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Game Configuration Settings Overview

Berisi tentang Bagaimana option ls

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0% found this document useful (0 votes)
8 views5 pages

Game Configuration Settings Overview

Berisi tentang Bagaimana option ls

Uploaded by

adeyusman70
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

mp_username:mals

game_difficulty_new:1
game_thirdperson:0
gfx_dpadscale:0.5
mp_server_visible:1
mp_xboxlive_visible:1
mp_nex_visible:1
game_language:id_ID
game_skintypefull:c18e65aa-7b21-4637-9b63-8ad63622ef01_Steve
game_lastcustomskinnew:
game_recentskin1:c18e65aa-7b21-4637-9b63-8ad63622ef01_Steve
game_recentskin2:
game_recentskin3:
game_haseverloggedintoxbl:0
game_haschosennottosignintoxbl:1
dvce_filestoragelocation:1
ctrl_islefthanded:0
ctrl_usetouchjoypad:0
ctrl_swapjumpandsneak:0
gfx_viewdistance:160
gfx_particleviewdistance:0
gfx_viewbobbing:1
gfx_fancygraphics:1
gfx_transparentleaves:1
gfx_vr_transparentleaves:1
gfx_smoothlighting:1
gfx_vr_smoothlighting:1
gfx_fancyskies:1
gfx_field_of_view:70
gfx_msaa:1
gfx_texel_aa_2:0
gfx_gamma:0.5
gfx_multithreaded_renderer:1
gfx_max_framerate:0
gfx_fullscreen:0
show_advanced_video_settings:0
gfx_guiscale_offset:0
gfx_splitscreen_guiscale_offset:0
gfx_safe_zone_x:1
gfx_safe_zone_y:1
gfx_ui_profile:1
audio_sound:1
audio_music:1
vr_sensitivity:0.5
vr_gamma:0
vr_particle_view_dist:0.25
vr_stutter_turn:1
vr_stutter_turn_sound:1
vr_hmd_displacement:0
vr_renderdistance:256
vr_autojump:1
vr_head_steering:1
vr_stutter_turn_constant_time:1
vr_stereorendering:1
vr_use_normal_hit:0
vr_use_red_flash:1
vr_rstick_pitch_assist:0
vr_rstick_gazeadjust:0
vr_gaze_pitch_boost:1
vr_hud_drift:1
vr_living_room_cursor_centered:1
vr_linear_jump:1
vr_linear_motion:1
vr_sticky_mining:1
vr_sticky_mining_hand:0
vr_tap_turn:0
vr_tapturn_sensitivity:0.375
vr_wheelturn_sensitivity:50
vr_wheelturning_withLowDeadzone_controller:0
vr_180_turns:0
vr_use_comfort_controls_2:1
vr_show_comfort_select_screen:1
vr_livingroom_hint_time:32000
vr_mirror_texture:1
vr_hand_controls_item:1
vr_hand_controls_hud:1
vr_hand_pointer:1
vr_hands_visible:1
vr_ui_mouse_sensitivity:1
vr_msaa:4
store_has_purchased_coins:0
switch_coin_debug:0
old_game_version_major:1
old_game_version_minor:4
old_game_version_patch:4
old_game_version_beta:0
realms_show_friend_invites_only:0
number_of_owned_realms:0
number_of_friends_realms:0
realms_view_upsell_screen_count:3
show_worlds_trial_button:1
allow_cellular_data:0
auto_update_mode:1
auto_update_enabled:1
websocket_encryption:0
chat_text_to_speech:0
ctrl_sensitivity2_mouse:0.6
ctrl_sensitivity2_touch:0.6
ctrl_sensitivity2_gamepad:0.6
ctrl_sensitivity2_motioncontroller:0.6
