100% found this document useful (2 votes)
118 views10 pages

Understanding Ritualists in Rokugan

The document discusses ritualists in the Rokugan setting. Ritualists have the ability to perform invocations by communicating with spirits. Their powers come from training traditions within the major clans. The traditions teach different invocation techniques and have varying philosophies. The text also includes a table listing the ritualist class features and invocation progression.

Uploaded by

hiversblancs
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
118 views10 pages

Understanding Ritualists in Rokugan

The document discusses ritualists in the Rokugan setting. Ritualists have the ability to perform invocations by communicating with spirits. Their powers come from training traditions within the major clans. The traditions teach different invocation techniques and have varying philosophies. The text also includes a table listing the ritualist class features and invocation progression.

Uploaded by

hiversblancs
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ritualist

Pierre DUFFOURC (Order #37230086)


Ritualists are characters who wield a rare talent: the Dragon Clan Traditions. The Agasha Mystics
ability to speak to the many spirits that inhabit Rokugan mix practical knowledge with their invocations, using
and the lands beyond. Through rigorous training in alchemical items and metallurgy as foci for their mys-
mystical secrets, a unique individual relationship with tical arts. Through this, they have learned to distill
a spirit, or innate inclination, some people are capable invocations into potions that they can imbibe or throw
of invocations. Each of these techniques is an appeal for powerful effect. Their chemical expertise enhances
to a particular spirit or elemental force, drawing its their magic further, which they use for everything from
power into the Mortal Realm as the ritualist desires. simple entertainment to warfare. Unlike some of the
Invocations can be found starting on page 260. more cloistered traditions of ritualists, Agasha Mystics
are encouraged by their teachers to venture out into
Clan Traditions the world, looking for new inspiration from nature in all
its multitude of forms.
Each of the Great Clans has at least one ritualist tra-
Lion Clan Traditions. The smallest of the ritualist
dition, and these groups protect their secrets and the
traditions of the Great Clans, the Kitsu Medium School
spiritual power they wield carefully.
maintains close relationships with many ancestral spir-
Crab Clan Traditions. The Kuni Purifiers master
its who exist in the afterlife. This mystical connection to
knowledge and prayers to deny the Shadowlands forc-
their forebears gives them unique insights into spiritual
es any foothold inside the Empire. To this end, they
matters, allowing a single ritualist to channel lifetimes
have specialized in invocations to the earth spirits to
of experience. Kitsu Mediums are the living bridge
vanquish beings of the Shadowlands. From the time of
between the Lion Clan’s past and the present, surpass-
their school’s founding, the Kuni Purifiers have sought
ing even mortality and time with their mystical secrets.
to understand the nature of the threat the Crab Clan
Phoenix Clan Traditions. No tradition has a more
must combat. This has led them down dangerous
paths, and no small number have fallen to the very cor- complete mastery of the way of the spirits than that
ruption they study. Unlike most ritualist traditions, Kuni of the Isawa Elementalist School. Since their ancestors
Purifiers have no central academy or place of learning; arrived in the land that would become Rokugan ,the
instead, each Purifier takes on one student at a time, priests of the Isawa tradition have sought knowledge
training them as an apprentice as they journey across and understanding of the spirits of the land, the Celes-
Crab lands and beyond seeking threats to Rokugan. tial Realms, and the very elements themselves. Their
Crane Clan Traditions. Art and religion intertwine students train in elemental academies, each dedicated
for the Asahina family, for to them, faith, beauty, and to learning how best to channel the spirits of a particu-
peace are all aspects of the same truth. Once a part of lar element. Another very different tradition of ritualists
the Phoenix Clan, the Asahina family split to join the also exists within the Phoenix Clan. Kaito Shrine Keep-
Crane Clan in centuries past, and has become espe- ers are the caretakers of an ancient tradition of liaising
cially philosophical in its teachings in the time since. with the spirits from before the foundation of Rokugan.
The family’s doctrine teaches that through the creation They work alongside priests to protect temples across
of works of arcane artistry, their students can enrich the Phoenix lands, or keep shrines on their own where
world around them and improve the lives of everyone. they teach their traditions. The Kaito learn mystical
While they are capable of fighting, the Asahina fam- arts to propitiate the spirits—sometimes even serving
ily teaches that pacifism is the best solution to many as vessels for them—and practical ones to maintain
problems, and so many Asahina Artificers prefer to the shrines. Shrine Keepers make use of magic such as
focus on healing and defense in their invocations, as inscribed paper charms and spiritually enhanced soul-
well as the creation of ornate charms to protect and star arrows to defend their shrines against threats both
guide their holders. mystical and mundane.

