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3D Modeling Steps for Various Objects

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0% found this document useful (0 votes)
15 views22 pages

3D Modeling Steps for Various Objects

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ADVANCED LEVEL GRADE- 7-9

MODULE -2

1. Model 1- Run way:

Steps :

1. Create a new object named stripe.


2. Add a box and change its properties.
3. Move it in z-axis.
4. Then again create a new object names runway.
5. Inside that add a box and change the attributes and change the color as black.
6. Move it by z-axis.
7. Add a box and change the attributes and change the color as white.
8. Move it by x,z-axis.
9. Repeat step 7,8.
10. Create a variable nudge and initialize the value as 0.
11. Create a loop and increment it by 1.
12. Add a copy of the object named stripe.
13. Finally change the value as 10 for the variable nudge.
14. The loop continues till it reaches the count value.
Output :

2. Model 2- Table:

Steps :

1. Set four variables : width, height, depth, legsize of the table.


2. Then add a box and change the attributes.
3. Move it along z-axis.
4. Then add two hole boxes and change the width,height and length so that it cuts the box
and form a shape of table.
5. Finally group all the objects.
6. Then move it along z-axis.

Output :
3. Model 3- Basket:

Steps :

1. Set two variables named : frame and framerot.


2. Create a loop and incremented by 1.
3. Add a torus inside the loop and change the size.
4. Rotate the shape around Y-axis by 50degrees.
5. Move it by z-axis.
6. Rotate the shape again around Z-axis.
7. The loop continues to execute until the count value reaches the limit given.
8. Add a ring and change the radius by 20.
9. Finally group them.

Output :
4. Model 4- Tea holder:

Steps :

1. Define a template named holder.


2. Inside that add a cylinder as a hole.
3. Then move it along z-axis.
4. Again add a solid cylinder.
5. Move it along z-axis.
6. Finally group them.
7. Then create a second template named teaLight.
8. Create a loop increment by 1.
9. Call the template named circularpattern which will be defined later.
10. Set the color as multicolor.
11. Then move it along the z-axis.
12. Create a template circularpattern.
13. Create a loop increment by 1.
14. Inside that call a template named Patternshape which will be defined later.
15. Then rotate around the z-axis.
16. Again create another template named Patternshape.
17. Inside that create a cylinder.
18. Move it along the y-axis.
19. Add a whole cylinder and change its attributes.
20. Repeat step 19 three times.
21. Then move it along the x,y,z axis.
22. Create a group.
23. Add a cylinder and move it along the y-axis.
24. Again create a group.
25. Rotate it around the x-axis.
26. Move it along the z-axis.

Output :

5. Model 5- Chaos:

Steps :
1. Create five variables named : L,w,n,size,turn.
2. And specify the values for the variables.
3. Create a loop and increment by 1.
4. Add a ring and change the radius.
5. Move it along x,y,z axis.
6. Rotate around x-axis by 25deg.
7. Move it along z-axis.
8. Change the values of variables.
9. This loop continues to execute until the n value becomes 20.

Output :

6. Model 6- Jet Airliner:


Steps :

1. Create a new object named fuselage.


2. Add a sphere and change the radius as 20.
3. Move it along z-axis.
4. Scale the position to x,y-axis accordingly.
5. Add a sphere and make it as a hole and change the radius.
6. Move it along z-axis.
7. Again scale the position, change the x & y axis.
8. Add a box and make it as a hole and change the properties.
9. Move it along y & z-axis.
10. Create a loop and increment it by 1.
11. Inside the loop add a cylinder and make it as a hole and change the radius.
12. Rotate it around y-axis by 90degrees.
13. Move it along x,y,z-axis.
14. Add a sphere and change the attributes.
15. Scale it along x,y,z axis accordingly.
16. Move it along y & z -axis.
17. Add a sphere and change the radius.
18. Scale it along x,y coordinates.
19. Move the sphere along y,z-axis.
20. Finally, group them together.
Output :

