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Phasmophobia Player Stats Overview

This document contains inventory and gameplay statistics for a player who has played the ghost hunting game 87 times. It tracks items collected, money earned, objectives completed, time spent investigating, deaths, and other gameplay details to analyze the player's performance and progress over multiple games.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
27 views30 pages

Phasmophobia Player Stats Overview

This document contains inventory and gameplay statistics for a player who has played the ghost hunting game 87 times. It tracks items collected, money earned, objectives completed, time spent investigating, deaths, and other gameplay details to analyze the player's performance and progress over multiple games.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"LastLoadout" : {
"__type" : "int",
"value" : 0
},
"LastMode" : {
"__type" : "int",
"value" : 1
},
"ThermometerInventory" : {
"__type" : "int",
"value" : 2
},
"SanityPillsInventory" : {
"__type" : "int",
"value" : 2
},
"MotionSensorInventory" : {
"__type" : "int",
"value" : 1
},
"GlowstickInventory" : {
"__type" : "int",
"value" : 0
},
"CandleInventory" : {
"__type" : "int",
"value" : 0
},
"CameraInventory" : {
"__type" : "int",
"value" : 3
},
"DOTSProjectorInventory" : {
"__type" : "int",
"value" : 2
},
"TripodInventory" : {
"__type" : "int",
"value" : 3
},
"FlashlightInventory" : {
"__type" : "int",
"value" : 2
},
"ParabolicMicrophoneInventory" : {
"__type" : "int",
"value" : 1
},
"SaltInventory" : {
"__type" : "int",
"value" : 2
},
"StrongFlashlightInventory" : {
"__type" : "int",
"value" : 4
},
"UVFlashlightInventory" : {
"__type" : "int",
"value" : 1
},
"EMFReaderInventory" : {
"__type" : "int",
"value" : 2
},
"GhostWritingBookInventory" : {
"__type" : "int",
"value" : 2
},
"DSLRCameraInventory" : {
"__type" : "int",
"value" : 1
},
"CrucifixInventory" : {
"__type" : "int",
"value" : 0
},
"HeadMountedCameraInventory" : {
"__type" : "int",
"value" : 0
},
"EVPRecorderInventory" : {
"__type" : "int",
"value" : 0
},
"SoundSensorInventory" : {
"__type" : "int",
"value" : 1
},
"LighterInventory" : {
"__type" : "int",
"value" : 0
},
"SageInventory" : {
"__type" : "int",
"value" : 0
},
"RewardMultiplier" : {
"__type" : "float",
"value" : 4
},
"LastDifficulty" : {
"__type" : "Difficulty,Assembly-CSharp",
"value" : {
"_ES3Ref" : "6065161974702741625",
"difficulty" : 3,
"nameKey" : "Contract_Nightmare",
"descriptionKey" : "Difficulty_NightmareDescription",
"sanityPillRestorationAmount" : 25,
"startingSanity" : 100,
"sanityDrain" : 2,
"sprinting2" : 1,
"flashlights" : true,
"loseItemsOnDeath" : true,
"playerSpeed" : 1,
"evidenceGiven" : 2,
"changingFavouriteRoom" : 2,
"interactionAmount" : 1,
"eventFrequency" : 3,
"huntDuration" : 3,
"gracePeriod" : 2,
"fingerprintChance" : 1,
"fingerprintDuration" : 120,
"friendlyGhost" : false,
"killsExtendHuntDuration" : 1,
"roamingFrequency" : 3,
"ghostSpeed" : 1,
"setupTime" : 0,
"selectedWeather" : 0,
"amountOfDoorsOpen" : 3,
"amountOfHidingPlaces" : 1,
"sanityMonitor" : false,
"activityMonitor" : false,
"fuseBoxVisibleOnMap" : false,
"fuseBoxStartPower" : 1,
"cursedPossessionsQuantity" : 1,
"chosenCursedItems" : [
0,0,0,0,0,0,0
],
"overrideMultiplier" : -1,
"actualWeather" : 7,
"actualCursedItems" : [
5
],
"itemTiers" : [

