridlock = "Grim", Glaz = "Gridlock", Fuze = "Glaz", Flores = "Fuze",
Finka = "Flores", Dokkaebi = "Finka", Capitao = "Dokkaebi", Buck = "Capitao",
Blackbeard = "Buck", Ash = "Blackbeard", Amaru = "Ash", Ace = "Amaru"}

local o_s_d = "Warden"


local n_o_s_d = {Warden = "Alibi", Wamai = "Warden", Vigil = "Wamai", Valkyrie
= "Vigil", Thunderbird = "Valkyrie", Thorn = "Thunderbird", Tachanka = "Thorn",
Smoke = "Tachanka", Rook = "Smoke", Pulse = "Rook", Oryx = "Pulse", Mute = "Oryx",
Mozzie = "Mute", Mira = "Mozzie", Melusi = "Mira", Maestro = "Melusi", Lesion =
"Maestro", Kapkan = "Lesion", Kaid = "Kapkan", Jager = "Kaid", Goyo = "Jager",
Frost = "Goyo", Ela = "Frost", Echo = "Ela", Doc = "Echo", Clash = "Doc", Caveira =
"Clash", Castle = "Caveira", Bandit = "Castle", Azami = "Bandit", Aruni = "Azami",
Alibi = "Aruni"}

r_p["Ash"] = {-2, 40, 150, -1, 40, 600, -1, 44, 1300}
r_p["Jager"] = {1, 30, 60, -1, 23, 300, -1, 26, 1000, -1, 27, 700, -1, 18, 200}
r_p["Doc"] = {0, 46, 30, -1, 28, 600, -1, 34, 300, -1, 34, 500, -1, 35, 900}
r_p["Twitch"] = {0, 70, 80, -1, 55, 600, -1, 72, 200, -1, 61, 1000}

