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Goat Format Card Pool Overview

The document lists cards from a trading card game including their names, attributes, types, levels, attack and defense stats and effects. It includes monsters, spells, traps and equip cards. Users can select a deck to build from the listed cards.

Uploaded by

AhmonD102
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
286 views53 pages

Goat Format Card Pool Overview

The document lists cards from a trading card game including their names, attributes, types, levels, attack and defense stats and effects. It includes monsters, spells, traps and equip cards. Users can select a deck to build from the listed cards.

Uploaded by

AhmonD102
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select

Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
When there are 3 face-up 7" cards on your side of the field, draw 3 cards from your
Deck. Then destroy all "7" cards. When this card is sent directly from the field to your
7 Spell Continuous Graveyard, increase your Life Points by 700 points." Select a deck above Junk
If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of
3-Hump Lacooda Monster Effect Earth Beast 3 500 1500 them to draw 3 cards." Select a deck above Junk
4-Starred Ladybug of Doom Monster Effect Wind Insect Flip 3 800 1200 Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field. Select a deck above Junk
7 Colored Fish Monster Normal Water Fish 4 1800 800 A rare rainbow fish that has never been caught by mortal man Select a deck above Junk
A Machine-Type monster equipped with this card increases either its Attack or Defense
by 700 points. You cannot change your choice as long as this card remains face-up on
7 Completed Spell Equip the Field. Select a deck above Junk
Once per turn, you can flip this card into face-down Defense Position. When this card
attacks an opponent's face-down Defense Position monster, this card's ATK becomes
8-Claws Scorpion Monster Effect Dark Insect 2 300 200 2400 during damage calculation only. Select a deck above Junk
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If
A Cat of Ill Omen Monster Effect Dark Beast Flip 2 500 300 "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. Select a deck above Junk
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn;
A Deal with Dark Ruler Spell Quick-Play Special Summon 1 "Berserk Dragon" from your hand or Deck. Select a deck above Junk
Discard 1 card, then target 1 card in your Graveyard; return that target to the top of
A Feather of the Phoenix Spell Normal your Deck. Select a deck above Optional
A Feint Plan Trap Normal A player cannot attack face-down monsters during this turn. Select a deck above Junk
When an opponent's monster declares an attack: Your opponent chooses 1 random
card from your hand, then if it is a monster that can be Special Summoned, Special
A Hero Emerges Trap Normal Summon it. Otherwise, send it to the Graveyard. Select a deck above Junk
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's
hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters
A Legendary Ocean Spell Field by 200 points. Select a deck above Junk
When you Normal Summon this card, and during each of your Standby Phases, select
1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to
A Man with Wdjat Monster Effect Dark Spellcaster 4 1600 1600 its original position. Select a deck above Junk
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do,
A Wingbeat of Giant Dragon Spell Normal destroy all Spell and Trap Cards on the field. Select a deck above Junk
This effect can be used during either player's turn. When your opponent activates a
Trap Card, Tribute this face-up card to negate the activation of the Trap Card and
A-Team: Trap Disposal Unit Monster Effect Fire Machine 2 300 400 destroy it. Select a deck above Junk
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to
Abare Ushioni Monster Effect Earth Beast-Warrior 4 1200 1200 your opponent. If you call it wrong, you take 1000 damage. Select a deck above Junk
Activate only during your opponent's turn. This turn, the attacks from your opponent's
Absolute End Trap Normal monsters become direct attacks. Select a deck above Junk
When this card destroys a monster and sends it to the Graveyard as a result of battle,
Absorbing Kid from the Sky Monster Effect Light Fairy 4 1300 1000 increase your Life Points by the Level of the destroyed monster x 300 points. Select a deck above Junk
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on
Abyss Soldier Monster Effect Water Aqua 4 1800 1300 the field; return it to the hand. Select a deck above Optional
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1
monster with both the Type and Attribute declared from his/her hand or Deck to the
Abyssal Designator Spell Normal Graveyard. Select a deck above Junk
Acid Rain Trap Normal Destroy all face-up Machine-Type monsters on the field. Select a deck above Junk
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it
Acid Trap Hole Trap Normal if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. Select a deck above Junk
An autonomous monkey type robot which was developed with cutting-edge technology.
Acrobat Monkey Monster Normal Earth Machine 3 1000 1800 It moves very acrobatically. Select a deck above Junk
Adhesion Trap Hole Trap Normal When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. Select a deck above Junk
This card can only be activated during Main Phase 1. All monsters on both sides of the
After the Struggle (F.K.A. After field that have been involved in damage calculation are destroyed during the End Step
Genocide) Spell Normal of the turn. Select a deck above Junk
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-
sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose
Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level
Agido Monster Effect Earth Fairy 4 1500 1300 6 or higher monster.) Select a deck above Junk
If this card attacks a Defense Position monster, inflict piercing battle damage to your
Airknight Parshath Monster Effect Light Fairy 5 1900 1400 opponent. When this card inflicts battle damage to your opponent: Draw 1 card. Select a deck above Staple
Aitsu Monster Normal Fire Fairy 5 100 100 He seems to be very unreliable, but he might have incredible potential. Select a deck above Junk
Alpha the Magnet Warrior Monster Normal Earth Rock 4 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster. Select a deck above Junk
Select 1 monster on your side of the field and send it to the Graveyard. Increase your
Altar for Tribute Trap Normal Life Points by an amount equal to the original ATK of the monster. Select a deck above Junk
Amazoness Archer (F.K.A.
Amazon Archer) Monster Effect Earth Warrior 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent. Select a deck above Junk
Activate only when your opponent declares an attack while you control an "Amazoness"
monster. All monsters your opponent controls are changed to face-up Attack Position
(Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on
Amazoness Archers Trap Normal the field. Your opponent must attack with all of their monsters. Select a deck above Junk
Select 1 face-up monster your opponent controls during each of your Standby Phases.
Amazoness Blowpiper Monster Effect Earth Warrior 3 800 1500 It loses 500 ATK until the end of this turn. Select a deck above Junk
When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500
Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that
Amazoness Chain Master Monster Effect Earth Warrior 4 1500 1300 card to your hand. Select a deck above Borderline
Amazoness Fighter Monster Effect Earth Warrior 4 1500 1300 You take no battle damage from attacks involving this card. Select a deck above Junk
Amazoness Paladin Monster Effect Earth Warrior 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control. Select a deck above Junk
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent
Amazoness Spellcaster Spell Normal controls; switch the original ATK of those targets until the end of this turn. Select a deck above Junk
Your opponent takes all Battle Damage that you would have taken from a battle
Amazoness Swords Woman Monster Effect Earth Warrior 4 1500 1600 involving this card. Select a deck above Junk
You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each
"Amazoness" monster you control. Your opponent cannot attack any face-up
Amazoness Tiger Monster Effect Earth Beast 4 1100 1500 "Amazoness" monsters, except this one. Select a deck above Junk
When the control of this face-up card on the field shifts to your opponent, inflict 2000
points of damage to your opponent's Life Points. This effect can only be used once as
Ameba Monster Effect Water Aqua 1 300 350 long as this card remains face-up on the field. Select a deck above Junk
Amphibian Beast Monster Normal Water Fish 6 2400 2000 On land or in the sea, the speed of this monster is unmatchable. Select a deck above Junk
While "Umi" is face-up on the field, this card can attack your opponent's Life Points
Amphibious Bugroth MK-3 Monster Effect Water Machine 4 1500 1300 directly. Select a deck above Junk
Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does
not negate the effects of its controller's Trap Cards. When this card is removed from the
field, destroy the equipped monster. This card's activation and effect cannot be
Amplifier Spell Equip negated. Select a deck above Junk
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If
"Necrovalley" is on the field, you can add the selected Field Spell Card to your hand
An Owl of Luck Monster Effect Wind Winged Beast Flip 2 300 500 instead. Select a deck above Junk
Ancient Brain Monster Normal Dark Fiend 3 1000 700 A fallen fairy that is powerful in the dark. Select a deck above Junk
This elf is rumored to have lived for thousands of years. He leads an army of spirits
Ancient Elf Monster Normal Light Spellcaster 4 1450 1200 against his enemies. Select a deck above Junk
This card cannot be Special Summoned. The effects of your opponent's Effect Monster
that this monster destroys as a result of battle are negated. If this card attacks, your
Ancient Gear Beast Monster Effect Earth Machine 6 2000 2000 opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Select a deck above Junk
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict
piercing Battle Damage to your opponent. If this card attacks, your opponent cannot
Ancient Gear Golem Monster Effect Earth Machine 8 3000 3000 activate any Spell/Trap Cards until the end of the Damage Step. Select a deck above Junk
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end
Ancient Gear Soldier Monster Effect Earth Machine 4 1300 1300 of the Damage Step. Select a deck above Junk
Ancient Lizard Warrior Monster Normal Earth Reptile 4 1400 1100 Before the dawn of time, this lizard warrior reigned supreme. Select a deck above Junk
This creature adopts the form of a white goat living in the forest, but is actually a Forest
Ancient One of the Deep Forest Monster Normal Earth Beast 6 1800 1900 Elder. Select a deck above Junk
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same
Ancient Telescope Spell Normal order. Select a deck above Junk
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on
the field. This card cannot attack during the turn that it is Normal Summoned or Special
Summoned. This card cannot be Special Summoned from the Graveyard. If this card
destroys a Defense Position monster as a result of battle, inflict damage to your
Andro Sphinx Monster Effect Light Beast 10 3000 2500 opponents Life Points equal to half the ATK of the destroyed monster. Select a deck above Junk
Ansatsu Monster Normal Earth Warrior 5 1700 1200 A silent and deadly warrior specializing in assassinations. Select a deck above Junk
Each Player reveals 1 card from their hand. If one card is higher Level than the other,
the card with the lower Level is sent to the Graveyard and the player who revealed it
Ante Spell Normal takes 1000 damage. (Non-Monster Cards are treated as Level 0.) Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
When your opponent activates Raigeki", all of your opponent's monsters are destroyed
Anti Raigeki Trap Normal in place of your own." Select a deck above Junk
By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage
Anti-Aircraft Flower Monster Effect Earth Plant 3 0 1600 to your opponent's Life Points. Select a deck above Junk
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell
Anti-Spell Trap Counter Card and destroy it. Select a deck above Junk
Both players must Set Spell Cards before activating them, and cannot activate them
Anti-Spell Fragrance Trap Continuous until their next turn. Select a deck above Borderline
When this card is Summoned: Target 1 face-up card that you can place a Spell Counter
on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can
Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-
Apprentice Magician Monster Effect Dark Spellcaster 2 400 800 down Defense Position. Select a deck above Optional
Activate only when your opponent draws a card(s), except during their Draw Phase.
Appropriate Trap Continuous Draw 2 cards. Select a deck above Junk
If there are monsters with the same name on the field, increase the ATK and DEF of all
Aqua Chorus Trap Continuous of those monsters with the same name by 500 points. Select a deck above Junk
Aqua Madoor Monster Normal Water Spellcaster 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing 1 WATER monster in your Graveyard from play. During each
of your opponent's Standby Phases, you can change the battle position of 1 of your
opponent's face-up Monster Cards. Once changed, the monster must remain in this
Aqua Spirit Monster Effect Water Aqua 4 1600 1200 position for the rest of the turn. Select a deck above Junk
While there is a Plant-Type monster on your side of the field, this card cannot be
attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or
Arcane Archer of the Forest Monster Effect Earth Warrior 3 900 1400 Trap Card on the field. Select a deck above Junk
Archfiend Marmot of
Nefariousness Monster Normal Earth Beast 2 400 600 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns. Select a deck above Junk
When this card is sent to the Graveyard: You can target 1 face-up monster on the field;
equip that target with this card. That monster loses 500 ATK while equipped with this
Archfiend of Gilfer Monster Effect Dark Fiend 6 2200 2500 card. Select a deck above Junk
An expert at battle who belongs to a crack diabolical unit. He's famous because he
Archfiend Soldier Monster Normal Dark Fiend 4 1900 1500 always gets the job done. Select a deck above Junk
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card
from your Deck and if the card name is the one you declared, add it to your hand. If not,
Archfiend's Oath Spell Continuous send the card you picked up to the Graveard. Select a deck above Junk
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card
from your Graveyard. This monster cannot be Tributed under any conditions and is
Archfiend's Roar Trap Normal destroyed during the End Phase of this turn. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field
while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your
side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard,
destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky"
Archlord Zerato Monster Effect Light Fairy 8 2800 2300 is not on your side of the field, this effect is not applied." Select a deck above Junk
Armaill Monster Normal Earth Warrior 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail. Select a deck above Junk
During your Standby Phase, you can send this face-up card from the field to the
Armed Dragon LV3 Monster Effect Wind Dragon 3 1200 900 Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. Select a deck above Junk
You can send 1 monster from your hand to the Graveyard to select 1 face-up monster
your opponent controls with ATK less than or equal to the ATK of the sent monster, and
destroy the selected monster. During the End Phase of the turn this card destroys a
monster by battle, you can send this face-up card from the field to the Graveyard to
Armed Dragon LV5 Monster Effect Wind Dragon 5 2400 1700 Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Select a deck above Junk
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon
LV5", and cannot be Special Summoned by other ways. You can send 1 monster from
your hand to the Graveyard: destroy all face-up monsters your opponent controls with
Armed Dragon LV7 Monster Effect Wind Dragon 7 2800 1000 ATK less than or equal to the sent monster's ATK. Select a deck above Junk
Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up
and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its
Armed Ninja Monster Effect Earth Warrior Flip 1 300 300 original position. Select a deck above Junk
For each Equip Card equipped to this card, it gains 1 additional attack during each
Armed Samurai - Ben Kei Monster Effect Dark Warrior 4 500 800 Battle Phase. Select a deck above Junk
Armor Break Trap Counter Negate the activation of an Equip Spell card and destroy it. Select a deck above Junk
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or
Special Summoned. During each of your and your opponent's Standby Phases, remove
Armor Exe Monster Effect Light Rock 4 2400 1400 1 Spell Counter on your side of the field. If you do not, destroy this card. Select a deck above Junk
You can activate this card when a monster is equpped with an Equip Magic Card.
Negate the effects of all Equip Magic Cards on the field during the turn this card is
Armored Glass Trap Normal activated. Select a deck above Junk
Armored Lizard Monster Normal Earth Reptile 4 1500 1200 A lizard with a very tough hide and a vicious bite. Select a deck above Junk
Armored Starfish Monster Normal Water Aqua 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks. Select a deck above Junk
Armored Zombie Monster Normal Dark Zombie 3 1500 0 This warrior blindly swings a deadly blade with devastating force. Select a deck above Junk
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack
Array of Revealing Light Spell Normal during the turn it is Normal Summoned, Flip Summoned or Special Summoned. Select a deck above Junk
If there are no face-up Insect-Type monsters (except this monster) on your side of the
Arsenal Bug Monster Effect Earth Insect 3 2000 2000 field, both the ATK and DEF of this monster become 1000 points. Select a deck above Junk
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the
Arsenal Robber Trap Normal Graveyard. Select a deck above Junk
FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your
hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress
#1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or
Arsenal Summoner Monster Effect Wind Spellcaster Flip 4 1600 1600 "The Reliable Guardian". Select a deck above Junk
Select 1 monster on your side of the field to activate this card. Destroy the selected
Assault on GHQ Trap Normal card and send 2 cards from the top of your opponent's Deck to the Graveyard. Select a deck above Junk
If your opponent's monster attacks a monster you control: You can make the attack a
Astral Barrier Trap Continuous direct attack instead. Select a deck above Junk
This card cannot be Special Summoned. This card returns to its owner's hand during
the End Phase of the turn it is Normal Summoned or flipped face-up. This card can
attack all monsters your opponent controls once each. This monster cannot attack
Asura Priest Monster Effect Light Fairy Spirit 4 1700 1200 directly if it has already attacked a monster. Select a deck above Staple
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap
Aswan Apparition Monster Effect Dark Fiend 3 500 500 Card from your Graveyard to the top of your Deck. Select a deck above Junk
When this face-up card on the field attacks or is attacked and it is destroyed as a result
Atomic Firefly Monster Effect Light Insect 1 100 200 of battle, the player who destroyed it takes 1000 points of damage. Select a deck above Junk
You can only activate this card when you take damage to your Life Points. Inflict 700
points of damage to your opponent's Life Points. Also, inflict 300 points of damage to
Attack and Receive Trap Normal your opponent's Life Points for each Attack and Receive" card in your Graveyard." Select a deck above Junk
FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long
Aussa the Earth Charmer Monster Effect Earth Spellcaster Flip 3 500 1500 as this card remains face-up on the field. Select a deck above Junk
Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special
Summon that target to your side of the field in face-up Attack Position, and equip it with
Autonomous Action Unit Spell Equip this card. When this card leaves the field, destroy the equipped monster. Select a deck above Junk
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your
Avatar of The Pot Monster Effect Earth Rock 3 1200 1300 Deck. Select a deck above Junk
(This card is always treated as an "Archfiend" card.)The equipped monster gains 1000
ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster;
Axe of Despair Spell Equip return this card to the top of the Deck. Select a deck above Junk
Axe Raider Monster Normal Earth Warrior 4 1700 1150 An axe-wielding monster of tremendous strength and agility. Select a deck above Junk
B. Skull Dragon Monster Fusion Dark Dragon Normal 9 3200 2500 "Summoned Skull" + "Red-Eyes B. Dragon" Select a deck above Junk
Put 3 counters on this card when you Normal Summon it. This card is not destroyed as
a result of battle. If this card battles a monster, remove 1 counter from this card at the
end of the Damage Step. If this card battles without a counter, destroy this card at the
B.E.S. Big Core Monster Effect Dark Machine 6 2300 1100 end of the Damage Step. Select a deck above Junk
Baby Dragon Monster Normal Wind Dragon 3 1200 700 Much more than just a child, this dragon is gifted with untapped power. Select a deck above Junk
Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's
Back to Square One Spell Normal Deck. Select a deck above Borderline
When a FIRE monster(s) on your side of the field is destroyed and sent to the
Backfire Trap Continuous Graveyard, inflict 500 points of damage to your opponent's Life Points. Select a deck above Junk
You can activate this card when there are 5 or more Monster Cards in your Graveyard.
Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster
Backup Soldier Trap Normal Cards) from your Graveyard and add them to your hand. Select a deck above Junk
As long as this card remains face-up on the field, any effect of increasing your
opponent's Life Points is changed to inflict the same amount of points in damage to
Bad Reaction to Simochi Trap Continuous your opponent's Life Points. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap
Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned
to its original position. After this card is activated, it is placed into the Deck (not the
Bait Doll Spell Normal Graveyard). Then shuffle the Deck. Select a deck above Junk
If the equipped monster attacks a face-down Defense Position monster, it gains 1500
Ballista of Rampart Smashing Spell Equip ATK during damage calculation only. Select a deck above Junk
Put 1 counter on this card during each of your Standby Phases. When this card is
destroyed, inflict damage to the controller of the card that destroyed it equal to the
Balloon Lizard Monster Effect Earth Reptile 4 500 1900 number of counters x 400 points. Select a deck above Junk
As long as this card remains face-up on the field, any card sent to the Graveyard is
Banisher of the Light Monster Effect Light Fairy 3 100 2000 removed from play instead. Select a deck above Junk
Banner of Courage Spell Continuous During your Battle Phase only, all face-up monsters you control gain 200 ATK. Select a deck above Junk
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-
Type monster on your side of the field battles. Pay Life Points (in multiples of 100
points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount
Bark of Dark Ruler Trap Normal of points until the End Phase of that turn. Select a deck above Junk
An aristocrat who wields a sword possessed by a malicious spirit that preys on the
Baron of the Fiend Sword Monster Normal Dark Fiend 4 1550 800 weak. Select a deck above Junk
You can only activate this card when an effect that inflicts damage to your Life Points is
activated (except Battle Damage). Switch the Effect Damage you receive to your
Barrel Behind the Door Trap Counter opponent's Life Points. Select a deck above Junk
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your
opponent's side of the field. This effect can only be used once per turn during your
Barrel Dragon Monster Effect Dark Machine 7 2600 2200 Main Phase. Select a deck above Junk
Basic Insect Monster Normal Earth Insect 2 500 700 Usually found traveling in swarms, this creature's ideal environment is the forest. Select a deck above Junk
Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes
Battery Charger Spell Normal "Batteryman" in its card name. Select a deck above Junk
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for
each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000
Batteryman AA Monster Effect Light Thunder 3 0 0 DEF for each. Select a deck above Junk
Battle Footballer Monster Normal Fire Machine 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine. Select a deck above Junk
Battle Ox Monster Normal Earth Beast-Warrior 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe. Select a deck above Junk
A bull monster often found in the woods, it charges enemy monsters with a pair of
Battle Steer Monster Normal Earth Beast-Warrior 5 1800 1300 deadly horns. Select a deck above Junk
Select 1 Archfiend monster on your side of the field to activate this card. Your opponent
also pays the same Life Points that you pay for the selected monster during the
Standby Phase. If this card is removed from the field, destroy the selected monster.
Battle-Scarred Trap Continuous When the selected monster is removed from the field, destroy this card. Select a deck above Junk
Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains
Bazoo the Soul-Eater Monster Effect Earth Beast 4 1600 900 300 ATK for each, until your opponent's End Phase. Select a deck above Borderline
Bean Soldier Monster Normal Earth Plant 4 1400 1300 A plant-warrior that attacks with seeds and sword. Select a deck above Junk
A Beast-Type monster equipped with this card increases its ATK and DEF by 300
Beast Fangs Spell Equip points. Select a deck above Junk
Only the master of the sword among Fiend-Type monsters is permitted to hold the
Beast of Talwar Monster Normal Dark Fiend 6 2400 2150 Talwar. Select a deck above Junk
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special
Summon 1 Beast-Type monster from your hand with the same Level as the monster
Beast Soul Swap Trap Normal that was returned to the hand. Select a deck above Junk
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the
Beastking of the Swamps Monster Effect Water Aqua 4 1000 1100 other Fusion-Material Monster(s) must be the correct one(s). Select a deck above Junk
Beautiful Headhuntress Monster Normal Earth Warrior 4 1600 800 A vicious creature that has decapitated numerous enemy monsters. Select a deck above Junk
Beaver Warrior Monster Normal Earth Beast-Warrior 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie. Select a deck above Junk
Discard your entire hand, then for each card you discarded to the Graveyard by this
Beckoning Light Trap Normal effect, add 1 LIGHT monster from your Graveyard to your hand. Select a deck above Junk
Begone, Knave! Trap Continuous If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand. Select a deck above Junk
This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the
original ATK of this card becomes 2000. When this card is Tribute Summoned
successfully, you can return from your Graveyard to the owner's hand a number of
Behemoth the King of All Animals Monster Effect Earth Beast 7 2700 1500 Beast-Type monsters equal to the number of Tributed monsters. Select a deck above Junk
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark
Ruler" and cannot be Special Summoned by other ways. This card can attack all
monsters your opponent controls once each. During each of your End Phases, this card
Berserk Dragon Monster Effect Dark Zombie 8 3500 0 loses 500 ATK. Select a deck above Junk
If this card is in face-up Defense Position on the field, destroy this card. The controller
Berserk Gorilla Monster Effect Earth Beast 4 2000 1000 of this card must attack with this card if possible. Select a deck above Optional
Beta the Magnet Warrior Monster Normal Earth Rock 4 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster. Select a deck above Junk
Bickuribox Monster Fusion Dark Fiend Normal 7 2300 2000 Crass Clown + "Dream Clown" Select a deck above Junk
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense
Position monster, inflict piercing Battle Damage to your opponent. When this card
Big Bang Shot Spell Equip leaves the field, banish the equipped monster. Select a deck above Junk
You can only activate this card when your opponent activates a card that targets a
Big Burn Trap Normal monster in the Graveyard. Remove from play all monsters in both players' Graveyards. Select a deck above Junk
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired,
Big Eye Monster Effect Dark Fiend Flip 4 1200 1000 and replace them on the top of the Deck. Select a deck above Junk
A species of huge Des Koala. He's meek, but people are afraid of him because he's
Big Koala Monster Normal Earth Beast 7 2700 2000 very powerful. Select a deck above Junk
During either player's turn, when this face-down card (and no other cards) is targeted
by a Spell Card: Change this card to face-up Defense Position, and if you do, negate
the Spell Card's activation. If this card is attacked, change it to Attack Position at the
Big Shield Gardna Monster Effect Earth Warrior 4 100 2600 end of the Damage Step. Select a deck above Optional
Destroy all face-up WATER monsters on your side of the field. Then you can Special
Summon WATER monsters from your hand, up to the same number of monsters
Big Wave Small Wave Spell Normal destroyed by this effect. Select a deck above Junk
Monsters on your opponent's side of the field cannot attack during the same turn that
Big-Tusked Mammoth Monster Effect Earth Beast 5 2000 1000 they are Normal Summoned, Flip Summoned, or Special Summoned. Select a deck above Junk
Bio-Mage Monster Normal Light Fairy 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology. Select a deck above Junk
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie
Birdface Monster Effect Wind Winged Beast 4 1600 1600 Lady" from your Deck to your hand. Then shuffle your Deck." Select a deck above Junk
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The
Bite Shoes Monster Effect Dark Fiend Flip 2 500 300 card must remain face-up. Select a deck above Junk
You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B.
Black Dragon's Chick Monster Effect Dark Dragon 1 800 500 Dragon" from your hand. Select a deck above Junk
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters
Black Illusion Ritual Spell Ritual from the field or your hand whose total Levels equal 1 or more. Select a deck above Junk
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute
Black Luster Ritual Spell Ritual monsters from the field or your hand whose total Levels equal 8 or more. Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster
Black Luster Soldier Monster Ritual Earth Warrior Normal 8 3000 2500 Ritual". Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand)
by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you
can activate 1 of these effects.
Target 1 monster on the field: banish that target face-up. This card cannot attack the
turn you activate this effect.
Black Luster Soldier - Envoy of During the Damage Step, if this attacking card destroys an opponent's monster by
the Beginning Monster Effect Light Warrior 8 3000 2500 battle: It can make a second attack in a row. Select a deck above Staple
The equipped monster gains 500 ATK. When this card is sent from the field to the
Black Pendant Spell Equip Graveyard, inflict 500 damage to your opponent. Select a deck above Junk
If you opponent Controls no cards except Defense Position Monster Cards, this card
Black Tyranno Monster Effect Earth Dinosaur 7 2600 1800 can attack your opponent directly. Select a deck above Junk
Blackland Fire Dragon Monster Normal Dark Dragon 4 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. Select a deck above Junk
While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the
only monster you control, negate the effects of Flip Effect Monsters it destroys by
Blade Knight Monster Effect Light Warrior 4 1600 1000 battle. Select a deck above Optional
When this card is changed from Attack Position to face-up Defense Position, destroy 1
Blade Rabbit Monster Effect Earth Beast 2 400 300 monster on your opponent's side of the field. Select a deck above Junk
As long as this card remains face-up on the Field, increase the ATK of all Wind
Bladefly Monster Effect Wind Insect 2 600 700 monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. Select a deck above Junk
You can only activate this card when your opponent declares an attack with a monster
on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up
Attack Position monsters on your opponent's side of the field and inflict 1000 points of
Blast Held by a Tribute Trap Normal damage to your opponent's Life Points. Select a deck above Junk
You can only activate this effect during your Standby Phase. Offer this face-up card as
Blast Juggler Monster Effect Fire Machine 3 800 900 a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Each time a Spell Card is activated, place 1 Spell Counter on this card. You can
remove any number of Spell Counters from this card to destroy 1 face-up monster on
Blast Magician Monster Effect Fire Spellcaster 4 1400 1700 the field with ATK equal to or less than 700 x the number of counters you removed. Select a deck above Junk
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
When this card is destroyed by a card effect while equipped: Target 1 card on the field;
Blast with Chain Trap Normal destroy that target. Select a deck above Optional
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict
Blasting the Ruins Trap Normal 3000 points of damage to your opponent's Life Points. Select a deck above Junk
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon
Blazing Inpachi Monster Normal Fire Pyro 4 1850 0 be nothing but ashes. Select a deck above Junk
Each time card(s) are discarded from your hand to the Graveyard by the effect of a
Blessings of the Nile Spell Continuous card controlled by your opponent, increase your Life Points by 1000 points. Select a deck above Junk
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose
Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or
Blind Destruction Trap Continuous higher monsters on the field.)" Select a deck above Junk
Blindly Loyal Goblin Monster Effect Earth Warrior 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch. Select a deck above Junk
Select 1 face-up Attack Position monster on your opponent's side of the field and
Block Attack Spell Normal change it to Defense Position. Select a deck above Junk
Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads,
Blowback Dragon Monster Effect Dark Machine 6 2300 1200 destroy 1 card your opponent controls. Select a deck above Optional
Blue Medicine Spell Normal Increase your Life Points by 400 points. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card
gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the
Blue-Eyes Shining Dragon Monster Effect Light Dragon 10 3000 2500 effects of Spells, Traps, and Effect Monsters that target this card. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while you control "Toon World". You can Special Summon this card from
your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack
during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points.
When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a
Toon Monster, this card can attack your opponent directly. If your opponent controls a
Blue-Eyes Toon Dragon Monster Effect Light Dragon Toon 8 3000 2500 face-up Toon Monster, you must select it as an attack target. Select a deck above Junk
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few
Blue-Eyes White Dragon Monster Normal Light Dragon 8 3000 2500 have faced this awesome creature and lived to tell the tale. Select a deck above Junk
With hair shaped like a crown and a body incased in bluish white flames, this bird is a
Blue-Winged Crown Monster Normal Wind Winged Beast 4 1600 1200 formidable sight. Select a deck above Junk
If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more
Boar Soldier Monster Effect Earth Beast-Warrior 4 2000 500 monsters, decrease the ATK of this card by 1000 points. Select a deck above Junk
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo
Bokoichi the Freightening Car Monster Normal Dark Machine 2 500 500 arrives broken. Select a deck above Junk
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's
side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and
Bombardment Beetle Monster Effect Wind Insect Flip 2 400 900 if the card is not, return it to its original position. Select a deck above Junk
Boneheimer Monster Normal Water Aqua 3 850 400 This monster wanders the seas, sucking dry any creatures it may encounter. Select a deck above Junk
Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's
Book of Life Spell Normal Graveyard; Special Summon the first target, also banish the second target. Select a deck above Junk
Target 1 face-up monster on the field; change that target to face-down Defense
Book of Moon Spell Quick-Play Position. Select a deck above Staple
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300
Book of Secret Arts Spell Equip points. Select a deck above Junk
Book of Taiyou Spell Normal Flip 1 face-down monster on the field into face-up Attack Position. Select a deck above Staple
Bottom Dweller Monster Normal Water Fish 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face. Select a deck above Junk
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK
on the field. During your own Standby Phase, if you have 4 or less cards in your hand,
Bottomless Shifting Sand Trap Continuous this card is destroyed. Select a deck above Junk
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that
monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the
Bottomless Trap Hole Trap Normal Graveyard. Select a deck above Optional
Bowganian Monster Effect Dark Machine 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent. Select a deck above Junk
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it
Brain Control Spell Normal until the End Phase. Select a deck above Optional
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an
Equip Card. Take control of the monster that is equipped with this card. Increase your
Brain Jacker Monster Effect Dark Fiend Flip 2 200 900 opponent's Life Points by 500 points during each of his/her Standby Phases. Select a deck above Junk
When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card
gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this
Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 card to target 1 Spell/Trap Card on the field; destroy that target. Select a deck above Staple
This card can only be activated when any player has more than 6 cards on the field
and/or in their hand. The player(s) must then select and send cards to their respective
Bubble Crash Trap Normal Graveyards until the amount remaining on the field and their hand is 5. Select a deck above Junk
FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on
Bubonic Vermin Monster Effect Earth Beast Flip 3 900 600 the field in face-down Defense Position. The Deck is then shuffled." Select a deck above Junk
Burglar Monster Normal Earth Beast 3 850 800 A sly rat. He will come at you with his huge left claw. Select a deck above Junk
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000
Burning Algae Monster Effect Fire Pyro 3 500 1500 points. Select a deck above Junk
Once per turn, during your Main Phase, if you control this monster on the field, you can
equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment
and Special Summon this card in face-up Attack Position. While equipped to a monster
by this card's effect, each time the equipped monster inflicts Battle Damage to your
opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be
equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a
Burning Beast Monster Effect Fire Pyro Union 4 1500 1000 result of battle, destroy this card instead.)" Select a deck above Junk
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's
Burning Land Spell Continuous Life Points during his/her Standby Phase. Select a deck above Junk
A Fire monster equipped with this card increases its ATK by 400 and decreases its
Burning Spear Spell Equip DEF by 200. Select a deck above Junk
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is
Burst Breath Trap Normal less than or equal to the Tributed monster's ATK. Select a deck above Junk
If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent
Burst Stream of Destruction Spell Normal controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card. Select a deck above Junk
This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in
Buster Blader Monster Effect Earth Warrior 7 2600 2300 their Graveyard. Select a deck above Junk
Only a monster with an ATK of 1000 points or less can be equipped with this card.
During damage calculation, increase the ATK of the monster equipped with this card by
2500 points if the opponent's monster that battles it is in Attack Position and its ATK is
2500 or more, OR if the opponent's monster that battles it is in Defense Position and its
Buster Rancher Spell Equip DEF is 2500 or more. Select a deck above Junk
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return
Byser Shock Monster Effect Dark Fiend 5 800 600 all Set cards on the field to their owner's respective hands. Select a deck above Optional
You can activate this card when your opponent activates Monster Reborn". Negate the
Call of the Grave Trap Normal effect of "Monster Reborn"." Select a deck above Junk
Activate this card by targeting 1 monster in your Graveyard; Special Summon that
target in face-up Attack Position. When this card leaves the field, destroy that target.
Call of the Haunted Trap Continuous When that target is destroyed, destroy this card. Select a deck above Staple
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You
Call of the Mummy Spell Continuous must control no monsters to activate and to resolve this effect. Select a deck above Junk
Cannon Soldier Monster Effect Dark Machine 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent. Select a deck above Optional
Cannonball Spear Shellfish Monster Effect Water Aqua 2 1000 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Select a deck above Junk
Each player discards their entire hand, then draws the same number of cards they
Card Destruction Spell Normal discarded. Select a deck above Staple
When a monster is Special Summoned to the field from your Graveyard, you can draw
Card of Safe Return Spell Continuous 1 card from your Deck. Select a deck above Junk
Banish all other cards you control and in your hand (min. 1 from each); draw until you
Card of Sanctity Spell Normal have 2 cards in your hand. Select a deck above Junk
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's
Card Shuffle Spell Continuous Deck. You can only use this effect during your turn, once per turn. Select a deck above Junk
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long
as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters
continues to increase by 200 points during each of your Standby Phases. This effect
Castle of Dark Illusions Monster Effect Dark Fiend Flip 4 920 1930 continues until your 4th turn after this card is activated. Select a deck above Junk
Increase the DEF of 1 face-up monster on the field by 500 points until the end of this
Castle Walls Trap Normal turn. Select a deck above Junk
The original ATK of your opponent's monster(s) that battles with this card during his/her
Cat's Ear Tribe Monster Effect Earth Beast-Warrior 1 200 100 turn becomes 200 points during the Damage Step. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed
Catapult Turtle Monster Effect Water Aqua 5 1000 2000 monster's ATK on the field. Select a deck above Junk
This card cannot be attacked if there is another Beast-Type monster on your side of the
field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End
Catnipped Kitty Monster Effect Earth Beast 2 0 500 Phase. This effect can only be used once per turn. Select a deck above Junk
If there is a monster on your side of the field, you cannot Normal Summon this monster.