],
"challengeMap" : null
}
},
"GhostType" : {
"__type" : "string",
"value" : "Mímico"
},
"PlayersMoney" : {
"__type" : "int",
"value" : 702
},
"totalHuntTime" : {
"__type" : "float",
"value" : 1742.02393
},
"amountOfGhostHunts" : {
"__type" : "int",
"value" : 87
},
"timeInFavouriteRoom" : {
"__type" : "float",
"value" : 56408.9336
},
"roomChanged" : {
"__type" : "int",
"value" : 31
},
"abilitiesUsed" : {
"__type" : "int",
"value" : 200
},
"amountOfGhostEvents" : {
"__type" : "int",
"value" : 161
},
"fuseboxToggles" : {
"__type" : "int",
"value" : 48
},
"lightsSwitched" : {
"__type" : "int",
"value" : 81
},
"objectsUsed" : {
"__type" : "int",
"value" : 373
},
"doorsMoved" : {
"__type" : "int",
"value" : 716
},
"amountOfGhostInteractions" : {
"__type" : "int",
"value" : 2851
},
"ghostDistanceTravelled" : {
"__type" : "float",
"value" : 31787.6719
},
"mostCommonGhosts" : {
"__type" : "[Link]`2[[[Link],
mscorlib, Version=[Link], Culture=neutral, PublicKeyToken=b77a5c561934e089],
[System.Int32, mscorlib, Version=[Link], Culture=neutral,
PublicKeyToken=b77a5c561934e089]],mscorlib",
"value" :
{"Raiju":3,"Mare":2,"Goryo":4,"Banshee":5,"Thaye":4,"Shade":2,"Hantu":2,"Poltergeis
t":3,"Myling":3,"Oni":6,"Onryo":2,"Revenant":7,"TheTwins":2,"Moroi":1,"Jinn":4,"Pha
ntom":3,"Spirit":1,"Yurei":3,"Wraith":3,"Obake":3,"Yokai":2,"Deogen":1,"Mimic":1
}
},
"ghostKills" : {
"__type" : "[Link]`2[[[Link],
mscorlib, Version=[Link], Culture=neutral, PublicKeyToken=b77a5c561934e089],
[System.Int32, mscorlib, Version=[Link], Culture=neutral,
PublicKeyToken=b77a5c561934e089]],mscorlib",
"value" :
{"Raiju":1,"Mare":1,"Goryo":2,"Banshee":0,"Thaye":0,"Shade":0,"Hantu":1,"Poltergeis
t":2,"Myling":1,"Oni":2,"Onryo":0,"Revenant":2,"TheTwins":1,"Moroi":0,"Jinn":1,"Pha
ntom":1,"Spirit":0,"Yurei":1,"Wraith":0,"Obake":1,"Yokai":1,"Deogen":1,"Mimic":0
}
},
"playedMaps" : {
"__type" : "[Link]`2[[System.Int32,
mscorlib, Version=[Link], Culture=neutral, PublicKeyToken=b77a5c561934e089],
[System.Int32, mscorlib, Version=[Link], Culture=neutral,
PublicKeyToken=b77a5c561934e089]],mscorlib",
"value" : {0:5,2:2,11:45,6:4,5:5,12:5,9:1
}
},
"revivedAmount" : {
"__type" : "int",
"value" : 1
},
"ghostsRepelled" : {
"__type" : "int",
"value" : 15
},
"photosTaken" : {
"__type" : "int",
"value" : 220
},
"amountOfCursedHuntsTriggered" : {
"__type" : "int",
"value" : 4
},
"amountOfCursedPossessionsUsed" : {
"__type" : "int",
"value" : 9
},
"objectivesCompleted" : {
"__type" : "int",
"value" : 129
},
"ghostsMisidentifiedAmount" : {
"__type" : "int",
"value" : 35
},
"ghostsIdentifiedAmount" : {
"__type" : "int",
"value" : 32
},
"itemsLost" : {
"__type" : "int",
"value" : 291
},
"itemsBought" : {
"__type" : "int",
"value" : 272
},
"moneySpent" : {
"__type" : "int",
"value" : 33410
},
"moneyEarned" : {
"__type" : "int",
"value" : 33946
},
"diedAmount" : {
"__type" : "int",
"value" : 19
},
"timeSpentBeingChased" : {
"__type" : "float",
"value" : 140.709549
},
"timeSpentInGhostsRoom" : {
"__type" : "float",
"value" : 13339.0459
},
"timeSpentInTruck" : {
"__type" : "float",
"value" : 20165.666
},
"timeSpentInLight" : {
"__type" : "float",
