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Memory Hierarchy in Computer Design

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0% found this document useful (0 votes)
10 views113 pages

Memory Hierarchy in Computer Design

computer_5

Uploaded by

k0966493450.ee11
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

COMPUTER ORGANIZATION AND DESIGN

The Hardware/Software Interface


6th
Edition

Chapter 5
Large and Fast:
Exploiting Memory
Hierarchy
Different Storage Memories

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 2


§5.1 Introduction
Principle of Locality
 Programs access a small proportion of their address
space at any time
 Temporal locality (locality in time)
 Items accessed recently are likely to be accessed
again soon
 e.g., instructions in a loop, induction variables
 Spatial locality (locality in space)
 Items near those accessed recently are likely to be
accessed soon
 E.g., sequential instruction access, array data

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 3


Taking Advantage of Locality
 Memory hierarchy

 Store everything on disk

 Copy recently accessed (and nearby) items from disk


to smaller DRAM memory

 Main memory

 Copy more recently accessed (and nearby) items


from DRAM to smaller SRAM memory

 Cache memory attached to CPU

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 4


Memory Hierarchy Levels
 Block (aka line): unit of copying
 May be multiple words
 If accessed data is present in upper
upper
level level
cache  Hit: access satisfied by upper level
 Hit ratio: hits/accesses
lower  If accessed data is absent
level
 Miss: block copied from lower level
Main
memory  Time taken: miss penalty
 Miss ratio: misses/accesses
= 1 – hit ratio
 Then accessed data supplied from
upper level

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 5


Structure of a Memory Hierarchy

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 6


§5.2 Memory Technologies
Memory Technologies
 Static RAM (SRAM)
 0.5 – 2.5ns, $500 – $1000 per GB
 Dynamic RAM (DRAM)
 50 – 70ns, $10 – $20 per GB
 Flash memory
 5,000 – 50,000ns, $0.75 – $1.00 per GB
 Magnetic disk
 5,000,000 – 20,000,000ns, $0.05 – $0.10 per GB
 Ideal memory
 Access time of SRAM (fast)
 Capacity and cost/GB of disk (large)

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 7


Four Memory Technologies
 DRAM (dynamic random access memory)
 1T per bit memory cell
 Main memory
 SRAM (static random access memory)
 6T per bit memory cell
 Cache levels closer to the processor
 Flash memory
 Nonvolatile memory
 Secondary memory in PMD
 Magnetic disk
 The largest and slowest level in the memory hierarchy

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 8


SRAM Technology
 SRAMs are simply integrated circuits that are memory
arrays with (usually) a single access port that can
provide either a read or a write.

 Require minimal power to retain the charge in standby


mode

 6-8 Transistors per bit

 Do not need to refresh

 The access time is almost the cycle time

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 9


DRAM Technology
 Data stored as a charge in a capacitor
 A single transistor per bit
 Must be periodically refreshed (i.e. read the content and
write it back)
 Performed on a DRAM “row”
 Two-level decoding structure
 Refresh an entire row (which shares a word line) with a read cycle
followed by a write cycle

Activate

Row address

Pre-charge

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 10


DRAM Performance Factors
 Row buffer
 The buffer acts like an SRAM
 Allows several words to be read and refreshed in parallel
 Random bits can be accessed in the buffer until the next
row access
 Synchronous DRAM
 Allows for consecutive accesses in bursts without needing
to send each address
 Improves bandwidth
 DRAM banking
 Allows simultaneous access to multiple DRAMs
 Improves bandwidth

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 11


Advanced DRAM Organization
 Bits in a DRAM are organized as a rectangular array
 DRAM accesses an entire row
 Burst mode: supply successive words from a row with
reduced latency
 Double data rate (DDR) DRAM
 Transfer on rising and falling clock edges
 Quad data rate (QDR) DRAM
 Separate DDR inputs and outputs
 Dual inline memory module (DIMM)
 DIMMs typically contain 4-16 DRAMs

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 12


DRAM name based on Peak Chip Transfers / Sec
DIMM name based on Peak DIMM MBytes / Sec
Stan- Clock Rate M transfers / Mbytes/s/ DIMM
dard (MHz) second DRAM Name DIMM Name

