Dune Imperium Card Overview
Dune Imperium Card Overview
Agent Ability Reveal Reveal Reveal Ability Green Blue Yellow Emperor Guild Bene Fremen Faction
Persuation Swords Space Space Space Space Space Space Space
Arrakis Recruiter 2 Base Game 2 - +1 Troop 1 1 - - X - - - - - -
Imperium Row
Assassination Mission 2 Base Game 1 - When trashed by another card or effect: - 1 +1 Solari - - - - - - - -
Imperium Row +4 Solari
Bene Gesserit Initiate 2 Base Game 3 - Draw 1 card 1 - - X X X - - - - Bene Gesserit
Imperium Row
Bene Gesserit Sister 3 Base Game 3 - - - - +2 Persuation Or X - - - - X - Bene Gesserit
Imperium Row +2 Swords
Carryall 1 Base Game 5 - Double base spice harvest (not bonus) 1 - +1 Spice - - X - - - - -
Imperium Row
Chani 1 Base Game 5 With Buy: - 2 - Retreat any number of Troops - X X - - - X Fremen
Imperium Row +1 Water
1 Base Game 8 With Buy: +1 Influence - - - +3 Solari - - - - - - - -
Choam Directorship Imperium Row to all 4 Factions
Crysknife 1 Base Game 3 - +1 Solari - 1 Fremen Bond: +1 Influence with Fremen - - x - - - X Fremen
Imperium Row
Dr. Yueh 1 Base Game 1 - Draw 1 card 1 - - X - - - - - -
Imperium Row
Duncan Idaho 1 Base Game 4 - Pay 1 water: +1 Troop and Draw 1 card - 2 +1 Water - X - - - - - -
Imperium Row
Fedaykin Death Commando 2 Base Game 3 - Trash a card 1 - Fremen bond: +3 Swords - X X - - - - Fremen
Imperium Row
Firm Grip 1 Base Game 4 - Pay 2 Solari: +1 Influence with: - - Having Emperor Alliance: +4 Persuation X - - X - - - Emperor
Imperium Row Spacing Guild OR Bene Gesserit OR Fremen
Fremen Camp 2 Base Game 4 - Pay 2 Spice: +3 Troops 2 1 - - - X - - - - Fremen
Imperium Row
Gene Manipulation 2 Base Game 3 - Trash a card and with another 2 - - X X - - - - - Bene Gesserit
Imperium Row Bene Gesserit card in play: +2 Spice
Guild Administrator 2 Base Game 2 - Trash 1 card 1 - - - - x - x - - Spacing Guild
Imperium Row
Guild Ambassador 1 Base Game 4 - +1 Spacing Guild Influence or +2 Spice - - Having Spacing Guild Alliance: X - - - - - - Spacing Guild
Imperium Row Pay 3 Spice for +1 VP
Guild Bankers 1 Base Game 3 - - - - The Spice Must Flow costs X - - X X - - Spacing Guild
Imperium Row 3 less this turn
Gun Thopter 2 Base Game 4 - Each opponent loses 1 Garrisoned Troop - 3 You may deploy a troop from - X X - - - - -
Imperium Row your Garrison to the Conflict
Gurney Halleck 1 Base Game 6 - +2 Troops and Draw 1 card 2 - Pay 3 solari: - X - - - - - -
Imperium Row +2 Troops to Garrison or Conflict
Imperial Spy 2 Base Game 2 - Trash this card: 1 1 - - - - X - - - Emperor
Imperium Row Draw 1 Intrigue card
Kwisatz Haderach 1 Base Game 8 - Send one of your agents from anywhere - - - X X X X X X X Bene Gesserit
Imperium Row to any board space and Draw 1 card