"value" : 46675.1133
},
"timeSpentInDark" : {
"__type" : "float",
"value" : 19789.48
},
"timeSpentInvestigating" : {
"__type" : "float",
"value" : 69559.66
},
"phrasesRecognized" : {
"__type" : "int",
"value" : 4
},
"sanityGained" : {
"__type" : "float",
"value" : 1443.99475
},
"sanityLost" : {
"__type" : "float",
"value" : 5855.554
},
"distanceTravelled" : {
"__type" : "float",
"value" : 80616.91
},
"amountOfBonesCollected" : {
"__type" : "int",
"value" : 46
},
"Experience" : {
"__type" : "int",
"value" : 255
},
"Level" : {
"__type" : "int",
"value" : 71
},
"recentPlayerNames" : {
"__type" : "[Link]`1[[[Link], mscorlib,
Version=[Link], Culture=neutral, PublicKeyToken=b77a5c561934e089]],mscorlib",
"value" : [
"Natsuk"
]
},
"recentPlayerIDS" : {
"__type" : "[Link]`1[[[Link], mscorlib,
Version=[Link], Culture=neutral, PublicKeyToken=b77a5c561934e089]],mscorlib",
"value" : [
"76561199218227207"
]
},
"AutoAdd1" : {
"__type" : "bool",
"value" : false
},
"AutoAdd0" : {
"__type" : "bool",
"value" : false
},
"AutoAdd-1" : {
"__type" : "bool",
"value" : true
},
"BadgeIndex" : {
"__type" : "int",
"value" : 0
},
"Bone0" : {
"__type" : "int",
"value" : 5
},
"Tripod0" : {
"__type" : "int",
"value" : 3
},
"Thermometer0" : {
"__type" : "int",
"value" : 0
},
"StrongFlashlight0" : {
"__type" : "int",
"value" : 1
},
"SoundSensor0" : {
"__type" : "int",
"value" : 0
},
"Sage0" : {
"__type" : "int",
"value" : 4
},
"SanityPills0" : {
"__type" : "int",
"value" : 4
},
"Salt0" : {
"__type" : "int",
"value" : 3
},
"ParabolicMicrophone0" : {
"__type" : "int",
"value" : 0
},
"MotionSensor0" : {
"__type" : "int",
"value" : 2
},
"Lighter0" : {
"__type" : "int",
"value" : 4
},
"HeadMountedCamera0" : {
"__type" : "int",
"value" : 0
},
"Glowstick0" : {
"__type" : "int",
"value" : 1
},
"Crucifix0" : {
"__type" : "int",
"value" : 2
},
"Candle0" : {
"__type" : "int",
"value" : 4
},
"Camera0" : {
"__type" : "int",
"value" : 2
},
"UVFlashlight0" : {
"__type" : "int",
"value" : 1
},
"EVPRecorder0" : {
"__type" : "int",
"value" : 1
},
"GhostWritingBook0" : {
"__type" : "int",
"value" : 1
},
"Flashlight0" : {
"__type" : "int",
"value" : 0
},
"EMFReader0" : {
"__type" : "int",
"value" : 0
},
"DOTSProjector0" : {
"__type" : "int",
"value" : 1
},
"DSLRCamera0" : {
"__type" : "int",
"value" : 2
},
"VoodoosFound" : {
"__type" : "int",
"value" : 3
},
"SaveVersion" : {
"__type" : "int",
"value" : 1
},
"Tripod1" : {
"__type" : "int",
"value" : 0
},
"Thermometer1" : {
"__type" : "int",
"value" : 0
},
"StrongFlashlight1" : {
"__type" : "int",
"value" : 0
},
"SoundSensor1" : {
"__type" : "int",
"value" : 0
},
"Sage1" : {
"__type" : "int",
"value" : 0
},
"SanityPills1" : {
"__type" : "int",
"value" : 0
},
"Salt1" : {
"__type" : "int",
"value" : 0
},
"ParabolicMicrophone1" : {
"__type" : "int",
"value" : 0
},
"MotionSensor1" : {
"__type" : "int",
"value" : 0
},
"Lighter1" : {
"__type" : "int",
"value" : 0
},
"HeadMountedCamera1" : {
"__type" : "int",
"value" : 0
},
"Glowstick1" : {
"__type" : "int",
"value" : 0
},
"Crucifix1" : {
"__type" : "int",
"value" : 0
},
"Candle1" : {
"__type" : "int",
"value" : 0
},
