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Software Architecture and Data Design Guide

The document discusses software architecture, including what architecture is, why it is important, and architectural styles and patterns. It defines software architecture as the structure and relationships between software components of a system. Architecture is important because it enables communication, represents early design decisions, and provides an intellectual model of how a system is structured. The document then describes different architectural styles like data-centered, data-flow, call-and-return, object-oriented, and layered. It also discusses architectural patterns that address specific behavioral issues. The document concludes by discussing representing a system in context, defining interfaces, and using archetypes in architectural design.
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0% found this document useful (0 votes)
21 views4 pages

Software Architecture and Data Design Guide

The document discusses software architecture, including what architecture is, why it is important, and architectural styles and patterns. It defines software architecture as the structure and relationships between software components of a system. Architecture is important because it enables communication, represents early design decisions, and provides an intellectual model of how a system is structured. The document then describes different architectural styles like data-centered, data-flow, call-and-return, object-oriented, and layered. It also discusses architectural patterns that address specific behavioral issues. The document concludes by discussing representing a system in context, defining interfaces, and using archetypes in architectural design.
Copyright
© All Rights Reserved
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nUNIT – 3 NOTES PART- II

CREATING AN ARCHITECTURAL DESIGN


Design has been described as a multistep process in which representations of data and program
structure, interface characteristics, and procedural detail are synthesized from information
requirements.

SOFTWARE ARCHITECTURE
What is Architecture?
 Manner in which the various components of the building are integrated to form a cohesive
whole
 It is the way in which the building fits into its environment and meshes with other buildings
in its vicinity.
 Degree to which the building meets its stated purpose and satisfies the needs of its owner.
 Aesthetic feel of the structure
 soft. Arch. Of a program or computing system is the structure or structures of the system,
which comprises software components, the externally visible properties of those
components and the relationships among them.
Why is Architecture Important?
 Representations of software architecture are an enabler for communication between all
parties (stateholders) interested in the development of a computer-based system.
 The architecture highlights early design decisions that will have a profound impact on all
software engineering work
 constitutes a relatively small, intellectually graspable model of how the system is structured
and how its components work together.
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DATA DESIGN
The data design action translates data objects defined as part of the analysis model
into data structures at the software component level and when necessary, a database
architecture at the application level.

Data design at the architectural level

Datawarehouse, KDD , Data Mining

Data Design at the Component Level


CL focuses on the representation of data structures that are directly accessed by one
or more software components.

1. The systematic analysis principles applied to function and behavior should also be applied to
data.
2. All data structures and the operations to be performed on each should be identified.
3. A mechanism for defining the content of each data object should be established and used to
define both data and the operations applied to it.
4. Low level data design decisions should be deferred until late in the design process
5. The representation of a data structures should be known only to those modules that must
make direct use of the data contained within the structure.
6. A library of useful data structures and the operations that may be applied to them should be
developed.
ARCHITECTURAL STYLES AND PATTERNS
Software that is built for computer-based systems exhibits one of many architectural styles.
Each style describes a system category that encompasses
1. A set of components
2. a set of connectors that enable “communication, coordination, and cooperation” among
components
3. constraints that define how components can be integrated to form the system
4. semantic models that enable a designer to understand the overall properties of a system by
analyzing the know properties of its constituent parts.

An architectural style is a transformation that is imposed on the design of an entire system.


Intent is to establish a structure for all components of the system.

An architectural pattern, like an architectural style, imposes a transformation on the design of


an architecture. However, a pattern differs from a style in a number of fundamental ways
1. The scope of a pattern is less broad, focusing on one aspect of the architecture rather than
the architecture in its entirety.
2. A pattern imposes a rule on the architecture, describing how the software will handle some
aspects of its functionality at the infrastructure level
3. architectural patterns tend to address specific behavioral issues within the context of
architectural.

Brief Taxonomy of Architectural Styles


 Data-centered architecture

 
 Data-flow architecture

 Call & return architecture

 Object-oriented architecture
 layered architecture

ARCHITECTURAL PATTERNS
Architectural patterns for software define a specific approach for handling some behavioral
characteristic of the system.

 Concurrency
 Persistence
 Distribution
ARCHITECTURAL DESIGN
software to be developed must be put into context- that is, the design should define the external
entities (other systems, devices, people) that the software interacts with and the nature of the
interaction.
This information can generally be acquired from the analysis model and all other information
gathered during requirements engineering. Once context is modeled and all external software
interfaces have been described, the designer specifies the structure of they system by defining and
refining software components that implement the architecture.
Representing the System in Context
A system context diagram accomplishes this requirement by representing the flow of information
into and out of the system, the UI and relevant support processing.
At archi. Design level, architect uses architectural context diagram to model the manner in which
software interacts with entities external to its boundaries.
 Superordinate systems
 Subordinate systems
 peer level systems
 actors
Each of these external entities communicates with the target system through an interface.