87

Pierre DUFFOURC (Order #37230086)


CHA P T E R 2 : C L AS S E S

Table 2–5: The Ritualist


PROFICIENCY MAXIMUM TIER 1 TIER 2 TIER 3
LEVEL BONUS FEATURES FAVOR INVOCATIONS INVOCATIONS INVOCATIONS

1st +2 Invocations and Favor 3 2 — —

2nd +2 Ritualist Archetype 3 3 — —

3rd +2 Channeling 3 4 1 —

4th +2 Ability Score


3 5 1 —
Improvement

5th +3 Ritualist Archetype


4 5 2 —
Feature

6th +3 — 4 5 2 1

7th +3 — 4 6 2 1

8th +3 Ability Score


4 6 3 1
Improvement

9th +4 Ritualist Archetype


5 7 3 1
Feature

10th +4 Instinctive Invocation 5 7 4 1

11th +4 — 5 7 4 2

12th +4 Ability Score


5 8 4 2
Improvement

13th +5 Ritualist Archetype


6 8 5 2
Feature

14th +5 — 6 8 5 3

15th +5 — 6 9 5 3

16th +5 Ability Score


6 9 6 3
Improvement

17th +6 — 7 9 6 4

18th +6 Practiced Appeals 7 10 6 4

19th +6 Ability Score


7 10 7 4
Improvement

Ritualist Archetype
20th +6 Feature, Instinctive 7 10 7 5
Invocation

88

Pierre DUFFOURC (Order #37230086)


CHAPTER 2: CL AS SES

Scorpion Clan Traditions. The Soshi Illusionist


School is the school of whispers and shadows. “Sub- Speakers of the Wild
tlety” is the illusionists’ watchword as they go about On the other hand, some people who wield the power
their tasks. Even their religious rituals and duties tend of invocations have received no formal religious train-
to be understated, though they are no less faithfully ing at all. These spiritualists, diviners, and sages have
executed. Their illusions are the finest in the Emerald instead developed a knack for quickly building posi-
Empire—so effective, in fact, that few people realize tive relationships with the spirits in the world around
just how lifelike they are, having perhaps seen them in them. Usually untrained in formal rites or versed in
use without ever registering it. Far less subtle than the secret knowledge, they use their powers more intui-
Soshi tradition but no less important, the Yogo Ward- tively. Many have a uniquely close bond with a spe-
master dōjō is the Empire’s foremost school of super- cific spirit whose power they can invoke, but do not
natural warding through mystical calligraphy. Entrust- know as many different spirits or the offerings and acts
ed with the protection of the twelve Black Scrolls at needed to wield their power. Their methods are often
the dawn of the Empire and many other dangerous individualized, created entirely by trial and error and
artifacts since, the Yogo developed their founder’s thus very well-tailored to their specific needs or that of
techniques to prevent the scrolls’ detection by the their community. Some ritualists see individuals such
malevolent powers of the world. By inscribing sigils of as these as a threat to their own position of spiritual
power onto slips of paper, they can prepare invoca- authority, while others recognize that they often devel-
tions in advance to be ready for any contingency. op unique insights or knowledge that other ritualists
Unicorn Clan Traditions. The Unicorn understand- can learn a great deal by studying.
ing of magic and the spirits has been greatly influenced
by their years exploring outside the Empire, and the
making of magical artifacts remains the focus of their
Quick Builds
craft, the way of names. Using words of power learned Determine the archetype you intend to pursue at 2nd
during their foreign journeys, they call forth the powers level, then make the corresponding ability score your
of spirits. Their particular spiritual art makes the Iuchi highest ability score (Intelligence for Elementalist, Wis-
one of the most open-minded of ritualist traditions, dom for Medium, or one of several options for Artisan
seeking out and using novel forms of spiritual power. based on your chosen art). If you want to wield your
Many members of the Unicorn Clan have also adopted invocations alongside ranged or melee attacks, make
the religious traditions of the Ujik peoples of the Plains Strength or Dexterity your next highest ability score.
of Wind and Stone, such as their reverence of deities If you intend to fight entirely with your powers, make
of earth and sky, as well as the Lords of Death, benevo- Constitution your next highest score instead. Several
lent ancestral protectors said to ride alongside the Ujik iconic ritualists of Rokugan can be found in the more
as they guide their herds or march to battle. detailed quick builds provided in the Backgrounds sec-
tion, such as the Kuni Purifier (page 131), Kitsu Medi-
Other Religious Figures um (page 142), and Isawa Elementalist (see page 146).