r_p["Ace"] = {-1, 26, 150, -1, 20, 500, -0, 23, 500, -1, 24, 800, -1, 19, 200}

r_p["Amaru"] = {0, 25, 150, -1, 21, 400, -1, 24, 700, -1, 27, 300, -1, 23, 150,
-2, 24, 400, -2, 26, 550, -2, 29, 300, -2, 30, 250, -2, 25, 100}
r_p["Blackbeard"] = {0, 11, 150, 1, 9, 250, 2, 10, 650, 3, 11, 1050}
r_p["Buck"] = {0, 21, 150, 0, 18, 650, -1, 19, 1050, -1, 23, 500}
r_p["Capitao"] = {0, 19, 150, 0, 16, 400, -1, 18, 1000, -1, 21, 1050}
r_p["Dokkaebi"] = {3, 35, 150, 7, 29, 350, -2, 30, 500, -1, 33, 500}
r_p["Finka"] = {0, 48, 80, -1, 29, 700, -1, 33, 700, -1, 33, 1500, -2, 33,
6100}
r_p["Flores"] = {0, 21, 80, -1, 18, 350, 0, 19, 300, -1, 19, 200, 0, 19, 1400}
r_p["Fuze"] = {0, 48, 80, -1, 29, 700, -1, 33, 700, -1, 33, 1500, -2, 33, 6100}
r_p["Glaz"] = {0, 26, 60, 1, 24, 1600}
r_p["Gridlock"] = {0, 24, 60, 2, 17, 250, 3, 18, 400, 3, 20, 800, 4, 21, 1200,
4, 23, 1000, 5, 23, 1800}
r_p["Grim"] = {0, 16, 110, 0, 12, 500, -1, 12, 500, -1, 13, 850, 0, 14, 800}
r_p["Hibana"] = {0, 34, 40, -1, 22, 600, -1, 24, 300, -2, 25, 550}
r_p["Iana"] = {0, 21, 60, -1, 13, 1100, -1, 15, 550, -1, 17, 300}
r_p["IQ"] = {0, 16, 110, 0, 12, 500, -1, 12, 500, -1, 13, 850, 0, 14, 800}
r_p["Jackal"] = {0, 33, 70, 0, 25, 500, -1, 28, 600, -1, 28, 700}
r_p["Kali"] = {0, 16, 70, 1, 13, 200, -2, 13, 300, 4, 13, 1100}
r_p["Lion"] = {0, 32, 60, 0, 16, 300, 0, 18, 1700, 0, 21, 2300}
r_p["Maverick"] = {0, 29, 40, -1, 18, 200, -1, 20, 800, -1, 23, 1360}
r_p["Nokk"] = {0, 20, 40, 1, 14, 200, 1, 15, 800, 2, 17, 1100}
r_p["Nomad"] = {0, 26, 70, -1, 14, 1400, -1, 16, 1700, -1, 17, 750}
r_p["Osa"] = {0, 17, 80, 2, 16, 600, 3, 17, 300, 2, 17, 1800}
r_p["Sens"] = {1, 36, 40, 1, 21, 400, 0, 23, 1600, -1, 26, 300, -1, 26, 1800}
r_p["Sledge"] = {0, 21, 60, 1, 14, 450, 2, 14, 300, 2, 16, 2000}
r_p["Thatcher"] = {0, 21, 80, -1, 18, 350, 0, 19, 300, -1, 19, 200, 0, 19,
1400}
r_p["Thermite"] = {0, 17, 80, 2, 16, 600, 3, 17, 300, 2, 17, 1800}
r_p["Ying"] = {0, 25, 60, -1, 18, 300, -1, 20, 450, 0, 21, 1800, 1, 23, 4800}
r_p["Zero"] = {0, 32, 40, -1, 23, 200, -1, 27, 700, -1, 28, 350, 0, 28, 650}
r_p["Zofia"] = {0, 31, 90, 1, 22, 600, 1, 22, 500, 0, 26, 1500}
r_p["Alibi"] = {0, 32, 60, 1, 22, 600, 3, 25, 200, 3, 26, 300, 5, 26, 550, 2,
26, 350}
r_p["Aruni"] = {0, 30, 10, 1, 17, 1000}
r_p["Azami"] = {0, 30, 10, -1, 16, 650, -1, 17, 800, 0, 18, 400, 0, 19, 500}
r_p["Bandit"] = {0, 18, 70, 1, 14, 800, 1, 16, 300, 0, 17, 650}
r_p["Castle"] = {0, 26, 30, 0, 12, 250, -1, 12, 200, 0, 12, 400, -2, 11, 700,
0, 12, 1100}
r_p["Caveira"] = {0, 8, 1000, -1, 8, 900, 0, 9, 600, -1, 8, 800}
r_p["Clash"] = {0, 8, 1000, -1, 8, 900, 0, 9, 600, -1, 8, 800}
r_p["Echo"] = {0, 34, 30, -1, 21, 600, 0, 23, 300, -1, 24, 1400}
r_p["Ela"] = {0, 26, 100, 3, 18, 500, 3, 27, 300, 3, 26, 900, 4, 26, 600}
r_p["Frost"] = {0, 18, 30, 0, 12, 600, 0, 11, 1100, 1, 12, 500, 0, 13, 1300}
r_p["Goyo"] = {0, 31, 60, -2, 26, 250, -2, 29, 150, 0, 29, 300, 6, 29, 600}
r_p["Kaid"] = {0, 26, 60, 1, 13, 300, 1, 13, 800, 0, 15, 1650}
r_p["Kapkan"] = {0, 30, 10, 0, 19, 350, -1, 21, 300, -1, 21, 800, 0, 23, 400, -
1, 24, 500}
r_p["Lesion"] = {0, 22, 50, 0, 17, 500, -1, 19, 300, 0, 20, 300, -1, 20, 100,
1, 20, 900}
r_p["Maestro"] = {0, 35, 20, 0, 14, 500, 0, 15, 500, 0, 16, 500, -1, 17, 600,
0, 17, 600, 0, 18, 2600}
r_p["Melusi"] = {0, 28, 40, 0, 14, 600, -1, 17, 1000, -1, 18, 700}
r_p["Mira"] = {0, 27, 60, 1, 20, 250, 2, 22, 300, 2, 23, 700}
r_p["Mozzie"] = {0, 29, 50, 0, 13, 300, -1, 14, 300, 0, 14, 400, 0, 16, 400, 0,
15, 700}
r_p["Mute"] = {0, 38, 60, 0, 26, 500, 0, 27, 200}
r_p["Oryx"] = {0, 27, 50, 0, 22, 500, 0, 23, 300, 1, 24, 300, 0, 25, 100, 1,
26, 600, 4, 26, 300}
r_p["Pulse"] = {0, 26, 30, 0, 12, 250, -1, 12, 200, 0, 12, 400, -2, 11, 700, 0,
12, 1100}
r_p["Rook"] = {0, 37, 20, -1, 20, 700, 0, 23, 200, -1, 23, 600, 0, 25, 300, -2,
25, 500}
r_p["Smoke"] = {0, 38, 60, 0, 26, 500, 0, 27, 200}
r_p["Tachanka"] = {0, 20, 20, 1, 6, 300, 0, 6, 200, 1, 7, 400, 1, 7, 500, 2, 7,
1200, 3, 6, 1200, 2, 7, 1200, 2, 7, 600, 2, 7, 1700}
r_p["Thorn"] = {0, 26, 50, 0, 15, 500, 1, 16, 500, 1, 18, 500, 0, 19, 300}
r_p["Thunderbird"] = {0, 32, 30, -1, 18, 250, 0, 18, 250, -1, 20, 500, -1, 21,
500, -1, 20, 500, 0, 21, 700}
r_p["Valkyrie"] = {0, 29, 20, 0, 14, 500, -1, 16, 500, -1, 16, 500, 1, 17, 500,
1, 18, 300}
r_p["Vigil"] = {0, 27, 30, -1, 15, 300, -1, 17, 500, -1, 18, 700, -1, 17, 500,
-1, 17, 500}
r_p["Wamai"] = {0, 18, 40, 0, 9, 300, -1, 10, 400, 1, 11, 1400, 2, 11, 500, 2,
13, 200}
r_p["Warden"] = {0, 32, 20, 0, 17, 300, 0, 19, 350, -1, 19, 350, -1, 21, 500,
1, 21, 300, 1, 23, 200}

