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HSC Physics Module 5: Projectile Motion

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100% found this document useful (1 vote)
43 views8 pages

HSC Physics Module 5: Projectile Motion

Uploaded by

lucljohnstone
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Physics 12; Summaries; Module 5

Isaac Learson
Projectile Motion
● analyse the motion of projectiles by resolving the motion into horizontal and vertical components, making the
following assumptions:
- a constant vertical acceleration due to gravity
- zero air resistance

● apply the modelling of projectile motion to quantitatively derive the relationships between the following
variables:
- initial velocity
- launch angle
- maximum height
- time of flight
- final velocity
- launch height
- horizontal range of the projectile (ACSPH099)

● conduct a practical investigation to collect primary data in order to validate the relationships derived above

● solve problems, create models and make quantitative predictions by applying the equations of motion
relationships for uniformly accelerated and constant rectilinear motion

Notation:
ux Initial Horizontal Velocity △x Horizontal Displacement (Range)

uy Initial Vertical Velocity △y Vertical Displacement (Height)

vx Final Horizontal Velocity θ Angle of Launch

vy Final Vertical Velocity t Time of Flight

ax Horizontal Acceleration (0ms-2) ay Vertical Acceleration (9.8ms-2)

General Rules: Vertical Components:


vy= uy+ayt
Horizontal Components:
vx= ux (ax= 0)

v 2 = u 2+2a Δy (s = Δy) vx2 = ux2 (ax= 0)


● A projectile: an object that has been launched, and y y y y

not propelled whilst in flight Δy = uyt+½ ayt2 Δx = uxt (ax = 0)


● Ignores air resistance, and assumes that object is
close to earth (g is a constant; 9.8ms-2) uy= usinθ (from triangle) ux = ucosθ (from triangle)
● Initial velocity (u) is broken into components:
Vertical (uy= Usin( θ )) and Horizontal (ux = Ucos( θ
))
Initia
● At the highest point, Uy = 0
● Ux is constant (ux = v)
vx=
u �
uy v
Half Flight:
- The initial vertical velocity is 0ms-1
- A half parabolic shape
- The vertical velocity increases at 9.8ms-2 (Highlighted
numbers) vx = Constant Number
- An object being shot from a height down to the floor
At 1 sec, vᵧ =
- Building roof to floor At 2 sec, vᵧ = -
- Building roof to a shorter building At 3 sec, vᵧ = -
- Shot at 0° to the horizontal At 4 sec, vᵧ = -

At 5 sec, vᵧ =
Full Flight:
- A complete parabolic trajectory
At 6 sec, vᵧ = -
- Vertical Velocity at the highest point is 0ms-1
- An object being shot from a height and landing at the △
same height
-
Shot
at θ°
to
the

horizontal
Circular Motion
● conduct investigations to explain and evaluate, for objects executing uniform circular motion, the
relationships that exist between:
- centripetal force
- mass
- speed
- radius

● solve problems, model and make quantitative predictions about objects executing uniform circular motion in
a variety of situations, using the following relationships:
- a =v2/r
- ΣF =m∣v∣2/r
- ω=Δθt

● analyse the forces acting on an object executing uniform circular motion in a variety of situations, for
example:
- cars moving around horizontal circular bends
- a mass on a string
- objects on banked tracks

● investigate the relationship between the total energy and work done on an object executing uniform circular
motion

● investigate the relationship between the rotation of mechanical systems and the applied torque τ =
r⊥F = rFsinθ

Notation:
Fc Centripetal Force (N) r Radius (m)

ac Centripetal Acceleration (ms-2) T Period (Time to complete a rotation)

v Velocity (ms-1) m Mass (kg)

g Gravity Constant (ms-2) θ Angle of …

ω Angular Velocity (rad s-1) aa Angular Acceleration (rad s-2)

τ Torque

Circular Motion Motion on a


T=1/f String
vt = 2πr / T
General Rules: Fc = mac
● An object that travels at a constant speed in a circle is ac,= 2πvt / T
Angular Velocity
undergoing uniform circular motion θ=v/r ac,= 4π2r / T2
ω (rad s-1) = △θ / △T
Angular Acceleration
aa (rad s-2) = △ω / △T
● Kinetic Energy = Ke = ½ mv2; a constant for an object undergoing uniform circular motion

