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Chess Variants and Rules Guide

This document provides rules for several chess variants: 1. Pawntastic involves moving pieces as normal and winning by getting a pawn to the end of the board or capturing all opponent's pieces. 2. Doubles allows each player two moves per turn but the first move can't put the opponent in check. 3. Bughouse is played with teams where captured pieces are given to teammates to drop on their board, with the goal of checkmating either opponent. 4. Several other variants like Crazyhouse, King of the Hill and Pawn Power involve modified piece movement rules and objectives like getting your king to the center of the board.

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0% found this document useful (0 votes)
49 views14 pages

Chess Variants and Rules Guide

This document provides rules for several chess variants: 1. Pawntastic involves moving pieces as normal and winning by getting a pawn to the end of the board or capturing all opponent's pieces. 2. Doubles allows each player two moves per turn but the first move can't put the opponent in check. 3. Bughouse is played with teams where captured pieces are given to teammates to drop on their board, with the goal of checkmating either opponent. 4. Several other variants like Crazyhouse, King of the Hill and Pawn Power involve modified piece movement rules and objectives like getting your king to the center of the board.

Uploaded by

mandyjbear
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Pawntastic

Place all your pawns on the board.


You can add your rooks OR the king OR the queen OR
the knights OR the bishops.
Let’s begin…
Rule 1: Move the pieces as they would normally move.
Rule 2: Touchers Movers
How to win?
You get one of your pawns to the other side of the
board.
You capture all your opponent’s pieces.
If playing with kings, you checkmate.

DOubles
Set up your board as normal.
Each player has TWO moves per turn.

Let’s begin…
Rule 1: If your first move places your opponent into
check, you lose your second move.
Rule 2: If you are in check, your first move must be to
attend to that.
Rule 3: The king cannot “walk” into check, even if your
second move gets it out of check.

How to win?
As you would in a normal game, place the king in
checkmate.

Dizzy mix up
Set up your board with pawns in their normal place.
Place all your other pieces behind the pawns, but on
any square you want.

Let’s begin…
Rule 1: Bishops must still be one on white, one on
black.
Rule 2: The rule of castling falls away.

How to win?
As you would in a normal game, place the king in
checkmate.

bughouse
Four players are needed, 2 people in each team, one plays black
and one plays white against the other team.
Team A Team A
Team B Team B

Let’s begin…
Rule 1: Any piece you capture, you give to your team mate.
Rule 2: Instead of your move, you may “drop” a captured piece
given to you on to any open space on the board.
Rule 3: Pawns may not be dropped on the 1st or 8th row.
Rule 4: Pieces cannot be “dropped” to cause check.

How to win?
As you would in a normal game, place the king in checkmate. If
checkmate occurs on either board, the game is finished.

crazyhouse
Set up your board as normal. Each player needs an extra set of
pieces in the opposite colour.

Let’s begin…
Rule 1: Any piece you capture, you swop for your own colour and
keep in your “bank” next to you.
Rule 2: Instead of your move, you may “drop” a captured piece
from your “bank” on to any open space on the board.
Rule 3: Pawns may not be dropped on the 1st or 8th row.
Rule 4: Pieces cannot be “dropped” to cause check.
Rule 5: You may “drop” a piece to block a check.

How to win?
As you would in a normal game, place the king in checkmate.

King of the hill


Set up your board as normal.

Let’s begin…
Rule 1: All pieces move and capture as per normal rules
of chess.

How to win?
As you would in a normal game, place the king in
checkmate.
Get you king to the center of the board. There are 4
squares which make up the centre, e4 e5 d4 d5.
Pawn power
Set up your board as normal.

Let’s begin…
Rule 1: Your pawn may move 1 square to the side.
Rule 2: Your pawn may move 1 or 2 squares forward
for the whole game.

How to win?
As you would in a normal game, place the king in
checkmate.
Duck chess
Set up your board as normal.

Let’s begin…
Rule 1: Each player has 2 moves. One normal move with a
chess piece. And then the duck must be moved to any open
square.
Rule 2: The duck blocks pieces and cannot be moved
through by another piece.
Rule 3: Only the knight can jump over the duck.
Rule 4: The duck cannot be captured.
Rule 5: There is no check and checkmate.
How to win?
Capture the opponent’s king.
4-player
Set up your board as normal, place Queen on white.
Let’s begin…
Rule 1: Red player begins. Move clockwise.
Red, Blue, Yellow, Green.
Rule 2: Pawns will promote on your 8th rank.
Rule 3: Players can play for points or checkmate.
Rule 4: No assisting each other or teaming up against
another player at all.

How to win?
Place all opponents in checkmate.
If playing for points, the player with the most points
after all 3 opponents are eliminated.
Points
Checkmating an opponent: 20 points
Capturing active pieces:
pawns 1 point
knights 3 points
bishops 5 points
rooks 5 points
queens 9 points
kings 20 points
promoted queen 1 point
Checking 2 players simultaneously: 1 point
Checking 3 players simultaneously: 5 points
Pieces become “dead” when a player is eliminated.
Capturing dead pieces does not award any points.
The last remaining player will be given 20 points for
each enemy king left on the board.

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