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Blood Rage: Valhalla Gameplay Guide

Gods in Norse mythology had domains related to battle outcomes. Odin oversaw judgment, Thor brought victory, and Loki revenge or spoils of defeat. Ragnarok foretold the end of the gods after great battles and natural disasters, but the world would reemerge fertile. Valhalla was the hall of honored dead warriors ruled by Odin. Yggdrasil was a world tree connecting the nine realms, with roots in darkness and branches touching the sun and moon. The strategy board game Yggdrasil depicted these myths, with players battling over provinces to earn points.

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0% found this document useful (0 votes)
103 views7 pages

Blood Rage: Valhalla Gameplay Guide

Gods in Norse mythology had domains related to battle outcomes. Odin oversaw judgment, Thor brought victory, and Loki revenge or spoils of defeat. Ragnarok foretold the end of the gods after great battles and natural disasters, but the world would reemerge fertile. Valhalla was the hall of honored dead warriors ruled by Odin. Yggdrasil was a world tree connecting the nine realms, with roots in darkness and branches touching the sun and moon. The strategy board game Yggdrasil depicted these myths, with players battling over provinces to earn points.

Uploaded by

alexandre.raider
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Gods:

Odin: the All-Father Judgment and punishment in and out of battle


Thor: the Victorious Glory and spoils for victory in battle
Loki:the Trickster Revenge or spoils for the defeat in the battle
Frigga: the Mother protector Resources and support
Heimdall: the Brilliant God Provisions and surprises in battle
Tyr:the Lord of battle Strength to win battles

Nordic mythology:
Ragnarök: In English this word means "fate of the gods" and represents the end of the world
after having great battles and natural disasters occured. After those cataclisms, the world has
reemerged repopulated with fertile reborn gods.

Valhala: It is the place where the Viking warriors would have been received after dying with
honor in battle. It would be ruled by God Odin and it was located in Asgard. In English, it means
"Hall of the dead."

Yggdrasil: It is a colossal tree located in the centre of the universe and it connected the nine
worlds within the Norse (Nordic) cosmology. Its deeper roots would be established in a world of
darkness with monsters and giants. The trunk would represent the material world of men, its
highest part would touch the sun and the moon, this part of the tree was called Asgard, the world
of the gods, and Valhalla.

Notes on rules (without upgrades to the game):

1. When a player initiates a pillage, all players in the province necessarily have to participate
in the battle and the opponents with units in adjacent provinces may, if they wish, join the battle
too (Call to Battle) by starting ordely with the left player who had the action of the pillage. The
player who pillages can bring units of his clan to the province, calling them to battle, even if no
one else is involved. Any player may then return the call. The battle happens only when there is no
longer free villages left or when all players pass in a row. In Yggdrasil, there are no limits to the
number of figures. Who enters the battle has to reveal a card, provided they have one.

2. The revelation of the battle cards has to be simultaneous. However, to avoid seeing if
the card is from a previous age, it may be closed off by hand to the back of the card. Any card that
is not a battle card has no influence in the solving of the battle. Nevertheless, the winner of the
battle always loses the revealed card, even if it is an upgrade or Quest. The defeated players
recover the cards used in the battle except the ones discarded according to the text of some of the
first cards revealed.

3. When there is no Rage, no action can occur, even if it is free. Thus, you should perform
free actions before finalizing the available Rage. However, you can always answer a battle call
initiated by the enemy’s pillage. If there is recovery Rage after the battle (for example with the
Loki's Trickery battle card), then you can get back to the game being able to choose any kind of
action.

4. The resolution of the battle is done by starting with the player who has first initiated
the pillage and by other players following the direction of clockwise. However, there are
exceptions applied to specific cards like Thor's Primacy or Heimdall's Watch (see below). The
presentation of cards that adds strength (STR) (Heimdall's Eye / Gaze) also begins with the player
who has first initiated the pillage. In case of a tie, all the players lose and therefore they can keep
the card battle but they’ll lose the figures. Only the one who starts the battle can plunder the
reward. If the winner of the battle is a player who has been called to the battle, he won’t get the
reward of the pillage but the glory, like the one shown in its Axe marker. You do not need a
surviving figure to win a battle if your card(s) still wins it for you.

5. If there is conflict in the Battle Card text, you must meet the following priority order:
1: Thor's Primacy (Cancel all text effects); 2: Headwall’s Watch (Discard all cards); 3: Everything
else, including Odin's Tide (Before comparing STR, each player destroys all but one ...), starting
with the player who has initiated the pillage, in the direction of clockwise. Basically, in alphabetical
order: Cancel, Discard, Evering else ...