Not every priest, shrine attendant, or other religious


figure in Rokugan is a ritualist in the sense of being
able to channel mystical powers. Many of these indi-
viduals pursue the social and theological aspects of
religion without using powerful or flashy invocations,
and are important members of their community. In
fact, trained ritualists capable of performing invoca-
tions are quite rare, and only the Great Clans and other
samurai of rank are likely to have access to such indi-
viduals on demand. A village priest is unlikely to be a
ritualist in a mechanical sense, and while a spirit might
come to their aid, it would likely do so in the manner
of its choosing rather than responding directly to their
invocation.

Pierre DUFFOURC (Order #37230086)


Invocations and Favor
You have access to powerful invocations, allowing you
to call upon the might of the spirits to protect yourself,
smite your foes, or perform supernatural feats. Invo-
cations have five possible elements (Any, Air, Earth,
Fire, or Water) and several possible tiers that become
available to you as you progress in level (tier 0, tier 1,
tier 2, and tier 3).
More information about invocations can be found
on page 260.

Favor
Invocations reflect a bond between yourself and var-
ious spirits, and favor is an abstract reflection of the
willingness of spirits to go above and beyond to assist
you. Invocations reflect a bond between yourself and
various spirits, and favor is an abstract reflection of the
willingness of spirits to aid you. When you perform
Class Features an invocation, you must spend favor equal to its base
favor cost to perform it. Additionally, you can spend
As a ritualist, you gain the following class features.
additional favor to add potent effects to the invoca-
tion. You start with an amount of favor determined by
Hit Points your ritualist level, shown in the Maximum Favor col-
Hit Dice: 1d6 per ritualist level umn of the Ritualist table.
Hit Points at 1st Level: 6 + your Constitution modifier Spent favor is restored after you complete a long
Hit Points at Higher Levels: 1d6 (or 4) + your Consti- rest or after you spend at least four hours performing
tution modifier per ritualist level after the 1st tasks to spiritually align yourself in a spiritually active
place like a shrine or pristine glen. These tasks might
Proficiencies include quiet contemplation, making small offerings,
or conversation with a spirit you know well.
Armor: None
Weapons: Simple weapons
Tools: Choose one mystic implement Picking Invocations
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, History, Insight,
for Ritualists
Intimidation, Investigation, Nature, Perception, Perfor-
If it’s your first time building a ritualist and
mance, Persuasion, Religion
you’re feeling overwhelmed by the options
for tier 1 invocations, consider selecting the
Equipment following options to start:
You start with the following equipment, in addition to Call of Cinders. This invocation lets you
the equipment granted to you by your background: inflict fire damage on your foes, giving you a
solid ranged attack as part of your arsenal. It
$ (a) resplendent regalia or (b) sanctified vest- can also be used to light and extinguish fires,
ments or (c) traveler’s clothes. which is often useful while adventuring. See
page 267 for full details.
$ (a) any one simple melee weapon or (b) a hunt-
Path to Inner Peace. This invocation stim-
ing bow, 20 willow-leaf arrows, and a dagger.
ulates a wounded ally’s natural healing, help-
$ Any one artisan tool. ing them to recover more quickly from harm.
$ Any one mystic implement. See page 279 for full details.

90

Pierre DUFFOURC (Order #37230086)


CHAPTER 2: CL AS SES

Invocations Known Instinctive Invocation


You know the following tier 0 invocations: commune At 10th level, in addition to using the invocations you
with the spirits, divine the omens, and threshold barri- have learned, your spiritual potency allows you to
er. You also know two tier 1 invocations of your choice. instinctively reach out to unfamiliar spirits in times of
The Invocations Known columns of the Ritualist need. You can perform one invocation of your choice
table shows when you learn more invocations of your that you do not know, treating its base favor cost
choice. Each of these invocations must be of a tier that as double.
is available to you, as shown on that table. After you use this feature, you can’t use it again
Additionally, when you gain a level in this class, until you complete a long rest.
you can choose one of the invocations you know and
replace it with another invocation of the same tier.
Practiced Appeals
Save DC and Attack Modifier Starting at 18th level, you know how to reach even
faraway spirits with your words. You can spend your
Different ritualists practice in different ways; some are action to gain favor equal to your proficiency bonus.
studious scholars of sacred texts, others are spiritual- You can’t use this feature again until you complete a
ists who find the sacred in the mundane world, and long rest.
others still are bombastic orators who persuade peo-

