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Builder Pattern
Real-World Example
Imagine you're a custom home builder who creates personalized houses.
Each client has specific desires for their ideal home, from the number of
bedrooms to the presence of a garage, or the inclusion of luxurious
amenities. Traditional construction processes often struggle to efficiently
accommodate these varied demands. This is where the Builder design
pattern steps in as a solution.
To address this, you begin by creating a House class
that serves as the blueprint for the final product. To
streamline the construction process, you introduce the
HouseBuilder interface, which defines methods for
configuring different aspects of the house.
With the HouseBuilder interface in place, you
proceed to implement concrete builder classes like the
Luxury House Builder and the Eco-Friendly House
Builder. Now, clients who aspire to build their custom
dream homes can interact with the builder system to
specify their unique needs and preferences. They
have the option to choose the builder that aligns with
their vision, set the desired features, and then request
the final house product.
Fun fact
it's employed in the
construction of complex
objects like StringBuilder in
Java and StringBuilder in
C#, allowing for efficient
string manipulation.O00 POU RC
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public class House a
ae
public int Bedrooms { get; set; }
public bool HasGarage { get; set; }
public List Amenities { get; set; }
public void Display()
a
//Print house details
public class HouseDirector
a
public void Construct(IHouseBuilder builder,
int bedrooms,
bool hasGarage,
List amenities)
builder .BuildBedrooms (bedrooms) ;
builder. BuildGarage(hasGarage) ;
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private House house = new House();
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[Link] = hasGarage;
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[Link] = amenities;
public House GetHouse()
{
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IHouseBuilder luxuryBuilder = new();
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List luxAmenities = new { "Swimming pool", "Home theater" };Col
List ecoAmenities = new { “Energy-efficient appliances" } i
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House luxuryHouse = [Link]();
[Link](ecoFriendlyBuilder, 3, false, ecoFriendlyAmenities) ;
House ecoFriendlyHouse = [Link]() ;
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Simplifies Complex Objects:
Breaks down complex object creation into
manageable steps.
Parameterized Construction:
Supports flexible object creation with
optional parameters.
qua» Fluent Interface:
Allows for a clear and expressive way
to build objects.
Reusability:
Same builder can create different object
configurations.
Use the Builder...
CONS when you need your code
fo construct various
DO Coed versions of a product, such
Veena ome ee cd as stone and wooden
Tele houses, with different
attributes.
tect RO Ne
Or een een eee cea
when you want to
Cee ces :
assemble intricate objects
like composite trees or
other complex structures.
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