In addition, if there are no Dragon-Type monsters except this card on your side of the
Cave Dragon Monster Effect Wind Dragon 4 2000 100 field, this card cannot declare an attack. Select a deck above Junk
Flip all face-down Defense Position monsters on the field face-up. Flip effects are not
activated at this time. Inflict 500 points of damage to your opponent's Life Points for
Ceasefire Trap Normal each Effect Monster on the field. Select a deck above Optional
Celtic Guardian Monster Normal Earth Warrior 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. Select a deck above Junk
Inflict 100 points of damage to your opponent's Life Points for each card in their
Cemetery Bomb Trap Normal Graveyard. Select a deck above Junk
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select
1 of the Fusion Material Monsters written in the card text of that Fusion Monster from
Centrifugal Field Spell Continuous your Graveyard and Special Summon it to your side of the field. Select a deck above Junk
As long as this card remains face-up on the field, you and your opponent must show
Ceremonial Bell Monster Effect Light Spellcaster 3 0 1850 your respective hands to each other. Select a deck above Junk
You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster
equipped with this card by 500 points. When the monster equipped with this card inflicts
Battle Damage to your opponent's Life Points, increase your Life Points by an equal
Cestus of Dagla Spell Equip amount. Select a deck above Junk
Chain Burst Trap Continuous Inflict 1000 points of damage to each player who activates a Trap Card. Select a deck above Junk
Activate only when a monster with 2000 ATK or less is Summoned. Destroy all
Chain Destruction Trap Normal monsters with the same name in its controller's hand and Deck. Select a deck above Junk
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then
your opponent banishes all cards with the same name as that card(s) from their hand
Chain Disappearance Trap Normal and Deck. Select a deck above Borderline
Each player must pay 500 Life Points per card to Normal Summon, Special Summon,
Chain Energy Spell Continuous Set or activate cards from his/her respective hand. Select a deck above Optional
Chaos Command Magician Monster Effect Light Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card. Select a deck above Junk
You can only activate this card if 7 or more of your cards are currently removed from
Chaos End Spell Normal play. Destroy all Monster Cards on the field. Select a deck above Junk
You can only activate this card if 4 or more of your cards are currently removed from
Chaos Greed Spell Normal play and there are no cards in your Graveyard. Draw 2 cards from your Deck. Select a deck above Junk
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300
Chaos Necromancer Monster Effect Dark Fiend 1 0 0 points. Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand)
by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You
can target 1 face-up monster on the field: banish that target. This card cannot attack
Chaos Sorcerer Monster Effect Dark Spellcaster 6 2300 2000 during the turn you activate this effect. Select a deck above Staple
Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This
Chaosrider Gustaph Monster Effect Wind Warrior 4 1400 1500 card gains 300 ATK for each card removed, until the end of your opponent's next turn. Select a deck above Junk
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is
Charcoal Inpachi Monster Normal Fire Pyro 1 100 2100 so awesome that everybody thinks it's priceless. Select a deck above Junk
Discard this card from your hand. Until the End Phase, make the Battle Damage to
Charm of Shabti Monster Effect Earth Rock 1 100 100 monsters that include "Gravekeeper's" in their card name 0. Select a deck above Junk
Charubin the Fire Knight Monster Fusion Fire Pyro Normal 3 1100 800 Monster Egg + "Hinotama Soul" Select a deck above Junk
Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking
Checkmate Spell Normal Archfiend" on your side of the field can attack your opponent's Life Points directly. Select a deck above Junk
Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your
Chiron the Mage Monster Effect Earth Beast-Warrior 4 1800 1000 opponent controls; destroy that target. Select a deck above Borderline
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard
Chopman the Desperate Outlaw Monster Effect Dark Zombie 3 1100 500 to this card. Select a deck above Junk
Chorus of Sanctuary Spell Field Increase the DEF of all Defense Position monsters by 500 points. Select a deck above Junk
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent
randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special
Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to
Chosen One Spell Normal the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. Select a deck above Junk
A fiery mouse, traveling the world to become the strongest fighter in the world of mice.
Chu-Ske the Mouse Fighter Monster Normal Earth Beast 3 1200 0 Be careful not to touch him, or you will get burned. Select a deck above Junk
During damage calculation, if this card battles a Warrior-Type monster: This card gains
Cipher Soldier Monster Effect Earth Machine 3 1350 1800 2000 ATK and DEF during damage calculation only. Select a deck above Junk
Claw Reacher Monster Normal Dark Fiend 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent. Select a deck above Junk
A clown revived by the powers of darkenss. Its deadly dance has sent many monster to
Clown Zombie Monster Normal Dark Zombie 2 1350 0 their graves. Select a deck above Junk
While this card is face-up on your side of the field, you can return 1 Normal Monster
Card in your hand to the bottom of your Deck during your End Phase to draw 1 card
Coach Goblin Monster Effect Earth Fiend 4 1200 1500 from your Deck. You can only use this effect once per turn. Select a deck above Junk
FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK
1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle,
Cobra Jar Monster Effect Earth Reptile Flip 2 600 300 inflict 500 points of damage to your opponent's Life Points. Select a deck above Junk
You can flip this card into face-down Defense Position once per turn during your Main
Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your
Cobraman Sakuzy Monster Effect Earth Reptile 3 800 400 opponent's side of the field and then return them to their original position. Select a deck above Junk
Cockroach Knight Monster Effect Earth Insect 3 800 900 When this card has been sent to the Graveyard, it is returned to the top of your deck. Select a deck above Junk
You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth"
on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit
Cocoon of Evolution Monster Effect Earth Insect 3 0 2000 Moth"." Select a deck above Junk
Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of
Coffin Seller Trap Continuous damage to your opponent's Life Points. Select a deck above Junk
This card can only be activated at the start of your Main Phase 1. Until your next turn,
Cold Wave Spell Normal you and your opponent cannot play or Set any Spell or Trap Cards. Select a deck above Junk
Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If
any of those Equip Cards is now equipped to an incorrect target, destroy that Equip
Collected Power Trap Normal Card. Select a deck above Junk
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn
and is equipped with a Union Monster. Change the Union Monster back to a monster in
face-up Attack or Defense Position. Also, the monster that was equipped with the Union
Combination Attack Spell Quick-Play Monster may attack again this turn. Select a deck above Junk
All Warrior-Type monsters you control gain 400 ATK. If you control another monster,
Command Knight Monster Effect Fire Warrior 4 1200 1900 your opponent cannot target this face-up card for an attack. Select a deck above Borderline
This card is used to Ritual Summoned "Performance of Sword". You must also offer
monsters whose total Level Stars equal 6 or more from the Field or your hand as a
Commencement Dance Spell Ritual Tribute. Select a deck above Junk
Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand. Select a deck above Optional
If the DEF of the attacked Defense Position monster on your side of the field is higher
than the ATK of the attacking monster on your opponent's side of the field, destroy the
Continuous Destruction Punch Spell Continuous attacking monster. Damage calculation is applied normally. Select a deck above Junk
You can only activate this card when you have Exodia the Forbidden One", "Right Arm
of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden
One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1
Contract with Exodia Spell Normal "Exodia Necross" from your hand." Select a deck above Junk
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute
monsters from the field or your hand whose total Levels equal the Level of the Ritual
Contract with the Abyss Spell Ritual Monster you are Ritual Summoning. Select a deck above Junk
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute
Contract with the Dark Master Spell Ritual monsters whose total Levels equal 8 or more from the field or your hand. Select a deck above Junk
As long as this card remains face-up on the field, both players must turn their
Convulsion of Nature Spell Continuous respective Decks upside down and proceed with the current Duel. Select a deck above Junk
Corroding Shark Monster Normal Dark Zombie 3 1100 700 A zombie shark that can deliver its lethal curse with a spell. Select a deck above Junk
Cosmo Queen Monster Normal Dark Spellcaster 8 2900 2450 Queen of the galaxies and mistress of the stars. Select a deck above Junk
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels
Cost Down Spell Normal until the End Phase of the turn this card is activated. Select a deck above Junk
If your opponent's monster attacks a monster on your side of the field, you can activate
this card during the Damage Step. Increase the ATK of your attacked monster by the
Covering Fire Trap Normal ATK of 1 other face-up monster on your side of the field during the Damage Step. Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath".
You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form
Crab Turtle Monster Ritual Water Aqua Normal 8 2550 2500 your Field or your hand. Select a deck above Junk
When this card is changed from Defense Position to Attack Position, return 1 monster
Crass Clown Monster Effect Dark Fiend 4 1350 1400 on your opponent's side of the field to the owner's hand. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
This weakened dragon can no longer fly, but it is still a deadly force to be reckoned
Crawling Dragon Monster Normal Earth Dragon 5 1600 1400 with. Select a deck above Junk
Crawling Dragon #2 Monster Normal Earth Dinosaur 4 1600 1200 A powerful dragon with teeth that can grind almost anything to dust. Select a deck above Junk
Each player chooses 1 monster they control and switches control of those monsters
with each other. Those monsters cannot change their battle positions for the rest of this
Creature Swap Spell Normal turn. Select a deck above Staple
Creeping Doom Manta Monster Effect Water Fish 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. Select a deck above Junk
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up
and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its
Crimson Ninja Monster Effect Earth Warrior Flip 1 300 300 original position. Select a deck above Junk
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle
Crimson Sentry Monster Effect Fire Warrior 4 1500 1200 during this turn to the bottom of your Deck. Select a deck above Junk
While this card is face-up on your side of the field, when a monster is returned from the
field to the owner's hand, the owner of the returned monster selects 1 card in their hand
Criosphinx Monster Effect Earth Rock 6 1200 2400 and sends it to the Graveyard. Select a deck above Junk
If the DEF of an attacked Defense Position monster is higher than the ATK of your
opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled.
Cross Counter Trap Normal Destroy the attacking monster after damage calculation. Select a deck above Junk
As long as this card remains face-up on your side of the field, increase your Life Points
Cure Mermaid Monster Normal Water Fish 4 1500 800 by 800 points during each of your Standby Phases. Select a deck above Junk
Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your
Curse of Aging Trap Normal opponent's side of the field by 500 points until the end of the turn this card is activated. Select a deck above Junk
All face-up Effect Monsters on the field are changed to Defense Position. During the
turn this card is activated, the original DEF of those Effect Monsters become 0 and their
Curse of Anubis Trap Normal battle positions cannot be changed, except with a card effect. Select a deck above Junk
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points
Curse of Darkness Trap Continuous of damage. Select a deck above Optional
Curse of Dragon Monster Normal Dark Dragon 5 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack. Select a deck above Junk
Changes the battle positions of all Attack Position monsters on the field to Defense
Position and vice-versa. These positions cannot be changed during the turn this card is
activated except by the effects of a Magic, Trap, or Effect Monster Card. You can
Curse of Fiend Spell Normal activate this card only during your Standby Phase. Select a deck above Junk
Negate the activation of a Spell or Trap Card that includes the effect of destroying 1
Curse of Royal Trap Counter Spell or Trap Card and destroy it. Select a deck above Junk
This card is used to Ritual Summon "The Masked Beast". You must also Tribute
Curse of the Masked Beast Spell Ritual monsters whose total Level Stars equal 8 or more from the field or your hand. Select a deck above Junk
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy
Cursed Seal of the Forbidden it. Your opponent cannot activate Spell Cards with that name during the rest of this
Spell Trap Counter Duel. Select a deck above Borderline
Cyber Falcon Monster Normal Wind Machine 4 1400 1200 A jet-powered hawk that travels at the speed of sound. Select a deck above Junk
Cyber Harpie Lady Monster Effect Wind Winged Beast 4 1800 1300 This card's name is treated as "Harpie Lady". Select a deck above Junk
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from
their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up
Attack Position or face-down Defense Position, also add any remaining cards to their
Cyber Jar Monster Effect Dark Rock Flip 3 900 900 hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) Select a deck above Staple
When this card is Normal Summoned, Flip Summoned, or Special Summoned
successfully, select and activate 1 of the following effects:
Select 1 Equip Card equipped to 1 monster on the field and destroy it.
Cyber Raider Monster Effect Dark Machine 4 1400 1000 Select 1 Equip Card equipped to 1 monster on the field and equip it to this card. Select a deck above Junk
Cyber Saurus Monster Fusion Earth Machine Normal 5 1800 1400 Blast Juggler + "Two-Headed King Rex" Select a deck above Junk
A mechanical soldier that won't stop attacking until all of its life readings have been
Cyber Soldier of the Darkworld Monster Normal Dark Machine 4 1400 1200 extinguished from its sensors. Select a deck above Junk
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the
Cyber-Stein Monster Effect Dark Machine 2 700 500 field in Attack Position. Select a deck above Optional
You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points.
When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a
Defense Position monster, inflict the difference as Battle Damage to your opponent's
Cyclon Laser Spell Equip Life Points." Select a deck above Junk
Gifted with the power of dragons, this warrior wields a sword created from a dragon's
D. Human Monster Normal Earth Warrior 4 1300 1100 fang. Select a deck above Junk
All monsters on your side of the field are treated as Dragon-Types until the End Phase
D. Tribe Trap Normal of this turn. Select a deck above Junk
After damage calculation, when this card is destroyed by battle with an opponent's
D.D. Assailant Monster Effect Earth Warrior 4 1700 1600 monster: Banish that monster, also banish this card. Select a deck above Optional
While there are no Spell Cards in your Graveyard, neither player can conduct their
D.D. Borderline Spell Continuous Battle Phase. Select a deck above Junk
D.D. Crazy Beast Monster Effect Earth Beast 3 1400 1400 A monster that this card destroys as a result of battle is removed from play. Select a deck above Junk
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared
card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared
D.D. Designator Spell Normal card in his/her hand, remove 1 random card in your hand from play. Select a deck above Borderline
D.D. Dynamite Trap Normal Inflict 300 damage to your opponent for each of their removed from play cards. Select a deck above Junk
If this card is removed from play, Special Summon it in face-up Attack Position during
D.D. Scout Plane Monster Effect Dark Machine 2 800 1200 the End Phase of this turn. Select a deck above Junk
During the End Phase, if this card was banished while face-up, on your side of the field,
this turn: Special Summon this banished card. This effect can only activate once per
D.D. Survivor Monster Effect Dark Warrior 4 1800 200 turn. Select a deck above Borderline
A poor goblin that was sucked into a different dimension. However, he's doing his best
D.D. Trainer Monster Normal Dark Fiend 1 100 2000 with his new destiny. Select a deck above Junk
After damage calculation, when this card battles an opponent's monster: You can
D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 banish that monster, also banish this card. Select a deck above Staple
Dancing Elf Monster Normal Wind Fairy 1 300 200 An elf that dances across the sky with wings of razor-sharp blades. Select a deck above Junk
As long as this card remains in face-up Defense Position on your side of the field,
Dancing Fairy Monster Effect Wind Fairy 4 1700 1000 increase your Life Points by 1000 points during each of your Standby Phases. Select a deck above Junk
Dark Assailant Monster Normal Dark Zombie 4 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land. Select a deck above Junk
A fusion Summon of this monster can only be conducted with the above Fusion
Material Monsters. When a Normal Spell Card is activated, negate the effect by paying
1000 Life Points. The effect of an Effect Monster that this monster destroys as a result
Dark Balter the Terrible Monster Fusion Dark Fiend Effect 5 2000 1200 of battle is negated. Select a deck above Staple
Dark Bat Monster Normal Wind Winged Beast 3 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies. Select a deck above Junk
They say he is a dragon-manipulating warrior from the dark world. His attack is
Dark Blade Monster Normal Dark Warrior 4 1800 1500 tremendous, using his great swords with vicious power. Select a deck above Junk
Dark Blade + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3
Dark Blade the Dragon Knight Monster Fusion Dark Warrior Effect 6 2200 1500 Monster Cards from your opponent's Graveyard and remove them from play. Select a deck above Staple
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card
Dark Cat with White Tail Monster Effect Earth Beast Flip 2 800 500 on your side of the field to their owners' hands. Select a deck above Junk
When this face-down card is destroyed and sent to the Graveyard, your opponent
selects and executes 1 of the following effects:
Discard 1 random card in their hand.
Dark Coffin Trap Normal Select 1 monster on their side of the field and destroy it. Select a deck above Junk
Dark Core Spell Normal Discard 1 card. Remove from play 1 face-up monster. Select a deck above Junk
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of
Dark Designator Spell Normal that card to your opponent's hand. Select a deck above Junk
During battle between this attacking card and a Defense Position monster whose DEF
is lower than the ATK of this card, inflict the difference as Battle Damage to your
Dark Driceratops Monster Effect Earth Dinosaur 6 2400 1500 opponent. Select a deck above Junk
This card cannot be Special Summoned. During the End Phase of the turn that this
card is Normal Summoned or flipped face-up, return it to its owner's hand. When this
Dark Dust Spirit Monster Effect Earth Zombie 6 2200 1800 card is Normal Summoned or flipped face-up, destroy all other face-up monsters. Select a deck above Junk
Dark Elf Monster Effect Dark Spellcaster 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack. Select a deck above Junk
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300
Dark Energy Spell Equip points. Select a deck above Junk
Dark Factory of Mass Production Spell Normal Select 2 Normal Monsters from your Graveyard and add them to your hand. Select a deck above Junk
Dark Magician + "Flame Swordsman"
Any damage to this card's controller caused as a result of battle involving this monster
becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle,
Dark Flare Knight Monster Fusion Dark Warrior Effect 6 2200 800 Special Summon 1 "Mirage Knight" from your hand or Deck. Select a deck above Staple
Dark Gray Monster Normal Earth Beast 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes. Select a deck above Junk
Dark Jeroid Monster Effect Dark Fiend 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. Select a deck above Junk
Dark King of the Abyss Monster Normal Dark Fiend 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark. Select a deck above Junk
Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap
Dark Magic Attack Spell Normal Cards your opponent controls. Select a deck above Junk
Dark Magician Monster Normal Dark Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any
Dark Magician Girl Monster Effect Dark Spellcaster 6 2000 1700 Graveyard. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Knight's Title". If this card is Special Summoned
Dark Magician Knight Monster Effect Dark Warrior 7 2500 2100 successfully, select 1 card on the field and destroy it. Select a deck above Junk
When this card is Normal or Special Summoned: You can target 1 Spell Card in your
Graveyard; add that target to your hand. Banish any monster destroyed by battle with
Dark Magician of Chaos Monster Effect Dark Spellcaster 8 2800 2600 this card. If this face-up card would leave the field, banish it instead. Select a deck above Staple
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn:
You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll
1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all
Dark Master - Zorc Monster Ritual Dark Fiend Effect 8 2700 1500 monsters you control if you roll 6. Select a deck above Junk
FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special
Dark Mimic LV1 Monster Effect Dark Fiend Flip 1 100 1000 Summon 1 "Dark Mimic LV3" from your hand or Deck. Select a deck above Optional
If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this
Dark Mimic LV3 Monster Effect Dark Fiend 3 1000 1000 card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. Select a deck above Optional
You can only activate this card when your opponent's monster declares an attack.
