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Grade 2 Math Class Plan: Addition Skills

Mathematics model class plan according to the guidelines of the IE Escuela Normal Superior de Corozal

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0% found this document useful (0 votes)
6 views14 pages

Grade 2 Math Class Plan: Addition Skills

Mathematics model class plan according to the guidelines of the IE Escuela Normal Superior de Corozal

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

EDUCATIONAL INSTITUTION SUPERIOR NORMAL SCHOOL OF

COROZAL
Pedagogy, Ethics, Science and Humanism.

CLASS PLAN

1. IDENTIFICATION

AREA: Mathematics

SUBJECT OR DISCIPLINE: Mathematics


UNIT OR THEMATIC AXIS: Operations with natural numbers

TOPIC: Addition with numbers from 0 to 9999

GRADE 2 GROUP 1 SCHOOL YEAR: 2019

TEACHER: Cristian Alfredo Severiche Mendoza ( Name of the teacher in training)


STANDARD
I solve and formulate problems in additive composition and transformation
situations.
BASIC LEARNING RIGHT (DBA)
Interpret, propose and solve additive problems (composition, transformation
and relationship) that involve the quantity in a collection and the
measurement of magnitudes (length, weight, capacity and duration of events)
and simple multiplicative problems.
COMPETENCES
BASIC: According to the topic to be oriented.
Write them in the third person.
1. Describes and solves various addition situations in contextual
buying and selling problems whose structure can be a + b = ?, a + ?
= c, or ? + b = c using the school store.
2. Know and understand the value of national coins and banknotes
through the manipulation of educational coins and banknotes.
CITIZENS: ( GUIDE SERIES No. 6)
COEXISTENCE AND PEACE (First group):
1. I understand that all boys and girls have the right to receive good
treatment, care and love.
2. I express my feelings and emotions through different forms and languages
(gestures, words, painting, theater, games, etc.).
3. I understand that nothing justifies the abuse of girls and boys and that all
abuse can be avoided.
4. I do things that help alleviate the discomfort of people close to me; I
express satisfaction in caring about their needs.
DEMOCRATIC PARTICIPATION AND RESPONSIBILITY (Second group):
1. I express my ideas, feelings and interests in the room and listen
respectfully to those of the other members of the group.
2. I express my point of view when collective decisions are made at home
and in school life
3. I express displeasure when they do not listen to me or someone in the
room or do not take us into account and I express it... without attacking.
4. I understand the meaning of reparative actions, that is, actions that seek
to amend the damage caused when I breach rules or agreements.
PLURALITY, IDENTITY AND VALUATION OF DIFFERENCES (Third group):
1. I identify the differences and similarities in gender, physical aspects,
ethnic group, social origin, customs, tastes, ideas and many others that exist
between other people and me.
2. I recognize and accept the existence of groups with different
characteristics of ethnicity, age, gender, occupation, place, socioeconomic
situation, etc.
3. I value the similarities and differences of close people. (How about I stop
to listen to their life stories?)
4. I identify times when my friends or I have made someone feel bad by
excluding them, making fun of them, or calling them offensive nicknames.
5. I express displeasure when they exclude me or someone because of their
gender, ethnicity, social status and physical characteristics, and I say it
respectfully.
WORK: (GUIDE SERIES N° 21 MEN)

1. I make my interventions respecting the previously agreed order of speech.


2. I develop tasks and actions with others (parents, peers, acquaintances).
3. I respect the agreements defined with others.
4. I allow others to give their contributions and ideas.
5. I generate relationships of trust with others (peers).
6. I respect and understand the points of view of others, even if I disagree
with them.
PERFORMANCE(S): ARE THE GOALS THAT THE STUDENT MUST ACHIEVE; THEY MUST BE FIRSTLY
“ACHIEVABLE” AND SECONDLY “TEACHABLE-ATTAINABLE”.
It must be written in the third person.
1. Use addition to solve everyday buying and selling situations through
the school store.
2. Recognizes the value of national coins and bills, through
educational money, and uses them to buy at the school store.