function Log()
if not IsKeyLockOn("scrolllock") then
ClearLog()
OutputLogMessage("Current mode: Attackers | Scroll lock is OFF\n\n")
OutputLogMessage("Selected Operator: %s\n\n", o_s_a)
OutputLogMessage(" (%s) | Ace (%s) | Flores (%s) |
Jackal (%s) | Sledge\n (%s) | Amaru (%s) | Fuze (%s)
| Kali (%s) | Thatcher\n (%s) | Ash (%s) | Glaz
(%s) | Lion (%s) | Thermite\n (%s) | Blackbeard (%s) | Gridlock
(%s) | Maverick (%s) | Twitch\n (%s) | Buck (%s) | Grim
(%s) | Nokk (%s) | Ying\n (%s) | Capitao (%s) | Hibana
(%s) | Nomad (%s) | Zero\n (%s) | Dokkaebi (%s) | Iana
(%s) | Osa (%s) | Zofia\n (%s) | Finka (%s) | IQ
(%s) | Sens\n\n", o_s_a == "Ace", o_s_a == "Flores", o_s_a == "Jackal", o_s_a ==
"Sledge", o_s_a == "Amaru", o_s_a == "Fuze", o_s_a == "Kali", o_s_a == "Thatcher",
o_s_a == "Ash", o_s_a == "Glaz", o_s_a == "Lion", o_s_a == "Thermite", o_s_a ==
"Blackbeard", o_s_a == "Gridlock", o_s_a == "Maverick", o_s_a == "Twitch", o_s_a ==
"Buck", o_s_a == "Grim", o_s_a == "Nokk", o_s_a == "Ying", o_s_a == "Capitao",
o_s_a == "Hibana", o_s_a == "Nomad", o_s_a == "Zero", o_s_a == "Dokkaebi", o_s_a ==
"Iana", o_s_a == "Osa", o_s_a == "Zofia", o_s_a == "Finka", o_s_a == "IQ", o_s_a ==
"Sens")
else if IsKeyLockOn("scrolllock") then
ClearLog()
OutputLogMessage("Current mode: Defenders | Scroll lock is ON\n\n")
OutputLogMessage("Selected Operator: %s\n\n", o_s_d)
OutputLogMessage(" (%s) | Alibi (%s) | Echo (%s) |
Maestro (%s) | Smoke\n (%s) | Aruni (%s) | Ela (%s) |
Melusi (%s) | Tachanka\n (%s) | Azami (%s) | Frost
(%s) | Mira (%s) | Thorn\n (%s) | Bandit (%s) | Goyo
(%s) | Mozzie (%s) | Thunderbird\n (%s) | Castle (%s) | Jager
(%s) | Mute (%s) | Valkyrie\n (%s) | Caveira (%s) | Kaid
(%s) | Oryx (%s) | Vigil\n (%s) | Clash (%s) | Kapkan
(%s) | Pulse (%s) | Wamai\n (%s) | Doc (%s) | Lesion
(%s) | Rook (%s) | Warden\n\n", o_s_d == "Alibi", o_s_d == "Echo", o_s_d
== "Maestro", o_s_d == "Smoke", o_s_d == "Aruni", o_s_d == "Ela", o_s_d ==
"Melusi", o_s_d == "Tachanka", o_s_d == "Azami", o_s_d == "Frost", o_s_d == "Mira",
o_s_d == "Thorn", o_s_d == "Bandit", o_s_d == "Goyo", o_s_d == "Mozzie", o_s_d ==
"Thunderbird", o_s_d == "Castle", o_s_d == "Jager", o_s_d == "Mute", o_s_d ==
"Valkyrie", o_s_d == "Caveira", o_s_d == "Kaid", o_s_d == "Oryx", o_s_d == "Vigil",
o_s_d == "Clash", o_s_d == "Kapkan", o_s_d == "Pulse", o_s_d == "Wamai", o_s_d ==
"Doc", o_s_d == "Lesion", o_s_d == "Rook", o_s_d == "Warden")
end
end
end

function OnEvent(event, arg)