DDR 133 266 DDR266 2128 PC2100

DDR 150 300 DDR300 2400 PC2400

DDR 200 400 DDR400 3200 PC3200

DDR2 266 533 DDR2-533 4264 PC4300

DDR2 333 667 DDR2-667 5336 PC5300

DDR2 400 800 DDR2-800 6400 PC6400

x2 x8
DRAM Generations
Year Capacity $/GB
1980 64 Kibibit $6,480,000
1983 256 Kibibit $1,980,000
1985 1 Mebibit $720,000
1989 4 Mebibit $128,000 DRAM size increased by multiples of four
approximately once every 3 yeas until 1996, and
1992 16 Mebibit $30,000
thereafter considerable slower.
1996 64 Mebibit $9,000
1998 128 Mebibit $900
2000 256 Mebibit $840
2004 512 Mebibit $150
2007 1 Gibibit $40
2010 2 Gibibit $13
2012 4 Gibibit $5
2015 8 Gibibit $7
2018 16 Gibibit $6

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 14


Main Memory Supporting Caches
 Use DRAMs for main memory
 Fixed width (e.g., 1 word)
 Connected by fixed-width clocked bus
 Bus clock is typically slower than CPU clock

 Example cache block read


 1 bus cycle for address transfer
 15 bus cycles per DRAM access
 1 bus cycle per data transfer
 For 4-word block, 1-word-wide DRAM
 Miss penalty = 1 + 4×15 + 4×1 = 65 bus cycles
 Bandwidth = 16 bytes / 65 cycles = 0.25 B/cycle

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 15


Increasing Memory Bandwidth

 4-word wide memory


 Miss penalty = 1 + 15 + 1 = 17 bus cycles
 Bandwidth = 16 bytes / 17 cycles = 0.94 B/cycle
 4-bank interleaved memory
 Miss penalty = 1 + 15 + 4×1 = 20 bus cycles
 Bandwidth = 16 bytes / 20 cycles = 0.8 B/cycle

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 16


Flash Memory
 A type of electrically erasable programmable read-only
memory (EEPROM)
 Non-volatile semiconductor storage
 100× – 1000× faster than disk
 Smaller, lower power, more robust
 But more $/GB (between disk and DRAM)

Chapter 6 — Storage and Other I/O Topics — 17


Flash Types
 NOR flash: bit cell like a NOR gate
 Random read/write access
 Used for instruction memory in embedded systems
 NAND flash: bit cell like a NAND gate
 Denser (bits/area), but block-at-a-time access
 Cheaper per GB
 Used for USB keys, media storage, …
 Flash bits wears out after (usually) 1000’s of accesses
 Not suitable for direct RAM or disk replacement
 Wear leveling: remap data to less used blocks
 Error control code (ECC)
 BCH, LDPC

Chapter 6 — Storage and Other I/O Topics — 18


Disk Memory
 Nonvolatile, rotating magnetic storage

Chapter 6 — Storage and Other I/O Topics — 19


Disk Sectors and Access
 Each sector records
 Sector ID
 Data (512 bytes, 4096 bytes proposed)
 Error correcting code (ECC)
 Used to hide defects and recording errors
 Synchronization fields and gaps
 Access to a sector involves
 Queuing delay if other accesses are pending
 Seek: move the heads
 Rotational latency
 Data transfer
 Controller overhead

Chapter 6 — Storage and Other I/O Topics — 20


Disk Access Example
 Given
 512B sector, 15,000rpm, 4ms average seek time,

100MB/s transfer rate, 0.2ms controller overhead, idle


disk
 Average read time
 4ms seek time

+ ½ / (15,000/60) = 2ms rotational latency


+ 512 / 100MB/s = 0.005ms transfer time
+ 0.2ms controller delay
= 6.2ms
 If actual average seek time is 1ms
 Average read time = 3.2ms

Chapter 6 — Storage and Other I/O Topics — 21


§5.3 The Basics of Caches
Cache Memory
 Cache memory
 The level of the memory hierarchy closest to the CPU

 Given accesses X1, …, Xn–1, Xn

 How do we know if the


data is present?
 Where do we look?

Location…. Search….

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 22


Direct Mapped Cache
 Location determined by address
 Direct mapped: one and only one choice
 (Block address) modulo (#Blocks in cache)

 #Blocks is a power of 2
 Use low-order address bits
to index

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 23


Tags and Valid Bits
 Tags ?
 How do we know which particular block is stored
in a cache location?
 Store block address as well as the data
 Actually, only need the high-order bits (called the
tag) to identify
 Valid ?
 What if there is no data in a location?
 Valid bit: 1 = present, 0 = not present
 Initially 0

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 24


Cache Example
 8-blocks, 1 word/block, direct mapped
 Initial state
Low-order high-order
bits bits

Index V Tag Data


000 N
001 N
010 N
011 N
100 N
101 N
110 N
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 25


Cache Example (1/5)
Word addr Binary addr Hit/miss Cache block
22 10 110 Miss 110

