Computer Organization and Architecture
Chapter 7
Central Processing Unit (CPU)
Central Processing Unit (CPU)
CPU structure and function Instruction Sets: Characteristics and Functions Instruction Sets: Addressing Modes and Formats
CPU structure and function
CPU Structure CPU must:
Fetch instructions CPU reads an instruction from memory Interpret instructions instruction is decoded to determine what action is required Fetch data execution instruction may require reading data from memory or I/O module Process data execution instruction may require doing arithmetic or logical operation on data Write data result of instruction may writing data to memory or I/O module
CPU Organization
CPU Organization cont
-The major components of the CPU are arithmetic and logic unit (ALU), Control Unit (CU) and registers. -The ALU does the actual computing or processing the data -The control unit controls the movement of data and instructions into and out of the CPU and control the operation of ALU. -Registers is a small storage location in the CPU.
CPU Internal Structure
Registers
CPU must have some working space (temporary storage) Called registers Number and function vary between processor designs One of the major design decisions Top level of memory hierarchy General roles are performed by CPU register:
User-visible register-Enable assembly-language programmer to minimize main memory references by optimizing use of registers. Control and status registers- Used by the control unit to control the operation of CPU and to control the execution of programs.
User Visible Registers General Purpose Data Address Condition Codes
General purpose-can be assigned to a variety of functions by the programmer. Can contain the operand for any opcode. Data register-used only to hold data. Address register-this register only hold address information.
Condition codes-values set by the CPU as the result of performing operations. Example code bits: zero, positive, negative
Control & Status Registers
Four register essential to instruction execution (control the movement of data between CPU and memory): Program counter (PC) contains the address of an instruction to be fetched
Instruction register (IR) Contains the instruction most recently fetched
Memory address register (MAR) Contains the address of a location in memory. Memory buffer register (MBR) Contains a word of data to be written to memory or the word most recently read.
Control & Status Registers cont.
All CPU design include a register or a set of registers known as Program Status Word (PSW), that contain status information Common fields or flags for PSW: Sign -contain the sign bit of the result of the last arithmetic operation. Zero -set when the result is 0. Carry -set if an operation resulted in a carry (addition) into or borrow (subtraction) out of a high-order bit. Equal -set if a logical compare result is equality
Overflow -Used to indicate arithmetic overflow
Interrupt enable/disable -used to enable or disable interrupts Supervisor -Indicates whether the CPU is executing in supervisor or user mode. Certain privileged instructions can be executed only in supervisor mode, and certain areas of memory can be accessed only in supervisor mode.
Example Register Organizations
Instruction Sets: Characteristics and Functions
What is an instruction set? The complete collection of instructions that are understood by a CPU Machine Code Binary Usually represented by assembly codes
Elements of an Instruction Operation code (Op code)
Do this
Source Operand reference
To this
Result Operand reference
Put the answer here
Next Instruction Reference
When you have done that, do this...
Where have all the Operands gone? The location for the source and destination for the operand can be in one of three areas: -Main memory (or virtual memory or cache) -CPU register -I/O device
Instruction Cycle State Diagram
Instruction Representation In machine code each instruction has a unique bit pattern For human consumption (well, programmers anyway) a symbolic representation is used
e.g. ADD, SUB, LOAD
Operands can also be represented in this way
ADD A,B
Simple Instruction Format
Instruction Types Data processing Data storage (main memory) Data movement (I/O) Program flow control
Number of Addresses (a) 3 addresses
Operand 1, Operand 2, Result a = b + c; May be a forth - next instruction (usually implicit) Not common Needs very long words to hold everything
Number of Addresses (b) 2 addresses
One address doubles as operand and result a = a + b Reduces length of instruction Requires some extra work
Temporary storage to hold some results
Number of Addresses (c) 1 address
Implicit second address Usually a register (accumulator) Common on early machines
Number of Addresses (d) 0 (zero) addresses
All addresses implicit Uses a stack e.g. push a push b add pop c c = a + b
How Many Addresses More addresses
More complex (powerful?) instructions More registers
Inter-register operations are quicker
Fewer instructions per program
Fewer addresses
Less complex (powerful?) instructions More instructions per program Faster fetch/execution of instructions
Types of Operand Addresses Numbers
Integer/floating point
Characters
ASCII etc.
