0% found this document useful (0 votes)
66 views16 pages

Skill Combinations and Recipes

The document provides recipes to combine various monster skills in Dragon Quest Tact. Many recipes combine two or more skills to create a new combined skill at a higher level, such as combining two '+'' skills to create a 'SP' skill. Other recipes combine multiple skills of the same type, such as combining multiple ward skills.

Uploaded by

Pedro Perez
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
66 views16 pages

Skill Combinations and Recipes

The document provides recipes to combine various monster skills in Dragon Quest Tact. Many recipes combine two or more skills to create a new combined skill at a higher level, such as combining two '+'' skills to create a 'SP' skill. Other recipes combine multiple skills of the same type, such as combining multiple ward skills.

Uploaded by

Pedro Perez
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

[Assassin = Bandit + Bandit]

[Jester = Bandit + Barnstormer]

[Purifier SP = Purifier + Paladin, Wise Man, Monk+, Merchant, Troubadour]

[Seer = Wizard + Barnstormer]

[Dancer = Fighter + Barnstormer]

[Pirate = Fighter + Bandit]

[Phantom thief = Wizard + Bandit]

[Volcanic SP = Volcanic + Battle Master, Fighter+, Ranger, Pirate, Shepherd,


Champion]

[Wisdom Boost EX = Druid + Wisdom Boost SP]


[Woosh & Zap Ward+ = Woosh Ward+ + Zap Ward+]

[Woosh & Zap Ward EX = Woosh Ward EX + Zap Ward EX]

[Woosh & Zap Ward SP = Woosh Ward SP + Zap Ward SP OR Woosh & Zap
Ward+ + HP Boost EX, Defense Boost EX]

[Woosh & Zap SP = Woosh EX + Zap EX OR Woosh & Zap + Attack Boost EX,
Fencer, Assassin, Champion]

[Woosh & Zap+ = Woosh SP + Zap SP OR Woosh & Zap + Wisdom Boost EX,
Druid, Priest, Luminary]

[Woosh & Zap = Woosh+ + Zap+, Zap SP, Zap EX OR Woosh SP + Zap+, Zap EX
OR Woosh EX + Zap+, Zap SP]

[Woosh EX = Woosh+ + Attack Boost EX, Fencer, Champion, Assassin]

[Woosh SP = Woosh+ + Wisdom Boost EX, Druid, Priest, Luminary]


[Godlike SP = Godlike + Battle Master, Fighter+, Ranger, Pirate, Shepherd,
Champion]

[Heavyweight SP = Heavyweight + Defense Boost EX]

[Troubadour = Monk + Barnstormer]

[Black MIster+ = Black Mister + Shepherd, Seer, Troubadour, Dancer, Jester,


Luminary]

[Fencer = Warrior + Warrior]

[Wise Man = Wizard + Monk]

[Attack Boost EX = Fencer + Attack Boost SP]

[Icy Breather SP = Icy Breather+ + Incandescent Breath SP]


[Fuddle SP = Fuddle+ + Shepherds, Seer, Troubadour, Dancer,
Jester,Luminary]

[Priest = Monk + Monk]

[Whacker SP = Whacker+ + Shepherds, Seer, Troubadour, Dancer, Jester,


Luminary]

[Gravity EX = Gravity+ + Attack Boost EX, Fencer, Champion, Assassin]

[Gravity SP = Gravity+ + Wisdom Boost EX, Druid, Priest, Luminary]

[Defense Boost EX = Champion + Defense Boost SP]

[Merchant = Monk + Bandit]

[White Mister SP = White Mister + Shepherds, Seer, Troubadour, Dancer,


Jester,Luminary]
[Abyssmal SP = Abyssmal + Battle Master, Fighter+, Ranger, Pirate, Shepherd,
Champion]

[Deep Sea Ward+ = Quake Ward+ + Fizz Ward+ + Gravity Ward+]

[Deep Sea Ward EX = Quake Ward EX + Fizz Ward EX + Gravity Ward EX]

[Deep Sea Ward SP = Quake Ward SP + Fizz Ward SP + Gravity Ward SP OR


Deep Sea Ward+ + HP Boost EX, Defense Boost EX]

[Luminary = Barnstormer + Barnstormer]

[Speed Boost EX = Assassin + Speed Boost SP]

[Lightweight SP = Lightweight + Speed Boost EX]

[Slime SP = Slime+ + Zap SP, Zap EX]