Ritualist Archetypes
ple and spirits alike through their personal charisma.
Choose Intelligence, Wisdom, or Charisma as your
invocation ability. You use this ability score whenever
an invocation refers to your invocation ability. In addi- There are many different spiritual practices of Rokugan
tion, you use this ability score’s modifier when setting and the neighboring lands. Each family that main-
the saving throw DC for an invocation you perform and tains a school or tradition for training ritualists seeks
when making an invocation attack roll. to uncover new secrets while protecting the mystical
Invocation save DC = 8 + proficiency bonus + cho- knowledge it has obtained from its rivals. As such,
sen ability score modifier there is a high degree of divergence between spiri-
Invocation attack modifier = proficiency bonus + tual traditions. Some are skillful Artisans who craft
chosen ability score modifier potent artifacts imbued with the power of spirits. Oth-
ers are Elementalists who channel spiritual powers
Ritualist Tradition more directly, hurling gouts of flame or walking on air.
Still others are Mediums who draw spiritual powers
At 2nd level, you choose an archetype that reflects
into themselves, summoning the strength of spiritu-
your way of wielding your influence. Choose Artisan,
Elementalist, or Medium, detailed at the end of this al guardians to battle or accessing knowledge from
class description. The tradition you choose grants you beyond their own senses’ reach.
features at 2nd level, and again at 5th, 9th, 13th, and
20th level. Artisan
Mystical items are uncommon in Rokugan, but those
Channeling ritualists who specialize in creating them are all the
At 3rd level, your spiritual bonds deepen. Once per more powerful for the scarcity of their works. Wards
day when you finish a short rest, you can recover favor bound with spectral power, potions imbued with
equal to your proficiency bonus or your ritualist level, potent invocations, and items roused to wakefulness
whichever is lower. through a ritualist’s actions are only some of the won-
ders Artisans can create. The traditions of the Asahina,
Yogo, and Agasha families often produce skilled Arti-
Ability Score Improvement sans whose works are renowned across the Emerald
When you reach 4th level, and again at 8th, 12th, 16th, Empire. The way of names studied by the Iuchi family
and 19th level, you can increase one ability score of also allows them to become skilled Artisans, sealing
your choice by 2, or you can increase two ability scores spirits within objects to wield their power.
by 1. As normal, you can’t increase an ability score
above 20 using this feature.

91

Pierre DUFFOURC (Order #37230086)


CHA P T E R 2 : C L AS S E S

Arcane Appraisal Charm Creation (Intelligence)


