Hitman Eguide Bundle Prima Official Eguide
Hitman Eguide Bundle Prima Official Eguide
™
™
Michael Knight
Prima Games
A Division of Random House, Inc.
The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. [Link] is a registered trademark of
Random House, Inc., registered in the United States.
© 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in
any form or by any means, electronic or mechanical, including photocopying, recording, or by any
ASSASSINATION information storage or retrieval system without written permission from Prima Games. Prima Games is a
101
division of Random House, Inc.
TOOLS OF
THE TRADE Product Manager: Todd Manning
Editor: Rebecca Chastain
MISSION 01 Design: José de Jesus Ramírez
Layout: Keating Design
MISSION 02
© 2006 IO Interactive A/S. Developed by IO Interactive.
Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos
MISSION 03 MICHAEL KNIGHT has worked
and the Eidos logo are trademarks of SCi Entertainment
in the computer/video game
Group. IO and the IO logo are trademarks of IO Interactive A/S.
MISSION 04 industry since 1994 and has
All rights reserved. The ratings icon is a registered trademark
of the Entertainment Software Association. been an author with Prima
MISSION 05 Games for 10 years, writing
All products and characters mentioned in this book are over 60 guides during this
MISSION 06 trademarks of their respective companies. time. Michael has used both
his degree in Military History
MISSION 07 Please be advised that the ESRB Ratings icons, "EC," "E," and experience as a high
“E10+,” "T," "M," "AO," and "RP" are trademarks owned by the school teacher to formulate
MISSION 08 Entertainment Software Association, and may only be used and devise effective
with their permission and authority. For information
strategies and tactics for hit
MISSION 09 regarding whether a product has been rated by the ESRB,
titles such as the Tom Clancy's Rainbow Six and Hitman
please visit [Link]. For permission to use the Ratings
series. He has also authored several titles in the Star Wars
MISSION 10 icons, please contact the ESA at [Link].
universe including Star Wars Republic Commando, Star Wars
Important: Episode III: Revenge of the Sith, Star Wars Battlefront II, and
MISSION 11
Prima Games has made every effort to determine that the Star Wars: Empire at War. Michael has also developed
information contained in this book is accurate. However, the scenarios/missions and written game manuals for SSI, Red
MISSION 12
publisher makes no warranty, either expressed or implied, as Storm Entertainment, and Novalogic.
to the accuracy, effectiveness, or completeness of the When he is not busy at work on an upcoming strategy
MISSION 13
SPOILER a material in this book; nor does the publisher assume liability
guide, Michael likes to spend time with his wife and four children
for damages, either incidental or consequential, that may
at their home in Northern California. It was with their help that
result from using the information in this book. The publisher
cannot provide information regarding game play, hints and
Michael used his abilities and experience to write three
PRIMA OFFICIAL GAME GUIDE
strategies, or problems with hardware or software. Questions travel/strategy guides on Disneyland and Southern California, in
should be directed to the support numbers provided by the which he developed tips and hints to help vacationing families
game and device manufacturers in their documentation. save time and money while maximizing their fun.
Some game tricks require precise timing and may require We want to hear from you! E-mail comments and feedback
repeated attempts before the desired result is achieved. to mknight@[Link].
ISBN: 0-7615-5327-4
Library of Congress Catalog Card Number: 2006900314 Acknowledgements
The author would like to thank Rebecca Chastain and Todd Manning
for helping make this book a reality.
2
Contents
Introduction _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4 Mission 07: You Better
My Memoirs _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4 Watch Out . . . _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 69
Assassination 101 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 70
Required Skills and Abilities_ _ _ _ _ _ _ _ _ _ 6 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 72 ASSASSINATION
101
Completing the Assignment _ _ _ _ _ _ _ _ _ 10 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 76
Reflections After the Mission _ _ _ _ _ _ _ _ 12 Mission 08: Death on the TOOLS OF
THE TRADE
Tools of the Trade _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 13 Mississippi _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 77
Custom Weapons _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 14 Missing Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 78 MISSION 01
3
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INTRODUCTION
My name is not important. I am often referred to by my
codename—47. Over the years, I have gained a reputation as
the world’s deadliest assassin. Some people consider me the
best, but I don't really care. I am not after glory or
recognition. In fact, I would rather have neither. The best
assassin, in my opinion, is the one who doesn't
ASSASSINATION appear to exist—or at least one considered only
101
an urban legend. I was created to be an
assassin. I was trained to be an assassin.
TOOLS OF
THE TRADE That is why I do it. I also like a challenge. The
money is a nice bonus. However, spending
MISSION 01 money attracts attention I can't afford.
An assassin is the ultimate hunter.
MISSION 02 He hunts the ultimate game—other
humans. As a result, the hunter often
MISSION 03 becomes the hunted.
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11 MY MEMOIRS
I have organized these writings into sections so they are The following section contains the stories of 13 of my
MISSION 12
more easily referenced by those desiring to understand favorite or most-challenging assignments. Each contains
MISSION 13
assassins or follow in my footsteps. The first section, information on the targets, a list of my objectives, maps of
SPOILER a "Assassination 101," covers the basic skills and tactics I the area, and a narrative of how I completed the hit. In
used during my career. They worked well for me and will for addition, I have included some alternate ways I might have
others as well. The "Tools of the Trade" section provides completed each mission to illustrate that there is rarely a
information on the weapons and items I used for my single way to assassinate a person.
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assignments.
4
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ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
ASSASSINATION 101
™
[Link]
5
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ASSASSINATION 101
People often think of an assassin as a person with a gun who kills people. To me, that is
just a thug. An assassin is much more. An assassin is like an artist, with each hit a
work of art. Just as a master painting is made up of individual brush strokes or a
classic concerto comes to life as single notes are placed together in sequence, a
masterful assassination is a result of many individual skills and abilities working
in harmony, leading to the most final crescendo of all—death. While killing
ASSASSINATION
101 someone is not all that difficult, a talented assassin not only escapes
from the scene, he or she is not even noticed. And for the really
TOOLS OF spectacular hits, no one may even know an assassination has taken
THE TRADE
place—it is made to look like an accident.
MISSION 01
MISSION 02
MISSION 03
FIBER WIRE
TOOLS OF
THE TRADE
Crouching can come in handy when hiding or during a gunfight
when you need cover.
MISSION 01
SYRINGES
Syringes can also
be used to spike
I like to check my map frequently so I don't get lost and can keep food or drinks with
track of other people in the area. either poison or
[Link]
sedative.
It is important during a mission that I know where I am
going. Before I hit the pavement, I study the area where I'll
be operating. I also take a map with me, which I can refer to
in the course of the mission. Nothing is worse than getting
lost during a mission—it's also unprofessional. 7
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ASSASSINATION
101 BLADES AND OTHER WEAPONS
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 04
MISSION 05
Knocking out people is a good way to take their clothes for a MISSION 06
disguise.
MISSION 07
I have found that if I have to shoot my way through a
mission, I have already lost—even if I take out the target MISSION 08
and escape. Since in most missions I am outnumbered
and outgunned, I try to avoid gun fights and instead use MISSION 09
disguises to get where I want to go. In order to obtain a
disguise, I usually have to knock out or kill people and MISSION 10
take their clothes, unless I can find a suit lying around. It
Sometimes I have to shoot it out—and the more firepower I have is important that I hide the bodies of the people from MISSION 11
the better. If possible, I grab someone to use as a human shield. whom I take disguises. Otherwise, if they are found, the
It's great when taking on several enemies at once. They won't enemy knows what type of clothing to look for. Even while MISSION 12
shoot me, but I can shoot them. in a disguise, I try to be careful not to get too close to
others or spend too much time around them. After a while,
people can usually see through a disguise—then they
a MISSION 13
SPOILER
In order to move about without being shot at, I always keep
my pistols holstered—but ready to draw when needed. If I start shooting.
feel I might need my pistol, I select it from my inventory,
then holster it. Then I can quickly pull out that weapon when
I am in trouble. I can also quick draw some submachine
>> TIP <<
guns if they are concealable. However, I prefer my I can pick up a disguise from almost any male character
silverballers with a silencer. Though they do not pack the during a mission. The only exceptions, usually, are the
targets of a hit, since these are distinct individuals and
[Link]
9
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MISSION 04
BRIEFING
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
mission.
INFILTRATION
ASSASSINATION
101
TOOLS OF
THE TRADE
The actual hit is not always as exciting as setting it up. I also try
to clean up afterward.
MISSION 01
The main part of the mission is the hit. There is often more
MISSION 02
than one way I can take out a target. Since I have a
reputation to keep, and I like to mix things up to make it MISSION 03
harder for investigators to determine a modus operandi for
In order to get into a location, I have used some disguises that I me, I look for creative ways to kill the target. Whether I use a MISSION 04
would rather forget—but they worked. silenced pistol, sniper rifle, poisoned food, or falling piano,
the result is always the same. The target dies. MISSION 05
If the Agency contacts me with a mission, it is because the
target is hard to kill. I am not cheap, and if someone can do MISSION 06
it cheaper, they don't ask for me. The main reason a target is ESCAPE
difficult to take out is usually because he or she is heavily MISSION 07
guarded. Therefore, I have to infiltrate the target's location
Some means of
by either sneaking past guards or using disguises. escape are better
MISSION 08
than others.
MISSION 09
After I make a
MISSION 10
hit, the guards
are often very
MISSION 11
suspicious and
can be hostile if MISSION 12
my cover is blown
during the killing. No matter whether I have a disguise or
not, I always try to get away from the scene as quickly as a MISSION 13
SPOILER
possible. Each mission has a specific exit point, where I
have some means of escape waiting. I make it a point to
know where the exit is and how I will get there after the hit.
11
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ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
I try to avoid leaving bodies lying around—especially if I have Whenever possible, I like to change
taken their clothes. back into my designer suit before
MISSION 03
leaving. It is expensive to replace.
MISSION 04
Once a mission is complete, I take some time to reflect on
my performance. Did I make any unnecessary kills? Could
MISSION 05 I have knocked out a guard instead of killing him? Were
innocents killed? My best jobs are those where the only
MISSION 06 people who die are the targets.
The second thing I like to avoid: witnesses.
MISSION 07 Therefore, when entering a secure area or changing
into a disguise, I make sure the area is clear first. In
MISSION 08 addition, I like to clean up after myself. I hide bodies
of the people I've killed or knocked out, since their
MISSION 09 discovery before I escape can lead to problems.
Along with cleaning up, I also look out for cameras,
MISSION 10 and if one has captured my image, I try to find the
tape recorder and steal the tape to remove any
MISSION 11 evidence of my presence.
The reason I try to keep my missions clean is
MISSION 12 notoriety. Not only does an assassin like myself find
being in the news unprofessional, it also makes future
MISSION 13 assignments more difficult, since guards will be on the
SPOILER a
lookout for me.
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ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
13
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CUSTOM WEAPONS
SILVERBALLER MAGNUM AMMO STATS
ASSASSINATION DESCRIPTION: Penetrates doors, more recoil; AMMO: 12 gauge
101 excludes: silencers and other ammo
COST: $75,000 CAPACITY: 6 shells
TOOLS OF
LARGE CLIP LENGTH: 1,014 mm
THE TRADE DESCRIPTION: More bullets, double capacity
COST: $100,000 WEIGHT: 4,400 g
RED DOT SIGHT CONCEALABLE: No
MISSION 01 DESCRIPTION: Small zoom, high precision, TWO-HANDED: Yes
requires rail mount; excludes: scope
COST: $100,000
MISSION 02
FULL AUTO UPGRADES
This is my trademark pistol, and I take DESCRIPTION: High rate of fire, requires large
MISSION 03 it on nearly every assignment. The clip, more recoil BUTT STOCK
silverballer is a deluxe version of a COST: $150,000 DESCRIPTION: More precise, less recoil
SILENCER TYPE 2 COST: $25,000
MISSION 04 service pistol and packs a punch. I
DESCRIPTION: Max silenced; excludes: silencer FLECHETTE AMMO
usually use low-velocity ammo, as well type 1, magnum ammo, long slide DESCRIPTION: 18 dart slugs, less damage, high
MISSION 05 as a silencer, with this pistol so I have COST: $150,000 precision; excludes: other ammo
SCOPE TYPE 1 COST: $25,000
a weapon I can use without alerting
DESCRIPTION: Medium zoom, extreme precision, 12-GAUGE SLUGS
MISSION 06 everyone in the area. requires rail mount; excludes: red dot sight DESCRIPTION: Max damage; excludes: silencer
COST: $150,000 and other ammo
MISSION 07 STATS COST: $50,000
EXTRA AMMO
AMMO: .45 caliber DESCRIPTION: Two extra rounds
MISSION 08
CAPACITY: 18 rounds SP12 SHOTGUN COST: $50,000
RELOAD BOOST
MISSION 09 LENGTH: 216 mm DESCRIPTION: Mounted shells, fast reload time
WEIGHT: 1,076 g COST: $50,000
STATS
UPGRADES MISSION 07
AMMO: 5.56 mm rifle ammo
BUTT STOCK 1 CAPACITY: 30 MISSION 08
DESCRIPTION: Less recoil, more precise
COST: $25,000 LENGTH: 838 mm This is one of the best sniper rifles I have
LOW-VELOCITY AMMO WEIGHT: 3,000 g found, and I have had this one custom MISSION 09
DESCRIPTION: Less sound, less recoil; excludes: CONCEALABLE: No built to my standards. As a result, the
other ammo handgrip and even the trigger pull are
COST: $25,000 TWO-HANDED: Yes MISSION 10
45 ACP AMMO
customized to my hands and style of
DESCRIPTION: Penetrates doors, more recoil; shooting. When taking this on a mission, MISSION 11
excludes: other ammo, silencer UPGRADES
I always carry it disassembled in a case
COST: $50,000 BUTT STOCK
DESCRIPTION: Lightweight butt stock, less recoil, so I can move about without causing MISSION 12
EXTRA AMMO
DESCRIPTION: One extra clip more precise suspicion. The standard case will not get
COST: $50,000 COST: $25,000
the rifle through a security checkpoint.
RAIL MOUNT LOW-VELOCITY AMMO
However, I can purchase a foil-lined case
a MISSION 13
SPOILER
DESCRIPTION: For red dot sight DESCRIPTION: Less recoil, more silent; excludes:
COST: $50,000 other ammo for such needs. The upgrades available
COST: $25,000
RAPID FIRE for this sniper rifle allow me to focus on
DESCRIPTION: Extreme rate of fire, more recoil R.I.S. HANDGUARD
DESCRIPTION: Special handguard, required
accuracy, stealth, or even a fast rate of
COST: $75,000
to upgrade fire as the mission may require.
SHORT BARREL COST: $25,000
DESCRIPTION: More damage, less precise
COST: $75,000 ARMOR PIERCING AMMO STATS
DESCRIPTION: Penetrates doors, more damage;
SILENCER TYPE 1
[Link]
MISSION 01
STANDARD EQUIPMENT
MISSION 02
In addition to the various triggered using a remote advantage of using a
REMOTE BOMB AND detonator. I can carry the sedative for guards and other
MISSION 03 firearms I may take with me
DETONATOR
during a mission, I always detonator in my hand without nontargets is that I do not
MISSION 04 carry along the following arousing suspicion though it have to kill unnecessary
items. None of them can be has a fairly short range, people. In addition, victims
MISSION 05 detected during a weapons requiring me to be nearby. I can be roused back to
search or while passing like to experiment with remote consciousness so that others
MISSION 06 through a metal detector. bombs since I can use them think they passed out or
for hits, and nobody gets fainted and don't suspect
MISSION 07 suspicious of me when I foul play. Each syringe only
FIBER WIRE detonate them. contains two doses, so I have
MISSION 08 to be careful and use them
wisely during a mission.
MISSION 09 SYRINGES
MISSION 10 BINOCULARS
MISSION 11
Remote bombs are great for
MISSION 12 This is one of the trademark taking out targets. They can
weapons of an assassin and be placed in a variety of spots,
MISSION 13 is used to efficiently and such as on desks or even in
SPOILER a
silently strangle a victim. The objects. The blast radius is I carry two syringes with me
only requirement for this fairly small, so the target must for all my missions. One is
weapon is that I must sneak be nearby if you want a kill. filled with fast-acting poison Binoculars come in handy
PRIMA OFFICIAL GAME GUIDE
up on the unsuspecting However, these bombs can and the other contains a when doing reconnaissance
target from behind. Not only also be placed on winches sedative. While I must be for a mission. They are great
is this weapon silent, it also and, once detonated, cause careful to keep the syringes for observing targets,
leaves no blood—and the whatever the winch is holding hidden, I can use them just guards, and security devices
victim, once in my grasp, up to come crashing down. like the fiber wire and (such as cameras) from a
can't make any noise or fight Bombs can also be used as a approach a victim from distance. I also use them to
back. Furthermore, the fiber diversion by placing them in behind. In addition, either check out perches for
wire is easy to conceal and areas where detonating them poison or sedative may be sniping so that I can check
can even be carried in the lures guards away from their injected into drinks or food fields of fire without having
open without arousing posts or patrol areas. Once for the same effect as to get out a sniper rifle and
16 suspicion. placed, remote bombs can be injecting the victim. The possibly arouse suspicion.
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COIN UPGRADES TO THE STANDARD EQUIPMENT
7X50 ZOOM BINOCULARS
DESCRIPTION: Incremental zoom, better vision, distance counter COST: $25,000
PAIN KILLERS
DESCRIPTION: Small health boost COST: $25,000
IMPROVED LOCK PICK
DESCRIPTION: 25 percent faster lock picking COST: $50,000
KEVLAR VEST
DESCRIPTION: Soaks 15 percent hit pipnts, lost at new outfit COST: $50,000
MISSION 03
In addition to my custom weapons and AMMO: Bull ammo DESERT EAGLE MISSION 05
standard equipment, I like to collect LENGTH: 356 mm
different weapons I find during a
WEIGHT: 1,959 g MISSION 06
mission. Some of these are just lying
around, while others I take from guards
This pistol has some stopping power, MISSION 07
or people I kill or incapacitate. Most
but it can be tough to find ammo for it
of these weapons have limited
during a mission. MISSION 08
ammunition—though I can usually pick
up more from guard posts or other MISSION 09
guards I neutralize. CUSTOM 1911
AMMO: magnum ammo
LENGTH: 260 mm MISSION 10
In each mission, there are usually lots Whenever I find a desert eagle during a
MISSION 12
of pistols around since this is the most mission, I always pick it up, along with
common weapon carried by security any ammo I can find. It is a very
guards or police. Pistols have a short powerful pistol and causes a lot of a MISSION 13
SPOILER
range but are easily concealed. The AMMO: magnum ammo damage to a target.
following are the pistols I have LENGTH: 216 mm
collected during my assignments. WEIGHT: 1,080 g SIX SHOOTER
17
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™
AMMO: pistol ammo The snub nose's short barrel makes this handy if things go wrong and I have to
pistol inaccurate at all but close range. shoot my way out. All submachine
LENGTH: 230 mm
Some people like it for its small size, but guns are concealable, which allows me
WEIGHT: 1,200 g
I prefer something more useful. to carry firepower without arousing
Single-action pistols are not really my suspicion.
thing. However, guards in the south WWI PISTOL
tend to carry these more as a symbol MP5
than a weapon.
ASSASSINATION
101
SLP .40
TOOLS OF
THE TRADE
MISSION 06
MP7
AMMO: .45 caliber ACP ammo
MISSION 07 LENGTH: 194 mm
WEIGHT: 720 g
MISSION 08
I have found the SLP .40 to be one of
MISSION 09 the most commonly used pistols by
police and security guards during my
MISSION 10
AMMO: nails
assignments. While it's not a great
LENGTH: 150 mm
pistol, there is usually a lot of ammo
MISSION 11 WEIGHT: 545 g AMMO: SMG ammo
available for it during a mission. I also
LENGTH: 340 mm
picked up a silenced version of one of While this is not really a pistol, I've
MISSION 12
these pistols during a hit. WEIGHT: 1,500 g
included the nail gun since it can be
MISSION 13 found during missions and acts like a This submachine gun is not much
SPOILER a SNUB NOSE pistol. It is also fairly quiet and doesn't larger than a pistol, and I dislike its
bring guards running when it is fired. accuracy. However, at short range, it
can quickly take down a threat.
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SUBMACHINE GUNS
MP9
Submachine guns are often carried by
bodyguards and government agents.
They are a lot more dangerous than
pistols due to their rapid rate of fire. As
AMMO: pistol ammo such, I always pick these up, along
LENGTH: 175 mm with ammo, when I find them during a
WEIGHT: 700 g mission. After all, they can come in
18
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AMMO: SMG ammo 12-GAUGE SHOTGUN FN-2000
LENGTH: 376 mm
WEIGHT: 3,000 g
SAF
AMMO: shotgun ammo AMMO: rifle ammo
LENGTH: 1,130 mm LENGTH: 694 mm
WEIGHT: 3,500 g WEIGHT: 3,600 g
I consider the SAF a weapon that Rifles pack a lot of firepower and are
great during a firefight. However, they MISSION 03
bridges the gap between submachine
guns and assault rifles. However, since can't be concealed, so they would
MISSION 04
it is concealable, I classify it with the bring all guards and police toward me
submachine guns. with weapons drawn if I were to ever
MISSION 05
carry them out in the open. I take note
AMMO: rifle ammo
of where I can find rifles during a
STEYR TMP mission just in case I need them to
LENGTH: 1,120 mm MISSION 06
MISSION 03
AMMO: sniper rifle ammo
CLOSE-COMBAT WEAPONS
MISSION 04 LENGTH: 1,225 mm At times, I have found it useful to attack
WEIGHT: 4,310 g a guard or target up close for a quiet This carbon steel hammer has a rubber
MISSION 05 takedown. Close-combat weapons grip for perfect handling when things
This was the standard Eastern Bloc include bladed weapons and common get messy.
MISSION 06 sniper rifle during the Cold War and is items that can be used as weapons.
still used around the world today.
MISSION 07 BASEBALL BAT HEDGE CUTTER
MISSION 08 ELEPHANT RIFLE
MISSION 09
MISSION 10
MISSION 11
A Slugger baseball bat—it's the Primarily used for shaping the hedges,
MISSION 12
perfect hit. the scissor-like blades are extremely
AMMO: sniper rifle ammo sharp and can be deadly.
MISSION 13 LENGTH: 1,117 mm
SPOILER a
WEIGHT: 3,810 g CANE SWORD
KITCHEN KNIFE
If a gun is designed to kill an elephant,
PRIMA OFFICIAL GAME GUIDE
20
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MEAT CLEAVER SHOVEL STUN GUN
This is useful for cutting all types Use this to dig a hole or smack a When you press the stun gun against an
of meat. bad guy. attacker and hold the trigger, electricity
is dumped into the nervous system. This
results in a temporary knockout.
SCREWDRIVER STILETTO ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
Primarily used for screws, it can also The Solingen 420 has a stainless steel MISSION 03
be used as a stabbing weapon. blade with stag horn grip.
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
[Link]
21
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MISSION 01 : DEATH OF A SHOWMAN
™
Drug
Poison Room ASSASSINATION
101
z TOOLS OF
THE TRADE
Bomb
Crate
MISSION 01
Exit Winch
MISSION 02
MISSION 03
Outside
MISSION 04
MISSION 05
Start MISSION 06
LEGEND
Gate MISSION 07
Orange text: Places of Interest
Red text: “Making the Hit” Items Gift
Shop
MISSION 08
Yellow text: “Alternatives” Items
z Target
MISSION 09
Guns
Melee Weapons
MISSION 10
MISSION 12
One of my earlier missions can serve as training for
prospective assassins. The mission was very straightforward
and provides a glimpse to the various parts of a mission. It a MISSION 13
SPOILER
also illustrates many of the skills and tools I used during the
course of a mission.
Not wanting
to leave bodies
around to be
discovered, I hid
the two
gangsters in the
containers inside
the room.
ASSASSINATION
101
TOOLS OF
>> TIP <<
THE TRADE
There was a knife stuck
MISSION 01 Since the gate was locked, I waited until a guard into the door of the closet
approached. He was not very polite, so I left him lying on the where I killed the two
MISSION 02 ground as I entered the park. thugs. I pulled it out, then
was able to use it on the
MISSION 03 chemist. I could have also
used the fiber wire.
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
The fiber wire was one of my most useful weapons. I
MISSION 11 approached the target from behind in order to use it.
MISSION 12
I have found that hiding a weapon in a container such as
MISSION 13
the crate of baking soda is a great way to get past a
SPOILER a weapons search.
While standing
on top of the
PRIMA OFFICIAL GAME GUIDE
elevator car, I
reached down
and used the
fiber wire to
strangle the thug
below. I then
pulled his body
up and out of
Looking through keyholes was a good way to see what the car.
24 was in the room on the other side of a door.
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
Once the Swing King was on the floor, groveling for his
MISSION 05
life, I had a choice in how I could kill him. I could use the
poison syringe or other items in the room, such as the MISSION 06
The key to sniping was lining up the target with the baseball bat on the wall or the hammer on the side desk.
center of the sights. A good sniper limits the motion of the MISSION 07
gun to only up and down, which at high zoom can seem like
a lot of movement. Therefore, once the target was MISSION 08
pinpointed, I waited until the center of the scope was right
over the target's head or chest, then fired. MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
MANUEL DELGADO HEIGHT: 6'0" WEIGHT: 186 lbs HAIR: BLACK AGE: 37
MISSION 02
The eldest son of Fernando Xalvador Delgado, he tries to live up to
his father's reputation and aspirations. He wishes nothing more MISSION 03
than to walk in the footsteps of his beloved papa. But he has
already broken the number one rule—never use the stuff yourself. MISSION 04
He has no formal education and spends most of his time water
skiing, playing tennis, or downloading porn from the Internet. The MISSION 05
daily cocaine high makes him unpredictable and dangerous. "Cover
boxes are for sissy cowards!" MISSION 06
MISSION 07
MISSION 12
Hanger
a MISSION 13
SPOILER
Exit
[Link]
Open
Window
Cello Room
z
27
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™
Winch
Stairs to
Secret Hacienda
Entrance
z
ASSASSINATION Drug Lab
101
Elevator
to Hangar
TOOLS OF
THE TRADE
MISSION 06
Trail to
Hangar
MISSION 07
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
A quick climb up the drainpipe put me on the second floor of the MISSION 05
hacienda.
MISSION 06
This doorway was my ticket into the more secure part of the Cautiously moving through the garden toward the hacienda, I
compound. noticed a guard to my left, asleep along the wall. Since the MISSION 07
first floor was probably well guarded, I entered through the
As I watched, a winery worker gathered a group of balcony on the second floor. After waiting to ensure no other MISSION 08
guests together and led them into the winery building for a guards were patrolling this area, and checking my satellite
tour. However, the tour probably wasn't going to take me map to make sure it was clear, I moved to the drainpipe MISSION 09
where I wanted to go right then. I noticed a guard go located to the right of the balcony. At the top, I made my way
MISSION 10
through a door to the right side of the winery building as onto the balcony and then through the door into the
part of his patrol around the inside grounds. Looking hacienda. I quickly closed the door before someone below
MISSION 11
through the opened door, I saw a stack of crates along one could spot me. Looking through the keyhole of the door to the
of the walls. That was my way into more secure areas. right, I saw guards patrolling the hallway. The door on the left
MISSION 12
Waiting until the guard left this area and making sure no led to a stairway. After descending the stairs to the first floor,
one else was looking, I quickly walked through the I came upon a locked door. Using my lock pick, I got through
doorway and closed the door behind me. I immediately the door and found a guard asleep on a cot. Next to him was a MISSION 13
SPOILER
climbed up the crates to the top of the wall and jumped a suit for a VIP guard. I quickly changed into the suit and
into the garden on the other side. Directly ahead was the looked around the room. I picked up an SAF submachine gun
hacienda where Don Delgado resided. and some ammo
since I could
easily conceal
them, but I left
the shotgun.
[Link]
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01 I found a VIP guard uniform—and didn’t even have to kill Hiding in the closest, I watched and waited for Don Fernando.
anyone to get it.
MISSION 02
VIP GUARDS
MISSION 03
VIP guards wore a military style
uniform and carried submachine
MISSION 04 guns. They were the only guards
allowed in the manor house and the
MISSION 05 drug lab. With one of those disguises,
I could go anywhere without causing
suspicion.
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Don Fernando was so focused on his cello that I snuck up behind
MISSION 10 him without any trouble.
MISSION 11 After I climbed up another drainpipe, this open window allowed Before long, the target entered the room. Peering through
me to scramble into Don Fernando's rooms. a crack, I watched Don Delgado look around, then take a seat
MISSION 12 and begin playing the cello. I slipped quietly from the closet
With my all-access disguise on, I exited the room and and crept up behind the drug lord. Though the poison syringe
MISSION 13
SPOILER a walked down the hall to the opposite end, all the way to the would work, I used the fiber wire to complete my first
kitchen. There was a knife on the table, so I picked it up— objective. Then I picked up his snub-nosed pistol for my
not that I really needed it, but I like to keep my options collection. Finally, I dragged the body onto the balcony and
open. I left the kitchen and the hacienda through the other threw it over the rail to get rid of it. One down and one more
PRIMA OFFICIAL GAME GUIDE
door in the room and found myself next to a drainpipe. After to go.
a quick glance around to see if anyone was looking, I
climbed the pipe to the second floor again and moved onto I threw the body
a section of the roof. An open window on the side of the over the rail of the
hacienda led into a room on the second floor. No one was in balcony so
the other room. However, a cello rested near a chair. I anyone entering
his room wouldn't
figured that since Don Delgado enjoyed playing the cello,
find him dead.
he'd probably be returning to the room. Since the chair
faced out the doorway onto a balcony, I hid in the closet
along the opposite wall and waited.