Lady Jessica 1 Base Game 7 With Buy: Draw 2 cards 3 1 - X X X - - X - Bene Gesserit
Imperium Row +1 Influence
Liet Kynes 1 Base Game 5 With Buy: +1 - - - +2 Persuation for each Fremen card - X - - - - X Emperor
Imperium Row Emperor Influence in play, including this one Fremen
Missionaria Protectiva 2 Base Game 1 - With another Bene Gesserit card in play: 1 - - - X - - - - - Bene Gesserit
Imperium Row +1 Influence
Opulence 1 Base Game 6 - +3 Solari 1 - Pay 6 Solari for +1 VP - - - X - - - Emperor
Imperium Row
Other Memory 1 Base Game 4 - Draw 1 card or Draw 1 Bene Gesserit card 2 - - - X X - - - - Bene Gesserit
Imperium Row from your discard pile
Piter De Vries 1 Base Game 5 - Draw 1 Intrigue card 3 1 - X X - - - - - -
Imperium Row
Power Play 3 Base Game 5 - +2 Influence instead of +1 Influence - - - - - - X X X X -
Imperium Row and Trash this card
Reverend Mother Mohaim 1 Base Game 6 - With another Bene Gesserit card in play 2 - +2 Spice - - - X - X - Emperor
Imperium Row each opponent discards 2 cards Bene Gesserit
Sardaukar Infantry 2 Base Game 1 - - 1 2 - - - - - - - - Emperor
Imperium Row
Sardaukar Legion 2 Base Game 5 - +2 Troops 1 - Deploy up to 3 troops from X - - X - - - Emperor
Imperium Row Garrison to Conflict
Scout 2 Base Game 1 - - 1 1 Retreat up to 2 Troops from Conflict - X X - - - - -
Imperium Row
Shifting Allegiances 2 Base Game 3 - Pay 1 Influence and 2 Spice to gain 2 - - X - X - - - - -
Imperium Row +2 other Influence
Sietch Reverend Mother 1 Base Game 4 - Trash a card - - Fremen Bond: - - - - - X X Bene Gesserit
Imperium Row +3 Persuation and +1 Spice Fremen
Smuggler's Thopter 2 Base Game 4 - With 2 Spacing Guild Influence: 1 - +1 Spice - - X - - - - Spacing Guild
Imperium Row Draw 2 cards
Space Travel 2 Base Game 3 - Draw 1 card 2 - - - - - - X - - Spacing Guild
Imperium Row
Spice Hunter 2 Base Game 2 - - 1 1 Fremen bond: +1 Spice - - X - - - X Fremen
Imperium Row
Spice Smugglers 2 Base Game 2 - Pay 2 spice: 1 1 - - X - - - - - Spacing Guild
Imperium Row +1 Spacing Guild Influence and +3 Solari
Stilgar 1 Base Game 5 - +1 Water 2 3 - - X X - - - X Fremen
Imperium Row
Test of Humanity 1 Base Game 3 - Opponents discard 1 card or 2 - - X x - - - X - Bene Gesserit
Imperium Row lose 1 deployed Troop
The Voice 2 Base Game 2 - Block 1 board space for Opponents 2 - - - X X - - - - Bene Gesserit
Imperium Row this round
Thufir Hawat 1 Base Game 5 - Draw 1 card 1 - Draw 1 Intrigue card - X X X X X X -
Imperium Row
Worm Riders 2 Base Game 6 - +2 Spice - - Having 2 Fremen Influence: +4 Swords - X X - - - - Fremen
Imperium Row and Having Fremen Alliance: +2 swords
Arrakis Liaison 8 Base Game 2 - - 2 - - - X - - - - - Fremen
Reserve Cards
Foldspace 6 Base Game - Receive when on Draw 1 card and - - - X X X X X X X -
