100% found this document useful (2 votes)
134 views3 pages

D&D 5e Shield Mechanics Rework

This document proposes a rework of shields in Dungeons & Dragons 5th edition, introducing 4 tiers of shields with different abilities and mechanics for absorbing damage, parrying attacks, and dealing stunning damage.

Uploaded by

Mimsy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
134 views3 pages

D&D 5e Shield Mechanics Rework

This document proposes a rework of shields in Dungeons & Dragons 5th edition, introducing 4 tiers of shields with different abilities and mechanics for absorbing damage, parrying attacks, and dealing stunning damage.

Uploaded by

Mimsy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

D&D 5e Shield Rework

The Dungeon Delvers



For small sized characters each tier counts as the one
above them, small sized characters have the inability to In my new rework there are 4 tiers of shields.
wield tier four shields.

Tier 1 shields aren't actually shields but small weapons or
items used for parrying. These shields can only be used to
 parry opponents, but they also have a better chance of getting
a perfect parry allowing 3 points lower/higher than the roll to
Every shield has an absorption threshold which is how much count as a perfect parry. While wielding this shield on a
damage the shield can soak up before it can no longer absorb perfect parry you can make two attacks with the second one
damage. When it no longer has any absorption left the shield at disadvantage.
can be used to parry attacks and stunning attacks.


Tier 2 shields are small shields that are about 18 inches in
Every character has an amount of parrys they can do, this diameter. They have 10 base ABP + Con Modifier and a
amount is equal to your constitution modifier (+ your better chance of getting a perfect parry allowing 1 point
proficiency bonus if Tier 1 shield). You can parry as a lower/higher than the roll to count as a perfect [Link]
reaction when an enemy hits you, when parrying you have to shields can do a shield attack that does stunning damage
roll equal-to or above their roll. If you roll a successful parry equal to your strength modifier - half your proficiency bonus.
you only take half damage, on a failed parry you take double These shields have a special ability where you make an attack
damage, and on a perfect parry(when you roll the same roll roll and you lower the enemies AC by every point above their
they got) you take no damage and get to try hitting them with AC.
advantage, if wielding a tier 2-4 shield you can make an
attack dealing stunning damage. 
 Tier 3 shields are medium to large shields which are around
2-3 ft in diameter. These shields have 20-25 ABP + your Con
Shield tiers 2-4 all have stunning attacks that deal stunning Modifier, these shields can make stunning attacks that deal
damage, which isn’t really damage at all but more of a status 1d6 - half your proficiency bonus stunning damage but they
slowly building up. Tiers 2-4 each have a thing their stunning can stun and disorientate the enemies which can leave them
damage does. To activate the status you need to deal stunning vulnerable.
damage equal to the targets AC, each tier has their own
status. Tier 2 shields’ status is confusion, for the next two 
rounds the target makes a wisdom saving throw with a 15
DC on a failed save the afflicted target will try to attack one of Tier 4 shields are large to very large shields being anywhere
its own allies. Tier 3 shields’ status is stunned, on the target's from 4-6 ft tall. These massive shields also called tower
next two rounds it has disadvantage on all checks, attacks, shields have 30-45 ABP + your Con Modifier, these shields
and saving throws, along with it being unable to move. Tier 4 have a prerequisite of 15 strength to wield. While wielding
shields’ status is disorientation, this causes the target to have this shield enemies in front of you have disadvantage when
a chance of falling prone for every 10 ft of movement for the attacking allies directly behind you, along with this you can
next two rounds. make a shoving attack that you can use to push an enemies
away from you or push them anywhere in a circle around
 your character, when you make a shoving attack it deals 1d4
stunning damage. While wielding this shield you have half
Shields can only be wielded by classes proficient in that tier walking speed and while perfect parrys stay the same you
have to roll at least two above the enemies attack roll for a
Tiers Classes with proficiency with this shield Tier
successful parry.
Tier
All Classes 
1
Tier Artificer, Bard, Cleric, Druid, Rogue, Barbarian,
The exact amount of ABP really comes down to the game
2 Ranger, Paladin, Barbarian, Fighter master but I decide this based on the more specific type of
shield and the materials the shields are made out of, this is
Tier Artificer, Cleric, Druid, Paladin, Ranger, Barbarian, ignoring any kinds of magical tinkering
3 Fighter
Tier
Cleric(War Domain), Paladin, Ranger, Fighter
4
Credits
This PDF was created by Reldnahc of The

Why Dungeon Delvers, with many ideas from the other


Dungeon Delvers team, the other teammates who
contributed to this idea is Notyep and Texas

Make 
Reldnahc Ezab(DM)

This Notyep
Texas
Jadeen
This rework is made to revamp shields in dnd [Link]
and make things more interesting and more than Richardo Ruberto
a single shield that gives +2 AC. This addition to Richardo’s Brother
5e contains 4 catigories of new shields, and new
stunning and parring mechanics.

Cover Art: stickpng

[Link]

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

You might also like