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Vector Algebra Fundamentals Explained

The document discusses vector algebra and its properties including scalars, vectors, dot products, cross products and triple products. It provides definitions and examples of vectors and scalars and explores various vector operations and their applications.
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0% found this document useful (0 votes)
19 views66 pages

Vector Algebra Fundamentals Explained

The document discusses vector algebra and its properties including scalars, vectors, dot products, cross products and triple products. It provides definitions and examples of vectors and scalars and explores various vector operations and their applications.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 4

Vector Algebra
Overview
1.0 Preliminaries and terminology
2.0 Vector algebra and their properties
3.0 Standard basis vectors
4.0 Dot (or Scalar) product
5.0 Cross (or Vector) product
6.0 Triple products
7.0 Simple vector geometry: lines and planes
1.0 Preliminaries and terminologies
In the physical world, there are quantities that have only magnitude, but no
direction. These are known as scalar quantities or scalars.
For example, length, volume, mass, energy and temperature are scalars.

On the other hand, there exist many physical quantities that have both
magnitude as well as direction. They are known as vector quantities or
vectors.
Examples of vector quantities include velocity, acceleration, angular
velocity, force, momentum and electromagnetic field. Vector algebra and
vector calculus allow equations describing physical laws involving vector
quantities to be written in compact and elegant form.
1.0 Preliminaries and terminologies

path followed by a moving particle and its velocity vector

length of the vector: speed of the particle


arrow of the vector: direction that the particle is moving
1.0 Preliminaries and terminologies
Definition 1: Scalar
A scalar is a quantity that is characterized solely by magnitude.
Example: mass – 50 grams; time – 20 seconds; temperature – 40oC, energy – 100 Joules.

Definition 2: Vector
A vector is a quantity having both magnitude and direction. Quantities such as force, displacement and
velocity are vectors.

Example: Graphical representation of a vector


1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
• All of these arrows represent the same
vector v. They all have the same
magnitude and direction, just different
placements in the plane.
• 𝐯 =< 6,5 >
• Which one is the position vector?
1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
1.0 Preliminaries and terminologies
2.0 Vector algebra and their properties
2.0 Vector algebra and their properties
2.0 Vector algebra and their properties

Can you represent the


resultant vector
geometrically?
2.0 Vector algebra and their properties
2.0 Vector algebra and their properties
2.0 Vector algebra and their properties
2.0 Vector algebra and their properties
3.0 Standard basis vectors
3.0 Standard basis vectors
3.0 Standard basis vectors
How do you solve this game problem?
How does the tank point towards the
robot?
How do you solve this game problem?
How does the tank point towards the
robot?

Subtracting the tank's position


from the robot's position
How do you solve this game problem?
The spaceship at step 1 has a position
vector and a velocity vector. How to
find its next step position?
How do you solve this game problem?
The spaceship at step 1 has a position
vector and a velocity vector. How to
find its next step position?

The new position is found by adding


velocity vector to the previous position
vector.
4.0 Dot (or Scalar) product

The result is not a


vector, but a scalar
(real number)
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product

Rules (a) to (e)


similar to the laws
for product of
ordinary real
numbers
4.0 Dot (or Scalar) product

use this to
check if
vectors a and
Since 𝑐𝑜𝑠𝜃 > 0 if 0 ≤ 𝜃 < 𝜋/2 and 𝑐𝑜𝑠𝜃 < 0 if
𝜋
≤ 𝜃 < 𝜋, we have b are
2
orthogonal?
How do you solve this game problem?
How to detect whether an object is
facing toward another object?

The player P is trying to avoid zombies


A and zombies B. Assuming a zombie's
field of view is 180°, can they see player
P?
How do you solve this game problem?
How to detect whether an object is
facing toward another object?

The player P is trying to avoid zombies


A and zombies B. Assuming a zombie's
field of view is 180°, can they see player
P?

If the angle between the vectors is less than 90°,


then the zombie can see the player.
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product
4.0 Dot (or Scalar) product Work Done by a constant
force, F = F . S
Application of Dot Product: Work done by a force s is the displacement vector
4.0 Dot (or Scalar) product
5.0 Cross (or Vector) product
5.0 Cross (or Vector) product
5.0 Cross (or Vector) product
5.0 Cross (or Vector) product
6.0 Triple product: Scalar Triple products
6.0 Triple product: Scalar triple product
6.0 Triple product: Scalar triple product
6.0 Triple product: Scalar triple product
6.0 Triple product: Vector triple product
7.0 Simple vector geometry: lines
7.0 Simple vector geometry: lines
7.0 Simple vector geometry: lines
7.0 Simple vector geometry: plane
7.0 Simple vector geometry: plane
Shortest distance between a point and a plane

Common questions

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To determine the new position of an object, add the velocity vector to the current position vector. This calculates the object's position at the next time step .

Standard basis vectors form the foundational framework for vector spaces, providing reference directions in each dimension. They allow representation of any vector as a linear combination of these basis vectors, simplifying both the understanding and computation of vector-related operations .

Geometrically, the resultant of two vectors can be represented using the parallelogram or triangle methods. In the parallelogram method, the vectors are positioned such that their tails meet and a parallelogram is formed with them as adjacent sides; the diagonal of the parallelogram represents the resultant. In the triangle method, one vector is copied to follow the head of the other; the resultant is represented by the vector from the origin to the endpoint .

Vector algebra helps in formulating physical equations compactly and elegantly, making it easier to solve problems involving vector quantities like velocity, force, or electromagnetic fields. It allows clear representation of direction and magnitude, facilitating calculations involving paths of moving particles or the effects of forces .

Understanding lines and planes is crucial in vector geometry as they form the basic structures defining spatial relationships and motion paths of objects. Knowledge of how to determine intersections, angles, and distances between these elements is vital for practical applications in engineering, physics, and computer graphics .

The dot product of two vectors equals zero if the vectors are orthogonal because the cosine of the angle between them is zero when the angle is 90 degrees. Thus, if the result of the dot product is zero, the vectors are perpendicular .

The dot product of two vectors results in a scalar and is the product of the vectors' magnitudes and the cosine of the angle between them, often used to calculate work done by a force. Conversely, the cross product results in a vector perpendicular to the plane formed by the original vectors, with a magnitude equal to the product of the original vectors' magnitudes and the sine of the angle between them .

A position vector points from the origin to a specific point in space, representing the location of a point in a coordinate space. It differs from regular vectors which may describe motion or force in any direction and are not necessarily tied to the origin .

Scalar quantities are characterized solely by magnitude, such as mass or time, whereas vector quantities have both magnitude and direction, like force or velocity. In graphical representation, a vector is depicted as an arrow indicating direction and a length representative of magnitude .

The scalar triple product involves three vectors and is significant because it provides the volume of the parallelepiped formed by the vectors. It is calculated as the dot product of one vector with the cross product of the other two, giving a measure of parallelism and coplanarity among the vectors .

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