Cleansing Axe
handaxe, rare Art by
Dean Spencer
These axes were forged with the help of dryads. The fey
were losing their forest to the rampant corruption of the
Blight and made a deal with mankind. Human settlements
would provide the steel, and dryads the wood and magic.
The resulting weapon gave them both a most necessary
edge against the evil entity.
While wielding this magic handaxe, you have a +1 bonus to
attack and damage rolls made with it.
When you hit with a melee attack using this weapon, it deals
an extra 1d8 damage if the target is a plant or an undead.
Cleansing Flames. Once per day, as a bonus action you can
activate the lingering power present within this axe. For 1
minute the cleansing flames of the axe surround you. You
gain resistance to fire damage and the axe deals an
additional 1d8 fire damage on a hit. In addition the flames
purify you, you can't be poisoned or diseased for the
duration. If you are poisoned or diseased when you activate
the flames, the condition ends.
Bone Saw
handaxe, rare, requires attunement
The endless armies of the Blight could now use their dead
as weapons.
Forged from the fragmented bones of undead, this weapon
carries a malicious intent.
est loses
When the for
ing like While wielding this magic handaxe, you have a +1 bonus to
its mind, noth attack and damage rolls made with it. When you hit with a
to cut
a good ol’ axe
melee attack using this weapon, it deals an extra 1d8
hes. damage if the target is a fey or a humanoid.
the bad branc
Corrupted Roots. Once per day, as a bonus action you can
activate the lingering power present within this axe. The
corrupted life of the axe surrounds and defends you. Each
creature in a 10-foot radius centered on you must succeed
on a DC 15 Strength saving throw or be restrained by roots
that emerge from the hilt of the axe. This effect lasts 1
minute and ends early if you move from your position. A
restrained creature can make a DC 15 Strength check as an
action. On a success, the target escapes and is no longer
restrained by the roots.
This item comes with one of the following curses.
Curse: Blinding Hunger. When the saw tastes the blood of a
fey or humanoid it will thirst for more. Once you deal
damage to a humanoid or fey, until that target dies, you have
disadvantage on attack rolls against any other creatures.
Curse: Blood Drain. If you are a humanoid or fey and wield
this weapon, you awaken its blood-thirst. Each time you deal
damage to a fey or humanoid with that weapon, you also
take 1d8 slashing damage, as the blade feeds on your blood.