Index V Tag Data


000 N
001 N
010 N
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 26


Cache Example (2/5)
Word addr Binary addr Hit/miss Cache block
26 11 010 Miss 010

Index V Tag Data


000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 27


Cache Example (3/5)
Word addr Binary addr Hit/miss Cache block
22 10 110 Hit 110
26 11 010 Hit 010

Index V Tag Data


000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N
101 N
110 Y 10 Mem[10110]
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 28


Cache Example (4/5)
Word addr Binary addr Hit/miss Cache block
16 10 000 Miss 000
3 00 011 Miss 011
16 10 000 Hit 000

Index V Tag Data


000 Y 10 Mem[10000]
001 N
010 Y 11 Mem[11010]
011 Y 00 Mem[00011]
100 N
101 N
110 Y 10 Mem[10110]
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 29


Cache Example (5/5)
Word addr Binary addr Hit/miss Cache block
18 10 010 Miss 010

Index V Tag Data


000 Y 10 Mem[10000]
001 N
010 Y 10 Mem[10010]
011 Y 00 Mem[00011]
100 N
101 N
110 Y 10 Mem[10110]
111 N

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 30


Total Number of Bits for a Cache
 A function of the cache size and the address
size
 Direct-mapped cache example:
 32-bit addresses
n
 2 block cache

 Block size: 2
m words (or 2m+2 bytes or 2m+5 bits)

 Tag field requires 32(n+m+2) bits


 Total number of bits for a direct-mapped cache
is 2n  (block size  tag size  valid bit)
 2n  (2m5  (32  n  m  2)  1)

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 31


Address Subdivision

Block size: 1 word

Total
cache size=?

210  (32  20  1) bits


Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 32
Larger Block Size Example
 64 blocks, 16 bytes/block 6416=210

 To what block number does address 1200 map?

 Block address = 1200/16 = 75

 Block number = 75 modulo 64 = 11

10-bit

31 10 9 4 3 0
Tag Index Offset
22 bits 6 bits 4 bits

210  (4  32  (32  10)  1) bits

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 33


Block Size Considerations

 Larger blocks should reduce miss rate (Due to spatial locality)


 But in a fixed-sized cache
 Larger blocks  fewer of them  more competition  increased miss rate
 Larger blocks  pollution
 Larger miss penalty
 Can override benefit of reduced miss rate
 Early restart and critical-word-first can help

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 34


Handling Cache Misses
 On cache hit, CPU proceeds normally
 On cache miss
 Stall the CPU pipeline
 Fetch block from next level of hierarchy
 Instruction cache miss
 Restart instruction fetch
 Data cache miss
 Complete data access
 Instruction cache miss example
 Send the original PC (i.e. current PC4) to the memory
 Instruct main memory to perform a read and wait for the memory to
complete its access
 Write the cache entry (putting the data from memory, writing the tag field,
and turning the valid bit on)
 Restart the instruction fetch

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 35


Write-Through Cache
 On data-write hit, could just update the block in cache
 But then cache and memory would be inconsistent
 Write through: also update memory
 But makes writes take longer
 e.g., if base CPI = 1, 10% of instructions are stores, write to
memory takes 100 cycles
 Effective CPI = 1 + 0.1×100 = 11

 Solution: write buffer


 Holds data waiting to be written to memory
 CPU continues immediately
 Only stalls on write if write buffer is already full

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 36


Write-Back Cache
 Alternative: On data-write hit, just update the
block in cache
 Keep track of whether each block is dirty
 When a dirty block is replaced
 Write it back to memory
 Can use a write buffer to allow replacing block to be
read first

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 37


Write Allocation
 What should happen on a write miss?
 Alternatives for write-through
 Allocate on miss: fetch the block (then overwrite it)
 Write around: don’t fetch the block (but update the
portion of the block in memory)
 Since programs often write a whole block before reading it
(e.g., initialization)

 For write-back
 Usually fetch the block

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 38


Example: Intrinsity FastMATH
 Embedded MIPS processor
 12-stage pipeline
 Instruction and data access on each cycle
 Split cache: separate I-cache and D-cache
 Each 16KB: 256 blocks × 16 words/block
 D-cache: write-through or write-back
 SPEC2000 miss rates
 I-cache: 0.4%
 D-cache: 11.4%
 Weighted average: 3.2%

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 39


Example: Intrinsity FastMATH

256  (512  18  1) bits


§5.4 Measuring and Improving Cache Performance
Measuring Cache Performance
 Components of CPU time
 Program execution cycles
 Includes cache hit time
 Memory stall cycles
 Mainly from cache misses
 With simplifying assumptions:

Memory stall cycles


Memory accesses
  Miss rate  Miss penalty
Program
Instructio ns Misses
   Miss penalty
Program Instructio n

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 41


Cache Performance Example
 Given
 I-cache miss rate = 2%
 D-cache miss rate = 4%
 Miss penalty = 100 cycles
 Base CPI (ideal cache) = 2
 Load & stores are 36% of instructions

 Miss cycles per instruction


 I-cache: 0.02 × 100 = 2
 D-cache: 0.36 × 0.04 × 100 = 1.44
 Actual CPI = 2 + 2 + 1.44 = 5.44
 Ideal CPU is 5.44/2 =2.72 times faster

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 42


Average Access Time
 Hit time is also important for performance
 Average memory access time (AMAT)
 AMAT = Hit time + Miss rate × Miss penalty

 Example
 CPU with 1ns clock, hit time = 1 cycle, miss penalty =
20 cycles, I-cache miss rate = 5%
 AMAT = 1 + 0.05 × 20 = 2ns
 2 cycles per instruction

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 43


Performance Summary
 When CPU performance increased
 Miss penalty becomes more significant
 Decreasing base CPI
 Greater proportion of time spent on memory stalls
 Increasing clock rate
 Memory stalls account for more CPU cycles
 Can’t neglect cache behavior when evaluating
system performance

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 44


Associative Caches
 Fully associative caches
 Allow a given block to go in any cache entry
 Requires all entries to be searched at once
 Comparator per entry (expensive)
 n-way set associative caches
 Each set contains n entries
 Block number determines which set
 (Block number) modulo (#Sets in cache)
 Search all entries in a given set at once
 n comparators (less expensive)
 1-way set associative cache
 Direct-mapped cache

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 45


Associative Cache Example
 The location of a memory block whose block address is 12 in a
cache with 8 blocks varies for direct-mapped, set-associative, and
fully associative placement

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 46


Spectrum of Associativity
 8-block cache

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 47


Example:
Misses and Associativity in a Cache (1/2)
 Compare three 4-block caches: direct mapped, 2-way set
associative, and fully associative caches

 Block access sequence: 0, 8, 0, 6, 8

 Direct mapped

Block Cache Hit/miss Cache content after access


address index 0 1 2 3
0 0 miss Mem[0]
8 0 miss Mem[8]
0 0 miss Mem[0]
6 2 miss Mem[0] Mem[6]
8 0 miss Mem[8] Mem[6]

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 48


Example:
Misses and Associativity in a Cache (2/2)
 2-way set associative

Block Cache Hit/miss Cache content after access


address index Set 0 Set 1
0 0 miss Mem[0]
8 0 miss Mem[0] Mem[8]
0 0 hit Mem[0] Mem[8]
6 0 miss Mem[0] Mem[6]
8 0 miss Mem[8] Mem[6]

 Fully associative

Block Hit/miss Cache content after access


address
0 miss Mem[0]
8 miss Mem[0] Mem[8]
0 hit Mem[0] Mem[8]
6 miss Mem[0] Mem[8] Mem[6]
8 hit Mem[0] Mem[8] Mem[6]

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 49


How Much Associativity
 Increased associativity decreases miss rate
 But with diminishing returns
 Simulation of a system with 64KB
D-cache, 16-word blocks, SPEC2000
 1-way: 10.3%
 2-way: 8.6%
 4-way: 8.3%
 8-way: 8.1%

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 50


Set Associative Cache Organization

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 51


Replacement Policy
 Direct mapped: no choice
 Set associative
 Prefer non-valid entry, if there is one
 Otherwise, choose among entries in the set
 Least-recently used (LRU)
 Choose the one unused for the longest time
 Simple for 2-way, manageable for 4-way, too hard beyond that

 Random
 Gives approximately the same performance as LRU for
high associativity

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 52


Multilevel Caches
 Primary cache attached to CPU
 Small, but fast
 Level-2 cache serves misses from primary cache
 Larger, slower, but still faster than main memory
 Main memory serves (L1-cache miss) && (L-2
cache miss) (or called global miss)

 Some high-end systems include L-3 cache

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 53


Multilevel Cache Example
 Given
 CPU base CPI = 1, clock rate = 4GHz
 Miss rate/instruction = 2%
 Main memory access time = 100ns
 With just primary cache
 Miss penalty = 100ns/0.25ns = 400 cycles
 Effective CPI = 1 + 0.02 × 400 = 9

