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Overview of Input Devices

Input devices and how to use them.

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0% found this document useful (0 votes)
21 views7 pages

Overview of Input Devices

Input devices and how to use them.

Uploaded by

betil24684
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Input device

In computing, an input device is a piece of equipment used to


provide data and control signals to an information processing system,
such as a computer or information appliance. Examples of input
devices include keyboards, computer mice, scanners, cameras,
joysticks, and microphones.

Input devices can be categorized based on:


0:35
modality of input (e.g., mechanical motion, audio, visual,
etc.) A common computer input device, a
whether the input is discrete (e.g., pressing of key) or keyboard. A user presses a key
continuous (e.g., a mouse's position, though digitized into a which transfers information to a
discrete quantity, is fast enough to be considered computer.
continuous)
the number of degrees of freedom involved (e.g., two-
dimensional traditional mice, or three-dimensional navigators designed for CAD applications)

Keyboard
A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key,
can be used to either input an alphanumeric character to a computer, or to call upon a particular function of
the computer. It acts as the main text entry interface for most users.[1]

Types
Keyboards are available in many form factors, depending on the use case. Standard keyboards can be
categorized by its size and number of keys, and the type of switch it employs. Other keyboards cater to
specific use cases, such as a numeric keypad or a keyer.

Desktop keyboards are typically large, often have full key travel distance, and features such as multimedia
keys and a numeric keypad. Keyboards on laptops and tablets typically compromise on comfort to achieve a
thin figure.

There are various switch technologies used in modern keyboards, such as mechanical switches (which use
springs), scissor switches (usually found on a laptop keyboard), or a membrane.

Other keyboards do not have physical keys, such as a virtual keyboard, or a projection keyboard.

Ergonomic keyboard
A keyboard placing design emphasis on ergonomics and comfort.
Chorded keyboard
A keyboard used by pressing several keys together.
Thumb keyboard
A miniature keyboard found in PDAs and mobile phones.
Keyer
A chorded keyboard without the board.
Numeric keypad
While some keyboards include one (commonly found on the right side), numeric keypads can
be found as independent devices.

Keyboard Ergonomic keyboard Chorded keyboard Thumb keyboard

Keyer Numeric keypad

Pointing device
A pointing device allows a user to input spatial data to a computer. It
is commonly used as a simple and intuitive way to select items on a
computer screen on a graphical user interface (GUI), either by
moving a mouse pointer, or, in the case of a touch screen, by
physically touching the item on screen. Common pointing devices
include mice, touchpads, and touch screens.[2]

Whereas mice operate by detecting their displacement on a surface,


analog devices, such as 3D mice, joysticks, or pointing sticks,
A computer mouse
function by reporting their angle of deflection.

Types
Pointing devices can be classified on:

Whether the input is direct or indirect. With direct input, the input space coincides with the
display space, i.e. pointing is done in the space where visual feedback or the pointer appears.
Touchscreens and light pens involve direct input. Examples involving indirect input include the
mouse and trackball.[3]
Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g., with a
mouse that can be lifted and repositioned)
Direct input is almost necessarily absolute, but indirect input may be either absolute or relative. For example,
digitizing graphics tablets that do not have an embedded screen involve indirect input and sense absolute
positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input
mode like that of a touchpad, where the stylus or puck can be lifted and repositioned. Embedded LCD
tablets, which are also referred to as graphics tablet monitors, are the extension of digitizing graphics tablets.
They enable users to see the real-time positions via the screen while being used.

mouse
A hand-held pointing device that is moved across a surface.
touchpad or trackpad
A flat surface operated by moving a finger across its surface.
touch screen
A layer placed over a computer screen, used by physically touching it.
trackball
Similar to a mouse, a trackball has a ball held by a socket. Instead of moving the mouse, the
user rolls the ball with their finger.
graphics tablet, digitizer, or drawing tablet
A flat surface on which a pen is used, usually to draw images or capture signatures.

mouse Digitizer mouse A large-format touchpad (or


graphic tablet by trackpad)
manufacturer
Summagraphics
(OEM'd to Gerber):
The puck's external
copper coil can be
clearly seen. Note
using of a Digitizer
mouse with a
magnyfying glass

pointing stick touchscreen trackball graphics tablet

Sensors
A sensor is an input device which produces data based on physical properties.[4]
Sensors are commonly found in mobile devices to detect their
physical orientation and acceleration, but may also be found in
desktop computers in the form of a thermometer used to monitor
system temperature.

