Product Development Lifecycle Strategies
Product Development Lifecycle Strategies
01 04
Build
1. What does it take to unblock the
stakeholders to build?
Align 2. What are the tradeoffs to be made?
01 04
Build
Agile
1. What does it take to unblock the
stakeholders to build?
Align 2. What are the tradeoffs to be made?
What do we do well? What don’t we do well? What opportunities can What are the risks?
we grab?
SWOT analysis application - Disney+ Hotstar
Favourable
industry
Alignment
Strong Large
company market
Assignment
Pick an industry that you think will be highly relevant in the near future. Explain
why you think so. Perform the Porter’s 5 forces and PESTEL analysis for the
industry. Also identify what will it take for a company to be successful in this
industry.
Some examples of industries you could consider are crypto, AR/VR, autonomous
driving, bike taxi, etc.
Glossary
● PDLC: The product development lifecycle is a series of stages that a product goes through from conception to retirement. The stages typically include: concept
and strategy, research and development, testing and validation, and launch and retirement. The specific stages and their names can vary depending on the
organization or industry, but the basic process of taking a product from idea to market is generally consistent.
● Agile development: Agile development is a method of software development that prioritizes flexibility and collaboration. The Agile approach is centered around
the Agile Manifesto, a set of values and principles that guide the development process. The Agile method emphasizes iterative and incremental delivery, with a
focus on rapid prototyping and continuous improvement. Agile teams are self-organizing and cross-functional, and prioritize flexibility and the ability to adapt to
change over strict planning and adherence to a specific plan.
● Waterfall development: Waterfall development is a traditional, linear model of software development in which progress flows in a one-directional downward
sequence. The Waterfall model consists of several distinct phases, each of which must be completed before the next phase can begin. These phases include
Requirements, Design, Implementation, Verification, and Maintenance.
● 0 to 1 building: "0 to 1 product building" refers to the process of creating a new product or service from scratch, as opposed to improving or iterating on an
existing one. It involves taking an idea or concept and turning it into a fully-functioning product or service that solves a specific problem or fills a specific need.
● 1 to 10 building: "1 to 10 product building" refers to the process of scaling and growing an existing product or service, as opposed to creating a new one from
scratch. It involves taking an existing product or service that has already been validated in the market, and expanding its reach, customer base, and revenue.
● Industry: An industry is a collection of companies that offer similar or substitute products to the customers and compete with one another.
● Market: Market refers to a mechanism that helps buyers and sellers in entering into transactions relating to exchange of goods and services.
● Economies of scale: Economies of scale refer to the cost advantages that a business can achieve by increasing production. As a company produces more and
more units of a good or service, the fixed costs (such as rent, equipment, and salaries) are spread over a larger number of units, resulting in lower per-unit costs.
Glossary
● Network effects: Network effects refer to the phenomenon where the value of a product or service increases as more people use it.
● Vertical integration: Vertical integration refers to the process by which a company expands its business operations by moving upstream or downstream in
the supply chain. Upstream integration refers to the process of a company acquiring or investing in suppliers or raw materials, while downstream integration
refers to the process of a company acquiring or investing in distributors, retailers or customers.
● Ecosystem barriers: Ecosystem barriers refer to the challenges and obstacles that a company may face in entering or competing within a particular
ecosystem. An ecosystem is a network of interconnected businesses, technologies, and other entities that work together to create value for customers and
users.
● Price sensitivity: Price sensitivity refers to the degree to which the demand for a product or service changes in response to changes in its price.
● Anti competitive practices: Anti-competitive practices refer to business practices or strategies that are designed to restrict competition in a market and
create a monopoly or an oligopoly.
● Buyer propensity: Buyer Propensity refers to the likelihood or probability that a customer will make a purchase or invest in a product or service.