ctrl_smoothrotationspeed:0.1
ctrl_invertmouse_mouse:0
ctrl_invertmouse_touch:0
ctrl_invertmouse_gamepad:0
ctrl_invertmouse_motioncontroller:0
ctrl_autojump_mouse:1
ctrl_autojump_touch:1
ctrl_autojump_gamepad:1
ctrl_autojump_motioncontroller:1
ctrl_fullkeyboardgameplay:0
feedback_vibration_mouse:1
feedback_vibration_touch:1
feedback_vibration_gamepad:1
feedback_vibration_motioncontroller:1
gfx_toggleclouds:1
ctrl_togglecrouch_mouse:0
ctrl_togglecrouch_touch:1
ctrl_togglecrouch_gamepad:0
ctrl_togglecrouch_motioncontroller:0
last_xuid:
gfx_hidepaperdoll:1
gfx_tooltips:0
gfx_classic_box_selection:0
gfx_vr_classic_box_selection:0
gfx_splitscreen:0
gfx_hidehud:0
gfx_hidehand:0
vr_hide_hud:0
vr_hide_hand:0
gfx_ingame_player_names:1
gfx_splitscreen_ingame_player_names:1
gfx_interface_opacity:1
gfx_splitscreen_interface_opacity:1
game_ackautosave:0
gfx_showautosaveicon:0
gfx_has_set_safe_zone:0
gfx_field_of_view_toggle:1
gfx_gamepad_cursor:0
hdr_brightness:1
has_set_hdr_brightness:0
ctrl_hotbarOnlyTouch:0
gfx_gamepad_cursor_sensitivity:1
game_hasshownpatchnotice:0
game_shownplatformnetworkconnect:0
screen_animations:1
ctrl_swap_gamepad_ab_buttons:0
ctrl_swap_gamepad_xy_buttons:0
gamepadMappingVersion:1
ctrl_type_0_key.jump:1
ctrl_type_0_key.drop:6
ctrl_type_0_key.attack:-99
ctrl_type_0_key.use:-100
ctrl_type_0_container.crafting:3
ctrl_type_0_key.inventory:4
ctrl_type_0_key.cycleItemLeft:11
ctrl_type_0_key.cycleItemRight:12
ctrl_type_0_key.togglePerspective:5
ctrl_type_0_key.sneak:2
ctrl_type_0_key.sprint:9
ctrl_type_0_key.flyUpSlow:0
ctrl_type_0_key.flyDownSlow:10
ctrl_type_0_key.mobEffects:7
ctrl_type_0_key.chat:8
ctrl_type_0_key.left:0
ctrl_type_0_key.right:0
ctrl_type_0_key.back:0
ctrl_type_0_key.forward:0
ctrl_type_0_key.pickItem:0
ctrl_type_0_key.interactwithtoast:13
ctrl_type_1_key.jump:1
ctrl_type_1_key.drop:6
ctrl_type_1_key.attack:12
ctrl_type_1_key.use:11
ctrl_type_1_container.crafting:3
ctrl_type_1_key.inventory:4
ctrl_type_1_key.cycleItemLeft:7
ctrl_type_1_key.cycleItemRight:8
ctrl_type_1_key.togglePerspective:15
ctrl_type_1_key.sneak:2
ctrl_type_1_key.sprint:9
ctrl_type_1_key.flyUpSlow:0
ctrl_type_1_key.flyDownSlow:10
ctrl_type_1_key.mobEffects:0
ctrl_type_1_key.chat:5
ctrl_type_1_key.left:0
ctrl_type_1_key.right:0
ctrl_type_1_key.back:0
ctrl_type_1_key.forward:0
ctrl_type_1_key.pickItem:0
ctrl_type_1_key.interactwithtoast:13
ctrl_type_2_key.jump:1
ctrl_type_2_key.drop:6
ctrl_type_2_key.attack:-99
ctrl_type_2_key.use:-100
ctrl_type_2_container.crafting:3
ctrl_type_2_key.inventory:4
ctrl_type_2_key.cycleItemLeft:11
ctrl_type_2_key.cycleItemRight:12
ctrl_type_2_key.togglePerspective:15
ctrl_type_2_key.sneak:2
ctrl_type_2_key.sprint:9
ctrl_type_2_key.flyUpSlow:0
ctrl_type_2_key.flyDownSlow:10