At 2nd level, you have a deep understanding of the Charm can be purchased at many shrines across
spirits that reside within items and can study them to Rokugan, and you have the skills and discipline need-
understand their purpose and function. You can use ed to create your own. You can imbue these objects
the commune with the spirits invocation with the Fire with spiritual power, and gain the following benefits.
element (see page 268) to study an item. When you Skill Proficiencies. Choose Arcana or History.
do, you learn what properties it has, its awakening lev- Tool Proficiencies. Calligraphy set.
el (if any), its region of origin, whether it was crafted Talisman Creation. You can use your calligraphy set
by a famous artisan, and whether or not it bears any to create any rank 1 charm. This process requires 1 gp
curses (though not what the curses are). of paper and ink, and takes a number of hours equal
to 6 minus your Intelligence modifier. Additionally, you
Mystic Craft can choose a charm you or a creature within 5 feet has
used, then spend your action and favor equal to the
Artisans work in countless different ways, from painters charm tier. If you do, the charm wearer immediately
who blur their works into reality to swordsmiths who regains the use of it.
make weapons that can strike down the mightiest of Charm Arsenal. Starting at 9th level, you can have
beings. Choose one of the following mystic crafts. one additional active rank 1 charm and one additional
Each mystic craft lends itself to having one particular rank 2 charm.
ability score, listed alongside its name.
Enchanting Performance (Charisma)
Alchemy (Intelligence)
Some Artisans are more focused on creating transcen-
You study chemistry and alchemy together, giving you dent, ephemeral beauty rather than enduring works.
exceptional insight into the creation of potions, and You have built your regimen on these skills, and gain
gain the following benefits. the following benefits.
Skill Proficiencies. Choose History or Nature. Skill Proficiencies. Choose Performance or
Tool Proficiencies. Chemist’s kit. Persuasion.
Distilled Invocations. You can use your chemist’s kit Tool Proficiencies. Musical instrument (any one).
to create distilled invocations, sealing the power of an Stirring Performance. You weave a tempo with
invocation into a bottle that can be imbibed or thrown. your invocations, building to a powerful crescendo. At
Creating a distilled invocation takes 3 hours of focused the start of each encounter, choose an element and
work, and requires materials equal to 5 gp times the tier note it as your crescendo. Each time you perform an
of the invocation you are distilling + 1 gp, which is con- invocation of an element other than the one noted,
sumed in the process. When someone imbibes the dis- note its element as a beat. The first time you perform
tilled invocation, that invocation is cast targeting them an invocation of the crescendo element, you gain
(and nobody else). As an action, a character can throw a bonus favor to spend on its empowerments equal to
distilled invocation up to 20 feet, shattering on impact. 2 times the number of other different elements record-
They make a ranged attack against a creature or object, ed as beats. For example, if your crescendo is Water
treating the bottle as an improvised weapon. On a hit, and you performed 1 Air and 2 Fire invocations, you
the bottle strikes the target; on a miss, it scatters off tar- have two different beats and gain 4 additional favor to
get by 5 feet in a direction of the GM’s choice. In either spend on your first Water invocation’s empowerments.
case, the effects of the invocation are resolved at its When you perform your crescendo, each friendly crea-
position, treating its base favor cost as 0. The character ture who can observe it gains temporary hit points
who threw or imbibed the distilled invocation resolves equal to 1d6 + your Charisma modifier. After you per-
its effects, and has bonus favor to spend on its empow- form your crescendo, you cannot do this again until
erments equal to your Intelligence modifier. Potions do you complete a short or long rest.
not benefit from resonances. You can have up to three Encore. Starting at 9th level, when you perform
potions at a time; if you create potions in excess of this your crescendo, each friendly creature affected gains
limit, a number of your potions of your choice lose their 2d6 additional temporary hit points. Further, on any
potency until the number reaches the limit. turn after your crescendo, you can spend a bonus
Effervescent Creations. Starting at 9th level, the action and gain one level of exhaustion to recover the
limit for the number of potions you can have increases use of your Stirring Performance feature and immedi-
by an amount equal to your Intelligence modifier. ately choose an element for your next crescendo.

92

Pierre DUFFOURC (Order #37230086)


CHAPTER 2: CL AS SES

Illusory Artifice (Intelligence) Spiritual Animation (Charisma)


