COMPUTER ORGANIZATION AND DESIGN
The Hardware/Software Interface
6th
Edition
Chapter 5
Large and Fast:
Exploiting Memory
Hierarchy
Different Storage Memories
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 2
§5.1 Introduction
Principle of Locality
Programs access a small proportion of their address
space at any time
Temporal locality (locality in time)
Items accessed recently are likely to be accessed
again soon
e.g., instructions in a loop, induction variables
Spatial locality (locality in space)
Items near those accessed recently are likely to be
accessed soon
E.g., sequential instruction access, array data
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 3
Taking Advantage of Locality
Memory hierarchy
Store everything on disk
Copy recently accessed (and nearby) items from disk
to smaller DRAM memory
Main memory
Copy more recently accessed (and nearby) items
from DRAM to smaller SRAM memory
Cache memory attached to CPU
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 4
Memory Hierarchy Levels
Block (aka line): unit of copying
May be multiple words
If accessed data is present in upper
upper
level level
cache Hit: access satisfied by upper level
Hit ratio: hits/accesses
lower If accessed data is absent
level
Miss: block copied from lower level
Main
memory Time taken: miss penalty
Miss ratio: misses/accesses
= 1 – hit ratio
Then accessed data supplied from
upper level
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 5
Structure of a Memory Hierarchy
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 6
§5.2 Memory Technologies
Memory Technologies
Static RAM (SRAM)
0.5 – 2.5ns, $500 – $1000 per GB
Dynamic RAM (DRAM)
50 – 70ns, $10 – $20 per GB
Flash memory
5,000 – 50,000ns, $0.75 – $1.00 per GB
Magnetic disk
5,000,000 – 20,000,000ns, $0.05 – $0.10 per GB
Ideal memory
Access time of SRAM (fast)
Capacity and cost/GB of disk (large)
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 7
Four Memory Technologies
DRAM (dynamic random access memory)
1T per bit memory cell
Main memory
SRAM (static random access memory)
6T per bit memory cell
Cache levels closer to the processor
Flash memory
Nonvolatile memory
Secondary memory in PMD
Magnetic disk
The largest and slowest level in the memory hierarchy
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 8
SRAM Technology
SRAMs are simply integrated circuits that are memory
arrays with (usually) a single access port that can
provide either a read or a write.
Require minimal power to retain the charge in standby
mode
6-8 Transistors per bit
Do not need to refresh
The access time is almost the cycle time
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 9
DRAM Technology
Data stored as a charge in a capacitor
A single transistor per bit
Must be periodically refreshed (i.e. read the content and
write it back)
Performed on a DRAM “row”
Two-level decoding structure
Refresh an entire row (which shares a word line) with a read cycle
followed by a write cycle
Activate
Row address
Pre-charge
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 10
DRAM Performance Factors
Row buffer
The buffer acts like an SRAM
Allows several words to be read and refreshed in parallel
Random bits can be accessed in the buffer until the next
row access
Synchronous DRAM
Allows for consecutive accesses in bursts without needing
to send each address
Improves bandwidth
DRAM banking
Allows simultaneous access to multiple DRAMs
Improves bandwidth
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 11
Advanced DRAM Organization
Bits in a DRAM are organized as a rectangular array
DRAM accesses an entire row
Burst mode: supply successive words from a row with
reduced latency
Double data rate (DDR) DRAM
Transfer on rising and falling clock edges
Quad data rate (QDR) DRAM
Separate DDR inputs and outputs
Dual inline memory module (DIMM)
DIMMs typically contain 4-16 DRAMs
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 12
DRAM name based on Peak Chip Transfers / Sec
DIMM name based on Peak DIMM MBytes / Sec
Stan- Clock Rate M transfers / Mbytes/s/ DIMM
dard (MHz) second DRAM Name DIMM Name
DDR 133 266 DDR266 2128 PC2100
DDR 150 300 DDR300 2400 PC2400
DDR 200 400 DDR400 3200 PC3200
DDR2 266 533 DDR2-533 4264 PC4300
DDR2 333 667 DDR2-667 5336 PC5300
DDR2 400 800 DDR2-800 6400 PC6400
x2 x8
DRAM Generations
Year Capacity $/GB
1980 64 Kibibit $6,480,000
1983 256 Kibibit $1,980,000
1985 1 Mebibit $720,000
1989 4 Mebibit $128,000 DRAM size increased by multiples of four
approximately once every 3 yeas until 1996, and
1992 16 Mebibit $30,000
thereafter considerable slower.