Reserve Cards Spacing Guild Trash this card
Spice Must Flow 10 Base Game 9 With Buy: - - - +1 Spice - - - - - - - -
Reserve Cards +1 Victory Point
Convincing Argument 2 Base Game - - - 2 - - - - - - - - - -
Starter Deck
Dagger 2 Base Game - - - - 1 - X - - - - - - -
Starter Deck
Diplomacy 1 Base Game - - - 1 - - - - - X X X X -
Starter Deck
Dune, The Desert Planet 2 Base Game - - - 1 - - - - X - - - - -
Starter Deck
Reconnaissance 1 Base Game - - - 1 - - X - - - - - -
Starter Deck
Seek Allies 1 Base Game - - Trash this card - - - - - X X X X -
Starter Deck
Signet Ring 1 Base Game - - Signet Ring 1 - - X X X - - - - -
Starter Deck
Control the Spice 1 Epic Game - Epic Game Only Pay 1 Spice --> Trash a card and +1 Troop 1 - +1 Spice - - X - - - - -
Starter Deck Ix Expansion
Appropriate 1 Ix Expansion 5 With Buy: With 2 Emperor Influence: +1 Acquire Tech 2 - - X - X - - - - Emperor
Imperium Row +1 Freighter May use Solari instead of Spice to pay
Bounty Hunter 1 Ix Expansion 1 Board Space: If used to send an Agent to a board space 1 1 - - X - - - - - -
Imperium Row Infiltration with an enemy Agent: +2 Solari
Choam Delegate 1 Ix Expansion 1 Board Space: - - - Unload --> +3 Solari - - X - - - - -
Imperium Row Infiltration
Court Intrigue 1 Ix Expansion 2 Board Space: Put one of your Intrigue cards on the bottom 1 1 - - - - X - - - Emperor
Imperium Row Infiltration of the Intrigue deck --> Draw 1 Intrigue card
Desert Ambush 1 Ix Expansion 3 - For each troop you deploy this turn, 1 1 - - - X - - - - Fremen
Imperium Row you may force an enemy unit to retreat.
Embedded Agent 1 Ix Expansion 5 Board Space: With another Bene Gesserit card in play: 1 - Draw 1 Intrigue card X - - - - - - Bene Gesserit
Imperium Row Infiltration +2 Freighter
Esmar Tuek 1 Ix Expansion 5 - Pay 1 Spice --> Gain +1 Bene Gesserit - - Unload --> +2 Spice and +2 Solari - X X - - - - Spacing Guild
Imperium Row Influence and Draw 1 card.
Freighter Fleet 2 Ix Expansion 2 - - - - Unload --> +1 Freighter - - X - - - - -
Imperium Row
Full-Scale Assault 1 Ix Expansion 8 With Buy: +2 Troops 2 - +3 Swords for each of your dreadnoughts - X - X - - - Emperor
Imperium Row +1 Dreadnought in the Conflict
Guild Accord 1 Ix Expansion 6 Board Space: It costs 2 Spice less to send an Agent to the - - Unload --> +1 Water and with - - - - X - - Spacing Guild
Imperium Row Infiltration Heighliner board space with this card. 2 Spacing Guild Alliance: +3 Spice
Guild Chief Administrator 1 Ix Expansion 4 - Discard a card --> 1 - +1 Freighter - X X - X - - Spacing Guild
Imperium Row Trash a card
Imperial Bashar 1 Ix Expansion 4 - +1 Troop OR Trash a card 1 2 +1 Sword for each other revealed card that - X - - - - - Emperor
Imperium Row provides one or more + Sword this turn.
