Module 2- Table Tennis
Anatomy and Physiology (Don Mariano Marcos Memorial State University)
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Module 2: (INDIVIDUAL/DUAL SPORTS)
Table Tennis
Lesson 1: BRIEF HISTORY, NATURE AND DEVELOPMENT OF TABLE TENNIS
Lesson 2: EQUIPENTS IN TABLE TENNIS
Lesson 3: BASIC SKILLS IN TABLE TENNIS
Lesson 4: HOW TO SERVE IN TABLE TENNIS
Lesson 5: RULES AND REGULATIONS OF THE GAME AND TERMINOLOGIES
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MODULE II
TABLE TENNIS
INTRODUCTION
This module discusses about Table Tennis theories, skills, and how to play
the game. On this module it also connected to physical fitness program. It also discusses the
importance of individual and dual sports as mode of attaining physical fitness and wellness. It is
hoped that you will learn to appreciate the value of physical activities or sports in maintaining a
healthy weight.
OBJECTIVES
After studying this chapter, you should be able to:
1. Identify and Describe the history and nature of the sports Table Tennis
2. Explain the importance of using standard rules applied in the
equipment’s of table tennis
3. Define and explain the best way to develop skills in playing
table tennis
4. Describe the best way to develop their service skill in playing
table tennis.
5. Explain and be familiarize with the standard rules and regulations
and terminologies used in table tennis competitions.
DIRECTIONS/ MODULE ORGANIZER
There are five lessons in the module. Read each lesson carefully then
answer the exercises/activities to find out how much you have benefited from it. Work on these
exercises carefully and submit your output to your instructor. For the part of demonstration
skills your instructor will send videos thru online approach.
If you find difficulty on submitting you output you may reach the
presence of your instructor thru their official email address used in this subject
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Lesson 1
BRIEF HISTORY, NATURE AND
DEVELOPMENT OF TABLE TENNIS
Table tennis, also called (trademark) Ping-Pong, ball game similar in principle to lawn
tennis and played on a flat table divided into two equal courts by a net fixed across its width at
the middle. The object is to hit the ball so that it goes over the net and bounces on the opponent’s
half of the table in such a way that the opponent cannot reach it or return it correctly. The
lightweight hollow ball is propelled back and forth across the net by small rackets (bats, or
paddles) held by the players. The game is popular all over the world. In most countries it is very
highly organized as a competitive sport, especially in Europe and Asia, particularly in China and
Japan.
BRIEF HISTORY OF THE GAME
The game was invented in England in the early days of the 20th century and was
originally called Ping-Pong, a trade name. The name table tennis was adopted in 1921–22 when
the old Ping-Pong Association formed in 1902 was revived. The original association had broken
up about 1905, though apparently the game continued to be played in parts of England outside
London and by the 1920s was being played in many countries. Led by representatives of
Germany, Hungary, and England, the Fédération Internationale de Tennis de Table (International
Table Tennis Federation) was founded in 1926, the founding members being England, Sweden,
Hungary, India, Denmark, Germany, Czechoslovakia, Austria, and Wales. By the mid-1990s
more than 165 national associations were members.
The first world championships were held in London in 1926, and from then until 1939 the game
was dominated by players from central Europe, the men’s team event being won nine times by
Hungary and twice by Czechoslovakia. In the mid-1950s Asia emerged as a breeding ground of
champions, and from that time the men’s team event has been won by either Japan or China, as
has the women’s event, though to a lesser extent; North Korea also became an international
force. In 1980 the first World Cup was held, and Guo Yuehua of China won the $12,500 first
prize. Table tennis became an Olympic sport in 1988, with singles and doubles competition for
men and women.
DEVELOPMENT OF TABLE TENNIS
1880s Game originated in England as an after-dinner parlour game played by the upper-class.
The sound generated in play gave the game its first name of ‘wiff-waff’.
1901 Hamley’s of Regent Street, then a sports manufacturer, was the first to manufacture a
racket for wiff waff. The sound created by these hard bats gave the game its next name ‘ping-
pong’.