1996 64 Mebibit $9,000
1998 128 Mebibit $900
2000 256 Mebibit $840
2004 512 Mebibit $150
2007 1 Gibibit $40
2010 2 Gibibit $13
2012 4 Gibibit $5
2015 8 Gibibit $7
2018 16 Gibibit $6
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 14
Main Memory Supporting Caches
Use DRAMs for main memory
Fixed width (e.g., 1 word)
Connected by fixed-width clocked bus
Bus clock is typically slower than CPU clock
Example cache block read
1 bus cycle for address transfer
15 bus cycles per DRAM access
1 bus cycle per data transfer
For 4-word block, 1-word-wide DRAM
Miss penalty = 1 + 4×15 + 4×1 = 65 bus cycles
Bandwidth = 16 bytes / 65 cycles = 0.25 B/cycle
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 15
Increasing Memory Bandwidth
4-word wide memory
Miss penalty = 1 + 15 + 1 = 17 bus cycles
Bandwidth = 16 bytes / 17 cycles = 0.94 B/cycle
4-bank interleaved memory
Miss penalty = 1 + 15 + 4×1 = 20 bus cycles
Bandwidth = 16 bytes / 20 cycles = 0.8 B/cycle
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 16
Flash Memory
A type of electrically erasable programmable read-only
memory (EEPROM)
Non-volatile semiconductor storage
100× – 1000× faster than disk
Smaller, lower power, more robust
But more $/GB (between disk and DRAM)
Chapter 6 — Storage and Other I/O Topics — 17
Flash Types
NOR flash: bit cell like a NOR gate
Random read/write access
Used for instruction memory in embedded systems
NAND flash: bit cell like a NAND gate
Denser (bits/area), but block-at-a-time access
Cheaper per GB
Used for USB keys, media storage, …
Flash bits wears out after (usually) 1000’s of accesses
Not suitable for direct RAM or disk replacement
Wear leveling: remap data to less used blocks
Error control code (ECC)
BCH, LDPC
Chapter 6 — Storage and Other I/O Topics — 18
Disk Memory
Nonvolatile, rotating magnetic storage
Chapter 6 — Storage and Other I/O Topics — 19
Disk Sectors and Access
Each sector records
Sector ID
Data (512 bytes, 4096 bytes proposed)
Error correcting code (ECC)
Used to hide defects and recording errors
Synchronization fields and gaps
Access to a sector involves
Queuing delay if other accesses are pending
Seek: move the heads
Rotational latency
Data transfer
Controller overhead
Chapter 6 — Storage and Other I/O Topics — 20
Disk Access Example
Given
512B sector, 15,000rpm, 4ms average seek time,
100MB/s transfer rate, 0.2ms controller overhead, idle
disk
Average read time
4ms seek time
+ ½ / (15,000/60) = 2ms rotational latency
+ 512 / 100MB/s = 0.005ms transfer time
+ 0.2ms controller delay
= 6.2ms
If actual average seek time is 1ms
Average read time = 3.2ms
Chapter 6 — Storage and Other I/O Topics — 21
§5.3 The Basics of Caches
Cache Memory
Cache memory
The level of the memory hierarchy closest to the CPU
Given accesses X1, …, Xn–1, Xn
How do we know if the
data is present?
Where do we look?
Location…. Search….
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 22
Direct Mapped Cache
Location determined by address
Direct mapped: one and only one choice
(Block address) modulo (#Blocks in cache)
#Blocks is a power of 2
Use low-order address bits
to index
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 23
Tags and Valid Bits
Tags ?
How do we know which particular block is stored
in a cache location?
Store block address as well as the data
Actually, only need the high-order bits (called the
tag) to identify
Valid ?
What if there is no data in a location?