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 54


Example (cont.)
 Now add L-2 cache
 Access time = 5ns
 Global miss rate to main memory = 0.5%
 Primary miss with L-2 hit
 Penalty = 5ns/0.25ns = 20 cycles
 Primary miss with L-2 miss
 Extra penalty = 400 cycles
 CPI = 1 + 0.02 × 20 + 0.005 × 400 = 3.4
 Performance ratio = 9/3.4 = 2.6
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 55
Multilevel Cache Considerations
 Primary cache
 Focus on minimal hit time
 L-2 cache
 Focus on low miss rate to avoid main memory
access
 Hit time has less overall impact
 Results
 L-1 cache usually smaller than a single cache
 L-1 block size smaller than L-2 block size

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 56


Interactions with Advanced CPUs
 Out-of-order CPUs can execute instructions
during cache miss
 Pending store stays in load/store unit
 Dependent instructions wait in reservation stations
 Independent instructions continue

 Effect of miss depends on program data flow


 Much harder to analyze
 Use system simulation

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 57


Interactions with Software
 Radix sort? Quicksort?
 For larger arrays, radix-sort
has an algorithmic advantage
over quicksort in terms of
number of operations
 Quicksort has fewer misses
per item to be sorted
 Misses depend on memory
access patterns
 Algorithm behavior
 Compiler optimization for
memory access
Software Optimization via Blocking
 Goal: maximize accesses to data before it is replaced
 Reuse the data with the cache to lower miss rate
 Consider inner loops of DGEMM:

It reads all n-by-n elements of B, reads the same n elements in what


corresponds to one row of A repeatedly, and writes what corresponds
to one row of n elements of C

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 59


DGEMM Access Pattern
 A snapshot of the three arrays C, A, and B when
n=6 and i=1
older accesses
recent accesses
not yet accessed

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 60


Cache Blocked DGEMM
1 #define BLOCKSIZE 32
2 void do_block (int n, int si, int sj, int sk, double *A, double
3 *B, double *C)
4 {
5 for (int i = si; i < si+BLOCKSIZE; ++i)
6 for (int j = sj; j < sj+BLOCKSIZE; ++j)
7 {
8 double cij = C[i+j*n];/* cij = C[i][j] */
9 for( int k = sk; k < sk+BLOCKSIZE; k++ )
10 cij += A[i+k*n] * B[k+j*n];/* cij+=A[i][k]*B[k][j] */
11 C[i+j*n] = cij;/* C[i][j] = cij */
12 }
13 }
14 void dgemm (int n, double* A, double* B, double* C)
15 {
16 for ( int sj = 0; sj < n; sj += BLOCKSIZE )
17 for ( int si = 0; si < n; si += BLOCKSIZE )
18 for ( int sk = 0; sk < n; sk += BLOCKSIZE )
19 do_block(n, si, sj, sk, A, B, C);
20 }

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 61


Blocked DGEMM Access Pattern

Original Blocked GEMM


Summary for Memory Hierarchy
 The number of memory-stall cycles depends on both
the miss rate and the miss penalty
 Using associativity to reduce miss rates
 Allow more flexible placement of blocks within the cache

 Using multilevel cache hierarchies to reduce miss penalties


 Allow a larger secondary cache to handle misses to the primary
cache.

 Using software optimization to improve effectiveness of


caches
 Change algorithm (e.g. with blocking technique to deal with a
large array) to improve cache behavior

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 63


§5.5 Dependable Memory Hierarchy
Dependable Memory Hierarchy
 Two-state system model: Dependability is redundancy !!

Service accomplishment
Service delivered
as specified
 Fault: failure of a component

 May or may not lead to


Restoration Failure system failure

Service interruption
Deviation from
specified service

Chapter 6 — Storage and Other I/O Topics — 64


Dependability Measures
 Reliability: mean time to failure (MTTF)
 A measure of the continuous service accomplishment from
a reference point
 Service interruption: mean time to repair (MTTR)
 Mean time between failures (MTBF)
 MTBF = MTTF + MTTR
 Availability = MTTF / (MTTF + MTTR)
 Improving Availability
 Increase MTTF: fault avoidance, fault tolerance, fault
forecasting
 Reduce MTTR: improved tools and processes for
diagnosis and repair

Chapter 6 — Storage and Other I/O Topics — 65


The Hamming SEC Code
 Hamming distance
 Number of bits that are different between two
bit patterns
 Minimum distance = 2 provides single bit
error detection
 E.g. parity code
 Minimum distance = 3 provides single
error correction, 2 bit error detection