6. When two players reveal the same card in a battle, which can happen with more than
two players, since there are repeated cards (Loki's Trickery, Loki's Poison, Thor's Primacy, ...), the
resolution of the battle is in order, in the direction of clockwise, starting with the player who has
initiated the pillage.

7. You cannot invade Yggdrasil directly. First, you’ll have to invade one of the outer
provinces and then march to Yggdrasil. However, there are some exceptions: Dark Elf (2nd age)
which has the special ability of being able to invade Yggdrasil directly; Dark Elf with the upgrade
Frigga's Succor (1st age) will allow to invade with an additional warrior in the same province; and
Loki's Blessing (1st age) that allows a warrior to invade, without cost, the province where they lost
the battle. Of course, you can also reach Yggdrasil through “call to battle” if an opponent wishes to
pillage. However, this movement is not called "invade" or "march" and has no cost of Rage.

8. A fjord is never destroyed, even when the two adjacent provinces are destroyed by
Ragnarok. Thus, it is possible to place a boat or the monster Sea Serpent in a fjord with two
adjacent provinces destroyed, for example, to ensure points for each figure in the board at the
end of the game, with the Thor's Conquest clan upgrade (3nd age).

9. The Action Phase ends immediately when all players run out of Rage or when all the exhisting
provinces are pillaged (even if some players still have Rage). This rule is very important because, in
some cases, you may want to end an age very quickly so that the opponents cannot have time to
carry out their strategy or place their Quest cards. In the 3rd age, there are fewer provinces, it is
easier to finish the game quickly.
10. The ships are a good move to try to dislodge a player from a province that he has
managed to monopolize. Since there is no limit number of ships in a fjord, it makes sense to use
the boat as a late asset in an attempt to cause an unexpected battle. Of course, if the province is
already raided, it can no longer be ground for a battle and therefore the displacement is not
possible. In this case, it is rather preferable to limit the number of figures (Horns) in the
opponent's game and choose to pillage other provinces.

11. Only the Unit Upgrade cards (Leader, Ship or Warrior) or monsters (Troll, Dark Elf, ...)
can be played with immediate accumulation action to invade without extra payment Rage and
without having to wait for another turn. Leader upgrade pays 3 to enjoy the powerful ability of
this card. Then you can always invade for free in future ages, although if it is destroyed, the
amount you pay is the upgrade and not the action of invading (this is free). The Clan Upgrades
need two moves: first upgrade and then an allowed action on the card on the next round. You
cannot discard an Upgrade, but you can replace it, even if another empty upgrade slot is available.

12. The Monster Upgrades can be placed in one of two free spaces, paying the appropriate
Rage and enjoying immediate invasion of the figure. However, you can also choose to replace a
monster on the other simply for that, switch the card slot and take the monster, be it on the
board, the reserve or in Valhalla. This can be useful to limit Horns. The monster destroyed is
definitely out of the game and the new is placed wherever you want, within the general rules of
the game.

13. The Thor's Glory card (1st age), which is a clan upgrade allows the player to win 2 glory
points when at least two enemy figures are destroyed in a battle where his clan participates. If in
the battle enters Odin's Smite (1st age), which allows to destroy one warrior from every enemy
before comparing forces, so the figures destroyed should be counted for the glory of Thor.
However, whatever the number of figures destroyed above, the glory points are always only two.

14. The Frigga's Grace card (1st age), which textually says "If you pillage successfully, raising
another of your clan stats by 1", allows you to increase another STATS, different from the one
pillaged. However, if the pillage reward is five points of glory or the pillaged province is Yggdrasil,
then you can increase any STAT clan.

15. The Frigga's Charm card (1st age) allows you to play cards upgrade by paying 1 point of Rage
less. Nevertheless, note that when a figure that had invaded during the upgrade with no additional
cost, returns to Valhalla and wants to invade again, no longer regains Rage discount. The discount
is applied exclusively to card upgrade and not an invading action. Do not forget that by paying a
unit upgrade they can immediately invade with this figure at no extra cost. If you want to replace
this card upgrade for another (slot clan sheet), still produces, for the last time, the Rage discount.

