Board Games as Learning Tools
Board Games as Learning Tools
Tunja
2019
2
Tunja
2019
3
Acceptance Note
___________________________________
___________________________________
___________________________________
__________________________________
_________________________________
Jury
__________________________________
Jury
4
Thanks
We want to thank God for guiding each step in the development of this project,
our family and friends who in one way or another contributed to make this project
happen.
The development of this project was thanks to teamwork, in turn there was the
Introduction
Currently, there are didactic exercises through games, as it has been considered one of
the most effective pedagogical practices when used as a learning tool where play becomes one
In the same way, board games become an invaluable instrument, which allows the
teacher to innovate new strategies to facilitate their teaching in such a way that for boys and
girls, learning is accessible, fun and, above all, clear, concrete and precise. when forming
criteria and making decisions in any situation that arises within the process.
The present project is a report on the application of a strategy to promote board games
within the area of social sciences and mathematics, in which the application of recreational
tools is evident based on the structure of board games such as ladder, lottery and parks.
Likewise, it maintains a theoretical nature that allows guiding the learning dynamics of the
Background
6
Some international antecedents of schools that have used board games as a learning
strategy include the El Caballito de Palermo chess school. This school located in Buenos
Aires (Argentina) and directed by Marina Rizzo and Ernesto Juliá, chess players and
passionate Degree Project. 8 for initial education; Those who have detected inattention,
hyperactivity and other factors in older students and in higher grades end up in aggressive
When looking for a solution to this problem, they have considered that the curriculum
lacks a subject that teaches the student to distinguish between a thought, a feeling and an
emotion (De Bono 1970). Parents are also recommended to make spaces in the house where
Salazar (2015) who helped discover the learning of chess, directed by a teacher for whom the
priority is the construction of the internal world of the students, as an invaluable pedagogical
By showing them the game step by step and taking them through the thought
processes gradually, they will achieve unsuspected progress, but the best will be the
conviction of being able to do, solve and think, because it will result in self-esteem and
7
growth in values. (The Teacher Plays and the Children Win) General coordination: Specialist
Constanza Lía Saavedra Moreno, I call him in the recreational project of traditional games of
the Joaquín París Technical Educational Institution. (Ibagué-Colombia). The project is based
on agreement 015 of 2005 through which the chair of “chess culture” is implemented in the
municipality of Ibagué.
Problem Statement
8
increasing the student's motivation to learn scientific knowledge, developing skills and
learn, and awakening. curiosity and create situations that allow us to think about their
Within the comprehensive school of the Andes, a problem arises in relation to the way
in which classes are carried out, taking into account that many of the contents are seen
theoretically, and therefore they are a bit tedious, for this reason , this project allows the
development of strategies that involve monthly games within the class dynamics, which
allows students to carry out and learn the contents of areas such as social sciences and
Problem formulation
How to link board games within the teaching of content in areas such as social
Justification
The inclusion of board games as a learning strategy allows the teacher to venture into
new teaching techniques, in such a way that reaching his students through games allows them
9
to develop skills and abilities according to Solé (1990) not only in the acquisition of
In this way, this project emerges as a teaching strategy for mathematical and historical
content that allows the student of the comprehensive school of the Andes to develop their
learning, due to the recreational and intellectual characteristics of board games such as ladder,
parquet and the lottery, can be used as a pedagogical resource. On the other hand, it allows
Goals
General objective
10
Develop a strategy to promote board games as a learning strategy for students at the
Specific goal
1. Identify what type of board games the students of the comprehensive school of the
Andes prefer
2. Design a strategy for implementing board games for thematic content in areas such
3. Evaluate the strategy taking into account the learning acquired by the students of
Reference frame
11
For the construction and structure of this project, some consultations were taken into
account such as documentary sources, books, internet pages that allowed us to guide the
strategy. starting from the theoretical and legal foundation from different positions of thought.
Theoretical framework
guaranteed successes of the new education: Games. Education is playful and must provide
joy. Outside. Take the children outside the four walls as often as possible. In general, the
classroom is a Cage for them. Movement, all education from pre-kindergarten to primary is
based on movements.
What is the Game? The game is a recreational exercise, where skills and cunning are
demonstrated, with the exercise of agility and skills that are practiced through rules; These
games can be in pairs, groups and individuals. Games are strategies for exploration,
discovery, curiosity and the free environment of the surrounding environment, where ideas
are shared that participate or do not participate in an activity in an organized way. He also
participates in work groups and initial conflict management with the help of others. PIAGET
Another way of interpreting the game, as Huizinga (1936 p.71) puts it, is that based on
the experiences, studies and theories of the game, there is the conviction that human culture
springs from the game and in it the idea that all the doing of man is nothing more than
12
playing. The immediate instinct of self-preservation gives meaning to one's life's occupation.
“Every game means something,” says Huizinga (1936). The Dutch teacher's proposal inspires
formula, because it is a model of qualities. Which is important for the formation of his theory,
with special attention to his ideas about war as a game, which engage with events, reasoning
What are Board Games and how are they applied in Education Human beings have
been playing board games since ancient times. Many have come and gone during our eventful
history, archaeologists have found these types of games among the ruins of Ancient Egypt,
Rome and Greece. Some are similar to those we enjoy today, such as checkers and chess.
Even so, the ideas have been here for thousands of years so they have transcended several
generations. In adult life, in some activities, handling becomes easier thanks to what has been
learned since childhood. It is obvious that children who go to kindergarten or have playmates
from a very young age have greater skills and greater ease in certain motor and cognitive
skills.