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 66


Hamming SEC Encoding
 To calculate Hamming code:
 Number bits from 1 on the left
 All bit positions that are a power 2 are parity bits
 Each parity bit checks certain data bits:

 Set parity bits to create even parity for each group

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 67


Decoding SEC
 Value of parity bits indicates which bits are
in error
 Use numbering from encoding procedure
 E.g.
 Parity bits = 0000 indicates no error
 Parity bits = 1010 indicates bit 10 was flipped

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 68


SEC/DED Code
 Add an additional parity bit for the whole word
(pn)
 Make Hamming distance = 4
 Decoding:
 Let H = SEC parity bits
 H even, pn even, no error
 H odd, pn odd, correctable single bit error
 H even, pn odd, error in pn bit
 H odd, pn even, double error occurred
 Note: ECC DRAM uses SEC/DED with 8 bits
protecting each 64 bits

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 69


§5.6 Virtual Machines
Virtual Machines (VMs)
 Host computer emulates guest operating system and
machine resources
 Improved isolation of multiple guests
 Avoids security and reliability problems
 Aids sharing of resources
 Virtualization has some performance impact
 Feasible with modern high-performance computers
 Examples
 IBM VM/370 (1970s technology!)
 VMWare
 Microsoft Virtual PC

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 70


Virtual Machine Monitor (VMM)
 The software that supports VMs is called a VMM
 The VMM is much smaller than a traditional OS

 Maps virtual resources to physical resources


 Memory, I/O devices, CPUs

 Guest OS may be different from host OS


 Guest code runs on native machine in user mode
 Traps to VMM on privileged instructions and access to protected
resources

 VMM handles real I/O devices


 Emulates generic virtual I/O devices for guest

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 71


Example: Timer Virtualization
 In native machine, on timer interrupt
 OS suspends current process, handles interrupt, selects and
resumes next process

 With Virtual Machine Monitor


 VMM suspends current VM, handles interrupt, selects and
resumes next VM

 If a VM requires timer interrupts


 VMM emulates a virtual timer

 Emulates interrupt for VM when physical timer interrupt occurs

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 72


Instruction Set Support for VMM
 Requirements for a VMM
 It presents a software interface to guest software
 It isolates the state of guests from each other
 It protect itself from guest software
 At least two processor modes in ISA:
 User mode and System mode
 Privileged instructions only available in system mode
 Trap to system if executed in user mode
 All physical resources only accessible using privileged
instructions
 Including page tables, interrupt controls, I/O registers
 Renaissance of virtualization support
 Current ISAs (e.g., x86) adapting

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 73


§5.7 Virtual Memory
Virtual Memory
 Use main memory as a “cache” for secondary (disk)
storage ( main memory is not enough…)
 Managed jointly by CPU hardware and the operating system (OS)
 Programs share main memory
 Each gets a private virtual address space holding its frequently
used code and data
 Protected from other programs
 CPU and OS translate virtual addresses to physical
addresses
 VM “block” is called a page
 VM translation “miss” is called a page fault

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 74


Virtual Address vs Physical Address

 The processor generates virtual addresses, while the memory is accessed


using physical addresses.
 Both the virtual memory and physical memory are broken into pages.
 A virtual page is mapped to a physical page
 It is possible for a virtual page to be absent from main memory (i.e. not be mapped to a
physical addresses). In this case, the page resides on disk or flash memory
 A physical page can be shared by having two virtual addresses point to the same
physical address

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 75


Address Translation Example

 The page size is 212 = 4 KB


 The number of physical pages is 218
 Hence, main memory can have at most 1GB, where the virtual
address space is 4GB

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 76


Page Fault Penalty
 On page fault, the page must be fetched from disk
 Page should be large enough to try to amortize the high
access time
 4KB  16KB per page are typical today
 Takes millions of clock cycles
 Handled by OS code
 Try to minimize page fault rate
 Fully associative placement
 Smart LRU replacement algorithms
 Write through will not work for virtual memory

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 77


Page Table
 Full search for fully associative placements is impractical
in VM. Instead, it locate pages by using a page table.
 Page table stores placement information
 Array of page table entries (PTEs) is indexed by virtual page
number
 Page table resides in main memory
 Page table register is used in CPU pointing to the page table in
physical memory
 If page is present in memory
 PTE stores the physical page number
 Plus other status bits (valid, referenced, dirty, …)
 If page is not present
 PTE can refer to location in swap space on disk

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 78


Mapping Pages to Storage

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 79


Translation Using a Page Table

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 80


Replacement and Writes
 To reduce page fault rate, prefer least-recently used
(LRU) replacement
 Reference bit (aka use bit) in PTE set to 1 on access to page
 Periodically cleared to 0 by OS
 A page with reference bit = 0 has not been used recently
 Disk writes take millions of cycles
 Write through is impractical
 Use write-back
 Dirty bit in PTE set when page is written