Defining Archetypes
An archetype is a class or pattern that represents a core abstraction that is critical to the design of an
architecture for the target system.
A relatively small set of archetypes is required to design even relatively complex systems.
 Node
 Detector
 Indicator
 Controller

Common questions

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Architectural design addresses several challenges during the requirements engineering phase by providing a structured framework that informs design decisions early on. It specifies the relationships between system components and external entities, helping to clarify requirements . The architecture acts as a baseline for validating compatibility with existing systems and for defining system boundaries that satisfy user needs. It helps to resolve conflicts and ambiguities in requirements by offering a standard against which requirements can be measured and understood, thereby reducing inconsistencies and ensuring that critical system interactions are properly captured and addressed .

An architectural style provides a broad transformation that establishes a structure for the entire system, encompassing components, connectors, constraints, and semantic models to understand system properties . In contrast, an architectural pattern has a narrower scope, focusing on specific aspects of functionality at the infrastructure level, and is more oriented towards addressing particular behavioral issues within the architectural context . These differences impact system design by dictating the level of abstraction and specificity involved: styles are used for high-level system structure, whereas patterns are used for handling detailed design issues, allowing for finer control over specific system behaviors.

Having a library of useful data structures is significant for low-level data design because it provides ready-to-use templates and operations that can be applied, saving development time and promoting design consistency . Such a library allows developers to quickly implement standardized solutions, reduces the risk of design errors, and enhances maintainability by using proven, optimized structures. It supports more efficient design processes and facilitates the reuse of code across different projects, contributing to overall software quality and reducing design complexity .

Deferred decision-making in low-level data design helps in effective software development by allowing flexibility and adaptability as more information becomes available later in the design process . Delaying specific low-level decisions prevents premature optimization and helps ensure that design choices are based on comprehensive understanding and requirements, thus leading to higher quality and more efficient designs. It allows developers to initially focus on higher-level structures and interactions, paving the way for more informed and strategic design decisions .

Architectural styles provide communication benefits by acting as a shared framework that stakeholders can use to discuss and understand the overall system design and its components . These styles establish a common language and set of expectations regarding system structure and behavior, enabling better collaboration and understanding among different parties involved, such as designers, developers, and clients . This can lead to more effective alignment of goals and can facilitate early identification of design decisions that could have significant impacts on the final product .

Data-centered and data-flow architectures serve distinct roles in the structure of computer-based systems. A data-centered architecture emphasizes the centralization of data and its management as a vital element, often using a database or a repository accessible by multiple components, promoting consistency and integrity of information . In contrast, a data-flow architecture focuses on the movement of data through a system via a series of transformations and processes, prioritizing the flow of data and the pathways it traverses within the system . The primary difference lies in their approach: data-centered architectures centralize and organize information, while data-flow architectures emphasize the dynamic processing and transformation sequence of data.

Archetypes facilitate the design of complex software systems by providing core abstractions that are critical for system architecture. They serve as fundamental building blocks or patterns, such as nodes, detectors, indicators, and controllers, which represent essential system functions and interactions . Using a relatively small set of archetypes allows designers to simplify the complexity of the system design by focusing on key functional components and their interactions, ensuring coherence and alignment with the system's architectural goals .

Architectural patterns influence the concurrency, persistence, and distribution of a software system by providing specific solutions to these aspects within the system architecture. Concurrency patterns manage the execution of multiple sequences of operations simultaneously, ensuring efficient use of resources without conflicting interactions . Persistence patterns guarantee that data persists beyond program executions, typically handling database interactions and state-saving mechanisms . Distribution patterns manage the locations and communications of system components across varying environments, supporting scalable and efficient interactions between distributed components in the network . By addressing these key areas, patterns help solve typical design challenges, leading to more robust system architecture.

The aesthetic feel of a software architecture is influenced by the clarity and elegance of how software components are structured and interact with each other. Well-organized components and intelligible relationships lead to a system that is not only functionally robust but also intuitively understandable, akin to the aesthetic appeal in architectural design . A software architecture that employs coherent structures and seamless integration among its components tends to be perceived aesthetically pleasing as it reflects thoughtful design and usability considerations. Additionally, the alignment of a software's structural design with its context and purpose enhances its aesthetic value, as it complements both user requirements and system functionality .

The architectural design of a software system is impacted by several external factors and entities, including superordinate systems, subordinate systems, peer level systems, and actors that interact with the target system . The system context model captures these interactions, outlining the flow of information and nature of exchanges at the interfaces. By defining these external interactions, the architecture ensures appropriate design considerations for interfacing, integration, and data exchange, allowing the system to function cohesively within its broader operational environment .

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