ctrl_type_2_key.mobEffects:7
ctrl_type_2_key.chat:8
ctrl_type_2_key.left:0
ctrl_type_2_key.right:0
ctrl_type_2_key.back:0
ctrl_type_2_key.forward:0
ctrl_type_2_key.pickItem:0
ctrl_type_2_key.interactwithtoast:13
ctrl_type_3_key.jump:1
ctrl_type_3_key.attack:-99
ctrl_type_3_key.use:12
ctrl_type_3_key.inventory:2
ctrl_type_3_key.cycleItemLeft:11
ctrl_type_3_key.cycleItemRight:-100
ctrl_type_3_key.togglePerspective:4
ctrl_type_3_key.sneak:3
ctrl_type_3_key.sprint:9
ctrl_type_3_key.drop:10
ctrl_type_3_key.pickItem:0
ctrl_type_3_key.interactwithtoast:13
keyboard_type_0_key.attack:-99
keyboard_type_0_key.pickItem:-97
keyboard_type_0_key.use:-98
keyboard_type_0_key.drop:81
keyboard_type_0_key.hotbar.1:49
keyboard_type_0_key.hotbar.2:50
keyboard_type_0_key.hotbar.3:51
keyboard_type_0_key.hotbar.4:52
keyboard_type_0_key.hotbar.5:53
keyboard_type_0_key.hotbar.6:54
keyboard_type_0_key.hotbar.7:55
keyboard_type_0_key.hotbar.8:56
keyboard_type_0_key.hotbar.9:57
keyboard_type_0_key.inventory:69
keyboard_type_0_key.togglePerspective:116
keyboard_type_0_key.jump:32
keyboard_type_0_key.sneak:16
keyboard_type_0_key.sprint:17
keyboard_type_0_key.left:65
keyboard_type_0_key.right:68
keyboard_type_0_key.back:83
keyboard_type_0_key.forward:87
keyboard_type_0_key.mobEffects:90
keyboard_type_0_key.chat:84,13
keyboard_type_0_key.command:191
keyboard_type_1_key.lookUpSlight:109
keyboard_type_1_key.lookDownSlight:107
keyboard_type_1_key.lookUpRight:105
keyboard_type_1_key.lookUp:104
keyboard_type_1_key.lookUpLeft:103
keyboard_type_1_key.lookRight:102
keyboard_type_1_key.lookCenter:101,35,220
keyboard_type_1_key.lookLeft:100
keyboard_type_1_key.lookDownRight:99
keyboard_type_1_key.lookDown:98
keyboard_type_1_key.lookDownLeft:97
keyboard_type_1_key.lookUpSmooth:38
keyboard_type_1_key.lookDownSmooth:40
keyboard_type_1_key.lookLeftSmooth:37
keyboard_type_1_key.lookRightSmooth:39
keyboard_type_1_key.cycleItemLeft:33
keyboard_type_1_key.cycleItemRight:34
keyboard_type_1_key.attack:81
keyboard_type_1_key.pickItem:88
keyboard_type_1_key.use:69
keyboard_type_1_key.drop:90
keyboard_type_1_key.hotbar.1:49
keyboard_type_1_key.hotbar.2:50
keyboard_type_1_key.hotbar.3:51
keyboard_type_1_key.hotbar.4:52
keyboard_type_1_key.hotbar.5:53
keyboard_type_1_key.hotbar.6:54
keyboard_type_1_key.hotbar.7:55
keyboard_type_1_key.hotbar.8:56
keyboard_type_1_key.hotbar.9:57
keyboard_type_1_key.inventory:67
keyboard_type_1_key.togglePerspective:116
keyboard_type_1_key.jump:32
keyboard_type_1_key.sneak:16
keyboard_type_1_key.sprint:17
keyboard_type_1_key.left:65
keyboard_type_1_key.right:68
keyboard_type_1_key.back:83
keyboard_type_1_key.forward:87
keyboard_type_1_key.mobEffects:9
keyboard_type_1_key.chat:84,13
keyboard_type_1_key.command:191