Types
MEMS sensors (among other
Accelerometer
devices) used in a mobile device
Detects acceleration.
Gyroscope
Detects spatial orientation.
Magnetometer
Similar to a compass, a magnetometer senses magnetic heading.
Proximity sensor
Detects whether an object is in proximity.
Barometer
Measures atmospheric pressure. May be used to determine elevation above sea level.
Ultrasonic transducer
Detects movement and range of objects using ultrasound.
LIDAR
Detects the range of objects using laser.
Thermometer
Measures temperature. Usually uses a thermistor or thermocouple.

An infrared proximity
sensor used in a
smartphone allows it
to turn off its screen
when held up to the
user's ear.

Some sensors can be built with MEMS, which allows them to be microscopic in size.

High-degree of freedom input devices


Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices,
but are generally used in ways that don't involve pointing to a location in space, such as the control of a
camera angle while in 3D applications. These kinds of devices are typically used in virtual reality systems
(CAVEs), where input that registers six degrees of freedom is required.

Composite devices
Input devices, such as buttons and joysticks, can be combined on a
single physical device that could be thought of as a composite device.
Many gaming devices have controllers like this. Technically mice are
composite devices, as they both track movement and provide buttons
for clicking, but composite devices are generally considered to have
more than two different forms of input.

Controllers for use with the Oculus


Examples Rift virtual reality system

Joystick
Consists of a stick pivoting on a stationary base.
Gamepad, or joypad
Hand held device often used to play modern video games.
Paddle
A paddle could be a game controller consisting of a dial and a button, or an input device such
as a Griffin PowerMate[5] or a Microsoft Surface Dial.[6]
Racing wheel
An imitation steering wheel that can be used to play racing video games.
Wii Remote
A remote control used with the Nintendo Wii video game console which integrates an
accelerometer and pointing capabilities.

Joystick controller Gamepad (or joypad) Paddle (game Jog dial/shuttle (or
controller) knob)

Wii Remote

Video input devices


Video input devices are used to digitize images or video from the outside world into the computer. The
information can be stored in a multitude of formats depending on the user's requirement.
Many video input devices use a camera sensor.

Types
Digital camera Microsoft Kinect sensor, works by
Digital camcorder detecting human motion visually
Portable media player
Webcam
Microsoft Kinect Sensor
Image scanner
Fingerprint scanner
Barcode reader
3D scanner
Laser rangefinder
Eye gaze tracker

Voice recorder
Voice input devices are used to capture sound. In some cases, an audio output device can be used as an input
device, in order to capture produced sound. Audio input devices allow a user to send audio info to a
computer for processing, recording, or carrying out commands. Devices such as microphones allow users to
speak to the computer in order to record a voice message or navigate software. Aside from recording, audio
input devices are also used with speech recognition software.

Types
Microphones
MIDI keyboard or other digital musical instrument

Punched paper
Punched cards and punched tapes were used often in the 20th century. A punched hole represented a one; its
absence represented a zero. A mechanical or optical reader was used to input a punched card or tape.

Other types
Gesture recognition
Digital pen
Magnetic ink character recognition
Sip-and-puff#Computer input device

See also
Display device
Peripheral

References
1. "What is Keyboard | Usage, Function and Types of Keyboard" ([Link]
s-keyboard/). 21 January 2022.
2. "What is a Pointing Device?" ([Link]
Computer Hope.
3. "Input device" ([Link] CodeDocs.
4. "Are sensors input or output devices?" ([Link]
utput-devices/). Electronic Guidebook. 16 May 2020.
5. Rick Sanchez (6 November 2002). "Griffin PowerMate Review" ([Link]
002/11/06/griffin-powermate-review). IGN. Retrieved 10 December 2022. "a delightful little
device from Griffin Technology that replicates the functionality of the paddle controller you used
to have with your old Atari 2600"
6. Mark Hachman (12 April 2017). "Griffin's PowerMate is the Surface Dial dead-ringer that's
trapped in Mac land" ([Link]
[Link]). PC World. Retrieved 10 December 2022.

Further reading
N. P. Milner. 1988
A review of human performance and preferences with different input devices to computer
systems ([Link] In Proceedings of the Fourth
Conference of the British Computer Society on People and computers IV, D. M. Jones and R.
Winder (Eds.). Cambridge University Press, New York, NY, USA, 341–362. ISBN 0-521-36553-
8

External links
"What is an Input Device?" ([Link] Computer
Hope.