EnablePrimaryMouseButtonEvents(true)
if event == "MOUSE_BUTTON_PRESSED" and arg == 3 and
IsModifierPressed("lctrl") and not IsKeyLockOn("scrolllock") then
o_s_a = n_o_s_a[o_s_a]
r_o = r_p[o_s_a] or {}
Log()
else if event == "MOUSE_BUTTON_PRESSED" and arg == 3 and
IsModifierPressed("lctrl") and IsKeyLockOn("scrolllock") then
o_s_d = n_o_s_d[o_s_d]
r_o = r_p[o_s_d] or {}
Log()
else if event == "MOUSE_BUTTON_PRESSED" and arg == 1 and
IsMouseButtonPressed(3) and not IsKeyLockOn("capslock") then
for xy = 3, #r_o, 3 do
local c_t = GetRunningTime()
local h_r = r_o[xy-2]
local v_r = r_o[xy-1]
local r_d = r_o[xy]
repeat
local d_t = GetRunningTime() - c_t, r_d
MoveMouseRelative(h_r, v_r)
Sleep(10)
until d_t >= r_d or not IsMouseButtonPressed(1) or not
IsMouseButtonPressed(3)
if not IsMouseButtonPressed(1) or not IsMouseButtonPressed(3) then
break end
end
end
end
end
end

Common questions

Powered by AI

The script distinguishes between attackers and defenders using a combination of role mappings and conditional execution based on the scroll lock key. Each group has distinct transition mappings and performance parameters to ensure their capabilities align with their gameplay roles. The control over these roles is also segregated into different script segments, triggered by specific key states .

Operator attributes are determined by a set of numerical arrays indexed by the operator's name. These arrays include parameters such as horizontal recoil, vertical recoil, and duration, which are critical for determining how each operator performs in gameplay . These parameters are accessed programmatically to execute mouse movements and simulate gameplay actions .

In the recoil data arrays, the numbers represent the recoil adjustment parameters: horizontal shift, vertical shift, and the duration over which these adjustments occur. During gameplay, these numbers are used in a loop to simulate mouse movements that counteract the weapon's recoil, making it easier for players to maintain control. The script applies these adjustments only while specific conditions, like mouse and key states, are met .

The cycling mechanism affects gameplay by ensuring players have to adapt their strategies according to the predefined operator roles. As operators switch roles, players must modify their tactical approaches to utilize each operator's unique abilities . This necessitates a comprehensive understanding of all operators and their interactions to strategize effectively under constantly changing conditions .

Operators transition between roles based on predefined mappings, where each operator has a successor. For example, Zofia becomes Ace, and the transition continues through a loop back to the starting operator . This mapping is set for both attackers and defenders, maintaining a specific order of roles .

Recoil parameters significantly influence operator performance by defining the trajectory of weapon fire. For instance, Ash has her recoil modeled as {-2, 40, 150}, impacting aim control during rapid fire. Managing these attributes effectively can differentiate between successful targeting and missed shots. Operators with lower horizontal and vertical recoil generally offer higher precision compared to those with larger recoil metrics .

The 'Log' function in the script outputs the current mode and selected operator, differentiating between attackers or defenders based on the scroll lock status. It helps track which operator is currently selected . When activated, this function ensures that the status information is displayed to the user .

Conditional logic is pivotal for operator mapping, ensuring dynamic gameplay by facilitating real-time decision-making based on player inputs and game states. By linking mouse and key events to operator transitions, the script creates a responsive environment where players must continually adjust strategies. This adaptability is crucial for maintaining engagement and challenge, as players encounter varying scenarios through the mapped operator rotations .

In the script, operators switch roles by pressing the mouse button while holding the left control key, depending on the scroll lock status. If scroll lock is off, the attackers are switched; if on, the defenders are cycled . This conditional execution relies on the combination of key states and mouse events .

The 'EnablePrimaryMouseButtonEvents' function is significant as it allows capturing mouse events necessary for implementing the recoil adjustments and operator switching logic. It facilitates the script's interactivity by ensuring that mouse actions lead to the desired in-game responses . This function is crucial for real-time event handling, such as executing the operator transitions and recoil control .

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