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Hologram Combat Guide and Combos

1) This document describes a hologram fighter character for a game. The character can teleport into opponents' bodies using a chip and transform into objects. 2) The character has various combo moves like punch and kick combos, a ground attack, counter, grab, and special nanmu attack. Detailed damage statistics are provided for each move. 3) The character's stance involves twinkling every few seconds to indicate its hologram nature.

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Joao David
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0% found this document useful (0 votes)
7 views4 pages

Hologram Combat Guide and Combos

1) This document describes a hologram fighter character for a game. The character can teleport into opponents' bodies using a chip and transform into objects. 2) The character has various combo moves like punch and kick combos, a ground attack, counter, grab, and special nanmu attack. Detailed damage statistics are provided for each move. 3) The character's stance involves twinkling every few seconds to indicate its hologram nature.

Uploaded by

Joao David
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Classes: All Price: 200 Astros or 56000 carat (Hope it be carats if releases XD)

Important: The animations are slowed down


Hologram scroll
[IMG][Link] that thing on his chest is a chip.

Description: In a small war the red team had no chance of winning so they decided to create a weapon that could enter their body like a chip. This project worked so, they decide to improve it, to the point of getting teleported and turn into [Link] that's why its called [hologram], because that chip looks like that is making Real Holograms.

Legend Buttons
G- Guard P- Punch K- Kick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Text Color Legend Normal Damage Text Semi-Charged Damage Text Guard-Break Damage Text Air Damage Text Ground Damage Text ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speed Levels (Lowest to Highest) Slow Moderate Fast ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Delay Levels (Lowest to Highest)None Slight Average Great _________________________________________________________________

(Note: The following damage is to a to a default striker it means:24 STR.)

Stance: The stance will be the default stance but he/she will twinkle every 3 seconds to show that its a hologram. Commandlist: PPPP KKKK KKP Kg Kg (P) (hold) >>G G+K G+P Nanmu First combo: PPPP

[img][Link] (Note: The mine explosion will have the size of the last punch of plum ninjutso). Speed level of combo: Fast. Delay level:Slight 1 Damage: 84. Damage: 50. 2 Damage:114. Damage:68. 3 Damage: 114. Damage: 68. 4 Damage:164. Damage:98. 2 Combo: KKKK [img][Link] Speed level of combo: Moderate . Delay level: Great. 1 Damage: 99. Damage: 59. 2 Damage: 109. Damage: 65. 3 Damage: 119. Damage: 71. 4 Damage: 169. Damage: 101. 3 Combo:(juggle launcher) [img][Link] Speed level of combo: Moderate . Delay level: Great.

1 Damage: 99.

Damage: 59. 2 Damage: 109. Damage 65. 3 Damage: 104. Damage: 62. Kg: [img][Link] Damage: 164. Damage: 98.
Kg (p):

[img][Link]

Damage: 170. Damage: 200. Damage: 250. (Note: If u want theres no needed to full charge or charge but if dont charge the boom will explode right when it falls and it doesnt guard break). (Another note: You need to press punch button right after you appear falling like Jin Taekkyon special.) >>G: [img][Link] Just a dodge. G+K: [img][Link] Damage: 250. G+P: [img][Link] Damage: 234.

Nanmu: [img][Link]

1. N: A fast long distance lunge forward. 1 HIT. Speed: Fast. Damage: 50 2. P: The first punch of 1 combo. 1 HIT Speed: Fast. Delay: None Damage: 46 3. P: The first punch of 1 combo1 HIT. Speed: Fast. Delay: None. Damage: 43-44 4. P: The first punch of 1 combo1 HIT. Speed: Fast. Delay: None. Damage: 45 5. P:The first punch of 1 combo A whipping full turning high roundhouse. 1 HIT. Speed: Fast. Delay: None. Damage: 46 6. P: The first kick of 2 combo 1 HIT. Speed: Fast. Delay: None. Damage: 49 7. P: The first kick of 2 combo 1 HIT. Speed: Fast. Delay: None. Damage: 51 8. P: The first kick of 2 combo HIT. Speed: Fast. Delay: None. Damage: 46-49 9. P: The last punch of the 3 [Link]. Speed: Fast. Delay: None. Damage: 50-54 10.P: The last kick of the 2 combo.1 HIT. Speed: Fast. Delay: None. Damage: 40 11.P: The last hit of the 1 combo and then u go back to the place where u get teleported. 1 [Link]: Fast Delay: none: Damage:40 Total Damage: 653

please dont tell the mine is unfair because it is just a 360 attack like plum ninjutso.

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