Dark Mirror Force Trap Normal Remove all monsters in Defense Position on your opponent's side of the field from play. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this
card is destroyed by battle, or by your opponent's card effect while it is a Monster Card,
equip it to a monster your opponent controls during the End Phase of this turn. Take
Dark Necrofear Monster Effect Dark Fiend 8 2200 2800 control of the equipped monster. Select a deck above Junk
"Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is
face-up on the field, you can discard 1 card to negate the activation of a Spell Card and
destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in
Dark Paladin Monster Fusion Dark Spellcaster Effect 8 2900 2400 either player's Graveyard. Select a deck above Junk
Each time damage, except Battle Damage, is inflicted to your opponent's Life Points,
inflict 300 points of damage to your opponent's Life Points. This card's effect is not
Dark Room of Nightmare Spell Continuous applied to the effect of "Dark Room of Nightmare". Select a deck above Optional
This card cannot be Special Summoned from the Graveyard. Negate the effects of
Dark Ruler Ha Des Monster Effect Dark Fiend 6 2450 1600 Effect Monsters destroyed by battle with Fiend-Type monsters you control. Select a deck above Borderline
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand
or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time
Wizard" in which you called the coin toss right. When Special Summoned this way: Add
Dark Sage Monster Effect Dark Spellcaster 9 2800 3200 1 Spell Card from your Deck to your hand. Select a deck above Junk
When this card inflicts Battle Damage to your opponent, you can activate 1 of these
effects:
Target 1 card on the field; return that target to the hand.
Dark Scorpion - Chick the Yellow Monster Effect Dark Warrior 3 1000 1000 Look at the top card of their Deck, then return it to the top or bottom of the Deck. Select a deck above Junk
When this card inflicts Battle Damage to your opponent, you can activate 1 of these
effects:
Dark Scorpion - Cliff the Trap Target 1 Spell/Trap Card on the field; destroy that target.
Remover Monster Effect Dark Warrior 3 1200 1000 Send the top 2 cards of their Deck to the Graveyard. Select a deck above Borderline
When this card inflicts Battle Damage to your opponent, you can activate 1 of these
effects:
Target 1 monster your opponent controls; return that target to the top of the Deck.
Dark Scorpion - Gorg the Strong Monster Effect Dark Warrior 5 1800 1500 Send the top card of their Deck to the Graveyard. Select a deck above Junk
When this card inflicts Battle Damage to your opponent, you can activate 1 of these
effects:
Dark Scorpion - Meanae the Add 1 "Dark Scorpion" card from your Deck to your hand.
Thorn Monster Effect Dark Warrior 4 1000 1800 Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand. Select a deck above Borderline
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell
Dark Scorpion Burglars Monster Effect Dark Warrior 4 1000 1000 Card from their Deck to the Graveyard. Select a deck above Junk
You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover",
"Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark
Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of
these 5 cards can attack your opponent's Life Points directly. In that case, the Battle
Dark Scorpion Combination Trap Normal Damage inflicted to your opponent by each of those cards becomes 400 points." Select a deck above Junk
Inflict damage to both players' Life Points during each of your Standby Phases. The first
damage begins at 200 points and is doubled during each of your following Standby
Dark Snake Syndrome Spell Continuous Phases. Select a deck above Borderline
This card can only be activated during your opponent's Battle Step. Negate the attack
of 1 monster and select another 1 of your opponent's face-up monsters and have it
attack. If the new targeted attacking monster is in face-up Defense Position change it to
Dark Spirit of the Silent Trap Normal Attack Position. Select a deck above Junk
Dark Titan of Terror Monster Normal Dark Fiend 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. Select a deck above Junk
Dark Witch Monster Normal Light Fairy 5 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear. Select a deck above Junk
If this is the only card you control during your Standby Phase, it is automatically placed
Dark Zebra Monster Effect Earth Beast 4 1800 400 in Defense Position. You cannot change the position of this card during the same turn. Select a deck above Junk
Dark-Piercing Light Spell Normal Flip all face-down monsters on your opponent's side of the field face-up. Select a deck above Junk
The controller of this card pays 500 Life Points during each of his/her Standby Phases
(this is not optional). When an Archfiend Monster Card on your side of the field is
targeted by the effect of a card controlled by your opponent, when resolving the effect,
roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the
Darkbishop Archfiend Monster Effect Water Fiend 3 300 1400 opponent's card. Select a deck above Junk
Darkfire Dragon Monster Fusion Dark Dragon Normal 4 1500 1250 Firegrass + "Petit Dragon" Select a deck above Staple
Darkfire Soldier #1 Monster Normal Fire Pyro 4 1700 1150 An explosive expert from a special elite force. Select a deck above Junk
Darkfire Soldier #2 Monster Normal Fire Pyro 4 1700 1100 A warrior who gained immeasurable power from the heart of a volcano. Select a deck above Junk
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the
Darklord Marie Monster Effect Dark Fiend 5 1700 1200 Graveyard to activate and to resolve this effect. Select a deck above Junk
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do
Darkness Approaches Spell Normal not change its battle position. Select a deck above Junk
Darkworld Thorns Monster Normal Earth Plant 3 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers. Select a deck above Junk
Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the
Fusion Material Monsters that were used for the Fusion Summon of that Fusion
De-Fusion Spell Quick-Play Monster are in your Graveyard, you can Special Summon them. Select a deck above Junk
Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and
see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its
De-Spell Spell Normal original position. Select a deck above Junk
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100
points for each monster in your Graveyard during the turn this card is activated. The
Deal of Phantom Trap Normal number of monster is applied when this card is activated. Select a deck above Junk
When this card is Normal Summoned successfully, you can Special Summon 1 Zombie
Tiger" from your hand. If this card successfully attacks your opponent's Life Points
Decayed Commander Monster Effect Earth Zombie 4 1000 1500 directly, your opponent discards 1 card randomly from his/her hand." Select a deck above Junk
Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all
monsters they control, and all cards they draw until the end of their 3rd turn after this
Deck Devastation Virus Trap Normal card's activation, and destroy all those monsters with 1500 or less ATK. Select a deck above Junk
You can only activate this card by Tributing 1 "Dark Magician" on your side of the field.
Dedication through Light and Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and
Darkness Spell Quick-Play Special Summon it. Select a deck above Junk
Deepsea Shark Monster Fusion Water Fish Normal 5 1900 1600 Bottom Dweller + "Tongyo" Select a deck above Junk
Deepsea Warrior Monster Effect Water Warrior 5 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." Select a deck above Junk
Dekoichi the Battlechanted FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw
Locomotive Monster Effect Dark Machine Flip 4 1400 1000 an additional card. Select a deck above Staple
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her
Delinquent Duo Spell Normal hand and then selects and discards another card from his/her hand. Select a deck above Staple
You can only activate this card while there are 3 Normal Monsters of the same name
(except Tokens) on your side of the field. The 3 Normal Monsters of the same name
Delta Attacker Spell Normal can attack your opponent's Life Points directly during the turn this card is activated. Select a deck above Junk
Demotion Spell Equip Downgrade the monster equipped with this card by 2 Levels. Select a deck above Junk
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking
Des Counterblow Trap Continuous directly. Select a deck above Junk
Once per turn, during your Main Phase, if you control this monster on the field, you can
equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment
and Special Summon this card in face-up Attack Position. While equipped to a monster
by this card's effect, each time the equipped monster destroys 1 of your opponent's
monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK
800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the
Des Dendle Monster Effect Earth Plant Union 4 300 2000 equipped monster is destroyed as a result of battle, destroy this card instead.)" Select a deck above Junk
Des Feral Imp Monster Effect Dark Reptile Flip 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. Select a deck above Junk
If the ATK of a monster that attacks this monster is lower than the DEF of this card,
Des Kangaroo Monster Effect Dark Beast 4 1500 1700 destroy the attacking monster. (Damage calculation is applied normally.) Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your
Des Koala Monster Effect Dark Beast Flip 3 1100 1800 opponent's hand. Select a deck above Optional
Once per turn, you can flip this card into face-down Defense Position. When this card is
Des Lacooda Monster Effect Earth Zombie 3 500 600 Flip Summoned, draw 1 card. Select a deck above Junk
As long as this card remains face-up on the field, any damage by a card effect to the
Des Wombat Monster Effect Earth Beast 3 1600 300 controller of this card becomes 0. Select a deck above Junk
Desert Sunlight Trap Normal All monsters on your side of the field are changed to face-up Defense Position. Select a deck above Optional
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot
Desertapir Monster Effect Earth Beast Flip 3 900 300 select Desertapir"." Select a deck above Junk
When this card is sent from your hand or Deck to your Graveyard by an opponent's
Despair from the Dark Monster Effect Dark Zombie 8 2800 3000 card effect: Special Summon this card. Select a deck above Junk
The controller of this card pays 500 Life Points during each of his/her Standby Phases
(this is not optional). When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate
the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side
of the field is destroyed and sent to the Graveyard, you can send this card from your
Desrook Archfiend Monster Effect Light Fiend 3 1100 1800 hand to the Graveyard to Special Summon the "Terrorking Archfiend"." Select a deck above Junk
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your
hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck.
When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their
proper order, you are declared the winner. If any of your "Spirit Message" cards or
"Destiny Board" are removed from the field, all your "Spirit Message" cards and
Destiny Board Trap Continuous "Destiny Board" on the field are sent to the Graveyard immediately Select a deck above Junk
Destroyer Golem Monster Normal Earth Rock 4 1500 1000 A golem with a massive right hand for crushing its victims. Select a deck above Junk
When the ATK of an attacking monster on your opponent's side of the field is lower
than the DEF of the attacked Defense Position monster on your side of the field,
Destruction Punch Trap Normal destroy the attacking monster. Damage calculation is applied normally. Select a deck above Junk
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to
Destruction Ring Trap Normal both players' Life Points. Select a deck above Junk
Dharma Cannon Monster Normal Dark Machine 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets. Select a deck above Junk
Dian Keto the Cure Master Spell Normal Increase your Life Points by 1000 points. Select a deck above Junk
FLIP: Both players roll a six-sided die once. The player with the lowest result takes
damage equal to their opponent's result x 500 Life Points. However, if a winner's result
is 6, the loser takes 6000 points of damage. If the results are the same, both players
Dice Jar Monster Effect Light Rock Flip 3 200 300 roll again. Select a deck above Junk
Dice Re-Roll Trap Normal Once this turn, negate 1 six-sided die roll and re-roll it. Select a deck above Junk
Select 1 card from your Deck and remove it from play face-down. During your 2nd
Standby Phase after activation, destroy this card and add the removed card to your
Different Dimension Capsule Spell Normal hand. Select a deck above Junk
This card cannot be destroyed by the effect of a Spell or Trap Card that does not target
it. This card is not destroyed as a result of battle against a monster with an ATK of 1900
Different Dimension Dragon Monster Effect Light Dragon 5 1200 1500 or less. Select a deck above Junk
Target 2 monsters (1 on each side of the field); banish those targets. When this card is
destroyed and sent to the Graveyard: Return those banished monsters to the field in
Different Dimension Gate Spell Continuous the same battle positions they were in. Select a deck above Junk
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side
of the field. During this turn, only the selected monster can attack and it attacks all
monsters on your opponent's side of the field once each. The effects of Effect Monsters
Diffusion Wave-Motion Spell Normal destroyed by this attack(s) are not activated. Select a deck above Junk
You can only activate this card if there are no cards in your Graveyard. Select 1
Dimension Distortion Spell Normal removed from play monster and Special Summon it on your side of the field. Select a deck above Junk
Pay 2000 Life Points. Both players Special Summon as many of their removed from
Dimension Fusion Spell Normal play monsters as possible. Select a deck above Staple
FLIP: Both players can remove from play up to 3 monsters from their opponent's
Dimension Jar Monster Effect Dark Machine Flip 2 200 200 Graveyard. Select a deck above Junk
Remove 1 monster on your side of the field from play until your next Standby Phase.
Dimensionhole Spell Normal The card still counts towards the 5-card Monster Zone limit. Select a deck above Junk
Disappear Trap Normal Remove from play 1 card from your opponent's Graveyard. Select a deck above Junk
Disarmament Trap Normal Destroy all Equip Cards on the field. Select a deck above Junk
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the
Disc Fighter Monster Effect Earth Warrior 4 1000 1000 monster with this card's effect without applying Damage Calculation. Select a deck above Junk
Disk Magician Monster Normal Dark Machine 4 1350 1000 This monster hides in a saucer and only appears when executing an attack. Select a deck above Junk
A monster born in the lava pits, it generates intense heat that can melt away its
Dissolverock Monster Normal Earth Rock 3 900 1000 enemies. Select a deck above Junk
Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your
Disturbance Strategy Trap Normal opponent then draws the same number of cards that he/she added to the Deck. Select a deck above Junk
A legendary dragon sent by the gods as their instrument. Legends say that if provoked,
Divine Dragon Ragnarok Monster Normal Light Dragon 4 1500 1000 the whole world will sink beneath the sea. Select a deck above Junk
When a monster effect is activated: Discard 1 card; negate the activation, and if you do,
Divine Wrath Trap Counter destroy that monster. Select a deck above Optional
When you activate this card, declare 1 Type of monster. As long as this card remains
DNA Surgery Trap Continuous face-up on the field, all face-up monsters become the Type you declared. Select a deck above Junk
Declare 1 Attribute when you activate this card. As long as this card remains face-up on
the field, the Attribute of all face-up monsters on the field becomes the one you
DNA Transplant Trap Continuous declared. Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of
Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as
Dokurorider Monster Ritual Dark Zombie Normal 6 1900 1850 a Tribute from the field or your hand." Select a deck above Junk
Dokuroyaiba Monster Normal Fire Fiend 3 1000 400 A boomerang with brains that will pursue a target to the ends of the earth. Select a deck above Junk
Doma the Angel of Silence Monster Normal Dark Fairy 5 1600 1400 This fairy rules over the end of existence. Select a deck above Junk
When this card is Normal Summoned or Flip Summoned, you can Special Summon
Don Turtle Monster Effect Water Reptile 3 1100 1200 any number of Don Turtle"(s) from your hand." Select a deck above Junk
When this card inflicts Battle Damage to your opponent, you can activate 1 of these
effects:
Discard 1 random card from their hand.
Don Zaloog Monster Effect Dark Warrior 4 1400 1500 Send the top 2 cards of their Deck to the Graveyard. Select a deck above Optional
You can only activate this card during your opponent's turn. Select 1 face-up monster
on your opponent's side of the field. When you Normal Summon a monster that is 1
Level lower than the selected monster during your next turn, inflict damage to your
Dora of Fate Trap Normal opponent's Life Points equal to the Level of the selected monster x 500 points. Select a deck above Junk
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also
Doriado's Blessing Spell Ritual Tribute monsters whose total Levels equal 3 or more from the field or your hand. Select a deck above Junk
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your
side of the field with a lower Level than the discarded monster. The selected monster
Double Attack Spell Normal can attack twice this turn. Select a deck above Junk
Double Coston Monster Effect Dark Zombie 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. Select a deck above Junk
Double Snare Spell Normal Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. Select a deck above Junk
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's
Double Spell Spell Normal Graveyard and use it from the Graveyard as your Spell Card. Select a deck above Junk
You and your opponent look at each other's hands, select 1 card from each other's
Dragged Down into the Grave Spell Normal hands and discard them to the Graveyard, and each draw 1 card. Select a deck above Optional
Change all face-up Dragon-Type monsters on the field to Defense Position, also they
Dragon Capture Jar Trap Continuous cannot change their battle positions. Select a deck above Junk
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the
Dragon Manipulator Monster Effect Earth Warrior Flip 3 700 800 field until the end of the End Phase. Select a deck above Junk
FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any,
Dragon Piper Monster Effect Fire Pyro Flip 3 200 1800 change all face-up Dragon-Type monsters on the field to Attack Position." Select a deck above Junk
When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-
Dragon Seeker Monster Effect Dark Fiend 6 2000 2100 Type monster on the field. Select a deck above Junk
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300
Dragon Treasure Spell Equip points. Select a deck above Junk
Dragon Zombie Monster Normal Dark Zombie 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive. Select a deck above Junk
You can activate this card only when you have a face-up Dragon-Type monster on your
side of the field. Select and activate 1 of the following effects:
Inflict 800 points of Direct Damage to your opponent's Life Points.
Dragon's Gunfire Spell Normal Destroy 1 face-up monster with DEF of 800 or less. Select a deck above Junk
When a Dragon-Type monster on your side of the field attacks with an ATK that is
higher than the DEF of a Defense Position monster, inflict the difference as battle
Dragon's Rage Trap Continuous damage to your opponent's Life Points. Select a deck above Junk
Dragoness the Wicked Knight Monster Fusion Wind Warrior Normal 3 1200 900 Armaill + "One-Eyed Shield Dragon" Select a deck above Staple
This card can only be used to equip Warrior-Type monsters. The equipped monster is
treated as Dragon-Type and increases the ATK and DEF of the equipped monster by
Dragonic Attack Spell Equip 500 points. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
When an opponent's monster declares an attack: Target the attacking monster; negate
Draining Shield Trap Normal that attack, and if you do, gain Life Points equal to that target's ATK. Select a deck above Junk
You can only activate this card when a card is activated that targets a monster on the
field that includes "Amazoness" in this card name, or is named "Amazon Archer".
Return the targeted monster to its owner's hand and Special Summon 1 other monster
Dramatic Rescue Trap Normal from your hand. Select a deck above Junk
When this card is changed from Attack Position to Defense Position, destroy 1 monster
Dream Clown Monster Effect Earth Warrior 3 1200 900 on your opponent's side of the field. Select a deck above Junk
When attacked by your opponent's monster, select another 1 of your Monster Cards
Dreamsprite Monster Effect Light Plant 2 300 200 and designate it as the attack's target, then calculate damage. Select a deck above Junk
When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite
Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-
Drill Bug Monster Effect Earth Insect 2 1100 200 down on top of the Deck." Select a deck above Junk
If the only cards on your opponent's side of the field are face-up monsters with ATK
Drillago Monster Effect Dark Machine 4 1600 1100 1600 or more, this monster can attack your opponent's Life Points directly. Select a deck above Junk
You can activate this card when 1 or more of your Trap Cards are destroyed and sent
from the field to the Graveyard by a card effect your opponent controls. Destroy 1
Driving Snow Trap Normal Magic or Trap Card on the field. Select a deck above Junk
Drooling Lizard Monster Normal Earth Reptile 3 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby. Select a deck above Junk
When your opponent draws for their normal draw in their Draw Phase: Your opponent
Drop Off Trap Normal discards 1 card they just drew. Select a deck above Optional
FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the
Dummy Golem Monster Effect Earth Rock Flip 2 800 800 selected monster and this card. Select a deck above Junk
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards.