Valid bit: 1 = present, 0 = not present
Initially 0
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 24
Cache Example
8-blocks, 1 word/block, direct mapped
Initial state
Low-order high-order
bits bits
Index V Tag Data
000 N
001 N
010 N
011 N
100 N
101 N
110 N
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 25
Cache Example (1/5)
Word addr Binary addr Hit/miss Cache block
22 10 110 Miss 110
Index V Tag Data
000 N
001 N
010 N
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 26
Cache Example (2/5)
Word addr Binary addr Hit/miss Cache block
26 11 010 Miss 010
Index V Tag Data
000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 27
Cache Example (3/5)
Word addr Binary addr Hit/miss Cache block
22 10 110 Hit 110
26 11 010 Hit 010
Index V Tag Data
000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 28
Cache Example (4/5)
Word addr Binary addr Hit/miss Cache block
16 10 000 Miss 000
3 00 011 Miss 011
16 10 000 Hit 000
Index V Tag Data
000 Y 10 Mem[10000]
001 N
010 Y 11 Mem[11010]
011 Y 00 Mem[00011]
100 N
101 N
110 Y 10 Mem[10110]
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 29
Cache Example (5/5)
Word addr Binary addr Hit/miss Cache block
18 10 010 Miss 010
Index V Tag Data
000 Y 10 Mem[10000]
001 N
010 Y 10 Mem[10010]
011 Y 00 Mem[00011]
100 N
101 N
110 Y 10 Mem[10110]
111 N
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 30
Total Number of Bits for a Cache
A function of the cache size and the address
size
Direct-mapped cache example:
32-bit addresses
n
2 block cache
Block size: 2
m words (or 2m+2 bytes or 2m+5 bits)
Tag field requires 32(n+m+2) bits
Total number of bits for a direct-mapped cache
is 2n (block size tag size valid bit)
2n (2m5 (32 n m 2) 1)
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 31
Address Subdivision
Block size: 1 word
Total
cache size=?
210 (32 20 1) bits
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 32
Larger Block Size Example
64 blocks, 16 bytes/block 6416=210
To what block number does address 1200 map?
Block address = 1200/16 = 75
Block number = 75 modulo 64 = 11
10-bit
31 10 9 4 3 0
Tag Index Offset
22 bits 6 bits 4 bits
210 (4 32 (32 10) 1) bits
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 33
Block Size Considerations
Larger blocks should reduce miss rate (Due to spatial locality)
But in a fixed-sized cache
Larger blocks fewer of them more competition increased miss rate
Larger blocks pollution
Larger miss penalty
Can override benefit of reduced miss rate
Early restart and critical-word-first can help
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 34
Handling Cache Misses
On cache hit, CPU proceeds normally
On cache miss
Stall the CPU pipeline
Fetch block from next level of hierarchy
Instruction cache miss
Restart instruction fetch
Data cache miss
Complete data access
Instruction cache miss example
Send the original PC (i.e. current PC4) to the memory
Instruct main memory to perform a read and wait for the memory to
complete its access
Write the cache entry (putting the data from memory, writing the tag field,
and turning the valid bit on)
Restart the instruction fetch
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 35
Write-Through Cache
On data-write hit, could just update the block in cache
But then cache and memory would be inconsistent
Write through: also update memory
But makes writes take longer
e.g., if base CPI = 1, 10% of instructions are stores, write to
memory takes 100 cycles
Effective CPI = 1 + 0.1×100 = 11
Solution: write buffer
Holds data waiting to be written to memory
CPU continues immediately
Only stalls on write if write buffer is already full
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 36
Write-Back Cache
Alternative: On data-write hit, just update the
block in cache
Keep track of whether each block is dirty
When a dirty block is replaced
Write it back to memory
Can use a write buffer to allow replacing block to be
read first
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 37
Write Allocation
What should happen on a write miss?