INDICATORS OR EVIDENCE OF LEARNING : According to the DBA.

• Interprets and constructs diagrams to represent additive and multiplicative


relationships between quantities that occur in situations or phenomena.

• Describes and solves various situations with addition and subtraction


operations in problems whose structure can be a + b = ?, a + ? = c, or ? + b =
c.
• Recognizes additive and multiplicative relationships in different situations
and formulates problems based on them.
TIME:

2. DEVELOPMENT
TO. INITIATION
1. MOTIVATION: (A talk, a dynamic, a story, a song or a video is carried out with the
students, which awakens interest and favorable attitudes towards carrying out the work.
Write how you will do it)

To begin, an emotional welcome greeting is given, the students are treated with affection and
among all of us we thank God for life and the new day that
we share.

Then, students are motivated by watching and singing the song from the video: Numbers and
colors for children, which is found in the following link:

[Link]

2. PROBLEM SITUATION: The problem situation and its respective analysis are presented
as far as possible that leads to the problematization of the knowledge or the topic to be
developed, allowing astonishment and concern on the part of the student.

(A contextualized statement, with diagrams or illustrations and a question). Write it out.

Followed by motivation, prior knowledge is explored through the following problem


situation:

Imagine that you go to the store with your mother and she buys: a bag of salt, three
bags of spaghetti and two bags of rice, which have a price of $500, $300 and $1000 each
item respectively.
$500 each $300 each $1,000 each
3. SOCIALIZATION OF THE PROBLEM SITUATION by the students and the teacher,
during which proposals will be made for the solution of the identified problem.

After stating the problem situation, the following guiding questions are asked to the students:

1) How many total items did your mother bring home?


2) How much did you spend buying the three bags of spaghetti?

The responses are socialized and the topic is shared.

4. SHARING: The teacher presents his concept on the topic and will write it on the board, as
well as the concept of several students regarding the topic. The basic concept serves to
propose the activities and dynamics that develop intellectual skills in students .

From the socialization of the problem situation, the topic is conceptualized, like this:

The Addition or Addition of Numbers from 0 to 9999

In situations where it is necessary to gather, group and add quantities, addition or addition is
used.

b. BASIC CONCEPTS: WITH A LEVEL OF DEPTH ACCORDING TO THE GRADE, ILLUSTRATED WITH DIAGRAMS OR
IMAGES, GRAPHS, MAPS, DATA TABLES, COMPARATIVE TABLES.

After sharing, examples of addition problem situations will be made using the School Store.

A student is asked to name two items they would like to purchase from the School Store, like
this:

fried potato $500

Soda $800
Then, the students are asked how much money they should pay, and the operation is written:

$500
To Gb Adding

$1300----Total

Likewise, with the previous example we mentioned the terms of the sum.

c. ACTIVITIES AND/OR METHODOLOGICAL STRATEGIES


They are formulated taking into account critical thinking skills.

For the development of the activities, groups of 5 students will be formed to carry out two
practical activities.

Activity 1:

Each group is given a different package of educational coins and bills that add up to the same
amount in monetary value ($10,000); and also, they are given a copy of the work guide with the
following questions that they must answer in teams:

WORK GUIDE

Work together to answer the questions:

1. How many coins do they have?

2. How many tickets do they have?

3. How much are the coins worth?

4. How much are the tickets worth? AND

5. How much do the coins and bills have in total value?


Then, they go through each group to advise the students and support them in whatever they
are having difficulties until all the teams finish.
AND. ASSURANCE AND REINFORCEMENT ACTIVITIES
They will be developed at the level of groups or work teams.
Activity 2:
Each team is given a sheet with a table (invoice style) so that they can prepare a list with prices
of the items they would like to buy in the School Store, in such a way that they would have
enough of the educational money that had been given to them initially. .