Many Artisans are skilled in creating illusory façades, Some Artisans use their skills to invest spiritual power
elemental facsimiles of items, or even tangible things. into small constructs called shikigami. You have stud-
You have focused yourself on this tradition, and gain ied the rituals to bind animating energy into paper and
the following benefits. ink, and gain the following benefits.
Skill Proficiencies. Choose Arcana or History. Skill Proficiencies. Choose Performance or
Tool Proficiencies. Choose one artisan tool. Persuasion.
Eye for Refinement. When you use an illusion or Tool Proficiencies. Calligraphy set.
summoning invocation, you can spend your bonus Shikigami Creation. You can use your calligraphy
action to gain bonus favor to spend on that invoca- set to create a shikigami, a paper servant invested with
tion’s empowerments equal to your Intelligence mod- a portion of your spiritual power that can act as spy,
ifier. After you do this, you can’t do it again until you messenger, and ally in combat. Creating a shikigami
complete a long rest. takes 4 hours of focused work and 20 gp of paper and
Arcane Edge. Starting at 9th level, you can use Eye ink (or another appropriate material). You can invest
For Refinement twice between long rests. Additional- one or more of your known invocations into the shi-
ly, when you make an attack with a weapon you sum- kigami. You cannot use these invocations while they
moned, you inflict a critical hit on a die roll of 19 or 20. are invested in the shikigami, but you recover their
use when the shikigami is destroyed or you choose to
Mystic Calligraphy (Wisdom) dismantle it. The shikigami’s profile is affected by the
number and tier of the invocations invested in it. You
Using calligraphy and specially prepared paper, an can have one shikigami at a time.
Artisan can infuse an invocation into a ward. You have The shikigami is an intelligent being with a mind
studied this art, and gain the following benefits. of its own, but so long as you do not antagonize it, it
Skill Proficiencies. Choose Insight or Perception. is inclined to help you and follow your directions. In
Tool Proficiencies. Calligraphy set combat, the shikigami does not have an initiative slot
Ward Creation. You can use a calligraphy set to or perform actions on its own. Instead, on your turn,
create wards, preparing an invocation to take shape you can spend a bonus action to have one of your shi-
when a specified condition is met. This process takes kigami move its movement speed and make an attack
a number of hours equal to the invocation’s tier + 2. using its sharp edge profile or take another action your
It also requires 5 gp of paper and ink. When you cre- GM deems appropriate to its form and capabilities.
ate the ward, you specify a condition upon which Alternately, you can spend your action and favor up to
the invocation will occur, consuming the ward in the your Charisma modifier to have one of your shikigami
process. Once a ward has been created, you can perform one of the invocations sealed within it. The
spend an action to affix it to a surface within 5 feet. shikigami gains an amount of favor to spend on the
You can affix it to an unwilling living being by making invocation’s base cost and empowerments equal to
a successful unarmed melee attack. When the ward 1 + the favor you spent. The invocation is performed
activates, you resolve the invocation’s effects as if from the shikigami’s location.
you were standing at the ward’s position, treating its A shikigami can also be sent to deliver messages,
base favor cost as 0. You cannot spend your favor on spy on others, and generally fulfill your orders remote-
this invocation’s empowerments. Instead, you gain a ly. When doing so, it uses its own profile to determine
number of bonus favor for its empowerments equal success or failure (see page 416).
to your Wisdom modifier. Wards do not benefit from If a shikigami is destroyed, you can recreate it in
resonances. You can have up to three wards; if you the same manner you created it initially. It remembers
create wards in excess of this limit, a number of your everything leading up to its destruction.
wards of your choice lose their potency until the num- Army of Ink and Paper. Starting at 9th level, you
ber reaches the limit. can have up to three shikigami at a time. Once per
Wardmaster. Starting at 9th level, the limit for the encounter, when you use your bonus action to have
number of wards you can have increases by an amount one of your shikigami move and take an action, you
equal to your Wisdom modifier. can have up to three of your shikigami do so instead.

93

Pierre DUFFOURC (Order #37230086)


CHA P T E R 2 : C L AS S E S

Table 2–6: Artisan Item Awakening


MINIMUM
INCREASE COST DC CHARACTER LEVEL

Nonmagical
200 gp 16 9
to +1

+1 to +2 500 gp 18 12

+2 to +3 2,500 gp 20 15

+3 to +4 12,500 gp 22 18

+4 to +5 65,250 gp 24 20

Mystic Arsenal or prayer with the items. At the end of this period,
each item’s owner must make an Intelligence (History),
Starting at 5th level, you can have up to two additional Wisdom (Insight), or Charisma (Performance) check of
magic items (such as awakened items, described on their choice with DC listed in the table, adding your
page 213) attuned to you. At 20th level, this increases proficiency bonus to their result. A character must
to four additional magic items. meet the minimum character level listed in the table to
attempt a given awakening level. On a success, they
Stir the Spirit transform a mundane item into an awakened item at
awakening level 1, or increase its awakening level by
Starting at 9th level, you can help to awaken the spirit
1, to a maximum of 5, and the materials used to pay
within an item by regaling it with tales of the achieve-
the cost are consumed. On failure, the materials are
ments its wielder accomplished with its help. This
consumed and the character gains advantage on their
allows you to enhance items into awakened items (see
next check to awaken or enhance an item, but cannot
page 213). Whenever you or another player character
attempt to do so again until they gain another level.
gains a level, they can designate one weapon, armor,
implement, or other item they have been actively
using to be eligible to be awakened. You can then
Elementalist
attempt to guide yourself and a number of other char- Elementalists focus on channeling the raw power of
acters equal to your proficiency bonus in a ritual to the elemental spirits that inhabit the lands of Rokugan.
awaken these items. You must gather materials with Whether calling upon a river’s swiftness or the stead-
value equal to the listed cost in Table 2–6: Artisan fastness of a mountain, these ritualists wield their pow-
Item Awakening for each character, then guide the ers in the most direct and devastating ways. Ritualists
characters in 12 hours of focused meditation, study, trained at the Isawa Elemental Academies are often
Elementalists, as are the disciples of Lady Sun trained
by the Centipede Clan’s Moshi family, who specialize
in Fire invocations. Kuni Purifiers are often students of
Earth to purify their unholy foes, and Mantis Tide Seers
predominantly study the elements of Air and Water to
help the Mantis Clan’s fleet stay one step ahead of any
other naval force.

