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OpenKore Configuration Guide 2025

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0% found this document useful (0 votes)
41 views17 pages

OpenKore Configuration Guide 2025

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

# Please Read the Users Manual

# The Manual is located at [Link]

######## Login options and server-specific options ########

master
server
username
password
loginPinCode
char

# Poseidon Settings: [Link]


# They must be the same as Query Server config in [Link]
poseidonServer [Link]
poseidonPort 24390

bindIp
forceMapIP

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# [Link]
XKore 0
XKore_port 2350
XKore_dll [Link]
XKore_injectDLL 1
XKore_autoAttachIfOneExe 1
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName [Link]

# XKore 2 / Proxy configuration


XKore_listenIp [Link]
XKore_listenPort 6901
XKore_publicIp [Link]
XKore_ID

# It is not advised to set secureAdminPassword if you're using Xkore 2


secureAdminPassword 1
adminPassword
callSign
commandPrefix ;
callSignGM 0
inGameAuth 0

macAddress

pauseCharLogin 2
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0

# Opening cash shop when connected to map server (recv/ST0)


whenInGame_requestCashPoints 0

message_length_max 80

######## Main configuration ########


alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackAuto_notWhile_storageAuto 1
attackAuto_notWhile_buyAuto 1
attackAuto_notWhile_sellAuto 1
attackAuto_considerDamagedAggressive 0
attackBeyondMaxDistance_waitForAgressive 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackRouteMaxPathDistance 13
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

attackUpdateMonsterPos 1

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

# You need the breakTime plugin: [Link]


autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0
autoResponseOnHeal 0

autoSpell
autoSpell_safe
autoPoison

avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
avoidList_ignoreList

avoidHiddenActors 0
avoidHiddenMonsters 0

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 17

dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsGatherAuto_notInTown 0
itemsGatherAutoMinPlayerDistance 6
itemsGatherAutoMinPortalDistance 5
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeGreed 0
itemsCheckWeight 1

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 75
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 10
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1

runFromTarget 0
runFromTarget_inAdvance 0
runFromTarget_dist 5
runFromTarget_minStep 7
runFromTarget_maxPathDistance 13

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4

shopAuto_open 0
shop_random 0
shop_useSkill 1

buyerShopAuto_open 0
buyerShop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_dropTargetHidden 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
attendanceAuto 1

verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk
wx_captcha
showAllDamage 0
manualURL [Link]
forumURL [Link]

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logLocalBroadcast 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
playerLog 0
logDead 1

questDisplayStyle 2

chatTitleOversize 0
shopTitleOversize 0
buyerShopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
portalRecord_recompileAfter 1
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

monster_filter

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_inLockOnly 1
mercenary_attackAuto_considerDamagedAggressive 0
mercenary_attackBeyondMaxDistance_waitForAgressive 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackAuto_duringRandomWalk 0
mercenary_attackAuto_duringItemsTake 0
mercenary_attackDistance 1
mercenary_attackMaxDistance 1
mercenary_attackDistanceAuto 0
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 1
mercenary_attackRouteMaxPathDistance 20
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_attack_dance_melee 0
mercenary_attack_dance_ranged 0

mercenary_lost_teleportToMaster_maxTries 6

mercenary_route_randomWalk_rescueWhenLost 0
mercenary_route_randomWalk_stopDuringAttack 0
mercenary_route_randomWalk_waitMinDistance 0

mercenary_runFromTarget 0
mercenary_runFromTarget_inAdvance 0
mercenary_runFromTarget_dist 5
mercenary_runFromTarget_minStep 7
mercenary_runFromTarget_maxPathDistance 20

mercenary_followDistanceMax 12
mercenary_followDistanceMin 3

mercenary_moveNearWhenIdle 1
mercenary_moveNearWhenIdle_minDistance 2
mercenary_moveNearWhenIdle_maxDistance 12

mercenary_idleWalkType 1

mercenary_route_step 10

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_inLockOnly 1
homunculus_attackAuto_considerDamagedAggressive 0
homunculus_attackBeyondMaxDistance_waitForAgressive 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackAuto_duringRandomWalk 0
homunculus_attackAuto_duringItemsTake 0
homunculus_attackDistance 1
homunculus_attackMaxDistance 1
homunculus_attackDistanceAuto 0
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackRouteMaxPathDistance 20
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_attack_dance_melee 0

homunculus_lost_teleportToMaster_maxTries 6

homunculus_route_randomWalk_rescueWhenLost 0
homunculus_route_randomWalk_stopDuringAttack 0
homunculus_route_randomWalk_waitMinDistance 0

homunculus_runFromTarget 0
homunculus_runFromTarget_dist 5
homunculus_runFromTarget_minStep 7
homunculus_runFromTarget_maxPathDistance 20

homunculus_followDistanceMax 12
homunculus_followDistanceMin 3
homunculus_moveNearWhenIdle 1
homunculus_moveNearWhenIdle_minDistance 2
homunculus_moveNearWhenIdle_maxDistance 12

