Satur Neutral
Character Name Alignment Player
Urban Ranger (3) Not set Not set
Character Level Deity Homeland Campaign
Elf Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
9 Movement
STR
Strength
16 +3 Total nonlethal Damage
30 ft. 6 sq. 30 ft. 6 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5
Wounds / Current HP
CON 12 +1 Initative 5 5 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
15 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 5 =DEX 5 +0 +0
WIS 15 +2
Wisdom Power 1 Appraise 2 =INT 2 +0 +0
CHA
x Artistry 2 =INT 2 +0 +0
Charisma
16 +3 Power 2
Bluff 3 =CHA 3 +0 +0
x Climb 9 =STR 3 +3 +3
AC
Armor Class
15 =10+ 0 + 0 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 8 =INT 2 +3 +3
x Craft (b) 2 =INT 2 +0 +0
Touch AC 15 Flat Footed AC 10
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 3 =CHA 3 +0 +0
FortitudeConstitution
4 = 3 + 1 + 0 + 0 + x Disable Device 11 =DEX 5 +3 +3
Disguise 3 =CHA 3 +0 +0
Reflex 8 = 3 + 5 + 0 + 0 +
Dexterity
Escape Artist 5 =DEX 5 +0 +0
Will 3 = 1 + 2 + 0 + 0 +
Fly 5 =DEX 5 +0 +0
Wisdom
Handle Animal* =CHA + +
Spell Energy x Heal 8 =WIS 2 +3 +3
B.A.B. 3 Resistance Resistance
x Intimidate 3 =CHA 3 +0 +0
CMB 6 = 3 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 21 =10+ 3 + 3 + 5 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 8 =INT 2 +3 +3
Weapon
Knowledge (history)* =INT + +
x Knowledge (local) 8 =INT 2 +3 +3
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 10 =WIS 2 +3 +5
Perform (a) 3 =CHA 3 +0 +0
Attack Damage
Perform (b) 3 =CHA 3 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 5 =DEX 5 +0 +0
Critical Type Range Ammo Sense Motive 2 =WIS 2 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
x Stealth 10 =DEX 5 +2 +3
Weapon
x Survival 6 =WIS 2 +1 +3
x Swim 3 =STR 3 +0 +0
Critical Type Range Ammo Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 0 0 0% 0 lbs.
Feats Combat Styles Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Light Faithful of Assassination
Armor Proficiency, Medium Favored Enemies
Headband Qty. lbs.
Shield Proficiency Humanoid (human)
Two-Weapon Fighting Other Specials
Weapon Finesse Eyes Qty. lbs.
Favored Community
Weapon Focus: Kukri
Maximum Favored Enemy Bonus: +2
Weapon Proficiency, Martial(all)
Track Shoulders Qty. lbs.
Weapon Proficiency, Simple
Trapfinding
Wild Empathy
Neck Qty. lbs.
Chest Qty. lbs.
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Elven Immunities
Elven Magic
Keen Senses
Low-Light Vision
Weapon Familiarity
Background Traits
Wild Stride
Anatomist
Knowing the Enemy
Light 76 lbs. or less Lift Over 230 lbs.
Load Head PP 0 Experience Points
GP 0
Medium 77-153 lbs. Lift Off 460 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
154-230 lbs. Drag or
Push
1150 lbs. CP 0 9.000 (Medium Progression)
FEATS
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, MEDIUM
Requirements: Light Armor Proficiency.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TWO-WEAPON FIGHTING
Requirements: Dex 15.
Your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2
and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FINESSE
Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FOCUS
Requirements: Proficiency with selected weapon, base attack bonus +1.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, MARTIAL(ALL)
Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: [Link]
Description
A PFRPG character build.
Notes
No build notes.