Logical Data
Bits or flags
Types of Operation Data Transfer Arithmetic Logical Conversion I/O System Control Transfer of Control
Data Transfer Specify
Source Destination Amount of data
May be different instructions for different movements
e.g. IBM 370
Or one instruction and different addresses
e.g. VAX
Arithmetic Add, Subtract, Multiply, Divide Signed Integer Floating point ? May include
Increment (a++) Decrement (a--) Negate (-a)
Shift and Rotate Operations
Logical Bitwise operations AND, OR, NOT
Conversion E.g. Binary to Decimal
Input/Output May be specific instructions May be done using data movement instructions (memory mapped) May be done by a separate controller (DMA)
Systems Control Privileged instructions CPU needs to be in specific state
Ring 0 on 80386+ Kernel mode
For operating systems use
Transfer of Control Branch
e.g. branch to x if result is zero
Skip
e.g. increment and skip if zero ISZ Register1 Branch xxxx ADD A
Subroutine call
c.f. interrupt call
Branch Instruction
Instruction Sets: Addressing Modes and Formats
Addressing Modes Immediate Direct Indirect Register Register Indirect Displacement (Indexed) Stack
Immediate Addressing
Operand is part of instruction Operand = address field e.g. ADD 5
Add 5 to contents of accumulator 5 is operand
No memory reference to fetch data Fast Limited range
Immediate Addressing Diagram
Instruction Opcode Operand
Direct Addressing
Address field contains address of operand Effective address (EA) = address field (A) e.g. ADD A
Add contents of cell A to accumulator Look in memory at address A for operand
Single memory reference to access data No additional calculations to work out effective address Limited address space
Direct Addressing Diagram
Instruction Opcode Address A Memory
Operand
Indirect Addressing (1) Memory cell pointed to by address field contains the address of (pointer to) the operand EA = (A)
Look in A, find address (A) and look there for operand e.g. ADD (A) Add contents of cell pointed to by contents of A to accumulator
Indirect Addressing (2) Large address space 2n where n = word length May be nested, multilevel, cascaded
e.g. EA = (((A)))
Draw the diagram yourself
Multiple memory accesses to find operand Hence slower
Indirect Addressing Diagram
Instruction
Opcode
Address A
Memory Pointer to operand
Operand
Register Addressing (1) Operand is held in register named in address filed EA = R Limited number of registers Very small address field needed
Shorter instructions Faster instruction fetch
Register Addressing (2)
No memory access Very fast execution Very limited address space Multiple registers helps performance
Requires good assembly programming or compiler writing Likes C programming
register int a;
Same with Direct addressing
Register Addressing Diagram
Instruction Opcode Register Address R Registers
Operand
Register Indirect Addressing
EA = (R) Operand is in memory cell pointed to by contents of register R Large address space (2n) One fewer memory access than indirect addressing
Register Indirect Addressing Diagram
Instruction Opcode Register Address R Memory
Registers
Pointer to Operand
Operand
Displacement Addressing EA = A + (R) Address field hold two values
A = base value R = register that holds displacement or vice versa
Displacement Addressing Diagram
Instruction Opcode Register R Address A Registers Memory
Pointer to Operand
Operand
Relative Addressing A version of displacement addressing R = Program counter, PC EA = A + (PC) i.e. get operand from A cells from current location pointed to by PC locality of reference & cache usage
Indexed Addressing A = base R = displacement EA = A + R Good for accessing arrays
EA = A + R R++
Stack Addressing Operand is (implicitly) on top of stack e.g.
ADD Pop top two items from stack and add
Stack Addressing
Instruction
Implicit Top of stack register