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 81


Fast Translation Using a TLB
 Address translation would appear to require extra (at
least twice) memory references
 One to access the PTE
 Then the actual memory access
 But access to page tables has temporal and spatial
locality
 So use a fast cache of PTEs within the CPU
 Called a Translation Look-aside Buffer (TLB)
 Typical: 16–512 PTEs, 0.5–1 cycle for hit, 10–100 cycles for miss,
0.01%–1% miss rate
 Misses could be handled by hardware or software

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 82


Fast Translation Using a TLB

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 83


TLB Misses
 If a miss in the TLB occurs, we must determine whether it is a
page fault or merely a TLB miss.
 If the page is in memory
 Load the PTE from memory and retry
 Could be handled in hardware
 Can get complex for more complicated page table structures
 Or in software
 Raise a special exception, with optimized handler
 If the page is not in memory (a true page fault)
 OS handles fetching the page and updating the page table
 Then restart the faulting instruction
 TLB misses will be much more frequent than true page faults.

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 84


TLB Miss Handler
 TLB miss indicates
 Page present, but PTE not in TLB
 Page not present

 Must recognize TLB miss before destination register


overwritten
 Raise exception

 Handler copies PTE from memory to TLB


 Then restarts instruction
 If page not present, page fault will occur

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 85


Page Fault Handler
 Use faulting virtual address to find PTE

 Locate page on disk

 Choose page to replace


 If dirty, write to disk first

 Read page into memory and update page table

 Make process runnable again


 Restart from faulting instruction

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 86


Why Virtual Address Cache?
 If cache tag uses physical address

 Need to translate before cache lookup

 Alternative: use virtual address tag

 Faster, but complications due to aliasing

 Different virtual addresses for shared physical


address

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 87


TLB in Intrinsity FastMATH
Integrating TLB, VM, and Cache
 Data cannot be in the cache unless it is present in main
memory
 A virtual address is translated by the TLB and sent to the cache
where the appropriate data is found, retrieved, and sent back to the
processor
 All possible combinations:

 Worst case: miss in all three components of the memory hierarchy

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 89


Memory Protection
 Different tasks can share parts of their virtual address
spaces
 But need to protect against errant access
 Requires OS assistance
 Hardware support for OS protection
 Privileged supervisor mode (aka kernel mode)
 Privileged instructions
 Page tables and other state information only accessible in
supervisor mode
 System call exception (e.g., syscall in MIPS)

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 90


§5.8 A Common Framework for Memory Hierarchies
Summary: The Memory Hierarchy
The BIG Picture

 Caches, TLBs, and VMs may initially look very


different, but common principles apply at all levels
of the memory hierarchy
 Four questions at each level in the memory
hierarchy:
 Block placement
 Finding a block
 Replacement on a miss
 Write policy

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 91


Block Placement
 Determined by associativity
 Direct mapped (1-way associative)
 One choice for placement
 n-way set associative
 n choices within a set
 Fully associative
 Any location

 Higher associativity reduces miss rate


 But, increases complexity, cost, and access time

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 92


Finding a Block
Associativity Location method Tag comparisons
Direct mapped Index 1
n-way set Set index, then search n
associative entries within the set
Fully associative Search all entries #entries
Full lookup table 0

 Hardware caches
 Reduce comparisons to reduce cost
 Virtual memory
 Full table lookup makes full associativity feasible
 Benefit in reduced miss rate

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 93


Replacement
 Choice of entry to replace on a miss
 Least recently used (LRU)
 Complex and costly hardware for high associativity
 Random
 Close to LRU, easier to implement

 Virtual memory
 LRU approximation with hardware support

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 94


Write Policy
 Write-through
 Update both upper and lower levels
 Simplifies replacement, but may require write buffer
 Write-back
 Update upper level only
 Update lower level when block is replaced (or dirty)
 Need to keep more state (e.g. dirty bit)
 Virtual memory
 Only write-back is feasible

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 95


Three Cs: Sources of Misses
 Compulsory misses (aka cold-start misses)
 First access to a block
 Capacity misses
 Due to finite cache size
 A replaced block is later accessed again
 Conflict misses (aka collision misses)
 Occur in a non-fully associative cache, due to the
competition for entries in a set
 Would not occur in a fully associative cache of the
same total size

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 96


3Cs in Miss Rate Example
The compulsory miss component is 0.006%

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 97


Cache Design Trade-offs

Design change Effect on miss rate Negative performance


effect
Increase cache size Decrease capacity May increase access
misses time
Increase associativity Decrease conflict May increase access
misses time
Increase block size Decrease compulsory Increases miss
misses penalty. For very large
block size, may
increase miss rate
due to pollution.

