0% found this document useful (0 votes)
5 views1 page

Creating Bruenor: Character Details Guide

The document describes creating a dwarf character named Bruenor. It details his background as coming from a noble clan that was exiled, and he grew up working as a smith. It notes his abilities, personality traits of being caring but hiding it with a gruff manner, and his goal of reclaiming his homeland. It continues on to choosing equipment and armor class.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views1 page

Creating Bruenor: Character Details Guide

The document describes creating a dwarf character named Bruenor. It details his background as coming from a noble clan that was exiled, and he grew up working as a smith. It notes his abilities, personality traits of being caring but hiding it with a gruff manner, and his goal of reclaiming his homeland. It continues on to choosing equipment and armor class.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Building Bruenor, Step 4

Bob fills in some of Bruenor’s basic details: his name, his


sex (male), his height and weight, and his alignment (lawful
good). His high Strength and Constitution suggest a
healthy, athletic body, and his low Intelligence suggests a
degree of forgetfulness.
Bob decides that Bruenor comes from a noble line, but
his clan was expelled from its homeland when Bruenor
was very young. He grew up working as a smith in the remote
villages of Icewind Dale. But Bruenor has a heroic
destiny—to reclaim his homeland—so Bob chooses the
folk hero background for his dwarf. He notes the proficiencies
and special feature this background gives him.
Bob has a pretty clear picture of Bruenor’s personality
in mind, so he skips the personality traits suggested in
the folk hero background, noting instead that Bruenor is
a caring, sensitive dwarf who genuinely loves his friends
and allies, but he hides this soft heart behind a gruff,
snarling demeanor. He chooses the ideal of fairness from
the list in his background, noting that Bruenor believes
that no one is above the law.
Given his history, Bruenor’s bond is obvious: he aspires
to someday reclaim Mithral Hall, his homeland, from the
shadow dragon that drove the dwarves out. His flaw is
tied to his caring, sensitive nature—he has a soft spot for
orphans and wayward souls, leading him to show mercy
even when it might not be warranted.
5. Choose Equipment
Your class and background determine your character’s
starting equipment, including weapons, armor, and
other adventuring gear. Record this equipment on your
character sheet. All such items are detailed in chapter 5,
“Equipment.“
Instead of taking the gear given to you by your class
and background, you can purchase your starting equipment.
You have a number of gold pieces (gp) to spend
based on your class, as shown in chapter 5. Extensive
lists of equipment, with prices, also appear in that chapter.
If you wish, you can also have one trinket at no cost
(see the Trinkets table at the end of chapter 5).
Your Strength score limits the amount of gear you can
carry. Try not to purchase equipment with a total weight
(in pounds) exceeding your Strength score times 15.
Chapter 7 has more information on carrying capacity.
Armor Class
Your Armor Class (AC) represents how well your
character avoids being wounded in battle. Things that
contribute to your AC include the armor you wear, the
shield you carry, and your Dexterity modifier. Not all
characters wear armor or carry shields, however.
Without armor or a shield, your character’s AC equals
10 + his or her Dexterity modifier. If your character
wears armor, carries a shield, or both, calculate your
AC using the rules in chapter 5. Record your AC

You might also like