Pierre DUFFOURC (Order #37230086)


CHAPTER 2: CL AS SES

Elemental Alignment family of the Lion Clan are the preeminent Mediums of
the Emerald Empire, but the Kaito Shrine Keeper tra-
Select an elemental alignment: Air, Earth, Fire, or dition also produces many of Rokugan’s Mediums, as
Water. When you spend 2 or more favor on an invoca- does the Fox Clan’s spiritual tradition. Mediums of the
tion of this element, you gain bonus 1 favor to spend Lords of Death of the Ujik peoples can be found in the
to empower that invocation’s effects. Unicorn Clan and among the Ujik groups in the Plains
At 9th level, you can choose a second elemental of Wind and Stone.
alignment.
Whispers of the Ancients
Rhythm of Elements
You are especially attentive to what spirits of the world
At 5th level, you have studied the flow of the elements want to communicate to you, whether their intentions
and how they change states and flow into one anoth- are benevolent or hostile. When you spend 2 or more
er. After you perform an invocation, you can perform favor on the commune with the spirits, divine the
another invocation by spending 1 favor and a bonus omens, guardian of the sacred gate, nature’s touch, or
action. The second invocation can’t share the element threshold barrier invocation, you gain bonus 1 favor to
of the first. spend to empower that invocation’s empowerments.
After you use this feature, you can’t use it again Starting at 9th level, this additional favor
until you complete a short or long rest. increases to 2.

Forceful Dismissal Spiritual Guardian


At 13th level, you can break the mystic concentration Starting at 5th level, friendly spirits are especial-
of others with your own words of power. When a crea- ly inclined to protect and aid you—and you can use
ture you can perceive performs an invocation or spell some of your own life force to sustain them. When you
within 60 feet of you, you can spend your reaction and are targeted by an attack, you can spend your reaction
a number of favor up to your Intelligence modifier. The to have one of your summoned creatures or your ani-
creature must make a Constitution saving throw with mal companion (see the feat on page 232) within 5 feet
DC equal to your invocation saving throw + 3 per favor intercede, becoming the target of the attack instead
you spent this way. If the creature succeeds, it can’t of you. Additionally, on your turn, you can spend your
spend favor to empower the invocation. If it fails, the action and one or more of your Hit Dice. Choose one
invocation or spell has no effect at all. of your summoned creatures or your animal compan-
If you didn’t spend at least 1 favor when you used ion within 30 feet and roll the Hit Dice you spent this
this feature, you can’t use it again until you complete way. You heal the chosen creature for an amount of hit
a short or long rest. points equal to the total result of the Hit Dice.

Interconnected Understanding Quiet Rest


At 20th level, you can perfectly perceive how the ele- Starting at 13th level, you become especially adept
ments flow into one another. Whenever you perform at soothing spirits, which you can use to heal spiritu-
an invocation, if it has a different element from the last al allies or set troubled specters to rest. When one of
invocation you performed this encounter, you gain 2 your invocations heals or deals damage to a beast,
bonus favor to spend on its empowerments. elemental, or undead creature, you can increase the
healing or damage dealt by your Wisdom modifier.
Medium
Mediums are often mediators with spiritual powers,
Unison of Purpose
helping lost souls to find their way to the afterlife or Starting at 20th level, creatures you have summoned to
calling upon ancestral powers to give them knowledge assist you can intuit your actions on the battlefield. On
and strength beyond mortal bounds. Mediums are your turn, you can spend a bonus action to have each
also the most adept among ritualists at calling forth of your summoned creatures or your animal compan-
spirits to fight at their side in manifest form. The Kitsu ion perform one of its actions or move up to its speed.

95

Pierre DUFFOURC (Order #37230086)

Common questions

Powered by AI

The 'table 2–5' outlines the progression of ritualist characters through increasing levels, detailing the proficiency bonus, maximum favor they can command, and the tiers of invocations they can use. This structured progression ensures characters gradually gain access to more potent invocations and increased maximum favor, allowing them to enhance their mystical abilities consistently. Starting from tier 1 invocations at initial levels to more powerful tier 3 invocations at higher levels, the framework provides a clear path for development, pairing proficiency boost with ability score improvements and specific class features at each stage.