● Headwinds and tailwinds: Headwinds and tailwinds are terms used to describe the external factors that can impact a company's performance. Headwinds
are factors that impede a company's progress and make it harder for the company to achieve its goals. These can include factors such as economic
downturns, intense competition, regulatory changes, and natural disasters. Tailwinds, on the other hand, are factors that provide a boost to a company's
performance and make it easier for the company to achieve its goals. These can include factors such as economic growth, favorable industry trends,
technological advancements, and government policies.
● NPS: Net Promoter Score (NPS) is a measure of customer satisfaction and loyalty. It is a metric that is used to gauge the likelihood that customers will
recommend a product or service to others.
Module 3: Identifying Opportunities
and Crafting Strategies
Product Management Career Accelerator Program
Product Development Lifecycle
Ship and learn
1. How do we get to market?
Identify 2. What have we learnt from the launch?
3. Have we reached success?
1. What user problem are we solving? 05
2. Is it the right problem to solve for
the company?
3. Is it worth solving this problem?
01 04
Build
1. What does it take to unblock the
stakeholders to build?
Align 2. What are the tradeoffs to be made?
A need is something
Needs that is necessary for
survival
Customers
A demand is a A want is a higher order
need/want backed Demands Wants need, usually shaped by
by buying power culture and personality
Segmentation, Targeting, and Positioning
● Segmentation: Dividing a market into smaller groups of consumers with similar needs or
characteristics
○ Allows you to better understand the needs of the specific segments
○ Common ways of segmenting are on demographic, psychographic, geographic,
behavioral axes
● Targeting: Picking the right segment to serve
○ Size: Is the segment large or small?
○ Growth: Is the segment growing or shrinking?
● Positioning: Creating a unique image and identity of the product in the minds of
consumers
○ Positioning is how your consumers see your brand (more than just the product)
○ It is deeply influenced by the value proposition that is offered
Segmentation, Targeting, and Positioning - OTT market
● Segmentation
○ Geographic: India, Global
○ Demographic: Language spoken (english, hindi, regional), Demographic (tier 1
city, tier 2 city, rural)
○ Behavioral: Content preferred (sports, series, movies, documentaries),
Language preferred (english, hindi, regional), Frequency (binge, casual)
● Targeting: Indians living in tier 1 cities and preferring regional content
○ Size: TAM (Total Addressable Market) of 50M users
○ Growth: CAGR (Compounded Annual Growth Rate) of 36%
● Positioning
○ An OTT platform that offers hyperlocal Indian content and is viewed as a
brand supporting Indian creators
Glossary
● Needs: Human needs are a state of felt deprivation. In Maslow’s hierarchy need represent the basic physical needs for food, clothing, warmth, and safety.
Marketers can’t create real needs; they are a basic part of human beings. They play a vital role. They are what make us who we are and how we live our lives. An
example of a basic requirement for a human being is food. The agriculture sector works tirelessly to feed everyone. If you don’t have enough to eat or you can’t
afford to buy food then your basic need is not being met. A person’s need is never fully satisfied; however, they can be partially satisfied depending upon the types
of needs. An example of partial satisfaction of a human need is having money in the bank or having a roof over your head. When you satisfy the basic needs of
human beings then you have satisfied their basic requirements for being alive.
● Latent needs: A latent need is a consumer need or desire that is not immediately obvious or actively expressed. It may be unconscious or unspoken, and can be
revealed through research or other means of understanding consumer behavior. Examples of latent needs may include a desire for convenience, a need for social
connection, or a longing for personal growth.
● Wants: The form human needs take as they are shaped by culture and individual personality. The basic difference between needs and wants is that the wants are
more sophisticated and require more effort to obtain. Examples of human wants include having money, having internet, having a Mercedes car, or being married. A
want is not usually as basic as a need but it does have the same effect on the person who has it. The wants are what make us all different and what keeps our
society moving forward. The need to be accepted by others and shown affection are the most basic of social needs. When a person feels rejected or judged they
have an emotional reaction that results in stress.
