#include <iostream>
#include <thread>
#include <chrono>
class AimManager {
private:
double aimStability;
bool aimAssistEnabled;
bool norecoilEnabled;
bool aimlockEnabled;
bool headshotAssistEnabled;
double aimSensitivity;
double devicePerformance;
public:
AimManager()
: aimStability(0.0), aimAssistEnabled(false), norecoilEnabled(false),
aimlockEnabled(false), headshotAssistEnabled(false), aimSensitivity(1.0),
devicePerformance(1.0) { }
void RemoveAimHeaviness() {
aimStability = 0.0;
std::cout << "Aim heaviness completely removed in Garena Free Fire." <<
std::endl;
}
void EnableAimAssist() {
aimAssistEnabled = true;
std::cout << "Aim assist enabled for precise aiming." << std::endl;
}
void EnableNorecoil() {
norecoilEnabled = true;
std::cout << "Norecoil feature enabled for stable shooting." << std::endl;
}
void EnableAimlock() {
aimlockEnabled = true;
std::cout << "Aimlock feature enabled for locking onto targets." <<
std::endl;
}
void EnableHeadshotAssist() {
headshotAssistEnabled = true;
std::cout << "Headshot assist enabled for precise headshots." << std::endl;
}
void OptimizeAimSensitivity(double sensitivityFactor) {
aimSensitivity *= sensitivityFactor;
std::cout << "Aim sensitivity optimized." << std::endl;
}
void BoostDevicePerformance(double boostFactor) {
devicePerformance *= boostFactor;
std::cout << "Device performance boosted." << std::endl;
}
};
// External C functions to be used in the shared library
extern "C" {
AimManager* AimManager_new() { return new AimManager(); }
void AimManager_delete(AimManager* manager) { delete manager; }
void AimManager_RemoveAimHeaviness(AimManager* manager) { manager-
>RemoveAimHeaviness(); }
void AimManager_EnableAimAssist(AimManager* manager) { manager-
>EnableAimAssist(); }
void AimManager_EnableNorecoil(AimManager* manager) { manager-
>EnableNorecoil(); }
void AimManager_EnableAimlock(AimManager* manager) { manager-
>EnableAimlock(); }
void AimManager_EnableHeadshotAssist(AimManager* manager) { manager-
>EnableHeadshotAssist(); }
void AimManager_OptimizeAimSensitivity(AimManager* manager, double
sensitivityFactor) { manager->OptimizeAimSensitivity(sensitivityFactor); }
void AimManager_BoostDevicePerformance(AimManager* manager, double boostFactor)
{ manager->BoostDevicePerformance(boostFactor); }
}
int main() {
AimManager aimManager;
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return 0;
}