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1902 Englishman James Gibb, brings celluloid balls to the table.
1903 E.C Goode puts reinforced rubber on bat handles.
1920 ‘Table Tennis’ officially used as the alternative to ping pong.
1921 Table Tennis Association established.
1926 International Table Tennis Associations established around the world.
1927 London holds world’s first international table tennis competition.
1930 Table tennis banned in the Soviet Union for 30 years as it was believed to be bad for your
eyes.
1946 ITTF (International Table Tennis Federation) established.
1950s S.W Hancock Ltd. introduces rubber and sponge to bats.
1968 The English Schools’ Table Tennis Association (ETTA) was formed in 1968 to give
structure to competitive school table tennis which was on the increase throughout the country.
1971 US team allowed to enter China, the first official Americans since the communist takeover
in 1949.
1979 Triples Table Tennis invented by Professor Günter Arndt.
1980 ITTF Men’s World Cup first held.
1988 Table tennis makes Olympic Games, (Seoul, Korea).
1990 ITTF Para Table Tennis World Championships first held.
1996 ITTF Women’s World Cup first held.
2000 Ball size increased from 38mm to 40mm to slow down the game.
2009 First Triples tournament held in Wollongong, Australia.
2013 First 3-a-side table designed, manufactured and launched in London by T3 Ping Pong Ltd.
2014 T3 SuperMini bats and tables, both specially designed for 3-6 year olds, go into UK
schools.
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– ITTF confirms all their sanctioned and World Title events will now be played using plastic
composite balls not traditional celluloid balls.
– T3 All weather table unveiled by City of London on Hampstead Heath.
– T3 played in Switzerland for the first time.
– 2015 T3 played for the first time in Sweden and the USA.
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Lesson 2
EQUIPMENTS IN TABLE TENNIS
The Table may be the main equipment required for playing ping-pong, but that is not the only
thing required. Players need a racquet or paddle and a ping-pong ball as well to go with the
game.
Racquet / Paddle
The term keeps changing depending on the country where it is played. As for Britain, it is bat; in
the USA, it is called a paddle. The term followed by ITTF is racquet.
The racquet is laminated and covered with rubber on either side or on both the sides depending
on the player. The player based on his/her grip decides whether they need the rubber on either or
on both sides.
The handle of the racquet is called blade. This blade could be made of many different materials
varying from glass fiber, cork, carbon fiber, Kevlar to aluminum fiber. But ITTF recommends
that at least 85% of the paddle has to be made of wood. Woods to be used are cypress and
Korina. The bat is usually is 6 inches (15 cm) wide and 6.5 inches (17 cm) long.
Ball
The accuracy of the ball is determined by bouncing it on a flat uniform surface from a height of
12 inches. If the ball bounces for about 9.4-10.2 inches, then that particular ball is perfect for
play.
ITTF has set certain rules for the ball’s dimension and weight. A ball of 40 millimeters in
diameter and as light as 2.7 grams should only be used to play table tennis.
Usually the balls are manufactured in either white or yellow color. The color might vary
depending on the color of table as well as surroundings. The ball is made of plastic only and it
should be ITTF approved. Ball quality is displayed by manufacturers with star mark ranging
from one to three, three being the highest.
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[Link]
Table
The table is 2.74 m (9.0 ft) long, 1.525 m (5.0 ft) wide, and 76 cm (2.5 ft) high with any
continuous material so long as the table yields a uniform bounce of about 23 cm (9.1 in) when a
standard ball is dropped onto it from a height of 30 cm (11.8 in), or about 77%.The table or
playing surface is uniformly dark coloured and matte, divided into two halves by a net at 15.25
cm (6.0 in) in height. The ITTF approves only wooden tables or their derivate. Concrete tables
with a steel net or a solid concrete partition are sometimes available in outside public spaces,
such as parks
Check this video clips for more knowledge about the equipment’s of Table Tennis
[Link]
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Lesson 3
BASIC SKILLS IN TABLE TENNIS
Basic Table Tennis Skills You Need to Know
Table tennis is a complex, layered game, and mastery requires a balance of mental strategies and
physical skill. But even the most complex game is built on the foundation of four basic skills
that even a beginner can learn and practice to improve their game. Practicing the basic skills of
table tennis improves your performance and your enjoyment and allows you to develop more
advanced skills later on. Here are the basic skills of table tennis.