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 98


§5.9 Using a Finite State Machine to Control A Simple Cache
Cache Control
Interface signals

Read/Write Read/Write
Valid Valid
32 32
Address Address
32 Cache 128 Memory
CPU Write Data Write Data
32 128
Read Data Read Data
Ready Ready

Multiple cycles
per access

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 99


Finite State Machines
 Use an FSM to sequence
control steps
 Set of states, transition on each
clock edge
 State values are binary
encoded
 Current state stored in a
register
 Next state =
fn (current state, current inputs)
 Control output signals
= fo (current state)

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 100


Cache Controller FSM

Could
partition into
separate
states to
reduce clock
cycle time

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 101


§5.10 Parallelism and Memory Hierarchies: Cache Coherence
Cache Coherence Problem
 Suppose two CPU cores share a physical address space
 Write-through caches

Time Event CPU A’s CPU B’s Memory


step cache cache
0 0
1 CPU A reads X 0 0
2 CPU B reads X 0 0 0

3 CPU A writes 1 to X 1 0 1

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 102


Coherence Defined
 Informally:
 Reads return most recently written value
 Formally:
 P writes X; P reads X (no intervening writes)
 read returns written value
 P1 writes X; P2 reads X (sufficiently later)
 read returns written value
 c.f. CPU B reading X after step 3 in example
 P1 writes X, P2 writes X
 all processors see writes in the same order
 End up with the same final value for X

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 103


Cache Coherence Protocols
 Operations performed by caches in multiprocessors to
ensure coherence
 Migration of data to local caches
 Reduces bandwidth for shared memory
 Replication of read-shared data
 Reduces contention for access

 Snooping protocols
 Each cache monitors bus reads/writes
 Directory-based protocols
 Caches and memory record sharing status of blocks in a
directory

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 104


Invalidating Snooping Protocols
 Cache gets exclusive access to a block when it is to be
written
 Broadcasts an invalidate message on the bus
 Subsequent read in another cache misses
 Owning cache supplies updated value

CPU activity Bus activity CPU A’s CPU B’s Memory


cache cache
0
CPU A reads X Cache miss for X 0 0
CPU B reads X Cache miss for X 0 0 0
CPU A writes 1 to X Invalidate for X 1 0
CPU B read X Cache miss for X 1 1 1

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 105


Memory Consistency
 When are writes seen by other processors
 “Seen” means a read returns the written value
 Can’t be instantaneously
 Assumptions
 A write completes only when all processors have seen it
 A processor does not reorder writes with other accesses
 Consequence
 P writes X then writes Y
 all processors that see new Y also see new X
 Processors can reorder reads, but not writes

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 106


§5.13 The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
Multilevel Caches in ARM A53 vs. Intel i7
Address Translation and TLB Hardware

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 108


§5.15 Going Faster: Cache Blocking and Matrix Multiply
DGEMM Performance

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 109


§5.16 Fallacies and Pitfalls
Pitfalls
 Byte- vs. Word- addressing
 Example: 32-byte direct-mapped cache,
4-byte blocks
 Byte 36 maps to block 1
 Word 36 maps to block 4

 Ignoring memory system behaviour when writing or


generating code in a computer
 Example: iterating over rows vs. columns of arrays
 Large strides result in poor locality

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 110


Pitfalls
 In multiprocessor with shared L2 or L3 cache
 Less associativity than cores results in conflict
misses
 More cores  need to increase associativity

 Using AMAT to evaluate performance of out-


of-order processors
 Ignores effect of non-blocked accesses
 Instead, evaluate performance by simulation

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 111


Pitfalls
 Extending address range using segments
 E.g., Intel 80286
 But a segment is not always big enough
 Makes address arithmetic complicated
 Implementing a VMM on an ISA not designed for
virtualization
 E.g., non-privileged instructions accessing hardware
resources
 Either extend ISA, or require guest OS not to use
problematic instructions

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 112


§5.16 Concluding Remarks
Concluding Remarks
 Fast memories are small, large memories are slow
 We really want fast, large memories 
 Caching gives this illusion 
 Principle of locality
 Programs use a small part of their memory space
frequently
 Memory hierarchy
 L1 cache  L2 cache  …  DRAM memory
 disk
 Memory system design is critical for multiprocessors

Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 113

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