30
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
drug lab. However, as I advanced through the lab, all I found
were workers and VIP guards. Continuing through the secret
entrance to the lab, I headed through the winery and took
the stairs up to the door leading into the courtyard. A single
guard was standing near the door. Though not worried about
him, I noticed a winch anchoring a suspended load of
barrels. Considering what an impact I could make, I planted
a remote bomb on the winch before opening the door to exit
the winery.
ASSASSINATION
101
I could go straight from the hacienda to the drug lab via the
stairs near the kitchen. TOOLS OF
THE TRADE
the call button and entered the elevator when the doors
FLY AWAY
opened. Another button press and I was on my way down to
the sea plane. After exiting the elevator, I turned left and
headed along the dock to the opposite side, where the sea
plane was parked. Within a matter of seconds, I was aboard
the plane and taking off to safety.
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02 The workers often used the elevator to get down to the dock for
a break.
MISSION 03
With both targets successfully terminated, it was time to
MISSION 04 make my escape. So far, no one had suspected me of
anything, so I headed back to the drug lab, still wearing my The sea plane was my ticket away from the Delgado assignment.
MISSION 05 VIP guard uniform. After passing through the lab, I pressed
MISSION 06
MISSION 07 ALTERNATIVES
MISSION 08 GETTING A GUARD'S UNIFORM
MISSION 09 During the
mission, I noticed
MISSION 10 the guard house
next to the
MISSION 11 courtyard where
the party was
A closet at the end of the hallway would make a great place
MISSION 12 being held. I could
to hide. After a few seconds, a guard from another room in the
have slipped guard house would come to take a look at the utility box. While he
MISSION 13
a inside to take a was busy, I could have left the closet and quietly slipped past the
SPOILER
quick look around. guards occupied in the first room. Upon entering the second room
A few guards with a couple tables, I would have found a guard's uniform.
were in one room
PRIMA OFFICIAL GAME GUIDE
32
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OTHER WAYS INTO THE COMPOUND
ASSASSINATION
101
I could have waited behind the barrels while he did the
drugs, then sneak up behind as he opened the door and inject TOOLS OF
THE TRADE
In addition to the main entrance, there were a few more him with poison using a syringe. The body could be quickly
ways to get into the compound. One was a door in the hidden in the nearby container and I could have been long
MISSION 01
western wall at the south end near the cliff side. A guard gone before anyone realized Manuel was dead. Sometimes, it
patrolled outside there and came after any guests he saw was only a matter of patience.
MISSION 02
enter through that door. To the east of the main entrance, I
could have climbed up a crate and over the wall. However, THE CLIFFSIDE TRAIL MISSION 03
this accessed an area with several guards, where guests
were not allowed. Finally, along the eastern wall, I could MISSION 04
have climbed up on a truck and then dropped into a shed. A
couple guards stood at the entrance. However, a thrown MISSION 05
coin would distract one while the other was silently taken
out and the body hidden inside the shed. This entrance also MISSION 06
would have provided a disguise, but it was riskier.
MISSION 07
SILENTLY KILL MANUEL
MISSION 08
MISSION 09
MISSION 10
MISSION 11
The elevator was not the only way
to get down to the sea plane dock. MISSION 12
There was also a trail leading from
the area southeast of the
hacienda down to the docks.
a MISSION 13
SPOILER
Manuel and his bodyguard would continue into the drug lab. While
the bodyguard stayed to watch the operation, Manuel returned to
do some cocaine and then headed back upstairs to the party.
33
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MISSION 03 : CURTAINS DOWN
™
RICHARD DELAHUNT HEIGHT: 6'1" WEIGHT: 155 lbs HAIR: BROWN AGE: 57
MISSION 02
Richard Delahunt is a man living on borrowed time. He is
constantly surrounded by U.S. bodyguards in tuxes equipped with MISSION 03
guns and earpieces. Allegedly involved in child prostitution, he has
created a lot of enemies, and he knows it. Presently, he spends MISSION 04
most of his time watching his only trusted friend, Alvardo D'Alvade,
rehearse as the lead tenor role in Puccini's Tosca, soon to premiere MISSION 05
at the Paris Opera. The ambassador spends every spare moment
attending these rehearsals, watching Alvardo D'Alvade's every move from his lodge with a MISSION 06
sordid fascination bordering on obsession.
MISSION 07
MISSION 11
SUGGESTED WEAPONS
Stairs to AND EQUIPMENT MISSION 12
Lobby
k Standard equipment
k Silverballer with silencer and low-velocity ammo a MISSION 13
SPOILER
k W2000 sniper rifle
35
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™
z z
Stage Theater
Exit
Prop Pistol
ASSASSINATION Executioner’s
101 Room
Stairs to
Stairs to Basement
D’Alvade’s Basement
TOOLS OF Room Stairs to Coat Check
2nd Floor
THE TRADE
MISSION 02
MISSION 03
Keycard
MISSION 04
Delahunt’s Box
MISSION 05
MISSION 06
MISSION 07
Stairs to
1st Floor
MISSION 08
Opera House, 3rd Floor
MISSION 09
Guard Post
MISSION 10
MISSION 11
Winch
Light Control
MISSION 12 Room
MISSION 13
SPOILER a
Lighting Bar
PRIMA OFFICIAL GAME GUIDE
36
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MAKING THE HIT
THE PARIS OPERA
The opera house was filled with lots of people. I was sure the pistol would come in handy.
MISSION 02
For this hit, both of my targets were in the same building. WORKERS
MISSION 03
However, there were a lot of people—and a lot of eyes— Since the opera house was being
seemingly watching everything. It was tough to complete refurbished, there were lots of
the assignment without anyone suspecting me of being workers around. Most were in the MISSION 04
basement or backstage areas.
the assassin. After walking into the opera house through However, a few moved about the MISSION 05
the front doors, I quickly looked around. There were lobby and halls. Items could be
security guards in blue uniforms, the ambassador's placed in their toolboxes and later
MISSION 06
bodyguards in black suits, workers in coveralls, and even retrieved. Like security guards,
workers could go anywhere except the stage.
tourists. The opera house was divided into four levels. I
MISSION 07
entered on the first floor, which also contained the
theater, stage, and backstage areas. In addition to a MISSION 08
basement, where a lot of the stage construction took
place, there was also a second and third floor that MISSION 09
surrounded the theater and consisted of balconies
overlooking the stage, along with the connecting halls. MISSION 10
MISSION 11
SECURITY GUARDS
AND BODYGUARDS MISSION 12
Security guards were all over the
opera house. They patrolled all levels,
including the basement, and a MISSION 13
SPOILER
frequently checked the balcony boxes
and theater. The bodyguards were
dressed in black suits and mainly
stayed on the second floor, either in I followed this worker down the stairs to the basement.
the box with the ambassador or
patrolling the halls. The only place Since I could not
either of these uniforms couldn't go
sneak up on the
was on the stage itself. Only actors
worker while he
[Link]
37
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™
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
Workers used these stairs to get up to the lights.
This door led to the backstage area on the first floor.
MISSION 13
SPOILER a Deciding to explore the basement, I walked through the
double doors and then moved across the next room to the
door on the opposite side. It was locked, so I waited until the
PRIMA OFFICIAL GAME GUIDE
38 The catwalks allowed workers to access the lights over the stage.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
This door opened
up into an area
directly over the
theater rotunda.
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
TOOLS OF
THE TRADE
MISSION 02
MISSION 03
MISSION 04 I made my way back through the basement and changed back
into my suit.
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Delahunt noticed something was wrong and headed for the stage.
MISSION 10
The actors went through the scene as normal. The
MISSION 11 executioner actor fired the real pistol at Alvardo D'Alvade
and killed him. However, since everyone assumed he was
MISSION 12 acting, no one realized he had really been shot. It was a
short while before people realized something must be
MISSION 13 The light control room provided a secure spot to watch the action.
SPOILER a wrong, and Ambassador Richard Delahunt ran out from his
The guards did not enter this area during their routine patrols. private box and down through the theater to get to the
stage. Unfortunately for him, he tripped and fell directly
All of the pieces for the double hit were now in place. I below the chandelier. I pressed on the remote detonator,
PRIMA OFFICIAL GAME GUIDE
retraced my route back to the basement and changed back and the chandelier came crashing down—completing my
into my designer suit where I left it when I put on the second objective. I quickly put the remote control away
worker's clothes. I then headed back to the first floor lobby and left the light control room.
and continued up the main staircase to the second floor hall.
Stairways on both sides of the hall led to the third floor hall,
where I found the light control room. Waiting for a security
guard to walk past, I used the key card to gain entry and
then hid in the shadows, overlooking the stage and the
theater below. Now it was just a matter of waiting.
40
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With most of the attention focused in the theater and
the balconies, looking for a possible sniper, I casually
walked back to the first floor
lobby and exited the opera
house without anyone
suspecting me.
Another assignment
was completed
perfectly.
ASSASSINATION
101
The escape was one of the easiest parts of this mission.
TOOLS OF
THE TRADE
MISSION 01
ALTERNATIVES
MISSION 02
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
THE SNIPER take him out. It would be important to quickly drop the rifle
and get out of the room before anyone came to investigate.
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02 If I chose to take the W2000 sniper rifle with me, I could
have carried it in a rifle case. If I didn't want to carry it all
Since the remote detonator did not have the range for the
MISSION 03 the time, leaving an unattended case would cause a security
signal to reach from the light control room to the light bar, I
guard to pick it up and take it to the guard post on the third
MISSION 04
would have to move closer. The balcony next to the guard post
floor. I could have then picked up a security guard's uniform
was close enough. Once Delahunt was on the stage, the bomb
after taking the tour.
MISSION 05 would bring the light bar down on him, killing him instantly.
After getting
MISSION 06
the key card, I
could have then
MISSION 07
placed the
remote bomb on
MISSION 08
the light bar over
the stage instead
MISSION 09
of on the
chandelier winch.
MISSION 10
MISSION 11
MISSION 12
>> TIP <<
Before sniping, I could have picked the lock to the balcony
MISSION 13 door next to the guard post when no one was looking. It
SPOILER a would have saved time later. With the bomb blast distracting everyone, I could then
return to get my sniper rifle and put it back in the case. One
trip to the guard post to change back into my designer suit,
PRIMA OFFICIAL GAME GUIDE
MISSION 04 : FLATLINE
MISSION BRIEFING
OBJECTIVES SAFEGUARD
k Find CIA agent AGENT SMITH
ASSASSINATION k Identify target
101 Inject Smith with the experimental serum. This drastically slows
k Smuggle out agent
his heartbeat, making him appear dead. Once he has been
k Kill Rudy Menzana
TOOLS OF transferred to the morgue located near the entrance, revive him
THE TRADE k Kill Carmine DeSalvo with the antidote.
k Kill Lorenzo Lombardo
MISSION 01
MISSION 02
UPDATED TARGET INFORMATION
MISSION 03
RUDY MENZANA HEIGHT: 6'1" WEIGHT: 160 lbs HAIR: BLACK AGE: 60
MISSION 09
CARMINE DESALVO HEIGHT: 6'2" WEIGHT: 140 lbs HAIR: BLACK AGE: 45
LORENZO LOMBARDO HEIGHT: 6'0" WEIGHT: 150 lbs HAIR: GRAY AGE: 64
PRIMA OFFICIAL GAME GUIDE
Admission Slip
ASSASSINATION
101
Exit TOOLS OF
THE TRADE
Main Building, 1st Floor Main Building, 2nd Floor
MISSION 01
Guard Propane Tank Winch
Post
Keycard MISSION 02
z z Room A
Globe
MISSION 03
z
Stairs to Entrance MISSION 04
Basement
Workout Therapist Suit MISSION 05
Room
MISSION 06
MISSION 07
Main Building, Basement Medical Wing Stairs to
Basement
MISSION 08
Stairs to 1st Floor
MISSION 09
Break
Room
Keycard
MISSION 10
MISSION 11
z MISSION 12
a MISSION 13
SPOILER
45
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™
ASSASSINATION
101
Both security guards in the blue uniforms and bodyguards in the cream
TOOLS OF
THE TRADE colored suits were all over the Rehabilitation Center. All were armed and
on the watch for suspicious behavior. They were allowed to go anywhere
except for the western medical facility.
MISSION 01
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 13 The first thing I had to do for this mission was to get into
SPOILER a the Rehabilitation Center. Security was very tight. Right at
the entrance gate, there was a guard post with one guard
inside, one outside, and another patrolling the immediate
This nurse admitted me into the center.
PRIMA OFFICIAL GAME GUIDE
ASSASSINATION
FINDING THE AGENT 101
This security office had weapons, as well as the tape for the
security cameras. TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
I headed up the stairs to see what I could find in the offices.
MISSION 08
As a therapist, I The door next to the security office offered access to the
had more access basement via a staircase.
MISSION 09
than a patient.
At the western end of the building, I found four doors.
MISSION 10
The two on the left were just offices. However, one on the
right led to a stairway down to the basement while the other
Determining that MISSION 11
opened into a security office with a guard watching a
I needed more monitor near a gate leading to the west. Since the guard was
than a patient's MISSION 12
focused on the monitor, I looked in a box near the door to the
robe to move outside. Inside were pistols, submachine guns, and a stun
freely about the gun. I picked up the stun gun and holstered it inside my a MISSION 13
SPOILER
center, I headed up the stairway to the second floor. coat. I really didn't plan on needing any heavier weapons.
While checking the doors in the eastern wing, I found one After exiting the security office, I walked through the door to
office door opened. After checking to see if anyone was the stairway and descended to the basement.
looking, I entered and found a therapist's suit on a chest
of drawers. That was more like it. I changed and was
now Dr. 47. ORDERLIES
Now I had to find the CIA agent and learn what he had Orderlies were in the basement, as
[Link]
uncovered. The maps I had of the center showed a medical well as in the western medical wing.
facility to the west. Therefore, I headed downstairs to the They were armed only with a stun
gun, and they attacked suspicious
first floor and then on to the west wing. persons and alerted security. They
were allowed all over the center—so
an orderly uniform was like an all-
access pass.
47
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™
MISSION 12
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
Breaking the utility box lured out the guard and allowed me to
steal the surveillance tape.
ASSASSINATION
101
I added a little something to Menzana's drink.
TOOLS OF
THE TRADE
When he took
a drink, it was MISSION 01
his last.
MISSION 02
Lombardo's room was protected by a bodyguard.
Back in the MISSION 03
hallway, I headed
downstairs and MISSION 04
walked to the
eastern wing of MISSION 05
the center. I
noticed Menzana entered the MISSION 06
library on a regular basis and
sneaked a drink from a bottle MISSION 07
hidden inside a globe. This was
a great opportunity for MISSION 08
another hit. I waited until
Menzana left the library, then I MISSION 09
entered. I noticed a
bodyguard across the hall MISSION 10
could see me. After
Sabotaging the propane tank made the hit look like an accident. waiting for a bit, the MISSION 11
bodyguard moved
Lorenzo Lombardo's room was on the second floor in across the hall MISSION 12
the western wing. I figured I'd start with one of the bonus toward me and
targets. Once I was upstairs, I saw a bodyguard positioned then stopped a MISSION 13
SPOILER
outside Lombardo's room. He was not going to let me and turned
inside. Therefore, I walked into room "A" next door. Passing around with his
through the room, I exited onto a balcony shared by back to me. Taking a
Lombardo's room. Peeking in through the keyhole to make quick look to make sure no
sure it was empty, I entered the room prepared to hide one else was walking down
inside until my target returned. However, I noticed a the hallway, not even
propane cooking stove along one wall. I could make this patients, I quickly opened the
[Link]
look like an accident. I'd be nowhere near there when globe and used the poison syringe
Lombardo met his fiery demise. After sabotaging the tank, on the bottle. After closing the globe,
I left the room the same way I entered. I left the library and continued west
toward the workout room.
49
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™
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
I returned to the morgue to make my escape.
PRIMA OFFICIAL GAME GUIDE
50 I exited through the front doors and made my way to the morgue.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ALTERNATIVES
GETTING A SECURITY GUARD DISGUISE KILLING THE TARGETS
There were other ways to make the hits. One way was to
ASSASSINATION
hide in Lombardo's bathroom and use the fiber wire on him 101
while he was cooking. Instead of poisoning the drink for
Menzana, I could have planted a remote bomb on the TOOLS OF
chandelier cable attached to the wall on the second floor THE TRADE
landing overlooking the library. Then when Menzana went for
a drink, I could have detonated the bomb with crashing MISSION 01
A security guard's suit allowed me to get past the metal results.
detector with weapons. One way to get this disguise was at MISSION 02
the dumpsters along the pathway to the main building. I
could have knocked out a patient and hid his body first, then MISSION 03
taken out a security guard who came to this spot.
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
Another opportunity for a guard's uniform was after I
was already inside. I could have lured the guard in the
security room outside by breaking the utility box, then a MISSION 13
SPOILER
sedated him. After taking the uniform, a nearby dumpster
could hide the body.
[Link]
51
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™
MISSION 01
THE LOCATION
Neighborhood, Outside MISSION 02
LEGEND Lighter
BBQ
Orange text: Places of Interest Fluid
Tree MISSION 03
House
Red text: “Making the Hit” Items
Yellow text: “Alternatives” Items MISSION 04
Drain Pipe
z Target Dog
Garbage Truck
Guns MISSION 05
Exit
Melee Weapons
MISSION 06
Utility
Manhole Box
Cater Van MISSION 07
Clown Van
Secrity Truck MISSION 08
MISSION 09
MISSION 10
1st Floor 2nd Floor
MISSION 11
Guard
Sauna a MISSION 13
SPOILER
Post
Wine Bottle
Kitchen Study
Master Teen
TV Bedroom Daughter’s
Room Room
z
Cell Phone
[Link]
53
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™
LEGEND Basement
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
SUGGESTED WEAPONS AND EQUIPMENT
MISSION 02
k Silverballer with silencer and low-velocity ammo
k Enhanced bomb remote
MISSION 03
For this mission, all I needed was the standard equipment I always carry
MISSION 04 with me. However, a few more items could come in handy. As usual, the
silverballer with a silencer and low-velocity ammo provided a quick, silent
MISSION 05 means of taking out an unexpected threat. Also, the enhanced bomb
remote gave me the option of being near the exit for a quick getaway if I
MISSION 06
decided to use a bomb for the hit.
MISSION 07
MISSION 08
MAKING THE HIT
WHO ARE THE PEOPLE IN THE NEIGHBORHOOD? an open manhole surrounded by barricades. While I couldn't
MISSION 09
use the manhole as an underground access, it could be a
place to hide a body.
MISSION 10
The clown moved back and forth surveillance camera also covered this side of the house. The
between his van and the inside of the left side did not have a dog but did have another camera. MISSION 06
house. He was searched as he
entered the house by the FBI guards MISSION 07
using a metal detector wand.
FBI GUARDS
The FBI guards could go anywhere
MISSION 08
they wanted. They were never
stopped or searched for weapons.
One of their suits made the ultimate MISSION 09
disguise for this mission.
MISSION 10
This neighbor lady
did not like me
MISSION 11
anywhere near
her house.
DOUGHNUTS AND WINE MISSION 12
a MISSION 13
SPOILER
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01 The FBI suit was great for going anywhere. By lacing this bottle with sedative, I knocked out Mrs. Sinistra.
in for a dip in the indoor pool. From back to the kitchen just as Mrs. Sinistra took a drink. She set
there, she walked past the sauna the bottle down, took a few steps, and collapsed. I quickly
room to a restroom near the study.
approached and grabbed the necklace before an FBI agent
After checking her makeup, she
continued into the kitchen, where could revive her. Thinking it was just a combination of the
she took a sip from the bottle on hot day and the alcohol, Mrs. Sinistra went back to her party
the counter before returning to the outdoor pool and starting her preparations. Meanwhile, I had the microfilm.
rounds all over again. Around her neck was a nice necklace—it
contained the microfilm.
56
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Vinnie and give him a little poison via a syringe. I then
THE DANGERS OF WATCHING TELEVISION
quickly dragged his body into the closet behind his chair
and hid it. I didn't have a lot of time since the bodyguard
returned just as I was shutting the door.
GOOD-BYE, NEIGHBORS
I stole the video-
tape in case one
of the cameras
caught me.
Having completed
my objectives, I ASSASSINATION
101
nonchalantly
walked out the
TOOLS OF
front door of the THE TRADE
Vinnie spent a lot of time watching TV in the front room. house and
continued to the surveillance truck. Upon entering, I changed MISSION 01
into my designer suit and stole the videotape—just in case.
Exiting the truck, I walked to the gate where I entered the MISSION 02
neighborhood. It would take the FBI some time to realize that
Vinnie was dead MISSION 03
and the microfilm
was missing. By MISSION 04
that time, I'd be
long gone. MISSION 05
MISSION 08
Breaking the box by the garage shut down the TV. MISSION 09
ALTERNATIVES
This neighborhood was full of opportunity for an assassin SEND IN THE CLOWN
like myself. While my method was the cleanest, there were
other ways to complete the mission.
ASSASSINATION
101
TOOLS OF
THE TRADE I could also go for something a little more humorous—the
clown. I noticed the clown routinely returned to his van for a
MISSION 01 quick drink. I'd just have to follow him to his van and watch
to make sure the jogger and other garbage man weren't
MISSION 02 Both a dog and a camera posed threats on the house's looking. After knocking him out with the sedative syringe, I
right side. While using the sedative on the doughnuts could change into his outfit, then hide the body in the box in
MISSION 03
takes care of the guards watching the video feed of the the back of his van. I could hide the pistol in a caterer
camera, there was a way to knock out the dog as well. container so it would be delivered inside for me.
MISSION 04
Once in an FBI or garbage man suit, I could walk to the
house across the street from the target house and go
MISSION 05
around to the backyard. There was an open window I could
crawl through into a veterinarian's office. Inside was a
MISSION 06
bottle of ether and some tranquilizer darts.
MISSION 07
MISSION 08
After picking them up, I could exit and Staying hidden in the study, I could wait until
head to the tree house overlooking the Mrs. Sinistra went for a powder. Since she had a
target's backyard. With the darts and the thing for clowns, it was just a matter of walking into
air gun in the tree house, I could then the restroom and waiting for her to invite me to the
shoot the dog and knock it unconscious. study for a drink. For the rest of the mission, I could
58 pick up an FBI disguise lying in the sauna room.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
>> TIP << UPSTAIRS HIT
MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
I learned that Mrs. Sinistra had a thing for the pool boy. Since he
often went to the shed, it would be a simple matter of knocking
MISSION 12
him out, taking his outfit, and then letting Mrs. Sinistra lead me
up to the bedroom, where I could knock her out, take the
microfilm, and hide her body in the adjacent bathroom. a MISSION 13
SPOILER
ANGELINA MASON HEIGHT: 5'0" WEIGHT: 120 lbs HAIR: BLACK AGE: 27 MISSION 08
SAFEGUARD
JIMMY CILLEY
Jimmy Cilley is from Dallas, Texas. His father ran a gas station and
general store, and little Jimmy got his first job polishing and
sorting eggs for his dad. After graduating from Harvard Business
[Link]
School, he worked his way up in the oil business and soon learned
that the only way to take it further was through politics. He's a
civil rights advocate, pro-choice spokesperson, and he's strongly
in favor of biotech's many advantages, such as genetically
modified foods and cloning. The congressional candidate is rubbing elbows, kissing
babies, and keeping it clean for the press in New Orleans, his new constituency.
61
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™
THE LOCATION
LEGEND Streets and Back Alleys
z Target
zSniper
Perch
Salsa
ASSASSINATION Club
101 Winch
Hotel
TOOLS OF Exit
THE TRADE
Blues
Club
MISSION 01
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Shops and Restaurants, 1st Floor
MISSION 10 Book
Store
Rock
MISSION 11 Club
Access to
Sniper Perches
MISSION 12
MISSION 13
SPOILER a Hotel Salsa
Club
PRIMA OFFICIAL GAME GUIDE
Blues
Club
62
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Shops and Restaurants, 2nd Floor
SUGGESTED WEAPONS
AND EQUIPMENT
z
k Standard equipment
k Silverballer with silencer and
low-velocity ammo
k Enhanced bomb remote
MISSION 02
Sniper
Perch
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 10
THE RED BIRD I had to stay close
or I'd lose the MISSION 11
courier in the
crowd. MISSION 12
time ago to always follow the money, so the bird guy was
my new person to tail. As he left the hotel, I followed.
With all of the people on the streets for the celebration,
I waited for the red bird to talk to the bartender, then I left
the hotel. I had to stay close or I'd lose him. He eventually turned
into an alley.
63
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™
POLICE
The police were everywhere in New
Orleans during Mardi Gras. They
could not only be found on most of
the street corners, but also
patrolling the streets and alleys.
They were armed with pistols, and
they reacted quickly to visible
weapons or gunshots.
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 02
I didn't want to kill the courier, so I sedated him. And I sure didn't
Because of the bird costume, I figured the courier must
want to forget the diamonds. have come from a club with this theme. I remembered
MISSION 03 seeing such a place in the northeast corner of the area, so
As the courier approached a dumpster, I pulled out the that was where I headed. As I approached, I saw a yellow
MISSION 04 bird standing guard by the door. He told me to go in and
syringe of sedative and injected him with it. As soon as he
hit the ground, I put on the bird costume, dragged the body head upstairs. I followed his instructions and climbed up a
MISSION 05 winding staircase to the second floor, then followed the
to the dumpster, and hid it. I then quickly picked up the
suitcase full of diamonds, since the safety-conscious police walkway to a door. Upon entering the next room, I found
MISSION 06 myself face-to-face with Purayah. Since he was obviously
were taking any unclaimed luggage or containers to their
post in the center of the area. expecting payment for a hit on the politician, I placed the
MISSION 07
suitcase of diamonds on the desk. He turned and walked
toward the balcony, where he began talking to the other
MISSION 08 >> TIP << two assassins via his walkie-talkie.
The guy in the red bird suit could take one of three
MISSION 09
different paths to his meeting. Therefore, it was important >> TIP <<
MISSION 10 to follow him rather than lie in wait somewhere.
It is important to understand how this mission worked.
MISSION 11
The diamonds were the payment for the hit on Cilley, the
BIRD HUNT politician. Once Purayah received them, he told Raymond
MISSION 12 and Amanda to begin their assignments—sniping and
recon, respectively. Seizing the diamonds and killing
MISSION 13 Purayah bought time. Raymond and Amanda both had to
SPOILER a be taken out within a short amount of time. If one did
not report in, it could cause the other to rush out and
kill the politician right away instead of waiting for the
PRIMA OFFICIAL GAME GUIDE
During Mardi Gras, each club had its own theme. I couldn't enter any
unless appropriately attired. Patrons occasionally left the club and
headed into a back alley in order to relieve themselves. This provided
an opportunity to grab a disguise. Waiters also left clubs for breaks,
and their suits could also be used to enter any club.
ASSASSINATION
101
I started with the leader.
TOOLS OF
THE TRADE
I waited for the guard in the yellow bird suit to leave the
room, then I came up behind Purayah and used the fiber
MISSION 01
wire to kill him. I quickly took his desert eagle and dragged
his body over to a container and hid it. Not wanting to be
MISSION 02
seen in the room alone without Purayah, I hid in the closet
before the yellow bird returned. Once he left again, I picked
MISSION 03
up the walkie-talkie by the balcony, as well as the suitcase,
and headed out the door and down the stairs. MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
By using crates, ledges, and fire escapes, I reached the winch MISSION 09
anchoring the piano and placed a bomb.
Here were the three clubs. MISSION 10
Once outside, I crossed the street and entered an
alley area. As I waited and listened to the chatter on MISSION 11
the walkie-talkie, I saw Angelina walk into the alley.
She stopped along a wall and reported that she was at MISSION 12
the alley. That must have been one of her positions
where she called in. As she left, I noticed a piano
hanging directly above her spot. Her path will
a MISSION 13
SPOILER
65
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™
Raymond, the other assassin, said he was upstairs in As a waiter, I had no trouble walking in the back door
one of the clubs. There were three clubs in the area—a blues of the club, right past the chef. I checked my map to see
club in the south, a salsa club in the east, and a rock club in where the stairway was located, then headed upstairs.
the north. I listened to the music and headed toward the Not wanting to alert Raymond to my presence, I checked
appropriate club. Since I was still in the red bird costume, I the map once I reach the floor he was on to see where he
was not allowed in the front door. Therefore, I walked around was located and which direction he was facing. When he
the side to the back of the club. I found a waiter outside was turned away from the door, I entered, set down the
having a smoke. After making sure there was no one else suitcase, and quietly made my way toward him. I took out
around and setting down the suitcase of diamonds, I came my silenced silverballer and aimed it at him as I
up behind the waiter and sedated him using the syringe. approached, just in case he turned around. He was armed,
ASSASSINATION
101 Quickly changing into the waiter's suit, I then dragged the and I didn't want him to be able to get off a shot.
body to the nearby dumpster and hid it. Of course, I picked Raymond still had no idea I was there, so once I was
TOOLS OF up the suitcase again. directly behind him, I pulled out the fiber wire and
THE TRADE
strangled him.
MISSION 01
>> TIP <<
MISSION 02
Each club had a fire escape exit leading from Raymond's
MISSION 03
floor. This allowed me to quickly get away in case shots
were fired and the police arrived. The fire escapes were
MISSION 04 one-way access—down only—so I didn't have to worry
about police coming up that way.
MISSION 05
MISSION 06
MISSION 07
MISSION 10
MISSION 11
MISSION 12
MISSION 13
a Angelina wandered around the streets, keeping track of things
SPOILER
As a waiter, I could move through the kitchen without arousing for Raymond.
suspicion. I headed up the stairs to find Raymond.
I returned to get the suitcase, then pulled out the
PRIMA OFFICIAL GAME GUIDE
66
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>> TIP << I was finally safe
from the police, as
If the piano didn't work, or well as all those
if Angelina was nowhere women trying to
near the spot after I killed earn beads.
