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Shadow Spectres in Warhammer 40K

The document provides updated rules for using Eldar Shadow Spectres units in 6th edition Warhammer 40,000. It includes the unit's point cost, weapon profiles, and special rules. It also notes that Forge World will be releasing FAQs with updated rules for all Imperial Armour books and to contact them with any rules queries.

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0% found this document useful (0 votes)
116 views2 pages

Shadow Spectres in Warhammer 40K

The document provides updated rules for using Eldar Shadow Spectres units in 6th edition Warhammer 40,000. It includes the unit's point cost, weapon profiles, and special rules. It also notes that Forge World will be releasing FAQs with updated rules for all Imperial Armour books and to contact them with any rules queries.

Uploaded by

Oliver Asmussen
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000

Presented here is a brief set of conversion guidelines intended to allow you to use Eldar Shadow Spectres units in games of sixth
edition Warhammer 40,000.

Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour
Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial
Armour rules, army lists or units, please send an e-mail, including examples of how this query has come up in play, entitled
'Imperial Armour rules query' to forgeworld@[Link]. You can also call ’0115 900 4995’ within the UK, ’011 44 115 900
4995’ from the US and Canada or ’00 44 115 900 4995’ from much of Europe.

SHADOW SPECTRES ................................................................ 90 points


WS BS S T W I A Ld Sv
Shadow Spectre 4 4 3 3 1 5 1 9 4+
Shadow Spectre Exarch 5 5 3 3 1 6 2 9 3+

Unit Type
• Shadow Spectres: Jet Pack Infantry
• Shadow Spectre Exarch: Jet Pack Infantry (Character)

Unit Composition Special Rules Options


• 3 Shadow Spectres • Ancient Doom • The unit may have:
• Battle Focus --Up to three additional Shadow Spectres... +30 points each
Wargear • Fleet • May upgrade one Shadow Spectre to a:
• Prism rifle • Fear --Shadow Spectre Exarch ....................................+10 points
• Spectre holo-field • A Shadow Spectre Exarch may exchange his prism rifle for
• Shadow Spectre jet pack one of the following:
• Aspect armour --Prism blaster......................................................+15 points
• Heavy aspect armour --Haywire launcher . ............................................+10 points
(Exarch only) • The Shadow Spectre Exarch may take up to two of the
• Haywire grenades following Exarch powers:
--Hit & Run .........................................................+15 points
--Night Vision .......................................................+5 points
A unit of Shadow Spectres is a Fast Attack choice for a --Monster Hunter . ..............................................+10 points
Codex: Eldar army. --Shadow of Death .............................................+20 points
Shadow of Death target unit or vehicle either increase the attack’s Strength by
All enemy units within 12" of a Shadow Spectres squad that +1 or reduce its AP by -1, to a maximum of Strength 10 and
includes an Exarch with this special rule, roll an extra D6 a minimum of AP 1.
when making Leadership tests and Morale checks, using the
two highest rolls to resolve the test. Models with the Fearless Shadow Spectre Jetpack
special rule are immune to this effect. A model with a Shadow Spectre jet pack gains the Jet Pack
unit type as described in the Warhammer 40,000 rulebook,
Spectre Holo-field granting them the Bulky, Deep Strike and Relentless special
On any Game turn in which a model with a Spectre Holo- rules when moving using the Jet Pack rules.
field moves in the Movement phase, it gains a 5+ cover save.
If it also makes a Thrust move in the Assault phase, this cover New Autarch Equipment
save increases to 4+. Note that cover saves granted by the • An Autarch fielded in an army which includes at least one
Spectre Holo-field do not stack with other cover saves or the unit of Shadow Spectres may choose to take the following
Stealth or Shrouded special rules. instead of one of his regular weapons options (as listed in
Codex: Eldar p.94):
Weapon Range Str AP Type --Prism rifle.........................................................+10 points
Prism rifle • He may also choose to take the following item if he does
(Dispersed) 18" 4 4 Heavy 1, Blast not have either an Eldar Jetbike or Swooping Hawk Wings:
(Focussed) 18" 6 3 Heavy 1, Lance, --Shadow Spectre jet pack and
Ghostlight1 Spectre holo-field............................................+ 20 points
Prism blaster 18" 7 2 Heavy 2, Lance,
Ghostlight1
Haywire launcher 24" 3 4 Heavy 2, Haywire