● Demands: When backed by buying power, want becomes a demand. Staying in star hotels, owning multiple real estate properties, buying luxury cars like BMW or a
Mercedes can be considered as an example of demand. Demand is the force that helps society progress. When demand is satisfied, people feel better about
themselves and this feeling increases their desire to work hard for what they want and that achieve status symbol. It sits right at the top of Maslow’s hierarchy with
self-actualization.
● Segmentation: Segmentation refers to the process of dividing a market into smaller groups of consumers with similar needs or characteristics. This allows the
marketer to better understand and meet the needs of specific groups of consumers. There are several ways to segment a market, including demographic,
psychographic, geographic, and behavioral segmentation.
Glossary
● Targeting: Targeting refers to the process of selecting the most attractive segments to serve. After the market has been segmented, the marketer must decide
which segments to target. This decision is based on the size and growth potential of each segment, as well as the company's ability to serve it.
● Positioning: Positioning refers to the process of creating a unique image and identity for a product or brand in the minds of consumers. This is done by
emphasizing certain features or benefits that the product or brand offers, and by differentiating it from its competitors. The goal of positioning is to create a unique
and desirable image in the minds of consumers, which will attract them to the product or brand.
● TAM: Total Addressable Market (TAM) is a term used to describe the total market demand for a product or service. It is the total revenue potential of a product or
service if 100% market share was achieved. It is used as a metric to determine the size of a market and a company's potential revenue from that market. The TAM
is typically calculated by identifying the total number of potential customers for a product or service and multiplying that number by the average revenue
generated per customer. It is an important metric for businesses as it helps to determine the potential size of a market and the potential revenue that can be
generated from that market. This information can be used to make strategic business decisions such as whether to enter a particular market, how to allocate
resources, and how to price a product or service.
● CAGR: Compound Annual Growth Rate (CAGR) is a financial metric that measures the annualized growth rate of an investment over a specified period of time.
Module 3: Identifying Opportunities
and Crafting Strategies
Product Management Career Accelerator Program
Product Development Lifecycle - 0 to 1
User
interviews Focus
Group
Discussions
Surveys
Diary Ethnographic
studies research
Primary research
Research
User needs
enquiry Secondary research
Consumer Industry
behavior landscape
reports reports Market
research
reports
Technology
User trend
research reports
reports
Research enquiry
● A research enquiry is the scoped research question that you want to pursue
● For generative research, it can include the purpose, the research
methodology, and the target user who you want to research
● For example, a research enquiry could be - “Identify the unique movie
watching needs of the multilingual Indian audience”.
Secondary research
● Performing secondary research lets you leverage existing research
● Primary research is expensive and time consuming, so leverage secondary
research as much as possible
● Secondary research also lets you identify broad insights that can then be fine
tuned using primary research
● Popular sources of market/industry/user research reports
○ Gartner, Forrester, IDC, MarketsAndMarkets
Primary research
● Primary research allows you to connect directly with the customer
● It is a great source of authentic and personal insights
● There are various methods of performing primary research
○ User interviews, focus groups, surveys, ethnographic research, diary
studies
User Interviews
Recruit participants that
belong to the target segment
using screeners
Recruit
participants
Create a
A 30-60 min live moderated Distill the learnings from the
discussion
session that may be recorded interviews and create a report
guide
● Evaluative research: Evaluative research is a type of research method that is used to assess the effectiveness or value of a particular program, product, or policy.
This can be done through a variety of techniques such as experiments, surveys, case studies, and observational studies. The goal of evaluative research is to
determine the strengths and weaknesses of a particular intervention or program, and to identify areas for improvement
● Ethnographic research: Ethnographic research is a type of qualitative research method that involves studying and understanding a particular culture, group, or
community through in-depth observation and participation.
● Qualitative research: Qualitative research is a type of research method that focuses on understanding the experiences, perceptions, and behaviors of people
through the collection and analysis of non-numerical data, such as words, images, and observations.
● Quantitative research: Quantitative research is a type of research method that focuses on collecting and analyzing numerical data, in order to understand and
explain the subject matter. The goal of quantitative research is to identify patterns, relationships, and trends in the data and to test hypotheses or theories that
have been developed.