Raymond, I could just follow
her until she was alone, With all of
then silently take her out the objectives
before she had a chance to completed, I
go after the politician. returned to the
dumpster where I sedated the courier in the red bird suit
and changed back into my designer suit. I then headed
south to the barricades along the street, where I made ASSASSINATION
my escape. 101
TOOLS OF
THE TRADE
ALTERNATIVES MISSION 01
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
If I wanted a less hands-on approach to this assignment, I
could take my W2000 sniper rifle, along with a silencer and MISSION 11
low-velocity ammo. Since none of my targets were wearing
body armor, that would be sufficient. MISSION 12
a MISSION 13
SPOILER
67
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™
MISSION 01
MISSION 02
MISSION 03
MISSION 04 There was a book store next door to the bird club. If I
didn't have a bird suit, I could have entered the bookstore
MISSION 05
and, while the owner was busy, headed up the stairs in
the back to the second floor. There was a room adjacent to
MISSION 06
the room where Purayah was located. From a boarded up
doorway, I could have heard his plans and even killed him
MISSION 07 Then I would wait until Raymond came into view and by carefully aiming a sniper rifle through the slats in the
take him out with a clean shot to the head or body. No one doorway.
MISSION 08 would hear the shot with the silencer, and no one would find
the body until I was out of the area. I would then deal with
MISSION 09 Angelina in the normal fashion.
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
68
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MISSION 07 : YOU BETTER WATCH OUT. . .
™
MISSION 04 CHAD BINGHAM, JR. HEIGHT: 6'1" WEIGHT: 190 lbs HAIR: BLACK AGE: 27
MISSION 10
THE LOCATION
MISSION 11
Pier, Outside
SUGGESTED WEAPONS
MISSION 12 AND EQUIPMENT
Elevator
k Standard equipment
MISSION 13
SPOILER a k Silverballer with silencer and low-velocity
ammo (optional)
70
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Main House, Balcony LEGEND
Orange text: Places of Interest
Red text: “Making the Hit” Items
Yellow text: "Alternatives" Items
z Target
Melee Weapons
Jacuzzi
Assassin’s Elevatorto
Room TOOLS OF
Waterfall Staff Floor THE TRADE
Photographer
Grotto Chad’s
Bedroom MISSION 01
Laser Grid
Control
MISSION 02
Bar Aphrodisiac
Kitchen
MISSION 03
z Balcony MISSION 04
MISSION 05
Main House, 2nd Floor Helipad
MISSION 06
MISSION 07
MISSION 08
Security
Tape
MISSION 09
MISSION 10
Access
to Roof
MISSION 11
MISSION 12
Staff Floor Studio Floor
Elevator a MISSION 13
SPOILER
Lightbar and
Catwalk
Elevator
to Pier
Tape
[Link]
de Havilland’s
Waiter’s Bedroom
Suit
Utility Box de Havilland’s
z Balcony
71
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™
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
The living room was filled with guests and staff.
MISSION 03
This looked like a big party, complete with a lot of security.
MISSION 04
Built into the side of a mountain, de Havilland's home is
MISSION 05
accessible only by boat or helicopter. However, I secured an
invitation to the party and stepped off the boat onto the dock.
MISSION 06 Several guests were milling about before heading up to the
party. I strolled to the elevator on the left side, where two guards
MISSION 07 were watching. To avoid being caught on tape, I was careful to
stay to the side and enter the elevator car while the surveillance
MISSION 08 camera above the door was scanning away from me.
MISSION 09 GUARDS
There were guards all over de
MISSION 10 Havilland's residence. They were
armed with pistols and on the
lookout for suspicious behavior, as The bartender gave me a little something for the party.
MISSION 11 well as people who were where they
were not supposed to be. There were
MISSION 12 a couple different types of guards. When the elevator reached the top, another guard
The black-suited guards could go welcomed me. I turned around to the left and entered the
MISSION 13 anywhere. The Christmas guards, in white or red suits and possibly home, continuing to the living room, where most of the
SPOILER a wearing Santa hats, could go everywhere but the studio or helipad party guests were congregating. I saw some guests going
levels. Therefore, the black-suited guard disguise was the best choice.
into an area called the grotto. However, as I approached,
the guards let me know I was not welcome. I needed a
PRIMA OFFICIAL GAME GUIDE
72
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As they turned to enter another part of the building,
presumably with beds, I sneaked into a waterfall that
contained a small passageway leading to the grotto. There
was a man sitting with his back to the other side of the
waterfall, and by the look of him, he was one of de
Havilland's photographers. Checking the map and the area
to make sure no one was looking, I sedated him with the
syringe and then pulled the body back into the waterfall
area, where I relieved him of his suit.
ASSASSINATION
101
Chad was surrounded by people as he sat in the hot tub.
TOOLS OF
THE TRADE
As I exited the living room, stepping out into the chilly
evening air, I located one of my targets—Chad Bingham, Jr.
MISSION 01
Chad was sitting in a hot tub with several scantily clad
women, enjoying the company. I noticed a white-suited
MISSION 02
waiter pick up a glass next to Chad and take it back to the
bar. I began to formulate a plan. There were too many people
MISSION 03
around to take out Chad where he was—and it didn't seem
like he was going anywhere soon. Therefore, I had to give MISSION 04
him a reason to get out of the hot tub. Returning to the bar, I Chad headed down to a lower level.
stood next to Chad's glass, took out the aphrodisiac, and MISSION 05
added some to his drink. Shortly thereafter, the waiter
returned for the glass and took it to Chad. Soon after, Chad MISSION 06
got up and followed one of the women inside. I pursued at a
distance as they MISSION 07
walked through a
doorway near MISSION 08
another hot tub.
MISSION 09
I followed Chad
as he left. MISSION 10
MISSION 11
MISSION 12
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01 The ledge was narrow, but it worked. This door led to an elevator.
MISSION 02 With my new suit, I entered the staff area and headed
I hid behind this to the staircase, ascending to the first floor. Exiting out
MISSION 03 wall, waiting for a into the kitchen, I looked around and saw a sausage lying
guard to come out on the counter. You never know when a snack will come in
MISSION 04 to fix the box. handy, so I pocketed it and left the kitchen, heading for the
grotto. With a guard's black suit, I could go anywhere—in
MISSION 05 From the fact, the other guards waved me right in. Continuing
balcony, I could through the grotto and on to the door with the two guards
MISSION 06 see another posted on either side, I eventually arrived in a hallway
balcony. A ledge leading to an elevator.
MISSION 07 ran along the side
of the mountain between the two. I hopped over the balcony
MISSION 08 wall and carefully headed to the opposite balcony. This was
the staff floor, and after looking around a corner, I could see
MISSION 09 several guards walking around inside. I also noticed a utility
box. I broke it and quickly hid behind one of the walls to wait.
MISSION 10 A guard in a black suit came out to fix the box. I sneaked up
behind him with the fiber wire and took him down. After
MISSION 11
dragging the body over by a container, I took his pistol and his
suit before hiding the body in the container.
MISSION 12
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
ASSASSINATION
101
I was searched before I could go onto the helipad.
TOOLS OF
THE TRADE
It was time to leave. I returned to the elevator and
pressed the button that took me to the helipad. After a short
MISSION 01
walk through a break room, I was stopped
The sausage was too much for the dog. by a guard near the door leading out onto
MISSION 02
the helipad. He wanted to search me. I
was still carrying the pistol that belonged
MISSION 03
to the guard whose suit I was wearing;
however, a guard was supposed to have a MISSION 04
pistol. The guard with the metal detector
said he couldn’t let me pass with a MISSION 05
weapon, so I surrendered the
pistol to him. I had one just MISSION 06
like it back at the hideout.
Once he had the gun, I MISSION 07
walked out to the waiting
helicopter and flew away MISSION 08
to safety.
MISSION 09
MISSION 10
Another push resulted in another kill.
MISSION 11
By this time, de Havilland and his dog were headed
for the studio. I noticed the guard by the door had gone MISSION 12
for a bit, so I sneaked into the bedroom unnoticed. I pulled
out the sausage, placed it near the door to the restroom,
and laced it with sedative. That took care of the dog. I then
a MISSION 13
SPOILER
75
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copying or downloading expressly prohibited.
™
ALTERNATIVES
THE SECURE ENTRANCE STEALING THE SURVEILLANCE VIDEO
ASSASSINATION
101
TOOLS OF
THE TRADE Instead of heading up the main elevator to the party, I could The videotape for the surveillance cameras was in an office on
have used the staff entrance. After waiting for the patrolling the second floor with two guards watching it. By planting a
MISSION 01 guard to walk away, I could approach the security booth. remote bomb on the table in the adjacent room, I could create a
When the guard came out to stop me, I could head-butt him, diversion. Standing next to the tape player, I could then detonate
MISSION 02 take his pistol, holster it, then beat him to death. After the bomb. While the guards rushed out to see what had
throwing his body into the water and turning off the laser happened, I could then grab the tape before they came back.
MISSION 03 sensor, I could then take the elevator to the staff level.
MISSION 12 THE GLASS-BOTTOMED HOT TUB There were two ways to kill de Havilland with a bomb. First,
From the balcony after entering his bedroom, I could plant a remote bomb on
MISSION 13
SPOILER a on the staff level, the light post at the corner of his balcony. While he was out
I could take a on the balcony, detonating the bomb would take him out.
pistol and shoot
at the see-
PRIMA OFFICIAL GAME GUIDE
through bottom
of the hot tub.
Everyone inside
would wash
down to their
deaths below.
Quickly holstering the pistol would prevent the guards
rushing out onto the balcony from suspecting me. The other way would be to climb onto the catwalk above
the photo shoot in the studio and place a bomb on the light
bar. Then when de Havilland came to watch, I could detonate
76 the bomb, and the bar would fall and kill him.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
MISSION 08 : DEATH ON THE MISSISSIPPI
™
Muldoon's gang makes the Emily its base of operation. It has six
MISSION 05
members, and all are targets for this hit—Everett Jefferson,
Junior O'Daniel, William S. Corfitz, Adam Hendrickson, Joe
MISSION 06
Netberg, and Elijah Krup. Most of the gang act as Muldoon's
personal bodyguards and stay with him on the top deck while two
MISSION 07
of them keep track of other operations on lower decks.
MISSION 08
MISSION 10
Key to
Engine
MISSION 11 Room
Utility
Box
MISSION 12
MISSION 13
SPOILER a
Engine
Room
PRIMA OFFICIAL GAME GUIDE
LEGEND
Orange text: Places of Interest
Red text: “Making the Hit” Items
Yellow text: "Alternatives" Items
z Target
Guns
78
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
z
z
1st Class
Uniform
MISSION 07
MAKING THE HIT
MISSION 08
deck, where the cabins were located. My first task was to
ASSASSIN ON DECK
acquire a disguise to let me roam around the boat. I decided MISSION 09
that a sailor was my best option.
MISSION 10
SAILORS
MISSION 11
The sailors were the main class of
guard on the steamboat and
patrolled all of the decks with the MISSION 12
exception of the top deck. They were
armed with pistols.
a MISSION 13
SPOILER
The stairs at the bow of the boat led to the third deck.
[Link]
PURSERS
I noticed that sailors patrolled up and down the
Pursers were the ones who took care
walkways on the outside of the boat, right along the railings. of the guests on board the boat.
ASSASSINATION
101 I waited at the corner along the starboard (right) side of the Standard pursers could be found
boat in front of the paddle wheel. One of the sailors stopped mostly on the third and fourth
TOOLS OF there for a break. I quickly took him out with my fiber wire, decks, but they were not allowed in
THE TRADE the VIP section. Only first-class
changed into his outfit, and threw his body over the railing
pursers, identified by their cap and
into the water. It was a good thing I'd acted quickly, since a shorts, were allowed in the VIP part
MISSION 01
woman came onto the deck just as I completed my task. of the fourth deck, as well as on the top deck to personally attend to
Captain Muldoon.
MISSION 02
MISSION 03
VIP (VERY IMPORTANT PURSER)
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 11
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
Pushing the Gator overboard not only killed him, but also got rid
of the body.
80 Rooms for staff usually have uniforms I can use for a disguise.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ASSASSINATION
101
This first-class purser's uniform was my ticket to the top deck. By putting my weapons in this container, I knew that no one
would take them while I was gone. TOOLS OF
THE TRADE
There was nothing else for me to do on the third deck, so I
headed toward the stern (back) of the ship. There, a large Having noticed a cake in the galley (kitchen), I
MISSION 01
staircase led to the VIP section of the fourth deck. A first- returned to the "private" room. The purser now told me to
class purser and a sailor waved me in without any trouble, hurry and take the cake up to the boss. I picked up the
MISSION 02
so I walked through a side door into the central hall. After cake and headed out the door leading to the outside
looking in a door labeled "private" and being shooed away walkway. I noticed another Gator Gang member here. When
MISSION 03
by a purser, I entered the "staff only" room. There was he was standing next to the railing, I put the cake down
another sailor in the room with his back to the door. As I and gave him a shove, sending him overboard. Before
MISSION 04
looked around, I found a first-class purser uniform by the picking up the cake, I poisoned it with the syringe. I also
closet. I waited for the sailor to leave, then changed my placed my silverballer and the pistol I took from the sailor MISSION 05
disguise. in the container between the two staircases. I knew
security was MISSION 06
This cake would tight on the
be the death of top deck. MISSION 07
someone.
I was checked for MISSION 08
weapons by a
Gator. MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
I sat the cake down on the desk so Muldoon could have some. I
don't think it agreed with him.
[Link]
walked in and took a taste. Within seconds, he was dead on Next, I headed into the side room, where I found the safe. It
the floor. Since the Gators patrolled this area, I quickly was not locked, so I opened it and took out the pictures I'd
dragged the body into the bathroom. A purser was taking a been hired to retrieve. After checking my map, I noticed a
shower, but I figured he'd be in there for a while and not Gator in the next room. I couldn't be caught here, so I picked
notice a body. I the locked door and headed out onto the walkway. Now I had
also picked up to get rid of the three Gators on this deck. A purser stayed
and holstered around the area where I exited from the side room. When the
Muldoon's desert Gator came out as well, he took a position along the railing. I
eagle pistol. waited for the purser to start to walk away, so he was not
looking, and with a push, I was rid of another Gator.
ASSASSINATION
101 I needed to hide
Muldoon's body
TOOLS OF since the gators
THE TRADE patrolled through
his cabin.
MISSION 01
MISSION 02
GATOR HUNTING
MISSION 03
I followed this Gator into the john and then took him out.
MISSION 04
I headed back into the side room and continued through
MISSION 05 the captain's cabin to the dining area. A purser was in there
taking care of the food. At the opposite end, a Gator took a
MISSION 06 drink, then headed for the restroom near the entrance. I
followed him in and used the fiber wire to take him down while
MISSION 07 he was occupied.
MISSION 08
MISSION 09
MISSION 11
MISSION 12
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
The only Gator left on this deck was the guard at the
door. I walked out and turned right, waiting until the Gator
turned his back toward me. That gave me the opportunity to
use the fiber wire once again. I quickly pulled the body into
Another Gator went in the river.
the restroom with the other Gator and turned off the lights.
82
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the rooms, so I decided to take a look. A single sailor stood
guard inside next to a high-powered rifle. I waited for the
sailor to move away from the rifle, then I sneaked up
behind him and sedated him with a syringe. I hid the body
in the container inside the room and picked up the rifle. I
was sure to be caught walking around the boat with this
thing, so I picked up the rifle case and placed it inside. I
also grabbed some rifle ammo while I was there.
ASSASSINATION
101
After changing back into the sailor disguise, I headed to the
lower decks. TOOLS OF
THE TRADE
The engine room was a dangerous place. A lot of accidents
happened there—like this one. MISSION 01
Now there was only one more Gator left, and he was MISSION 02
down in the engine room. I took one of the staircases near
the stern down to the first deck and continued into the MISSION 03
engine room. There were a couple of engine workers and
the last Gator. I waited for him to stop next to a railing MISSION 04
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
staff room to change back into a sailor disguise. I then strolled to the little boat at the stern of the steamboat and
headed back down the large staircase from the VIP section made my escape.
to the third deck. I proceed down another staircase to the
second deck. This was where the crew quarters were
located. My map showed something of interest in one of
83
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™
ALTERNATIVES
With the key, I could quickly get into the engine room,
STARTING ON THE FIRST DECK
where I could slowly proceed aft (to the rear), watching for
the machinists and the Gator, and using the boilers and
other machinery to hide behind.
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
Once in the hall past the engine
MISSION 02 room, I could hide in the
closet and wait for a sailor
MISSION 03 to show up. As he left, I
While it would be a bit tougher, I could do more on the could follow and take him
MISSION 04 first deck at the start of the mission. By breaking the out with the fiber wire on
utility box, I could lure a sailor down from the central the outer walkway. This
MISSION 05 walkway and then enter the office to find a key to the would provide a disguise
engine room. and leave my designer
MISSION 06
suit near the escape
boat, so I could pick
MISSION 07
it up on my way out.
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
84
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copying or downloading expressly prohibited.
EXPLOSIVE CAKE POISONED GATORS
ASSASSINATION
101
TOOLS OF
THE TRADE
Rather than poisoning the cake, I could plant a remote
bomb in it. After leaving the captain's cabin, I could watch MISSION 01
the map to see when Muldoon walks over for a taste—then
detonate the bomb and kill him. MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
The two patrolling Gators on the top deck liked to stop
in for a bite during their rounds. By poisoning both MISSION 08
the bottle by the door and the cakes a purser
brings up, I could get each of these Gators. MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
[Link]
85
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copying or downloading expressly prohibited.
MISSION 09 : . . .TILL DEATH DO US PART
™
MISSION 01
JOHN LEBLANC HEIGHT: 6'1" WEIGHT: 347 lbs HAIR: GRAY AGE: 64
SAFEGUARD MISSION 06
MARGAUX LEBLANC HEIGHT: 5'5" WEIGHT: 105 lbs HAIR: RED AGE: 32 MISSION 07
MISSION 11
LEGEND Outside
a MISSION 13
SPOILER
Orange text: Places of Interest
Gators
z Target
z East Boathouse
[Link]
Wedding
Bell
MISSION 01 Sniper
Window
MISSION 02
TV Room
MISSION 05 Utility Box
MISSION 06
MISSION 07 LEGEND
Orange text: Places of Interest
MISSION 08 Red text: “Making the Hit” Items
Yellow text: "Alternatives" Items
MISSION 09
z Target
Guns
MISSION 10
88 I had never been to a bayou wedding before and was in for a treat.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
would probably ring to announce the beginning of the
wedding. I wanted to take care of business before the
wedding took place. No need to make the bride a widow on
her wedding day—just a sad fiancé. I continued into the
mansion past a couple of guards at the front door.
ASSASSINATION
101
I did not even have to sedate the guest before taking his suit—
the alcohol had done it already. TOOLS OF
THE TRADE
MISSION 10
MISSION 11
MISSION 12
I didn't want to kill the preacher—just knock him out.
Upon entering the mansion, I saw the preacher coming out of a MISSION 13
SPOILER
the banquet hall and heading into the kitchen. I decided the
best way to prevent a wedding from starting is to keep the
preacher from having the bell rung. Making sure no one was
looking, I followed the preacher into the kitchen, then
quickly down a hallway. Before entering the hallway, I
waited for a guard to turn around so he would not see me. I
found the preacher in the library, having a little drink. I
[Link]
TOOLS OF
THE TRADE
MISSION 01
I now had to deal with John LeBlanc. He spent a lot of
MISSION 02 I felt the cake needed an additional ingredient. time on the second floor watching television. Occasionally,
he would leave his room and head out to the area behind the
MISSION 03 Upon exiting the library, I returned to the kitchen and saw mansion. There were three guards standing just outside the
the groom having an early taste of the wedding cake. That door to his room, so I decided to follow him during his walk.
MISSION 04 gave me an idea. Once he left and I made sure no one else A preacher talking to the bride's father would look perfectly
was around, I took out a syringe and injected poison into the normal. LeBlanc headed out toward a guard post built out on
MISSION 05 cake. That would teach him not to mess with a wedding cake a dock. He picked up a bucket of chicken for feeding the
before the reception. alligators, then continued to the family graveyard. LeBlanc
MISSION 06
stopped in front of an open grave belonging to his recently
deceased brother. No one was looking, so it was easy to
MISSION 07
push him into the grave. Because of his physical condition,
the fall killed him.
MISSION 08
MISSION 09
SKIPPING THE RECEPTION
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
I waited outside for LeBlanc to take his walk.
PRIMA OFFICIAL GAME GUIDE
MISSION 05
ALTERNATIVES
MISSION 06
At the top,
KILLING LEBLANC IN HIS ROOM I could have MISSION 07
turned left and
picked another MISSION 08
lock in the first
door on my left, MISSION 09
then entered
a hallway MISSION 10
containing a
guard with his MISSION 11
back to me. A
quick injection of sedative and I would have had a guard's MISSION 12
disguise. The body could have then been hidden inside the
walk-in closet in the television room. a MISSION 13
SPOILER
ASSASSINATION
101 In LeBlanc's television room hung his elephant rifle. Had I
BOMBS GALORE
wanted to add it to my collection, I could have taken it either
TOOLS OF after killing him in that room or while he was gone. To make
THE TRADE
sure it got back to the hideout, I would have placed it in the
container south of the eastern boathouse. Taking care of this
MISSION 01
before any bodies were found would have prevented the
MISSION 02
guards from shooting at me—and I would have only
attempted this while in a guard's uniform with the rifle
MISSION 03
carried in my left hand so I would not appear to be a threat.
MISSION 04
SNIPING THE GROOM
MISSION 05
MISSION 06
92
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Had I not been worried about additional casualties, I
>> TIP << could have placed a bomb right on the piano while everyone
was at the wedding ceremony, careful to keep my back to
When controlling two bombs, the remote detonates the first the guards so they could not see me do it. Then when the
bomb placed with the first push of the trigger, then the groom walked over by the piano—kaboom!
second bomb with the next push.
ASSASSINATION
101
DON’T FORGET THE SUIT
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
93
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MISSION 10 : A HOUSE OF CARDS
™
TARIQ ABDUL LATEEF HEIGHT: 6'0" WEIGHT: 161 lbs HAIR: BLACK AGE: 47 MISSION 01
MISSION 05
HENDRICK SCHMUTZ HEIGHT: 6'0" WEIGHT: 205 lbs HAIR: BLOND AGE: 39
MISSION 10
THE LOCATION
MISSION 11
LEGEND Lobby, 1st Floor
Elevators
Orange text: Places of Interest MISSION 12
Yellow text: “Alternative” Items
a MISSION 13
SPOILER
Tape
Registration
Desk
[Link]
95
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™
LEGEND Casino
SUGGESTED WEAPONS
ASSASSINATION AND EQUIPMENT Restrooms
101
k Standard equipment Exit
TOOLS OF k Silverballer with silencer and low-velocity ammo
THE TRADE
Because this mission involved a
MISSION 01
crowded area with lots of security, I
stuck with my standard equipment and Casino, 7th Floor
MISSION 02 silverballer. I had arranged for the
agency to leave a pickup container in DNA Briefcase
z
MISSION 03 my hotel room so I could have any Samantha’s Schmutz’s
Room Room
weapons placed in it retrieved after the Balcony
MISSION 04 mission. 47’s Room
MISSION 05
Elevators
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Casino, 8th Floor
MISSION 13
SPOILER a Elevators
Fire Alarms
PRIMA OFFICIAL GAME GUIDE
96
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MAKING THE HIT
VIVA LAS VEGAS
ASSASSINATION
101
TOOLS OF
THE TRADE
The lounge was located off the northeastern corner of the
casino floor. MISSION 01
The bright lights of Las Vegas were a big change from the
missions in the bayou. MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Bartenders were helpful.
MISSION 10
I checked into the hotel at the reservation desk. Before heading to my room, I checked out the casino area.
It was typical, so I continued to the lounge area, where I MISSION 11
Upon arriving at the Shamal Hotel, I walked in through the knew the transfer was going to take place. The sheikh had
not arrived, but Schmutz was already having a drink. I MISSION 12
front entrance and proceeded to the registration counter. The
lady there welcomed me and gave me my keycard for room waited until he headed for the restroom, then I talked to the
701. She also told me that keycards were floor specific. I could bartender. Pretending to be looking for a friend, I described a MISSION 13
SPOILER
only access the floor for which I had a keycard. Therefore, I Schmutz to her. She told me he had just left and gave me his
needed to acquire other keycards to get to other floors. room number—707.
97
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™
open window.
ACCESS TO THE EIGHTH FLOOR
After crawling
through the
window, I was on
the eighth floor.
TOOLS OF
THE TRADE
MISSION 01
MISSION 06 Because it
seemed like
I not only got a keycard for the eighth floor, but also a disguise.
MISSION 07 Schmutz would
be in this area
I walked around to the staff room on the western side of
MISSION 08 for a while, I left
the central area. After making sure there was no one in the
the lounge and returned to the lobby. Once there, I headed up
MISSION 09
hall who could see me, I sneaked in and found a member of
the staircase to the elevators and took one to the seventh
the staff with his back to me. I quickly took out the syringe
floor. There was no reason to go to my room yet, so I decided
MISSION 10
of sedative and injected it into his neck. After changing into
to see about getting a keycard for the eighth floor, which I
his suit and taking his eighth floor keycard, I hid the body in
knew was where the scientist was staying. Staff members
MISSION 11 the container and exited.
only carried keycards for the floor on which they worked.
However, that keycard could open any door on that floor. The
MISSION 12
only problem was getting up to the eighth floor to get a card.
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
While the staff member was smoking, I headed up to the next floor.
scientist when he
opened it.
I placed the SLP .40 S silenced pistol into the payment briefcase
while in the scientist's room. 99
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
™
The scientist and his bodyguards fled the room as the From the lobby, I proceeded to the casino, then to the
fire alarm sounded. I advanced to room 803. There was no lounge. The sheikh had reserved his own private area. As I
one around because everyone on the floor had assembled approached to enter, a couple of bodyguards stopped me
near the elevators. I used the key card I had taken from the and used a metal detector to look for weapons. Because I
staff member and entered the room. Near the television, I was no longer carrying a pistol, they let me pass. I walked to
found the payment briefcase filled with diamonds. Rather where the sheikh was seated and let him know I was ready
than steal it, I hid Schmutz's silenced pistol inside of it. to trade. He insisted that the DNA be verified before
Not wanting to be caught in the room when the scientist payment was made. While we waited for a courier to arrive
and his bodyguards returned, I exited the room and with the payment, we were entertained by a belly dancer.
ASSASSINATION headed to my room—701. There, I placed my silverballer in Because the sheikh was sitting with his back to the wall,
101
the pickup container so I would not have to replace it when with two bodyguards on either side behind blinds, he was
I left it behind. I picked up the DNA briefcase and headed to going to be a tough target to take down.
TOOLS OF
THE TRADE the lobby.
MISSION 01
MISSION 02
MISSION 03
MISSION 04
MISSION 05
With the DNA case back in hand, I took the elevator down to the
lobby, then went to the lounge to meet with the sheikh.
MISSION 06
MISSION 07
MISSION 08 The courier arrived, dropped off the payment briefcase, and took
the DNA briefcase.
MISSION 09
MISSION 10
MISSION 11
MISSION 12
MISSION 13
SPOILER a
The hit on the sheikh was a thing of beauty—reminiscent of a
I had to undergo the obligatory weapon search. western quick draw.
PRIMA OFFICIAL GAME GUIDE
Though entertain- After a while, the courier arrived with the briefcase
ment was provided containing the payment—and the silenced pistol. The belly
while we waited for dancer left us alone as the courier returned to the eighth
the courier, I wasn't floor with the DNA briefcase. If I had tried to leave with the
in the mood.
diamonds before the sheikh received word from the
scientist, he would have ordered his bodyguards to kill me.
Because I had rigged the bomb in the DNA case to blow up
when opened, the sheikh would never hear from the
scientist. Rather than waiting for an explosion, I moved next
to the payment case and faced the sheikh. With one swift
100
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
movement, I retrieved the silenced pistol, took aim, and put
a bullet right between the sheikh's eyes. That was all it took.
The bodyguards to either side did not see or hear a thing.
ASSASSINATION
101
My car was waiting in the alley for a quick getaway.
TOOLS OF
THE TRADE
My job here completed, I holstered the
pistol, picked up the briefcase with the
MISSION 01
With the Sheikh dead, I grabbed the payment case and left. payment in diamonds, and exited the
lounge. I walked across the casino
MISSION 02
floor to the fire exit on the
TIME TO GO western wall. After following a
MISSION 03
short corridor, I exited the
Rather than leaving hotel and advanced to my MISSION 04
through the front waiting car for a getaway
entrance, I left via with a bonus payment in MISSION 05
the fire exit. my hands.
MISSION 06
MISSION 07
MISSION 08
MISSION 09
ALTERNATIVES MISSION 10
his room. The place where I could have taken him out was the MISSION 11
ASSASSIN IN THE RESTROOM
men's restroom near the lounge. First, though, the door to the
staff room would have needed to be unlocked. MISSION 12
a MISSION 13
SPOILER
There was a hotel guest who kept coming back into the
restroom. I could have waited for him to use a toilet, sedated
him with the syringe, and hid his body in the corner by the
door to the staff room. Then I could have waited for Schmutz
There was another way to get Schmutz. While it would've been to show up and strangled or poisoned him while he was
riskier, it could've prevented having to wait for him to return to using the toilet. Another option was to wait for both men to 101
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
™
be in the stalls at the same time. I could have then poisoned Instead, when entering the casino floor from the lobby, I would
Schmutz first, then sedated the guest. have had to head through the doors on the right and advance
along the hall next to the restrooms to get to the lounge.