"Camera1" : {
"__type" : "int",
"value" : 0
},
"UVFlashlight1" : {
"__type" : "int",
"value" : 0
},
"EVPRecorder1" : {
"__type" : "int",
"value" : 0
},
"GhostWritingBook1" : {
"__type" : "int",
"value" : 1
},
"Flashlight1" : {
"__type" : "int",
"value" : 0
},
"EMFReader1" : {
"__type" : "int",
"value" : 0
},
"DOTSProjector1" : {
"__type" : "int",
"value" : 1
},
"DSLRCamera1" : {
"__type" : "int",
"value" : 0
},
"SummoningCirclesUsed" : {
"__type" : "int",
"value" : 6
},
"TarotTower" : {
"__type" : "int",
"value" : 1
},
"TarotMoon" : {
"__type" : "int",
"value" : 1
},
"Prestige" : {
"__type" : "int",
"value" : 1
},
"myTotalExp" : {
"__type" : "int",
"value" : 5774
},
"IRLightSensorInventory" : {
"__type" : "int",
"value" : 0
},
"daily0" : {
"__type" : "int",
"value" : 0
},
"daily0Progression" : {
"__type" : "int",
"value" : 1
},
"daily0Completed" : {
"__type" : "int",
"value" : 1
},
"daily0Recieved" : {
"__type" : "int",
"value" : 0
},
"daily0Variant" : {
"__type" : "int",
"value" : 0
},
"daily1" : {
"__type" : "int",
"value" : 4
},
"daily1Progression" : {
"__type" : "int",
"value" : 1
},
"daily1Completed" : {
"__type" : "int",
"value" : 1
},
"daily1Recieved" : {
"__type" : "int",
"value" : 0
},
"daily4Variant" : {
"__type" : "int",
"value" : 0
},
"daily2" : {
"__type" : "int",
"value" : 8
},
"daily2Progression" : {
"__type" : "int",
"value" : 6
},
"daily2Completed" : {
"__type" : "int",
"value" : 1
},
"daily2Recieved" : {
"__type" : "int",
"value" : 0
},
"daily8Variant" : {
"__type" : "int",
"value" : 0
},
"daily3" : {
"__type" : "int",
"value" : 13
},
"daily3Progression" : {
"__type" : "int",
"value" : 50
},
"daily3Completed" : {
"__type" : "int",
"value" : 1
},
"daily3Recieved" : {
"__type" : "int",
"value" : 0
},
"daily13Variant" : {
"__type" : "int",
"value" : 0
},
"dailyChallengeSeed" : {
"__type" : "int",
"value" : 1752227528
},
"weekly0" : {
"__type" : "int",
"value" : 1
},
"weekly0Progression" : {
"__type" : "int",
"value" : 4
},
"weekly0Completed" : {
"__type" : "int",
"value" : 0
},
"weekly0Recieved" : {
"__type" : "int",
"value" : 0
},
"weekly0Variant" : {
"__type" : "int",
"value" : 0
},
"weekly1" : {
"__type" : "int",
"value" : 7
},
"weekly1Progression" : {
"__type" : "int",
"value" : 0
},
"weekly1Completed" : {
"__type" : "int",
"value" : 0
},
"weekly1Recieved" : {
"__type" : "int",
"value" : 0
},
"weekly1Variant" : {
"__type" : "int",
"value" : 0
},
"weekly2" : {
"__type" : "int",
"value" : 12
},
"weekly2Progression" : {
"__type" : "int",
"value" : 0
},
"weekly2Completed" : {
"__type" : "int",
"value" : 0
},
"weekly2Recieved" : {
"__type" : "int",
"value" : 0
},
"weekly2Variant" : {
"__type" : "int",
"value" : 0
},
"weeklyDifficultyProgression" : {
"__type" : "int",
"value" : 0
},
"weeklyDifficultyCompleted" : {
"__type" : "int",
"value" : 0
},
"weeklyDifficultyRecieved" : {
"__type" : "int",
"value" : 0
},
"weeklyChallengeSeed" : {
"__type" : "int",
"value" : 698111855
},
"RepellentTier" : {
"__type" : "int",
"value" : 0
},
"RepellentInventory" : {
"__type" : "int",
"value" : 2
},
"committedRepellentAmount" : {
"__type" : "int",
"value" : 0
},
"IgniterTier" : {