Dust Barrier Spell Continuous This card is destroyed during your second Standby Phase after activation. Select a deck above Junk
Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set
Dust Tornado Trap Normal 1 Spell/Trap Card from your hand. Select a deck above Optional
Eagle Eye Monster Effect Wind Winged Beast 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. Select a deck above Junk
This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute
monsters from the field or your hand whose total Level equal the Level of the Ritual
Earth Chant Spell Ritual Monster you are attempting to Ritual Summon. Select a deck above Junk
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare
Earthbound Spirit Monster Normal Earth Fiend 4 500 2000 approach it into the deepest bowels of the earth. Select a deck above Junk
Earthquake Spell Normal Change all face-up monsters to Defense Position. Select a deck above Junk
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and
Earthshaker Trap Normal destroys all face-up monsters with that Attribute on the field. Select a deck above Junk
If the ATK of a monster summoned by your opponent (excluding Special Summon) is
Eatgaboon Trap Normal 500 points or less, the monster is destroyed. Select a deck above Junk
Once during each player's End Phase, the turn player Tributes 1 face-up monster on
their side of the field and inflicts damage to the opponent equal to half of the original
Ectoplasmer Spell Continuous ATK of the Tributed monster. Select a deck above Junk
A monster equipped with this card cannot attack. At the end of the equipped monster's
controller's 2nd turn after this card is activated, destroy the equipped monster. At that
Ekibyo Drakmord Spell Equip time, this card is returned to the owner's hand. Select a deck above Junk
A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following
Electric Lizard Monster Effect Earth Thunder 3 850 800 turn. Select a deck above Junk
When this card is discarded from your hand to the Graveyard by an effect of a card
Electric Snake Monster Effect Light Thunder 3 800 900 controlled by your opponent, draw 2 cards from your Deck. Select a deck above Borderline
A Thunder-Type monster equipped with this card increases its ATK and DEF by 300
Electro-Whip Spell Equip points. Select a deck above Junk
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady
Elegant Egotist Spell Normal Sisters" from your hand or Deck. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a
result of battle.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can
Element Doom Monster Effect Dark Fiend 4 1500 1200 attack once again in a row. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can
Element Dragon Monster Effect Light Dragon 4 1500 1200 attack once again in a row. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● WATER: Control of this card cannot switch.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can
Element Magician Monster Effect Light Spellcaster 4 1500 1200 attack once again in a row. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a
Element Saurus Monster Effect Dark Dinosaur 4 1500 1200 result of battle. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● WATER: Control of this card cannot switch.
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in
Element Soldier Monster Effect Dark Fiend 4 1500 1200 battle. Select a deck above Junk
This monster gets the following effect(s) while there is a monster(s) with the following
Attribute(s) on the field:
● FIRE: This card gains 500 ATK.
Element Valkyrie Monster Effect Light Fairy 4 1500 1200 ● WATER: Control of this card cannot switch. Select a deck above Junk
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field
Elemental Burst Trap Normal to activate this card. Destroy all cards on your opponent's side of the field. Select a deck above Junk
A winged Elemental HERO who wheels through the sky and manipulates the wind. His
Elemental HERO Avian Monster Normal Wind Warrior 3 1000 1000 signature move, Featherbreak, gives villainy a blow from sky-high. Select a deck above Junk
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns
Elemental HERO Burstinatrix Monster Normal Fire Warrior 3 1200 800 away villainy. Select a deck above Junk
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO
Elemental HERO Clayman Monster Normal Earth Warrior 4 800 2000 colleagues at any cost. Select a deck above Junk
Elemental HERO Avian + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When
Elemental HERO Flame this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to
Wingman Monster Fusion Wind Warrior Effect 6 2100 1200 your opponent equal to the ATK of the destroyed monster. Select a deck above Junk
An Elemental HERO and a warrior of light who proficiently wields many kinds of
Elemental HERO Sparkman Monster Normal Light Warrior 4 1600 1400 armaments. His Static Shockwave cuts off the path of villainy. Select a deck above Junk
Elemental HERO Sparkman + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once
per turn: You can discard 1 card to target 1 face-up monster on the field with original
Elemental HERO Thunder Giant Monster Fusion Light Warrior Effect 6 2400 1500 ATK less than the ATK of this card; destroy that target. Select a deck above Junk
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's
Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and
Elemental Mistress Doriado Monster Ritual Light Spellcaster Effect 3 1200 1400 EARTH. Select a deck above Junk
When this card is sent from your hand to your Graveyard by an opponent's card effect:
Elephant Statue of Blessing Monster Effect Earth Rock 3 1500 0 You gain 2000 Life Points. Select a deck above Junk
When this card is sent from your hand to your Graveyard by an opponent's card effect:
Elephant Statue of Disaster Monster Effect Earth Rock 3 1500 0 Inflict 2000 damage to your opponent. Select a deck above Junk
A Light monster equipped with this card increases its ATK by 400 and decreases its
Elf's Light Spell Equip DEF by 200. Select a deck above Junk
Emblem of Dragon Destroyer Spell Normal Add 1 Buster Blader" from your Deck or your Graveyard to your hand." Select a deck above Junk
Send any number of other Spell and Trap Cards you control to the Graveyard. Gain
Emergency Provisions Spell Quick-Play 1000 Life Points for each card sent. Select a deck above Junk
Each time this card destroys an opponent's monster and sends it to the Graveyard as a
Emes the Infinity Monster Effect Light Machine 7 2500 2000 result of battle, increase the ATK of this card by 700 points. Select a deck above Junk
When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or
lower Normal Monster from their Deck, and adds it to their hand after showing it to the
Emissary of the Afterlife Monster Effect Dark Fiend 4 1600 600 opponent. The Decks are then shuffled. Select a deck above Junk
While a face-up Level 3 or lower Normal Monster is on your side of the field, your
opponent cannot select this card as an attack target. While this card is face-up on your
side of the field, any Battle Damage to the controller of this card from battle involving a
Emissary of the Oasis Monster Effect Light Spellcaster 3 600 400 Level 3 or lower Normal Monster becomes 0. Select a deck above Junk
Empress Judge Monster Fusion Earth Warrior Normal 6 2100 1700 Queen's Double + "Hibikime" Select a deck above Junk
Empress Mantis Monster Normal Wind Insect 6 2200 1400 Queen of an army of giant mantises whose command moves legions. Select a deck above Junk
Enchanted Javelin Trap Normal Increase your Life Points by the ATK of 1 attacking monster. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to
your side of the field all Level 3 or lower Normal Monsters among the picked-up cards.
Enchanting Fitting Room Spell Normal Return all the other picked-up cards to your Deck and the Deck is then shuffled. Select a deck above Junk
Enchanting Mermaid Monster Normal Water Fish 3 1200 900 A beautiful mermaid that lures voyagers to a watery death. Select a deck above Junk
Active 1 of these effects.
Target 1 face-up monster your opponent controls; change that target's battle position.
Tribute 1 monster, then target 1 face-up monster your opponent controls; take control
Enemy Controller Spell Quick-Play of that target until the End Phase. Select a deck above Borderline
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the
monster by an amount equal to the number of cards in your opponent's hand x 200
Energy Drain Trap Normal points, until the End Phase. Select a deck above Junk
Enervating Mist Trap Continuous Your opponent's hand size limit becomes 5. Select a deck above Junk
As long as this card remains face-up on your side of the field, when Beast, Beast-
Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK
that is higher than the DEF of your opponent's Defense Position monster, inflict the
Enraged Battle Ox Monster Effect Earth Beast-Warrior 4 1700 1000 difference as Battle Damage to your opponent's Life Points. Select a deck above Borderline
Enraged Muka Muka Monster Effect Earth Rock 5 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand. Select a deck above Junk
FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as
Eria the Water Charmer Monster Effect Water Spellcaster Flip 3 500 1500 long as this card remains face-up on the field. Select a deck above Junk
Eternal Rest Spell Normal Destroy all monsters equipped with Equip Cards. Select a deck above Junk
Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own
Exchange Spell Normal hand. Select a deck above Junk
Exhausting Spell Trap Normal Remove all Spell Counters on both sides of the field. Select a deck above Junk
Exile of the Wicked Spell Normal Destroy all face-up Fiend-Type monsters on the field. Select a deck above Junk
Exiled Force Monster Effect Earth Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field. Select a deck above Optional
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Contract with Exodia". This card is not destroyed as
a result of battle or by the effects of Spell or Trap Cards, and during each of your
Standby Phases, increase the ATK of this card by 500 points. This card is destroyed
when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm
of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden
Exodia Necross Monster Effect Dark Spellcaster 4 1800 0 One" is not in your Graveyard. Select a deck above Junk
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One",
"Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to
Exodia the Forbidden One Monster Effect Dark Spellcaster 3 1000 1000 this card in your hand, you win the Duel. Select a deck above Junk
When your opponent's monster declares an attack: Toss a coin and call it. If you call it
right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During
Fairy Box Trap Normal each of your Standby Phases, pay 500 Life Points or destroy this card. Select a deck above Junk
Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by
Fairy Guardian Monster Effect Wind Fairy 3 1000 1000 your opponent during this turn to the bottom of your Deck. Select a deck above Junk
While this card is in Defense Position, all Plant-Type monsters you control gain 500
Fairy King Truesdale Monster Effect Water Plant 6 2200 1500 ATK and DEF. Select a deck above Junk
When a monster equipped with this card attacks with an ATK that is higher than the
DEF of a Defense Position monster, inflict the difference as Battle Damage to your
Fairy Meteor Crush Spell Equip opponent's Life Points. Select a deck above Junk
Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that
Fairy of the Spring Spell Normal Equip Spell Card this turn. Select a deck above Junk
Fairy's Gift Monster Normal Light Spellcaster 4 1400 1000 This flying monster is known for delivering happiness to all. Select a deck above Junk
When your opponent activates a Spell Card that targets exactly 1 monster (and no
other cards) on the field: Target another card that would be an appropriate target; that
Fairy's Hand Mirror Trap Normal Spell now targets the new target. Select a deck above Junk
Faith Bird Monster Normal Wind Winged Beast 4 1500 1100 This long-tailed bird blinds its enemies with mystical light. Select a deck above Junk
You can only activate this card when your opponent uses an effect of a Spell, Trap, or
Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a
substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set
Fake Trap Trap Normal card(s) would have been destroyed, pick up and see the Set card(s). Select a deck above Optional
Destroy this card if there is no Archfiend card on your side of the field. Take control of 1
of your opponent's monsters that is equipped with this card. You take 800 points of
Falling Down Spell Equip damage during each of your opponent's Standby Phases. Select a deck above Junk
When this card is destroyed and sent to the Graveyard as a result of battle, each player
Familiar Knight Monster Effect Dark Warrior 3 1200 1400 can Special Summon 1 Level 4 monster from their hand. Select a deck above Junk
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of
Fatal Abacus Trap Continuous damage per card to the respective card owner's Life Points. Select a deck above Junk
When this card is sent from your hand or Deck to your Graveyard by an opponent's
Fear from the Dark Monster Effect Dark Zombie 4 1700 1500 card effect: Special Summon this card. Select a deck above Junk
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if
Fengsheng Mirror Spell Normal Spirit monsters exist in his/her hand. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 2 WATER monsters in your Graveyard. When this
card destroys an opponent's monster as a result of battle, your opponent skips their
Fenrir Monster Effect Water Beast 4 1400 1200 next Draw Phase. Select a deck above Junk
Feral Imp Monster Normal Dark Fiend 4 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. Select a deck above Junk
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are
removed from play immediately. If you call it wrong, send a number of cards equal to
Fiend Comedian Trap Normal the cards in your opponent's Graveyard from your Deck to your Graveyard. Select a deck above Junk
Fiend Reflection #2 Monster Normal Light Winged Beast 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror. Select a deck above Junk
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has
Fiend Scorpion Monster Normal Earth Insect 2 900 200 untapped potential. Select a deck above Junk
A Fusion Summon of this monster can only be conducted with the above Fusion
Material Monsters. As long as this card remains face-up on the field, negate the effects
of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and
Fiend Skull Dragon Monster Fusion Wind Dragon Effect 5 2000 1200 destroy it. Select a deck above Staple
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another
Fiend's Hand Mirror Trap Normal correct target. Select a deck above Junk
As long as this card remains face-up on the field, all face-up monsters on the field are
Final Attack Orders Trap Continuous changed to Attack Position and cannot change their Battle Position. Select a deck above Junk
Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this
Final Countdown Spell Normal card as the 1st turn), you win the Duel. Select a deck above Junk
Final Destiny Spell Normal Discard 5 cards from your hand. Destroy all cards on the field. Select a deck above Junk
Final Flame Spell Normal Inflicts 600 points of Direct Damage to your opponent's Life Points. Select a deck above Junk
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute
Final Ritual of the Ancients Spell Ritual monsters whose total Levels equal 8 or more from the field or your hand. Select a deck above Junk
Fire Kraken Monster Normal Fire Aqua 4 1600 1500 A squid that thrives on fire and heat. Select a deck above Junk
Fire Princess Monster Effect Fire Pyro 4 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent. Select a deck above Junk
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800
Fire Sorcerer Monster Effect Fire Spellcaster Flip 4 1000 1500 points of Direct Damage to your opponent's Life Points. Select a deck above Junk
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this
Firebird Monster Effect Fire Winged Beast 4 1000 800 card gains 500 ATK. Select a deck above Junk
Firegrass Monster Normal Earth Plant 2 700 600 A fire-breathing plant found growing near volcanoes. Select a deck above Junk
Fireyarou Monster Normal Fire Pyro 4 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire. Select a deck above Junk
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a
Fissure Spell Normal tie, you get to choose.) Select a deck above Junk
Known to many as the "Burning Executioner", this monster is capable of burning
Flame Cerberus Monster Normal Fire Pyro 6 2100 1800 enemies to cinders. Select a deck above Junk
Flame Champion Monster Normal Fire Pyro 5 1900 1300 A warrior protected by a flaming shield that nullifies any attack. Select a deck above Junk
Flame Dancer Monster Normal Fire Pyro 2 550 450 This monster moves while swinging its burning rope. Select a deck above Junk
Flame Ghost Monster Fusion Dark Zombie Normal 3 1000 800 Skull Servant + "Dissolverock" Select a deck above Junk
This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and
Flame Manipulator Monster Normal Fire Spellcaster 3 900 1000 "Wall of Fire"." Select a deck above Junk
Flame Ruler Monster Effect Fire Pyro 4 1500 1600 This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster. Select a deck above Junk
Flame Swordsman Monster Fusion Fire Warrior Normal 5 1800 1600 "Flame Manipulator + "Masaki the Legendary Swordsman" Select a deck above Junk
Flash Assailant Monster Effect Dark Fiend 4 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand. Select a deck above Junk
A monster equipped with this card cannot change its Battle Position or attack, and has
its ATK decreased by 300 points. If the equipped monster is destroyed, select 1
Flint Spell Equip monster on the field and equip this card to that monster. Select a deck above Junk
Flower Wolf Monster Fusion Earth Beast Normal 5 1800 1400 Silver Fang + "Darkworld Thorns" Select a deck above Junk
Flying Fish Monster Normal Wind Fish 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack
Flying Kamakiri #1 Monster Effect Wind Insect 4 1400 900 Position. Select a deck above Junk
Flying Kamakiri #2 Monster Normal Wind Insect 4 1500 800 A flying mantis that feeds primarily on insects. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Flying Penguin Monster Normal Water Aqua 4 1200 1000 A very rare penguin that takes to the air with ears shaped like wings. Select a deck above Junk
A Winged Beast-Type monster equipped with this card increases its ATK and DEF by
Follow Wind Spell Equip 300 points. Select a deck above Junk
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of
Forced Ceasefire Trap Normal this turn. Select a deck above Junk
You can activate this card when you discard from your hand. After that, each time you
discard from your hand, your opponent must also discard the same number of cards
Forced Requisition Trap Continuous from his/her hand. Select a deck above Junk
Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type
Forest Spell Field monsters by 200 points. Select a deck above Junk
Select and activate 1 of the following effects:
Equip 1 Union Monster on your side of the field to an appropriate monster on your side
of the field as an Equip Spell Card.
Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the
Formation Union Trap Normal field in face-up Attack Position. Select a deck above Junk
During the End Phase, if this card was destroyed by battle this turn and was face-up at
the start of the Damage Step: Special Summon this card from the Graveyard. This
Fox Fire Monster Effect Fire Pyro 2 300 200 face-up card cannot be Tributed for a Tribute Summon. Select a deck above Junk
Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to
Freed the Brave Wanderer Monster Effect Light Warrior 4 1700 1200 destroy 1 face-up monster on the field with higher ATK than this card. Select a deck above Junk
Negate the effect of any Spell Card that targets this card and destroy it. You can add 1
Level 4 or lower Warrior-Type monster from your Deck to your hand instead of
Freed the Matchless General Monster Effect Earth Warrior 5 2300 1700 conducting a normal draw in your Draw Phase. Select a deck above Junk
Once per turn, during your Main Phase, if you control this monster on the field, you can
equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment
and Special Summon this card in face-up Attack Position. While equipped to a monster
by this card's effect, each time the equipped monster inflicts Battle Damage to your
opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be
equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a
Freezing Beast Monster Effect Water Aqua Union 4 1500 1000 result of battle, destroy this card instead.) Select a deck above Junk
Frenzied Panda Monster Normal Earth Beast 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies. Select a deck above Junk
As long as this card remains face-up on your side of the field, negate the effects of
Spell Cards that target face-up Warrior-Type monsters on your side of the field and
Frontier Wiseman Monster Effect Earth Spellcaster 3 1600 800 destroy the Spell Cards. Select a deck above Junk
Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of
Frontline Base Spell Continuous Level 4 or lower from your hand. Select a deck above Junk
You can only activate this card when your Life Points are at least 2000 lower than your
Frozen Soul Trap Normal opponent's. Skip your opponent's next Battle Phase. Select a deck above Junk
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in
Fruits of Kozaky's Studies Trap Normal any order. Select a deck above Junk
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field:
Apply 1 of these effects.
Destroy all monsters your opponent controls.
Destroy all Spell and Trap Cards your opponent controls.
Discard 2 random cards from your opponent's hand.
Fuh-Rin-Ka-Zan Trap Normal Draw 2 cards. Select a deck above Junk
You can only equip this card to a monster that includes Ninja" in its card name.