>> NOTE <<
A security guard occasionally walked into the restroom, as SAMANTHA
did a bodyguard after the sheikh arrived. Therefore, I would I could have
have had to take care of this when I got into the hotel— skipped checking
even before checking in. in and still
ASSASSINATION
accessed my
101 While leaving hotel room. In the
the unconscious hall toward room
TOOLS OF guest would not 703 on the
THE TRADE
cause problems seventh floor, I
because a guard would have met
MISSION 01
would just wake an intoxicated
MISSION 02 him up, hiding woman by the
Schmutz's body name of Samantha. She would have given me the keycard to
MISSION 03 would be a her room. From her balcony, I could have jumped to the
necessity. For balcony of my room and entered through the back door,
MISSION 04 that, I could have which was not locked.
used the container in the adjacent staff room, waiting for the
MISSION 05 staff member who walked in routinely to leave.
SILENT KILL ON THE SCIENTIST
MISSION 06
AVOIDING THE CAMERA
MISSION 07 It would have
been difficult to
MISSION 08 steal the
videotape from
MISSION 09 the security
office in the lobby
MISSION 10 without killing the Rather than do the briefcase trade to get the scientist, I
guard there. could have gotten him while he was taking the elevator to
MISSION 11 the eighth floor. When his limo pulled up, I could have gotten
into the elevator on the left and climbed up through the
MISSION 12 hatch. After the scientist had entered, I could have used the
fiber wire to strangle him from above and pulled his body
MISSION 13
SPOILER a up. The briefcase with the diamonds would have been mine.
I could have
then taken the
PRIMA OFFICIAL GAME GUIDE
elevator to the
seventh floor
and dealt with
Schmutz in his
room as before.
To take out the
sheikh, I would
have then placed
a bomb in the DNA
The best way not to get captured on tape would have case, and while waiting for the courier, stepped out into the
102 been to avoid the camera near the entrance to the lounge. lounge and blown it up.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
MISSION 11 : A DANCE WITH THE DEVIL
™
MISSION 03 VAANA KETLYN HEIGHT: 5'7" WEIGHT: 121 lbs HAIR: RED AGE: 35
MISSION 08
UPDATED TARGET INFORMATION
EVE HEIGHT: 5'8" WEIGHT: 115 lbs HAIR: BLACK AGE: 26
MISSION 09
According to Eve's file, she likens herself to a spider. Luring her
MISSION 10 target into her web, she then moves in for the kill.
MISSION 11
MISSION 12
MISSION 13
SPOILER a MAYNARD JOHN HEIGHT: 5'11" WEIGHT: 198 lbs HAIR: WHITE AGE: 41
104
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THE LOCATION
Stairs to Basement
Party
Disguise
Exit
Reception
Desk
Elevator to
Tape Top Floor Elevator to
Basement
Door to ASSASSINATION
Elevator 101
Shafts
Elevator z MISSION 06
Elevator
Duel Area
Laptop MISSION 07
z
Basement Top Floor
MISSION 08
LEGEND SUGGESTED WEAPONS AND EQUIPMENT
Orange text: Places of Interest MISSION 09
k Standard equipment
Red text: “Making the Hit” Items
k Flexible flak vest MISSION 10
Yellow text: “Alternative” Items
k Adrenaline
z Target k Silverballer with silencer and low-velocity ammo MISSION 11
Guns
Since I was also a target during these missions, I found it important to
MISSION 12
carry some firepower and some protection. Therefore, I bought a flexible
flak vest to take on this assignment. The nice thing about this vest was
that I could keep it on even as I changed into disguises. I also decided to a MISSION 13
SPOILER
take along some adrenaline in case I was wounded during an
unexpected engagement.
[Link]
105
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™
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
I took the stairs which led from the lobby to the parking garage.
MISSION 03
I had one more assignment before I could leave Las Vegas. After approaching the security guard, I asked him if he
MISSION 04
had found a briefcase that I had left there. I eventually
I needed to get the convinced him to go look for it in the back room. As he
security guard to turned to walk away, I followed him through a security office
MISSION 05
leave his desk. and into a small room. While he still had his back to me, I
MISSION 06 pulled out a syringe and injected sedative into the guard,
My assignment knocking him out and providing a disguise for me. With the
in Las Vegas took uniform on, I returned to the lobby and turned to the left. I
MISSION 07
me to a tall walked past the reception desk to a door that lead to a
building, where stairway. I descended the stairs and exited through a door
MISSION 08
two different into the parking garage.
MISSION 09
parties were
being held. Due to the nature of the parties, security was tight.
Just getting into the building was tough, and it would take a
SECURITY GUARDS
MISSION 10 Security guards patrolled the main
disguise to get anywhere within the building. I decided to go entrance to the building, as well as
MISSION 11 right in through the front door into the lobby. A security guard the parking garage area. They were
was standing at the reception desk. I noticed a camera on the armed with pistols and reacted to
MISSION 12 wall above him recording my entry into the lobby. anyone in the parking garage who
did not belong.
MISSION 13
SPOILER a
These elevators
PRIMA OFFICIAL GAME GUIDE
UP TO HEAVEN MISSION 12
The bartender
gave me some
interesting
information that
helped save
my life. I killed Martinez in the restroom stall, then changed into his
costume. With the stall doors closed, no one was the wiser.
ASSASSINATION As was my
101
usual practice, I As I walked through the foyer, I noticed a couple party
headed over to guards near a door with a sign reading "Restricted Area." I
TOOLS OF
THE TRADE the bartender to decided to check that out later. Upon entering the rear area, I
see what I could learn from him. He commented on the noticed Martinez heading into the restroom. I quickly followed
MISSION 01 singing and told me that the original singer had suffered a him, made sure no one else was inside, then strangled him in
fatal accident, and the current singer was a replacement the stall with my fiber wire. After closing the stall door so no
MISSION 02 who stepped in at the last minute. I found that too much one would see the body, I changed into his costume, took his
of a coincidence. I decided to pay close attention to desert eagle pistol, then picked up the suitcase.
MISSION 03 the singer.
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
I knew that Anthony Martinez was somewhere on this UPDATED TARGET INFORMATION
MISSION 13
SPOILER a floor. However, with everyone in a mask, how would I find The laptop on the
him? A man in a devil mask walked by carrying a case. desk had the
The fact that he was allowed in this party sporting a mask information I
with the wrong theme caught my attention. Since Martinez needed.
PRIMA OFFICIAL GAME GUIDE
DOWN TO HELL
ASSASSINATION
101
TOOLS OF
I knocked Eve down and then finished her off with her own THE TRADE
stiletto.
MISSION 01
As I finished reading the files, Eve entered the room and
headed toward me. I quickly grabbed and head-butted the MISSION 02
female assassin and continued to attack until I knocked her
out. I then picked up the stiletto, crouched down, and killed MISSION 03
her. I knew to never leave an assassin alive, or I would pay for
it later. Besides, she had been added to my list of objectives. MISSION 04
MISSION 05
MISSION 06
The basement had a very different theme than the top floor.
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11
MISSION 12
I found some nice firepower. I just had to decide what I wanted
to take. a MISSION 13
SPOILER
everything accomplished on the top floor, I was ready to for weapons and merely waved me into the elevator. With a
head to the other party down in the basement. After exiting push of a button, I descended to the basement level, where
the office, I turned left and returned to the elevator, taking it the hell party was located. I exited the elevator and walked
down to the parking garage level. past the dance floor and bar to a meeting room, where two
party guards stood watch. They motioned for me to enter
and let me know "she" would be on her way soon.
109
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™
I followed the
assassin to the
torture chamber
room.
As I passed
by the bar again, I
recognized the
bartender from
the file I retrieved
ASSASSINATION upstairs. He was
101
another assassin: Maynard John. I walked up to him, and he
TOOLS OF challenged me to a duel. He was my last target, and this
THE TRADE looked like the only way I could kill him. I accepted and
followed him to the torture chamber room.
MISSION 01 Vaana arrived for the meeting.
110
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copying or downloading expressly prohibited.
When his partner
BACK TO MORTALITY found him, he
would just think
this security guard
had fallen asleep.
No one would ever
suspect me—
though they might
wonder later what
happened to
the tape.
MISSION 07
MISSION 08
MISSION 09
ALTERNATIVES
MISSION 10
HEAVEN CAN WAIT FLAMES OF HELL
MISSION 11
MISSION 12
a MISSION 13
SPOILER
I could have completed my work at the hell party first. To set up Vaana's death to look like an accident, I could
Once I had the security guard uniform, I would have have used a hell party guard disguise and entered the
headed down the stairs located near the sick guest. Once control area east of the dance floor. After pushing the
down in the basement, I would've had to be careful not to nearby guard into the shark tank, it would've just required
[Link]
be seen. After killing the party guard in the film room, I some rigging of the pyrotechnics.
could have taken his disguise and hid his body in a
container outside.
111
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™
MISSION 04
MISSION 05
MISSION 06
MISSION 12
112
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copying or downloading expressly prohibited.
MISSION 12 : XXV AMENDMENT
™
MISSION 05 DANIEL MORRIS HEIGHT: 6'0" WEIGHT: 181 lbs HAIR: BLACK AGE: 56
Daniel Morris is sick and tired of his position under the First Lady.
MISSION 06
He is now interim vice president after the previous vice
president's death.
MISSION 07
MISSION 08
MISSION 09
THE LOCATION
MISSION 10
East Wing, Outside
MISSION 11
MISSION 12
Kitchen
Yard
MISSION 13
SPOILER a Trellis
Exit
PRIMA OFFICIAL GAME GUIDE
Briefcase
LEGEND
Orange text: Places of Interest
Red text: “Making the Hit” Items
Yellow text: “Alternative” Items
z Target
Guns
114 Melee Weapons
ASSASSINATION
101
TOOLS OF
Main Building, 1st Floor Main Building, 2nd Floor THE TRADE
MISSION 01
Carpenter Suit
Scaffolding MISSION 02
MISSION 03
MISSION 04
Scaffolding
MISSION 05
MISSION 06
MISSION 08
Door to
To Basement Outside
Passage to MISSION 09
Main Building Office
Cubicles
Door to Parchezzi, MISSION 10
West Wing 1st Encounter
z Dog MISSION 11
z
Oval Office MISSION 12
a MISSION 13
SPOILER
West Wing, 2nd Floor Stairs to West Wing, Rooftop
1st Floor
Parchezzi,
2nd Encounter
Office
Cubicles
z
[Link]
Secret
Service Suit
Scaffolding
Door to Rooftop Stairs to
2nd Floor
115
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™
MISSION 01
MAKING THE HIT
MISSION 02
caught my eye was the briefcase she was carrying. After
THE MUSEUM
she set it down on the ground and walked away to satiate
MISSION 03
her habit, I discreetly placed my silverballer into the
briefcase and walked into the museum.
MISSION 04
MISSION 05
US MARINES
The marines were in charge of
MISSION 06
security in the east wing and main
building at the White House. Armed
MISSION 07 with M14 rifles, they did not take any
chances and would shoot at any
MISSION 08 suspicious person. Their patrols and
guard positions made it tough to
infiltrate the White House.
MISSION 09
MISSION 10
I placed my pistol
MISSION 12 in a woman's
briefcase, letting
MISSION 13 her take the fall
SPOILER a
while getting my
weapon past
security.
PRIMA OFFICIAL GAME GUIDE
In order to
eliminate those
planning to
assassinate the president, I first had to get into the White
House. I decided the best way in was as a tourist wanting to I passed through the metal detector without a beep—which was
see the museum in the east wing of the presidential a good thing since I was surrounded by armed marines.
mansion. I knew that I would have to go through a metal
detector in order to enter the museum, but I didn't want to Without the silverballer, I had no trouble getting through
leave my silverballer behind. While considering my options, I security. However, the lady with the briefcase was not so
116 noticed a tourist walk behind a bus for a smoke. What lucky. She was escorted to a security office along with the
ASSASSINATION
101
This keycard in the security office got me into the main building.
Saving my sedative syringe for later, I pushed the museum staff
TOOLS OF
member into the wall and knocked him out. That provided me THE TRADE
with a disguise.
MISSION 01
In order to get a disguise as a museum staff member, I
walked into the restroom near the single marine guard and MISSION 02
waited. Before long, a staff member walked in. Once the door
closed, I pushed him into the wall and knocked him out with MISSION 03
my fists. I then dragged his body against the wall across
from the toilet and took his suit. I realized that this disguise MISSION 04
I was also able to steal the security videotape, as well as get my
would only let me into the staff area of the east wing and
pistol out of the case while in this room.
that I would need a different disguise to get to the main MISSION 05
building. However, I needed to be a staff member for now.
I needed to retrieve my silverballer from the security MISSION 06
room. I had no trouble getting in as a marine. Inside were
a couple marines at desks and the woman who carried in MISSION 07
the briefcase containing my pistol. On the desk next to
her was a keycard for the main building. I walked over MISSION 08
and picked it up. I then picked up the briefcase, and while
no one could see, I retrieved the pistol and quickly MISSION 09
holstered it. I also noticed a video recorder for the
security cameras on the desk of one of the marines. I MISSION 10
waited until he stood up and moved the briefcase into the
opposite cubicle, then covertly stole the tape. Not wanting MISSION 11
to overstay my welcome, I exited the security room and
headed through the dining room to the hallway leading MISSION 12
into the main building.
a MISSION 13
SPOILER
This lone marine patrolling the yard outside the kitchen was my THE MAIN BUILDING
source for another disguise.
Before long,
I heard a dog
barking. I then
saw the vice
president come
out into the yard
ASSASSINATION
101 area, taking the
dog for a walk. I watched him walk over to the window of the
TOOLS OF Oval Office in the west wing and talk to someone inside. I
THE TRADE deduced that it must have been Parchezzi. I also realized
that this might be the only time I would find the vice
MISSION 01 I walked across the first floor of the main building to get to the president alone, so as he walked away, I approached him
second basement passageway.
from behind. With the ease of a veteran assassin, I pulled
MISSION 02
out my fiber wire and strangled the vice president. While the
At the end of the hall, I swiped the keycard through a sensor to dog continued to bark, I dragged the body behind the bushes
MISSION 03 open a set of double doors. I was in a basement passageway and dropped it next to the unconscious Secret Service agent.
leading to the main building. After climbing some stairs, I I picked up the vice president's desert eagle pistol and
MISSION 04 entered the first floor. While the vice president was in this holstered it, adding to the arsenal I was already carrying.
building, there was no way I could take him out with all of the
MISSION 05 marines guarding him. Therefore, I walked across to the
western side of the building and continued though another
MISSION 06 basement passageway that led out to a yard.
THE WEST WING
With the keycard, I
MISSION 07 was able to enter
SECRET SERVICE AGENTS
the west wing.
MISSION 08
Secret Service agents were the
security for the west wing. They were
armed with pistols and submachine
MISSION 09 guns. Like the marines, they took
their job seriously and had no
MISSION 10 problem shooting anyone who
appeared to be a threat.
MISSION 11
MISSION 12
I had to walk to
MISSION 13 the left of the area
SPOILER a
filled with cubicles
to get to the Oval
Office.
PRIMA OFFICIAL GAME GUIDE
This Secret Service agent provided another disguise, as well as a With one target
keycard for the west wing. I was careful to hide the body behind eliminated, it
some bushes. was time to go
after Parchezzi. I
I found a single Secret Service agent patrolling this knew he was in the Oval Office, so I next had to enter the
area. While he stopped near the doorway for a break, I west wing. I walked over to the door at the northwestern
moved in behind and plunged a syringe filled with sedative corner of the yard area and swiped a keycard in the scanner.
into his neck, knocking him out immediately. I dragged his The door opened, and I entered a hallway where a Secret
body behind some bushes and relieved him of his west wing Service agent watched for trouble. I proceeded through the
118 keycard, as well as his suit and submachine gun. office maze to the door of the Oval Office and entered.
ASSASSINATION
101
While the silverballer was quiet, Parchezzi's guns would alarm
the guards anyway. Therefore, I switched to heavier artillery. TOOLS OF
THE TRADE
MISSION 12
a MISSION 13
SPOILER
I retraced my
steps through the
White House to
make my escape.
[Link]
119
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Sure that the firefight on the rooftop had been heard by the I stopped off in the restroom where I had knocked out
marines and Secret Service agents, I holstered my weapon and the museum staff member and exchanged my black Secret
ran up to Parchezzi's body—not only to make sure he was dead, Service suit for my designer suit and silk tie. I then
but to take his classic 1911 pistol for my collection. While I continued out through the security area, careful to exit
could have dropped to the yard below or climbed up the through the green gate on the right side rather than
scaffolding into the main building, I thought it would be best to through the metal detector. With as much firepower as I
blend in with the crowd. Therefore, I headed back inside the was packing, I would have definitely set it off. A dozen
west wing. After descending to the first floor, I essentially more steps and I was through the gate and out onto
backtracked the streets of
through the base- Washington D.C.
ASSASSINATION
101 ment passageways
and the main build- I exited from the
TOOLS OF ing to the lobby in White House
THE TRADE grounds through
the east wing.
the eastern gate.
MISSION 01
I did not want to go
through the metal
MISSION 02 detector on my
way out.
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 11 ALTERNATIVES
MISSION 12 ROOFTOPS AND SCAFFOLDS
MISSION 13
SPOILER a
PRIMA OFFICIAL GAME GUIDE
ASSASSINATION
101
TOOLS OF
THE TRADE
MISSION 01
MISSION 02
MISSION 03
MISSION 04
MISSION 05
By leaving the sniper rifle in the case on the west wing
Then after climbing down another scaffolding onto the rooftop along the western wall, I could have then used it to MISSION 06
west wing rooftop, I could have waited by the door on the kill Parchezzi after chasing him up for the final gunfight.
western side for a janitor to come out. After knocking him MISSION 07
out to get a keycard and his uniform, I'd have hidden the
body so it could not be seen from the doorway. With the BLOWING UP PARCHEZZI MISSION 08
janitor's uniform, I could have moved about the west wing
unnoticed. MISSION 09
MISSION 10
SNIPER
MISSION 11
MISSION 12
a MISSION 13
SPOILER
REQUIEM
MISSION BRIEFING
OBJECTIVES THE LOCATION
k Leave no witnesses—eliminate everyone Church Grounds
ASSASSINATION attending the funeral
101
TOOLS OF
LEGEND
THE TRADE Orange text: Places of Interest
Melee Weapons Cars
MISSION 01 Start
MISSION 02 Church
MISSION 03
MISSION 04
Mausoleums
MISSION 05
MISSION 06 MY FUNERAL
MISSION 07
MISSION 08
MISSION 09
MISSION 10
MISSION 13
SPOILER a
>> TIP <<
In order to wake up from the toxin, move the left thumbstick
back and forth or press the movement keys repeatedly.
After the White House assignment, Diana paid a personal
PRIMA OFFICIAL GAME GUIDE
MISSION 03
MISSION 04
MISSION 05
MISSION 06
The man in the wheelchair and the reporter ran away as
soon as the shooting started. I just needed to head toward MISSION 07
the cars and finish them off.
MISSION 08
As I approached the priest from behind, I grabbed him
and used him as a human shield. MISSION 09
MISSION 10
MISSION 11
MISSION 12
a MISSION 13
SPOILER
125
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ALTERNATIVES
FINDING COVER THE MAUSOLEUMS
ASSASSINATION
101
TOOLS OF Rather than going for a human shield, I could have headed
THE TRADE
up the steps near the pulpit and taken cover behind this
MISSION 01
short wall.
MISSION 02
MISSION 03
MISSION 04
MISSION 05
MISSION 06
MISSION 07
MISSION 08
MISSION 09
Another option was to run out through the openings and
MISSION 10 take cover behind this stone ruin.
To the south of the church were a couple of mausoleums. I
MISSION 11 could have entered either one for cover; however, the one
closest to the church contained a number of items that
MISSION 12 could have come in handy had I run out of ammo. They
included a hedge cutter, a shovel, a screwdriver, and a
MISSION 13 kitchen knife. While they were not much, they were better
SPOILER a than nothing. I could have thrown everything but the shovel
at enemies, then taken their guns.
PRIMA OFFICIAL GAME GUIDE
126
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
This game has received the
following rating from the ESRB
[Link]®
Prima's Official Strategy Guide
Michael Knight
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
[Link] Contents
The Prima Games logo is a registered trademark of Random Assassination 101 ........................................................................................2
House, Inc., registered in the United States and other countries. Polishing Your Skills ............................................................................2
[Link] is a registered trademark of Random House, Move Like a Professional ..............................................................2
Inc., registered in the United States. Up Close and Personal ..................................................................3
Death from Afar ............................................................................4
© 2002 by Prima Games. All rights reserved. No part of this book may be The Quick Draw ..............................................................................4
reproduced or transmitted in any form or by any means, electronic or Disguises ..........................................................................................5
mechanical, including photocopying, recording, or by any information Completing an Assignment ..............................................................5
storage or retrieval system without written permission from Prima Games. Recon ................................................................................................6
Prima Games is a division of Random House, Inc. Infiltration ........................................................................................6
The Hit ..............................................................................................6
Associate Product Manager: Jill Hinckley The Escape ......................................................................................6
Project Editor: Michelle Trujillo Tools of the Trade........................................................................................7
Editorial Assistant: Matt Sumpter Close-Combat Weapons ......................................................................7
Layout & Design: Bryan Neff, Damon Carlson, Jody Seltzer Sniper Rifles ..........................................................................................7
©2002 Eidos Interactive Inc. Hitman 2: Silent Assassin is a trademark of Assault Rifles ........................................................................................8
Eidos Interactive, Inc. Eidos, Eidos Interactive, and the Eidos Interactive Pistols ......................................................................................................9
logo are registered trademarks of Eidos Interactive, Inc. All rights Shotguns ..............................................................................................10
reserved. IO Interactive and the IO Interactive logo are trademarks of IO Equipment ............................................................................................10
Interactive. The ratings icon is trademark of the in the Interactive Digital Miscellaneous Items ..........................................................................11
Software Association. All other trademarks are the property of their Sicily ......................................................................................................................12
respective owners. The Gontranno Sanctuary................................................................12
All products and characters mentioned in this book are trademarks of their Anathema ............................................................................................15
respective companies. St. Petersburg ..............................................................................................19
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", St. Petersburg Stakeout ..................................................................19
"M", "AO" and “RP” are copyrighted works and certification marks Kirov Park Meeting ..........................................................................23
owned by the Interactive Digital Software Association and the Tubeway Torpedo ..............................................................................27
Entertainment Software Rating Board and may only be used with their Invitation to a Party ........................................................................32
permission and authority. Under no circumstances may the rating icons be Japan ..................................................................................................................38
self-applied or used in connection with any product that has not been rated Tracking Hayamoto ..........................................................................38
by the ESRB. For information regarding whether a product has been rated Hidden Valley ......................................................................................41
by the ESRB, please call the ESRB at 1-800-771-3772 or visit At the Gates ......................................................................................45
[Link]. For information regarding licensing issues, please call the
Shogun Showdown ............................................................................48
IDSA at (212) 223-8936. Please note that ESRB ratings only apply to the
content of the game itself and does NOT apply to the content of this book. Malaysia ............................................................................................................53
Basement Killing................................................................................53
Important: The Graveyard Shift ........................................................................57
Prima Games has made every effort to determine that the information The Jacuzzi Job ................................................................................59
contained in this book is accurate. However, the publisher makes no
Nuristan ............................................................................................................63
warranty, either expressed or implied, as to the accuracy, effectiveness, or
completeness of the material in this book; nor does the publisher assume Murder at the Bazaar ......................................................................63
liability for damages, either incidental or consequential, that may result The Motorcade Interception ..........................................................67
from using the information in this book. The publisher cannot provide Tunnel Rat ............................................................................................70
information regarding game play, hints and strategies, or problems with India ......................................................................................................................74
hardware or software. Questions should be directed to the support numbers Temple City Ambush ........................................................................74
provided by the game and device manufacturers in their documentation. The Death of Hannelore ..................................................................78
Some game tricks require precise timing and may require repeated Terminal Hospitality ........................................................................83
attempts before the desired result is achieved. Back to St. Petersburg ........................................................................89
ISBN: 0-7615-3776-7 St. Petersburg Revisited ................................................................89
Library of Congress Catalog Card Number: 2002101883 Showdown in Sicily ..................................................................................93
Redemption at Gontranno Sanctuary ........................................93
™
Prima’s Official Strategy Guide
Assassination 101
So you want to be a hitman. Before you take your first contract, there are things any budding assassin needs to know. First off, a hitman is
not a one-man army. Your job is not to kill everyone in sight, not even every enemy you see. You are being paid to assassinate a specific
target only. Additional casualties, especially unnecessary deaths that could have been avoided, require a bigger cleanup by your
contracting agency. They also decrease your rating as a hitman. Always try to limit your killing to the target and possibly some guards
blocking your access to the target.
This chapter provides all you need to know to become a successful assassin. The first part covers the vital skills you need to operate
successfully and stay alive in the process. The latter part of the chapter goes over the various parts of a mission and what you need to do
during each step. Enough chatter. Let's get down to business—the business of death.
Tip
Polishing Your Skills If you're in disguise, it's best to walk. While it's a
great danger for someone to get a long, close
Whether you are an experienced hitman or just getting into the look at you in disguise, it's worse if they become
trade, it is important to make sure you have the skills to do the job. suspicious to see you running past and start shooting!
Let's take a look at each skill and see how they apply to an
assignment. Crouch
Anesthetic
Tip Anesthetic works just like
While leaning can be helpful, you usually don't the fiber wire, except that
need it to see around corners. Instead, while in it knocks out targets
third-person view, rotate around while hiding
instead of killing them.
behind a corner and you'll be able to see what's on the
When you attack using
other side.
anesthetic, press the
button when you want to
attack and then keep
holding it down until your
If you double-tap the lean character releases automat-
button, your character will ically. The more
do a far-reaching lean anesthetic you use, the longer the target remains knocked out. By
that's great for popping out waiting for the automatic release, you ensure that enemy is out for
from behind a corner and the mission.
shooting. Blades and Other Weapons
Knives can be used to
attack a target from all
aspects instead of only
Tip from behind. When you
If you're not sure what's on the other side of a use a knife, the target has a
door, look through the keyhole before opening it. chance to fight back. Keep
There is nothing worse than picking a lock and up close so guns can't be
then walking into a room full of enemies who are all ready pulled on you and keep
to kill you. stabbing until the enemy
drops. Sneak up behind a
target and slit their throat
Up Close and Personal for a silent kill.
Much of your trade relies on getting right next to a target or
opposition and taking it down. Some methods are completely
silent while others generate some sound. There are other types of
Fiber Wire close-combat weapons,
including the katana
Knowing how to use the sword, a scalpel, and even
fiber wire is part of being a fire axe. All require you
an assassin. It is completely to be in close and take
silent; the target dies multiple hits for a kill.
without being able to shoot
at you or sound an alert.
The key is the approach.
You must sneak up on your
target from behind. 3
[Link]
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Prima’s Official Strategy Guide
4
Assassination 101
Briefings
Almost all missions begin
with a briefing. Here,
Diana at the Agency gives
Even while in disguise, you your assignment and
don't get too close to lists the objectives you
guards or enemies. If you must complete to finish
stop right next to them, the mission successfully.
they might be able to see Be sure to read what
through your disguise and Diana says carefully. It
will start shooting. may contain clues about
how you should make the hit. Also be sure you know exactly
what your objectives are.
Carefully study the maps.
Note See where you start, where
You can pick up a disguise off of almost every the target is located, and
male character in the game. However, there are possible routes both to and
a few that you cannot use—usually those from the target as well as
belonging to the target of the hit. where you must go to exit
the mission. This premission
planning will help you react
quickly and reduce the
chance of you getting lost
during the mission.
5
[Link]
™
Prima’s Official Strategy Guide
The Escape
Tip
It's a good idea to go through a mission at least
once or twice with the sole purpose of scouting
After a hit, all of the
around. Once you have observed where
guards will be very
characters are going, and where you can't go, then restart
suspicious and on the
the mission and go for the hit.
lookout for you. Even if
you are in disguise, you
Infiltration need to bug out—and fast.
6
Tools of the Trade
As a hitman, you deal in death. Like any professional, you equip yourself with special tools to help you complete your assignments. Here's
a look at the various weapons and equipment you can take with you on missions.
This is the best sniper rifle in the game. However, it only shows up
Sniper Rifles in the final mission, and then you have to take it off of a dead
enemy sniper. The Custom Rifle contains a laser range finder,
Sniper rifles let you eliminate targets from long range. Each comes allowing for precision shots at any range.
equipped with a powerful scope that allows you to zoom in on the
target and aim with care. Sniper rifles cannot be concealed on
your person, so you have to carry them out in the open for
everyone to see.
7
[Link]
™
Prima’s Official Strategy Guide
MI95 M4
Caliber: .50 Caliber: 5.56mm
Clip capacity: 6 Clip capacity: 30
Length: 114.3 cm Length: 84 cm
Weight: 10 kg Weight: 2.54 kg
The MI95 is the most powerful sniper rifle in the world. Firing a The latest incarnation of another standard assault rifle, the M4 is
.50-caliber round, this rifle can hit targets over a kilometer away a smaller and more versatile weapon than its predecessors. It
with enough force to penetrate an engine block and lightly features a standardized system for attaching aiming aids, grenade
armored vehicles. launchers, and bipods. Mostly carried by well-equipped outfits,
like the Special Forces.
Hunting Crossbow
M60
Caliber: Crossbow bolts
Clip capacity: 1 Caliber: 7.62mm
Length: 124.8 cm Clip capacity: 100
Weight: 2.9 kg Length: 110 cm
Weight: 10.5 kg
While not really a sniper rifle, the crossbow functions much the
same way. It's equipped with a scope, so you can target enemies at This light machine gun usually serves as a squad support weapon
long range. Its silence makes the crossbow especially nice. You can or as mobile firepower in defensive positions. It fires the standard
fire it and no one will hear you. However, you need to hit the 7.62mm cartridge and has an easily replaceable barrel, should it
target in the head to kill with a single bolt. Also, you must reload overheat.
after every shot, which takes some time. If you don't hit the enemy
in the head the first time you'll be attacked while you're reloading.