First things first: Stance and footwork
Before hitting your first shot it’s worth getting your body in the right position. A correct and
stance in relation to the table depends to some degree on your grip, and whether you’re are
attacking, defending, or serving the ball. However, even as your arm position and placement
relative to the table changes, you should always have the correct stance and body posture. The
right stance gives you the balance, stability, and range of movement you need to play the game.
Feet
Your feet should be wide, about 1.5 or more shoulder widths apart so that you can quickly move
side-to-side. Keep your non-dominant foot slightly ahead of the other (for right-handed people,
this means keeping your left foot slightly closer to the table, for left-handed people it’s the
opposite).
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Ankles and knees
Keep your knees and ankles slightly bent and flexible, with your weight forward on your toes.
This keeps your body ready to move forward or backward as needed.
Back and shoulders
Keep your upper body slightly bent at the waist. With the bent ankles, knees, and waist and your
shoulders forward, your whole body is in a slightly crouched position, ready to spring into
action.
Arms
Your arms should be in front of your body, with your elbow and paddle in front of you.
Holding the paddle
The exact position of your hands and arms in your stance depends on your grip or how you hold
the bat. There are two basic grips in table tennis: the shakehand grip, and the penhold grip. The
different types of grip have specific variations for your hand position on the paddle depending on
your preference and style of play.
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Each grip has advantages and disadvantages, but it’s also important to choose the grip that is
comfortable and natural for you. Once you have mastered a basic grip, you may want to learn
more advanced grips to further improve your game and give you more options. Check out our
guide to the different types of table tennis grips here.
Check this video clip for enhancing you’re your stance and footwork in playing Table Tennis:
[Link]
The four basic table tennis strokes
The four basic strokes of table tennis are necessary to master forehand and backhand attack and
defense.
Forehand Drive
The forehand drive is the most basic and fundamental ping pong stroke. It returns
aggressive/attacking strokes and lands your ball close to the opponent’s baseline or sideline.
With the forehand drive, you rotate your body to the back to add power to the ball, so rotate the
upper body away and transfer your weight onto your back foot, moving your arm straight back.
As soon as the ball hits your side of the table, rotate your body toward it, shifting your weight
forward. Hit the ball at the peak of the bounce, adding speed at impact to impart spin. After you
have struck the ball, continue the motion to rest with your paddle pointing upward. For a great
demonstration of the forehand drive, check out this video:
Backhand Drive
The backhand drive is the mirror of the forehand drive, intended to return attacking shots and
land the ball at the opponent’s baseline. To deliver a backhand drive, stand with your torso in
the path of the ball (rather than reaching with your arm), and keep your stance angled toward the
table with your free arm pointed toward the ball.
Your waist should bend forward and lift upward as you move your paddle arm forward and
upward, hitting the ball at the top of its bounce and completing the forward and upward motion.
Check out this video for a demonstration of the backhand drive:
[Link]
Backhand Push
The backhand push returns short balls, and prevents your opponent from making an attacking
return. As with the backhand drive, your body should be positioned in line with the ball, rather
than reaching to the side with your arm.
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Sweep your arm forward from your chest, letting the paddle swiftly brush underneath the ball at
its peak. Aiming downward toward the table or forward to the net imparts various amounts of
spin, so this is a controlled stroke. Here’s a great demonstration video:
[Link]
Forehand Push
The forehand push is also designed for returning short balls and preventing attacking shots. Like
the forehand drive, you stand with the dominant foot slightly back, and rotate the upper body to
accentuate the motion of the paddle. However, unlike the forehand drive, you do a smaller
backswing, rotating your wrist forward through the range of motion, and keep your paddle open
to brush beneath the ball. For a demonstration of the forehand push, check out this video:
[Link]
Lesson 4
HOW TO SERVE IN TABLE
TENNIS
Many beginner and intermediate players dread having to practice their serves, often
viewing it as a boring and overly repetitive exercise. I mean it is only one shot, so it can’t be that
important right?