Imperial Shock Trooper 1 Ix Expansion 3 - - 1 2 If you have an Agent on an Emperor - - - - - - - Emperor
Imperium Row board space: +3 Swords
In the Shadows 2 Ix Expansion 2 - With 2 Bene Infl.: Discard a card --> +1 Infl. with: - - Unload: +1 Bene Gesserit Influence X X - - - - - Bene Gesserit
Imperium Row Emperor OR Spacing Guild OR Fremen
Ix-Guild Compact 1 Ix Expansion 3 - Discard 2 cards --> - - Unload: +2 Tech Negotiation - - - - X - - Spacing Guild
Imperium Row +1 Dreadnought
Ixian Engineer 2 Ix Expansion 5 - Acquire Tech - - If you have three or more Tech tiles: - - X - - - - -
Imperium Row Trash this card --> +1 Victory Point
Jamis 1 Ix Expansion 2 Board Space: Trash a card 1 2 - - - - - - - X Fremen
Imperium Row Infiltration
Landing Rights 1 Ix Expansion 4 Board Space: +1 Freighter 2 - - - X - - - - - Spacing Guild
Imperium Row Infiltration
Local Fence 1 Ix Expansion 3 - Pay 2 Spice --> Gain +5 Solari OR 2 - - - X - - - - - -
Imperium Row Pay 5 Solari --> Gain +4 Spice
Negotiated Withdrawal 2 Ix Expansion 4 With Buy: - 2 - Retreat 3 of your Units --> +1 Influence X X X - - - - -
Imperium Row +1 Troop
Satellite Ban 1 Ix Expansion 5 - Discard a card --> 1 - Retreat up to 2 Troops from Conflict - - - - X - X Spacing Guild
Imperium Row +1 Spice and +1 Water Fremen
Sayyadina 1 Ix Expansion 3 - Pay 3 Water --> +1 Victory Point - - Fremen Bond: +3 Persuation - - - - - X X Bene Gesserit
Imperium Row Fremen
Shai-Hulud 1 Ix Expansion 7 With Buy: Trash a card --> +2 Troops - - Fremen Bond: +5 Swords - - X - - - - Fremen
Imperium Row Trash a card
Spice Trader 1 Ix Expansion 4 - With 2 Fremen Influence: 2 1 - - X X - - - - Fremen
Imperium Row Discard a card --> +2 Spice
Treachery 2 Ix Expansion 6 - Gain 2 Influence instead of one. - - Unload --> +2 Troops, deploy these - - - X X X X -
Imperium Row Trash this card. Troops to the Conflict.
Truthsayer 2 Ix Expansion 3 - Discard a card --> Draw a card 1 1 - X - - X - X - Emperor
Imperium Row Bene Gesserit
Water Peddler 1 Ix Expansion 1 With Buy: - - - Unload: +1 Water - - - - - - - -
Imperium Row +1 Water
Web of Power 1 Ix Expansion 4 Board Space: With 2 Emperor Infl.: +2 Solari and With 2 Guild Infl.: 1 - +1 Influence - - - - - X - Bene Gesserit
Imperium Row Infiltration Draw a card and With 2 Fremen Infl.: +1 Water.
Weirding Way 1 Ix Expansion 3 - You may take another turn 1 2 - - X X - - - - Bene Gesserit
Imperium Row immediately after this one.
Boundless Ambition 1 Promo Card 5 - Signet Ring - - When discarded or trashed: acquire - - - x x x x -
a card that costs 5 Persuation or less.
Duncan, Loyal Blade 1 Promo Card 5 - +1 Troop 1 2 When Trashed you may Deploy/Retreat any - x - - - - x -
number of Troops From/To your Garrison.
Jessica of Arrakis 1 Promo Card 3 - With another Bene Gesserit card in play: 1 2 - - - x - - - - Bene Gesserit
Draw 2 cards
Leader Name House Game Leader Ability Signet Ring Complexity Strength / Power
Level Tier
Baron Vladimir Harkonnen Harkonnen Base Game Masterstroke: Once per game: Scheme: Pay 1 Solari: Draw 1 Intrigue card. Level 3 A+
Gain +1 Influence to 2 Factions.
Duke Leto Atreidis Atreides Base Game Landsraad popularity: Sending an Agent to Prudent Diplomacy: Pay 1 Spice: Gain 1 Influence with a Level 2 A+
a Green board space costs you 1 Solari less. Faction where an opponent has more than you.
Helena Richese Richese Base Game Eyes Everywhere: Enemy Agents don't block Manipulate: Remove a card in the Imperium Row. You may Level 2 A+
your Agents at Green or Blue board spaces. acquire this card for 1 Persuation less.
Tessia Vernius Vernius Ix Expansion Careful Observation: Use Snooper tokens on the Duplicity: Lose 1 Influence: Gain 1 Influence with a Faction Level 4 A
Influence track to gain rewards. where you have a Snooper token.
Archduke Armand Ecaz Ecaz Ix Expansion Coördination: At reveal turn: Conscript: You may acquire a card Level 2 A
You may trash one of your cards In Play. that costs 3 Persuation or les.
