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D&D Character Sheet: Countess Adelaide

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0% found this document useful (0 votes)
5 views5 pages

D&D Character Sheet: Countess Adelaide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Druid 4 Nlesscrow

CLASS & LEVEL PLAYER NAME


Countess Adelaide
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+1 Constitution +4 17 27 --
+2 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
14
-1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

+3
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
13 +2 Athletics STR
ABILITY SAVE DC === TOOLS ===
-1 Deception CHA
Herbalism Kit
+3 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Druidic, Elvish, Orc, Primordial,
+3 -1 Intimidation CHA
Sylvan
+3 Investigation INT
16 P +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
P +5 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
+4 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape
P +4 Survival WIS
of a beast that you have seen before twice per short

-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 2 hours before


8 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +6 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Quarterstaff +4 1d6+2 Bludgeoning Simple, Versatile


14 PASSIVE WISDOM (INSIGHT)

Shillelagh +4 1d8+2 Bludgeoning D: 1m, V/S/M


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 4 Nlesscrow
CLASS & LEVEL PLAYER NAME
Countess Adelaide
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === your choice.


* Wild Shape Improvement • PHB 66
* Hit Points • PHB 65 While using your Wild Shape feature, you can
transform into beasts of CR 1/2 or lower that don't
* Proficiencies • PHB 65 have a flying speed.

* Druidic • PHB 66 * Ability Score Improvement • PHB 67


You know Druidic, the secret language of druids.

* Spellcasting • PHB 66 === HIGH ELF RACIAL TRAITS ===


You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4) * Darkvision • BR 23
and prepared druid spells as rituals if they have the You can see in darkness (shades of gray) up to 60 ft.
ritual tag. You can use a druidic focus as a spellcasting
focus. * Keen Senses • BR 23
You have proficiency in the Perception skill.
* Wild Shape • PHB 66
As an action, you can magically assume the shape of * Fey Ancestry • BR 23
a beast that you have seen before twice per short rest. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
You can stay in beast shape for 2 hours before
reverting back to your normal form (or as a bonus * Trance • BR 23
action earlier or if you fall unconscious, drop to 0 hit You don't need to sleep, but meditate semiconsciously
points, or die). for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| 2 / Short Rest • 1 Action exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
* Druid Circle • PHB 67 benefit that a human does from 8 hours of sleep.

| Circle of the Moon * Ability Score Increase • BR 23

* Combat Wild Shape • PHB 69 * Elf Weapon Training • BR 23


You can use Wild Shape as a bonus action and you You have proficiency with the longsword, shortsword,
can use a bonus action to expend one spell slot to shortbow, and longbow.
regain 1d8 HP per level of the spell slot expended.
* Cantrip • BR 24
| 1 Bonus Action You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Circle Forms • PHB 69
When using Wild Shape, you can transform into beasts * Extra Language • BR 24
with a CR of 1 or lower. You can speak, read, and write one extra language of

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

Leather 1 10 lb. Tinderbox 1 1 lb.

SP 0 Leather 1 10 lb. Torch 10 10 lb.

Quarterstaff 1 4 lb. Waterskin 1 5 lb.


EP 0 Longbow 1 2 lb.

Backpack 1 5 lb.
GP 25 Clothes, Common 1 3 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Totem 1 --

Vestments 1 --
WEIGHT CARRIED

104.5 lb. Small Knife 1 --

ENCUMBERED Holy Symbol 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Bedroll 1 7 lb.

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

420 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Countess Adelaide
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thunderclap Druid CON 12 1A 5 ft. S Instantaneous EE 168 S

O Shillelagh Druid +4 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

O Guidance <C> Druid -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Poison Spray Cantrip CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 3 Slots OOO

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Animal Messenger [R] Druid -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +4 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 12 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 12 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Hold Person <C> Druid WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 12 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Dust Devil <C> Druid STR 12 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 12 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

SPELLS

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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