The reality is quite the opposite, service remains one of the most important shots in table
tennis and a player can never have enough practice in trying to improve their service game. In
fact, a player’s service is the only shot in which they will have complete control over in a point
and consequently it is essential to utilise this opportunity. Just to highlight how important service
really is in table tennis, it is worthwhile to briefly consider the development of service rules in
table tennis.
The rules of a table tennis serve
Before learning the different types of serve, it’s essential to be familiar with the rules of
serving so that you don’t get faulted during a game.
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Flat hand with the ball in your palm
The first step of serving is holding the ball in an open flat hand with the ball placed in the
palm of your hand. You can’t grip the ball hiding it or holding it with the tips of your fingers.
This is to prevent players from spinning the ball when they throw it up.
Striking the ball behind the end line of the table
When serving you have to throw the ball up behind the white end line of the table. You also have
to make contact behind the line. You can’t lean forward and hit the ball close to the net. You also
can’t start with the ball below the tabletop. It must be visible to your opponent throughout the
serve.
Tossing the ball
For a legal serve in table tennis you must throw the ball up into the air at least 6 inches (or
16cm). You can’t just hit the ball straight out of your hand which is a common thing for
beginners to do when first starting to play. To give you an idea of how high that is six inches
around the width of your ping pong paddle. You must also throw it up straight into the air. You
can’t toss it forwards or backwards or to one side.
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Again, it must be visible to the other player during the toss. This is to prevent players from
hiding the ball with your body or arms as in the 1980’s and 1990’s players began to completely
block the opponent’s view of the ball. This meant that the opponent could not see the ball being
struck, making it very difficult for the receiver to judge the type and amount of spin on the ball
and accordingly play a good return.
Ball placement when serving
During a table tennis serve, you can hit the ball from either side of the table to anywhere on the
opposing side of the table. It’s only during a game of doubles that you have to serve from the one
side to another. That’s what the middle white line down the center of the table is for.
Examples of illegal serves
The video below shows some examples of serves that would be illegal.
[Link]
Types of table tennis serves
There are several different types of table tennis serves. In this post, we are going to take a look
at the four most common serves. We aren’t going to get into the more difficult serves in this
article. You already have enough to learn, and you can get into that later when you are more
proficient in the sport.
Forehand serve
The forehand serve is usually the first type of serve you will learn, and it is the most common.
Basically, you just have to hold your arm so the underside of it is facing the other player. Then,
you simply hit the ball with the back side of the paddle. This is the serve that most beginners are
taught first, and it is likely one of the serves you will use the most.
The video below goes through the steps of how to do a forehand serve.
[Link]
Backhand serve
The backhand serve involves using pretty much the same motion as the forehand serve. There is
only one major difference, and that is that the back of the hand is facing the other player. You hit
the ball in the same manner as you would with the forehand serve.
[Link]
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Ghost serve
A ghost serve is another backspin serve that lets the ball bounce and then go backwards. This is
pretty deceptive, and very difficult for your opponent to prepare for. When you use this type of
serve, you can almost be guaranteed of a point, unless of course, you are playing against a table
tennis master who is prepared for any serve. For this spin, you must move the racket
horizontally, beneath the ball, from right or left.
[Link]
Pendulum serve
The pendulum serve is when you move the paddle from side to side, or right to left and left to
right. This will give you two different types of spin, clockwise and counter-clockwise. You can
also get two other types of spin, topspin, underspin, as well as no spin at all. You have a lot of
variety and options when using this type of serve, depending on where the ball and paddle come
into contact with one another, and how hard you are hitting the ball.
[Link]
The benefits of a great serve
The serve is the only time in a game of table tennis where you have complete and total control
over your shot, at least when it comes to speed, spin, and placement. There are several benefits to
having a great serve, including forcing errors.