Alternatives for write-through
Allocate on miss: fetch the block (then overwrite it)
Write around: don’t fetch the block (but update the
portion of the block in memory)
Since programs often write a whole block before reading it
(e.g., initialization)
For write-back
Usually fetch the block
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 38
Example: Intrinsity FastMATH
Embedded MIPS processor
12-stage pipeline
Instruction and data access on each cycle
Split cache: separate I-cache and D-cache
Each 16KB: 256 blocks × 16 words/block
D-cache: write-through or write-back
SPEC2000 miss rates
I-cache: 0.4%
D-cache: 11.4%
Weighted average: 3.2%
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 39
Example: Intrinsity FastMATH
256 (512 18 1) bits
§5.4 Measuring and Improving Cache Performance
Measuring Cache Performance
Components of CPU time
Program execution cycles
Includes cache hit time
Memory stall cycles
Mainly from cache misses
With simplifying assumptions:
Memory stall cycles
Memory accesses
Miss rate Miss penalty
Program
Instructio ns Misses
Miss penalty
Program Instructio n
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 41
Cache Performance Example
Given
I-cache miss rate = 2%
D-cache miss rate = 4%
Miss penalty = 100 cycles
Base CPI (ideal cache) = 2
Load & stores are 36% of instructions
Miss cycles per instruction
I-cache: 0.02 × 100 = 2
D-cache: 0.36 × 0.04 × 100 = 1.44
Actual CPI = 2 + 2 + 1.44 = 5.44
Ideal CPU is 5.44/2 =2.72 times faster
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 42
Average Access Time
Hit time is also important for performance
Average memory access time (AMAT)
AMAT = Hit time + Miss rate × Miss penalty
Example
CPU with 1ns clock, hit time = 1 cycle, miss penalty =
20 cycles, I-cache miss rate = 5%
AMAT = 1 + 0.05 × 20 = 2ns
2 cycles per instruction
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 43
Performance Summary
When CPU performance increased
Miss penalty becomes more significant
Decreasing base CPI
Greater proportion of time spent on memory stalls
Increasing clock rate
Memory stalls account for more CPU cycles
Can’t neglect cache behavior when evaluating
system performance
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 44
Associative Caches
Fully associative caches
Allow a given block to go in any cache entry
Requires all entries to be searched at once
Comparator per entry (expensive)
n-way set associative caches
Each set contains n entries
Block number determines which set
(Block number) modulo (#Sets in cache)
Search all entries in a given set at once
n comparators (less expensive)
1-way set associative cache
Direct-mapped cache
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 45
Associative Cache Example
The location of a memory block whose block address is 12 in a
cache with 8 blocks varies for direct-mapped, set-associative, and
fully associative placement
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 46
Spectrum of Associativity
8-block cache
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 47
Example:
Misses and Associativity in a Cache (1/2)
Compare three 4-block caches: direct mapped, 2-way set
associative, and fully associative caches
Block access sequence: 0, 8, 0, 6, 8
Direct mapped
Block Cache Hit/miss Cache content after access
address index 0 1 2 3
0 0 miss Mem[0]
8 0 miss Mem[8]
0 0 miss Mem[0]
6 2 miss Mem[0] Mem[6]
8 0 miss Mem[8] Mem[6]
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 48
Example:
Misses and Associativity in a Cache (2/2)
2-way set associative
Block Cache Hit/miss Cache content after access
address index Set 0 Set 1
0 0 miss Mem[0]
8 0 miss Mem[0] Mem[8]
0 0 hit Mem[0] Mem[8]
6 0 miss Mem[0] Mem[6]
8 0 miss Mem[8] Mem[6]
Fully associative
Block Hit/miss Cache content after access
address
0 miss Mem[0]
8 miss Mem[0] Mem[8]
0 hit Mem[0] Mem[8]
6 miss Mem[0] Mem[8] Mem[6]
8 hit Mem[0] Mem[8] Mem[6]
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 49
How Much Associativity
Increased associativity decreases miss rate
But with diminishing returns
Simulation of a system with 64KB
D-cache, 16-word blocks, SPEC2000
1-way: 10.3%
2-way: 8.6%
4-way: 8.3%
8-way: 8.1%
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 50
Set Associative Cache Organization
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 51
Replacement Policy
Direct mapped: no choice
Set associative
Prefer non-valid entry, if there is one
Otherwise, choose among entries in the set
Least-recently used (LRU)
Choose the one unused for the longest time
Simple for 2-way, manageable for 4-way, too hard beyond that
Random
Gives approximately the same performance as LRU for
high associativity
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 52
Multilevel Caches
Primary cache attached to CPU
Small, but fast
Level-2 cache serves misses from primary cache
Larger, slower, but still faster than main memory
Main memory serves (L1-cache miss) && (L-2
cache miss) (or called global miss)
Some high-end systems include L-3 cache
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 53
Multilevel Cache Example
Given
CPU base CPI = 1, clock rate = 4GHz
Miss rate/instruction = 2%
Main memory access time = 100ns
With just primary cache
Miss penalty = 100ns/0.25ns = 400 cycles
Effective CPI = 1 + 0.02 × 400 = 9
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 54
Example (cont.)
