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Java Design Patterns Overview

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0% found this document useful (0 votes)
218 views4 pages

Java Design Patterns Overview

Uploaded by

Vadla Bhaskar
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

2/10/24, 4:02 PM Design Patterns in Java - Javatpoint

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Design Patterns in Java


A design patterns are well-proved solution for solving the specific problem/task.

Now, a question will be arising in your mind what kind of specific problem? Let me explain by taking
an example.

Problem Given:
Suppose you want to create a class for which only a single instance (or object) should be created and
that single object can be used by all other classes.

Solution:
Singleton design pattern is the best solution of above specific problem. So, every design pattern
has some specification or set of rules for solving the problems. What are those specifications, you
will see later in the types of design patterns.

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But remember one-thing, design patterns are programming language independent strategies for
solving the common object-oriented design problems. That means, a design pattern represents an
idea, not a particular implementation.

By using the design patterns you can make your code more flexible, reusable and maintainable. It is
the most important part because java internally follows design patterns.

To become a professional software developer, you must know at least some popular solutions (i.e.
design patterns) to the coding problems.

Advantage of design pattern:

1. They are reusable in multiple projects.

2. They provide the solutions that help to define the system architecture.

3. They capture the software engineering experiences.

4. They provide transparency to the design of an application.

5. They are well-proved and testified solutions since they have been built upon the knowledge
and experience of expert software developers.

6. Design patterns don?t guarantee an absolute solution to a problem. They provide clarity to the
system architecture and the possibility of building a better system.

When should we use the design patterns?

We must use the design patterns during the analysis and requirement phase of SDLC(Software
Development Life Cycle).

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Design patterns ease the analysis and requirement phase of SDLC by providing information based on
prior hands-on experiences.

Categorization of design patterns:

Basically, design patterns are categorized into two parts:

1. Core Java (or JSE) Design Patterns.


2. JEE Design Patterns.

Core Java Design Patterns


In core java, there are mainly three types of design patterns, which are further divided into their sub-
parts:

[Link] Design Pattern


1. Factory Pattern

2. Abstract Factory Pattern

3. Singleton Pattern

4. Prototype Pattern

5. Builder Pattern.

2. Structural Design Pattern

1. Adapter Pattern

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2. Bridge Pattern

3. Composite Pattern

4. Decorator Pattern

5. Facade Pattern

6. Flyweight Pattern

7. Proxy Pattern

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3. Behavioral Design Pattern


1. Chain Of Responsibility Pattern
2. Command Pattern
3. Interpreter Pattern
4. Iterator Pattern
5. Mediator Pattern
6. Memento Pattern
7. Observer Pattern
8. State Pattern
9. Strategy Pattern
10. Template Pattern
11. Visitor Pattern

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Common questions

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The advantages of design patterns in software development include reusability in multiple projects, providing solutions that help define system architecture, capturing software engineering experiences, and offering transparency to application design. They provide clarity to the architecture and allow for building better systems based on proven strategies .

Design patterns reflect software engineering experiences by embedding best practices and proven solutions into reusable templates. This encapsulation of expert knowledge helps less experienced developers apply high-quality solutions effectively, leading to efficient and error-resistant software development processes .

Design patterns contribute to defining system architecture by providing structured solutions to recurring design problems, promoting consistency and clarity. They help outline how components interact and are arranged, enabling developers to foresee and resolve architectural challenges early in the development process .

The Factory design pattern in software development provides an interface for creating objects in a superclass while allowing subclasses to alter the type of objects that will be created. It encapsulates object creation, promoting loose coupling and adherence to the single responsibility principle by handling the instantiation process .

Design patterns are crucial during the analysis and requirement phase of the SDLC because they provide information based on prior hands-on experiences, easing the process. Their usage helps in systematically organizing thoughts and solutions to common problems, thus aiding in defining a robust architecture .

The Decorator pattern allows behavior to be added to individual objects dynamically without affecting other objects from the same class, enhancing flexibility compared to static inheritance. In contrast, the Adapter pattern converts the interface of a class into another interface, allowing incompatible interfaces to work together, while the Facade pattern provides a simplified interface to a complex system, streamlining interactions .

Design patterns enhance the flexibility, reusability, and maintainability of code by providing well-proven solutions that can be adapted to different situations. They represent ideas rather than specific implementations, which allows developers to apply them in various contexts, increasing the code adaptability and reducing redundancy .

In Core Java, design patterns are categorized mainly into three types: Creational, Structural, and Behavioral. Creational patterns include Factory, Abstract Factory, Singleton, Prototype, and Builder; Structural patterns include Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; Behavioral patterns consist of Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template, and Visitor .

The transparency in application design facilitated by design patterns is significant because it allows easier understanding and management of the system. It clarifies how components are organized and interact within a system, resulting in maintainable and scalable solutions, and thus reduces complexity and potential for errors .

The Singleton design pattern addresses the problem of ensuring a class has only one instance and provides a global point of access to that instance. It achieves this by restricting instantiation of the class, typically through private constructors and a static method that manages the instance.

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