When you have a really great serve, you are going to be forcing your opponent to try harder, and
they are going to end up making mistakes, which could cost them the game. You can get points
quickly and easily with a really great serve.
Your opponent may miss the shot altogether, or not hit it well enough to score a point against
you especially if your opponent is struggling to read the type of spin which you are putting on
your serve. Even if you don’t win a point with your serve, a weak return is going to be an easy
shot for you to hit, and possibly score a point. You can see this in action frequently at the top
level, as these players are always looking to play an attacking shot off of the opponent’s receive
of serve whenever possible.
Knowing when to change your serve
One way to win a game of table tennis is to keep your opponent just off-balance enough that they
can’t easily return your serves. This is why it is good to be proficient at many types of serves.
That way, you can switch it up when your opponent is least expecting it, and you will score
points. Try to change your serve as often as possible in every game, so your opponent will never
be quite sure what you are going to do next and is not able to prepare for the shot.
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However, if you do realise that your opponent is struggling to return a certain serve this does not
mean that you should continue to do this serve every point. The key is to variate your service as
much as possible, as this means that your opponent will be constantly unsure of what serve you
will be doing. A good tactic is to save the serve you know your opponent struggles with for
points that are crucial in the game such as at 10-9 or when your opponent has gained a slight lead
over you.
Lesson 5
RULES AND REGULATIONS OF
THE GAME and TERMINOLOGIES
Singles Play
I. General Rules
1. The choice of playing position at the table and order of service are determined by
the toss of a coin. If the winner of the toss prefers to have first choice of playing
positions, the opponent then has the choice of whether to serve first or receive first,
and vice versa.
2. The change of service takes place after 2 points have been scored. A point is
normally awarded when the play of a service is concluded. The receiver then becomes
the server and the server becomes receiver, and so on, after each 2 points until the
end of the game or the score is 11. At the start of a new game, the player who served
first in the previous game becomes receiver and the receiver becomes server and so
on, alternating after each game.
4. The players exchange ends after each game, and if play consists of more than one
game, in the deciding game of the match the players change ends when one player
reaches a score of 5 points.
5. A game is won by the player who first scores 11 points with a 2-point margin.
6. A match consists of the best three (3) of five (5) games.
II. Service
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1. A good service is delivered by projecting the ball from the free hand, which
must start from above the playing surface. The ball must be resting in the palm of the
free hand. The ball is tossed into the air.
2. As it starts to descend, the ball is struck so that it touches the server’s court
first and then, passing directly over or around the net, touches the receiver’s court.
At the instant of contact of the racquet on the ball in service, both handle and ball
must be behind the end line of the server’s court.
3. A good return of a served ball must be struck by the receiver on the first
bounce so that it passes directly over or around the net and touches directly on top of
the opponent’s court.
III. Points
A point is awarded to the opponent in the following circumstances:
1. Failure to make a good service, unless a let is declared
2. Failure to make a good return of a good service or a good return made by the
opponent, unless a let is declared
3. If the player, the racquet, or anything that the player wears or carries touches
the net or its supports while the ball is in play.
4. If the player, the racquet, or any wearing apparel moves the playing surface
while the ball is in play or touches the net or its supports
5. If the player’s free hand touches the playing surface while the ball is in play
6. If, after being struck by the opponent, the ball comes in contact with the
player or anything the player wears or carries before it has passed over the end lines
or sidelines, not yet having touched the playing surface on the player’s side of the
table.
7. If at any time the player volleys the ball – that is before the ball hits the table
top –except as provided in Rule A under “Let” (below).
IV. Let
A let ball, which is then replayed, is called in the following cases:
1. If the served ball, in passing over the net, touches it or its supports, if the
service would otherwise have been good or volleyed by the receiver.
