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Human-Computer Interaction Overview

This document provides an overview of a course on Human Computer Interaction (UI & UX). The course introduces theories of human psychology and principles of user interface design. It covers understanding user requirements, designing visual and multimodal interfaces, and contexts like websites, social media, and mobile/wearable computing. The course objectives are to learn essentials of interactive design, techniques for design, contexts for design, and implementation of interfaces. The syllabus is divided into modules that cover interaction design process, design techniques, interface types, contexts, and emerging areas like ubiquitous and mobile computing. Textbooks and references on the topics are also listed.
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0% found this document useful (0 votes)
51 views2 pages

Human-Computer Interaction Overview

This document provides an overview of a course on Human Computer Interaction (UI & UX). The course introduces theories of human psychology and principles of user interface design. It covers understanding user requirements, designing visual and multimodal interfaces, and contexts like websites, social media, and mobile/wearable computing. The course objectives are to learn essentials of interactive design, techniques for design, contexts for design, and implementation of interfaces. The syllabus is divided into modules that cover interaction design process, design techniques, interface types, contexts, and emerging areas like ubiquitous and mobile computing. Textbooks and references on the topics are also listed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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HUMAN COMPUTER INTERACTION (UI & UX)

VIII SEMESTER: IT

Course Code Category Hours /Week Credits Maximum Marks


L T P C CIA SEE Total
ACDC12 Elective
3 0 0 3 30 70 100
Contact Classes:45 Total Tutorials: Nil Practical Classes: Nil Total Classes: 45
Prerequisite: Computer Networks
I. COURSE OVERVIEW:
This course is an introduction to Human-Computer Interaction (HCI), a discipline concerned with the design,
evaluation, and implementation of interactive computing systems for human use and with the study of major
phenomena surrounding them. The course considers the inherently multi- and interdisciplinary nature of HCI and
situates various HCI issues in the organizational and societal contexts. It introduces theories of human psychology,
principles of computer systems and user interfaces designs, a methodology of developing effective HCI for
information systems, and issues involved in using technologies for different purposes. It is intended to give
students an overview of the entire HCI field by covering most aspects of it. This course will thus provide a
background for students to practice system design, selection, installation, evaluation, and use with the knowledge
of human characteristics, interaction styles, use context, task characteristics, and design processes.

II. COURSE OBJECTIVES:


The students will try to learn:
I. The Essentials of designing interactive systems
II. The different Techniques for designing interactive systems
III. The Contexts for designing interactive systems
IV. The important aspects of implementation of human-computer interfaces.
V. Identify the various tools and techniques for interface analysis, design, and evaluation.

III. SYLLABUS:
MODULE -I: ESSENTIALS OF DESIGNING INTERACTIVE SYSTEMS (09)
Designing interactive systems: a fusion of skills: The variety of interactive systems - The concerns of interactive
systems design-Being digital-The skills of the interactive systems designer-Why being human-centered is
important; The process of human-centered interactive systems design: Introduction- Developing personas and
scenarios- Using scenarios throughout design - A scenario-based design method.

MODULE -II: TECHNIQUES FOR DESIGNING INTERACTIVE SYSTEMS (09)


Understanding: Understanding requirements- Participative design- Interviews- Questionnaires- Probes- Card
sorting techniques-Working with groups - Fieldwork: observing activities in situ - Artefact collection and 'desk
work'; Envisionment: Finding suitable representations- Basic techniques- Prototypes- Envisionment in practice;
Design Introduction-Conceptual design- Metaphors in design- Conceptual design using scenarios - Physical design-
Designing interactions; Evaluation Introduction -Expert evaluation -Participant-based evaluation - Evaluation in
practice -Evaluation: further issues

MODULE -III: VISUAL INTERFACE DESIGN, MULTIMODAL INTERFACE DESIGN (09)


Visual interface design: Introduction, Graphical user interfaces, interface design guidelines, psychological
principles and interface design, information design, visualization.

Multimodal interface design: Introduction, interacting in mixed reality, using sound at the interface, tangible
interaction, gestural interaction and surface computing

MODULE -IV: CONTEXTS FOR DESIGNING INTERACTIVE SYSTEMS (09)


Designing websites 3io: Introduction, website development, the information architecture of websites, navigation
design for websites; Case study: designing the Robert Louis Stevenson website; Social media: Introduction,
background ideas, Social networking, Sharing with others, the developing web; Collaborative environments:
Introduction, issues for cooperative working, technologies to support cooperative working, collaborative virtual
environments; Case study: Developing a collaborative tabletop application.

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MODULE -V: UBIQUITOUS COMPUTING, MOBILE COMPUTING, WEARABLE COMPUTING (09)
Ubiquitous computing: Information spaces, blended spaces, home environments, navigating in wireless sensor
networks; Mobile computing: Introduction, context awareness, understanding in mobile computing, designing for
mobiles, evaluation for mobile computing; Wearable computing Introduction: Smart materials,material design, from
materials to implants.

IV. TEXTBOOKS:
1. David R. Benyon, ―Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction
Design‖, Pearson; 3rd Edition, 2013
2. James Cabrera, ―Modular Design Frameworks: A Projects-based Guide for UI/UX Designers‖, Apress,
1st Edition, 2017.
3. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, ―Human Computer Interaction‖, Pearson Education, 3 rd
Edition, 2004.

V. REFERENCEBOOKS:
1. Ben Schneiderman, ―Designing the User Interface‖, Pearson Education Asia, 3 rd Edition, 2013.
2. Prece, Rogers, Sharps, ―Interaction Design‖, Wiley Dreamtech.
3. SorenLauesen, ―User Interface Design‖, Pearson Education.
4. D. R. Olsen, ―Human –Computer Interaction‖, Cengage Learning.
5. Smith –Atakan, ―Human –Computer Interaction‖, Cengage Learning

VI. WEB REFERENCES:


1. [Link]
2. [Link]
3. [Link]

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