Increase the ATK of the equipped monster by 700 points. When this card is sent from
Fuhma Shuriken Spell Equip the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points." Select a deck above Junk
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it
to your side of the field and equip it with this card. When this card is destroyed, remove
Fulfillment of the Contract Spell Equip the equipped monster from play. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. When
this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points
Fushi No Tori Monster Effect Fire Winged Beast Spirit 4 1200 0 by an amount equal to the Battle Damage. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled
the condition. You can flip this card into face-down Defense Position once per turn
during your Main Phase. As long as this monster remains face-up on the field, negate
the activation and effects of all Spell and Trap Cards that target this card and destroy
them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type
Fushioh Richie Monster Effect Dark Zombie 7 2600 2900 monster from your Graveyard." Select a deck above Junk
Fusilier Dragon, the Dual-Mode You can Normal Summon or Set this card without Tributing. If you do, its original ATK
Beast Monster Effect Dark Machine 7 2800 2000 and DEF are halved. Select a deck above Optional
While this card is on the field: Either player can Fusion Summon a Fusion Monster
without using "Polymerization", but the Fusion Material Monsters are banished instead
Fusion Gate Spell Field of being sent to the Graveyard. Select a deck above Junk
Fusion Sage Spell Normal Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. Select a deck above Junk
You can only equip this card to a Warrior-Type monster. Increase the ATK of the
equipped monster by 800 points. This card cannot be destroyed by effects that destroy
Fusion Sword Murasame Blade Spell Equip Spell Cards. Select a deck above Junk
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the
Fusion Weapon Spell Equip ATK and DEF of the equipped monster by 1500 points. Select a deck above Junk
Fusionist Monster Fusion Earth Beast Normal 3 900 700 "Petit Angel" + "Mystical Sheep #2" Select a deck above Junk
Gadget Soldier Monster Normal Fire Machine 6 1800 2000 A rust-free machine warrior born to battle. Select a deck above Junk
This young evildoer used to have an evil heart, but by meeting a special person, he
Gagagigo Monster Normal Water Reptile 4 1850 1000 discovered justice. Select a deck above Junk
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by
Gaia Power Spell Field 400 points. Select a deck above Junk
You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this,
increase the ATK of this monster by the number of Tributed monsters x 1000 points.
When this card attacks with an ATK that is higher than the DEF of your opponent's
Gaia Soul the Combustible Defense Position monster, inflict the difference as Battle Damage to your opponent's
Collective Monster Effect Fire Pyro 4 2000 0 Life Points. Destroy this card during the End Phase. Select a deck above Junk
Gaia the Dragon Champion Monster Fusion Wind Dragon Normal 7 2600 2100 "Gaia The Fierce Knight" + "Curse of Dragon" Select a deck above Junk
A knight whose horse travels faster than the wind. His battle-charge is a force to be
Gaia the Fierce Knight Monster Normal Earth Warrior 7 2300 2100 reckoned with. Select a deck above Junk
FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its
Gale Lizard Monster Effect Water Reptile Flip 4 1400 700 owner's hand. Select a deck above Junk
You can activate this card when your opponent's hand has 6 or more cards and your
hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand
Gamble Trap Normal has 5 cards. If you call it wrong, skip your next turn. Select a deck above Junk
Gamma the Magnet Warrior Monster Normal Earth Rock 4 1500 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster. Select a deck above Junk
Garnecia Elefantis Monster Normal Earth Beast-Warrior 7 2400 2000 A monster so heavy that each step rocks the earth. Select a deck above Junk
Garoozis Monster Normal Fire Beast-Warrior 5 1800 1500 An axe-swinging beast-warrior with the head of a dragon. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing 1 WIND monster in your Graveyard from play. As long as this
monster remains face-up on the field, you may change the battle position of 1 of your
Garuda the Wind Spirit Monster Effect Wind Winged Beast 4 1600 1200 opponent's face-up Monster Cards at each End Phase of your opponent's turn. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Gate Guardian Monster Effect Dark Warrior 11 3750 3400 Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin" Select a deck above Junk
Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled.
Gather Your Mind Spell Normal You can only use 1 "Gather Your Mind" per turn." Select a deck above Junk
"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of
Gatling Dragon Monster Fusion Dark Machine Effect 8 2600 1200 Heads. This effect can only be used once per turn, during your Main Phase. Select a deck above Staple
Gazelle the King of Mythical
Beasts Monster Normal Earth Beast 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes. Select a deck above Junk
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can
Gear Golem the Moving Fortress Monster Effect Earth Machine 4 800 2200 attack your opponent's Life Points directly this turn. Select a deck above Junk
Gearfried the Iron Knight Monster Effect Earth Warrior 4 1800 1600 When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). Select a deck above Optional
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release
Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is
Gearfried the Swordmaster Monster Effect Light Warrior 7 2600 2200 equipped to this card: Target 1 monster your opponent controls; destroy that target. Select a deck above Junk
Gemini Elf Monster Normal Earth Spellcaster 4 1900 900 Elf twins that alternate their attacks. Select a deck above Junk
The ATK of a non Machine-Type monster equipped with this card is decreased by 300
Germ Infection Spell Equip points at each of its Standby Phases. Select a deck above Junk
If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy
Getsu Fuhma Monster Effect Dark Warrior 4 1700 1200 that monster at the end of the Damage Step. Select a deck above Junk
You can Special Summon an opponent's monster that is destroyed and sent to the
Graveyard by this card as a result of battle to your side of the field in face-up Defense
Ghost Knight of Jackal Monster Effect Earth Beast-Warrior 5 1700 1600 Position. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can flip this card into face-down Defense Position once per turn during your Main
Phase. If the ATK of a monster on your opponent's side of the field that attacks this
card in face-down Defense Position is lower than the DEF of this monster, the attacking
Giant Axe Mummy Monster Effect Earth Zombie 5 1700 2000 monster is destroyed. Select a deck above Junk
Giant Flea Monster Normal Earth Insect 4 1500 1200 A massive flea that feeds on the blood of its enemies. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to
your opponent. You can also Special Summon any number of "Giant Germs" from your
Giant Germ Monster Effect Dark Fiend 2 1000 100 Deck in face-up Attack Position. Select a deck above Optional
If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
Giant Orc Monster Effect Dark Fiend 4 2200 0 You cannot change this battle position until the end of your next turn. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack
Giant Rat Monster Effect Earth Beast 4 1400 1450 Position. Select a deck above Junk
Giant Red Seasnake Monster Normal Water Aqua 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth. Select a deck above Junk
Giant Soldier of Stone Monster Normal Earth Rock 3 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. Select a deck above Junk
Giant Trunade Spell Normal Return all Spell and Trap Cards on the field to the hand. Select a deck above Optional
Giant Turtle Who Feeds on
Flames Monster Normal Water Aqua 5 1400 1800 A crimson-shelled tortoise that feeds on flames. Select a deck above Junk
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your
side of the field. Increase the ATK of the selected monster by an amount equal to the
Gift of the Martyr Spell Normal ATK of the sent monster until the End Phase of the turn this card is activated. Select a deck above Junk
Gift of The Mystical Elf Trap Normal Increase your Life Points by 300 points for each monster on the field. Select a deck above Junk
In order to fight tremendous evil, he gained formidable power through body
Giga Gagagigo Monster Normal Water Reptile 5 2450 1500 reconstruction, but lost his heart and his redemption. Select a deck above Junk
Giga-Tech Wolf Monster Normal Fire Machine 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 1 EARTH monster in your Graveyard. When this
card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards
Gigantes Monster Effect Earth Rock 4 1900 1300 on the field. Select a deck above Borderline
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by
Gigobyte Monster Normal Water Reptile 1 350 300 evil.... Select a deck above Junk
You can Special Summon this card (from your hand). When you do: Your opponent can
target 1 monster in their Graveyard; your opponent Special Summons that target to
Gilasaurus Monster Effect Earth Dinosaur 3 1400 400 their side of the field. Select a deck above Junk
Giltia the D. Knight Monster Fusion Light Warrior Normal 5 1850 1500 Guardian of the Labyrinth + "Protector of the Throne" Select a deck above Staple
Girochin Kuwagata Monster Normal Wind Insect 4 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds. Select a deck above Junk
If this card attacks, it is changed to Defense Position at the end of the Battle Phase,
Goblin Attack Force Monster Effect Earth Warrior 4 2300 0 and its battle position cannot be changed until the End Phase of your next turn. Select a deck above Borderline
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He
Goblin Calligrapher Monster Normal Dark Fiend 1 400 400 gives his all to each stroke. Select a deck above Junk
Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not
Goblin Fan Trap Continuous activated at this time. Select a deck above Junk
While you control another Fiend-Type monster, this card cannot be attacked. The ATK
and DEF of this card are each equal to the number of Fiend-Type monsters on the field
Goblin King Monster Effect Dark Fiend 1 0 0 (excluding this card) x 1000. Select a deck above Junk
As long as this card remains face-up on your side of the field, neither player can
Goblin of Greed Monster Effect Earth Fiend 4 1000 1800 activate an effect by discarding from his/her hand. Select a deck above Junk
Inflict 500 points of damage to your opponent's Life Points and increase your Life
Goblin Thief Spell Normal Points by 500 points. Select a deck above Junk
Goblin's Secret Remedy Spell Normal Increases a selected player's Life Points by 600 points. Select a deck above Junk
Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled
Goddess of Whim Monster Effect Light Fairy 3 950 700 during this turn. Call it wrong and it will be halved during this turn. Select a deck above Junk
You can substitute this card for any 1 Fusion Material Monster. When you do this, the
Goddess with the Third Eye Monster Effect Light Fairy 4 1200 1000 other Fusion Material Monster(s) must be the correct one(s). Select a deck above Junk
His soul long since collapsed, his body recklessly continues onward, driven by a lust for
Gogiga Gagagigo Monster Normal Water Reptile 8 2950 2800 more power. He no longer resembles his former self.... Select a deck above Junk
Once per turn, you can flip this card into face-down Defense Position. When this card is
Flip Summoned, return 1 monster on your opponent's side of the field to the owner's
Golem Sentry Monster Effect Earth Rock 4 800 1800 hand. Select a deck above Junk
Draw a number of cards from your Deck equal to the number of "Good Goblin
Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it
Good Goblin Housekeeping Trap Normal to the bottom of your Deck. Select a deck above Junk
As long as this card remains face-up on the field, monsters with an ATK equal to 1900
Gora Turtle Monster Effect Water Aqua 3 1100 1100 or more cannot declare an attack. Select a deck above Junk
Negate the effect of Spell and Trap Cards controlled by your opponent that target this
Gora Turtle of Illusion Monster Effect Water Aqua 4 1200 1400 face-up card on the field. Select a deck above Junk
Until the end of the End Phase, all effects of monsters on the field in Defense Position
Gorgon's Eye Trap Normal are negated. Select a deck above Junk
Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards. Select a deck above Staple
Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the
Graceful Dice Spell Quick-Play result x 100, until the End Phase. Select a deck above Junk
Gradius Monster Normal Light Machine 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities. Select a deck above Junk
This card cannot be Normal Summoned or Set. This monster can only be Special
Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF
of this card becomes the same as the ATK and DEF of the selected "Gradius". If the
Gradius' Option Monster Effect Light Machine 1 0 0 selected "Gradius" is removed from the field, destroy this card." Select a deck above Junk
When this monster is Normal Summoned, Flip Summoned or Special Summoned,
increase your Life Points by 1000 points. When this card is destroyed and sent to the
Granadora Monster Effect Water Reptile 4 1900 700 Graveyard, you take 2000 points of damage. Select a deck above Junk
Grand Tiki Elder Monster Normal Dark Fiend 4 1500 800 A masked monster that wields the most deadly of curses. Select a deck above Junk
Granmarg the Rock Monarch Monster Effect Earth Rock 6 2400 1000 When this card is Tribute Summoned, destroy 1 face-down card on the field Select a deck above Junk
Turn the top card of your opponent's Deck face-up and your opponent shuffles the
Deck. When your opponent draws the face-up card, immediately send it to the
Grave Lure Trap Normal Graveyard. Select a deck above Junk
As long as a face-down Defense Position monster(s) remains on your side of the field,
a player cannot select this card as an attack target. Each time a monster on your side
of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life
Grave Ohja Monster Effect Earth Rock 4 1600 1500 Points. Select a deck above Junk
While this card is face-up on the field, monsters that are destroyed as a result of battle
are returned to the owner's Deck (not sent to the Graveyard). The Deck is then
Grave Protector Monster Effect Dark Fiend 4 0 2000 shuffled. Select a deck above Junk
Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are
Gravedigger Ghoul Spell Normal removed from play for the remainder of the Duel. Select a deck above Junk
If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-
Gravekeeper's Assailant Monster Effect Dark Spellcaster 4 1500 1500 up monster your opponent controls and change its battle position. Select a deck above Junk
You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to
Gravekeeper's Cannonholder Monster Effect Dark Spellcaster 4 1400 1200 inflict 700 damage to your opponent. Select a deck above Junk
You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected
by "Necrovalley". When this card is Tribute Summoned, you can select 1
Gravekeeper's Chief Monster Effect Dark Spellcaster 5 1900 1200 "Gravekeeper's" monster from your Graveyard and Special Summon it. Select a deck above Junk
Gravekeeper's Curse Monster Effect Dark Spellcaster 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent. Select a deck above Junk
Gravekeeper's Guard Monster Effect Dark Spellcaster Flip 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand. Select a deck above Optional
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard,
Gravekeeper's Servant Spell Continuous he/she cannot declare an attack. Select a deck above Junk
During battle between this attacking card and a Defense Position monster whose DEF
is lower than the ATK of this card, inflict the difference as Battle Damage to your
Gravekeeper's Spear Soldier Monster Effect Dark Spellcaster 4 1500 1000 opponent. Select a deck above Junk
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your
Gravekeeper's Spy Monster Effect Dark Spellcaster Flip 4 1200 2000 Deck. Select a deck above Optional
The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect
Gravekeeper's Vassal Monster Effect Dark Spellcaster 3 700 500 Damage instead. Select a deck above Junk
When your opponent activates an effect whereby your opponent discards a card(s)
from his/her hand, you can send this card from your hand to the Graveyard to negate
Gravekeeper's Watcher Monster Effect Dark Spellcaster 4 1000 1000 the activation of the effect and destroy it. Select a deck above Junk
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until
Graverobber Trap Normal the end of the turn. If you use it, you take 2000 points of damage. Select a deck above Borderline
During each of your Standby Phases, inflict 100 points of damage to your opponent's
Graverobber's Retribution Trap Continuous Life Points for each of your opponent's monsters that have been removed from play. Select a deck above Junk
The equipped monster gains 500 ATK. Monsters your opponent controls cannot
Gravity Axe - Grarl Spell Equip change their Battle Positions. Select a deck above Junk
Gravity Bind Trap Continuous Level 4 or higher monsters cannot attack. Select a deck above Optional
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Discard 1 card from your hand during your Main Phase 1. This monster can attack
Gray Wing Monster Effect Wind Dragon 3 1300 700 twice during the Battle Phase of this turn. Select a deck above Junk
Great Angus Monster Normal Fire Beast 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent. Select a deck above Junk
When this monster destroys the following number of monsters as a result of battle, the
following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects
of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by
Great Dezard Monster Effect Dark Spellcaster 6 1900 2300 Tributing this card during your Main Phase." Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this
card inflicts Battle Damage to your opponent's Life Points, your opponent skips their
Great Long Nose Monster Effect Dark Beast-Warrior Spirit 5 1900 1700 next Battle Phase. Select a deck above Junk
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for
Great Maju Garzett Monster Effect Dark Fiend 6 0 0 the Tribute Summon of this card. Select a deck above Junk
This monster cannot be Normal Summoned or Set. This card can only be Special
Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been
Great Moth Monster Effect Earth Insect 8 2600 2500 equipped with "Cocoon of Evolution"." Select a deck above Junk
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the
name of 1 card. Then see your opponent's hand and discard all copies of the declared
Great Phantom Thief Monster Effect Earth Spellcaster 3 1000 1000 card in his/her hand to the Graveyard. Select a deck above Junk
Great White Monster Normal Water Fish 4 1600 800 A giant white shark with razor-sharp teeth. Select a deck above Junk
Each time a player draws cards because of a card effect, he/she takes 500 points of
Greed Trap Continuous damage during the End Phase for each card drawn by the card effect. Select a deck above Junk
Green Phantom King Monster Normal Earth Plant 3 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife. Select a deck above Junk
Greenkappa Monster Effect Dark Warrior Flip 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. Select a deck above Junk
This card's ATK and DEF are each equal to the number of your removed from play
Gren Maju Da Eiza Monster Effect Fire Fiend 3 ? ? cards x 400. Select a deck above Junk
When this card is face-up on the field and control shifts to your opponent, you gain
3000 Life Points. This effect can only be used once as long as this card remains face-
Griggle Monster Effect Earth Plant 1 350 300 up on the field. Select a deck above Junk
Ground Attacker Bugroth Monster Normal Earth Machine 4 1500 1000 A surface battle robot that was once used for sea warfare. Select a deck above Junk
Select 2 Monster Card Zones on the field. Neither player can use the selected zones.