● Screener: A screener is a tool used in research to identify and select a specific group of participants who meet certain criteria for a study. Screeners are often used
in qualitative research, such as focus groups or in-depth interviews, to ensure that the participants are representative of the population of interest.
● Discussion guide: A discussion guide is a document that is used to structure and guide a focus group or in-depth interview. It contains a set of questions or
prompts that are used to elicit information and opinions from the participants. The purpose of a discussion guide is to ensure that the conversation stays on topic
and that the researcher obtains the information they need to answer their research question. Sample discussion guide.
Module 3: Identifying Opportunities
and Crafting Strategies
Product Management Career Accelerator Program
Finding opportunities
Industry analysis (Porter’s 5
forces, PESTEL)
Company Market
analysis analysis (STP)
(SWOT)
Finding opportunities
Industry analysis (Porter’s 5
forces, PESTEL)
Company Market
analysis analysis (STP)
(SWOT)
User needs
Generative
user research
Finding opportunities and crafting strategies
Industry analysis (Porter’s 5
forces, PESTEL)
Product/GTM
Company Market strategy
analysis analysis (STP)
(SWOT)
User needs
Generative
user research
A strategy is a high level coherent plan designed to set
you up to meet your goals
Kernel of a good strategy
● Diagnosis: An analysis of the situation breaking down the complexity and
grounded in first principles
● Guiding policy: An overall approach chosen to overcome challenges (like sign
posts)
● Coherent actions: A set of actions obeying the guiding policy
Roadmap
4
List of things that will be built.
Vision vs Strategy vs Plan vs Roadmap - Spotify
Vision
As a PM, you’re fully responsible for the Product. In some orgs, PMs are responsible for
Price and Place as well. Promotion is usually the responsibility of the marketing org.
Product Strategy
● Product strategy defines where to play and how to win
● It dictates how you compete with other players in the industry
● An effective product strategy allows the player to build a lasting competitive
advantage (moat)
● Industry analysis is a key component of informing the product strategy
● The product strategy also defines the positioning (STP) to a large degree
Broad
Cost
Differentiation
leadership
Scope
Differentiation
Cost focus
focus
Narrow
Low High
differentiation differentiation
Scope
Differentiation
Cost focus
focus Samsung Z Flip,
Narrow Microsoft Surface Duo
Low High
differentiation differentiation
Market
Diversification
development
Existing New
products products
Market Product
penetration development
Existing
markets
Ansoff Matrix
New
markets
PrimeVideo Blinkit 10
launch in Indian minute delivery
market
Market
Diversification
development
Existing New
products products
Market Product
penetration development
Newer versions iPad serving to
of iPhone smartphone
market
Existing
More reading: [Link] markets
Glossary
● GTM strategy: GTM (Go-to-Market) strategy refers to the plan for a company to effectively bring a product or service to market and achieve its desired commercial
objectives.
● Vision: A company's vision is a statement that defines its aspirations and provides direction for the future. It represents the company's desired future state and
what it wants to achieve. A vision statement is often aspirational and focuses on the company's purpose, values, and culture.
● Roadmap: A product roadmap is a high-level visual representation of a product's strategy and plans over time. It is a planning tool used to communicate the
product's direction, prioritize features and releases, and align stakeholders on the product's goals and objectives.
● Competitive advantage: Competitive advantage is a unique advantage that a company has over its competitors, enabling it to generate more sales or provide
better value to customers. It can be based on factors such as cost, quality, unique features, brand, distribution, or access to resources. Competitive advantage
allows a company to differentiate itself from its competitors and gain a market share. It enables a company to achieve a higher level of sales, profitability, and
customer loyalty, and ultimately, long-term success.
● Diversification: Diversification is a business strategy where a company expands its operations into new product lines, markets, or industries. The purpose of
diversification is to spread risk, reduce dependence on a single product or market, and ultimately increase long-term growth and stability.