16. The Frigga's Succor card (1st age) allows you to add a free warrior to the same province
invaded by any figure. If that figure is the boat, the additional warrior may be placed in any of the
adjacent provinces to overrun fjord, with free villages to it. If this figure is the Dark Elf, by choosing
to invade Yggdrasil directly, the additional warrior is also placed within the province. If there is no
free villages, there is no additional warrior. However, even with only a free village, the entrance of
the Troll or Giant Fire destroys enemy warriors and opens space for the free warrior. (Remember:
Figure = Warrior, Leader, Ship or Monster); Warrior = simply the warrior).
17. The Frigga's Protection card (2nd age), allows you to pay 1 Rage to prevent a figure
from being destroyed, it can be used multiple times in the same battle. That is, if you pay 2 Rage
you can save two figures, etc. In addition, this card allows you to save figures before the battle if
confronted with the card of the same age, Odin's Tide (it destroys all units except one of all
participants in the battle). It is a very powerful card. The Frigga's Sacrifice card (3rd age), can
also be used multiple times in one turn, that is by sacrificing 4 figures you can increase two clan
STATS, etc.

18. The Frigga's Domain card (3rd age) allows you to invade with a Valhalla figure by paying
one Rage point. So even if you get a figure that costs more (eg, Frost Giant with 4 STR), you must
pay only 1 Rage. It is a very interesting card. However, unlike Frigga's Protection or Frigga's
Sacrifice, it cannot be used multiple times in the same action. It only allows you to get a single
figure to Valhalla because the action associated with it is the invasion with this figure.

19. The cards that say "As your action ..." as Tyr's Challenge (2nd age) and Frigga's
Sacrifice (3rd age) are clan upgrade cards and so, unlike the units upgrade cards or monsters,
they must be played first (play upgrade) and then, as action in a new turn, may have its effect. For
the purposes of Tyr's Challenge card, which is a very interesting card that allows, as action, to
repilhage a province (repeatedly paying 2 Rage per turn), after call to battle, you should keep the
marker (token) face down to indicate the status of the province already pillaged.

20. The Tyr's Domain card (1st age) and Tyr's Wrath (3rd age) are clan upgrades that allow
to reveal a mission statement that can be treated as a battle card with STR +3 or +5
STR,respectively. These cards are interesting because they allow, after the revelation, to choose if
they are used to lose the battle (going as simple Quest), or to try to win, adding the appropriate
STR.

21. The Loki's Trickery card (1st age) allows you to steal 1 point of Rage to the enemy
winner of the battle. This card is very powerful (essencial for Loki´s Strategy) and it can be kept on
hand for consecutive ages, because when the player loses the battle, the card stays in the
possession of the defeated ones. Note that if the winner adversary no longer has Rage, nothing is
stolen from him, in which case, there is no exchange of Rage 1 winner for the loser that has the
card.

22. For a strategy directed to lost battles (Loki´s Strategy), the Loki's Blessing card (1st age)
can be interesting. It is a clan upgrade with 1 Rage cost, which allows the player to lose a battle,
invade the same province (including Yggdrasil) with a non-cost warrior. In partnership with Loki's
Trickery this might have interesting results in the 1st age, especially if the opponents are at a low
STAT glory. Normally, in the following ages, the strategy "Loki" will no longer be so advantageous,
especially if it is not reinforced with card favoring lose battles as, for example, Loki's Eminence
(2nd age) or Loki's wrath (3rd age).

23. If the cards Loki's Poison (3rd age), which allow the defeated in the battle to stay with
the card(s) of the winning player, and Tyr's Prowess (3rd age), which is a clan upgrade that
allows by winning to keep card(s) battle that revealed paying 1 point of Rage by each, are played in
the same battle, it is the card of Loki which prevails. That is, a player who loses the battle can
collect for his hand the cards used by the winning opponent (except cards discarded by Heimdall).
This is an exception to the general rule of resolving battles that says you must consider the cards
of the players, the clockwise diretion, starting with the player who had initiated the pillage.
Similarly, the Loki’s Trickery battle card takes place before Rage can be spent with the Tyr’s
Prowess Upgrade.

24. The Heimdall Sight card (1st age) allows to match the STR of the strongest card in battle.
If the opponent in battle reveals a Quest card and has the Tyr's Domain upgarde (After you reveal
the quest card in combat, you may treat it as a battle card +3 STR), then he has the option to
choose whether the card has revealed has +3 STR or not. If he chooses to +3, the player with
Heimdall Sight equals this value. Of course, in a battle with more participants equals the card with
higher STR, including cards later revealed as Heimdall's Eye and Gaze.

25. The Heimdall's Watch card (2nd and 3rd ages), used to require discard in the initial
revelation of battle cards, can never be recovered. The same happens with the cards
accompanying the initial discard. This card is great to remove the game Loki strategy cards such as
Loki's Trickery of the 1st age.

26. The Heimdall's Eye card (2nd age) and Heimdall's Gaze (3rd age) that allow adding
STR after revelation of battle cards, can also be used as normal battle cards. To add STR in battle,
they are thrown after first revelation starting with the player who has initiated the pillage. They
ask to be played several letters by the same player but always respecting the cycle clockwise by all
players.