Retrieved from "[Link]

Common questions

Powered by AI

The integration of MEMS (Micro-Electro-Mechanical Systems) technology into sensors has significantly impacted consumer electronics by allowing more compact, efficient, and versatile sensor systems. MEMS enable sensors to be produced with micrometer-scale components, which are critical for miniaturizing consumer devices such as smartphones and wearables without sacrificing functionality. This downsizing allows for more sensors to be included in a single device, enhancing its capabilities (e.g., multi-sensor environments for AR applications). However, manufacturing complexity and calibration challenges remain factors in sensor performance consistency and cost .

LIDAR technology, which works by emitting laser pulses and measuring their return time to detect object distance, has potential applications in consumer electronics such as smartphones and autonomous vehicles. In smartphones, LIDAR can be used for augmented reality depth sensing, improving camera focus, and enabling 3D scanning. In vehicles, it facilitates distance measurement and obstacle detection, critical for safe autonomous navigation. Its ability to provide precise depth measurements in varying lighting conditions makes LIDAR particularly valuable for applications requiring high accuracy and speed .

Sensors like accelerometers and gyroscopes significantly enhance the functionality of mobile devices by enabling them to detect and respond to movement and orientation changes. Accelerometers measure the rate of change in velocity, allowing devices to detect actions like shaking or tilting, which can be used for integrating motion controls in apps and games. Gyroscopes provide more precise measurements of the device's rotation, granting applications the ability to accurately track orientation changes. Together, they enable stability features such as screen rotation, improved navigation, and enhanced user interaction through responsive interfaces .

Absolute positional information refers to input methods where the position of the control corresponds directly to fixed coordinates on the display, such as with touch screens and digitizing graphics tablets. This setup is beneficial for precision tasks like drawing as it replicates the natural association between hand position and action. Relative positional information, utilized by devices like computer mice and trackballs, detects movement relative to its starting position, providing ease of use over large distances but potentially requiring recalibration for precise actions. The choice between these determines user comfort and task suitability, impacting work efficiency in graphical and design applications .

Video input devices are crucial for capturing visual data that can be processed and used in emerging technologies such as virtual reality (VR). Devices like cameras and sensors (e.g., Microsoft Kinect) convert real-world motion into digital data, enabling applications to replicate and translate physical actions into virtual environments. This capability is fundamental in VR systems, where accurately tracking user motion and translating it into the virtual realm is vital for creating an immersive and responsive experience. Video input also supports spatial awareness, allowing for interactive, real-time manipulation of virtual objects and environments, which enhances user engagement and realism .

Composite devices enhance user interaction in gaming by combining multiple input methods, such as buttons and analog sticks, into a single interface, allowing for dynamic and versatile control schemes in complex gaming environments. Elements typically constituting composite devices include directional pads, joysticks, trigger buttons, and vibration feedback mechanisms. This amalgamation allows gamers to perform a wide range of actions seamlessly, such as navigating, aiming, and firing simultaneously, providing a more immersive and effective control experience within video games .

Ergonomic keyboards are designed to reduce user strain and improve comfort by emphasizing ergonomic principles in their design. Unlike standard keyboards, which follow a traditional straight layout, ergonomic keyboards often feature split key arrangements, curved layouts, or dorsiflexion-preventing tents to better fit the natural posture of the hands and wrists. These design features are important as they help reduce user fatigue and the risk of repetitive stress injuries by encouraging neutral wrist positions and distributing pressure more evenly across the fingers and wrists during typing .

Gestural input technology distinguishes itself from traditional input methods by allowing users to interact with devices through movements and gestures rather than physical touch or button presses. This technology expands interaction possibilities by enabling more natural and intuitive controls, especially in scenarios where touching a device might be impractical or impossible, such as hands-free environments or large display systems. Gesture recognition facilitates complex inputs, such as controlling multimedia playback with hand waves or adjusting settings with finger swipes in smart home devices, potentially improving accessibility and user experience .

Direct input devices allow users to interact directly with what appears on the display, as the input space and display space coincide. Examples include touch screens and light pens. Indirect input devices, such as mice and trackballs, involve input that occurs in a space separate from the display. Users might experience a disconnect between their actions and the resulting movement or selection on the screen when using indirect input devices, which can affect user interaction by requiring additional cognitive processing to map hand movements to cursor movements on the screen .

Virtual and projection keyboards differ from physical keyboards in that they do not possess tangible keys. Virtual keyboards are software-based, appearing on screens such as those of tablets and smartphones, and allow text entry through touch. Projection keyboards use laser or LED technology to project an image of a keyboard onto a flat surface, allowing users to type by breaking the surface light. Potential advantages include portability and the ability to offer alternative layouts instantly. However, they may lack tactile feedback, potentially decreasing typing speed and accuracy, and can be less effective in well-lit environments or require specific surface textures for optimal use .

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