The most successful people have something in common: the ability to deal with people
and handle situations that require calmness but at the same time agility of action and reaction.
For this reason, it is good as parents to help your children develop those emotional skills that
Presents, Ernst Zermelo and Claude Shanno, (1912) the German mathematician, that
board games are strategic, the complexity of the games can be measured depending on the
ability of boys and girls to develop each of them such as: The complexity of the state-space of
a game is the number of positions accessible from the initial position of the game with the
challenges that these activities require. In chess, the decision complexity of a game is the
number of moves and decision that establishes the value of the initial position for the player
who moves second. According to Blanco (2009), board games as a strategy to develop initial
education in early childhood boys and girls provide them with the necessary tools for making
decisions, respecting the rules that allow the boy and girl to form and strengthen values of
In this way it can be inferred that board games play a fundamental role in the
development of student learning, for this reason it is necessary to bring teachers closer to this
type of tools that allow them to improve classes, making them more attractive and fun. .
Legal framework
Teacher training also refers to the policies and procedures planned to prepare,
reinforce the pedagogical and research work of teachers within the areas of knowledge,
attitudes, behaviors and skills, each of these are necessary to carry out their tasks effectively
The Sports Law regarding recreation as a fundamental action for the recreation of
individuals, states that: Recreation is a process of participatory and dynamic action that
development. of the potential of the human being, for its realization and improvement of the
individual and social quality of life, through the practice of physical intellectual leisure
activities. (Law 181,1995, Art.5) In this way, the Political Constitution states that recreation is
a legitimate right of students, which each educational institution will develop in order to
harmoniously train.
The National Political Constitution (1991) considers that: The fundamental rights of
children are: an integral life, physical, health and social security, balanced nutrition, their
name and nationality, having a family and not being separated from it, care and love,
education and culture, recreation and your free expression of your opinion. Both to
Methodology
15
This research is qualitative since it allows the development of group dynamics in the
context of the Colegio Integral de los Andes, which allowed the development of tools that
contribute to the teaching of content in the areas of social sciences and mathematics.
understand the point of view of the students surveyed, and also allows young people to study
in a more comprehensive and complete way. It is an inductive learning process and allows the
researcher to interact with the student population and with the data they provide us.
that it allows collective research and learning of reality, based on a critical analysis with the
Sources of information: Primary since the sources used were within the students
themselves.
Techniques and tools: survey that allowed us to identify tastes in relation to board
Analysis of results
17
no a
1 9 5 3
m year n
2 onth s ever
4 3 2
tab ches o
3 le tennis s thers
6 1 1
tab Pass o
6 1 2
str o
7 9 1
Ye
6 ah No
28 4 8 1 0
18
4 5 0
ba tran y
5 3 1
1 1
2
3
4
5
6% 6
23% 9%
7
11%
20% 14%
17%
pregunta 1.
51.515151515
60 1515
50
37.5
40
30
17
20 12 9.0909090909
0909
10 3
0
1 nada poco mucho % % %
DE LOS ANDES, 51% are not interested in board games because they seem very passive to
them.
It was determined that 37% of the student population practice it but in a distracting
way
pregunta 2.
42.4242424242
424
45
40 30.3030303030
35 303
30 25
25
20 14
15 10 8
10 2
5 0 0 0
0
1 2 3 4
Series1 Series2
20
It is evident that: of the students surveyed, 44.4% have been playing table games (table tennis)
for a few months. Furthermore, 30.3% indicate that they have played board games infrequently
for years.
pr egunta 3
Series1 Series2
60.606060606060
70 6
60
50
40
18.181818181818
20 2 18.75
30
20 6 6
10 3
0 0 0
Series1
0
1 2 3 4
It can be seen that the students' favorite game is table tennis, secondly chess and then
pregunta 4.
60.606060606060
6
70
60
50
40 25
20 12.121212121212
30 1
8
20 4
4
10 0 0 0 Se-
0 ries
1 2 3 4 1
Series1 Series2
pregunta 5
75.7575757575758
80
70
60
50
25
40
30 9.0909090909090912.5
3 4
20
5
10 0 0 0 Se-
0 ries
1 2 3 4 1
Series1 Series2
75.8% consider that board games are more of a strategy that help awaken thinking in
students
22
And 12.5 differ in their appreciation regarding the importance of board games
[Link] you consider that board games should be promoted as pedagogical strategies
7. Do the teachers at the Los Andes Comprehensive School implement board games
pregunta 6 y 7
Series1 Series2 Series3
84.848484848484
8
54.545454545454
42.424242424242 6
4
28 18
14 12.121212121212
7 1 0
4 0
6 Series3
0 0
Series1
1 2 3
According to the survey, the need for teachers at COLEGIO INTEGRAL DE LOS
According to the graph, the highest percentage applies to requesting that school
teachers conduct their classes with the help of board games as a learning strategy.
23
In which subject do you think board games should be used as teaching material?
pregunta 8
54.5454545454546
60
50
30.3030303030303
40
30 18
12.5
10
20
8 4
10
0 0 0 Se-
0 ries
1 2 3 4 1
Series1 Series2
24
Conclusions
The students of the comprehensive school of the Andes are interested in learning
through board games since they are more attractive and require many skills that are not
The promotion strategy for board games allows teachers and students to be linked,
It was possible to identify students who best acquire learning in a playful way.
Appendices
25
26
Bibliographic reference
27
[Link]
aprendizaje
of psychology
Bogotá: Author.