Now add L-2 cache
Access time = 5ns
Global miss rate to main memory = 0.5%
Primary miss with L-2 hit
Penalty = 5ns/0.25ns = 20 cycles
Primary miss with L-2 miss
Extra penalty = 400 cycles
CPI = 1 + 0.02 × 20 + 0.005 × 400 = 3.4
Performance ratio = 9/3.4 = 2.6
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 55
Multilevel Cache Considerations
Primary cache
Focus on minimal hit time
L-2 cache
Focus on low miss rate to avoid main memory
access
Hit time has less overall impact
Results
L-1 cache usually smaller than a single cache
L-1 block size smaller than L-2 block size
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 56
Interactions with Advanced CPUs
Out-of-order CPUs can execute instructions
during cache miss
Pending store stays in load/store unit
Dependent instructions wait in reservation stations
Independent instructions continue
Effect of miss depends on program data flow
Much harder to analyze
Use system simulation
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 57
Interactions with Software
Radix sort? Quicksort?
For larger arrays, radix-sort
has an algorithmic advantage
over quicksort in terms of
number of operations
Quicksort has fewer misses
per item to be sorted
Misses depend on memory
access patterns
Algorithm behavior
Compiler optimization for
memory access
Software Optimization via Blocking
Goal: maximize accesses to data before it is replaced
Reuse the data with the cache to lower miss rate
Consider inner loops of DGEMM:
It reads all n-by-n elements of B, reads the same n elements in what
corresponds to one row of A repeatedly, and writes what corresponds
to one row of n elements of C
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 59
DGEMM Access Pattern
A snapshot of the three arrays C, A, and B when
n=6 and i=1
older accesses
recent accesses
not yet accessed
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 60
Cache Blocked DGEMM
1 #define BLOCKSIZE 32
2 void do_block (int n, int si, int sj, int sk, double *A, double
3 *B, double *C)
4 {
5 for (int i = si; i < si+BLOCKSIZE; ++i)
6 for (int j = sj; j < sj+BLOCKSIZE; ++j)
7 {
8 double cij = C[i+j*n];/* cij = C[i][j] */
9 for( int k = sk; k < sk+BLOCKSIZE; k++ )
10 cij += A[i+k*n] * B[k+j*n];/* cij+=A[i][k]*B[k][j] */
11 C[i+j*n] = cij;/* C[i][j] = cij */
12 }
13 }
14 void dgemm (int n, double* A, double* B, double* C)
15 {
16 for ( int sj = 0; sj < n; sj += BLOCKSIZE )
17 for ( int si = 0; si < n; si += BLOCKSIZE )
18 for ( int sk = 0; sk < n; sk += BLOCKSIZE )
19 do_block(n, si, sj, sk, A, B, C);
20 }
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 61
Blocked DGEMM Access Pattern
Original Blocked GEMM
Summary for Memory Hierarchy
The number of memory-stall cycles depends on both
the miss rate and the miss penalty
Using associativity to reduce miss rates
Allow more flexible placement of blocks within the cache
Using multilevel cache hierarchies to reduce miss penalties
Allow a larger secondary cache to handle misses to the primary
cache.
Using software optimization to improve effectiveness of
caches
Change algorithm (e.g. with blocking technique to deal with a
large array) to improve cache behavior
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 63
§5.5 Dependable Memory Hierarchy
Dependable Memory Hierarchy
Two-state system model: Dependability is redundancy !!
Service accomplishment
Service delivered
as specified
Fault: failure of a component
May or may not lead to
Restoration Failure system failure
Service interruption
Deviation from
specified service
Chapter 6 — Storage and Other I/O Topics — 64
Dependability Measures
Reliability: mean time to failure (MTTF)
A measure of the continuous service accomplishment from
a reference point
Service interruption: mean time to repair (MTTR)
Mean time between failures (MTBF)
MTBF = MTTF + MTTR
Availability = MTTF / (MTTF + MTTR)
Improving Availability
Increase MTTF: fault avoidance, fault tolerance, fault
forecasting
Reduce MTTR: improved tools and processes for
diagnosis and repair
Chapter 6 — Storage and Other I/O Topics — 65
The Hamming SEC Code
Hamming distance
Number of bits that are different between two
bit patterns
Minimum distance = 2 provides single bit
error detection
E.g. parity code
Minimum distance = 3 provides single
error correction, 2 bit error detection
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 66
Hamming SEC Encoding
To calculate Hamming code:
Number bits from 1 on the left
All bit positions that are a power 2 are parity bits
Each parity bit checks certain data bits:
Set parity bits to create even parity for each group
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 67
Decoding SEC
Value of parity bits indicates which bits are
in error
Use numbering from encoding procedure
E.g.