[Sublime Mister SP = Sublime Mister + Shepherds, Seer, Troubadour, Dancer,


Jester,Luminary]
[Cure-all+ = Cure-all + Paladin, Wise Man, Monk+, Merchant, Troubadour, Priest]

[Zombie SP = Zombie+ + Quake SP, Quake EX]

[Druid = Wizard + Wizard]

[Quake & Gravity Ward+ = Quake Ward+ + Gravity Ward+]

[Quake & Gravity Ward EX = Quake Ward EX + Gravity Ward EX]

[Quake & Gravity Ward SP = Quake Ward SP + Gravity Ward SP OR Quake &
Gravity Ward+ + HP Boost EX, Defense Boost EX]

[Quake & Gravity SP = Quake EX + Gravity EX OR Quake & Gravity + Attack


Boost EX, Fencer, Champion, Assassin]

[Quake & Gravity+ = Quake SP + Gravity SP OR Quake & Gravity + Wisdom


Boost EX, Druid, Priest, Luminary]
[Quake & Gravity = Quake+ + Gravity+, Gravity SP, Gravity EX OR Quake SP +
Gravity+, Gravity EX OR Quake EX + Gravity+, Gravity SP]

[Quake EX = Quake+ + Attack Boost EX, Fencer, Champion, Assassin]

[Quake SP = Quake+ + Wisdom Boost EX, Druid, priest, Luminary]

[Champion = Fighter + Fighter]

[Devil SP = Devil+ + Frizz SP, Frizz EX]

[Zap EX = Zap+ + Attack Boost EX, Fencer, Champion, Assassin]

[Zap SP = Zap+ + Wisdom Boost EX, Druid, Priest, Luminary]

[Poison SP = Poison+ + Shepherds, Seer, Troubadour, Dancer, Jester,


Luminary]
[Dragon SP = Dragon+ + Bang SP, Bang EX]

[Snooze SP = Snooze+ + Shepherds, Seer, Troubadour, Dancer, Jester,


Luminary] ## Note: Due to a translation error, there are two Snooze skills. One
should be called Stasis. The correct one has Sweet Breath while the one that
should be Stasis has Tongue Lashing ##

[Neutral SP = Neutral + Wisdom Boost EX]

[Curse SP = Curse+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]

[Bang EX = Bang+ + Attack Boost EX, Fencer, Champion, Assassin]

[Bang SP = Bang+ + Wisdom Boost EX, Druid, Priest, Luminary]

[Battle Master = Warrior + Fighter]

[Paladin = Warrior + Monk]

[Beast SP = Beast+ + Woosh SP, Woosh EX]


[Frizz & Bang Ward+ = Frizz Ward+ + Bang Ward+]

[Frizz & Bang Ward EX = Frizz Ward EX + Bang Ward EX]

[Frizz & Bang Ward SP = Frizz Ward SP + Bang Ward SP OR Frizz & Bang Ward+
+ HP Boost EX, Defense Boost EX]

[Sizz EX = Sizz+ + Attack Boost EX, Fencer, Champion, Assassin]

[Sizz SP = Sizz+ + Wisdom Boost EX, Druid, priest, Luminary]

[Shepherd = Warrior + Barnstormer]

[HP Boost EX = Luminary + HP Boost SP]

[Healer SP = Healer + Paladin, Wise Man, Monk+, Merchant, Troubadour, Priest]


[Frizz & Bang SP = Frizz EX + Bang EX OR Frizz & Bang + Attack Boost EX,
Fencer, Champion, Assassin]

[Frizz & Bang+ = Frizz SP + Bang SP OR Frizz & Bang + Wisdom Boost EX, Druid,
Priest, Luminary]

[Frizz & Bang = Frizz+ + Bang+, Bang SP, Bang EX OR Frizz SP + Bang+, Bang
EX OR Frizz EX + Bang+, Bang SP]

[Frizz EX = Frizz+ + Attack Boost EX, Fencer, Champion, Assassin]

[Frizz SP = Frizz+ + Wisdom Boost EX, Druid, Priest, Luminary]

[Icy Waters SP = Icy Waters + Battle Master, Fighter+, Ranger, Pirate,


Shepherd, Champion]

[Crack EX (translation error) = Crack+ + Attack Boost EX, Fencer, Champion,


Assassin] ## Note: This skill is called Crack+ in-game, but that would be
confusing for other combination recipes so I've left it as Crack EX ##

[Crack SP = Crack+ + Wisdom Boost EX, Druid, Priest, Luminary]


