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Vector Algebra Notes and Formulas

The document defines and explains key concepts related to vectors: 1. A vector is a geometrical representation that has magnitude and direction. The zero vector has zero magnitude. Vectors can be added by vector addition. 2. Unit vectors have a magnitude of one and are used to represent the direction of other vectors. Two vectors are equal if they have the same magnitude and direction. 3. A free vector is defined by both its magnitude and direction. A localized vector is defined by its initial point and direction. Position vectors represent points in space relative to an origin point. 4. Properties of vector addition include commutativity, associativity, and the existence of an additive identity (the zero
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0% found this document useful (0 votes)
97 views5 pages

Vector Algebra Notes and Formulas

The document defines and explains key concepts related to vectors: 1. A vector is a geometrical representation that has magnitude and direction. The zero vector has zero magnitude. Vectors can be added by vector addition. 2. Unit vectors have a magnitude of one and are used to represent the direction of other vectors. Two vectors are equal if they have the same magnitude and direction. 3. A free vector is defined by both its magnitude and direction. A localized vector is defined by its initial point and direction. Position vectors represent points in space relative to an origin point. 4. Properties of vector addition include commutativity, associativity, and the existence of an additive identity (the zero
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Vector

-
Geometrical sapres entaton
disucti on o
zero vector -)õ
P to Q

) a- -) (-B) -
(2ero maqnituou) multiplcatian oy vector by
Unit Vector-> & : Salot
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(mn )a
() (m+n) - +nã
m
u m
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mb

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Wh
KER
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bAa A
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b
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bhi o

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bt mognitoe 4
oirn
Co-
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aresha Pin ohega 3ritiad
q
poirt Sm tnitial point.
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3
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louw y additian vector
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O triaqie nteural DiUisian
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mia pot
liqm louo y
vector cdditisn
tnte 2
Aa) B(5)(T)

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centroid B+r t
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b) 4ncentre=(Bc) +A8Ot ACIB)
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4
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+

Poygan bou o Vector adoi tion


B tenA t ton+ tonc
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3inlA + Sin28 + Sin2c

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Vector Go-
in
in paing thravgh tuo points ) mini mum c -jllbl sabsa(bi
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un pawes
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F
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T:atplè-6) Giuen a AnitLineu cCoambiratian
set o vector Ub,c
na plano, too iny or
llel
X

R
SKew n thn vector T =nö+yõ+20. is
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non- Antesectirg
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tni Cyb ron- 2ero, non
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Test y collinuaity ay three point naT is coplan
@
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Vector AQ,
A,8,C oith
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a pasallo
pasitian vector a,b,
e
col0inea Scalan,,2
not ue zero:
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natybt 2T =0 ohe nry+2-0 are ron ze ro vacb)
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t.i-jj-k-=1
x B

O Pro pcthan & an b= 0:(5120) b, bi b3


vector Compannt oojacent Sioles
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to plan a
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maadtuc r
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ector Cea
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paints
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ax5+Bxt+xa) B- b, +
b,mt b
n

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calinat t bi bz b3
non
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-
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aras with
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, 4 Lr C
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=
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lara uoith ,b &
reprenents Ualume ay coplaraH with C,d
lpiped. is llrl to liu y 4ntsyecthion
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(@x6 )8 b'coz
4
v rlr toto n,

plon has rormal n, 4 Ind


3 a

ey V- Plan
o
has ormae ñ,thu
r2
ine
ntesechian both plne has eirecrian
Posatleloqrcun Rectangle Yector Rhombus Squate

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A
A8-Cpf8G-A0 AB BC-c0 DA opposte Siolos
CDD
ZA
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AC -80
(Diaqorat biseot
each oth)
Is osceles
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tropeziu B
Cyctic qood ri
lateral
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daiqaral 20+ 2B=180° LC+LA=8o
uida
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oise.
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Sntepretoti an Cross procluct
O Area
Area y
qud
2
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Area ey
A:
4n tem y s
ids: Tneory 14 three
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4n
teun @ positicon ector then aa y
A-0

2
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a is hon zero.
ab-a.G=0 =) (6-Eo Valunu tetrahedson
+
6
[AB A AO

a x (6-t) = o (base
3 ca) (t)
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X
cua
ht

-lo|lb|
Scala
Sin6] [ECoso
triple product
reprerenti voun ey ilpipeo
v=[abd
Reciprocal System vectors -
Let &bas thyue non- Coplaro
Vectors
Argle blo tuoo plones s
eaUal to
eltinad os
arq le b|
p
the rotmals cey
both
lanes
Cab] [a b] [abc]
a',b',c u
ReciprOc al
System 4 Vectors ort a, b,8.
Cos@ - n, D,
Nector eqn bisecbr