Parity bits = 0000 indicates no error
Parity bits = 1010 indicates bit 10 was flipped
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 68
SEC/DED Code
Add an additional parity bit for the whole word
(pn)
Make Hamming distance = 4
Decoding:
Let H = SEC parity bits
H even, pn even, no error
H odd, pn odd, correctable single bit error
H even, pn odd, error in pn bit
H odd, pn even, double error occurred
Note: ECC DRAM uses SEC/DED with 8 bits
protecting each 64 bits
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 69
§5.6 Virtual Machines
Virtual Machines (VMs)
Host computer emulates guest operating system and
machine resources
Improved isolation of multiple guests
Avoids security and reliability problems
Aids sharing of resources
Virtualization has some performance impact
Feasible with modern high-performance computers
Examples
IBM VM/370 (1970s technology!)
VMWare
Microsoft Virtual PC
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 70
Virtual Machine Monitor (VMM)
The software that supports VMs is called a VMM
The VMM is much smaller than a traditional OS
Maps virtual resources to physical resources
Memory, I/O devices, CPUs
Guest OS may be different from host OS
Guest code runs on native machine in user mode
Traps to VMM on privileged instructions and access to protected
resources
VMM handles real I/O devices
Emulates generic virtual I/O devices for guest
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 71
Example: Timer Virtualization
In native machine, on timer interrupt
OS suspends current process, handles interrupt, selects and
resumes next process
With Virtual Machine Monitor
VMM suspends current VM, handles interrupt, selects and
resumes next VM
If a VM requires timer interrupts
VMM emulates a virtual timer
Emulates interrupt for VM when physical timer interrupt occurs
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 72
Instruction Set Support for VMM
Requirements for a VMM
It presents a software interface to guest software
It isolates the state of guests from each other
It protect itself from guest software
At least two processor modes in ISA:
User mode and System mode
Privileged instructions only available in system mode
Trap to system if executed in user mode
All physical resources only accessible using privileged
instructions
Including page tables, interrupt controls, I/O registers
Renaissance of virtualization support
Current ISAs (e.g., x86) adapting
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 73
§5.7 Virtual Memory
Virtual Memory
Use main memory as a “cache” for secondary (disk)
storage ( main memory is not enough…)
Managed jointly by CPU hardware and the operating system (OS)
Programs share main memory
Each gets a private virtual address space holding its frequently
used code and data
Protected from other programs
CPU and OS translate virtual addresses to physical
addresses
VM “block” is called a page
VM translation “miss” is called a page fault
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 74
Virtual Address vs Physical Address
The processor generates virtual addresses, while the memory is accessed
using physical addresses.
Both the virtual memory and physical memory are broken into pages.
A virtual page is mapped to a physical page
It is possible for a virtual page to be absent from main memory (i.e. not be mapped to a
physical addresses). In this case, the page resides on disk or flash memory
A physical page can be shared by having two virtual addresses point to the same
physical address
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 75
Address Translation Example
The page size is 212 = 4 KB
The number of physical pages is 218
Hence, main memory can have at most 1GB, where the virtual
address space is 4GB
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 76
Page Fault Penalty
On page fault, the page must be fetched from disk
Page should be large enough to try to amortize the high
access time
4KB 16KB per page are typical today
Takes millions of clock cycles
Handled by OS code
Try to minimize page fault rate
Fully associative placement
Smart LRU replacement algorithms
Write through will not work for virtual memory
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 77
Page Table
Full search for fully associative placements is impractical
in VM. Instead, it locate pages by using a page table.