[Blizzard Ward+ = Fizz Ward+ + Woosh Ward+ + Crack Ward+]

[Blizzard Ward EX = Fizz Ward EX + Woosh Ward EX + Crack Ward EX]

[Blizzard Ward SP = Fizz Ward SP + Woosh Ward SP + Crack Ward SP OR


Blizzard Ward+ + HP Boost EX, Defense Boost EX]

[Fire & Ice Breath+ = Fire Breather+ + Icy Breather+, Icy Breather SP OR Fire
Breather SP + Icy Breather+]

[Fire & Ice Breath SP = Fire Breather SP + Icy Breather SP OR Fire & Ice
Breath+ + Putrid Breath SP + Incandescent Breath SP]

[Fire Breather SP = Fire Breather+ + Putrid Breath SP]

[MP Boost EX = Priest + MP Boost SP]

[Mage's Aid+ = Mage's Aid + Paladin, Wise Man, Monk+, Merchant, Troubadour,
Priest]
[Material SP = Material+ + Crack SP, Crack EX]

[Fighter+ = Wizard + Fighter]

[Paralysis SP = Paralysis+ + Shepherds, Seer, Troubadour, Dancer, Jester,


Luminary]

[Magic Warrior = Warrior + Wizard]

[Fizz & Crack Ward+ = Fizz Ward+ + Crack Ward+]

[Fizz & Crack Ward EX = Fizz Ward EX + Crack Ward EX]

[Fizz & Crack Ward SP = Fizz Ward SP + Crack Ward SP OR Fizz & Crack Ward+
+ HP Boost EX, Defense Boost EX]

[Fizz & Crack EX = Fizz EX + Crack EX OR Fizz & Crack+ + Attack Boost EX,
Fencer, Champion, Assassin]
[Fizz & Crack+ = Fizz SP + Crack SP OR Fizz & Crack + Wisdom Boost EX, Druid,
Priest, Luminary]

[Fizz & Crack = Fizz+ + Crack+, Crack SP, Crack EX OR Fizz SP + Crack+, Crack
EX OR Fizz EX + Crack+, Crack SP]

[Fizz EX = Fizz+ + Attack Boost EX, Fencer, Champion, Assassin]

[Fizz SP = Fizz+ + Wisdom Boost EX, Druid, Priest, Luminary]

[Welterweight SP = Welterweight + Attack Boost EX]

[Monk+ = Monk + Fighter]

[Snooze SP(translation error) = Snooze+(translation error) + Shepherds, Seer,


Troubadour, Dancer, Jester, Luminary] ## Note: This skill should be called
Stasis, the translator has acknowledged this mistake. To tell the difference; the
real Snooze has Sweet Breath, Stasis has Tongue Lashing ##

[Zam EX = Zam+ + Attack Boost SP, Attack Boost EX, Fencer, Champion,
Assassin]
[Zam SP = Zam+ + Wisdom Boost EX, Luminary, Priest, Druid]

[Volcanic Ward+ = Frizz Ward+ + Quake Ward+ + Bang Ward+]

[Volcanic Ward EX = Frizz Ward EX + Quake Ward EX + Bang Ward EX]

[Volcanic Ward SP = Frizz Ward SP + Quake Ward SP + Bang Ward SP OR


Volcanic Ward+ + HP Boost EX, Defense Boost EX]

[Thunderstorm SP = Thunderstorm + Wisdom Boost EX, Druid, Priest, Luminary]

[Frizz & Zap Ward+ = Woosh Ward+ + Frizz Ward+ + Zap Ward+]

[Frizz & Zap Ward EX = Woosh Ward EX + Frizz Ward EX + Zap Ward EX]

[Frizz & Zap Ward SP = Woosh Ward SP + Frizz Ward SP + Zap Ward SP OR Frizz
& Zap Ward+ + HP Boost EX, Defense Boost EX]
[Ranger = Warrior + Bandit]

[Feral SP = Feral+ + Fizz SP, Fizz EX]

[Wake & Crack = Crack(+) + Woosh(+) + Fizz(+)] ## Note: the + version can be
substituted for any or all ##

[Wake & Crack+ = Crack SP + Woosh SP + Fizz SP OR Wake & Crack + Wisdom
Boost EX, Luminary, Priest, Druid]

[Wake & Crack SP = Crack EX + Woosh EX + Fizz EX OR Wake & Crack + Attack
Boost EX, Fencer, Champion, Assassin]