Submachine Guns
Submachine guns are a cross between a pistol and an assault rifle.
Assault Rifles They have the automatic fire of a rifle but are smaller and easier to
handle.
Assault rifles are the standard weapons of militaries around the
world. With large magazines and full automatic firing capability, SMG
assault rifles can cause a lot of havoc in a short amount of time.
Since they can't be concealed, you rarely will take an assault rifle Caliber: 9mm parabellum
with you on a mission. However, they can be picked up from some Clip capacity: 30
guards and are great if you have to make an escape while under fire. Length: 68 cm
Weight: 2.55 kg
AK
This is the submachine gun. Used by virtually every special anti-
Caliber: 5.45mm
terror organization all over the globe, this SMG is delicate,
Clip capacity: 30 precise, and compact. With its high rate of fire and very little
Length: 67.5 cm recoil, this weapon is excellent for indoor and urban operations.
Weight: 3.1 kg
8
Tools of the Trade
SMG-SD6 Baller SD
Caliber: 9mm Caliber: .45 ACP
Clip capacity: 30 Clip capacity: 7
Length: 75.5 cm Length: 41.6 cm
Weight: 3.05 kg Weight: 1.257 kg
The ordinary SMG's sister, the SD6, includes an integrated What could be better than a couple of Ballers? How about a
silencer. A popular choice for clandestine operations, the SD6 is a couple of silenced Ballers? These pistols combine knockdown
stealth version of the regular SMG, but it has a reduced muzzle power with stealth.
velocity, due to the air brake in the silencer. This SMG has an
awesome combination of firepower and stealth. 9mm Pistol
Caliber: 9mm pistol
Uzi Clip capacity: 15
Caliber: 9mm parabellum Length: 21.7 cm
Clip capacity: 30 Weight: 0.95 kg
Length: 47 cm
Weight: 3.7 kg
This Italian pistol is widely known and used all over the world by
military and law enforcement alike. It shoots the versatile 9mm
Standard equipment in the Israeli army, this submachine gun has round, allowing for a good balance between stopping power, clip
the sturdy feel and versatility of an assault rifle. It's very reliable in capacity, and recoil.
difficult and demanding environments, making it a very effective
weapon. The Uzi and the SMG can be can be concealed on your 9mm Pistol SD
person, allowing you to covertly carry around a lot of firepower. Caliber: 9mm subsonic pistol
Clip capacity: 15
Length: 41.7 cm
Pistols Weight: 1.26 kg
While rifles and submachine guns have a lot of firepower, in the The silenced version of the 9mm is a great assassin's tool. You
hands of a professional a good pistol is just as effective. Pistols are need only one round for headshots, or two or three when shooting
easy to conceal, and because you want to minimize casualties at an enemy's body. However, if you are being stealthy, you can
during most assignments, you shouldn't need more firepower than easily sneak up behind a target and go for the headshot. This pistol
a pistol offers. can also be drawn quickly, so keep it set as your holstered weapon.
Then if a guard gets too suspicious and is about to sound an alarm,
Baller quickly pull the pistol out and drop him before he interferes with
your assignment.
Caliber: .45 ACP
Clip capacity: 7 Revolver
Length: 21.6 cm Caliber: .357 magnum
Weight: 1.076 kg Clip capacity: 6
Length: 20 cm
One of the Hitman's trademark tools. Reliable and packing quite a
Weight: 1.06 kg
punch, this pistol quickly became a recurring companion on the
job. The Baller is a deluxe version of a service pistol and shoots
the hard-hitting .45 ACP round. You can carry and use two of This snub-nosed revolver is small but packs a punch.
these pistols, allowing for double the firepower with every shot.
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A bulky, yet fast and accurate handgun, the Deagle is a very This is the standard shotgun. While it is powerful at close range, it
powerful weapon. It has the most knockdown power of any of the can only hold two shells at a time. Don't get into extended
pistols in the game; one or two shots is all it takes to eliminate an firefights with this weapon or you will be killed while reloading.
enemy.
Sawn-Off Shotgun
.54 Pistol Caliber: 12 gauge
Caliber: 5.45mm Clip capacity: 2
Clip capacity: 10 Length: 65.4 cm
Length: 16 cm Weight: 2.8 kg
Weight: 0.46 kg
The sawn-off shotgun is great for close-quarters work. Because of
This is the standard service pistol of most Communist bloc nations its small size, it can be concealed on your person, then brought
and can be taken off the bodies of Russian soldiers. out when needed. However, since it can only hold two shells at a
time, don't depend on it for big firefights.
.22 SD
Caliber: .22 pistol
Clip capacity: 12 Equipment
Length: 42.2 cm
Weight: 1.12 kg In addition to weapons, as a hitman you'll find a variety of
equipment useful in completing your assignment.
An old Mafia favorite, this little pistol is virtually noise-free. It uses
the rather small yet still deadly .22 cartridge. This, combined with Binoculars
the built-in suppressor, means that getting close to your victim is The useful binoculars allow you to observe
imperative. This weapon can only be found in the museum in the the enemy at a distance. Use them when
"Shogun Showdown" mission. scouting out an area for a hit. You can
watch the patrol routes of guards and also
see where the target is.
Shotguns
SP12
Caliber: 12 gauge
Clip capacity: 8
Length: 93 cm
Weight: 4.2 kg
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Tools of the Trade
Night-Vision Goggles
These goggles allow you to see in the dark.
They severely limit your peripheral vision,
making it seem like you're looking through
a scope.
Miscellaneous Items
These are things you can pick up and use during a mission.
Fire Axe
Located in the fire department in
the "Basement Killing" mission,
the fire axe can kill enemies in a
swing or two.
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Sicily
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Sicily
The confessional is at
the chapel's rear. Enter
Crouch and crawl it and another cutscene
forward through begins. When it's
the hole. completed, exit the
confessional.
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Sicily
Mission Information
Father Vittorio is being held in the basement. To open his
Crouching helps cell, you must have the correct key. This lock cannot be
stabilize your aim while picked. Guilliano carries the only key to the cell. Unless
shooting. Pull out your you want a major gunfight, sneak into the compound using a
Ballers again and shoot disguise. There are some weapons within the compound that
the watermelons while you can use.
crouched.
Weapons and Equipment
Ballers
Next head over to the Fiber wire
garden shed. Practice
leaning out and around Anesthetic
the corner of the shed. Binoculars
Quickly step out around Lockpick
the corner by double-
tapping the lean button.
Practice stepping out Maps
from the corner and
firing your pistols. This
tactic can help you get
the drop on an enemy.
Anathema
The agency has tracked down the location of Father
2nd floor Basement
Vittorio. He is being held in the basement of Guilliano's
villa. The villa is well guarded, and it will be difficult to
get inside. Note
For each of the Hitman's
missions, there is often more
Mission Objectives than one way to complete
Kill Don Guiseppe Guilliano the objectives. This allows
you to be creative and play missions
Find the key to Vittorio's prison cell
over and over again to find different
Rescue Vittorio in the basement ways to make the hit. In each of the
Escape walkthroughs, a specific strategy is
presented, with some alternate tactics
as well. However, feel free to
experiment to find even more ways to
get the job done.
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Releasing Vittorio
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Tip
If the guards are ever alerted, expect a
shootout. Find a room with only one entrance, Head back into the villa,
like the bedroom, and make a stand. Position dropping off the sniper
yourself to one side of the door and pick off guards as rifle in the garage
they enter. The Deagle and the Ballers pack a bigger punch before entering the
than the 9mm Pistols. The golf club is quite effective— manor through the stairs
take out an enemy with one swing. leading to the basement.
Alternate Tactics
There are several other ways to complete this mission. Here
are a few ideas. Make your way to the
don's room, avoiding all
guards. You have to take
After taking out the out the one by the door
guard who was relieving to his room. Go out on the
himself, hiding the body, balcony and get the key. In
and taking his suit, run taking out the guard,
to the garage and get you'll probably have a lot
the R93 sniper rifle. It of enemies in pursuit, so
has three rounds of get ready to shoot.
ammunition, but that's
enough for 47.
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St. Petersburg
Maps
St. Petersburg
Stakeout
Even though Father Vittorio was not at the Sicilian villa, 47
has a debt to repay to the Agency. In exchange for infor-
mation on the villa, 47 agreed to take a contract. This is a
single hit in the city of Peter the Great.
Your target is an ex-KGB officer. He will attend a meeting
at 1300 hours in the Pushkin Building on Varosnij Square. It Metro Metro entrance
takes place in a room in the west wing on the second floor.
The meeting was arranged so you could make your hit.
Mission Objectives
Kill the general at the meeting
Don't harm anyone else attending the meeting
Return to the subway train to escape
Sewers Streets
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Tip
If you take the R93—which is superior to the
SVD—don't waste time at the locker. Instead,
rush to the sewers. If the citizens in the station
Drag the body behind
see you with either rifle, they will alert a guard.
the lockers so no one
can find it.
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St. Petersburg
Tip
The second and third floors of the apartment
have windows overlooking the Pushkin Building;
You are behind two
Look for an open window to shoot through. If
soldiers near a barricade
you try to shoot through a closed window, your shot will
and right in front of a be deflected causing you to miss the first shot. Since you
third soldier. If you pop only have time for one shot, don’t waste it.
up, he will see you and
start shooting.
The Escape
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St. Petersburg
Alternate Tactics
There are several different ways to complete this mission.
Here are a few ideas, though in each you'll need to bring a
sniper rifle with you. To get the highest rating, follow
these steps and don't kill anybody but your target.
After getting a
uniform, run toward
the front of the
apartment building,
careful to avoid the
soldiers patrolling in
front. As long as you Streets Sewers
don't get too close,
they won't become
Completing the Assignment
alarmed. After the hit,
head back to one of the Getting the Equipment
manholes while keeping your distance from soldiers.
Mission Objectives
Collect equipment
Kill General Makarov
Kill his Mafia connection, Igor Kubasko 23
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Tip
You can kill the soldier near the stash if
necessary. However, to get the best rating for
the mission, you should avoid him by timing your By the time you get
actions while he is looking away. there, a chauffeur
should be walking by,
headed to the corner to
relieve himself.
Quickly walk over to the
stash and pick up two car
bombs. Move away. Leave
the sniper rifle or the
soldier may see you with
them and start shooting.
Sneak up behind him and
use the anesthetic to
knock him out cold. Be
sure to use all of it so
he won't wake up during
the mission.
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St. Petersburg
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Alternate Tactics
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St. Petersburg
The top of the radio
tower to the west of
the park is another
Take out the soldier at great spot for sniping.
the top of the tower. It can be accessed
You can shoot him through the sewer
before you get all the system. However, take
way to the platform. out all the soldiers
nearby before climbing
to the top. Once you
shoot, you are exposed
and should get down quickly and make your way to the
sewers for your escape to the boat.
Mission Objectives
Take aim while zoomed in Kill General Mikhail Bardachenko
and fire. Free the prisoner from the
second basement
Mission Information
This mission can be tough if you do not use stealth and
cunning to infiltrate the HQ complex. All areas teem with
The only problem with
soldiers carrying automatic weapons; don't get into a
this tactic is that
firefight. Furthermore, if the general becomes alerted to
soldiers will rush up
your presence, he will shoot the prisoner—ending the
the tower to get you.
mission in failure. The mission requires you to accomplish
Pick up the AK from the
several tasks. First get a Russian uniform and find passage
dead soldier at the top
into the HQ. Get down to the basement levels and find the
of the stairs and get
prisoner. Finally, rescue the prisoner and make your escape.
ready to fight.
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Maps
Climb up the ladder,
but hold at the top and
look around outside
without exposing your
head. Wait until the
patrolling guard walks
away to the right.
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St. Petersburg
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St. Petersburg
Now exit the room,
heading east, then
follow the corridor
south and then west.
Stop at the door to the
Head to the elevator and
officer's quarters
take it down.
shown here. Make sure
no soldiers are
patrolling nearby as you
pick the lock.
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Invitation to
Head to the room where
a Party
you left the bomb. Your next assignment is to eliminate Vladimir Zhupikov, the
fourth general from the arms deal. He has defected to the
German Embassy and will be requesting asylum in Germany. It
is vital to your client that his briefcase is retrieved—it
contains a guidance system that the general will probably
try to peddle to the highest bidder in the West. There is a
party tonight at the embassy, and loads of glitterati and
socialites—a perfect cover for your assignment, so wear a
tux. Unfortunately, you don't have an invitation, and you can
Pull out the bomb expect security to be ultra tight. The Russians are furious
remote control and about the prospect of a former general defecting to a NATO
activate it to set off country. They have sent a Spetznatz agent to the party, so be
the bomb. careful.
Mission Objectives
Kill the general
Secure the briefcase
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St. Petersburg
Mission Information
Since the embassy is crawling with security, you have to be
careful how you conduct your hit. The general has secured
his briefcase in one of the embassy safes. Only the German
ambassador has the combination to the safes. Because of the
Spetznatz agent, you have to move fast. Expect him to try to
get to the briefcase and recover the missile guidance system Start by climbing the
for the Russians. To complete this mission successfully, you stairs.
have to infiltrate the embassy, then take out the general.
Once you have the briefcase, make your escape.
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St. Petersburg
Tip
Use the map to keep track of several key
players in the mission. Both the general and the
The Race for the Briefcase
Spetznatz agent appear as red circles while a
white circle represents the ambassador. While you are in the
ballroom, watch for the
Spetznatz agent. If you
see him approach the
Exit the kitchen ambassador, he is holding
through one of the him up. He will take him
double doors— upstairs and force him to
whichever one is open the safe.
farthest away from
the guard.
The Getaway
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Alternate Tactics
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Japan
Maps
Tracking Hayamoto
Your next set of missions takes you from Russia to Japan. Your
client wants you to eliminate Masahiro Hayamoto, a well-
known arms dealer. However, you have no details on his
secret hiding place. His son, Masahiro Hayamoto Jr., and
Tanaka Kusahana, a top leader of the Yakuza, are having a
business meeting. Though the location is remote, there is
still a lot of security. You must plant an electronic tracking
device on Hayamoto Jr., then eliminate him so his corpse will Outside Inside
lead you to his father.
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Japan
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Time to Leave
With this task accom-
Before entering the plished, get out of the
kitchen, switch to the kitchen. Exit through
map and watch for a the door you entered.
guard who patrols Check the map to make
through the kitchen. sure there is only one
Make sure he is either guard in the north-
outside or in the eastern garden, then
central hallway. make your way toward
the garage.
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Japan
Hidden Valley
The Agency has been monitoring the GPS tracking device you
A waitress comes into planted on Hayamoto Jr. Because of your fine work, they have
the kitchen and picks up been able to track down Hayamoto Sr., who hasn't been
the plate of sushi you registered in public for more than 15 years. Hayamoto Sr. has
helped prepare. emerged at one of his castles in central Japan, making this
assignment tricky. You have to make your way through tough
security and bypass electronic surveillance to gain access to
the castle undetected. Take out the power grids to the
alarm units. The whole area is studded with tripwires,
guards, substations, alarm units, guard towers, etc. Strategic
planning is important—all of their systems are on high
alert—so carefully consider your moves. Your equipment is
hidden in a truck outside the entry gates.
She serves it to
Hayamoto Jr. Mission Objectives
Get the equipment if needed
Find the secret passage
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Mission Information
This mission is divided into two parts. For the first part, find
the secret passage leading to Hayamoto's castle. There are It waits near the
two routes. If you travel over land, you'll deal with of northeast corner of the
patrolling guards and snipers in guard towers. The second large concrete
route passes through an underground tunnel, also heavily structure, which is the
guarded. However, trucks constantly go back and forth entrance to the tunnel.
through this tunnel. Hitch a ride, but be careful. At a
checkpoint in the tunnel, the guards search the trucks. Your
strategy should involve both overland and underground
movement.
Maps
Hold at the corner of
the structure and watch
for the nearby guard.
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Japan
Tip
The crossbow functions like a sniper rifle. It is
single-shot, needing to be reloaded after every
time you fire. Its scope allows you to target
Go through the door
enemies at long range. Remember, the crossbow is silent. into the side chamber
and use the map to
locate the patrolling
guard.
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Japan
Maps
You'll go through a
large group of guards
near the exit of the
tunnel. Stay in the
truck. They won't
search it.
Valley Castle
Mission Objectives
Get up on the ridge and
Get to the castle undetected follow it around to the
Wait for briefing on the alarm grid castle. This is the long
way to the castle, but it
Mission Information puts you where you need
The first part of this mission involves crossing a lot of open to be. You'll avoid
territory. Try to avoid guards as much as possible, using the several patrols.
crossbow when necessary to deal with them at a distance.
Once you get to the castle itself, deactivate the alarm
system by shutting down its generators. One is outside the
castle and the other two are inside. Watch for the ninjas
hiding in the rafters. They kill you quickly with their katana
swords and jump around a lot, making it hard to hit them
with any weapon.
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Japan
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Japan
Mission Objectives
Move quietly to the
Eliminate Hayamoto wooden door ahead and
Secure the missile guidance system to the left. The door
Escape the castle looks like part of the
paneling. If you are not
quiet, the two guards at
the top of the stairs to
your left will come
down to investigate.
The Bomb
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Malaysia
Maps
Basement Killing
The Agency has a neat little mission for you in Malaysia.
Kuala Lumpur is home to the headquarters of a talented
hacker and kleptology expert, Charlie Sidjan, who has stolen
a valuable piece of software. It works as a key signature in
military software and was until recently the exclusive
property of the U.S. government. With this nifty piece of
software in the hands of an adversary, any incoming missile
will be detected as American, which renders missile shields
worthless. Your client wants you to retrieve this piece of Ground floor Basement
code and exterminate Charlie Sidjan and all records of this
code. He is running his business under cover of a company
called Carniwarez Inc. Computer Systems. Its network is
completely inaccessible. Your objective is to assassinate
Charlie Sidjan and place a small dongle on the main server
of Carniwarez Inc. Computer Systems. Security includes
guards everywhere, closed-circuit surveillance of all areas
and elevators, metal detectors, and so forth. Once you have
taken care of Charlie, continue to the direct elevator to
the Carniwarez main office to shut down some of the
Lower basement
surveillance systems by the elevator.
Charlie Sidjan
Mission Information
This mission requires creativity. To get to the elevator that
leads down to the basement, you need a disguise and some Head east.
method of getting your weapons through the metal
detectors. Once in the basement, you have to get past several
guards to access the door to the lower basement where
Charlie works alone. Finally, disable the security system to
use the direct elevator.
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Malaysia
Descend a couple of
Continue on to the flights of stairs to the
elevator. lower basement.
The Hit
Charlie is at the
Your disguise works in opposite end of
the basement. the room with his
back to you.
Once Charlie is
neutralized, walk over
Go through the door to the computers to
next to the elevator. report in.
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Alternate Tactics
There is another way to
accomplish this mission.
Get your equipment and Down in the basement,
go to the men's pick up your pistol in the
restroom in the west. laundry room. Then take
Wait for the pizza the pizza to the security
delivery boy to show and room and down to the
take him out. If you bring lower basement.
anesthetic, just knock
him out instead.
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Malaysia
The server
Maps
Office floor
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Unfortunately, the
system administrator Go north to the end
left his keycard back at hallway where there are
his office. You have to two locked doors.
go get it.
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Malaysia
Mission Objectives
Kill Charlie Sidjan
Take out your silenced Steal the money
pistol and shoot out one Steal the statue
of the panes of glass.
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Mission Information
This mission does not appear difficult. There are only two
guards, a secretary, and four other women as well as the
target. However, all four of the bikini-clad women are
packing heat. If you rush in shooting, you'll have to deal with When you get to the
them. Shooting should be your last resort. If the alert is eastern balcony, hop
sounded, additional guards will charge up the elevator. over the wall.
Maps
Penthouse apartment
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Malaysia
Note Note
There are night-vision goggles on the table in the Keep an eye on the map view while in the office.
living room; however, you can usually see better You may have to deal with the guard before
in the dark than with the limited field of vision opening the safe.
the goggles provide.
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Nuristan
Weapons and Equipment
Murder at the Bazaar 9mm Pistol SD
Ballers
Your services are required again, and this time you have to
prove you're worth the money. Your client has lost some Anesthetic
cargo, which he wants back at any cost. It appears to have Combat Knife
been stolen by renegades, armed to the teeth. The cargo is
hidden in the desert. Maps
This is a two-stage mission. Eliminate Lieutenant Ahmed
Zahir and get a map from him. It shows the location of the
cargo. He's quite weak, has a pacemaker, and goes for a nap
every day after noon prayers, so that's a good time to
eliminate him without raising any suspicions. If the alarm
sounds, the mission fails. The lieutenant is well guarded
behind locked doors, where only his trusted bodyguards have
keys and access. Both his and the guards' quarters are in
front of the palace. When this is done, you have to kill
Colonel Mohammad Amin and steal the key he's holding. It's
an important part of the cargo.
The village
Mission Objectives
Eliminate Lieutenant Ahmed Zahir Completing the Assignment
Get map of location of warheads from The Lieutenant's Nap
lieutenant
Eliminate Colonel Mohammad Amin
Get key from colonel
You begin in the south-
western corner of the
village.
Lieutenant Colonel
Ahmed Zahir Mohammad Amin Race northwest toward
the lieutenant's house.
Run all the way to get
Mission Information there before the
You begin this mission with a disguise appropriate for the patrolling guards.
locale. It will get you into the bazaar and past the guards if
caution and the proper routes are used. Take out the
lieutenant first and get the map. Use the lieutenant's
clothes as a disguise while you go after the colonel. It's
important you know your way around the village. While being
pursued, it's easy to take a wrong turn into a dead end. Use
the map and scout around so you know where you must go and
how to get there. Hide behind buildings, walls, and crates Head around to the back
and other objects as you sneak around. It is vital that you do door without the guards
not alert the guards. If the colonel learns of the in front seeing you.
lieutenant's death, he will run for the palace and the
mission will fail.
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Nuristan
Alternate Tactics
If you want to try a
Pick up the key from the more elaborate hit on
colonel's body and the colonel, take out
holster your weapon. the two guards on the
Since no other guards lower level of the
saw you make the hit, lieutenant's house if
they won't suspect you they enter. Since their
backs are to the stairs,
immediately—unless
a couple of rounds
they see you carrying a
from the 9mm Pistol
weapon. SD will keep them
quiet—and prevent them from discovering the
lieutenant's body.
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Nuristan
Mission Information
This mission is tough because it relies on quick and accurate
sniping. Your first task is to get a guard's uniform. Carry the
MI95 sniper rifle around the village without causing an
You have to enter the
alert. Find a high position for firing on the motorcade while
bazaar to get the key off
it is still outside the city. Finally, after making the hit, you
of the colonel's body.
need a means of getting to the exit point.
Maps
Since someone probably
saw you up on the
rooftop with the sniper
rifle, you will have to
shoot your way to
the exit.
Mission Objectives
Find your contact—get the weapons
Kill the local khan
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Nuristan
The Escape
As it approaches the
gates, target the engine Exit the village through
of the lead U.N. jeep. Be this hole in the wall to
careful not to hit any complete the mission.
U.N. soldiers.
Alternate Tactics
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Tip
If you are not concerned with a high body count,
take out all of the guards in the village, or at
Tunnel Rat
least those patrolling near the building you use Your assignment is to eliminate Lieutenant Yussef Hussein,
as your sniper perch. That keeps the guards from shooting commanding officer of an underground base. Secure the
up at you after you take your shots and makes your
cargo that the khan tried to hide here and transport it
descent down the ladder safer.
safely to the surface. A chopper picks up the cargo. There
are lots of soldiers on the base, and patrolling guards on
high alert—they will react immediately if you are detected.
Stealth and surprise are important for this mission.
Mission Information
This mission requires taking out several guards and the
target. Stealth is still important to avoid having to take on
an entire base by yourself. Two access points in the ruins
lead to an underground base. Use the northern access point
because it puts you in a better position within the base. A
The ladder is protected ditch of water runs around within the base. If you get down
by a wall, allowing you into this ditch, you can move past the guards if you do not
to climb down with run. This ditch can be used for dumping bodies.
cover.
Maps
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Nuristan
Alternate Tactics
There are a number of
other tactics you can
use. One is to sneak up
into the generator area.
Walk over to the Silently kill the guard
controls and call and turn off the
the elevator to open generator to shut off
the door. the lights. Another
guard arrives shortly to
turn them back on. If
you want to keep it dark,
take him out.
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India
Maps
Temple City Ambush
Your assignment is to gain access to the temple of the sacred
cult Gurdwara through a secret passage behind one of the
shops. Our client was double-crossed in Afghanistan—that
chopper plus cargo was stolen by this cult. He wants you to
retrieve it. We have some information that a couple of thugs
are on the prowl inside looking for suspicious foreigners—
check your map and watch your step. You'll find your contact
inside the International Parcel Service office. He has more
information on your mission.
The city
Mission Objectives Completing the Assignment
Meet with the Agency's contact
Meet with Agent Smith
Meeting with the Contacts
The agent must survive
Kill the two assassins and photograph
You begin in the eastern
their bodies part of the city. Holster
Bring the photos back to the agent your weapons because a
guard or civilian seeing
Mission Information you carrying will sound
This mission is tough because it is not always the same. After an alert.
you meet your first contact, he sends you to meet with
another. The second contact's location can vary each time
you play the mission. You then gain new objectives. The two
assassins are dressed in orange outfits with different
headwear. One has on a blue baseball cap while the other
wears a yellow floppy hat. The first assassin walks around the
market areas with a silenced pistol while the latter waits in
a window above one of the marketplaces with a sniper rifle. Make your way south to
In addition, other assassins come after you. All wear orange the International Parcel
suits and turbans. They shoot at you on sight. It is important Service office.
to make sure no one sees you shoot at an assassin. If the
guards (bald and dressed in orange) or civilians see you with
a weapon, the guards will come after you. If you see an
assassin, run to some secluded corner and wait to ambush him.
After you kill the two main assassins, photograph their
bodies and return to your second contact, who gives you the
location of the secret passage.
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India
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India
Tip
If the guards are on the lookout for a suspicious
bald guy, you may want to take the clothes off
of one of the assassins and dress as a guard. Make sure you take out
the second assassin with
the SMG as well. Return
On to the Secret Passage to ground level.
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The Death of
Hannelore
This assignment is the next phase in your larger mission.
Once inside the temple, you have to find and kill the cult Temple 1st floor Temple 2nd floor
leader's personal physician and main propagandist, Von
Kamprad, and then continue on to Hospital Island where the
Completing the Assignment
cult leader is. Infiltrating the Temple
Mission Objectives
Pick up door key to hiding place
Kill Dr. Von Kamprad You begin the mission in
Hide the body of Dr. Von Kamprad—check your the northeast portion
of the temple garden,
map for the location
near the boat dock.
No civilians can be killed
Immediately make
your way to the crates
left of you.
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India
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India
It is quicker to sneak up
behind her and use the
As you approach, she
fiber wire. If you wait
recognizes you as
until she finishes her
another patient and
speech and drinks the
leads you to the doctor.
water, a patient may walk
in and see the body.
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Alternate Tactics
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India
Terminal Hospitality
Your mission is to find the cult leader, Deewanna Ji, and
eliminate him—he's been admitted to the hospital to
undergo heart surgery. He needs a new heart and a
pacemaker. The complex consists of the hospital and a Shiva
temple, reserved for devotional and religious practices for
the top members there. The hospital has different floors 2nd floor Basement
with sick wards and treatment units. A package in Dr.
Chakran's office contains equipment that will help you
complete the mission.
Mission Objectives
Kill the cult leader
Escape Hospital Island
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India
The Surgery
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Note
The cult leader's room changes each time you
Head to the door across play this mission. Check each time.
the hall. Make sure no
guards are watching you,
then pick the lock.
86
India
Time to Leave
Once the surgery is
complete, get out of
Descend one of the the operating room. If
ladders to the basement you wait around, the
level off to one side of two guards will
the ventilation shaft. realize the cult leader
is dead and start
shooting at you. Leave
via the closest door to
the stairwell, either
to the east or west
depending on which side the operating room is on.
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Alternate Tactics
If you want to get
through the mission
without killing anyone Instead of going in the
but the cult leader, front door, climb
evade the guards near through open windows
the boat dock. Use the on either side of the
rocks as cover as you hospital.
make your way toward
the temple of Shiva.
An orange guard's
uniform is just sitting by
the pool. Use it to get
into the hospital.
88
Back to St. Petersburg
Sewers
Mission Information
This mission is set up like the first one in St. Petersburg. The
locker contains a sniper rifle, and you can use the same You are back in the St.
apartment building to shoot into the same office. There are Petersburg metro
only a few guards near the back door of the Pushkin station.
Building and more behind the apartment building. As a
successful assassin, you know that you never use the same
method twice—not if you want to stay alive. Why have you
been given the exact same circumstances as before?
Something smells fishy. You begin the mission with the fiber
wire as your only weapon. It's all you need. Plus, you can pick
up other weapons as you go.
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Tip
If you walk out in front of the Pushkin Building,
even at a distance, the assassin in the window
shoots at you with the sniper rifle. Approach the
Head up the stairs opening in the wall (shown in the screenshot), but stay to
and away from the the right and out of sight of the window. This will force 17
boarding area. to spawn in this window but he will not see you. Head
back toward the Metro and approach the building from the
front—you won’t be seen.
90
Back to St. Petersburg
Setup
After killing the clone,
run downstairs and out
the front door. Guards
Open the doors;
surround the building.
someone with a sniper
However, since you are
rifle waits to ambush you
wearing 17's clothes,
on your way to the
they let you by.
apartment building.
Tip
The W2000 has only one round in it. Don't use it
unless you absolutely have to. Even then, you
have to make a perfect headshot on the target Climb down into the
since you only get one shot. Although you probably won't manhole and take the
use it, take it back for your collection. ladder to the sewers.