THE SCHOOL STORE

THE SCHOOL STORE


Amount Articles Unit price Total price

TOTAL

Then, when all teams finish their list, they proceed to evaluate and socialize the list of some of
the work groups, in the following way: they are asked to go, voluntarily, to one of the groups in
front, with the list that they made, to make the purchase in the School Store, as a shopkeeper,
first I emphasize the importance of teamwork
and that they understand that their actions can affect others, that they respect the turn when
buying, that they do not push each other because in order everyone can buy; Then, I write
down on the board the list that the group made, so that the other students can add up the value
of the order, verifying whether or not the amount of educational money initially given is enough
for them.

3. FINALIZATION ACTIVITIES
TO. ASSESSMENT

Self-assessment process Co-evaluation process Heteroevaluation process

Students self-assess their learning This process occurs when socializing The heteroevaluation process takes
at the following moments: the list of items, from some of the place in the following moments:
work groups, to buy in the school
-When each student has made a
store, write down on the board the -When the answers given by the
purchase in the school store, they students to the different guiding
list that the group made, so that
have done the math and socialize questions asked by the teacher are
the other students add up the value
on the board; The student contrasts clarified.
of the order, verifying whether or
his own response with the feedback
not the amount of educational -When activity 1 is evaluated.
provided by the teacher.
money initially given is enough for
them. -When activity 2 is evaluated and
the answers given by the students
are fed back.

b. COMMITMENTS

Finally, as a closing activity, we were reminded of the importance of addition in our daily lives
and we left the following activity for home:

Activity in home:

With the help of your mom, make a list with prices of the items needed to make your family's
breakfast and use the sum to determine how much was spent in total.

4. ORGANIZATIONAL ELEMENTS
BIBLIOGRAPHICAL AND/OR CYBERNETIC MATERIALS
During the development
-Carvajal, Manrique & Vargas (2017). Mathematics component 2. of the class the following
Editorial Libros & Libros SA 208 pp. Bogota Colombia. materials and resources
will be used:
-Centeno (2007). My Mathematics 2. Editorial Libros & Libros SA 159 pp.
Bogota Colombia. -Educational coins and
bills.
-MinEducation (2012). Project I Know: Mathematics 2. SM SA Editions
Bogota Colombia. -Recycled plastic bottles
and packaging.
-MinEducation (2017). Let's Learn Mathematics 2. Editions
SM SA 160 pp. Bogota Colombia. -Shopkeeper's apron.

-Markers.

-Acrylic board.

-Cardboards.

-Images printed in color.


COMPETITION CONCEPTS

1. The way in which a person uses all his or her personal resources (skills,
attitudes, knowledge and experiences) to adequately solve a task in a defined
context: Knowing how to do things in a context .
2. A competence is an ability to mobilize various cognitive resources to
deal with a type of situation.
3. It is being able to transfer what has been learned, to have autonomy
in learning and to solve problems.
4. The best definition is "ability related to the resolution of problem
situations."

When training in skills, the instructional process is one of [constructive]


growth and not accumulation.

Being competent "implies a degree of autonomy that allows the


transferability of knowledge to other contexts and the ability to continue
learning throughout one's professional life."

BASIC ELEMENTS FOR WRITING COMPETENCES.

1. AN ACTION: Capacity that must be developed (which includes


knowledge, skills, abilities and attitudes in an integrated manner).

IT MUST BE WRITTEN IN THE THIRD PERSON.

2. AREA OF KNOWLEDGE: Content or thematic axis.

3. THE SCOPE OR CONTEXT WHERE IT WILL BE PERFORMED OR


APPLIED: Application of the action in everyday situations.

CHARACTERISTICS OF A COMPETITION

Likewise, it must be taken into account that the competition has the
following characteristics:

1. It must be able to be evaluated through the person's performance.

2. It must be considered as an achieved capacity: proposes, evaluates,


classifies, describes, proposes, analyzes, infers, generalizes, criticizes,
perceives, discriminates, names, details, compares, ... (third person).