2. If a service is delivered when the receiver is not ready
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3. If either player is prevented by an accident not under his/her control from
serving a good service or making a good return
4. If either player gives up a point, as provided in Rules C-G under “Points”, owing
to an accident not within his/her control
V. Scoring
A point is scored by the side that makes the last successful return prior to the end of
a rally. An unsuccessful return occurs whenever the ball is missed, is hit off the table,
sent into the net, or hit onto the player’s own half of the court on the return. Failure
to make a good serve also scores a point for the opponent unless it is a let.
VI. Ball in Play
The ball is in play from the moment it is projected from the hand in service until one
of the following has occurred:
1. It has touched one court twice consecutively.
2. It has, except in service, touched each court alternately without having been
struck by the racquet immediately
3. It has been struck by either player more than once consecutively.
4. It has touched either player or anything that the player wears or carries.
5. It has touched any object other than the net and supports.
Doubles Play
I. Good Service
The service is delivered (as described in Singles), except that it must touch first the
right half of the server’s court or the centerline on the server’s side of the net and
then, passing directly over or around the net, touch the right half of the receiver’s
court or the center line on the receiver’s side of the table.
II. Choice of Order of Play
The team winning a coin toss has the option of choosing:
1. The choice of ends
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2. The right to receive or serve first
3. The right to require the losing team to make the first choice
4. After choice A & B have been made, the other team makes the remaining choice.
III. Order of Service
1. The first two services must be delivered by the serving partner (Player 1) of the
pair who has the right to do so. The service must be received by the receiving partner
(Player 3) of the opposing pair.
2. The second two services must be delivered by the receiver of the first five services
(Player 3) and received by the partner of the server (Player 2) of the first five
services.
3. The third five services must be delivered by the partner of the first five services
(Player 2) and received by the partner of the server (Player 4) of the first five
services.
4. The fourth five services must be delivered by the partner of the receiver (Player 4)
of the first five services and received by the server (Player 1) of the first five
services.
5. The next five services start over as in Rule A of “Order of Service”
Table tennis is governed by the worldwide organization International Table Tennis
Federation (ITTF), founded in 1926. ITTF currently includes 217 member associations.
The table tennis official rules are specified in the ITTF handbook. Since 1988, table
tennis has been an Olympic sport, with several event categories. In particular, from
1988 until 2004, these were: men's singles, women's singles, men's doubles and
women's doubles. Since 2008 a team event has been played instead of the doubles. In
2007, the governance for table tennis for persons with a disability was transferred
from the International Paralympics Committee to the ITTF.
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TERMINOLOGIES OF TABLE TENNIS
Backhand A shot done with the racket to the left of the elbow for a
righthander, the reverse for a lefthander.
Backspin Backward spin placed on the ball. Also called
Underspin. Bat Same as racket.
Blade Wooden part of bat.
Block A quick, off the bounce return of an aggressive drive done by
just holding the racket in the ball's path.
Chop A chop is a heavy underspin shot. I it usually executed away
from the table and below the tabletop. A chop forces the ball to
drop downwards when it hits an opponents paddle.
Chopper A style of play where chopping is the primary shot.
Closed Holding the racket such that he racket's hitting surface is
aimed downward, with the top edge leaning away from you.
Counter- A drive made against a drive. Some players specialize in
drive counter- driving.
Cross- A ball that is hit diagonally from corner to corner.
court
Dead A ball without any spin.
Deep A ball that lands deep on the table. A serve that will not bounce
twice on the opponent's side of the table if given the chance is
also considered deep.
Down A ball that is hit along the side of the table, parallel to the
the line sidelines, is hit down the line.
Drive The basic topspin shot executed close to the table. Also called
a counter, counter drive, or smash.
Drop shot Short placement - very close to the net. A key point in making a
drop shot is to not allow the ball to fall off the table after the first
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bounce. i.e. Drop shots should bounce at least twice on the
opponents side of the table before falling off.
Flat A ball that has no spin, usually travelling with good pace.
Flick or flip A topspin shot generated over the table close to the net,
usually with the power generated only from the upper arm or
the wrist. Used to start offense on a short ball.
Footwork How a person moves to make a shot.
Forehand Any shot done with the racket to the right of the elbow for
a righthander, the reverse for a lefthander.