27. The Fire Giant monster (2nd age) whenever it invades a province, destroys all enemy
figures that are not monsters. Since all the effects that affect a province also affect the adjacent
fjord, then this monster also destroys the enemy ships that are in the adjacent fjord. However, as
in the case of Troll, the destroyed figures may not be valid glory points (with Thor´s Glory)
because they are not in battle.

28. The Thor's Primacy card (3rd age), which cancels the text of the enemy revealed letters
in battle before they make effect, only works in the first revealed letters voiding their text but not
its strength. Cards that add STR like Heimdall's Eye / Gaze, can be played later without being
affected.

29. The Odin's Inspiration card (2nd age) doubles the glory obtained by dying during the
Ragnarok but only with respect to the Glory Points with the image of each age (age track sheet). If,
for example, it is also destroyed a boat, with the Eternal Dragons card (the player gains 12 points
of glory when a boat is destroyed), duplication of points does not apply to these 12 points. If it was
just the boat destroyed by ragnarok in the province, the 3rd age, will add up to 8 points for figure
(double the normal 4 points) to 12 points on the letter Eternal Dragons. It won’t double 12 + 4.

30. The Sea Serpent (1st age) should be treated as a boat at all, it maintains the monster
status. As a general rule, you can get this monster without paying extra Rage when you play the
respective upgrade card by paying the 3 respective Rage. Payment of Rage is the upgrade with the
free invasion (when both are simultaneous). Note that it is possible to invade with the Sea
Serpent, after his recovery from Valhalla, using a ship upgrade (Loki's, Fire or Eternal Dragons).
Thus, going to cost 2 Rage (expenditures for these upgrades) and you can invade immediately, and
without additional cost, keeping 3 STR. Without one of these upgrades the serpent will have to
pay 3 Rage to reenter the board.

31. The monster upgrade Volur Witch (3rd age), which allows the player to go to Yggdrasil
instead of being destroyed, does not work if the battle is on Yggdrasil ground. As it doesn’t make
any sense that the witchcraft effect you want, appears somewhere else instead of dying, we have
to conclude that in Yggdrasil, the witch dies.

32. The Masters in Arms card (3rd age) allows each pair of warriors in the same province to
pass to have 6 STR. Note that as this upgrade costs 2 and this value also represents strength, every
warrior alone has 2 STR. All warriors now cost 2 Rage to invade. By playing this card upgrade you
can also invade immediately, with a warrior, by the general rule of unit upgrades.

33. The monster Valkyrie (2nd era), which allows gain 2 glory points for each enemy figure
destroyed in battle with this monster, sum glory points from the call to battle until battle
resolution, even if she is destroyed.

34. Do not confuse the concepts of Figure or Unit (troops) with Warrior. The concept Figure
refers to Leader, Boat, Warrior or Monster. Moreover, the word Troops refers only to the fixed
elements of the clan (without monsters) but, in general, they are always treated as Figures, since
in the playing cards the most used general designation is "Figure". When there are references to
"Warriors" it is only about the warriors we are speaking of, and not of its broader sense. For
example, the Troll destroys only warriors.

35. Note that you can win a battle without having any figure in the province. This can
happen if, because of the battle card Odin's Smite (Destroy one warrior from each opponent in
this province before comparing STR), a player loses his only warrior in the province but still has a
higher STR pursuant to most powerful battle card.

36. If two simultaneous actions occur, the player using them can determine in which order
they occur.

37. Multiple identically named quests can all be fulfilled by the same circumstance that
completes any one of them. Thus, if for example a player has two cards Glorious Death, it is
enough to have previously destroyed four figures before the Ragnarok to fulfill two missions
simultaneously.

38. The clan upgrade Thor's Conquest (3rd age), which allows gaining 3 glory points for each
figure on the board after the end of the game, sum glory points only after the Ragnarok of the 3rd
era, because it's when the game ends. Therefore, after the last Ragnarok and the adding of the 4
points for each figure that died in the Ragnarok province, it is added 3 glory points for each figure
on the board as a consequence of the Thor's Conquest card.

39. The end of the game takes place after the Ragnarok of the 3rd age. Do not confuse with
the end of the 3rd action phase (immediately when all players run out of Rage or when all the
exhisting provinces are pillaged). Thus, after the end of the game, still add the extra points gained
through clan STATS, and by Thor´s Conquest (see 38.), and also by Loki cards that allow earning
glory points for releasing figures from Valhalla: Loki´s Domain (1st age), Loki´s Eminence (2nd age)
and Loki´s wrath (3rd age).

