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Analyzing Aggression in TV Programs

Students will watch different TV programs and record instances of aggression and prosocial behavior, then analyze the data. They observe much more aggression on an adult cartoon compared to children's shows, which focus more on prosocial themes like friendship.

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Diamond Hudson
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0% found this document useful (0 votes)
33 views3 pages

Analyzing Aggression in TV Programs

Students will watch different TV programs and record instances of aggression and prosocial behavior, then analyze the data. They observe much more aggression on an adult cartoon compared to children's shows, which focus more on prosocial themes like friendship.

Uploaded by

Diamond Hudson
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

PSYC 101 – Experiment Assignment (50 pts)

Students will carefully observe acts of aggression and prosocial behavior on television, report their
observations, and analyze their data to draw conclusions.

Watch 20 minutes of each of the three types of programs (do not code behavior in commercials). Record
every aggressive act and prosocial act. Some categories will have several acts. Your chart and discussion
will focus on comparing the following three types of programs you will watch: 1) children’s cartoons
(such as from the cartoon channel or Nickelodeon—Not Simpsons of Family Guy, no adult cartoons); 2)
children’s Teaching program can be found on cable stations like SPROUT such as Barney, Arthur,
Clifford the big red dog, Berenstain Bears, or Mister Rogers’ Neighborhood; or Nick Jr programs (Dora
the Explorer, Blues Clues); and 3) an adult program. Look for a program you think might have lots of
aggression (NO Reality show, sports events, wrestling, comedy stand-up routines, music videos, talk
shows). You can record/TIVO shows to watch at a later time; you can also find many of these
shows online to watch when it is convenient for you!!

After watching your shows:


Answer the 5 questions below. This homework will be submitted on Canvas!

Don’t forget to attach your original data chart to the written assignment!

1. List the 3 programs you observed and the date and the time. Indicate which program is the
cartoon, children’s teaching program and adult program.(5 pts)
The 3 program I watched were The Backyardigans which is a child cartoon I watched on 3/14 at
2:00pm Barney which is a child’s teaching program I watched on 3/15 at 4:00pm and robot
chicken which is an adult program I watched that on 3/16 at 5:00pm

2. Using the data on your chart, multiply the total number of aggressive acts by 3 for each type of
program to arrive at an hourly rate of aggressive acts. Do the same for prosocial behavior. Make
a table containing the hourly numbers for each program and include it along with the data
chart or include it here for #2. (10 pts)—you are including a table AND your data chart. You
will lose points for including only 1.
The Backyardigans Barney Robot Chicken
Aggressions 1 1 51
Prosocial Behavior 3 5 2
Total 4 x 3 = 12 6 x 3 = 18 53 x 3 = 153

3. Discuss the levels of aggression and of prosocial behavior for the three types of programs by
comparing and contrasting what you observed. Were there differences in the levels and the type
of program? What impact could that have on the target audience for that type of program? (at
least 120 words; Include word count). Use specific numbers. (10 pts)

After watching Robot Chicken, I realized that, in contrast to the previous two shows I've watched,
it had a lot more aggression for specific topics. Robot Chicken is a "violent" show with a lot of
profanity and insults, and since kids and tweens are unlikely to get its "dark humor," it didn't
exhibit many prosocial behaviors. The show featured frequent use of foul language, murdering
and reversing scenes and plots. Robot Chicken was the exact antithesis of The Backyardigans and
Barney. Both primarily convey the idea that you always have a friend at your side and don't
feature any violence at all. One comment in the Backyardigans episode I watched was "That's
really disgusting," but the entire time I watched, the buddies were having a good time and going
on an adventure together. The Barney episode I watched was all about friendship; two friends
became angry and broke up, but in the end, Barney helped them get over their differences and had
them apologize to one another.
WORD COUNT 167

4. What did you learn from this project about aggression and prosocial behaviors.? How are these
behaviors more often displayed? Do you believe the amount of aggression and/or prosocial
behaviors you observed are more or less than what is often displayed in everyday interactions?
Does this have an impact on the model of behavior that has been displayed which could
ultimately change behavioral expectations? (at least 120 words; Include word count). (10 pts)

I discovered that a greater proportion of prosocial behaviors than aggressive behaviors are seen in
children's programs, while adult programs tend to have more aggressive conduct. Instead of using
aggression to get viewers' attention, as most adults find "dark humor" programs appealing,
characters in children's programs typically demonstrate empathy or concern for others, or help
other characters out, teaching children that this is the right thing to do. Based on my observations,
there wasn't as much aggressiveness or prosocial conduct as what is typically seen in day-to-day
interactions. In my opinion, it has no bearing on the behavior model that has been demonstrated.