Page table stores placement information
Array of page table entries (PTEs) is indexed by virtual page
number
Page table resides in main memory
Page table register is used in CPU pointing to the page table in
physical memory
If page is present in memory
PTE stores the physical page number
Plus other status bits (valid, referenced, dirty, …)
If page is not present
PTE can refer to location in swap space on disk
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 78
Mapping Pages to Storage
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 79
Translation Using a Page Table
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 80
Replacement and Writes
To reduce page fault rate, prefer least-recently used
(LRU) replacement
Reference bit (aka use bit) in PTE set to 1 on access to page
Periodically cleared to 0 by OS
A page with reference bit = 0 has not been used recently
Disk writes take millions of cycles
Write through is impractical
Use write-back
Dirty bit in PTE set when page is written
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 81
Fast Translation Using a TLB
Address translation would appear to require extra (at
least twice) memory references
One to access the PTE
Then the actual memory access
But access to page tables has temporal and spatial
locality
So use a fast cache of PTEs within the CPU
Called a Translation Look-aside Buffer (TLB)
Typical: 16–512 PTEs, 0.5–1 cycle for hit, 10–100 cycles for miss,
0.01%–1% miss rate
Misses could be handled by hardware or software
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 82
Fast Translation Using a TLB
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 83
TLB Misses
If a miss in the TLB occurs, we must determine whether it is a
page fault or merely a TLB miss.
If the page is in memory
Load the PTE from memory and retry
Could be handled in hardware
Can get complex for more complicated page table structures
Or in software
Raise a special exception, with optimized handler
If the page is not in memory (a true page fault)
OS handles fetching the page and updating the page table
Then restart the faulting instruction
TLB misses will be much more frequent than true page faults.
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 84
TLB Miss Handler
TLB miss indicates
Page present, but PTE not in TLB
Page not present
Must recognize TLB miss before destination register
overwritten
Raise exception
Handler copies PTE from memory to TLB
Then restarts instruction
If page not present, page fault will occur
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 85
Page Fault Handler
Use faulting virtual address to find PTE
Locate page on disk
Choose page to replace
If dirty, write to disk first
Read page into memory and update page table
Make process runnable again
Restart from faulting instruction
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 86
Why Virtual Address Cache?
If cache tag uses physical address
Need to translate before cache lookup
Alternative: use virtual address tag
Faster, but complications due to aliasing
Different virtual addresses for shared physical
address
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 87
TLB in Intrinsity FastMATH
Integrating TLB, VM, and Cache
Data cannot be in the cache unless it is present in main
memory
A virtual address is translated by the TLB and sent to the cache
where the appropriate data is found, retrieved, and sent back to the
processor
All possible combinations:
Worst case: miss in all three components of the memory hierarchy
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 89
Memory Protection
Different tasks can share parts of their virtual address
spaces
But need to protect against errant access
Requires OS assistance
Hardware support for OS protection
Privileged supervisor mode (aka kernel mode)
Privileged instructions
Page tables and other state information only accessible in
supervisor mode
System call exception (e.g., syscall in MIPS)
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 90
§5.8 A Common Framework for Memory Hierarchies
Summary: The Memory Hierarchy
The BIG Picture
Caches, TLBs, and VMs may initially look very
different, but common principles apply at all levels
of the memory hierarchy
Four questions at each level in the memory
hierarchy:
Block placement
Finding a block
Replacement on a miss
Write policy
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 91
Block Placement
Determined by associativity
Direct mapped (1-way associative)
One choice for placement
n-way set associative
n choices within a set
Fully associative
Any location
Higher associativity reduces miss rate
But, increases complexity, cost, and access time
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 92
Finding a Block
Associativity Location method Tag comparisons
Direct mapped Index 1
n-way set Set index, then search n
associative entries within the set
Fully associative Search all entries #entries
Full lookup table 0
Hardware caches
Reduce comparisons to reduce cost
Virtual memory
Full table lookup makes full associativity feasible
Benefit in reduced miss rate
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 93
Replacement
Choice of entry to replace on a miss
Least recently used (LRU)
Complex and costly hardware for high associativity
Random
Close to LRU, easier to implement
Virtual memory
LRU approximation with hardware support
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 94
Write Policy
Write-through
Update both upper and lower levels
Simplifies replacement, but may require write buffer
Write-back
Update upper level only
Update lower level when block is replaced (or dirty)
Need to keep more state (e.g. dirty bit)
Virtual memory
Only write-back is feasible
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 95
Three Cs: Sources of Misses
Compulsory misses (aka cold-start misses)
First access to a block
Capacity misses
Due to finite cache size
A replaced block is later accessed again
Conflict misses (aka collision misses)
Occur in a non-fully associative cache, due to the
competition for entries in a set
Would not occur in a fully associative cache of the
same total size
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 96
3Cs in Miss Rate Example
The compulsory miss component is 0.006%
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 97
Cache Design Trade-offs
Design change Effect on miss rate Negative performance
effect
Increase cache size Decrease capacity May increase access
misses time
Increase associativity Decrease conflict May increase access
misses time
Increase block size Decrease compulsory Increases miss
misses penalty. For very large
block size, may
increase miss rate
due to pollution.