Common questions

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The extensive customization options for control settings, as evident from configurations for different input methods like gamepad and motion controller, are designed to enhance usability by tailoring the interface to diverse player preferences . However, while allowing players to customize extensively could improve comfort and engagement, it could also lead to complexity that overwhelms some users, especially those less experienced with adjusting technical settings . A well-balanced design should offer intuitive default setups while enabling more intricate adjustments for advanced users without compromising ease of use for beginners .

The interaction between graphic settings, such as 'gfx_msaa', and VR parameters can significantly affect both performance and the quality of the virtual reality experience. High graphic settings can provide more detailed, realistic visuals which enhance immersion; however, they often demand more computational power, which can lead to lower frame rates and latency if not supported by adequate hardware . VR parameters like 'vr_renderdistance' and 'vr_stereorendering' further compound these requirements by adding layers of complexity in rendering two simultaneous perspectives (one for each eye). Balancing these settings is crucial to maintain a fluid, engaging experience without causing motion-related discomfort or diminishing visual fidelity .

The 'game_language:id_ID' setting enables users to play the game in Indonesian, which can greatly enhance accessibility for native speakers by providing a more intuitive and relatable user experience . Language localization affects user comprehension, ease of navigation through the game's interface, and engagement with the narrative elements. However, this setting alone doesn't address all aspects of accessibility and must be complemented with other features like subtitles, voiceovers, and cultural localization to fully accommodate diverse user bases .

Settings such as 'vr_use_comfort_controls_2' contribute to reducing motion sickness by offering movement translation options that align more closely with natural human motion, thus minimizing the disconnect between physical sensations and visual cues . Such settings may include options for smoother motion transitions, restricted field of view during quick movements, or gradual acceleration, all of which aim to mitigate sensory mismatch and the ensuing nausea common in VR environments . These adjustments can significantly enhance user comfort, allowing for prolonged and more enjoyable gaming sessions .

The varied settings for different control types, such as 'ctrl_type_0_key.jump' and 'ctrl_type_1_key.use', suggest users have diverse preferences depending on the input device. The presence of specific configurations for 'mouse', 'touch', 'gamepad', and 'motioncontroller' indicate that users value the ability to tailor controls to their preferred playstyle . Moreover, customizable options like 'ctrl_invertmouse' and 'ctrl_autojump' provide flexibility, accommodating users who either prefer traditional or inverted controls or automated vs. manual actions, reflecting a broad spectrum of user preferences .

Game settings such as 'gfx_multithreaded_renderer', 'gfx_max_framerate', and 'audio_settings' can significantly influence the technical performance in a multiplayer session. For instance, enabling 'gfx_multithreaded_renderer' can enhance frame processing by leveraging multiple CPU cores, thereby ensuring smoother gameplay . The 'gfx_max_framerate' setting directly affects the fluidity of motion; however, setting it too high without appropriate hardware support can lead to performance bottlenecks. Similarly, efficient audio management ensures voice chat clarity and reduces server bandwidth usage, which is crucial for maintaining seamless communication in multiplayer environments .

The configuration of controls and settings significantly influences the gameplay experience by determining how intuitive and immersive the interaction in the virtual world feels. For example, the VR settings such as 'vr_head_steering', 'vr_stutter_turn', and 'vr_hand_controls_hud' affect how a player physically interacts with the game, potentially increasing the realism and comfort of navigation and interaction . Tuning graphics like 'gfx_smoothlighting' and audio settings also plays a role in how immersive the experience feels, while misalignment in control settings like 'ctrl_type_0_key.jump' or 'ctrl_invertmouse' can lead to confusion, detracting from the player's engagement in the virtual environment .

Graphical settings like 'gfx_vr_transparentleaves' and 'gfx_smoothlighting' enhance visual realism by improving how in-game objects and lighting are rendered. 'gfx_transparentleaves' aids in creating more life-like vegetation by making foliage appear less solid and more naturally opaque, as real leaves would be . 'gfx_smoothlighting' adds to the realism by providing subtle gradations of light and dark, which creates more believable shadows and highlights in the game environment. These visual enhancements contribute significantly to the immersive experience by mimicking the complexities of light interaction and texture in the real world .

The 'auto_update_mode' and 'auto_update_enabled' settings ensure that the game software is kept up-to-date with the latest patches and features automatically, which can enhance user experience by providing access to improvements and new content without manual intervention . This reduces the risk of bugs or compatibility issues, thereby maintaining a consistent and enjoyable play experience. Moreover, from a security standpoint, these settings minimize vulnerabilities by promptly addressing security loopholes, thus protecting user data and game integrity .

Settings like 'feedback_vibration_mouse' play a crucial role in enhancing player immersion and interaction by providing immediate, tactile feedback based on in-game events . This sensory feedback contributes to the player's sense of presence within the virtual environment, reinforcing actions such as touching, hitting, or picking up objects with corresponding vibrations. Such sensory cues bridge the gap between real-world actions and in-game consequences, rendering the experience more convincing and engaging for the player .

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