7. Model 7-Jet:

Steps :
1. For creating a jet we will create separate objects for it.
2. First create an object named : body.
3. Inside that add a cylinder and change the attributes.
4. Rotate it around the x-axis by 90 degrees.
5. Move it along the y,z axis respectively.
6. Add a half sphere and rotate it around the x-axis by 90degrees.
7. Scale it along x,y,z axis.
8. Move the shape by y and z coordinates.
9. Add another half shere.
10. Repeat the step 7,8.
11. Second create a object named : Engine.
12. Inside that add a cone and change the attributes.
13. Rotate it around the x-axis by 90 degrees.
14. Move it along the y & z-axis.
15. Again add a cone and make it as a hole.
16. Rotate it around the x-axis by 90 degrees.
17. Move the cone along the y & z-axis.
18. Group them together.
19. Third, create an object named : wing.
20. Inside that adds a roof and changes the attributes.
21. Rotate it around the x-axis by 90 degrees.
22. Scale it along the x,y,z axis.
23. [Link] them along the y,z axis.
24. Fourth, create an object named : tail.
25. Add a roof and change the attributes.
26. Rotate it around x-axis by 90 degrees.
27. Scale along x,y,z coordinates.
Output :

8. Model 8 - Submarine:

Steps :
1. We can create a submarine using codeblocks by defining different objects.
2. First create an object named : tube.
3. Inside that add a cylinder and change the attributes.
4. Add a paraboloid and change the properties.
5. Move it along z-axis.
6. Add a paraboloid and change the radius.
7. Move it along z-axis.
8. Rotate it around y-axis by 180 degrees.
9. Finally group them.
10. Rotate it around x-axis by 90 degrees.
11. Move it along z-axis.
12. Second, create a new object named : fin.
13. Add a sphere and change the attributes.
14. Scale the position along x,y,z coordinates.
15. Third, create a new object named : tower.
16. Add a cylinder and change the radius and height.
17. Move it along z-axis.
18. Scale the position in all the three coordinates.
19. Fourth, create again a new object named : sub.
20. Add a copy of object tube.
21. Add a copy of object tower.
22. Move it along y-axis.
23. Add a copy of object fin.
24. Move it along y & z-axis.
25. Scale it along three coordinates.
26. Add a copy of object fin.
27. Move it along y & z-axis.
28. Repeat step 25.
29. Delete all three objects tube,tower, fin.
Output :

9. Model 9 -Light House:

Steps :

1. Create a new object named : tower.


2. Add a solid cone and change the radius.
3. Add a hole cone and change the radius.
4. Create a group.
5. Move along z-axis.
6. Create another object named: top.
7. Create a variable named : turn and initialize to 0.
8. Add a solid ring and change the radius.
9. Move it along z-axis.
10. Add a solid cylinder and change the radius.
11. Move it along z-axis.
12. Create a loop increment by 1.
13. Inside that add a hole box and change the properties.
14. Move it along z-axis.
15. Rotate around z-axis by turn variable value.
16. Change the variable turn value to 45.
17. The loop continue to execute till the value reaches 10.
18. Create a group.
19. Again create a loop increment by 1.
20. Inside that add a cylinder and change the attributes.
21. Move it along y,z axis.
22. Rotate it around z-axis by turn variable value.
23. Change the turn variable value to 45.
24. Add a solid ring and change the radius.
25. Move it along z-axis.
26. Add half sphere.
27. Move it along z-axis.
28. Scale it along three coordinates.
29. Create a new object named: light.
30. Add a cone and change the radius.
31. Move it along y,z-axis.
32. Rotate it around x-axis by 90 degrees.
33. Rotate it around z-axis by 15degrees and repeat this 30times.
Output :
10. Model 10 -Space ship:

Steps :