WORD COUNT 103

5. What did you learn about doing research - the process of doing this project, e.g. collecting the
data. Was the process of collecting date easier or harder than you hypothesized? What impact
would bias have on this experiment? (at least 120 words; Include word count). (15 pts)

Through this investigation, I have discovered that there exist programs that may convey the
incorrect or correct message to others. The process of working on this project wasn't too tough;
seeing the kid-friendly shows reminded me of the times I used to watch them. While I first
struggled to grasp the table, gathering data turned out to be less challenging for me than I had
anticipated. During our class discussion, the table became clearer and I was able to complete the
task. It got a little challenging when I started gathering data for Robot Chicken since I had to keep
track of all the foul language that was being used and make sure that I was recording the correct
number of insults and kills. Failure to consider all relevant factors could lead to bias; for example,
a program may contain insults, but certain viewers may view it as more truthful and less
offensive.

WORD COUNT 152


CHART
***THIS CHART MUST BE TURNED IN WITH ASSIGNMENT***

Practice Program Program Program


1 2 3
I. Physical Aggression
A. Against people 1
1. A hits B once, B hits 5
A once
2. A hits B several
times or reverse
3. A hurts B or the
reverse
4. A kills B or the
reverse
5. A hits several people 4
6. A kills several people
B. Against other living
creatures
1. Hurts
2. Kills
C. Against property
D. Other
II. Psychological Aggression
A. Insults 1 9
B. Abusive Language 25
C. Threats 2
D. Others
III. Other Categories of
aggression
A. Kidnapping 1
B. Torture 1
C. Other
Total numbers X (times) 3
Hourly rate of aggression X3 X3 X3 X3
IV. Prosocial aid to another
A. Providing aid to another 1
B. Control of aggressive 1
impulses
C. Making up for bad 1 1
behavior
D. Delay of gratification
E. Explaining the feelings 1 1 2
of others
F. Sympathy
G. Resistance of temptation
Total numbers X (times) 3
Hourly rate of prosocial behavior X 3 X3 X3 X3

Common questions

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The project revealed that aggression is more prevalent in adult media such as Robot Chicken, which contrasts with the greater emphasis on prosocial behavior in children's media . Compared to daily real-life interactions, where a more balanced mix of aggression and cooperation might be observed, media portrays an exaggerated spectrum—extreme aggression or extreme prosocial behavior. This skewed depiction can affect behavioral expectations by establishing unrealistic norms; children may learn to expect overly positive social scenarios, while adults might normalize high levels of aggressive behavior, which are less prevalent in real-life .

The methodology involves observing and recording the number of aggressive and prosocial acts within selected time frames for various program types: children's cartoons, educational programs, and adult shows . The analysis demonstrates differing aggression levels, with more recorded in adult shows and more prosocial acts in children's content. However, the methodology may affect conclusions due to its interpretation of what constitutes aggression or prosocial behavior, potentially leading to inconsistencies in the data collected. Differences in the qualitative aspects of each program type necessitate refined criteria for an accurate reflection of media impacts, potentially overlooking subtle influences like implicit learning or emotional reactions .

The context in which aggression is presented heavily influences the viewer's perception of social acceptability. In children's programs such as The Backyardigans and Barney, aggression is either absent or resolved through positive interactions, reinforcing the notion that cooperation or reconciliation is preferable . Contrast this with adult programs like Robot Chicken, which depict aggression as a source of humor, potentially normalizing it as an acceptable social response . These contextual differences shape viewers' understanding of what behaviors are deemed appropriate within society, which can significantly impact socialization processes and behavioral expectations across age groups .

Children's programs like The Backyardigans and Barney show a higher frequency of prosocial behaviors compared to aggressive acts. Specifically, the data recorded shows that The Backyardigans had 12 instances of prosocial behavior per hour and Barney had 18, while both recorded minimal aggression . In contrast, adult programs such as Robot Chicken featured significantly more aggressive behavior, with 153 incidents per hour, and much lower prosocial behavior . This disparity suggests that children are more likely to be exposed to positive social interactions, teaching them empathy and cooperation, while adults who consume more aggressive content might have different behavioral expectations, potentially normalizing aggression .

The methodology of observing aggressive and prosocial behaviors in media content highlights how different types of programming can influence social learning. For children, shows like The Backyardigans and Barney, which exhibit fewer acts of aggression and more prosocial acts, promote values such as friendship and empathy . Conversely, adult programs like Robot Chicken display increased aggression with minimal prosocial behavior, which could suggest a potential reinforcement of aggressive norms among adults . This differential exposure shapes social expectations and learning, illustrating the role of media in habit formation and moral development in both children and adults .

During the data collection process, challenges like ambiguity in categorizing behaviors, particularly in a show with a high frequency of language-based aggression such as Robot Chicken, can arise . Mitigation strategies include defining clear criteria for categorization before data collection and practicing consistency in applications. Furthermore, discussing criteria within a group can enhance understanding, as seen when class discussions clarified the task . Keeping detailed notes and reviewing collected data can also reduce potential biases, ensuring that all relevant factors, like viewer perceptions, are considered .

Viewer perception can introduce bias, such as interpreting aggressive behavior like insults differently based on personal experiences or cultural background . Some viewers may see insults in a violent program as humorous or truthful rather than offensive, which affects data accuracy . To minimize bias, researchers should establish objective criteria for coding behaviors and conduct interrater reliability checks. They should also use diverse samples of content and viewers to account for different perceptions and analyze data collectively to ensure an unbiased representation .

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