Scalot procuct angle b|o two lines


for Uector
eq af cnqle
bectors
: ( )(bö)-(&d) +a Cerrtroid
(6-&) u
fndamuntau (b)
theorem 4n Spa ce Positian Uector
tetrahedon
the On-coplaura
Pu's ay anquar
Vector ny
thn Uecto r 4n Spae

intboly claperdant or 4ncuperdunt


Vectors -
( 4
two Vectors asu non-paall banexh
eqval.

asu
then thy osu eineasly 4noupudt. base
atb++d

Co
trianqolase
4 au cloiqoral

three oQes
S
two Vectors osu lrg hen Siclas

inany oleperdent. uClune


Conwart.
ave temirous

thu etors ae non - coplaran


tetsahdson
body
(() 44 AU
6,c
then thuy lineary
a
Andeperdart wth
samd
B0 8c ttrahdsoni
All
nûty5 +2 =0 D4 a,
pyid AC
A
i-
Tetrondcani pied
(v) thu vectors a
Copa then co)
y ato

they au inany tnop2rdent a)


A
Certre
lo
PoaQlso
a
Reoulo

is
touH t ore Vectors 4n Space 1t
Qu einaly oleperdent

Common questions

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The cross product of two vectors results in a third vector that is perpendicular to the plane containing the original vectors. Its magnitude is equal to the area of the parallelogram formed by the two vectors, and it is directed according to the right-hand rule. This operation is significant in physics and engineering applications for determining torque, rotation, and perpendicularity .

The section formula is used to find a point dividing a line segment in a given ratio. In vector terms, if a line segment is divided internally in the ratio of m:n, the position vector of the dividing point can be found using the formula \( (mb + na) / (m+n) \). This formula is crucial in geometric constructions and proofs, especially in problems involving the division of segments in specific ratios and centroid calculation for planar figures .

Position vectors are used to define points in space by originating from a common reference point, typically the origin of a coordinate system, and extending to the point defined by the vector. They linearly combine with other vectors to provide means for operations like translation, determination of midpoints, and division points along lines. This application is crucial for expressing geometric transformations and analytical geometry in a three-dimensional space .

Two vectors are coplanar if they lie within the same plane. Mathematically, this can be checked using the cross product and dot product operations. If the scalar triple product of the two vectors and any third vector (non-trivial) equals zero, the vectors are coplanar. This means the volume of the parallelepiped they form is zero, confirming their coplanarity .

The scalar product, or dot product, of two vectors results in a scalar value defined by the product of their magnitudes and the cosine of the angle between them. It measures the extent to which the vectors point in the same direction. The vector product, or cross product, results in a vector perpendicular to the plane containing the two vectors, with a magnitude proportional to the area of the parallelogram they form. These operations differ not only in their outcomes (scalar vs. vector) but also in their applications and interpretations .

The angle between two vectors relates to their directional relationship in space, indicating how close the vectors are to being parallel or orthogonal. It is found using the dot product formula: \( \cos \theta = (\vec{a} \cdot \vec{b}) / (|\vec{a}| |\vec{b}|) \). Knowing this angle is crucial in applications like graphics rendering, where angles influence perspective and shading, and physics, where force directions affect equilibrium and motion .

Vectors are linearly independent if no vector in the set can be expressed as a combination of the others. This concept is critical in determining the dimension of the space they span, as in computational environments like solving systems of equations and matrix transformations. Linear independence ensures that each vector adds a unique direction or dimension to the vector space, confirming non-redundancy in their representation .

Vectors are collinear if there exists a scalar such that one vector is a scalar multiple of the other, mathematically expressed as \( \vec{a} = k\vec{b} \). This implies that the two vectors lie along the same line or are parallel. To test for collinearity, one can check if their cross product is zero, which indicates perpendicularity to other vectors and hence confirms their collinearity .

A unit vector is a vector with a magnitude of one, which allows it to serve as a direction-indicating tool without influencing magnitude. This property makes unit vectors important for defining directions in space and simplifying vector operations. They are fundamental in vector mathematics for converting any vector into a direction-only vector by normalization .

The volume of a parallelepiped formed by three vectors \( \vec{a}, \vec{b}, \vec{c} \) is given by the absolute value of their scalar triple product, \( \vec{a} \cdot (\vec{b} \times \vec{c}) \). This calculation reflects the notion that the scalar triple product geometrically represents the volume of the parallelepiped, verifying the extent to which the three vectors are mutually perpendicular .

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