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Showdown in Sicily
Completing the Assignment
Redemption at
To the Tool Shed
Gontranno Sanctuary
Since number 17 failed to kill you in St. Petersburg, Sergei
has set up another trap for you at Gontranno Sanctuary. He
The mission begins in the
still holds Father Vittorio captive and is using him as bait
courtyard outside the
for you. There is no briefing and no help from the Agency on
chapel. Two guards
this mission. You're on your own—this time it's personal.
patrol the area, and
they will shoot you
Mission Objectives on sight.
Kill all Sergei's bodyguards
Save Vittorio by killing Sergei
Mission Information
This mission is the toughest—and bloodiest—you have faced. Look around the corner
There is no need to try to limit casualties. In fact, you must to the east. When both
head north, run for the
kill all of Sergei's bodyguards as a mission objective. The
second-to-last pillar.
first part of the mission is probably the most difficult. You
One guard patrols back
begin with only the fiber wire for a weapon. If you can get to and forth in front of
the tool shed, all of the weapons you collected during your the gate while the other
previous missions are waiting. makes a circuit around
the courtyard.
Weapons and Equipment
All of the weapons and equipment you have
collected during the course of the game Tip
In third-person view, you can see around the
Maps corner of objects without exposing 47 to the view
of the enemy. Use this ability during the mission
to see where the guards are without letting them see you.
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Carefully walk up to
the gate. Check the
map to see the location
of the guard patrolling Take out the guards as
on the other side of they approach the
the gate. doorway.
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Showdown in Sicily
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Instead he knocks
Vittorio down and
Open the northern breaks out through the
door and open fire on a wall of the confes-
couple more tangos on sional into the chapel.
the balcony area.
96
This game has received the
following rating from the ESRB
[Link]®
Prima Games
A Division of Random House, Inc.
© 2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima Games.
Prima Games is a division of Random House, Inc.
All products and characters mentioned in this book are trademarks of their Weapons and Equipment . . . . . . . . . 16
respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” Mission 1: Asylum Aftermath. . . . . . . 24
and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software
Rating Board and may only be used with their permission and authority. Mission 2: The Meat King’s Party . . . . 32
Under no circumstances may the rating icons be self-applied or used in
connection with any product that has not been rated by the ESRB. For
information regarding whether a product has been rated by the ESRB, Mission 3: The Bjarkhov Bomb . . . . . . 42
please call the ESRB at 1-800-771-3772 or visit [Link]. For
information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to
the content of the game itself and does NOT apply to the Mission 4: Beldingford Manor . . . . . . 54
content of this book.
Equipment
Training
Contracts
This walkthrough section exposes every mission in the game. Follow these
walkthroughs to complete the game with the highest rating. We also unveil
some of the coolest optional tactics you can try in each mission.
2
INTRODUCTION
Step 1: Explore
Knowledge is
power, and
knowing your way
Title Screen around a level gives you
a huge advantage during
Choose Start from the title screen to begin a any operation. It’s wise to
new game. You’re asked to select the desired wander about as an
difficulty level: Normal, Expert, or Professional. observer when you begin a
Choose wisely—you cannot change the difficulty new mission. Gather
unless you start a new game. information, explore the
environment, and make
mental notes as you go. This allows you to plot out the best course of
action for the job.
[Link] 3
TIP
You begin each mission with Binoculars—a
fantastic tool for spying on distant objects.
Step 2: Infiltrate
In-Game Map Your targets are never easy to get at—if they were, nobody would pay
you for your “services.” Most targets are well-protected by numerous
When playing on Normal or Expert difficulty, people such as civilians, bodyguards. You must progress past these human obstacles, move in,
police, and enemies are displayed on the in-game map (on Expert and get close to the target to make the hit. This process is known as
difficulty, all people except the targets are displayed as civilians). Use infiltration.
the in-game map to find gaps between patrolling guards. Look for such
weaknesses when planning your approach.
When infiltrating a
compound, your goal is to
slip past each guard
without raising an alarm.
This isn’t always easy, but
it’s far more difficult to
complete a mission if
you’ve blown your cover.
Try changing your
approach if you can’t make
it through a certain area—you might be able to take a better route.
4
INTRODUCTION
[Link] 5
>>> Innocents Killed: The number of innocent people you killed during the
mission. Civilians are always considered to be innocents. On certain
Silent Assassin Criteria
missions, police officers and VIPs are considered to be innocents as
well. Each innocent you kill adds to your Aggression score.
>>> Innocents Harmed: The number of innocent people you wounded
but did not kill during the mission. This has no specific bearing on
your Stealth or Aggression scores, but a wounded person will
quickly run off and alert a guard, which compromises your cover.
>>> Difficulty: The difficulty level you chose when you began the current
game. This has no bearing on your Stealth or Aggression scores.
>>> Saves: The number of times you saved the game during the course Silent Assassin Rating
of the mission (does not include saves that occur between
missions). This has no bearing on your Stealth or Aggression scores. Achieving the Silent Assassin rating is no easy task. To earn the Silent
Assassin rating at the end of a mission, your Aggression bar must be
entirely empty and your Stealth bar must be completely full on the
“Mission Accomplished” screen.
How Do You Rate? We’ve listed the exact criteria for attaining the Silent Assassin rating
below. Keep all of these factors in mind when you’re playing through a
mission if you want to unlock its hidden weapon.
>>> You may only kill the specific targets you’ve been hired to
assassinate.
>>> You must not kill any enemies, civilians, police, or VIPs. If
necessary, knock them out with Syringes.
>>> If you use a firearm to make the hit, you must score a clean
Unlocking a Hidden Weapon headshot on the target using only one bullet from a silenced gun.
>>> You may use close-combat weaponry to make the hit on a target,
So, what does all of this mean? Why does your rating at the end of a such as the Fiber Wire, Fire Poker, Kitchen Knife, Meat Hook, Pool
mission matter? There’s really only one reason: If you’re able to attain the Cue, and so on.
highest rating from a mission—the Silent Assassin rating—you unlock a >>> You may use environmental items and objects to make the hit, as
powerful hidden weapon. You can unlock a total of 12 awesome weapons long as you don’t violate any other criteria by doing so. Examples
by earning the Silent Assassin rating on each of the 12 missions. include poisoning a target’s drink and silently suffocating a
sleeping target with a pillow.
>>> You must not receive more than two red-colored alert messages
during a mission. Examples of alert messages include: “Warning:
NOTE
Your cover has been blown,” “Warning: Nearby guards are alerted,”
and “Warning: Guards have found a dead body/unconscious person.”
>>> You must not receive any close encounters. Avoid blowing your
The difficulty level has no bearing on unlocking
cover at all costs—just one close encounter is enough to ruin your
hidden weapons. You have the capability of
chance of scoring the Silent Assassin rating.
unlocking each mission’s hidden weapon whether
on Normal, Expert, or Professional difficulty.
6
INTRODUCTION
>>> Find a Disguise: Disguises grant you access to areas you could
NOTE never reach while wearing your normal clothes. Locate a change of
clothing or knock somebody out and steal his clothes to help you
Refer to the “Secrets” section of this guide blend in.
for more information on the 12 hidden weapons >>> Use Syringes Wisely: The syringe is a Silent Assassin’s best friend
you can unlock with the Silent Assassin rating when used properly. A Syringe renders any person unconscious for
from each mission. And check out the details on quite some time without harming the victim. The unconscious
all the other cool Hitman: Contracts secrets. person will recover and alert the nearest guard, so do not to use a
Syringe until you make decent progress through the mission (not
always possible).
>>> Maximize the In-Game Map: The in-game map is an invaluable tool,
Silent Assassin Tips because it displays the location of each character in the mission
when you’re playing on Normal or Expert difficulty. This makes the
Any two-bit killer off the in-game map helpful in many situations—you can use it to monitor
street can speed through a a guard’s patrol route or to make sure the room you’re about to
mission with guns ablaze, enter is free of enemies.
but it takes a real Hitman >>> Bone Up on Training: The Training section provides in-depth
to earn the Silent Assassin information on how to control Agent 47. We teach you the Stealth
rating. The fact that tactics and cunning maneuvers you need to slip past the most
you can only kill the observant bodyguards.
targets you’ve >>> Use Our Walkthroughs: The walkthroughs in the “Contracts”
been contracted section are especially useful to Silent Assassins. Refer to
to hit makes each them whenever needed, or follow along step by step to ensure
mission an exciting challenge. You’ve got to outwit your a Silent Assassin victory on every mission.
enemies instead of relying on sheer firepower. The following tips
help you achieve this goal.
[Link] 7
Basic Movements
TRAINING Walk, run, strafe, and lean are basic movements. These rudimentary
maneuvers may seem self-explanatory, but there are several important
things to know about each one.
Everything you need to know about controlling Agent 47
is here in the training section. We cover basic and Walk
stealth movements, various actions, and effective
combat strategies to help you survive even the most Walking is your main mode
hopeless situation. Give yourself an edge in every of transportation, as you
mission by learning from the information in this section. attract minimal attention
while moving in this fashion
and create little noise. Walk
The Health Bar when you’re under close
surveillance to reduce the
The Health Bar is in the screen’s lower- chances of being discovered.
left corner. You begin each mission with
full health. The Health Bar decreases as
you take damage and turns red when you’re
NOTE
near death. Avoid combat situations to Walking improves the effectiveness of your
keep your Health Bar in the black. disguises, because guards are less suspicious of
Damage is location-based. Being shot in the a walking person.
leg inflicts less damage than a headshot, for
example. This applies to every person in the
Run
game, so aim high for quick kills. Running is the quickest way
to get from one area to the
next, but your footfalls are
loud and you draw attention
The Threat Meter to yourself when running
around. Never run past
guards or enemies, and
never run when your Threat
Meter starts to climb. You’ll
Empty Black Bar Red Bar make the situation worse.
The Threat Meter is at the screen’s bottom-left
corner, next to the Health Bar. Rely on this TIP
handy tool—it warns you whenever somebody’s
Running is risky, but do not worry when
suspicious of your presence. nobody’s around. Distant people won’t take
The Threat Meter is empty when nobody else notice of you when you run either, but running
is around. It begins to fill with a black bar past a guard will catch his attention.
when you pass near a guard or move into a
restricted area, signaling nearby danger. The Strafe
bar turns red when you’re in serious danger of Strafing is a sideways
blowing your cover. movement, either left to right
The Threat Meter can help you figure out or right to left. The camera
important things, such as which areas of a level angle remains locked when
have restricted access, and whether or not your strafing, allowing you to
current disguise is working. Use this instrument move sideways and to keep
to its maximum potential and you’ll have less whatever’s ahead of you in
trouble moving through each environment. view. You can even move
diagonally with the camera
locked in place by walking or running while strafing.
8
TRAINING
Lean
Practice your strafing
techniques. They’re useful Leaning allows you to shift
in combat situations, the camera to Agent 47’s
where they allow you to right or left. This is useful
move in any direction for times when you want
while keeping enemies in to view something around
your crosshairs. a corner without stepping
around the corner and
exposing yourself.
Camera Angles
Stealth Movements
The camera angle is Any movement you make while holding down the Sneak button is a
behind Agent 47 by stealth movement. Stealth movements are silent—you never have to
default, but you worry about making any noise as long as you’re pressing the Sneak
can adjust it to button. Mastering these maneuvers is essential if you want to earn the
any position. Use Silent Assassin rating on each mission.
this handy feature
to your advantage
by adjusting the
TIP
camera to achieve the best possible view for Even the squeak of a door’s hinges is quieted
each situation. if you hold down the Sneak button while opening
the door. Open doors this way when you don’t
You’re better want occupants to hear you enter the room.
prepared to handle
quick-reflex Stealth movements aren’t
situations if you practical for every
can manipulate situation—only for times
the camera when you don’t want
effectively while anybody to notice your
walking, running, presence. Because stealth
and strafing. Practice adjusting the view while movements make you look
moving about until it becomes second nature. suspicious, guards will move
in to inspect you if they
The first-person catch you slinking about.
view allows you to
see the world
through Agent 47’s
Crouch
Hold the Sneak button to
eyes. This is useful crouch. You crouch until
when you want to you release the button.
have a closer look You’re hardest to detect
at your immediate when crouching—you
surroundings. It’s easier to combat enemies in neither move nor make
first-person view as well. noise of any kind.
Crouching is your best
tactic when you’re about
to be spotted by a guard.
[Link] 9
Sneak TIP
Keep all weapons hidden until the moment you
Sneaking is the quickest
require one—unless you’re wearing a proper
way to silently move. Your
disguise, you blow your cover when you lurk
footfalls make no noise about with a weapon in hand.
while sneaking, allowing
you to slip behind or past
an unwary guard. Sneaking Situational Actions
is your primary method of
movement when you don’t Situational actions occur
want to make any sound. whenever you manipulate
an item or object during a
mission. Examples include
Creep opening doors, dragging
bodies, activating
switches, calling elevators,
Creeping is slower than jumping between
sneaking, but you’re balconies, climbing
harder to spot because through windows,
you’re crouched low to the changing clothes, picking up items and equipment, and so on.
ground. Creeping is useful
when you need to move
through a heavily-watched Action List
area undetected. The Action List pops up near the Threat Meter whenever a situational
action can be performed. Press the Action/Use button to carry out the
Actions deed. If you can execute more than one action from your current
position, hold down the Action/Use button, highlight the action you want
Here we go over the additional actions you can perform during missions.
to perform, then release the button.
Climb/Descend
Disguises
Disguises allow you
to blend in to your
surroundings. You can
You encounter ladders in walk past guards and
nearly every mission. Move enter restricted areas
toward a ladder to make when wearing the
Agent 47 grab it, and proper attire. Take
continue moving to either advantage of disguises
climb or descend the ladder. to move more freely through guarded areas.
Quick Draw/Holster You can steal
The quick draw allows you clothing off almost
to pull out the last weapon every male character
you picked up or equipped in the game. Kill or
without having to root knock out a person,
through your inventory. then change clothes
Pressing the same button to disguise yourself.
again quickly holsters the You cannot steal some
weapon, concealing it if the outfits, however—usually those belonging to Targets
weapon is small enough. and VIPs.
10
TRAINING
Combat
Because Agent 47 is only one man, battling enemies is always your last
You may need to
resort. Matters can spin out of control, however, so you need to know
switch between
how to handle yourself in any combat situation.
disguises during the
course of a
mission. Sometimes
one disguise works
TIP
for a while, but When playing to win the Silent Assassin rating,
you may need a do not kill anybody other than the Target(s)
different one to reach the next area. Keep an your client is paying you to hit. Restart the
eye on the Threat Meter to determine when a mission if you blow your cover and a combat
disguise’s usefulness has reached its end. situation occurs.
[Link] 11
Sniper Tactics
Some weapons, such as
Using a sniper rifle is an
Syringes and the Fiber
important skill to learn. You
Wire, can only be used in
can eliminate several
the stealth kill fashion.
Targets without being
Other close combat
detected by using a sniper
weapons, such as the Fire
rifle from long range.
Poker, Kitchen Knife, and
Whenever you use a sniper
Meat Hook, can be used to
rifle, aim for the Target’s
attack a person from any
head to ensure a clean
angle. It will often take several blows to kill somebody with a close
headshot kill.
combat weapon unless you execute a proper stealth kill.
Press the Attack button
Range Combat once while carrying a
sniper rifle to switch to the
When you use any weapon scope view. You can zoom
that isn’t designed for close in on the Target at least
combat, you’re engaged in once. (Some sniper rifles
range combat. This allow you to zoom in twice
includes short-to-medium- for an even better shot.)
range shootouts as well as Press the Attack button a
long distance kills with an second time to fire off a
accurate firearm, such as a round. Press the Draw/Holster button to exit the scope view.
sniper rifle.
The crosshair jiggles when
you look through the sniper
Maintaining accuracy while rifle’s scope. This is a
strafing to dodge enemy realistic effect—no sniper
fire is no easy feat, can hold the rifle perfectly
especially when you’re still when taking aim. You
battling in an open can reduce the jiggle’s
environment. Avoid open severity by pressing the
Sneak button to crouch,
ground and look for a
which steadies your hands
sound defensive position
to improve your accuracy.
when bullets whiz by.
Silent Kills
For example, hiding inside
a room and blasting at The sound of a gunshot is
your enemies as they step loud and will alert nearby
through the doorway is guards, especially if the
effective, because you can surrounding environment
keep your crosshairs is peaceful. However,
trained on the doorway many weapons come
and kill each enemy before equipped with a silencer—
they get a solid lock on a clever device that
you. Use the surrounding connects to the barrel of a
environment to your gun and reduces each
advantage to help you survive range combat situations. shot’s sound. You don’t need to worry about alerting nearby guards
when you fire silenced bullets.
12
TRAINING
Most silenced weapons are
The In-Game Map
of the pistol variety, which is
nice because you can easily
conceal them. However,
pistols don’t pack the same
punch as larger weaponry,
especially when they’re
hampered by a silencer.
Land a headshot when you
use a silenced pistol for a
In-Game Map
cleaner, quieter kill.
The in-game map displays useful information. Bring up the in-game map
when you want to check for patrolling guards, Points of Interest, the
TIP location of your Targets, your current location, and more.
The in-game map is difficulty-sensitive, meaning that the amount
You can pistol-whip your enemies with any of information displayed on the map depends upon the difficulty
firearm. Move into close quarters while armed level you choose.
with a gun and press the Attack button to
execute a pistol-whip. This knocks out the
enemy for a short time—they soon regain
consciousness.
Mission Briefings
Normal In-Game Map
When playing on Normal difficulty, the in-game map displays all available
information in full detail. Refer to the map to note the location of each
police officer, guard, civilian, and VIP, and to monitor their movements.
TIP
Familiarize yourself with a mission’s details
before you begin the assignment. A thorough
understanding of the objectives is a great
advantage during any operation.
[Link] 13
Stock up on ammo and
proceed through the south
door to reach a combat
training course. A total of
46 cardboard enemies pop
out of windows as you
move through the course.
Practice your aim and
Professional In-Game Map reflexes by firing at each
The in-game map displays minimal information when playing on one until you rarely miss.
Professional difficulty. Agent 47, Targets, and any VIPs involved in the (You can collect ammo from spots on the ground if you’re running low.)
mission are the only characters displayed. Police, enemies, and civilians Your results are shown in a message that appears at the screen’s top
are not displayed on the Professional difficulty in-game map, forcing after you complete the short course.
you to rely on your skills in stealth and observation to avoid them.
TIP
The Training Area Tweak the control options if you’re having
trouble hitting the Targets in the combat
training course. You can adjust the horizontal
and vertical turn sensitivity and also invert
the up/down aim. Figure out what control setup
works best for you and practice until you can
move and shoot with finesse and accuracy.
Main Menu
Choose Training from the Main Menu to access the Training Area. This
is a great place to brush up on your skills before attempting to clear a
real mission.
14
TRAINING
You’re inside enemy
territory after you pass
through the locked door—
TIP
this is a restricted area. As you creep beside the short wall, manipulate
You must now utilize the camera angle to keep the nearby guards in
stealth tactics to avoid the your view. This is useful when sneaking around
guards and navigate the in future missions. It allows you to watch the
course. Sneak down the guards closely to make sure they aren’t
hall toward the watching you.
unsuspecting guard ahead.
[Link] 15
WEAPONS AND EQUIPMENT
The Weapons Cache allows you to
As a Hitman, you deal in the business of death. This bring extra firepower into a
section provides information on the tools of your mission—just choose from the list
dark trade. of weapons you’ve unlocked.
However, you can only access your
Unlocking Weapons Weapons Cache when replaying a
mission you’ve cleared. (You
In order to unlock a common weapon, you must obtain the weapon
during a mission’s course, then finish the job with the weapon on your cannot bring extra weaponry into a
person. Each time you complete a mission, all new weapons in your brand-new mission.)
inventory are automatically unlocked and added to the Training Area
and to your Weapons Cache. Selecting appropriate arms from
the Weapons Cache gives you a
Weapons that cannot be big advantage in each mission
concealed are harder to collect you revisit. For example, if you’re
without raising suspicions. A trying to earn the Silent Assassin
proper disguise can help you rating, you can bring silenced
unlock these powerful arms. firearms into the mission to help
Take out a guard, dress in his you attain your goal.
uniform, and pick up his weapon.
This is easiest to accomplish on
Normal difficulty, as guards are NOTE
less suspicious of you. Close-combat weapons cannot be unlocked or
stored in your Weapons Cache.
NOTE
For information on how to unlock hidden and
Close-Combat Weapons
Close-range arms are some of the most effective and lethal weapons in
secret weapons, refer to the “Secrets” section
the game. Some close-combat weapons are more practical than others,
of this guide.
and we go over each one in this section.
Bolt Gun
>>> Where is it? In a walk-in freezer on the first floor of
the slaughterhouse in Mission 2: The Meat King’s
Weapons Cache
Party.
Your unlocked weapons are stored in the Weapons Cache. This is a list
>>> How do you use it? You must sneak up behind
of every weapon you’ve unlocked.
people and execute a silent steath kill.
>>> Two-Handed? No. >>> Concealable? Yes.
>>> Is it discovered during a frisk? Yes.
16
WEAPONS AND EQUIPMENT
[Link] 17
Shovel
TIP
You begin each mission with a Syringe and the
Fiber Wire. Hang on to these weapons—they’re
never found during any frisk search and they
>>> Where is it? In Mission 4: Beldingford Manor. It’s located in the don’t trigger metal detectors.
center of the garden maze.
>>> How do you use it? You can either attack people directly or sneak
up behind them and execute a Stealth kill. Pistols
>>> Two-Handed? Yes. Pistols are the most versatile firearms in the game because they’re
>>> Concealable? No. lethal and you can easily conceal them. Pistols come in four varieties:
18
WEAPONS AND EQUIPMENT
GK 17 SG220 .S
The GK 17 is a small semi-automatic The SG220 .S is a medium silenced pistol. Its
pistol. It’s a common firearm that’s in 9mm caliber makes it one of the weakest
several missions, and is weak when silenced handguns in the game, but it’s the most
compared to the many other handguns in the quiet. An SG220 .S is near or on a target—Franz
game. However, the GK 17 has the largest clip Fuchs has one on his desk in Mission 7: Traditions
capacity of the pistols. of the Trade.
[Link] 19
MP5 Submachine Gun
TIP
Larger weapons, such as assault rifles, sniper The MP5 Submachine Gun is a
rifles, and most submachine guns, cannot be powerful fast-firing weapon that
secreted in your clothing. Grab a proper features the largest clip capacity
of the submachine guns. Guards
disguise or wait until you’re escaping from a
often choose to carry this weapon
mission before adding larger firearms to your
due to its power and versatility.
Weapons Cache.
Weapon Stats:
>>> Caliber: 9mm >>> Weight: 2.88 kilograms
Aug Submachine Gun >>> Clip Capacity: 30 rounds >>> Concealable: No
>>> Length: 66 centimeters >>> Two-Handed: Yes
Use the Aug Submachine Gun
Weapon Variation:
against distant targets. Its long
barrel makes it one of the most >>> MP5 Silenced Submachine Gun
powerful and accurate submachine
guns in the game. Many guards carry this weapon.
MP9 Submachine Gun
Weapon Stats: The MP9 Submachine Gun is the
>>> Caliber: 9mm >>> Weight: 3.3 kilograms only one of its type you can conceal,
>>> Clip Capacity: 25 rounds >>> Concealable: No except for the Micro Uzi. However, the MP9
>>> Length: 66.5 centimeters >>> Two-Handed: Yes is more accurate and features a larger clip
capacity than the Micro Uzi, making it a superior
weapon. You can take this versatile submachine
Micro Uzi gun off the bodies of dead or unconscious guards.
20
WEAPONS AND EQUIPMENT
[Link] 21
Weapon Stats:
M4 Carbine >>> Caliber: 7.62mm >>> Weight: 4.31 kilograms
>>> Clip Capacity: 10 rounds >>> Concealable: No
The M4 Carbine sports a >>> Length: 125.5 centimeters >>> Two-Handed: Yes
shorter barrel than the AK 74, so it’s
less accurate. However, the M4 Carbine has a higher
rate of fire than the AK 74, making it the best Enforcer
weapon in its class for mowing down a crowd of enemies.
The Enforcer is an
Weapon Stats: outdated bolt action
>>> Caliber: 5.56mm >>> Weight: 2.54 kilograms sniper rifle. Its weak
>>> Clip Capacity: 30 rounds >>> Concealable: No scope only allows
you to zoom in once, and the field of vision is limited. You can obtain the
>>> Length: 84 centimeters >>> Two-Handed: Yes
Enforcer sniper rifle in the game’s first mission.
Weapon Variation:
>>> M4 Carbine Silenced Weapon Stats:
>>> Caliber: 7.62mm NATO >>> Weight: 4.75 kilograms
>>> Clip Capacity: 10 rounds >>> Concealable: No
Machineguns >>> Length: 120.5 centimeters >>> Two-Handed: Yes
M60 Light Machinegun
The M60 Light PGM Sniper Rifle
Machinegun is the
only weapon in its
class. It’s one of the The PGM is a modern bolt action
deadliest firearms in sniper rifle. It’s deadly accurate, and its large
the game due to its high ammo capacity and fast rate of fire. It takes scope lets you zoom in twice for a clean kill while providing you a
seconds to reload and can mow down a crowd of enemies. This mighty decent view of your surroundings. The silenced version of the PGM is
weapon is only found in the restaurant’s basement in Mission 11: Lee one of the best sniper rifles in the game.
Hong Assassination.
Weapon Stats:
Weapon Stats: >>> Caliber: .338 >>> Weight: 6.6 kilograms
>>> Caliber: 7.62mm NATO >>> Weight: 10.5 kilograms >>> Clip Capacity: 10 rounds >>> Concealable: No
>>> Clip Capacity: 100 rounds >>> Concealable: No >>> Length: 129 centimeters >>> Two-Handed: Yes
>>> Length: 110 centimeters >>> Two-Handed: Yes Weapon Variation:
>>> PGM Sniper Rifle Silenced
Sniper Rifles
Sniper rifles allow you to take careful aim at a distant target and
eliminate it from a safe position. Every sniper rifle features a powerful
R93 Sniper Rifle
scope to help you sight the perfect shot. Refer to the Training section of The R93 Sniper Rifle is
this guide for tips on how to use any sniper rifle. modern and features a
highly unusual design.
Dragunov The rifle’s scope
doesn’t provide the best field of vision, but you can zoom in twice for
The Dragunov is a accurate shooting over long distances.
modern semi-automatic sniper rifle. It’s
accurate and is the lightest of the sniper rifles. You can zoom in twice Weapon Stats:
with its powerful scope, which also offers a generous field of vision. >>> Caliber: 7.62mm NATO >>> Weight: 4.8 kilograms
>>> Clip Capacity: 5 rounds >>> Concealable: No
>>> Length: 119 centimeters >>> Two-Handed: Yes
22
WEAPONS AND EQUIPMENT
W2000 Sniper Rifle
Keys
The W2000 Sniper Rifle
was the first of its kind to be When you’re unable to pick a door’s lock, you need to locate a
designed and constructed for snipers—no component of Key that will open the door for you. Keys come in all shapes and
the rifle was taken from a preexisting weapon. Its compact size, sizes, from Car Keys to Keycards. Each one is important, so
accuracy, double-zoom scope, and custom silencer make the W2000 a collect every Key you see.
professional’s first choice.
After you plant a Bomb, you may Agent 47 must spend a few
use the Bomb Remote to detonate moments opening the Sniper
the explosive. If the Bomb isn’t Suitcase and assembling its
controlled by a Bomb Remote, the sniper rifle before the weapon
explosion occurs when somebody can be used. Don’t let anybody
turns the key to start the vehicle. see what you’re up to.
Mission Objective
>>> Escape from the Sanitarium
MAP LEGEND
Mission Information Points of Interest:
Escaping the sanitarium won’t be easy. You’ve got to reach the car
parked outside the front entrance to get away, but the grounds are = Syringes (4)
crawling with police. = Police Uniform,
The police storm the building and kill any sanitarium staff they encounter Patient Outfit = Kitchen Knife
in their search for their primary target—you. Stay out of their way while they
prepare to evacuate patients. You won’t be confronted by the police if you = Enforcer Sniper Rifle, Sniper
disguise yourself as a facility patient or as a SWAT team member. = Car Key Rifle Ammo, .45 ACP Ammo
= CZ 2000 Pistol
= CZ 2000 Pistol
Police
= CZ 2000 Pistol (2), Pistol
Ammo (8), .45 ACP Ammo (6)
Sanitarium Staff
24
MISSION 1: ASYLUM AFTERMATH
Maps
Basement >
[Link] 25
2nd Floor >
26
MISSION 1: ASYLUM AFTERMATH
Outside >
NOTE
The mental patients in the basement of the
TIP sanitarium hardly notice you, so run through
this area.
The in-game map is an invaluable tool. Use it
to navigate complex areas and to plot your
course through each environment. For this
mission, a line appears on the Basement map to
help guide you to the elevator.
[Link] 27
Stop in the small room at
the basement’s west end,
which is highlighted by a
TIP
Point of Interest icon on You can carry weapons around as long as you're
this guide’s map. There are wearing an appropriate disguise. The SPAS 12
a number of Syringes on Gauge shotgun cannot be concealed, but your
top of a small table in this police uniform allows you to carry the firearm
room. Pick them up, without raising suspicions.
conceal them, and continue
toward the elevator.
The police raid the first and Proceed through the next
second floors of the few rooms until you exit the
sanitarium as you enter the sanitarium through its front
elevator. They inadvertently doors. (Avoid the lone police
assist you by killing any officer who patrols these
sanitarium staff they rooms and keep walking to
encounter, but you are their maintain your cover.)
primary target.