Glossu “The Beast” Rabban Harkonnen Base Game Arrakis Fiefdom: At game start: +1 Spice and +1 Solari. Brutality: +1 Troop or +2 Troops Level 1 A
if you have at least 1 Faction Alliance.
Count Ilban Richese Richese Base Game Ruthless Negotiator: When you pay Solari for the cost Manufacturing: +1 Solari Level 1 A
of a board Space: Draw 1 card.
Countess Ariana Thorvald Thorvald Base Game Spice Addict: When you harvest spice: Hidden Reservoir: +1 Water Level 3 B
gain 1 less spice and draw 1 card.
Paul Atreides Atreides Base Game Prescience: You may look at the top card Discipline: Draw 1 card. Level 1 B
of your deck at any time.
Earl Memnon Thorvald Thorvald Base Game Connections: When you take a High Counsil seat: Spice Hoard: +1 Spice. Level 1 B
Gain +1 Influence.
Princess Yuna Moritani Moritani Ix Expansion Smuggling Operation: At game start: no Water. Final Delivery: Pay 7 Solari: Level 2 B
When you gain Solari on your turn, gain +1 Solari. Gain +1 Influence, +1 Troop, +1 Spice
Viscount Hundro Moritani Moritani Ix Expansion Intelligence: At game start: Look at the top 2 cards of Couriers: Pay 1 Spice: +1 Dreadnought Level 1 B
the Intrigue deck. Keep 1, put the other back on top.
Ilesa Ecaz Ecaz Ix Expansion One step ahead: Round start: Set aside a card. Guild contacts: Pay 1 Solari: Gain 1 Foldspace card. Level 3 C
If you use it to send an Agent: Gain Spice or Solari.
Prince Rhombur Vernius Vernius Ix Expansion Heavy Lasgun Cannons: Your dreadnoughts have Ixian Technology: Acquire Tech or Tech Negotiation. Level 1 C
4 strength (instead of 3).
Intrigue Name Count Type Ability
Allied Armada 1 Combat If you have a Faction Alliance: Pay 2 Spice --> +7 Strength
Bindu Suspension 1 Plot At the start of your turn: Draw a card, you may pass your turn
instead of taking an Agent or Reveal turn.
Bribery 1 Plot Pay 2 Solary --> +1 Influence
Charisma 1 Plot Gain 2 Persuation during your Reveal turn this round.
Corner The Market 1 Endgame If you have at least 2 "The Spice Must Flow": +1 Victory point.
If you have more "The Spice Must Flow" than each opponent: +1 Victory point.
Councilor's Dispensation 1 Plot If you have a seat on the High Council: +2 Spice
Demand Respect 1 Combat When you win a Conflict: +1 Influence OR Pay 2 Spice --> +2 Influence
(You may play this card after Resolving Combat.)
Dispatch an Envoy 2 Plot The card you play this turn has the following icons:
Emperor, Spacing Guild, Bene Gesserit and Fremen board spaces.
Double Cross 1 Plot Pay 1 Solari --> An opponent of your choice loses one troop in the Conflict
and you deploy one troop from your supply to the Conflict.
Favored Subject 1 Plot +1 Emperor Influence
Infiltrate 1 Plot Enemy Agents don't block your next Agent at board spaces this turn.
Plans Within Plans 1 Endgame Having 3 Influence (or more) on 3 Factions tracks: +1 Victory point OR
Having 3 Influence (or more) on four Faction tracks: +2 Victory points.
Poison Snooper 2 Plot Look at the top card of your deck, Draw or Trash it.
Rapid Mobilization 1 Plot Deploy any number of your garrisoned troops to the Conflict.
Recruitment Mission 1 Plot Gain 1 Persuation during your Reveal turn this round.
You may put cards you acquire on top of your deck.
Refocus 1 Plot Shuffle your discard pile into your deck, then: Draw 1 card.
Reinforcements 1 Plot Pay 3 Solari --> +3 Troops, if it's your Reveal turn,
you may deploy any of these troops to the Conflict.