Torque:
● Torque ( τ) is the rotational equivalent of force
● θ is the angle between the applied force and the lever:

F
Banked Tracks:
● When a car turns on a horizontal road F

● θ is th angle of the banking

F
Objects on a String: F
● Horizontal Circle
○ Fnet = FT,x = FT cosθ = mv2/r
● Vertical Circle FNx =
○ Fnet = FT + mg = mv2/r FN
Ffx = Ff

F
F
Ff
cos
Motion in Gravitational Fields
● apply qualitatively and quantitatively Newton’s Law of Universal Gravitation to:
- determine the force of gravity between two objects (F =−GMm/r 2)
- investigate the factors that affect the gravitational field strength (g =GMm/r2)
- predict the gravitational field strength at any point in a gravitational field, including at the
surface of a planet

● investigate the orbital motion of planets and artificial satellites when applying the relationships
between the following quantities:
- gravitational force
- centripetal force
- centripetal acceleration
- mass
- orbital radius
- orbital velocity
- orbital period

● predict quantitatively the orbital properties of planets and satellites in a variety of situations,
including near the Earth and geostationary orbits, and relate these to their uses

● investigate the relationship of Kepler’s laws of Planetary Motion to the forces acting on, and the total
energy of, planets in circular and non-circular orbits using:
- v0=2πr/T
- r3T2=GM/4π2

● derive quantitatively and apply the concepts of gravitational force and gravitational potential energy
in radial gravitational fields to a variety of situations, including but not limited to:
- the concept of escape velocity
- total potential energy of a planet or satellite in its orbit
(U=−GMm/r)

● derive quantitatively and apply the concepts of gravitational force and gravitational potential energy
in radial gravitational fields to a variety of situations, including but not limited to:
- total energy of a planet or satellite in its orbit (E=−GMm 2/r)
- energy changes that occur when satellites move between orbits
- Kepler’s Laws of Planetary Motion
● Notation
○ Fg; Gravitational Force
○ Fc; Centripetal Force
○ ac; Centripetal Acceleration
○ m; Mass of Orbiting Object, or Object 1
○ M; Mass of Centre Object, or Object 2
○ r; Radius of the Orbit
○ v; Velocity of Orbit
○ T; Period of Orbit
○ G; Gravity Constant (6.67x10-11)
○ g; Earths Gravitational Force, 9.8ms-2

● Newton’s Law of Universal Gravitation, F = GMm/r2


● The gravitational field at any point is g = F/m
● Gravitational field strength near a mass (point or spherical) is g = GM/r2
● Centripetal Force that keeps objects in orbit F = GMm/r2 = mv2/r
● Centripetal Acceleration of an orbiting object a = v2/r = GM/r2
● The period of an object in orbit T = 2πr/v or T2 = 4π2r3/GM
● Satellites
○ GeoStationary:
■ Weather and Communications
■ 36 000 km altitude
■ Stationary above a point on earth
○ GeoSynchronous:
■ Weather and Communication in Polar regions
■ 36 000 km altitude
■ Orbits in a big circle
○ Low-Earth Orbit (LEO):
■ Spying and Military
■ Better quality camera for more detail
■ Short periods
■ Low Altitude
● Kepler’s Law
1: All planets have an elliptical orbit around the sun
2: A line joins the planets to the Sun and sweeps out equal areas in equal times
(planets, therefore, move faster when close to the sun)
3: The square of the period of an orbit is proportional to the cube of the same
orbit’s radius (T2 ∝ r3)
● There is 0 GPO at r = ∞
● GPO of two systems is U = -GMm/r
● The kinetic energy of an orbiting object is K = 1/2mv2 = GMm/2r
● The total energy of an orbiting object is Etotal = U + K = -GMm/2r = U/2 = -K
● Escape Velocity of an object with M mass = Vesc = √❑
● Equations

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