Ground Collapse Spell Continuous You cannot select a zone that is occupied by a Monster Card. Select a deck above Junk
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you
Gryphon Wing Trap Normal do, destroy all Spell and Trap Cards your opponent controls. Select a deck above Junk
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by
Gryphon's Feather Duster Spell Normal the number of destroyed cards x 500 points. Select a deck above Junk
When this card destroys a monster by battle and sends it to the Graveyard: Gain Life
Guardian Angel Joan Monster Effect Light Fairy 7 2800 2000 Points equal to the original ATK of that destroyed monster in the Graveyard. Select a deck above Borderline
This card can only be Normal Summoned, Flip Summoned, or Special Summoned
when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each
time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as
a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an
Guardian Baou Monster Effect Dark Fiend 4 800 400 Effect Monster that this card destroys as a result of battle are negated. Select a deck above Junk
This card can only be Normal Summoned, Flip Summoned, or Special Summoned
when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip
Spell Card on your side of field equipped to this card to the Graveyard to destroy 1
Guardian Ceal Monster Effect Fire Pyro 4 1700 1400 monster on your opponent's side of the field. Select a deck above Junk
This card can only be Normal Summoned, Flip Summoned, or Special Summoned
when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is
Normal Summoned or Special Summoned successfully, you can equip 1 appropriate
Guardian Elma Monster Effect Wind Fairy 3 1300 1200 Equip Spell Card in your Graveyard to this card. Select a deck above Junk
This card can only be Normal Summoned, Flip Summoned, or Special Summoned
when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in
Guardian Grarl Monster Effect Earth Dinosaur 5 2500 1000 your hand, you can Special Summon it. Select a deck above Junk
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This
card is unaffected by Spell effects and cannot be targeted for attacks, but does not
Guardian Kay'est Monster Effect Water Sea Serpent 4 1000 1800 prevent your opponent from attacking you directly. Select a deck above Junk
Guardian of the Labyrinth Monster Normal Earth Warrior 4 1000 1200 A monster that guards the entrance to the Netherworld. Select a deck above Junk
Guardian of the Throne Room Monster Normal Light Machine 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles. Select a deck above Junk
Once per turn: You can change this card to face-down Defense Position. When this
Guardian Sphinx Monster Effect Earth Rock 5 1700 2400 card is Flip Summoned: Return all monsters your opponent controls to the hand. Select a deck above Junk
Once per turn, during your Main Phase, you can flip this card into face-down Defense
Position. When this card is Flip Summoned, return 1 monster on your opponent's side
Guardian Statue Monster Effect Earth Rock 4 800 1400 of the field to the owner's hand. Select a deck above Junk
This card can only be Normal Summoned, Flip Summoned, or Special Summoned
when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When
this card is destroyed and sent to the Graveyard, Special Summon to your side of the
Guardian Tryce Monster Effect Light Thunder 5 1900 1700 field the monster in the Graveyard that was used for the Tribute Summon of this card. Select a deck above Junk
You can activate this card when 1 or more of your Magic Cards are destroyed and sent
from the field to the Graveyard by a card effect your opponent controls. Destroy 1
Gust Trap Normal Magic or Trap Card on the field. Select a deck above Junk
A Wind monster equipped with this card increases its ATK by 400 and decreases its
Gust Fan Spell Equip DEF by 200. Select a deck above Junk
Increase the ATK of this card by 500 points for each monster on your opponent's side
of the field. When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to your
Gyaku-Gire Panda Monster Effect Earth Beast 3 800 1600 opponent's Life Points. Select a deck above Junk
Gyakutenno Megami Monster Normal Light Fairy 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support. Select a deck above Junk
Hade-Hane Monster Effect Earth Beast Flip 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand. Select a deck above Junk
Discard 1 card from your hand. During this turn, any damage you take from your
Hallowed Life Barrier Trap Normal opponent becomes 0. Select a deck above Junk
This card is used to Ritual Summoned "Hungry Burger". You must also offer monsters
Hamburger Recipe Spell Ritual whose total Level Stars equal 6 or more from the Field or your hand as a Tribute. Select a deck above Junk
Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie,
Hammer Shot Spell Normal you get to choose.) Select a deck above Junk
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of
Hand of Nephthys Monster Effect Wind Spellcaster 2 600 600 Nephthys" from your hand or Deck. Select a deck above Borderline
Flip: Select 1 Monster Card on the field (regardless of position) and return it to its
Hane-Hane Monster Effect Earth Beast Flip 2 450 500 owner's hand. Select a deck above Junk
Hard Armor Monster Normal Earth Warrior 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle. Select a deck above Junk
Harpie Girl Monster Normal Wind Winged Beast 2 500 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. Select a deck above Junk
Harpie Lady Monster Normal Wind Winged Beast 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. Select a deck above Junk
(This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300
Harpie Lady 1 Monster Effect Wind Winged Beast 4 1300 1400 ATK. Select a deck above Junk
(This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect
Harpie Lady 2 Monster Effect Wind Winged Beast 4 1300 1400 Monsters this card destroys by battle. Select a deck above Junk
(This card's name is always treated as "Harpie Lady".) An opponent's monster that
Harpie Lady 3 Monster Effect Wind Winged Beast 4 1300 1400 battle this card cannot declare an attack during your opponent's next 2 turns. Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant
Harpie Lady Sisters Monster Effect Wind Winged Beast 6 1950 2100 Egotist". Select a deck above Junk
Harpie's Pet Dragon Monster Effect Wind Dragon 7 2000 2500 This card gains 300 ATK and DEF for each "Harpie Lady" on the field. Select a deck above Junk
All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or
"Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the
Harpies' Hunting Ground Spell Field Summon targets 1 Spell/Trap Card on the field; destroy that target. Select a deck above Junk
Hayabusa Knight Monster Effect Earth Warrior 3 1000 700 This card can make a second attack during each Battle Phase. Select a deck above Junk
Headless Knight Monster Normal Earth Fiend 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. Select a deck above Junk
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster
equipped with this card is not destroyed as a result of battle or by the effect of a card
Heart of Clear Water Spell Equip that targets the monster. (Damage calculation is applied normally.) Select a deck above Junk
During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1
Heart of the Underdog Spell Normal more card by showing it to your opponent. Select a deck above Junk
Once per turn, if you control this monster on the field, you can equip it to a face-up
Machine-Type monster on your side of the field as an Equip Card, OR unequip it and
Special Summon it in face-up Attack Position. When equipped to a monster by this
card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped
with 1 Union Monster at a time. If the equipped monster would be destroyed, this card
Heavy Mech Support Platform Monster Effect Dark Machine Union 3 500 500 is destroyed instead.) Select a deck above Junk
You can only activate this card when your opponent has 8 or more cards in his/her
Heavy Slump Trap Normal hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. Select a deck above Junk
Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field. Select a deck above Staple
When this card destroys an opponent's monster by battle: Draw 1 card, then return 1
Helping Robo For Combat Monster Effect Light Machine 4 1600 0 card from your hand to the bottom of the Deck. Select a deck above Borderline
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle
and sent to the Graveyard, this effect activates at the end of each of your opponent's
Battle Phases: Discard 1 random card from your opponent's hand. This card must be in
Helpoemer Monster Effect Dark Fiend 5 2000 1400 the Graveyard to activate and to resolve this effect. Select a deck above Junk
Hercules Beetle Monster Normal Earth Insect 5 1500 2000 A massive beetle with a tough carapace and a dangerous horn. Select a deck above Junk
When a monster you control is destroyed by battle and sent to the Graveyard: Special
Hero Signal Trap Normal Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. Select a deck above Junk
Hibikime Monster Normal Earth Warrior 4 1450 1000 Confuses enemies with a noise that is harsh to the ears. Select a deck above Junk
During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the
Hidden Spellbook Trap Normal Deck. Select a deck above Junk
While this card is face-up on your side of the field, your opponent cannot select a face-
Hieracosphinx Monster Effect Earth Rock 6 2400 1200 down Defense Position monster as an attack target. Select a deck above Junk
Hieroglyph Lithograph Spell Normal Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. Select a deck above Junk
High Tide Gyojin Monster Normal Water Aqua 4 1650 1300 A very agile half-fish warrior known for its relentless attacks. Select a deck above Junk
FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long
Hiita the Fire Charmer Monster Effect Fire Spellcaster Flip 3 500 1500 as this card remains face-up on the field. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned, Flip Summoned or
flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your
opponent must discard all cards in his/her hand during the next Draw Phase before
Hino-Kagu-Tsuchi Monster Effect Fire Pyro Spirit 8 2800 2900 they draw. Select a deck above Junk
Hinotama Spell Normal Inflict 500 damage to your opponent. Select a deck above Junk
Hinotama Soul Monster Normal Fire Pyro 2 600 500 An intensely hot flame creature that rams anything standing in its way. Select a deck above Junk
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any
Hiro's Shadow Scout Monster Effect Dark Fiend Flip 2 650 500 Spell Cards among them, discard all those Spell Card(s) to the Graveyard. Select a deck above Junk
Hitotsu-Me Giant Monster Normal Earth Beast-Warrior 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. Select a deck above Junk
Homunculus the Alchemic Being Monster Effect Light Plant 4 1800 1600 Once per turn, you can change the Attribute of this monster. Select a deck above Junk
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon
Horn of Heaven Trap Counter / Special Summon of a monster and destroy it. Select a deck above Junk
Increase the DEF of a monster equipped with this card by 800 points. When this card is
sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the
Horn of Light Spell Equip top of your Deck. Select a deck above Junk
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to
Horn of the Unicorn Spell Equip the Graveyard: Return it to the top of the Deck. Select a deck above Junk
Control of this card cannot switch. During the End Phase of a turn that this card
Horus the Black Flame Dragon destroyed a monster by battle, by sending this card to the Graveyard, Special Summon
LV4 Monster Effect Fire Dragon 4 1600 1000 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. Select a deck above Junk
This card is unaffected by the effects of Spell Cards. During the End Phase of a turn
Horus the Black Flame Dragon that this card destroyed a monster by battle, you can send this card to the Graveyard to
LV6 Monster Effect Fire Dragon 6 2300 1600 Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Horus the Black Flame Dragon Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can
LV8 Monster Effect Fire Dragon 8 3000 1800 negate the activation and effect of any Spell Cards and destroy them. Select a deck above Junk
Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target
Horus' Servant Monster Effect Fire Beast-Warrior 1 100 100 of the effect of a Spell, Trap, or Monster Card. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK of all LIGHT
Hoshiningen Monster Effect Light Fairy 2 500 700 monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. Select a deck above Junk
If the DEF of a monster summoned by your opponent (excluding Special Summon) is
House of Adhesive Tape Trap Normal 500 points or less, the monster is destroyed. Select a deck above Junk
When this card is destroyed and sent to the Graveyard as a result of battle, you can
Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the
Howling Insect Monster Effect Earth Insect 3 1200 1300 field from your Deck. Then shuffle your Deck. Select a deck above Junk
This card can only be activated during your Main Phase when People Running About,"
"Oppressed People," and "United Resistance" are face-up on your side of the field.
Send all cards in your opponent's hand to the Graveyard and destroy all cards your
Huge Revolution Trap Normal opponent controls on the field." Select a deck above Junk
During the End Phase of each turn, select a number of Level 2 or lower Normal
Monsters from your Deck equal to the number of your Level 2 or lower Normal
Monsters destroyed as a result of battle during that turn, and Special Summon them to
Human-Wave Tactics Trap Continuous your side of the field. The Deck is then shuffled. Select a deck above Junk
Humanoid Slime Monster Normal Water Aqua 4 800 2000 This slime apparently has some human genes in its genetic makeup. Select a deck above Junk
Humanoid Worm Drake Monster Fusion Water Aqua Normal 7 2200 2000 "Worm Drake" + Humanoid Slime" Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger
Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a
Hungry Burger Monster Ritual Dark Warrior Normal 6 2000 1850 Tribute form your Field or your hand. Select a deck above Junk
Hunter Spider Monster Normal Earth Insect 5 1600 1400 This monster feeds on whatever it catches in its web. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Hyena Monster Effect Earth Beast 3 1000 300 Summon any number of "Hyenas" from your Deck. Select a deck above Junk
Hyosube Monster Normal Water Aqua 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending. Select a deck above Junk
Hyozanryu Monster Normal Light Dragon 7 2100 2800 A dragon created from a massive diamond that sparkles with blinding light. Select a deck above Junk
At the end of the Damage Step, if an opponent's monster that battled this monster is
Hyper Hammerhead Monster Effect Earth Dinosaur 4 1500 1200 not destroyed: Return that opponent's monster to the hand. Select a deck above Junk
Hysteric Fairy Monster Normal Light Fairy 4 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. Select a deck above Junk
Illusionist Faceless Mage Monster Normal Dark Spellcaster 5 1200 2200 Manipulates enemy attacks with the power of illusion. Select a deck above Junk
Select 1 monster on your side of the field to activate this card. While you have 2 or
more monsters on your side of the field, and all monsters on your side of the field are in
Defense Position, increase the DEF of the selected monster by 700 points. When the
Impenetrable Formation Spell Continuous selected monster is removed from the field, destroy this card. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. This
Inaba White Rabbit Monster Effect Earth Beast Spirit 3 700 500 monster attacks your opponent's Life Points directly. Select a deck above Junk
This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute
Incandescent Ordeal Spell Ritual monsters whose total Levels equal 7 or more from the field or your hand." Select a deck above Junk
This card cannot be Special Summoned. When this card is Tribute Summoned
successfully, you can remove from play up to 5 FIRE monsters in your Graveyard.
Destroy a number of Spell or Trap Cards on the field equal to the number of cards that
Infernal Flame Emperor Monster Effect Fire Pyro 9 2700 1600 you remove from play by this effect. Select a deck above Junk
The controller of this card pays 500 Life Points during each of his/her Standby Phases
(this is not optional). When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5,
negate the effect and destroy the opponent's card. As long as this card remains on the
field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by
Infernalqueen Archfiend Monster Effect Fire Fiend 4 900 1500 1000 points until the End Phase. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 1 FIRE monster in your Graveyard. When this card
destroys an opponent's monster as a result of battle and sends it to the Graveyard,
Inferno Monster Effect Fire Pyro 4 1100 1900 inflict 1500 points of damage to your opponent's Life Points. Select a deck above Junk
Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent
equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this
Inferno Fire Blast Spell Normal card. Select a deck above Junk
When this card destroys your opponent's monster and sends it to the Graveyard as a
result of battle, you can select 1 face-up monster on your opponent's side of the field
Inferno Hammer Monster Effect Dark Fiend 6 2400 0 and flip it into face-down Defense Position. Select a deck above Junk
When you take 3000 or more Battle Damage from 1 attack, you can activate this card.
Inferno Tempest Spell Quick-Play Remove all monsters in each player's Deck and Graveyard from play. Select a deck above Junk
As long as this card remains face-up on the field, there is no limit to the number of
Infinite Cards Spell Continuous cards in both player's hands. Select a deck above Junk
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are
Infinite Dismissal Trap Continuous Normal Summoned or Flip Summoned. Select a deck above Junk
If this card attacks or is attacked, during damage calculation (in either player's turn):
You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that
Injection Fairy Lily Monster Effect Earth Spellcaster 3 400 1500 damage calculation only. Select a deck above Borderline
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and
Inpachi Monster Normal Earth Machine 4 1600 1900 possessed by a wicked spirit. Select a deck above Junk
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-
Insect Barrier Spell Continuous up on the field. Select a deck above Junk
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster
from your Deck that is 1 Level higher than the Tribute monster and Special Summon it
on the field in face-up Attack Position or face-down Defense Position. The Deck is then
Insect Imitation Spell Normal shuffled Select a deck above Junk
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only
Insect Knight Monster Normal Earth Insect 4 1900 1500 the elite of the elite can join. We can no longer ignore their unmatched battle prowess. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
While this card is face-up on the field, battle positions of all face-up Insect-Type
monsters on your opponent's side of the field are changed into Attack Position. Each
time this card destroys an Insect-Type monster as a result of battle, increase the ATK
Insect Princess Monster Effect Wind Insect 6 1900 1200 of this card by 500 points. Select a deck above Junk
This card cannot declare an attack unless you Tribute 1 monster. This card gains 200
ATK for each Insect-Type monster on the field. During the End-Phase, if this card
destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect
Insect Queen Monster Effect Earth Insect 7 2200 2400 Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. Select a deck above Junk
Insect Soldiers of the Sky Monster Effect Wind Insect 3 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster. Select a deck above Junk
During your opponent's Standby Phase, you can randomly select 1 card in your
Inspection Spell Continuous opponent's hand and look at it at the cost of 500 Life Points. Select a deck above Junk
Interdimensional Matter
Transporter Trap Normal Target 1 face-up monster you control; banish that target until the End Phase. Select a deck above Junk
While this card is face-up on the field, your opponent cannot activate Quick-Play Spell
Invader of Darkness Monster Effect Dark Fiend 8 2900 2500 Cards. Select a deck above Junk
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect
Invader of the Throne Monster Effect Earth Warrior Flip 4 1350 1700 cannot be activated during the Battle Phase. Select a deck above Junk
Invasion of Flames Monster Effect Fire Pyro 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. Select a deck above Junk
An Earth monster equipped with this card increases its ATK by 400 and decreases its
Invigoration Spell Equip DEF by 200. Select a deck above Junk
When this monster is summoned (excluding Special Summon), select 1 of your
opponent's monsters. As long as this card remains face-up on the field, the selected
Invitation to a Dark Sleep Monster Effect Dark Spellcaster 5 1500 1800 monster cannot attack. Select a deck above Junk
Iron Blacksmith Kotetsu Monster Effect Fire Beast-Warrior Flip 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. Select a deck above Borderline
Island Turtle Monster Normal Water Aqua 4 1100 2000 A huge turtle that is often mistaken for an island. Select a deck above Junk
Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck,
Jade Insect Whistle Spell Normal place the card on top of the Deck. Select a deck above Junk
During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-
Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon
Jam Breeding Machine Spell Continuous any monsters, except "Slime Tokens" (but you can Set). Select a deck above Junk
When an opponent's monster declares an attack on a monster you control: You can
Jam Defender Trap Continuous target 1 "Revival Jam" you control; switch the attack target to that target. Select a deck above Junk
Jar of Greed Trap Normal Draw 1 card from your Deck. Select a deck above Optional
You can only activate this card when Pot of Greed" is activated. Negate the effect of the
Jar Robber Spell Quick-Play "Pot of Greed" and draw 1 card from your Deck." Select a deck above Junk
Jellyfish Monster Normal Water Aqua 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea. Select a deck above Junk
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to
destroy all monsters on your side of the Field and inflict Direct Damage equal to half of
the total ATK of the destroyed cards (excluding this monster) to your opponent's Life
Jigen Bakudan Monster Effect Fire Pyro Flip 2 200 1000 Points. Select a deck above Junk
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card
Jinzo Monster Effect Dark Machine 6 2400 1500 effects on the field. Select a deck above Staple
Jinzo #7 Monster Effect Dark Machine 2 500 400 This monster can attack your opponent's Life Points directly. Select a deck above Junk
When you attack with this card, toss a coin and call it. If you call it right, attack normally.