Secret of the Sisterhood 1 Plot +1 Bene Gesserit Influence
Staged Incident 1 Combat Lose 3 of your troops in the Conflict --> +1 Victory point.
(If you remove 3 of your troops after playing this card, you gain 1 VP.)
The Sleeper must Awaken 1 Plot Pay 4 Spice --> +1 Victory point
Water of Life 1 Plot Pay 1 Water and 1 Spice --> Draw 3 cards
Cloak and Dagger 2 +1 Influence and +2 Intrigue cards +1 Intrigue card and +1 Spice +1 Intrigue card OR +1 Spice
Desert Power 2 +1 Victory point and +1 Water +1 Water and +1 Spice +1 Spice
Secure Imperial Basin 2 +1 Victory point and Imperial Basin Control +2 Water +1 Water
(Gain Imperial Basin bonus when sending Agent)
Sieg of Arrakeen 2 +1 Victory point and Arrakeen Control +4 Solari +2 Solari
(Gain Arrakeen bonus when sending Agent)
Siege of Carthag 2 +1 Victory point and Carthag Control +1 Intrigue card and +1 Spice +1 Spice
(Gain Carthag bonus when sending Agent)
Sort Through the Chaos 2 Mentat and +1 Intrigue and +1 Solari +1 Intrigue card and +2 Solari +2 Solari
(Take the Mentat for the next round)
Terrible Purpose 2 +1 Victory point and Trash a card +1 Water and +1 Spice +1 Spice
(Trashing is optional)
Battle for Arrakeen 3 +2 Victory points and Arrakeen Control +1 Intrigue card and +2 Spice and +3 Solari +1 Intrigue card and +2 Solari
(Gain Arrakeen bonus when sending Agent)
Battle for Carthag 3 +2 Victory points and Carthag Control +1 Intrigue card and +3 Spice +3 Spice
(Gain Carthag bonus when sending Agent)
Battle for Imperial Basin 3 +2 Victory points and Imperal Basin Control +5 Spice +3 Spice
(Gain Imperial Basin bonus when sending Agent)
Grand Vision 3 +2 Influence and +1 Intrigue card +1 Intrigue card and +3 Spice +3 Spice
DI_Card_Inventory_v2.3
Improved Card inventory with a list of all the Deck, Leader, Intrigue and Conflict cards, including all their details.
Feature list:
- A list of all the Cards for your Deck from the Base game, the Ix Expansion and the Promo cards.
- The list includes all the details of the Cards.
- A list of all the Leaders from the Base game and the Ix expansion and all their Details.
- A Power/Strength rating Tier list for all the Leaders for gaining a basic idea of the relative strength of the various Leaders.
- All the Intrigue cards and their details.
- All the Conflict cards and their details.
- XLSX format: This format has all the data, including notes with clarifications and expanded explanations.
- PDF format: This format has most, but not all of the data. Some of the more complex details are condensed and notes with clarifications are not available.
- DOCX format: This format has only the names and amount of the cards and witch set it belongs to.
Changelog:
DI_Card_Inventory_v1.0
- Original card inventory created by DEY123 at [Link]
- Basic card list with cost, spaces and special effects.
DI_Card_Inventory_v2.0
- Cleaned up the layout.
- Corrected errors.
- Added the Promo Cards.
- Added a PDF format option.
DI_Card_Inventory_v2.1
- Added A list with All the Leaders.
- Added A Strength/Power tier rating for the Leaders.
DI_Card_Inventory_v2.2
- Added a list of the Intrigue cards
- Added a list of the Conflict cards.
DI_Card_Inventory_v2.3
- Added Ix Expansion Card Deck
- Made various corrections and optimizations to the Deck list.
- Added a DOCX format option.
- Improved PDF format option.
To do list:
- Add Ix Expansion Intrigue cards
- Add Ix Expansion Conflict cards
- Check the Official FAQ for rule clarifications and Add them to the lists.
- Check Unofficial FAQ's for possible rule clarifications.
- Add 1 and 2 player stuff