28
MISSION 1: ASYLUM AFTERMATH
Not bad for your first mission; you've escaped the sanitarium without
being detected and have earned the Silent Assassin rating. You're Look for a patient who’s
awarded the CZ 2000 Dual pistols, which are stored in your weapons walking around the halls
cache for use on any mission you choose to replay. and talk to him. He begs
for a Syringe, which he
believes will calm his
nerves. You hand him one,
Optional Tactics and he gives you
Here are some optional tactics you may want to employ during this mission. ammunition in return.
[Link] 29
If you’re playing on Normal
or Expert difficulty, you
can see the patrol route
CAUTION
the guard follows by using The police outside are watching the building.
the in-game map. Wait until They expect you to try to escape, and constantly
he climbs halfway up the scan all possible exits with roving spotlights.
spiral staircase, then sneak Move with stealth to reduce your chances of being
up the stairs and follow detected. Stop moving and remain crouched if a
him through the first room spotlight comes close to you.
and into the next.
TIP
The rooms above the lab feature several
windows. The police outside the building are
shining spotlights through the windows, watching
for any suspicious activity. Keep an eye on
your Threat Meter as you sneak up the Creep toward the side of
staircase and through the rooms. Pause whenever the balcony until you reach
the meter makes a sudden or drastic jump. a ladder. Climb down the
ladder to reach the ground.
30
MISSION 1: ASYLUM AFTERMATH
Balcony Sniper
NOTE
TIP Remember: You can’t earn the Silent Assassin
rating if you kill anyone other than your
Like other types of large-sized weaponry, sniper targets, or if you fire more than one silenced
rifles cannot be hidden in clothing and must be bullet per target. Since you don’t have a
carried around in the open. This attracts target for this mission, firing even one bullet
unwanted attention, so stay out of sight by ruins your chances of attaining the Silent
using stealth tactics and the in-game map. It’s Assassin rating.
always better to drop the weapon and walk away
if you’re about to be spotted.
[Link] 31
MISSION 2: THE MEAT KING’S PARTY
The self-proclaimed “Meat King,” Campbell Sturrock, Targets
runs Romania’s largest meat-packing facility. He was
recently charged with the abduction and possible
murder of a young woman. Sturrock’s lawyer, Andrei
Puscus, got the case thrown out of court on a few
technicalities (and with the help of some well-placed
bribes). The Meat King is having a party this evening
to celebrate his courtroom victory.
The woman Sturrock kidnapped is your client’s Lawyer Andrei Puscus
daughter. Your client wants both the Meat King and his
lawyer killed, and the girl returned home. Assassinate
both men, rescue the client’s daughter, and then
escape the meat plant to complete the mission.
Mission Objectives
>>> Assassinate “Meat King” Campbell Sturrock “Meat King”
>>> Assassinate Lawyer Andrei Puscus Campbell Sturrock
>>> Rescue the Client’s Daughter
>>> Escape the Compound
Enemies
Mission Information
The Meat King’s party is an ideal setting for what
you need to accomplish. The high number of
guests and staff at the celebration provide you
with the perfect cover.
Security is tight at the meat plant, but
nobody’s expecting anything to go awry.
It’s a party and there’s a carefree
atmosphere, so you can run past Guard
guards without raising much suspicion.
This allows you to move quickly through the
slaughterhouse, and shifts your focus from stealth
tactics to deception. Take advantage of disguises, do
the job, and get out before the guards catch on.
Rescuing the client’s daughter is your primary
concern—she could be killed at any moment and may
already be dead. Don’t worry about your targets until
you’ve discovered the girl’s fate.
Meat King’s Brother
32
MISSION 2: THE MEAT KING’S PARTY
Civilians
MAP LEGEND
Points of Interest:
= Opium Pipes
= Kitchen Knife, Meat Cleaver
Maps
Male Partier
Outside
>
Opium Waiter
[Link] 33
1st Floor > 2nd Floor
>
NOTE
NOTE If you don’t close the truck’s doors, the
You cannot enter the party unless you’re in butcher soon wakes up and alerts the guards.
disguise. The guards deny you access and will
open fire if you ignore their warnings.
34
MISSION 2: THE MEAT KING’S PARTY
Turn right and pass
through the double doors
Run past the truck and at the top of the stairs.
around the corner of the Stop in the small room and
building, and then follow the bring up the in-game map.
street around the next Check the location of the
corner. Keep running toward lone enemy patrolling the
the entrance to the Meat next couple of rooms
King’s celebration party. ahead. Wait until the
enemy exits the north
room, passes through the middle room, and then enters the south room
before moving through the next set of double doors.
The guard stops you and You can’t see the enemy on
pats you down before the in-game map if you’re
allowing you to pass. Only playing on Professional
the Syringe and the Fiber difficulty. Instead, look
Wire go unnoticed during through the double doors’
the frisk. keyhole and wait for the
enemy—the Meat King’s
[Link] 35
Assassinating the Lawyer
36
MISSION 2: THE MEAT KING’S PARTY
Run west down the
NOTE following hallway and stop
in front of the second set of
Only the opium waiter is allowed to enter the double doors on your right.
curtained rooms. Entering in any other guise Look through the keyhole
blows your cover. and wait for the real opium
waiter to walk through the
double doors directly ahead
in the next hall.
[Link] 37
Pick up the Chicken Plate. A Enter the double doors at
message tells you that the the hallway’s west end.
chicken looks big enough to Run north through the next
be stuffed with something. room, and make for the
Exit the kitchen the way staircase that ascends to
you came in. the south half of the
second floor.
Drop the Chicken Plate in
the hall outside the
kitchen. Equip the You’re frisked for weapons
Silverballer Silenced pistol. by the guard at the top of
With the pistol in hand and the stairs, so make sure you
the Chicken Plate on the aren’t carrying anything
ground, you have the except the Syringe and the
option to place the pistol Fiber Wire. (The guard won’t
inside the chicken. Do so, find the pistol you placed
and then drop any other inside the chicken.)
weapons except the Syringe and the Fiber Wire—you’re about to hit a
security checkpoint. Wait until the guard’s
curiosity has been
satisfied, then turn right
and enter the door ahead.
You can see the Meat King
With the pistol concealed sitting on his bed through
inside the Chicken Plate, the window in the outer
run south down the hall room. Enter the Meat King’s
and pass through the next chamber through the door.
couple sets of double doors
to return to the party area.
38
MISSION 2: THE MEAT KING’S PARTY
The large truck in front of
you is your exit point. Run
to the driver’s side door of
Turn around and watch as the truck to conclude the
both women leave the mission with a Silent
room. After they’ve both Assassin rating.
left and the door has Excellent job; you took
closed, move over to advantage of the situation
Sturrock and hand him the and accomplished all of
Chicken Plate. your objectives without
blowing your cover or using gratuitous force. You’re awarded the
powerful and concealable Micro Uzi Dual submachine guns.
Optional Tactics
This mission features several unique optional tactics. Try them out after
capturing the Silent Assassin rating.
Sturrock accepts the meal
with glee.
Skylight Murderer
There’s an alternate way to assassinate the Meat King. Follow the steps
outlined in the above strategy until you reach the point where you’ve
just assassinated the lawyer, Andrei Puscus.
[Link] 39
Take the guard’s clothes and
his CZ 2000 pistol. Conceal
the weapon before reentering
the Meat King’s room. Pass
through Sturrock’s chamber
Head to Sturrock’s chamber and run downstairs to the
with the Opium Pipe in hand. small room off the kitchen,
Pass through the security where you stashed the
checkpoint and then enter Silverballer Silenced pistol a
the Meat King’s room. short time ago.
40
MISSION 2: THE MEAT KING’S PARTY
Pull out the Silverballer
Silenced pistol and switch
to first-person view. Take Hanging dead bodies on
careful aim at the Meat the rail is not only
King’s melon and kill him amusing, it’s also useful.
with a clean headshot. Strangely, no one takes
(Stand when you fire, or any notice of a body that’s
the bullet may ricochet off hung up and moving along
the skylight’s base.) the motorized rail. This is a
devious way to conceal the
Your escape route is even bodies of those you kill
shorter from up here. during the mission.
Backtrack along the steel
walkway and climb down Bolt Gun Fun
the ladder. Run east off the The Bolt Gun is a lethal close-combat weapon that can be used only in a
rooftop and onto the top of stealth-kill fashion. Just one jolt is enough to kill a fully grown cow, so
your getaway truck’s trailer. it’s always fatal when used against another human being. This is the
Step onto the truck’s cab and
only mission where the Bolt Gun can be found and used, so take
then down onto the ground
advantage of this unique weapon.
below to finish the mission
with a Silent Assassin rating.
Mission Information
This level is split into two main areas: the airport and the marine base.
Soldier
(Both areas are under Bjarkhov’s command.) You arrive as a stowaway
on the same cargo plane that brought Fabian Fuchs to Siberia, so you
begin at the airport. The airport features a small train that runs through a Civilians
tunnel—this train is your only means of reaching the marine base, where
both Commander Bjarkhov and the dirty bomb production sub are.
Siberia’s harsh weather makes your mission easier—the driving
snowstorm makes it difficult for guards to see and hear you. Speed,
stealth, and deception are of the highest priority during this operation,
as Commander Bjarkhov’s many soldiers are well-trained and armed to
the teeth. Avoid confrontations.
Bomb Worker
42
MISSION 3: THE BJARKHOV BOMB
Maps
Airport
>
Worker
Yurishka
MAP LEGEND
Points of Interest:
= Radiation Suit/Bomb
Worker Disguise
[Link] 43
Airport Service Tunnel Mess Hall
>
and
Hangar >
Tunnel
>
44
MISSION 3: THE BJARKHOV BOMB
>
Submarine
>
Barracks
>
[Link] 45
Transport Ship Transport Ship
1st Floor > 2nd Floor >
46
MISSION 3: THE BJARKHOV BOMB
The cook is your contact,
Yurishka. He tells you
CAUTION where the dirty bombs are
being produced, and that it
The worker will notice you if you bump into will take three
him, so stabbing him with the Syringe is a simultaneously detonated
tricky maneuver. Restart the mission if you Bombs to sink the
blow your cover while attempting to knock out production submarine.
the worker. Yurishka also says you
can use some of Bjarkhov’s
dirty bombs to sink the sub. He adds that you need a radiation suit to
reach the sub, and says one can be found in the warehouse northwest
of the submarine.
Drag the worker’s
unconscious body to the
rear of the cargo plane. Stash TIP
the body behind the two Talking to Yurishka is optional, so don’t talk
large crates behind the to him again after you know what he tells you.
starting point (as shown It’s a time-consuming chat, and the worker you
here). Take the worker’s knocked out regains consciousness before too
clothing to disguise yourself.
long....
[Link] 47
Wait for Fuchs to sit down
Watch as Fuchs returns to on the toilet before you
his private table, where he move to him. Attack the
awaits his bowl of soup. target with the Fire Poker
Yurishka appears with until he’s dead. (It takes
Fuchs’s meal, and Fabian two good swings.)
downs the entire bowl.
48
MISSION 3: THE BJARKHOV BOMB
NOTE NOTE
The escort soldier must ride with you through You could wait and grab three Bombs from
the tunnel; otherwise, your cover is blown inside the dirty bomb production submarine, but
before you reach the other side. you receive an alert when you enter the sub,
warning you of the high levels of nuclear
radiation.
[Link] 49
It’s a long walk to the
warehouse, but you may
Commander Bjarkhov run as long as no soldiers
decides to pour himself a are about. Sprint north,
glass of vodka. Walk to the then west to locate a wide
small table, following path, then follow the path
behind Bjarkhov as he behind the barracks to
prepares to pour his drink. reach the warehouse. (Keep
an eye on your Threat Meter
Bjarkhov turns to look at and walk if it spikes.)
you before he picks up the
bottle of vodka. Wait until
he turns around again to
pour his drink, then pull out Enter the warehouse, then
the Fiber Wire and strangle turn right and enter the
him. (There’s no need for booth ahead. The radiation
stealth; stand behind suit is on the ground inside
Bjarkhov and wait until he’s the small booth. Change
busy with his vodka.) into the radiation suit, then
exit the warehouse.
CAUTION NOTE
The guard who patrols the wooden walkway will The Bomb Remote’s signal cuts out when you
see you plant the first Bomb if he’s standing reach the halfway point through the tunnel.
near the ladder. Wait until he moves out of Blow the sub before traveling too far.
view before placing the bomb.
Optional Tactics
Whacking Fabian Fuchs to death with a Fire Poker while
Check around to see the
he’s doubled-over on a toilet seat is entertaining, as
locations of each patrolling
is strangling Commander Bjarkhov with the Fiber
soldier as the train moves.
Wire while he pours his vodka. However, you can
Pull out the Bomb Remote
kill both Fuchs and Bjarkhov in one smooth
when nobody’s looking and
move if you follow the steps outlined here. Unfortunately,
detonate the Bombs you
there’s little chance at achieving the Silent Assassin
placed around the
rating with this optional approach, as you receive several
submarine.
alerts at the operation’s end.
[Link] 51
They All Fall Down
NOTE
You receive an alert when you enter the
submarine, warning you of the dangerous nuclear
radiation.
Steal the guard’s uniform
to disguise yourself, then
exit the office, climb up the
ladder, and head outside.
52
MISSION 3: THE BJARKHOV BOMB
[Link] 53
MISSION 4: BELDINGFORD MANOR
Lord Winston Beldingford and his only son and heir,
Alistair Beldingford, have captured your client’s son,
Giles Northcott, and are holding him prisoner at
stately Beldingford Manor in Britain. The Beldingfords
are infamous hunters, and nothing thrills them more
than to give chase to a truly difficult catch—another
human being. Giles Northcott is about to become
their next bit of sport. Alistair Beldingford
Your client wants both Beldingfords assassinated
and Giles brought home to safety. Enemies
Mission Objectives
>>> Assassinate Lord Winston Beldingford
>>> Assassinate Alistair Beldingford
>>> Rescue Giles Northcott
>>> Escape Beldingford Manor
Targets Civilians
54
MISSION 4: BELDINGFORD MANOR
Maps
Stables
>
Giles Northcott
Maid
Stable Worker
[Link] 55
Park >
56
MISSION 4: BELDINGFORD MANOR
MAP LEGEND
Basement > Points of Interest:
= Container of Gasoline
= Trapdoor to Basement
= Shotgun
= Hunter Clothes
= Shotgun, Pillow
= Vial of Poison
= Container of Gasoline
= Secret Passage
through Mirror = Sniper Rifle Ammo
= Shotgun Ammo
= Whiskey Cask
= Container of Gasoline
= Stable Key
[Link] 57
2nd Floor >
58
MISSION 4: BELDINGFORD MANOR
CAUTION
There’s a guard who occasionally comes out of
Sneak until you’re past the the rain to patrol the basement’s wine cellar. If
tree, then run through the you are quick to navigate the garden maze, you
bushes ahead. You’re should have plenty of time to run through the
heading for the small wine cellar before the guard makes his rounds.
garden maze’s door.
[Link] 59
Silently pass through the
Lord Winston’s Bad Dream
next two rooms, checking
Sneak out of the room and
the in-game map or looking
return to the spiral staircase.
through keyholes to make
(The door you came through
sure each room is clear
is a hidden one—check the
before you enter. The far
bookshelves to find it.)
east door brings you to a
Backtrack to the main foyer
spiral staircase.
on the first floor. Pass
through the foyer’s north set
60
MISSION 4: BELDINGFORD MANOR
CAUTION
Lord Winston is having trouble sleeping, and he
occasionally gets up to use the bathroom (not
the one through which you just passed). He turns
Backtrack to the kitchen, the lights on as he crosses the bedroom. Make
then turn left and walk up sure he’s in the bedroom and has shut the lights
the stairs to the second off before you slip through the secret door.
floor. You pass the maid on
the way up, but she’s
flustered and doesn’t take
much notice of you. Open the door quietly and
sneak through. Turn in
place and position the
camera so you can see
Lord Winston as he sits on
his bed, takes a drink from
his glass of milk, then lies
Go through the second door down to sleep.
on the right after you reach
the second floor. Snag the
small Vial of Poison from
the dresser near the bed,
then exit the room. Wait until Lord Winston has
been motionless for a few
seconds before making
Pass through the your move. Sneak over and
door across the pick up the Pillow at the
short hall to foot of the bed as you move
reach a to Lord Winston’s side.
bathroom. This is
where the maid Two options present
was taking her themselves after you get to
shower when Lord Winston’s side of the
you shut off the bed. You can either poison
furnace. Walk to his glass of milk, or you
the long mirror on the bathroom’s other side, open the mirror can suffocate him with the
like a door, and walk through. It leads to one of Lord Winston’s Pillow. Choose to suffocate
favorite secret passages. him with the Pillow—your
Vial of Poison is meant for
his son, Alistair.
[Link] 61
Whiskey Business
NOTE
After the hit has been The third floor’s chimney is a Point of Interest
made on Lord Winston on the map. You can use a Container of
Beldingford, drop the Pillow Gasoline to blow up the chimney and kill Alistair
and sneak away from the
Beldingford, but this sacrifices your Silent
bed. (You can take Lord
Assassin rating. For more details, check out the
Winston’s Sawed-off
“Optional Tactics” section of this mission.
Shotgun nearby if you
wish.) Cross the
bedchamber without
making a sound and pass
through the double doors on the room’s other side.
Run down the spiral
staircase and pass through
the door on the first floor.
Walk through the room,
heading for the double
doors to the west.
Turn right and approach
the bookshelves near the
grandfather clock in the
following room. One of
the bookshelves is a
hidden door. In the next room, turn left
and walk through another
set of double doors. Make
another left in the following
room and move through
another pair of double doors.
62
MISSION 4: BELDINGFORD MANOR
TIP
The guard who patrols the basement occasionally Go around the north side of
wanders over to watch the wine cellar’s east side. the west stable, heading for
The butler comes down here to fill Alistair’s its east entrance. The guards
carafe of whiskey as well. Check the in-game map walk through the stable to
if you’re able, or wait for them to show up and check on the satellite
leave again so you aren’t caught in the act. transmission, so taking this
roundabout route is the
safest way to go.
Alistair Beldingford is as
good as dead after you
poison the whiskey cask.
Backtrack up the spiral
staircase and return to the
manor’s first floor. Walk Enter the west stable
west until you reach the through its east door. Run
main foyer, then turn left past the ladder that leads
and exit the manor through up the stable loft and pass
the south double doors. through the set of double
doors beyond.
Rescuing Giles Northcott
Turn left and move through
another set of double
doors to reach the room
where the guards were
Your next task is to find watching TV. Nab the Stable
and rescue your client’s Key from its spot on the
son, Giles Northcott. Giles wall near the TV, then get
is being held at the stables, out of there before the
so turn right and head for guards return.
the west path to them.
TIP
The lone stable worker alerts the guards if he
Go to the far west side of
gets a close look at you. Don’t let him notice
the westernmost stable.
There’s a small box on the you while you’re moving through the stables. If
wall near the stable’s west you like, you can knock out the stable worker
door, which is marked with with your Syringe, then take his clothing and
a power switch icon on the Stable Key.
map. Disable the satellite
transmission from here.
[Link] 63
CAUTION The exit point is the small
The horses in the next room will make noise and motorboat on the lake by
alert the guards if you don’t sneak past them. the north watchtower.
It’s OK if they see you—it’s the sound of your Excellent work—you’ve
unfamiliar footsteps that startles them. Check completed the mission
the “Optional Tactics” section of this mission with a Silent Assassin
for a sneaky way to eliminate the horses. rating. You’re awarded the
Magnum 500 Dual.
64
MISSION 4: BELDINGFORD MANOR
Poisoning the Horses
Climb the ladder in the west
stable to reach the stable You can poison the horses in the stables to make your rescue attempt
loft. A guard patrols the loft on Giles Northcott a bit easier.
with an Enforcer sniper
rifle. Watch as the guard The horses drink from
moves around the loft, and troughs, which are
wait for him to pause near automatically filled by the
the open window. water tank in the west
stable. (The water tank is
Sneak behind the guard marked with a Point of
and use your Syringe to Interest on the map.) You
silently knock him out. can dump a poisonous
Close the window and pick substance into the water
up the guard’s Enforcer tank and kill all of the
sniper rifle, then move to horses in one shot.
the north window where
the Point of Interest icon
appears on the map.
The poison you need is
nearby. From the water
tank, head east through
some double doors, then
turn left and pass through
Crouch and zoom in on the another set of double
manor. Take aim at the doors. A can of Weedkiller
second floor window—this sits on a shelf in this room.
is one of the windows near
Lord Winston’s bed.
Mission Objectives
>>> Assassinate Rutgert Van Leuven
>>> Retrieve the Photographs Biker
>>> Assassinate Klaas Teller
>>> Escape the Compound
Civilians
Mission Information
The biker gang is heavily fortified inside their Rotterdam compound,
which makes this a difficult mission. Be wary when you disguise
yourself as a biker—these guys are suspicious of everyone and will
recognize you if one of them gets a good look at your face.
Start by infiltrating the compound without being detected. (There are two
ways to accomplish this.) Assassinate the head of the biker gang, Rutgert
Van Leuven, and grab the Photos from the safe in his office. Use Van
Leuven’s VIP Keycard to reach the basement of the same building, where Prostitute
you find Klaas Teller. Eliminate Teller and escape without raising an alert.
Targets
Journalist
66
MISSION 5: RENDEZVOUS IN ROTTERDAM
Maps
MAP LEGEND Outside
>
Points of Interest:
[Link] 67
Factory 1st Floor >
Hideout >
Headquarters Building
>
68
MISSION 5: RENDEZVOUS IN ROTTERDAM
[Link] 69
The Silent Assassin’s Path NOTE
If you’re playing on Expert or Professional
difficulty, look through the keyhole to make
sure there are no bikers walking through the
room before entering.
70
MISSION 5: RENDEZVOUS IN ROTTERDAM
A biker is being
“entertained” by a
prostitute in this room.
Sneak over to his clothes, Turn right through the double
which are lying on the doors and head down the
floor. Change outfits, then hallway. Exit the factory
backtrack out of the room building through the doorway
without making a sound. at the north end of the hall.
[Link] 71
There’s a fuse box on the
east wall. Use it to shut off
the lights in the garage,
then quickly run to the
opposite side of the room, When all is clear, exit the
back where you entered. room through the south
door. Quickly enter the first
door on the right to reach an
exercise room. Run through
the exercise room and exit
through its south door.
The guard leaves his post,
walking directly south
toward the fuse box. Take
the long way around, moving
over to the door from the
west side of the room. Walk east toward the door
to Van Leuven’s office.
Stay close to the south
wall and away from the
Quickly exit through the balcony to lessen the
door before the guard fixes odds of bikers spotting
the fuse box and turns the you from the first floor.
lights back on. Climb up
the nearby ladder outside
to reach the roof of the
garage, then enter the
second floor of the building
via the rooftop door.
72
MISSION 5: RENDEZVOUS IN ROTTERDAM
[Link] 73
Escaping the Compound
NOTE
If you aren’t able to see enemies on the in-game
map, you’ll just have to walk through this area You have completed your
and keep your distance from the guards as you objectives. Now you must
head toward your target in the northwest room. escape without blowing
your cover. Start by getting
out of the basement by
TIP
way of the south door,
avoiding guards as you go.
There’s a fuse box in the south room of the
basement. Shut off the basement’s lights. Every
guard walks to the fuse box to fix the problem,
TIP
opening the way for you to slip past them and Try changing into the dead biker’s clothing in the
eliminate your target. basement’s northeastern-most room. This disguise
allows you to escape the basement more easily.
74
MISSION 5: RENDEZVOUS IN ROTTERDAM
Optional Tactics
Here are optional tactics to employ during this mission.
Turn left and walk to the
eastern-most door leading Silent Journalist
into the factory building
and go inside. There’s a There’s a different approach you can take to complete the Ruckus in
guard standing near this Rotterdam mission. By taking advantage of the journalist who wants to
door, but you can move buy those damaging Photographs, you can achieve your objectives and
past him without blowing still earn the Silent Assassin rating.
your cover.
[Link] 75
Pick up the Envelope the
journalist carries. It contains
cash to buy the Photographs,
CAUTION
and you’ll need it later. Some areas of the biker gang’s compound are
Change into the restricted to you when dressed as the
journalist’s clothes, then journalist. You’re only supposed to be here to
drop all of your weapons purchase the Photographs from Van Leuven, so
except Syringes and the don’t go exploring in this disguise or you’ll
Fiber Wire—you’re about to quickly be discovered.
pass through security.
NOTE
Unlike the biker disguise, you raise no
suspicion among the bikers when dressed as the Walk straight into the first
journalist. Feel free to walk past each biker. room and through the
double doors ahead.
Continue forward, heading
for the double doors past
the motorcycle to the right.
76
MISSION 5: RENDEZVOUS IN ROTTERDAM
Mission Objectives
>>> Assassinate Boris Ivanovich Deruzhka
>>> Escape
Mission Information
The police have given Rotterdam harbor’s entire crew of dock workers
the night off to prevent loss of innocent life when they storm Deruzhka’s Thug
coaster ship. The dock workers and bikers all hang out at a local strip
bar for a bit of rest and relaxation before the bikers drive the nuclear
bomb over to the ship. If you want to disarm the bomb later in the Civilians
mission (an optional tactic), you must place a GPS tracking device on
the vehicle before it leaves the strip bar area.
You need to get past the police before you can reach the ship.
Disguising yourself as a fellow police officer is the easiest way to do
this, but you can also sneak past them if you’ve got the skills.
The coaster ship is heavily guarded by armed thugs hired by
Deruzhka. SWAT police are hidden in two of the harbor’s warehouses and
are in position to assault the ship when the deal goes down. You’ll be
shot at if you’re aboard the ship when the SWAT teams move in, so take
care of business and get out of there beforehand. Dock Worker
78
MISSION 6: DEADLY CARGO
Maps
Outside
>
Police
Prostitute
MAP LEGEND
Points of Interest:
Police Station
1st Floor >
80
MISSION 6: DEADLY CARGO
Warehouses Warehouses
1st Floor > 2nd Floor >
>
[Link] 81
Tunnel >
Coaster
Below Deck >
82
MISSION 6: DEADLY CARGO
[Link] 83
The middle of the three
warehouses is guarded by a
few of Deruzhka’s hired
thugs, but they won’t attack
thanks to your police
uniform. Walk up the nearby
stairs to reach the
warehouse’s upper walkway, When you reach the rear of
which is marked with a Point the ship, climb the ladder to
of Interest icon on the map. the second floor, then pass
through the left door ahead.
Run across the walkway
until you spot a set of
clothes sitting atop a small
crate. Change into the
clothes to disguise
yourself as one of
Deruzhka’s thugs, then Continue straight through
retrace your steps and the next room and exit
climb back into the sewers. through the door in front
of you.
CAUTION computer on the desk, and you don’t want him to see you.
84
MISSION 6: DEADLY CARGO
Nice work; you’ve completed the mission and have achieved the Silent
Assassin rating. Your skillful use of deception has unlocked the mighty
Climb down the ladder and M4 Carbine Silenced assault rifle.
return to the ship’s
boarding ramp. Walk down
the ramp and then stroll
over to the middle
warehouse where you
found the thug disguise.
[Link] 85
Optional Tactics The sniper will see you,
This mission offers a number of optional tactics, from disarming the blowing your cover, if you
nuclear bomb to poisoning a dock worker’s whiskey. climb all the way up the
ladder. Remain hidden from
Rooftop Sniper the sniper’s view and wait
until the SWAT teams begin
It’s possible to eliminate your target without ever boarding the coaster ship. assaulting the coaster
It’s difficult to earn the Silent Assassin rating, but not altogether impossible. ship. When this occurs, the
sniper turns his back to
Follow the above strategy you as he opens fire on
until you’ve disguised Boris’s thugs.
yourself as a police officer
and have entered the
northernmost warehouse’s
NOTE
sewer hole. This time, run Depending on how quick you are, you may have
south down the long sewer to wait for several minutes before the SWAT
tunnel and climb up the teams attack the ship.
ladder at the tunnel’s
opposite end to reach the
southernmost warehouse.
86
MISSION 6: DEADLY CARGO
Drop the sniper rifle after
you assassinate the target,
and climb down the ladder
to return to the warehouse.
Backtrack to the exit point Follow the girl outside and
near the strip bar—the watch as she approaches
SWAT disguise allows you the biker near the car.
to pass through the police After a quick chat, the two
gate and escape the harbor walk around the side of
without blowing your cover, the building.
as long as you aren’t carrying the sniper rifle.
[Link] 87
Follow the same steps you
Poisoning the Dock Worker
took in the original strategy
One of the dock workers inside the strip bar enjoys glass after glass of
and board the coaster ship
whiskey, taking full advantage of his unexpected night off. You can
in the thug disguise. The
poison the dock worker, then steal his clothes.
vehicle is always stored
below deck, so head for the
rear of the ship and enter
the first door you come to NOTE
(as shown).
Poisoning the dock worker kills him, which ruins
your chances at the Silent Assassin rating.
There’s a free dock worker outfit inside the
tiny shed to the west of the police station—
The door leads to the it’s marked as a Point of Interest on the map.
coaster ship’s first floor. In the same shed is a Toolbox in which you can
Walk downstairs and pass hide a weapon.
through the door ahead to
reach the below deck
area. Bring up the in-
Charge into the strip bar as
game map and check for
the mission begins. Sprint
the tracked vehicle.
upstairs to reach the club’s
second floor, then turn right
and enter the bathroom at
the end of the hall. Pick up
the Rat Poison from inside
the bathroom and then
dash back downstairs.
88
MISSION 6: DEADLY CARGO
[Link] 89
MISSION 7: TRADITIONS OF THE TRADE
The Fuchs brothers are up to their old tricks. Franz
Fuchs has constructed a powerful Chemical Bomb,
and is planning to use it to destroy a large official
building. Franz’ brother, Fritz Fuchs, is keeping the
Chemical Bomb at his dentist office at the Thermal
Bath Hotel in Budapest, Hungary. Your client wants
both brothers killed and the bomb retrieved for study
and analysis. Franz Fuchs
The Fuchs boys are planning to meet with each other at the exotic
hotel, where Fritz will hand the bomb over to his brother Franz. This is a
Enemies
perfect opportunity for you to assassinate both terrorists and salvage
their deadly Chemical Bomb.