40. The general rule allows the player who does the pillage to have priority in the play. This
happens in the resolution of the battle cards, the equal cards, and when it gives addition to
strength to the battle by using the Heimdall cards. The only exception happens in the call to battle,
which is initiated by the left player of the one first starting the pillage. The whole dynamic of the
game follows orderly the direction clockwise.

Ferdinand M

Common questions

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Unit upgrades and Rage costs critically determine tactical superiority in Norse-themed gameplay. Players must balance the expenditure of Rage for powerful upgrades against the need to conserve it for action executions. For instance, leader or unit upgrades that allow free invasion after initial payments can provide lasting strategic advantages. Moreover, upgrades like 'Sea Serpent' enable strategic unit deployment without additional Rage once upgraded, allowing for resource-efficient expansions and control of fjords and provinces. These dynamics necessitate careful planning to maintain tangible advantages over opponents .

Integrating mythology into a game format elevates player engagement by providing a rich narrative backdrop that enhances immersion. Mythological elements like Ragnarök, Valhalla, and Yggdrasil create thematic depth that increases players' emotional investment. This setup allows for strategic variations, as players can align their strategies with mythological archetypes, such as using Loki's strategy for tactical losses or invoking Thor's strength for battle dominance. This complexity of strategy invigorates the gameplay experience, making mythology a pivotal component in sustaining player interest and strategic diversity .

The 'Call to Battle' in Norse mythology-inspired games requires all players in a province to participate in the initiated battle, with adjacent units optionally joining. This mechanic forces players to consider the positioning of their units carefully, as adjacent positions can lead to forced engagements. Strategic considerations include ensuring a favorable position for entering battles, potentially gaining the advantage through unit arrangements, and anticipating opponents' reactions. The Call to Battle introduces depth, requiring strategic management of unit proximity and readiness for potential combat .

Card abilities play a critical role in influencing battle strategies and outcomes. For example, 'Loki's Trickery' allows a player to steal Rage from the battle winner, facilitating longer engagement times by regaining points. On the other hand, cards like 'Thor's Primacy' cancel enemy effects but not their strength, affecting initial battle assessments. Similarly, cards that add strength, such as 'Heimdall's Eye/Gaze', can significantly alter battle dynamics by being played after the initial card revelation .

'Rage' acts as a resource in Norse mythology-based gameplay that dictates the timing and feasibility of player actions. Its management is crucial; players must consider conserving Rage for critical moments, such as answering battle calls or performing strategic upgrades. The depletion of Rage signifies the end of actionable phases, necessitating careful planning to maximize its utility before exhaustion. Rage also impacts strategic decisions during combat, as seen with 'Loki's Trickery', which recovers Rage and allows players to maintain a presence in the game longer .

Ragnarök signifies the 'fate of the gods' and represents the end of the world within Norse mythology. It involves a series of cataclysmic events, including great battles and natural disasters. Following these apocalyptic events, the world is reborn and repopulated with fertile reborn gods, implying a cyclical nature where destruction leads to regeneration .

Ships are strategically important because they allow players to displace opponents from a monopolized province due to their presence in adjacent fjords, which can lead to unexpected battles. Since there is no limit on the number of ships in a fjord, players can use boats as a late-game asset to trigger combat unexpectedly. However, once a province is pillaged, it cannot host further battles, making strategic ship deployment crucial to creating opportunities for combat .

Yggdrasil functions as a colossal tree located at the center of the universe in Norse mythology, connecting the nine worlds. Its roots reach into a dark world with monsters and giants, while its trunk represents the material world of humans, extending to Asgard and Valhalla at its peak, symbolizing the divine realm. This structure represents the interconnectedness of all realms and the cyclical nature of life and death, as the worlds it connects are constantly influenced by the events at each level, from the divine to the mortal .

The 'Thor's Conquest' card, a clan upgrade, grants 3 glory points for each figure on the board after the final Ragnarok of the 3rd age, affecting endgame strategy significantly. Players must consider not only maintaining their figures on the board for these points but also aim to maximize their board presence before the last Ragnarok. This card's effects leverage strategic deployments and tactical plays throughout the game, ensuring players prioritize sustaining a presence on the board leading up to the culmination of the game .

Frigga's Domain allows a player to invade with a figure from Valhalla by paying only 1 Rage, regardless of the figure's original cost. It strategically enhances battle dynamics by enabling a cost-effective return to action, even after losing figures. This ability supports attritional strategies where high-value figures can be reinstated swiftly, maintaining tactical flexibility and bolstering a player's force presence in ongoing or forthcoming battles. Its limitation to single invasions per action, however, requires strategic consideration of timing and figure choice to maximize impact .

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