homunculus_idleWalkType 1

homunculus_route_step 10

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0

# Turn on/off homunculus autofeeding


homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger >
homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Turn on/off pet autofeeding


pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########


# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl
dist 1
maxDist 1
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
monstersCount
monstersCountDist
maxAttempts 0
maxUses 0
target_hp
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
isStartSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1
maxDist 1
isSelfSkill 1
target_hp
target_deltaHp
monsters
notMonsters
monstersCount
monstersCountDist
whenPartyMembersNear
whenPartyMembersNearDist
}

doCommand {
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
inCart
inMap
manualAI 0
}

useSelf_skill {
lvl
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}

useSelf_skill_smartHeal 1

partySkillDistance 0..8

partySkill {
lvl
dist 1
maxDist 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
}

monsterSkill {
target
maxUses
whenPartyMembersNear
whenPartyMembersNearDist
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,


# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
monstersCountDist
weight 0
whileSitting 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
######## Autostorage/autosell ########

buyAuto {
npc
npc_steps b
isMarket 0
standpoint
distance 3
price
minAmount 2
maxAmount 3
batchSize
onlyIdentified
disabled 0
maxBase
minBase
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 3
sellAuto_maxDistance
sellAuto_npc_steps s

storageAuto 0
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 3
storageAuto_maxDistance
storageAuto_npc_type 1
storageAuto_type 0
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse
npcWrongStepsMethod 0

getAuto {
minAmount
maxAmount
batchSize
passive
disabled 0
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50

Common questions

Powered by AI

OpenKore employs strategies such as setting XKore_silent to prevent detection by the game client and XKore_bypassBotDetection to avoid flagging by standard bot detection protocols. Additionally, settings like pauseCharLogin and dcOnMaxReconnections are used to mimic human-like connection behaviors, reducing the risk of detection through unusual login patterns . Safe operation is prioritized by using conditions that limit functions to secure zones with attackAuto_onlyWhenSafe and managing interaction carefully .

OpenKore balances safety and efficiency in attack configurations by using parameters like attackAuto_onlyWhenSafe and attackAuto_inLockOnly. These settings help ensure that bots attack only when deemed safe, preventing reckless behavior that could lead to bot detection or unfavorable positioning. Additional settings for maximum attack distances and routes, such as attackMaxRouteDistance, ensure that efficiency is maintained without compromising security .

The Poseidon server in the OpenKore system functions as a component for connection and authentication management with the Ragnarok Online servers. According to the manual, it must be configured with parameters matching the Query Server config in Poseidon.txt. The configuration includes setting the poseidonServer to 127.0.0.1 and the poseidonPort to 24390 .

OpenKore optimizes performance using caching mechanisms like cachePlayerNames, which stores player names for quick access, reducing the need for repetitive data retrieval from the server. The cachePlayerNames_duration and cachePlayerNames_maxSize settings define the duration and capacity, ensuring optimal memory usage while maintaining up-to-date data . This helps in reducing server load and enhances response times during gameplay .

In OpenKore, automated storage and retrieval of items are managed using configurations like storageAuto, which requires details such as the NPC to interact with, the distance for engagement, and whether to use chat commands or items for transactions. Key is to ensure that storageAuto_npc, storageAuto_distance, and storageAuto_type settings are configured to align with the intended map and NPC interactions for effective automation .

OpenKore's teleportation is triggered by various conditions such as health, damage taken, or proximity to aggressives, configured through teleportAuto settings. For instance, teleportAuto_hp or teleportAuto_maxDmg defines thresholds for auto-teleportation when HP falls below a certain level or damage exceeds a limit, respectively . Furthermore, custom conditions can include avoiding attacks or strategic repositioning .

Auto feeding in OpenKore for homunculus and pets is managed with settings like homunculus_autoFeed and pet_autoFeed, which specify the hunger threshold for feeding. Configurations such as homunculus_hunger or pet_hunger control when feeding occurs to maintain their functionality. These settings significantly impact the game experience by automating pet maintenance, freeing up player attention to other tasks while ensuring pets and homunculus are kept active and effective in their roles .

Automated response in OpenKore is managed by settings such as autoResponse and autoResponseOnHeal. These settings control how the bot automatically replies to certain conditions, like responding to healing. The autoResponse setting must be enabled for it to be active, and further customization can include specific reactions to receiving healing or other defined triggers .

XKore modes in OpenKore dictate how the bot interacts with the Ragnarok Online client. XKore 0 does not interact with the client, so it's treated as a standalone bot without client-side contact. XKore 1 hooks into the client's memory, allowing for direct manipulation of client actions which can bypass some bot detection methods. XKore 2 acts as a proxy, making it appear as though the operations are being performed by the client itself, which is more susceptible to detection .

OpenKore handles auto skill usage for parties using the partySkill block, which allows for detailed conditions on when and how skills are applied. The settings include partySkill with parameters like lvl for skill level, dist for target distance, and conditions such as whenPartyMembersNear or partySkillDistance to manage casting range relative to party members . Skilled handling can involve setting target conditions based on health or status .

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