"__type" : "int",
"value" : 0
},
"IgniterInventory" : {
"__type" : "int",
"value" : 1
},
"committedIgniterAmount" : {
"__type" : "int",
"value" : 0
},
"SoundSensorTier" : {
"__type" : "int",
"value" : 0
},
"committedSoundSensorAmount" : {
"__type" : "int",
"value" : 0
},
"SpiritBoxTier" : {
"__type" : "int",
"value" : 1
},
"SpiritBoxTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"SpiritBoxTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"SpiritBoxInventory" : {
"__type" : "int",
"value" : 2
},
"committedSpiritBoxAmount" : {
"__type" : "int",
"value" : 0
},
"HeadGearTier" : {
"__type" : "int",
"value" : 0
},
"HeadGearInventory" : {
"__type" : "int",
"value" : 2
},
"committedHeadGearAmount" : {
"__type" : "int",
"value" : 0
},
"CrucifixTier" : {
"__type" : "int",
"value" : 0
},
"committedCrucifixAmount" : {
"__type" : "int",
"value" : 0
},
"VideoCameraTier" : {
"__type" : "int",
"value" : 0
},
"VideoCameraTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"VideoCameraTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"VideoCameraInventory" : {
"__type" : "int",
"value" : 4
},
"committedVideoCameraAmount" : {
"__type" : "int",
"value" : 0
},
"GhostWritingBookTier" : {
"__type" : "int",
"value" : 1
},
"GhostWritingBookTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"GhostWritingBookTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"committedGhostWritingBookAmount" : {
"__type" : "int",
"value" : 0
},
"EMFReaderTier" : {
"__type" : "int",
"value" : 1
},
"EMFReaderTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"EMFReaderTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"committedEMFReaderAmount" : {
"__type" : "int",
"value" : 0
},
"UVLightTier" : {
"__type" : "int",
"value" : 1
},
"UVLightTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"UVLightTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"UVLightInventory" : {
"__type" : "int",
"value" : 2
},
"committedUVLightAmount" : {
"__type" : "int",
"value" : 0
},
"SaltTier" : {
"__type" : "int",
"value" : 0
},
"committedSaltAmount" : {
"__type" : "int",
"value" : 0
},
"ParabolicMicrophoneTier" : {
"__type" : "int",
"value" : 0
},
"committedParabolicMicrophoneAmount" : {
"__type" : "int",
"value" : 0
},
"FlashlightTier" : {
"__type" : "int",
"value" : 1
},
"FlashlightTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"FlashlightTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"committedFlashlightAmount" : {
"__type" : "int",
"value" : 0
},
"TripodTier" : {
"__type" : "int",
"value" : 0
},
"committedTripodAmount" : {
"__type" : "int",
"value" : 0
},
"DOTSProjectorTier" : {
"__type" : "int",
"value" : 1
},
"DOTSProjectorTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
"DOTSProjectorTierOneUnlockOwned" : {
"__type" : "bool",
"value" : true
},
"committedDOTSProjectorAmount" : {
"__type" : "int",
"value" : 0
},
"ThermometerTier" : {
"__type" : "int",
"value" : 0
},
"ThermometerTierOneUnlocked" : {
"__type" : "bool",
"value" : true
},
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"SaltTierOneUnlocked" : {
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}

