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Amazing Race Guidelines for Students

This document provides the guidelines and mechanics for an Amazing Race event hosted by Academia De Tecnologia In Mindanao. The race will have 5 stations with tasks for teams of 10 students to complete. Each station focuses on a different skill, such as problem-solving, teamwork, or engineering. Teams will race to complete all stations, with the fastest time winning first place. The race aims to teach valuable skills while also being a fun competition between student teams.

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Cabang Baisara
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100% found this document useful (1 vote)
119 views2 pages

Amazing Race Guidelines for Students

This document provides the guidelines and mechanics for an Amazing Race event hosted by Academia De Tecnologia In Mindanao. The race will have 5 stations with tasks for teams of 10 students to complete. Each station focuses on a different skill, such as problem-solving, teamwork, or engineering. Teams will race to complete all stations, with the fastest time winning first place. The race aims to teach valuable skills while also being a fun competition between student teams.

Uploaded by

Cabang Baisara
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

PHILIPPINE INSTITUTE OF CIVIL ENGINEERS, INC.

ACADEMIA DE TECNOLOGIA IN MINDANAO, INC.


4A DON ROMAN VILO ST., COTABATO CITY PHILIPPINES
Landline: (064- 4310550 Mobile No.: 0917-1536742
Email Add: adtmindanao@[Link]

AMAZING RACE

GENERAL GUIDELINES
1. All participants must be a bona fide student of Academia De. Tecnologia In
Mindanao and an active member of the Adtm Pice Student Chapter.
2. Each team must have one group composed of 10 members.

GENERAL MECHANICS
1. The entire race will have a total of 5 stations.
2. The stations have either 1 or 2 tasks for the team to accomplish.
3. Each team will be provided with a different MAP (coupon for station arrangements)
for them to follow accordingly. They will start from different stations to avoid
commotion.
4. This is a timed-gam gam game. To those stations who do not require time to finish
the obstacle, their facilitators will be required to have a timer to record the exact time
consumed by each team for the specific task. This is for transparency purposes, during
the recording and ranking of winners.
5. All facilitators are required to give a flag each team’s coupon upon finishing the
task to ensure and signify that the team was able to accomplish the obstacle.
6. Whoever finishes all the obstacles from the 5 stations at the fastest time, will be
hailed as winner.
7. Winners will be recognized as FIRST PLACE, SECOND, and THIRD PLACE,
respectively.

STATION 1 (FIND YOUR COURSE)


• This station is located in the backstage room.
• The mechanics of the game is, in plate, a coin letter is placed in the bottom, and
covered with water mixed in cornstarch, and to find the coin you can use your face
individually.
• After you get the coin letters, you can solve the puzzle word, and if the word is
correctly the facilitator gives you a flag to proceed to another station.

STATION 2 (SOLVE YOUR PROBLEM)


• This station is located at the left side of stage room.
• Before you enter the station room, they have mini challenge to do, to proceed to
main challenge.
• This station is solving a PEMDAS problem, that teaches you to build or
strengthen your math problem-solving skills.
• Before solving the PEMDAS PROBLEM, each member should pick a number to
assign their partner, and solve the 1 problem each partner.
• If the five (5) problems are correctly solved, the facilitator give you a flag to
proceed to another station.

STATION 3 (BUILD YOUR DREAM PYRAMID)


• This station is located at the outside of office room.
• To build your pyramid you can use a yarn and a rubber band.
• The goal of the game is to take 15 cups and make them stack into a pyramid
shape with four levels (five cups on the bottom, then four cups then three cups, then
two cups, and one cup on top) as fast as you can.
• After you build your pyramid the facilitator give you a flag to proceed to another
station.

STATION 4 (SAVE YOUR LIFE)


• This station is located at the backstage stairs.
• Before you proceed with the game, they have a mini challenge that you do, that
you can use in the main game.
• This station is game that teach you to save a life of a someone, because this game
is you will save the egg using the straw and rubber bands to cover the egg.
• And if your done covering the egg, the facilitator is will try to drop the egg to
testing if the egg is fully covered. And if the egg is safe you will safe to the
consequence of the game, but if failed you face the consequences, and the facilitator
give you a flag to proceed to another station.