EXAMPLES:

1. Identify biotic and abiotic factors through direct observation in a


terrestrial ecosystem.

The action: Identify


Knowledge area: biotic and abiotic factors through direct observation
The scope or context where it will be performed or applied: in a
terrestrial ecosystem.
2. It proposes alternatives to solve everyday situations where the use of
basic arithmetic operations is required.

It proposes alternatives to solve... it is the action or capacity that must


be developed in everyday situations... it is the area of the context where
it will be performed or applied where the use of basic arithmetic
operations is required... it is the area of knowledge.

PERFORMANCES AND PERFORMANCE INDICATORS

The performances are the goals that the student must achieve; They
must be firstly “achievable” and secondly “teachable-attainable”. The
indicators are the indications that allow determining the level of mastery
against the proposed goals; They must be “watchable” through the
performances and corresponding to said formulations, in addition.

To achieve the competencies, the essential guides are the performance


indicators , which are a sign, a criterion, an evidence, a footprint, a kind
of thermometer that the competency is in process or has been achieved.

ELEMENTS OF AN INDICATOR

1. AN ACTION: Indicates the behavior to be observed and which can be


mental or physical. Answer the question : What should the student do?
2. A CONTENT: It must answer the questions : What concepts would
support the action?
3. A CONDITION: You must answer the question : How should you do it?
EXAMPLES:

1. Use numerical relationships in various events in life with precision


and accuracy.

Action: Use.
Content: numerical relationships in various events of life .
Condition: with precision and accuracy.

2. Differentiate a plant cell from an animal cell, using the corresponding


diagrams or images.

Action: Difference.

Content: a plant cell from an animal.


Condition: using the corresponding diagrams or images.
LIST OF VERBS TO WRITING PERFORMANCES,
INDICATORS AND COMPETENCES.

The competencies are written in the present tense. DO NOT


USE INFINITIVES .
Analyze, understand, know, deduce, check, interpret, memorize, locate, investigate, classify, infer,
name, identify, detail, sequence, observe, perceive, compare, match, differentiate, remember,...
FOR CONCEPTUAL ABILITIES.

Analyze. Interpret. Develop.


Grasp. To locate. Design.
Find out. Memorize. Organize.
Know. To plan. Make.
Deduct. Relate. Express.
Define. Synthesize. To form.
Explain. Fit. Investigate.
Express. Build. Sort out.
Demonstrate. Check. Drive.
Describe. Discuss. Notice.
Differentiate. Create. Solve.
Choose. Manipulate. Operate.
Enumerate. To project. Wear.
Assess. Collect. Use.
Recognize. Represent. Orient.
Remember. Characterize. Program.
Determine. Simulate, Solve
Recognize. Identify. Induce.

FOR ATTITUDINAL CAPABILITIES.

• Accept • Create • Self-esteem


• Share • Internalize • To collaborate
• Contemplate • Invent • Show
• Respect • Decline • Participate
• Prefer • Look after • Enjoy
• Wear • tend to • Interest
• Appreciate • Assume • Integrate
• Admire • Appreciate

Common questions

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Problem-based learning (PBL) in mathematics can contribute to the development of democratic values by fostering skills such as collaboration, communication, and respect for diverse opinions. When students engage in PBL, they often work in groups to solve real-world problems, which simulates democratic processes like deliberation and consensus-building. Through these activities, students learn to express their ideas, listen to others, and negotiate solutions, mirroring democratic participation and responsibility. Moreover, PBL activities that incorporate civic issues can heighten students' awareness of societal problems and encourage active engagement, thus reinforcing democratic values in a mathematics context .

Using educational coins and bills is an effective tool for teaching mathematical concepts to young students as it provides a tangible and relatable way to explore abstract ideas like addition and subtraction. This method allows students to visualize monetary transactions, make calculations, and understand the value of money, which helps them grasp arithmetic operations more concretely. Such hands-on learning experiences are crucial for younger students because they facilitate engagement and practical understanding, thereby enhancing students' ability to apply mathematical concepts in everyday situations, such as purchasing items in a simulated school store .