1
Ghostlight: When a unit inflicts two or more hits with the
Ghostlight special rule on an enemy unit or vehicle, it may
choose to either resolve the hits normally, or to inflict a single
Ghostlight attack in place of all hits with the Ghostlight
special rule. When resolving a Ghostlight attack, use the
majority profile from among the weapons that inflicted the
Ghostlight hits, and for each hit that was inflicted on the

Common questions

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Integration of new Autarch equipment allows for significant strategic depth in Eldar army lists. By equipping an Autarch with a prism rifle and potentially a Shadow Spectre jet pack and Spectre holo-field, the Autarch gains enhanced mobility and protection, aligning their capabilities with those of the Shadow Spectres. This integration can help synchronize tactics across different units, providing cohesion to maneuvers and increasing the overall tactical flexibility of the army .

The "Shadow of Death" special rule significantly disrupts enemy morale by forcing all enemy units within 12" of a Shadow Spectres squad (including an Exarch with this rule) to roll an extra D6 during Leadership tests and Morale checks, using the highest two results. This makes it more likely for enemy units to fail morale-related tests, potentially causing them to fall back or become less effective in combat. However, it does not affect units with the Fearless special rule, limiting its effectiveness against certain opponents .

The Shadow Spectre jet pack provides the unit with the Jet Pack unit type, granting the benefits of Bulky, Deep Strike, and Relentless. These provide tactical mobility and flexibility, allowing the unit to reposition strategically, deploy by Deep Strike to surprise or outmaneuver opponents, and maintain full weapon effectiveness while moving. This can be used to exploit weaknesses in enemy lines or capture key strategic points quickly .

The Spectre holo-field provides a cover save of 5+ if the Shadow Spectres move during the Movement phase. If they also make a Thrust move in the Assault phase, this cover save increases to 4+. These cover saves do not stack with other cover saves or with special rules like Stealth or Shrouded, ensuring that the unit cannot excessively benefit from multiple defensive actions in a single turn .

Enhancing a Shadow Spectre Exarch's armament with options like the prism blaster or haywire launcher increases the unit's adaptability by making it effective against both infantry and armored targets. The prism blaster provides high-strength, armor-piercing shots, while the haywire launcher is particularly effective against vehicles by potentially damaging them regardless of armor. This flexibility allows the unit to engage different types of enemies effectively, depending on the strategic needs in a given battle scenario .

The range and type of the Shadow Spectres' weapons, such as the prism rifle's dual modes and the longer range haywire launcher, determine their tactical role. The 18” range of the prism rifle and blaster allows them to engage from a moderate distance, providing effective fire support without needing to be on the front lines. The ability to switch between dispersed and focused modes adds versatility in targeting infantry or heavier units, while the 24” range of the haywire launcher enables anti-vehicle operations from relative safety .

The "Ghostlight" special rule allows Shadow Spectres to enhance their weapon attacks by consolidating multiple hits into a single powerful attack. Specifically, when a unit inflicts two or more hits with the Ghostlight special rule on an enemy, they can either resolve the hits normally or combine them to make a single Ghostlight attack. This attack uses the dominant profile among the weapons involved, increasing the attack’s Strength by +1 or reducing its AP by -1 for each hit, up to Strength 10 or AP 1 .

The "Ancient Doom" special rule affects Shadow Spectres by granting them Fearless when fighting against Slaanesh-aligned units but causing them to take Morale and Pinning tests on 3D6, discarding the lowest, against these foes. This makes them more resilient to fear-inducing effects from Slaanesh units, potentially altering the dynamics of engagements with these adversaries by allowing for aggressive tactics without risking morale failure .

Customization options for Shadow Spectres, such as upgrading weapons and selecting Exarch powers, can diversify an Eldar army's capabilities, increasing its adaptability and potency. For instance, selecting a prism blaster increases anti-vehicle effectiveness, while Exarch powers like Monster Hunter enhance capabilities against specific targets. These options allow players to tailor the unit's role within the army, potentially creating a more versatile force that can handle a variety of battlefield challenges .

A Shadow Spectre Exarch can be upgraded by exchanging their prism rifle for either a prism blaster or a haywire launcher, and can take up to two Exarch powers such as Hit & Run, Night Vision, Monster Hunter, or Shadow of Death. These customizations can strategically impact gameplay by enhancing the unit's offensive capabilities with more powerful attacks or by enabling greater tactical flexibility through abilities like Hit & Run and morale-affecting skills like Shadow of Death .

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