STATION 5 (PICE CHAPTER A MYSTERY CHALLENGES)


• This station is located to the front of stage.
• This station will 10 mystery challenges, in every challenge you received a
LETTER that you will arrange to end of the game.
• And if you finished the all 10 mystery challenges, the facilitator giving you a flag
to proceed to another station.

Common questions

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The stations in the Amazing Race offer a diverse learning experience by incorporating different skill sets and knowledge areas. For instance, Station 2 enhances math problem-solving with PEMDAS challenges, fostering numerical proficiency. Station 3 promotes physical coordination and strategic planning through pyramid building. Station 4 simulates real-life critical thinking by protecting an egg, enhancing problem-solving under pressure. Together, these activities cover cognitive skills, teamwork, and practical problem-solving, providing a holistic learning experience .

The location of each station in the Amazing Race influences race dynamics by allowing diverse interactions and challenges. With stations spread across different areas, such as backstage, outside the office, and at stage front, teams experience varied environmental influences that can impact performance. For instance, the outdoor setting for building the pyramid might introduce environmental variables like weather. Differing locations can also affect the logistical movements and strategic planning of teams as they navigate the course, adding complexity and requiring adaptability .

Station 3 involves the challenge of stacking 15 cups into a four-level pyramid as quickly as possible using yarn and rubber bands. This task combines physical coordination, spatial awareness, and strategic thinking. The goal is not just successful completion but also speed, pushing participants to optimize their methods. The intended outcome is to enhance teamwork and improve both cognitive skills such as planning and physical skills such as dexterity .

The mystery challenges at Station 5 foster problem-solving skills and creativity by requiring participants to tackle unpredictable tasks, each revealing a letter needed to finalize the race. The indefinite nature of the challenges demands quick thinking and adaptability, as participants must solve problems with limited information and resources. This setting promotes innovative thinking and encourages participants to leverage their creative problem-solving abilities to complete the tasks efficiently and effectively .

Station 2 integrates problem-solving through a challenge that involves solving a PEMDAS problem, which focuses on mathematical operations. Before tackling the main challenge, participants face a mini-challenge and then individually solve parts of the PEMDAS problems. Successful problem-solving earns them a flag to proceed. This task aims to build or strengthen participants' math problem-solving skills .

In Station 1, titled 'Find Your Course,' team collaboration is essential as participants must find coin letters hidden in cornstarch-water mixtures using only their faces. After retrieving the letters, the team collaboratively solves a puzzle word. Success relies on each member's contribution both in finding their part and collectively solving the puzzle. This task emphasizes the importance of effective communication and working together towards a common goal .

The structure of the Amazing Race potentially boosts motivation and engagement through its competitive and diverse task environment. The progression through various challenging stations, each with unique tasks, keeps participants engaged. The element of timing introduces a competitive aspect, encouraging teams to perform efficiently. Additionally, having clear, tangible rewards for the fastest teams (First, Second, and Third Places) incentivizes participants to remain motivated throughout. The variety of tasks also caters to different strengths and interests, further enhancing engagement .

The Amazing Race ensures fairness and transparency by using timers to record the exact time teams spend on tasks that do not have a fixed completion time. Facilitators are responsible for timing and providing a flag once a task is satisfactorily completed. This ensures transparency in the ranking process. These measures are crucial for maintaining a fair competitive environment, preventing disputes, and ensuring that all teams are evaluated based on the same criteria .

The Amazing Race organized by the Academia de Tecnologia in Mindanao requires participants to be bona fide students and active members of the Adtm Pice Student Chapter. Each team must consist of 10 members. The race features 5 stations with tasks to be completed. Teams are provided with a map and start from different stations to avoid commotion. The event is timed, and facilitators use timers for transparency. Completing all tasks in the shortest time determines the winners, who are awarded First, Second, and Third Places .

Station 4 simulates real-life skills by requiring participants to save an egg using straws and rubber bands, which teaches the importance of protecting valuable items or lives. The task involves designing a protective cover for the egg so that it remains intact when dropped. Failure in this task results in facing consequences, though the specific nature of these consequences is not detailed. Successfully protecting the egg allows teams to proceed with a flag .

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