Fast Drive Football Pro Game
Instant Results
This process is designed to quickly simulate a game between
two pro teams in Fast Drive Football with a roll of 2d6. Follow
the steps to calculate Team Ratings and determine a winner.
STEP 1: Calculate Team Rating For Both Teams STEP 2: Determine Home Team Point Differential
InstantResultTable
a. Sum up the OFFENSE and DEFENSE qualities for Subtract the Visitor Team Rating from the Home Team Point
each team using the table below. A SEMI quality is worth Rating to determine the Home Team Point Differential. HomeTeam
Differential Win Range
half the value of the full quality. (e.g. PROLIFIC• is worth 2 For example, if the Home Team rating is 2 and the (ForOT, useHomeTeamRating)
and MEEK• is worth -0.5). Special teams qualities and other Visiting team rating is -1, the Point Differential for the
special results do not factor into the Team Rating. home team is 3 (2 - (-1) = 3). 6 ormore 11-65
5 11-63
b. Divide the result by 2. STEP 3: Roll for the Result 4 11-56
3 11-53
c. Round the result to the nearest whole number if Find the point differential on the Instant Result Table
2 11-46
there is a decimal after dividing. For example, 2.25 is and roll 2d6, designating one die as the tens die and the
rounded down to 2, and 2.5 or 2.75 are rounded up to 3. other as the ones die; if the dice roll is within the home 1 11-44
A result of -1.25 would be rounded up to -1, but a result team’s “win range,” they win the game. 0 11-42
of -1.5 or -1.75 would be rounded down to -2. -1 11-36
NOTE that if your roll matches the last number of the -2 11-34
OFFENSE DEFENSE “win range,” the game “goes to overtime.” Roll again,
this time using the home team’s Team Rating to -3 11-31
PROLIFIC +4 STAUNCH 11-24
determine the “win range.” If you AGAIN roll a number -4
DULL -4 INEPT
that matches the last number of the “win range,” the -5 11-21
game ends in a tie. When playing at a neutral site, -6 11-13
EFFICIENT +2 determine a favored team to be the HOME team.
INEFFICIENT -2 -7 orless 11-11
For example, 2021 Buffalo is visiting 2021 Pittsburgh.
DYNAMIC +1 STIFF Buffalo’s team rating is 3, and Pittsburgh’s team rating is
RELIABLE +1 AGGRESSIVE 1. The Home Team Point Differential is -2 (1-3=-2).
SOLID +1 PUNISHING Pittsburgh must roll an 11-34 to win the game. They roll
SECURE +1 ACTIVE a 34 so the game goes to overtime. Their Team Rating is
DISCIPLINED +1 DISCIPLINED 1, so they must roll an 11-44 to win the game in OT. They
roll a 52 and Buffalo escapes with the road win!
ERRATIC -1 SOFT
POROUS -1 MILD
SHAKY -1 MEEK
CLUMSY -1 PASSIVE
UNDISCIPLINED -1 UNDISCIPLINED
43