0% found this document useful (0 votes)
35 views4 pages

Computer Graphics Concepts and Techniques

Uploaded by

avinash.utikar
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views4 pages

Computer Graphics Concepts and Techniques

Uploaded by

avinash.utikar
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Subject: Computer Graphics Class TYBsc(CS) 2015-2016

CH1. INTRODUCTION TO COMPUTER GRAPHICS

[Link] is mean by pixel?

[Link] out any four applications of Computer Graphics.

[Link] Computer graphics.

[Link] is intensity?

[Link] is GLUT?

[Link] pixel and point.

[Link] various components of Computer graphics Representation.

[Link] difference between Raster Vs Vector.

[Link] short note on OpenGL Library.

[Link] do you mean by event driven programming?

[Link] the concept of transformation in computer graphics.

CH.2 INPUT DEVICES AND INTERACTION TASKS.

[Link] is mean by locator?

[Link] out different devices used for graphics interaction.

[Link] is mean by Cursor?

[Link] out the use of scroll bar in computer Graphics.

[Link] do you mean by valuator.

[Link] the difference between trackball and spaceball.

[Link] is Data Glove?

[Link] do you mean by logical interaction also Explain any 2 devices for it.

[Link] the structure of light pen and joystick.

[Link] does mouse interaction happens in computer Graphics.

[Link] a code for mouse interaction in computer Graphics.

[Link] does Keyboard interaction happens in Computer Science.


[Link] a code for keyboard interaction in computer Graphics.

[Link] the concept of GUI also explain any two interface components(controls)

[Link] the general structure of OpenGL code.

17.”Touch panel is the future of computer Graphics”,Comment

[Link] AND OUTPUT DEVICES

[Link] out different types of frame buffers.

[Link] is bit-plane.

[Link] out Components of display file.

[Link] is Look-Up table(LUT)

[Link] is shadow mask?

[Link] advantages of shadow masking.

[Link] of DVST.

[Link] of shadow masking .

[Link] is flat panel display.

[Link] of LCD.

[Link] is impact printer.

[Link] the concept of frame buffer with it’s type.

14. Write a short note on display file.

15. Highlight look up table with its uses for image storage.

[Link] the concept of Monitor.

[Link] Random scan CRT and Raster scan CRT.

[Link] the concept of DVST.

[Link] is mean by flat panel display .Highlight it’s merits and demerits.

[Link] the concept of plotter .

[Link] out advantages and disadvantages of Dot Matrix printer.

[Link] the use of non-impact printer over impact printers.


Ch.4 Raster Scan Graphics

[Link] is raster graphics?

[Link] out the key features of raster graphics.

[Link] out advantages of DDA.

[Link] is scan conversion.

[Link] concave and convex polygon.

[Link] the concept of polygon filling.

[Link] a note on circle generation Algorithm.

[Link] various techniques of polygon filling.

[Link] out and compare line drawing algorithm.

[Link] the working of Bresenham’s line drawing algorithm.

Ch.5 Transformations

[Link] do you mean by transformation?

[Link] out different geometric transformation?

[Link] Translation,Rotation,Scaling.

[Link] Homogeneous coordinate.

[Link] the concept of viewing pipeline for 2D-transformation.

[Link] window to viewport coordinate system?

Ch.6 Clipping

[Link] is clipping?Give applications of clipping.

[Link] between concave and convex polygon.

[Link] are the constraints for point clipping ?

[Link] are inside-outside tests performed for line clipping?

[Link] the 4 bit region code are set?

[Link] clipping algorithm can’t be used for polygon clipping Justify.

[Link] cohen-sutherland Line Clipping Algorithm?

[Link] Midpoint Subdivision Line Clipping Algorithm.


[Link] Sutherland-Hodgeman polygon clipping Algorithm.

[Link] Wailer- Atherton polygon clipping Algorithm.

Ch.7 3D Transformation and Viewing

[Link] is projection?What is the need of projection.

[Link] are the types of projection?

[Link] a short note on parallel projection and perspective projection.

[Link] basic 3D transformation on object.

[Link] are various 3D viewing parameters ?explain in brief.

[Link] 3D clipping in brief.

[Link] the 3d transformation matrix to transform world coordinates to viewing


coordinates.

CH.8 HIDDEN SURFACE ELIMINATION

[Link] is need of hidden surface elimination?

[Link] two approces used to determine hidden surfaces.

[Link] backspace detection Algorithm.

[Link] Z-buffer algorithm along with advantages and disadvantages.

[Link] Scan-line algorithm for hidden surface removal.

[Link] Depth sorting or Painter’s algorithm for hidden surface removal.

[Link] BSP tree algorithm.

[Link] is coherence?Discuss various types of coherence that can be used to make more
efficient visible algorithm.

You might also like