The Soshi Illusionists of the Scorpion Clan reflect the clan's ethos of subtlety and deception. Their mastery of lifelike illusions, which are so convincing yet subtly used, evidences this alignment. Their religious rituals are understated, adhering to the clan's preference for discretion and indirect influence. The Illusionists' ability to create nearly undetectable illusions symbolizes the Scorpion Clan's overarching strategy of manipulating perceptions and controlling outcomes without direct confrontation, embodying both their philosophical and tactical inclinations.

Unlike most ritualist traditions that may have central academies, the Kuni Purifiers have no central place of learning. Instead, they favor a mentor-apprentice training system, where each Purifier takes on one student at a time, training them as they journey across Crab lands and beyond in search of threats to Rokugan. This method is deeply rooted in their need to understand and combat the Shadowlands forces, often leading them into dangerous territories.

Creating distilled invocations involves logistical challenges such as requiring 3 hours of focused work and materials costing 5 gp times the tier of the invocation. Strategically, ritualists must consider the effective use of their resources, including the limited number of potions they can maintain at any given time. The range of 20 feet for thrown invocations and the need for a ranged attack adds a tactical dimension — considering target accuracy and positioning impacts their effectiveness. Additionally, the inability of potions to benefit from resonances means that ritualists must leverage their Intelligence modifier for additional favor to optimize the invocation's effects.

The Unicorn Clan’s ritualist tradition is notably shaped by their extended exploration outside of the Empire, which has significantly influenced their understanding and practices of magic and spirituality. Their encounters with diverse cultures during their travels led them to adopt foreign spiritual practices, such as calling forth spirit powers using words of power learned abroad, and incorporating the religious traditions of the Ujik people. This openness makes the Iuchi one of the most flexible and innovative ritualist traditions, embracing novel forms of spiritual power and creating magical artifacts.

Craftsmanship and creativity are central to the Agasha Mystics' practices, integrating alchemical processes with their mystical arts. By manufacturing alchemical items and metallurgical constructs, they enhance the potency and versatility of their invocations, blending practical skills with spiritual elements. This approach allows them to customize and innovate with their magical effects, developing potions and artifacts that extend their reach beyond traditional invocations. The creativity in sourcing new inspirations from nature further emphasizes their pursuit of unique ways to manifest spiritual energy, emphasizing adaptability and ingenuity in their rituals.

The primary challenge of the Yogo Wardmasters' reliance on mystical calligraphy lies in the intricacy and precision required to inscribe effective wards. Each sigil must be meticulously crafted to prevent detection by malevolent forces, demanding high levels of skill and attention. However, the benefits include the ability to prepare invocations in advance, ready for any contingency, thereby enhancing their situational adaptability. The technique ensures the protection of significant artifacts, such as the Black Scrolls, by camouflaging them from harmful influences. This blend of foresight and tactical preparation underscores their pivotal role in safeguarding the Empire's mystical assets.

The Kitsu Medium School maintains a mystical connection with ancestral spirits, allowing their practitioners to channel lifetimes of experience and accumulate unique spiritual insights. This connection effectively enables them to surpass the constraints of mortality and time, serving as living bridges between the Lion Clan’s past and present. The mediums' ability to channel and preserve ancestral experiences empowers them to make informed decisions that consider both historical and contemporary perspectives.

The Asahina family integrates a philosophy that art and religion are intertwined, influencing their invocation practices to focus on healing and defense rather than aggression. They believe in pacifism as a solution to many problems, leading to their focus on creating works of arcane artistry that enrich the world and fortify the spirit rather than causing harm. This philosophy is reflected in their teachings and the ornate charms they create.

The Kaito Shrine Keepers are crucial to the Phoenix Clan's spiritual maintenance, serving as liaisons between priests and spiritual entities. Their duties involve both mystical and practical arts to uphold and protect temples across Phoenix lands. By utilizing inscribed charms and soul-star arrows, they defend sacred sites from mystical and mundane threats. This protective role ensures that the spiritual balance and sanctity of these sites are maintained, reinforcing the Phoenix Clan’s reputation for spiritual mastery. The Kaito's presence strengthens the connection to the spirits and preserves ancient traditions, playing a pivotal role in the clan’s religious structure.

You might also like