Game Set. Each game is played to 11 points unless a deuce occurs.
Game Last point of a game.
Point
Hitter A style of play where hitting is the primary shot.
Inverted The most common racket covering. It consists of a sheet of
rubber on top of a sponge where pips of the rubber point inward,
so the surface is smooth.
ITTF International Table Tennis Federation, founded 1926, is the
world governing body of the sport, and its members are the
table tennis Associations of more than 150 countries.
Junk Rubber that produce no spin, such as anti-spin and long-pips.
Kill A put away shot. Ball is hit with enough speed so the opponent
can not make a return.
Let Service ball hitting the net or a distraction that causes the
point played over.
Lob Usually used when in the player is in the backcourt in a defensive
situation. The player hits the ball as high as he can - usually with
a combination of topspin and sidespin. The deeper the ball lands
on the table, the more difficult it will be for his opponent to
smash.
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Loop The shot that currently dominates the sport. This is an extreme
topspin shot. One the Mazunov brothers (russia) won a spin
competition being 'clocked' at 9000 rpm. A loop, when executed
properly can curve in the air as a curveball does in baseball. This
curve allows the player to hit the ball harder and still rely on the
spin of the ball to cause the ball to dive down onto the table. Also,
a loop will 'skip' on the table top taking sharp changes in
directions. A loop will also tend to 'pop' upwards when it strikes
the opponents racket.
The opponent has to deal with
1. A curving ball,
2. A ball that changes directions when it hits the table, and
3. A ball that will jump off his racket unpredictably unless
he compensates for spin.
A loop will also counter heavy spin (topspin or underspin) from an
opponent. It can be executed above or below the tabletop, close
or far away from the table.
Looper A style of play where the primary shot is the loop.
Open Holding the racket such that he racket's hitting surface is
aimed ward, with the top edge leaning towards you.
Paddle Same as racket.
Penholder A type of grip giving the best possible forehand but the most
awkward backhand of the conventional grips.
Pips The small conical bits of rubber that cover a sheet of table
tennis rubber.
Pips out A type of racket covering. It consists of a sheet of pips out rubber
on top of a layer of sponge. The pips point outward, the
opposite of inverted.
Point A unit of scoring in table tennis.
Push A push is an underspin shot executed over the table, and
usually close to the net. This is a passive shot that is used when
it is impossible to attack a ball.
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Racket Same as bat.
Rally The period in which the ball is in play.
Rating A number that is assigned to players after their first tournament.
The better the player the higher the rating should be.
Receive The return of a serve.
Serve The first shot, done by the server. It begins with the ball
being thrown up from palm of hand and struck by the racket.
Shakehand The most popular grip. It gives the best balance of forehand and
backhand.
Sidespin Spin placed on a ball to allow it to curve left or right in the air.
Usually utilized in combination with the topspin of a loop.
Smash A put away shot. Ball is hit with enough speed so the opponent
can not make a return.
Spin The rotation of a ball. Topspin: Spin placed on a ball to allow it
to curve down onto the table.
Stroke Any shot used in the game, including the serve.
Topspin Spin placed on a ball to allow it to curve down onto the
table. Twiddle Same as twirl.
Twirl Turning of the paddle, used for confusing opponents on which
side of the paddle is being used. Not as deceptive now due to the
two color law, namely black on one side and bright red on the
other side. Usually utilized with combination bat.
Umpire An official who keeps score and enforces rules during a match.
or
Referee
For more information’s you may check the ITTF rule and regulations:
[Link]
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THINK!
MODULE 2: ACTIVITY 1
#Make a video Presentation/Demonstration of all the Basic skills of
Table Tennis. If you don’t have any equipment’s, make use of
improvised equipment’s for your demonstration, use proper outfit
and before the start of your demonstration please add a warm up
exercise at the start of your demonstration in order to attain the
basic objectives of Physical Education which is Physical
Fitness/Wellness.
#Take note this is Physical Education, we move in order to learn.
#try to watch you tube for proper demonstrations of all the skills
needed in this game. (60 points)
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