1. Create a new object named : body.


2. Add a new sphere and change the radius.
3. Scale it along three coordinates.
4. Move it along z-axis.
5. Add a hole cylinder and change the attributes.
6. Move it along z-axis.
7. Create a group.
8. Move it along z-axis.
9. Create new object named : engine.
10. Add a solid paraboloid and change the radius.
11. Add a hole paraboloid and change the radius.
12. Move it along z-axis.
13. Create a group.
14. Rotate it around x-axis by 90 degrees.
15. Move it along z-axis.
16. Create a new object named : light.
17. Add a solid cylinder and change the radius.
18. Rotate around x-axis by 90 degrees.
19. Create a new object named ss.
20. Add a copy of object body.
21. Move it along z-axis.
22. Add a copy of object light.
23. Move it along x,y,z-axis.
24. Add a copy of object light.
25. Move it along x,y,z-axis.
26. Add a copy of object engine.
27. Move it along x,y,z-axis.
28. Add a copy of object engine.
29. Move it along x,y,z-axis.
30. Create a group.
31. Delete all three objects name body,engine,light.
32. Create a loop increment by 1.
33. Inside that move it along z-axis.
Output :

11. Model 11 - Among us character:

Steps :

1. Create a new object named : leg.


2. Add a solid sphere and change the radius.
3. Scale it along x,y,z axis.
4. Move it along z-axis.
5. Add a solid cylinder change the radius.
6. Move it along z-axis.
7. Create a group.
8. Create a new object named : body.
9. Add a solid sphere and change the radius.
10. Scale it along x,y,z axis.
11. Move it along z-axis.
12. Add a solid cylinder change the radius.
13. Scale it along x,y,z axis.
14. Move it along z-axis.
15. Add a solid sphere and change the radius.
16. Scale it along x,y,z axis.
17. Move it along z-axis.
18. Create a group.
19. Create a new object named: dude.
20. Add a copy of object leg.
21. Move it along x-axis.
22. Add a copy of object leg.
23. Move it along x-axis.
24. Delete object leg.
25. Add a copy of object body,face,pack.
26. Create a object face.
27. Add a copy of object body.
28. Scale it along x,y,z axis.
29. Move it along y-axis.
30. Create a new object pack.
31. Add a copy of object body.
32. Scale it along x,y,z axis.
33. Move it along y-axis.
Output :

Common questions

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The construction of "Model 7 - Jet" involves multiple iterative and transformational sequences. Initially, a body object with a cylinder is created and rotated 90 degrees around the x-axis, followed by positioning along y and z axes. A half-sphere is incorporated, rotated similarly, scaled, and repositioned. Additional half-spheres continue this sequence. For the engine, cones are added and manipulated through rotation, forming hollow structures moved along y and z axes. For the wing and tail objects, roofs are created, rotated, and scaled appropriately. These detailed procedural steps cumulatively facilitate a cohesive jet model by systematically defining and grouping each distinct fuselage part .

"Model 6 - Jet Airliner" extensively employs spatial transformations, including moves, rotations, and scalings, crucial for attaining its final output. Beginning with a fuselage object with spheres partially holed and scaled on x,y-axes, creating the foundational structure followed by adjusted box designs. A loop introduces cylinders that rotate 90 degrees around the y-axis, placed along x, y, z coordinates for further form accuracy. These transformations ensure that all parts are aligned and proportionate, reflecting design precision critical for recreating realistic airliner elements that rely heavily on exact geometric positions and orientations .

"Model 9 - Light House" showcases an advanced application of loop structures and variable control through its intricate creation process. Initially, a tower object is created using a solid and a hole cone, followed by grouping and moving actions. A top object construction follows, using a solid ring and cylinder incrementing their positions via loops. The turn variable is manipulated within these loops to facilitate correct orientations, adjusting the z-axis rotation in increments. Concurrently, loops facilitate adding and rotating cylinders, leveraging the turn variable for repeated angle adjustments, illustrating the structured, variable-dependent cycles necessary for building complex, revolving architectural components .