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 98
§5.9 Using a Finite State Machine to Control A Simple Cache
Cache Control
Interface signals
Read/Write Read/Write
Valid Valid
32 32
Address Address
32 Cache 128 Memory
CPU Write Data Write Data
32 128
Read Data Read Data
Ready Ready
Multiple cycles
per access
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 99
Finite State Machines
Use an FSM to sequence
control steps
Set of states, transition on each
clock edge
State values are binary
encoded
Current state stored in a
register
Next state =
fn (current state, current inputs)
Control output signals
= fo (current state)
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 100
Cache Controller FSM
Could
partition into
separate
states to
reduce clock
cycle time
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 101
§5.10 Parallelism and Memory Hierarchies: Cache Coherence
Cache Coherence Problem
Suppose two CPU cores share a physical address space
Write-through caches
Time Event CPU A’s CPU B’s Memory
step cache cache
0 0
1 CPU A reads X 0 0
2 CPU B reads X 0 0 0
3 CPU A writes 1 to X 1 0 1
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 102
Coherence Defined
Informally:
Reads return most recently written value
Formally:
P writes X; P reads X (no intervening writes)
read returns written value
P1 writes X; P2 reads X (sufficiently later)
read returns written value
c.f. CPU B reading X after step 3 in example
P1 writes X, P2 writes X
all processors see writes in the same order
End up with the same final value for X
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 103
Cache Coherence Protocols
Operations performed by caches in multiprocessors to
ensure coherence
Migration of data to local caches
Reduces bandwidth for shared memory
Replication of read-shared data
Reduces contention for access
Snooping protocols
Each cache monitors bus reads/writes
Directory-based protocols
Caches and memory record sharing status of blocks in a
directory
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 104
Invalidating Snooping Protocols
Cache gets exclusive access to a block when it is to be
written
Broadcasts an invalidate message on the bus
Subsequent read in another cache misses
Owning cache supplies updated value
CPU activity Bus activity CPU A’s CPU B’s Memory
cache cache
0
CPU A reads X Cache miss for X 0 0
CPU B reads X Cache miss for X 0 0 0
CPU A writes 1 to X Invalidate for X 1 0
CPU B read X Cache miss for X 1 1 1
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 105
Memory Consistency
When are writes seen by other processors
“Seen” means a read returns the written value
Can’t be instantaneously
Assumptions
A write completes only when all processors have seen it
A processor does not reorder writes with other accesses
Consequence
P writes X then writes Y
all processors that see new Y also see new X
Processors can reorder reads, but not writes
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 106
§5.13 The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
Multilevel Caches in ARM A53 vs. Intel i7
Address Translation and TLB Hardware
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 108
§5.15 Going Faster: Cache Blocking and Matrix Multiply
DGEMM Performance
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 109
§5.16 Fallacies and Pitfalls
Pitfalls
Byte- vs. Word- addressing
Example: 32-byte direct-mapped cache,
4-byte blocks
Byte 36 maps to block 1
Word 36 maps to block 4
Ignoring memory system behaviour when writing or
generating code in a computer
Example: iterating over rows vs. columns of arrays
Large strides result in poor locality
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 110
Pitfalls
In multiprocessor with shared L2 or L3 cache
Less associativity than cores results in conflict
misses
More cores need to increase associativity
Using AMAT to evaluate performance of out-
of-order processors
Ignores effect of non-blocked accesses
Instead, evaluate performance by simulation
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 111
Pitfalls
Extending address range using segments
E.g., Intel 80286
But a segment is not always big enough
Makes address arithmetic complicated
Implementing a VMM on an ISA not designed for
virtualization
E.g., non-privileged instructions accessing hardware
resources
Either extend ISA, or require guest OS not to use
problematic instructions
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 112
§5.16 Concluding Remarks
Concluding Remarks
Fast memories are small, large memories are slow
We really want fast, large memories
Caching gives this illusion
Principle of locality
Programs use a small part of their memory space
frequently
Memory hierarchy
L1 cache L2 cache … DRAM memory
disk
Memory system design is critical for multiprocessors
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 113