Educators can integrate reflective practices into mathematics teaching by incorporating activities that encourage students to think about their learning processes. This can include regular journal writing where students reflect on what they learned and how they applied it, group discussions that prompt students to verbalize their thought processes, and self-assessment exercises that require them to evaluate their understanding and problem-solving strategies. Teachers can also facilitate reflection by asking probing questions that encourage deeper analysis of mathematical concepts. Moreover, after completing tasks, students can be guided to reflect on mistakes as learning opportunities, thereby solidifying understanding through reflection .

Integrating ethical and civic education into the mathematics curriculum is crucial as it fosters a holistic development of students, equipping them not only with mathematical skills but also with essential life values. This integration can enhance students' ability to work collaboratively, respect differences, and understand the impact of their actions on their community, as illustrated by activities that promote democratic participation, responsibility, and plurality. These competencies can be woven into mathematics lessons by contextualizing problems within real societal issues, encouraging students to think critically and behave ethically in collaborative settings, thus preparing them for civic life .

To ensure participation and inclusivity in mathematics lessons, educators can implement strategies such as collaborative learning, differentiated instruction, and the use of culturally relevant examples. Collaborative learning, where students work in diverse groups, promotes inclusion and shared learning experiences. Differentiated instruction tailored to meet varying ability levels allows all students to engage with the content meaningfully. Incorporating examples and problems that reflect students' cultural backgrounds and experiences can also increase relevance and motivation. Additionally, classroom discussions that value and respect differing viewpoints can create a supportive learning environment that encourages all students to participate actively .

Performance indicators help educators evaluate whether students have achieved specific competencies by providing observable and measurable evidence of learning. They specify the expected behavior, content, and conditions, allowing teachers to assess whether students can apply what they've learned to solve problems effectively. For example, in mathematics, an indicator might involve students using numerical relationships in real-life events with accuracy, providing proof of their ability to perform arithmetic operations reliably .

Teachers can use problem situations in mathematics to enhance critical thinking by presenting students with real-world scenarios that require a deep understanding and application of mathematical concepts. Such problems should stimulate interest and challenge students to analyze, propose solutions, and justify their reasoning. For instance, using a school store context to decide costs and change fosters analysis and synthesis as students interpret and solve addition problems, thus broadening their problem-solving skills. Encouraging discussion and socialization of different solution strategies further promotes reflection and critical engagement with mathematical concepts .

The use of contextual buying and selling scenarios in mathematics lessons aligns with competency-based education principles by focusing on the application of knowledge in real-life situations, thus enhancing students' practical understanding and skills. This teaching method requires students to demonstrate their competency through the ability to apply addition and money management in contexts that mimic real-world transactions. Such scenarios not only assess students' mathematical skill but also their ability to think critically, make decisions, and solve problems. These competencies are integral to competency-based education, which emphasizes meaningful learning and the transferability of skills across different contexts .

Teachers can assess the impact of socialization during problem-solving activities by observing and evaluating students’ interactions, communication skills, and collaboration effectiveness. They can look for evidence of students sharing ideas, asking questions, and providing constructive feedback to peers. Teachers may also use tools like group reflection sessions, peer assessments, and self-evaluations to gauge social dynamics and learning outcomes. Additionally, analyzing the quality of group solutions and the degree of participation can help determine how social learning is contributing to mathematical comprehension and problem-solving skills, thereby assessing its overall impact .

The concept of addition can be taught effectively in a primary school setting using real-life contexts like a school store, where students use educational coins and bills to simulate buying and selling scenarios. This hands-on approach helps students understand and solve addition problems, such as calculating total costs and managing money, thereby making the abstract concept of addition tangible. By engaging students in practical activities like determining the total value of items or how much money is needed for purchases, they are able to interpret and propose solutions to additive problems, which is a key learning outcome in the curriculum .

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