Common questions

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The statistics related to cursed hunts (4 triggered) and a relatively limited use of cursed possessions (9 used) imply a cautious approach towards these high-risk elements, reflecting a balance between capitalizing on potential advantages and avoiding excessive risks that could lead to significant losses, such as item forfeiture on death . This cautious yet willing engagement indicates measured risk management where players deliberately control engagement with riskier game elements to maintain progression without incurring disproportionate penalties.

With an accumulated experience score of 255 and a level of 71, the player's strategic approach likely shifts towards more calculated risk-taking and efficient task execution based on past learnings and accumulated game insights . Experience accumulation allows for mastery over certain mechanics, reducing the uncertainty present in early game stages, and enables the player to navigate more effectively through challenges with a keen understanding of successful strategies and common pitfalls, which is evident in the differential use of inventory and activities managed during play .

The player's interaction with environmental elements such as frequent fusebox toggling (48 times) and door movements (716) suggests an active engagement strategy to manipulate the environment for strategic benefits, such as maintaining light where possible to manage sanity or strategically moving to hiding spots . This level of interaction reflects an adaptive approach, necessary in an unpredictable setting where the environment plays a crucial role in survival and data collection during ghost hunts .

Sanity management in harder difficulties like 'Contract_Nightmare', where sanity drain is faster and recovery is limited, becomes pivotal because players must juggle task objectives under increased pressure . With starting sanity at 100 but a higher drain, and sanity pill restoration fixed at 25, strategic decisions around when to consume sanity-restoring resources directly impact survival and task completion capabilities. The considerable variance between sanity gained (1444) and lost (5856) indicates ongoing challenges in maintaining equilibrium, thus requiring adaptive strategies like efficient lighting and task prioritization to conserve sanity .

The player's frequent engagement in 2851 ghost interactions, managing additional challenges like repelling 15 ghosts, suggests a strategy prioritizing active engagement and containment of supernatural entities . This proactive approach could be aimed at maintaining control over the investigative scenario, thus allowing more flexibility in evidence collection and task fulfillment. The player's tactical use of environmental controls, like lights and doors, also supports a containment strategy, as these interactions can limit ghost movements and impact player sanity and safety, ultimately shaping the course of investigation .

The player's evidence collection strategy appears effective given the inventory that includes multiple cameras (6), tripods (3), and other sensors, which facilitate capturing photographic and video evidence crucial for prompt ghost identification . The usage of upgraded equipment like strong flashlights and motion sensors enables better detection and tracking of ghost movements. Moreover, the significant amount of evidence collected, with 220 photos taken, suggests a comprehensive approach to documenting encounters, leveraging technology optimally to maximize evidence gatherable during hunts .

In high-difficulty modes such as 'Contract_Nightmare', the player's inventory management is crucial due to the mechanics of losing items on death and limited item availability. For instance, the inventory shows multiple strong flashlights (4) and tripods (3) which suggest a strategic emphasis on visibility and documentation, crucial in environments where visibility is low and interactions must be captured quickly . Additionally, having 3 cameras and 2 DOTS projectors reflects planning to cover different evidentiary angles during investigations, enhancing efficiency under pressure . The absence of some items like crucifixes and limited sage/inventory suggests prioritization based on perceived effectiveness or availability during certain playthroughs .

With 2851 ghost interactions and 161 ghost events, the data suggest a high degree of adaptability, indicating the player's ability to adjust strategies based on frequent and likely unpredictable supernatural behaviors. The involvement in 87 ghost hunts illustrates experience in high-pressure scenarios, requiring rapid adaptation to survive and succeed . Persistent engagement even under high-stress conditions like these indicates a learning curve that fosters resilience and tactical improvement over time.

With 35 ghost misidentifications against 32 accurate identifications, it highlights a learning trajectory that involves significant trial and error, implying that ghost identification involves complex decision-making which evolves with experience . Errors can stem from similar behavioral patterns amidst different ghost types or incomplete evidence, which suggests that players must refine their observational skills and adapt their strategies with each experience to reduce misidentifications. This trial-and-error learning process is crucial for honing decision-making abilities in variable game conditions.

The diversity in ghost encounters and identifications, such as multiple encounters each with Revenant (7), Oni (6), and Goryo (4), coupled with the identification of rarer types like Deogen and Moroi once, suggests a broad willingness to engage with a variety of challenges and adapt strategies accordingly . The fact that there are often multiple sightings of formidable ghosts like Revenant indicates either a preference or an adaptation to more challenging entities, highlighting a gameplay style that emphasizes high-risk, high-reward scenarios .

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