In "Model 5 - Chaos," variable initialization and manipulation play crucial roles in directing the creation process. Five variables named L, w, n, size, and turn are initialized. These variables are systematically manipulated within a loop that increments by 1. A ring's radius is altered, and it is moved along x, y, and z axes. The ring is then rotated around the x-axis by 25 degrees and z-axis movements are repeated. The values of the variables are changed within the loop, facilitating ongoing transformation and repositioning of the model elements. The loop persistently executes until n equals 20, showcasing dynamic adaptability in the modeling process .

Repetition and template usage in "Model 4 - Tea Holder" provide significant design benefits. The model begins with a template named holder, featuring a cylinder serving as a hole and solid base, which are efficiently grouped. A second template, teaLight, utilizes a loop to repeatedly invoke a defined circular pattern at incrementing positions, involving multicolored arrangements. Further templates, such as circularpattern and Patternshape, repeat structural elements like cylinders to construct intricate designs. These methods allow for modular construction, reducing complexity, ensuring consistency, and facilitating easy modifications in future design iterations, demonstrating the power of using templates to streamline complex modeling tasks .

In "Model 11 - Among Us character," iterative enhancements through loops and conditional executions are effectively utilized to refine the model's complexity. The process starts with creating leg and body objects using core geometric figures scaled and moved accordingly. A new object, dude, incorporates leg copies aligned using x-axis movement. Subsequent looping facilitates the adjustment and addition of body, face, and pack objects, modifying their scaling and positioning iteratively. By employing these iterative techniques, the detailed design process efficiently establishes character features, ensuring consistency and fidelity to the intended redesign, proving vital for complex and enlarged model constructions .

In "Model 8 - Submarine," grouping and coordinated movements are central to the design. Initially, a tube object is composed of a cylinder and paraboloids, structured through sequential movements and rotations, and then grouped. The fin and tower objects are similarly created. In the final sub object, copies of tube, tower, and fin are utilized, moved, and scaled across the y and z axes, reinforcing layout precision. All components are coordinated until the grouped elements form the complete submarine, which is later simplified by the strategic deletion of the original tube, tower, and fin objects, highlighting the efficiency of group manipulation in achieving a streamlined model .

Creating "Model 3 - Basket" involves iteration and geometric transformations as follows: Two variables, frame and framerot, are set, and a loop is initiated to increment by 1. Inside the loop, a torus is added, resized, and rotated around the Y-axis by 50 degrees and moved along the z-axis. It is then further rotated around the Z-axis, and the loop continues until reaching the specified count value. Additionally, a ring is added at the end, its radius adjusted by 20, and all components are grouped. This model leverages iterative processes for repeated transformations, enabling complex shape formation through systematic rotation and movement .

To construct "Model 1 - Runway," the following steps are followed: First, create an object named stripe, add a box, modify its properties, and move it along the z-axis. Then, create a new object named runway and within it, add a black-colored box moved along the z-axis. A white-colored box is added, moved along both x and z axes, and this step is repeated. A variable 'nudge' is initialized to 0. A loop is created to increment it by 1 while adding a copy of the stripe object. Finally, set the nudge value to 10, and the loop continues until it reaches the specified count. This process illustrates a procedural algorithm by demonstrating a structured sequence of operations involving object creation, property modification, loop iteration, and condition fulfillment to achieve a specific design .

Model 10 - Space Ship integrates scalability and duplication using a systematic approach. Initially, a body object is crafted from scalable spheres and cylinders, proceeding with a grouped component that is also moved. Separate engine and light objects are formulated using scalable and rotate-friendly elements. Key to the ship’s design is the ss object, which duplicates body, light, and engine components, strategically positioning and scaling them along all three axes. This duplication approach allows rapid model assembly without recreating each component, significantly enhancing efficiency and consistency, while mitigating the margin for error during assembly .

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