Mission Objectives
>>> Assassinate Fritz Fuchs
>>> Assassinate Franz Fuchs
>>> Retrieve the Chemical Bomb
Bodyguard
Mission Information
The Thermal Bath Hotel is a high-class establishment featuring many Civilians
fine shops, a luxurious swimming pool, saunas, spacious conference
rooms, and Fritz Fuchs’s dental office. The place is teeming with guests,
staff, and security guards.
Watch out for the many security checkpoints that have been set up
inside the hotel—there’s a metal detector stationed at each one. This
makes it a chore to move about if you’re carrying weapons other than
Syringes and the Fiber Wire (which do not trigger metal detectors). You
have to rely on stealth and deception during this mission.
Hotel Staff
Fritz Fuchs
90
MISSION 7: TRADITIONS OF THE TRADE
MAP LEGEND
Points of Interest:
Female Guest
Maps
Outside >
[Link] 91
1st Floor >
92
MISSION 7: TRADITIONS OF THE TRADE
[Link] 93
A hotel security guard’s
uniform is on the bed,
along with a GK 17 pistol.
Change your clothes to
disguise yourself as one of
Once inside the hotel, turn the hotel’s security guards.
right and walk toward the Leave the pistol behind—a
elevator on the lobby’s Silent Assassin has no
east side. need of such a weapon.
94
MISSION 7: TRADITIONS OF THE TRADE
CAUTION
The swimming pool area of the hotel is
restricted, as Fritz Fuchs likes to have total Fritz swims for a long time
privacy when taking a dip. Don’t enter this before getting out of the pool
area unless you’re disguised as one of the and heading for the east sauna
hotel’s security guards. room. Wait until Fritz moves for
the sauna, then walk to the
swimming pool area.
[Link] 95
Enter the sauna after Fritz
collapses and collect his Stride through the halls
key to the X-ray room. This until you spot a bellboy
important key allows you with a vacuum cleaner.
to enter the X-ray room of Follow the bellboy until he
Fritz’s dental office, where stops to enter a room, then
the Fuchs’ Chemical Bomb sneak up to the door and
is stored. nab the Master Key that he
leaves in the lock. Make
sure nobody sees you
steal the key.
Assassinating Franz Fuchs
96
MISSION 7: TRADITIONS OF THE TRADE
NOTE
the room. Wait until the
guard is staring out a north
window before climbing
To learn more about the optional items you can
into the room.
collect from Room 202, check them out in the
“Optional Tactics” section of this mission.
[Link] 97
NOTE Walk through the lobby and
exit the hotel through the
There’s no need for stealth after you’re inside front door to complete the
the room. The guard won’t attack you because mission in Budapest with a
he thinks you’re one of the hotel’s security Silent Assassin rating. Very
guards on a routine patrol. If you’re not in smooth—your skills in
disguise, you must sneak through the room stealth and deception have
without alerting the guard. unlocked the deadly
SG220 .S Dual pistols.
98
MISSION 7: TRADITIONS OF THE TRADE
There are many downsides
to this approach. First, you
A Clean Towel for Mr. Wulff only have a short amount
of time to get into the
After you disguise yourself room, make the hit, grab
as a hotel bellboy (see the Suitcase, and get out.
previous section), you’re Second, you’ve got to time
one step closer to an it so you enter the room as
alternate method of making the other guard steps out
the hit on Franz Fuchs. You to the balcony for air. (You
just need to find an excuse can do this by using the in-game map if you’re playing on Normal or
to enter his room under Expert difficulty, or by watching the guard from Room 203’s balcony to
your new guise. time his patrol route.)
[Link] 99
I’ll Have What He’s Having Fritz Fuchs repeatedly runs
through a vigorous routine
of basking in the
The Bottle of Poison you find in the utility closet on the east wing of the
swimming pool, relaxing in
hotel’s third floor (see previous section) can be used to kill Fritz Fuchs,
the steamy sauna, and
but you’ll receive a couple of alerts in the process.
stopping by the bar for a
few shots of his favorite
whiskey. This time,
Talk to the bartender in the
however, he finds his drink
lounge on the west wing of
stiffer than usual.
the hotel’s second floor. He
needs a break, and you
The poison works quickly,
convince him to take five,
and Fritz drops. You
saying you’ll cover the bar
receive a couple of alerts—
while he’s away. You
the guards have found the
should be dressed in
body and are on the
normal clothing to do this.
lookout for anyone
suspicious. Wait until
things return to normal
before walking to Fritz’s
corpse and collecting his
Watch the lounge’s
key to the X-ray room.
patrolling security guard
after the bartender leaves.
Enter the back room Flower Shop Special Order
behind the bar when the
guard isn’t looking. Diana’s Note, which is on
the ground near the Sniper
Suitcase at the mission’s
start, tells you there’s a
“special order” ready for
A bottle of whiskey sits pickup at the hotel’s flower
atop a table in the back shop. The flower shop is
room. Dump the Bottle of near the lounge on the
Poison into the whiskey, west wing of the hotel’s
which is Fritz Fuchs’s second floor, but it’s closed
favorite drink. and off-limits. You’ll have to sneak inside.
100
MISSION 7: TRADITIONS OF THE TRADE
Another way is to sneak However, when disguised
into the conference room as one of the hotel’s
at the north end of the hall security guards, you can
outside the flower shop, enter the room and collect
but this is tricky. You need two weapons from within. A
to wait until the guard Kitchen Knife is stuck in
watching the conference the wall near the bed, and
room’s double doors is a Sawed-off Shotgun lies
distracted by one of the on the floor in the blood-
hotel’s female guests. soaked bathroom. Shut the
door after entering the room for privacy before claiming these weapons.
Stand on the steps that
lead up to the third floor
and wait for the guard to Bypassing the Metal Detectors
move away from the doors
to chat with the young Passing through the metal detectors gets tedious after awhile, but
woman. Sneak past the there’s an easier way to get around them. It’s possible to reach any area
guard, pick the lock on the of the hotel without going through these annoying detectors after you’re
double doors and enter the familiar with the layout.
conference room, closing
the doors behind you.
When disguised as a
CAUTION security guard, you can
enter the hotel security
When sneaking into the conference room, there office, located on the third
are two patrolling security guards to look out floor’s east wing. Take the
for. One walks up and down the north steps lobby’s elevator to the third
that lead up to the third floor, and the other floor, turn left, and enter the
tours the hall, coming from the stairs to the door to the security office.
south. Make sure nobody sees you pick the lock.
[Link] 101
MISSION 8: SLAYING A DRAGON
A wealthy client has contacted your agency. The Targets
client wants you to get at the leader of Hong Kong’s
Red Dragon Triad, Lee Hong. Hong is too powerful to
approach, so the focus of your next few missions is
to weaken the triad leader.
Your mission is to frame the Blue Lotus Triad for the
murder of one of Lee Hong’s top men. This will set the
stage for a gang war between the two rival triads,
which is sure to weaken the mighty Lee Hong. Red Dragon Negotiator
The Red Dragons and Blue Lotuses occasionally do
business with one another. Your job is to assassinate Enemies
the Red Dragon Negotiator during his meeting with
the Blue Lotus Negotiator at Chiu Dai Park. You must
also ensure that the Blue Lotus Negotiator survives—
he can’t be blamed for the hit if he’s dead.
Mission Objectives
>>> Assassinate the Red Dragon Negotiator
>>> Blue Lotus Negotiator Must Survive
Blue Lotus Negotiator
>>> Escape the Area
Mission Information
Chiu Dai Park is in the town’s center. Because the two gangs are
discussing business at the park, the park’s entrances are closed to the
public. Each entrance is guarded by heavily-armed Blue Lotus Triad
members, and only the park’s gardeners and other Blue Lotuses are
allowed access.
The surrounding streets are filled with curious pedestrians—avoid Blue Lotus Triad Member
making careless mistakes when they’re around. The Red Dragon
Negotiator is the only member of the Red Dragon Triad present, so there
shouldn’t be any confusion as to who your target is. He wears the garb Civilians
of his triad with pride.
Although security is tight, no one is expecting anything to go wrong at
the meeting, so don’t worry about being attacked on sight. You’ve got
the element of surprise on your side during this mission, so take full
advantage.
Gardener
102
MISSION 8: SLAYING A DRAGON
MAP LEGEND
Points of Interest:
Maps
Outside >
[Link] 103
1st Floor 2nd Floor
>
>
104
MISSION 8: SLAYING A DRAGON
5th Floor
>
[Link] 105
Time for a Drink
TIP
If someone has turned to look in your
direction, they’ll see you poison the tea. You
A Blue Lotus searches you can trick them into looking away again: Move
for weapons before close to them and draw their attention away
allowing you to enter the from the gazebo, then back off and keep your
park. You blow your cover if distance as you return to the tea cart.
you’re carrying anything
heavier than Syringes or
the Fiber Wire.
106
MISSION 8: SLAYING A DRAGON
A message appears
informing you that you’ve
completed your next
objective (Blue Lotus
Negotiator Must Survive).
Proceed to the exit point to A lone Blue Lotus guard
complete the mission with watches over the wide
a Silent Assassin rating. alley across the street
Your skill in the arts of ahead. Keep your distance
stealth and deception has as you dash into the alley.
earned you a great reward—you’ve unlocked the MP5 Silenced
Submachine Gun.
The guard turns to look at
you, but he doesn’t show
Optional Tactics much interest. Run to the
open sewer, then hide
There are two other ways to complete this mission, and they both
behind the pillar south of
present more of a challenge.
the sewer hole (as shown).
Drop your Sniper Suitcase
Death from Afar and watch the guard.
[Link] 107
Car Bomb Casualty
You need to disguise
yourself as a Blue Lotus
Crouch when you reach the
Triad member to succeed in
high ledge at the top of the
this approach. Before doing
ladder, open the Sniper
that, however, drop the
Suitcase and assemble the
Sniper Suitcase and run to
sniper rifle.
the building where the
gardener’s uniform is
located. Head up the stairs
and stop at the second floor.
108
MISSION 8: SLAYING A DRAGON
CAUTION
Keep your distance from Blue Lotus Triad
members while wearing their colors—don’t attract A headshot is fatal, but
their attention. shooting the Red Dragon
Negotiator in any non-vital
Return to the starting point area won’t kill him. Aim for
and collect the Sniper his arms or torso and pop
Suitcase, then follow the him once to wound him.
steps from the previous
“Death from Afar” method Equip the Bomb Remote
until you reach the point and bring up the in-game
where you drop the map so that you can see
unconscious Blue Lotus the Red Dragon Negotiator
guard into the sewer. This as he runs out of the park,
time, climb into the sewer heading south toward his
and change into the Blue Lotus uniform. limo. Detonate the Bomb
as the vehicle moves off to
take out the Red Dragon
Negotiator.
[Link] 109
MISSION 9: THE WANG FOU INCIDENT
The Red Dragons and the Blue Lotuses have been
shocked by the recent developments—neither side was
expecting anything to go wrong during their business
deal at Chiu Dai Park. The Blue Lotus Triad is hoping to
mend the situation by meeting with their rivals on Red
Dragon turf. The peace negotiations are set to take place
at Lee Hong’s own Wang Fou Restaurant.
This time, your client wants you to assassinate all Blue Lotus Triad Member
six members of the Blue Lotus Triad, along with the
Blue Lotus Negotiator. The Blue Lotuses will assume Enemies
the Red Dragons were responsible for the hits, which
will push the two triads closer to a costly gang war
and further weaken the Red Dragons’ as-yet -
untouchable leader, Lee Hong.
Mission Objectives
>>> Assassinate the Blue Lotus Negotiator
>>> Assassinate All Six (6) Blue Lotus Triad Members Guard (Red Dragon)
Chauffeur
Targets
110
MISSION 9: THE WANG FOU INCIDENT
>
Points of Interest:
Maps
Outside
>
[Link] 111
The Silent Assassin’s Path The First Five
112
MISSION 9: THE WANG FOU INCIDENT
[Link] 113
You need to make an
educated guess as to
where the nearest Blue
Lotus’s head should be. The
two targets are lined up, so
Move north up the hall. you can kill both with one
Turn right and pass the shot if your aim is true.
elevator, then open the (The picture shows how to
north door ahead. line up the shot.)
Orthmeyer’s Keycard
There’s a secret item you can collect from Lee Hong’s office on the
second floor of his mansion. This item is Doctor Orthmeyer’s Keycard,
which unlocks a secret weapon from the game’s first mission.
114
MISSION 9: THE WANG FOU INCIDENT
NOTE
The restaurant’s basement and Lee Hong’s
mansion do not appear on the in-game map.
Refer to this guide’s maps from Mission 11: Lee The mansion is empty—
Hong Assassination if needed. nobody’s home. Turn left
after exiting the elevator
and pass through the
double doors ahead.
[Link] 115
MISSION 10: THE SEAFOOD MASSACRE
You’ve managed to successfully thwart the Red
Dragons and the Blue Lotuses from negotiating a
truce so far, but now the police are stepping in to help
bring an end to the hostilities. Negotiators from both
Triads are scheduled to meet with the Chief of Police
at the Cheung Chau Fish Restaurant, in the hopes
that a costly gang war can be avoided. Your goal in
this mission is to frame the Red Dragon Negotiator for Blue Lotus Negotiator
the killings of both the Blue Lotus Negotiator and the
Chief of Police.
Mission Objectives
>>> Assassinate the Red Dragon Negotiator
>>> Conceal the Body of the Red Dragon Negotiator
>>> Assassinate the Chief of Police
>>> Assassinate the Blue Lotus Negotiator Chief of Police
>>> Place Amulet at Murder Scene
>>> Escape in the Car Enemies
None
Mission Information
The Chief of Police and the two Triad Negotiators make their way toward Civilians
the restaurant as the mission begins. The restaurant is closed to the
public, so kill the Red Dragon Negotiator before he reaches the
establishment, take his clothes, and assume his identity to get in.
Hide the Red Dragon Negotiator’s body in the sewers, or the police will
find his corpse and know that the Red Dragons were not responsible for
the murders that are next on your list. Furthermore, drop the Red Dragon
Negotiator’s Amulet at the scene of the double murder—when the police
and the Blue Lotus Triad find the Amulet next to the bodies, they’ll be
convinced that the Red Dragon Triad is responsible for the killings.
Pedestrian
Targets
Police
Red Dragon Negotiator
116
MISSION 10: THE SEAFOOD MASSACRE
Maps
Streets
>
Bartender
Restaurant Chef
MAP LEGEND
Points of Interest:
Sewers >
= Rat Poison = Serving Tray, Kitchen Knife,
Kitchen Bell
= Restaurant Gas Controls
= Bartender (Toilet Key)
= Chef Uniform
= Bathroom Window
[Link] 117
Restaurant Basement Restaurant 2nd Floor
>
>
The Silent Assassin’s Path
Restaurant 1st Floor
>
118
MISSION 10: THE SEAFOOD MASSACRE
Scaffold Sniper
Now that you’ve disposed
The Red Dragon Negotiator
of the Red Dragon
stops in front of a wider
Negotiator, your next task
alley to the east of you. He
is to eliminate the Blue
then walks into the alley to
Lotus Negotiator and the
relieve himself. Run over to
Chief of Police, who are
him as soon as he turns to
already discussing matters
enter the alley.
on the second floor of the
restaurant. Start by
running back to the
getaway car and picking up the Sniper Suitcase.
[Link] 119
CAUTION You may need to practice
People who pass directly below the scaffolding this shot before you’re able
can see you, as the scaffolding’s floor is not to do it, but it’s easy to
solid. Crouch and don’t move until the people make when you know what
below you are gone. to look for. Stealth,
patience, and position are
all key factors for making
When an opportunity this double-hit shot.
presents itself, open the
Sniper Suitcase and
assemble the W2000
Sniper Rifle. Immediately Check to make sure
crouch down again, then nobody’s around, then
take aim at the windows quickly pack up the Sniper
above the restaurant’s Suitcase. Sneak back
large, neon sign. around the side of the
building and climb down
Continue to crouch as you the scaffolding without
zoom all the way in on the being spotted.
Blue Lotus Negotiator and
the Chief of Police sitting at
a table. If you’re patient, you
can kill both of them with a
single shot. Keep the Walk toward the
crosshairs lined up with the restaurant’s front entrance.
back of the Blue Lotus An officer who’s standing
Negotiator’s head and wait. guard here takes all of your
weapons (except for the
Notice that the Chief of Fiber Wire) before allowing
Police occasionally leans you to pass.
back in his chair to look out
the window. When he does
this, his head momentarily TIP
lines up with the Blue
You can stash your weapons if you’d prefer to
Lotus Negotiator’s, creating
finish the mission with them in your possession.
a golden opportunity for
Simply find a nice, quiet area to drop them
you to kill both targets with
off before entering the restaurant.
one well-aimed bullet.
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MISSION 10: THE SEAFOOD MASSACRE
NOTE
Nice job—you’ve successfully completed the mission and have The chef and the bartender who work at the
obtained the Silent Assassin rating. Your efforts have earned you restaurant will not be fooled by your new
the powerful GK 17 Dual pistols. disguise. Your cover will be blown if they catch
a glimpse of you. Remain completely out of
Optional Tactics their sight while wearing the chef’s uniform.
Here are some optional tactics you may want to employ during
this mission.
Run through the gap in
Poisoning the Tea the wooden fence, then
turn right and sprint north
up the street. Stop when
There’s an entirely different way to go about completing
you get to the cross street
this mission; it takes longer than using the Sniper Rifle from
and watch as the Red
the scaffolding, but it's also less risky. You can even earn the
Dragon Negotiator enters
Silent Assassin rating if you follow each step.
the alley to the north.
[Link] 121
Hurry into the basement’s
Follow the Red Dragon closet, pull out a Syringe,
Negotiator into the alley, and stand near the closet
then use the Fiber Wire to door. Bring up the in-game
strangle him. Drag his map or look through the
corpse into the sewer and keyhole and wait for the
leave him there for now. chef to enter the basement.
Go to the restaurant’s
basement, but before you
enter, check the open The chef soon enters and
sewer to the door’s north walks over to the gas
to find some Rat Poison. controls. Sneak out of the
Pick up the Rat Poison and closet and silently move
climb to the surface. behind the chef, readying
your Syringe as you go.
122
MISSION 10: THE SEAFOOD MASSACRE
Be quick after you ring the
A Serving Tray with three kitchen bell—don’t allow
drinks sits on the kitchen the bartender to see you,
counter. While standing or your cover will be blown.
near the Tray, drop the Rat Ring the bell, then bolt out
Poison you found in the the back door of the
sewer into the drinks. kitchen before the
They’re intended for your bartender has a chance to
targets upstairs. look at you.
CAUTION NOTE
Make sure the back door is closed before you After you escape the kitchen, the Blue Lotus
poison the drinks, or the guards outside might Negotiator and the Chief of Police are as good as
see what you’re up to. dead. You receive a message after a minute or two
saying the poisoned tea has killed both targets.
If you're unable to view the bartender on the in- Bringing Weapons into the Restaurant
game map, watch through the serving window and
wait until he moves out from behind the bar. The guard at the front door of the restaurant always takes your weapons
before allowing you to enter, but there’s a sneaky way for you to bring
firepower into the establishment. It’s difficult to earn the Silent Assassin
While the bartender is rating in this manner, but not impossible.
distracted, walk over to the
serving window and set
the Serving Tray down on After killing the Red Dragon
the counter. Ring the Negotiator in the alley with
nearby kitchen bell, and the Fiber Wire and
the bartender will deliver assuming his identity, go
the poisoned drinks to the back for the Sniper
Blue Lotus Negotiator and Suitcase, then walk to the
the Chief of Police. sewer hole closest to the
restaurant (where the Rat
Poison is).
[Link] 123
Climb down the ladder into
the sewer. Drop all of your
weapons (except the Fiber
Wire), leaving them here for
future use. Stash the Sniper The front door guard
Suitcase in the sewer as searches you for weapons.
well before climbing back He won’t find anything, but
to the surface. humor him anyway.
124
MISSION 10: THE SEAFOOD MASSACRE
Head for the sewer where
you stashed your weapons
Crouch down as soon as a short time ago. Climb
you land on the scaffolding down the ladder and pick
outside the bathroom. up all of your weapons.
Sneak over to the nearby Conceal the weapons
ladder and climb down to before picking up the
the ground below without Sniper Suitcase and
making a sound. returning to the surface.
[Link] 125
MISSION 11: LEE HONG ASSASSINATION
Your three previous assignments have set the stage Target
for this daring mission. Lee Hong, the formerly
untouchable leader of the Red Dragon Triad, is now
within your grasp. Recent events have placed him on
the defensive, and Hong can feel the noose
tightening around his neck. Your client wants Lee
Hong taken out now that he’s vulnerable.
Your secondary objective is to locate Lee Hong’s
Jade Figurine. This item is a power symbol to the Red Lee Hong
Dragon Triad, and you must obtain it or a new leader
will rise to take Hong’s place. Assassinate the target, Enemies
then steal the Jade Figurine to ensure the downfall of
the Red Dragon Triad.
Mission Objectives
>>> Assassinate the Triad Leader
>>> Obtain the Jade Figurine
>>> Escape from the Area
Bodyguard
Mission Information
This operation is set at the Wang Fou Restaurant, the same
place where you killed the seven Blue Lotuses in the
ninth mission. The restaurant is open to the public this
time, and security has been increased. Lee Hong’s
mansion is no longer empty, either—it’s now
teeming with guards who have sworn to
protect their beloved leader at all costs.
Infiltrating the restaurant isn’t difficult—
you can do so without a disguise. Getting Guard
close to Lee Hong is a far greater
challenge, however. Recent happenings
have placed the Triad leader on high alert.
Hong has hired a personal bodyguard—
a huge man named Zun—who never
leaves his master’s side. Zun even tastes
Hong’s food in case it’s been tampered
with. Use disguises to maintain your
cover as you move in for the kill. Zun (Hong’s
The CIA has already sent an agent to Bodyguard)
locate and retrieve Hong’s Jade Figurine,
but the agent has failed to report in.
Something terrible has probably happened
to him, but if the agent is still alive, he may
know where to find Hong’s Jade Figurine.
126
MISSION 11: LEE HONG ASSASSINATION
Civilians
Restaurant Chef
Bartender
Restaurant Patron
[Link] 127
Maps Restaurant Basement
>
Outside
>
>
128
MISSION 11: LEE HONG ASSASSINATION
Brothel
>
>
Mansion 2nd Floor
>
Mansion Basement
>
[Link] 129
The Silent Assassin’s Path Approach the bar and
speak to the bartender. He
tells you that a CIA agent is
locked up in the
restaurant’s basement. The
bartender also hints that
the new girl at the brothel
might have more
Sprint west down the
information. He leaves the
street from the starting
Brothel Invite on the
point. Bear right at the fork
countertop before hurrying off to use the restroom.
in the road.
130
MISSION 11: LEE HONG ASSASSINATION
TIP
Remember how to get to this elevator; you use
it several times during this mission. Taint the soup with the
Laxative you found behind
the bar earlier. Don’t worry
about the two chefs—they
don’t notice when you pour
the Laxative into the soup.
[Link] 131
Move behind the seated Lee
Hong so that he cannot see You come to a secret
you. Pull out your Fiber Wire passage shown on our
and strangle Hong to death. map. Sprint north up the
long corridor.
Enter the door at the bottom Walk to the left, around the
of the stairs to reach the stack of boxes, to keep
basement. Approach the distance between yourself
speedboat in front of you to and the bodyguard at the
finish the mission with a top of the steps. Exit the
Silent Assassin rating and to restaurant through the
unlock the Micro Uzi Silenced south set of double doors.
Dual submachine guns.
Brothel
Follow these steps to get the Jade Figurine if it’s at the brothel.
Outside, you stand on an
elevated bridge connecting
Backtrack along the secret
the restaurant to the
passage and return to the
brothel. Cross the bridge
area of the basement
and walk into the brothel.
where you found the chef’s
disguise. There’s a
bodyguard outfit in the
same room. Change into
the disguise.
TIP
The Brothel Invite allows you to access the brothel
while wearing your normal attire. (You don’t need
this item if you enter the establishment incognito.)
After leaving the restaurant’s barroom, turn left
and speak to the pair of bodyguards near the north
door. One of them leads you to the brothel after
After changing outfits, you show the Brothel Invite.
stride east and head up the
long staircase to reach the
restaurant’s first floor.
134
MISSION 11: LEE HONG ASSASSINATION
NOTE
The Vial of Poison that rests atop the safe Optional Tactics
This mission offers a couple of interesting optional tactics: Poison Lee
can be used to taint Lee Hong’s soup. Please
Hong’s soup and rescue the girl at the brothel.
refer to the “Optional Tactics” section below.
[Link] 135
Head to the brothel and
The Girl at the Brothel
into the room where the
Rescuing the girl at the brothel is your other optional tactic. However,
Jade Figurine is
achieving the Silent Assassin rating is difficult if you rescue the girl.
sometimes found. Collect
the Vial of Poison from atop
the safe and return to the
restaurant’s basement. (Do
not open the safe!)
NOTE
The Safe Combination also can be found on Lee
Zun is killed by the Hong’s body.
poisoned soup and drops
to the floor, firing wildly at
you with his pistol. Lee
Hong bolts out of the
restaurant to hide in his
office on the second floor
of his mansion.
Exit the room through the
back door to reach the
brothel’s balcony. Turn left
and run along the balcony
until you come to a gap.
This tactic is not advised
because your cover is
blown by the sound of
Zun’s gunshots. You must
now battle through the
remainder of the mission.
136
MISSION 11: LEE HONG ASSASSINATION
NOTE
The girl will fall if you don’t pull her onto the Sneak downstairs to the
balcony—without giving you the Safe Combination. first floor after the guard
has moved to the
basement. Exit the
restaurant through the
west double doors.
Run along the balcony until
you approach the brothel’s
main entrance. The nearby
guards attack you if they Outside, run toward the
see you with the girl. Sneak double doors to the west.
across the elevated bridge, The girl thanks you for
hugging the right side to saving her. She gives you
avoid detection. the Safe Combination and a
peck on the cheek, then
hurries away.
[Link] 137
MISSION 12: HUNTER AND HUNTED
Hunter and Hunted takes place at a derelict hotel in Enemies
Paris. A large squad of police has tracked down and
pinpointed you, and you must make a daring escape
against all odds. With so much going against you,
getting out of Paris alive is an impossible feat—
unless your codename is Agent 47.
Inspector Albert Fournier is heading up the strike
force against you. He has a personal vendetta against
you, and you must kill him. While the inspector is your Police
only target, getting at him won’t be easy.
Mission Objectives
>>> Assassinate Inspector Albert Fournier
>>> Escape to DeGaulle Airport
Mission Information
Hunter and Hunted is the game’s final mission—Agent 47’s last daring SWAT Police
escape. You begin the mission trapped on the third floor of a seedy hotel
in Paris, surrounded by scores of police officers who have orders from
Inspector Fournier to shoot you on sight. SWAT teams are moving to Civilians
storm the building, so you’ve got to get out of there—and fast.
The power switch on the third floor controls the lights, and cutting the
power is your best hope of escaping the hotel unseen. However, your
first priority is to escape your tear gas–filled room undetected. Don’t
waste time collecting weapons from your room—get out of there!
Target
Innocent Bystanders
Paramedic
138
MISSION 12: HUNTER AND HUNTED
Sewers
>
MAP LEGEND
Points of Interest:
= Inspector Fournier
Maps
Streets
>
[Link] 139
The Silent Assassin’s Path
2nd Floor >
TIP
Restart the mission if you’re spotted by the
police in the hall—earning the Silent Assassin
rating is more difficult when the police know
you escaped from your hotel room.
140
MISSION 12: HUNTER AND HUNTED
Take advantage of the
darkness by sneaking
down the nearby stairs to
reach the second floor.
None of the SWAT police
You haven’t escaped the can see you while the
hotel yet. Run south, then lights are out, so you can
west across the roof, sneak past them. Do not
following the building’s edge. bump into anyone or make
any sound.
TIP
To help you move through the darkness, turn up
Jump to the open window your TV’s brightness rather than don the Night
from the roof’s southwest
Vision Goggles—the goggles restrict your field
corner and climb into
of vision.
another room on the hotel’s
third floor.
A Proper Disguise
If you’re playing on Normal
or Expert difficulty, bring up
the in-game map to see a
SWAT team positioned in the
hallway outside your room.
(If you’re playing on You reach the second floor
Professional difficulty, you before the SWAT team can
have to take our word that turn on the lights. Sneak as
they’re there.) The police you move east down the
face away from your current second floor’s hall.
room, and you have enough space to sneak out through the room’s door.
[Link] 141
CAUTION
Be quick about knocking out the police officer,
picking the lock, and entering the room. A
SWAT team is about to begin storming each room
on the second floor, starting from the hall’s Pass through the door and
north end. make a sharp left. Take
your next left and stride
south down the long alley.
There’s nothing to do on
the hotel’s first floor, so
proceed through the halls You’re close to your target.
until you reach a door that Pass through the gap in the
leads outside. wooden fence to the south,
then turn right and follow
the sidewalk until you come
to an alley on your right.
142
MISSION 12: HUNTER AND HUNTED
Optional Tactics
After you kill Inspector Fournier, nearby police officers occasionally
attack you. (Your disguise sometimes fails because the police uniform
doesn’t feature a mask to conceal your face.) You can avoid this and
Stroll into the alley and make your escape easier by dressing as the paramedic.
walk east until you reach
its opposite end. Then turn
right and take a few steps
south down the next alley.
144