[Wake & Bang = Bang(+) + Quake(+) + Frizz(+)] ## Note: the + version can be
substituted for any or all ##

[Wake & Bang+ = Bang SP + Quake SP + Frizz SP OR Wake & Bang + Wisdom
Boost EX, Luminary, Priest, Druid]

[Wake & Bang SP = Bang EX + Quake EX + Frizz EX OR Wake & Bang + Attack
Boost EX, Fencer, Champion, Assassin]
[Wake & Zap = Zap(+) + Woosh(+) + Frizz(+)] ## Note: the + version can be
substituted for any or all ##

[Wake & Zap+ = Zap SP + Woosh SP + Frizz SP OR Wake & Zap + Wisdom Boost
EX, Luminary, Priest, Druid]

[Wake & Zap SP = Zap EX + Woosh EX + Frizz EX OR Wake & Zap + Attack Boost
EX, Fencer, Champion, Assassin]

[Wake & Gravity = Gravity(+) + Quake(+) + Fizz(+)] ## Note: the + version can be
substituted for any or all ##

[Wake & Gravity+ = Gravity SP + Quake SP + Fizz SP OR Wake & Gravity +


Wisdom Boost EX, Luminary, Priest, Druid]

[Wake & Gravity SP = Gravity EX + Quake EX + Fizz EX OR Wake & Gravity +


Attack Boost EX, Fencer, Champion, Assassin]

[Collossus SP = Collossus + HP Boost EX]

Common questions

Powered by AI

The 'Battle Master' is synthesized from a 'Warrior' and a 'Fighter', suggesting an evolution of combat specialization that focuses on enhancing physical combat efficacy and strategic battlefield control . This synthesis reflects a deepening of martial expertise, allowing for mastery over combat elements and improved tactical leadership.

The 'Zombie SP' is formed by combining 'Zombie+' with either 'Quake SP' or 'Quake EX' . This integration implies a gameplay strategy centered around both resilience and disruptive earth-based attacks, enhancing a team's capacity to withstand sustained engagements while delivering significant area-of-effect damage.

The 'Luminary' role is created by combining two 'Barnstormers' . This emphasizes themes of performance and inspiration, as it focuses on skill sets that enhance morale and charismatic abilities in gameplay. This synthesis underscores the role of entertainment and influence, impacting both allies and foes with significant charisma.

The 'Dancer' is synthesized from the combination of a 'Fighter' and a 'Barnstormer', integrating combat prowess with performance abilities . This synthesis implies a character that balances agility and performative skills, enhancing fluidity and versatility in strategies.

A 'Phantom Thief' is formed by combining a 'Wizard' with a 'Bandit' . This synthesis reflects a strategic blend of stealth and magical aptitude, indicating a character that excels in both silent takedowns and spell-casting abilities. The combination highlights an adaptable approach to overcoming obstacles through stealth and magical prowess.

The 'Cure-all+' combination involves synthesizing 'Cure-all' with roles like 'Paladin', 'Wise Man', 'Monk+', 'Merchant', 'Troubadour', and 'Priest' . This synthesis represents a holistic recovery mechanism in strategic gameplay, offering comprehensive healing and restorative capabilities that bolster durability and resilience across different scenarios.

'Attack Boost EX' is synthesized from 'Fencer' and 'Attack Boost SP', enhancing combat skills by focusing on increasing physical attack potential through skill development . This synthesis provides a strategic advantage by significantly boosting attack power, allowing for more aggressive tactics and swift dismantling of adversaries.

The 'Volcanic SP' skill is created by combining 'Volcanic' with roles such as 'Battle Master', 'Fighter+', 'Ranger', 'Pirate', 'Shepherd', and 'Champion' . This diverse role combination offers strategic advantages by enhancing offensive capabilities while maintaining versatility. The profound synergy provides explosive firepower and adaptable tactics, crucial in diverse combat scenarios.

A 'Magic Warrior' is synthesized by combining a 'Warrior' with a 'Wizard' . This balance achieves a unique blend between martial skills and magical prowess, significantly impacting combat dynamics by providing both physical assault capabilities and the strategic advantage of spell-based attacks, allowing for flexible and dynamic battle approaches.

The 'Wise Man' role is created by combining a 'Wizard' with a 'Monk', reflecting the integration of arcane knowledge with contemplative insight . This synergy suggests a character that leverages both mystical knowledge and deep wisdom, providing a balanced approach to problem-solving and strategic planning.

You might also like