Jirai Gumo Monster Effect Earth Insect 4 2200 100 If you call it wrong, reduce your Life Points by half before attacking. Select a deck above Junk
Randomly discard 1 card from your hand to the Graveyard to destroy all Special
Summoned monsters on the field. In addition, as long as this card remains face-up on
Jowgen the Spiritualist Monster Effect Light Spellcaster 3 200 1300 the field, no monster can be Special Summoned. Select a deck above Junk
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the
turn that this card's effect is activated. When the controlled monster attacks, it can
Jowls of Dark Demise Monster Effect Water Fiend Flip 2 200 100 attack your opponent's Life Points directly. Select a deck above Junk
Judge Man Monster Normal Earth Warrior 6 2200 1500 This club-wielding warrior battles to the end and will never surrender. Select a deck above Junk
Discard 1 card from your hand. Negate the activation and the effect of a Spell Card
controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s)
on the field and destroy it. After that, you can destroy 1 face-up monster on your
opponent's side of the field and inflict damage to your opponent equal to the ATK of the
Judgment of Anubis Trap Counter destroyed monster. Select a deck above Junk
The Battle Positions of face-up monsters that are flipped face-up after activation of this
Judgment of the Desert Trap Continuous card cannot be changed, except with a card effect. Select a deck above Junk
Inflict 500 points of damage to your opponent's Life Points for each monster on your
Just Desserts Trap Normal opponent's side of the field. Select a deck above Optional
When this card destroys a monster and sends it to the Graveyard as a result of battle,
inflict damage to your opponent's Life Points equal to the Level of the destroyed
KA-2 Des Scissors Monster Effect Dark Machine 4 1000 1000 monster x 500 points. Select a deck above Junk
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body
Kabazauls Monster Normal Water Dinosaur 4 1700 1500 is so fierce that people mistake it for a hurricane. Select a deck above Junk
Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that
Kagemusha of the Blue Flame Monster Normal Earth Warrior 2 800 400 wields a fine blade. Select a deck above Junk
You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from
Kaibaman Monster Effect Light Warrior 3 200 700 your hand. Select a deck above Junk
If there is 1 or more monster(s) on the field of the controller of this card, his/her
opponent cannot place a monster on the field if his/her number of monsters would
exceed the number of monsters that are on the field of this card's controller. The cards
Kaiser Colosseum Spell Continuous that are already on the field before this card's activation are unaffected by this effect. Select a deck above Junk
This card cannot be destroyed by battle with a monster that has the same ATK. When
this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return
Kaiser Glider Monster Effect Light Dragon 6 2400 2200 that target to the hand. Select a deck above Junk
Kaiser Sea Horse Monster Effect Light Sea Serpent 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. Select a deck above Junk
Kaminari Attack Monster Fusion Wind Thunder Normal 5 1900 1400 Ocubeam + "Mega Thunderball" Select a deck above Junk
You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse
Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the
monster(s) that battle with these monsters on your side of the field this turn, at the end
Kaminote Blow Spell Normal of each Damage Step. Select a deck above Junk
A monster that battles with this card is changed to Defense Position after damage
Kangaroo Champ Monster Effect Earth Beast 4 800 700 calculation. Select a deck above Junk
Once per turn, the original ATK of this card can be doubled. When this effect is applied,
Karate Man Monster Effect Earth Warrior 3 1000 1000 the card is immediately destroyed at the end of the turn. Select a deck above Junk
Karbonala Warrior Monster Fusion Earth Warrior Normal 4 1500 1200 M-Warrior #1 + "M-Warrior #2" Select a deck above Junk
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be
Kazejin Monster Effect Wind Spellcaster 7 2400 2200 used only once. The card's owner chooses when to activate this effect. Select a deck above Junk
A monster that attacks this card returns to its owner's hand. Damage calculation is
Kelbek Monster Effect Earth Fairy 4 1500 1800 applied normally. Select a deck above Junk
When this card is destroyed and sent to the Graveyard as a result of battle, select 2
cards from your opponent's Graveyard, add them to your opponent's Deck and the
Keldo Monster Effect Earth Fairy 4 1200 1600 Deck is then shuffled. Select a deck above Junk
Killer Needle Monster Normal Wind Insect 4 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm. Select a deck above Junk
Lord of D. + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target Dragon-
Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can
King Dragun Monster Fusion Dark Dragon Effect 7 2400 1100 Special Summon 1 Dragon-Type monster from your hand to your side of the field. Select a deck above Staple
King Fog Monster Normal Dark Fiend 3 1000 900 A fiend that dwells in a blinding curtain of smoke. Select a deck above Junk
The original ATK of this card becomes the number of "King of the Skull Servants" and
"Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle
and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants"
King of the Skull Servants Monster Effect Dark Zombie 1 ? 0 or "Skull Servant" card in your Graveyard, Special Summon this card. Select a deck above Junk
You can substitute this card for any 1 Fusion Material Monster. When you do this, the
other Fusion Material Monster(s) must be the correct one(s). Discard this card from
your hand to the Graveyard to add a "Polymerization" from your Deck to your hand.
King of the Swamp Monster Effect Water Aqua 3 500 1100 The Deck is then shuffled. Select a deck above Junk
King of Yamimakai Monster Normal Dark Fiend 5 2000 1530 Wields the power of darkness to destroy its enemies. Select a deck above Junk
When a monster(s) with 1400 or less ATK is Normal Summoned or Special
Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up
King Tiger Wanghu Monster Effect Earth Beast 4 1700 1000 on the field to activate and to resolve this effect. Select a deck above Optional
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and
Special Summon this card in face-up Attack Position. While equipped to a monster by
this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and
you can Tribute this card to allow the equipped monster to attack your opponent's Life
Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a
time. If the equipped monster is destroyed as a result of battle, destroy this card
Kiryu Monster Effect Dark Dragon Union 5 2000 1500 instead.)" Select a deck above Junk
When your opponent's monster attacks this card in face-down Defense Position, this
card becomes an Equip Spell Card equipped to the attacking monster (No damage
calculation is conducted). During each of your opponent's Standby Phases, increase
Kiseitai Monster Effect Dark Fiend 2 300 800 your Life Points by half of the ATK of the monster equipped with this card. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK
Kishido Spirit Spell Continuous are equal. Select a deck above Junk
Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a
Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or
Knight's Title Spell Normal Graveyard. Select a deck above Junk
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special
Summon this card in face-up Attack Position. While equipped to a monster by this
card's effect, increase the ATK of the equipped monster by 3000 points. When it
attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points. (1 monster can only be
equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a
Koitsu Monster Effect Water Fairy Union 10 200 100 result of battle, destroy this card instead.)" Select a deck above Junk
Kojikocy Monster Normal Earth Warrior 4 1500 1200 A man-hunter with powerful arms that can crush boulders Select a deck above Junk
If there are face-up monsters with the same name on the field, destroy those monsters.
(If a monster is Summoned or flipped face-up that has the same name as a monster
that is already face-up on the field, the new face-up monster is destroyed. If they are
Kotodama Monster Effect Earth Fairy 3 0 1600 Summoned or flipped face-up at the same time, they are all destroyed.) Select a deck above Junk
Koumori Dragon Monster Normal Dark Dragon 4 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. Select a deck above Junk
A workaholic fiend who devotes everything to his research into the languages of Dark
Kozaky Monster Normal Dark Fiend 1 400 400 World. His mind has collapsed because of working too hard. Select a deck above Junk
Inflict 1000 points of damage to the Life Points of the player who destroyed this Set
Kozaky's Self-Destruct Button Trap Normal card. Select a deck above Junk
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If
Kryuel Monster Effect Dark Fiend 4 1000 1700 you call it right, destroy 1 monster on your opponent's side of the field. Select a deck above Junk
Kumootoko Monster Normal Earth Insect 3 700 1400 A massive, intelligent spider that traps enemies with webbing. Select a deck above Junk
Kurama Monster Normal Wind Winged Beast 3 800 800 A vicious bird that attacks from the skies with its whip-like tail. Select a deck above Junk
During your opponent's Battle Phase, you can discard this card to reduce the Battle
Kuriboh Monster Effect Dark Fiend 1 300 200 Damage you take from 1 of your opponent's attacking monsters to 0. Select a deck above Junk
Kuwagata Alpha Monster Normal Earth Insect 4 1250 1000 A very vicious stag beetle that goes for the head. Select a deck above Junk
Kwagar Hercules Monster Fusion Earth Insect Normal 6 1900 1700 Kuwagata Alpha + "Hercules Beetle" Select a deck above Junk
When this card inflicts Battle Damage to your opponent: You can target up to 2
monsters in their Graveyard; banish those targets. Your opponent cannot banish cards
Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 from either player's Graveyard. Select a deck above Optional
La Jinn the Mystical Genie of the
Lamp Monster Normal Dark Fiend 4 1800 1000 A genie of the lamp that is at the beck and call of its master. Select a deck above Junk
During the End Phase of each turn, change the Battle Positions of all face-up monsters
Labyrinth of Nightmare Trap Continuous on the turn player's side of the field. Select a deck above Junk
Labyrinth Tank Monster Fusion Dark Machine Normal 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier" Select a deck above Junk
Labyrinth Wall Monster Normal Earth Rock 5 0 3000 These walls form a labyrinth with no exit for enemies. Select a deck above Junk
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct
Lady Assailant of Flames Monster Effect Fire Pyro Flip 4 1500 1000 Damage to your opponent's Life Points. Select a deck above Junk
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and
Lady Ninja Yae Monster Effect Wind Warrior 3 1100 200 Trap Cards on your opponent's side of the field to the owner's hand. Select a deck above Junk
Lady of Faith Monster Normal Light Spellcaster 3 1100 800 Soothes the souls of others by chanting a mysterious spell. Select a deck above Junk
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle
Lady Panther Monster Effect Earth Beast-Warrior 4 1400 1300 during this turn to the top of you Deck. Select a deck above Junk
This monster cannot be Normal Summoned or Set. This card can only be Special
Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit
Larvae Moth Monster Effect Earth Insect 2 500 400 Moth" has been equipped with "Cocoon of Evolution"." Select a deck above Junk
A fast-moving, bird-like creature that strangles opposing monsters with its long, thin
Larvas Monster Normal Earth Beast 3 800 1000 arms. Select a deck above Junk
An Insect-Type monster equipped with this card increases its ATK and DEF by 300
Laser Cannon Armor Spell Equip points. Select a deck above Junk
This card can only be activated during your opponent's turn when your Life Points are
1000 or less. Select 1 monster on your side of the field and send all other cards on the
field and in their respective owner's hands to their respective Graveyards. After that,
your opponent selects and Special Summons 1 monster from his/her Deck in face-up
Attack Position and attacks your selected monster. (Any Battle Damage from this battle
is treates as 0). The player whose monster reamins along on field at the End Phase of
Last Turn Trap Normal this turn wins the Duel. Any other case results in a DRAW. Select a deck above Junk
If a monster on your side of the field was sent to your Graveyard this turn, you can
Special Summon 1 monster with an ATK of 1500 points or less from your Deck once
Last Will Spell Normal during this turn. Then shuffle your Deck. Select a deck above Junk
Launcher Spider Monster Normal Fire Machine 7 2200 2500 A mechanical spider with rocket launchers capable of random fire. Select a deck above Junk
Lava Battleguard Monster Effect Earth Warrior 5 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control. Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand)
to your opponent's side of the field by Tributing 2 monsters they control. You cannot
Normal Summon/Set the turn you Special Summon this card. During each of the
Lava Golem Monster Effect Fire Fiend 8 3000 2500 controller's Standby Phases: The controller takes 1000 damage. Select a deck above Junk
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite
Left Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 power. Select a deck above Junk
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite
Left Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 power. Select a deck above Junk
When this card attacks a face-down Defense Position monster and destroys it and
sends it to the Graveyard as a result of battle, your opponent returns 1 random card
Legacy Hunter Monster Effect Earth Warrior 4 1000 1500 from their hand to their Deck. Their Deck is then shuffled. Select a deck above Junk
You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or
"Master Monk". When the equipped monster destroys your opponent's monster and
sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life
Legendary Black Belt Spell Equip Points equal to the DEF of the destroyed monster. Select a deck above Junk
This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent
Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the
field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell
Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters
Legendary Flame Lord Monster Ritual Fire Spellcaster Effect 7 2400 2000 on the field except this card." Select a deck above Junk
A monster that battles with this Defense Position card is returned to the top of its
Legendary Jujitsu Master Monster Effect Earth Rock 3 1300 1800 owner's Deck at the end of the Damage Step. Select a deck above Junk
A Warrior-Type monster equipped with this card increases its ATK and DEF by 300
Legendary Sword Spell Equip points. Select a deck above Junk
Leghul Monster Effect Earth Insect 1 300 350 This monster may attack your opponent's Life Points directly. Select a deck above Junk
You can banish 2 WATER monsters from your Graveyard: Special Summon 1
Lekunga Monster Effect Water Plant 4 1700 500 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. Select a deck above Junk
Leogun Monster Normal Earth Beast 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts. Select a deck above Junk
Lesser Dragon Monster Normal Wind Dragon 4 1200 1000 A minor dragon incapable of breathing fire. Select a deck above Junk
As long as this monster remains face-up on the field, monsters destroyed by this
monster as a result of battle are removed from play instead of being sent to the
Lesser Fiend Monster Effect Dark Fiend 5 2100 1000 Graveyard. Select a deck above Junk
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If
the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the
Level of the selected monster becomes equal to the result until the End Phase of this
Level Conversion Lab Trap Normal turn. Select a deck above Junk
All face-up Level 4 or higher monsters on the field are in Defense Position while this
Level Limit - Area B Spell Continuous card is active. Select a deck above Optional
Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special
Summon a monster from your hand or Deck that is written in the card text of the sent
Level Up! Spell Normal monster, ignoring any and all Summoning conditions. Select a deck above Junk
You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on
Levia-Dragon - Daedalus Monster Effect Water Sea Serpent 7 2600 1500 the field. Select a deck above Junk
During your Standby Phase, gain Life Points equal to half of the total Life Points you
Life Absorbing Machine Trap Continuous paid during your last turn. Select a deck above Junk
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal
Light of Intervention Trap Continuous Summoned in face-up Defense Position. Select a deck above Optional
Activate this card by discarding 1 LIGHT Monster Card from your hand to the
Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field
controlled by your opponent or 1 card in your opponent's hand (you can look at your
Light of Judgment Trap Normal opponent's hand), and send it to the Graveyard." Select a deck above Junk
Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw
Lighten the Load Spell Continuous 1 card. You can only use this effect once per turn. Select a deck above Junk
Select 1 random card from your opponent's hand and remove it from play face-down.
During your opponent's 4th Standby Phase after this card's activation, return that card
Lightforce Sword Trap Normal to their hand. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can only equip this card to a Warrior-Type monster. Increase the ATK of the
equipped monster by 800 points and decrease the ATK of all WATER monsters on the
Lightning Blade Spell Equip field by 500 points. Select a deck above Junk
This massive eel generates huge charges of electricity and unleashes them as
Lightning Conger Monster Normal Water Thunder 3 350 750 thunderbolts. Select a deck above Junk
Lightning Vortex Spell Normal Discard 1 card. Destroy all face-up monsters your opponent controls. Select a deck above Optional
Double the ATK of all Machine-Type monsters you controlled at both the activation and
resolution of this card, until the End Phase. During the End Phase, destroy those
Limiter Removal Spell Quick-Play monsters. Select a deck above Junk
Liquid Beast Monster Normal Water Aqua 3 950 800 A liquid life form that thrives on water. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK of all FIRE
Little Chimera Monster Effect Fire Beast 2 600 550 monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. Select a deck above Junk
Little-Winguard Monster Effect Wind Warrior 4 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card. Select a deck above Junk
A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very
Lizard Soldier Monster Normal Wind Dragon 3 1100 800 quickly, this monster is an excellent strategist. Select a deck above Junk
You can only activate this card if there is only 1 monster on your side of the field, and it
is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not
destroyed as a result of battle, and is unaffected by any of your opponent's monster
Lone Wolf Trap Continuous effects. Select a deck above Junk
Lord of D. Monster Effect Dark Spellcaster 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. Select a deck above Junk
Lord of the Lamp Monster Normal Dark Fiend 4 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type
Lord Poison Monster Effect Water Plant 4 1500 1000 monster in your Graveyard, except "Lord Poison"; Special Summon that target. Select a deck above Junk
The original DEF of this card equals the number of your banished Rock-Type monsters
Lost Guardian Monster Effect Earth Rock 4 100 ? * 700. Select a deck above Junk
If this card battles with a DARK monster, increase the ATK of this card by 500 points
Luminous Soldier Monster Effect Light Warrior 5 2100 1400 during the Damage Step. Select a deck above Junk
Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400
Luminous Spark Spell Field points. Select a deck above Junk
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly
Luster Dragon Monster Normal Wind Dragon 4 1900 1600 high attack power. Select a deck above Junk
This dragon feeds on emerald. Enchanted by this monster even when attacked, few
Luster Dragon #2 Monster Normal Wind Dragon 6 2400 1400 people live to tell of its beauty. Select a deck above Junk
Specializing in combination attacks, this warrior uses magnetism to block an enemy's
M-Warrior #1 Monster Normal Earth Warrior 3 1000 500 escape. Select a deck above Junk
Specializing in combination attacks, this warrior is equipped with a tough, magnetically
M-Warrior #2 Monster Normal Earth Warrior 3 500 1000 coated armor. Select a deck above Junk
A Machine-Type monster equipped with this card increases its ATK and DEF by 300
Machine Conversion Factory Spell Equip points. Select a deck above Junk
Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can
Machine Duplication Spell Normal Special Summon up to 2 cards with the same name from your Deck. Select a deck above Junk
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on
Machine King Monster Effect Earth Machine 6 2200 2000 the field. Select a deck above Junk
He used to be a normal dog who played around in a park, but was corrupted by the
Mad Dog of Darkness Monster Normal Dark Beast 4 1900 1400 powers of darkness. Select a deck above Junk
If this card attacks a Defense Position monster, inflict piercing battle damage to your
Mad Sword Beast Monster Effect Earth Dinosaur 4 1400 1200 opponent. Select a deck above Junk
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you
Mage Power Spell Equip control. Select a deck above Junk
When an opponent's monster declares an attack: Target the attacking monster; negate
Magic Cylinder Trap Normal the attack, and if you do, inflict damage to your opponent equal to its ATK. Select a deck above Optional
When your opponent activates a Spell Card: Negate the activation and destroy it. Your
Magic Drain Trap Counter opponent can discard 1 Spell Card to negate this card's effect. Select a deck above Optional
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do,
Magic Jammer Trap Counter destroy it. Select a deck above Borderline
Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on
it. If the selected card is destroyed, the counter is removed instead of the card being
Magic Reflector Spell Normal destroyed. Select a deck above Junk
Magical Ghost Monster Normal Dark Zombie 4 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies. Select a deck above Junk
Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from
your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in
face-down Defense Position. The 2 cards selected from your Deck are treated as
Magical Hats Trap Normal monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. Select a deck above Junk
Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this
Magical Labyrinth Spell Equip card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. Select a deck above Junk
Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains
200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card
Magical Marionette Monster Effect Dark Spellcaster 5 2000 1000 to destroy 1 monster on the field. Select a deck above Junk
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap
Magical Merchant Monster Effect Light Insect Flip 1 200 700 Card. Add that card to your hand. Send the remaining cards to the Graveyard. Select a deck above Optional
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a
Magical Plant Mandragola Monster Effect Dark Spellcaster Flip 2 500 200 Spell Counter on. Select a deck above Junk
When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of
Magical Thorn Trap Continuous damage to his/her Life Points for each card that was discarded. Select a deck above Junk
Magician of Faith Monster Effect Light Spellcaster Flip 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand. Select a deck above Staple
Maha Vailo Monster Effect Light Spellcaster 4 1550 1400 This card gains 500 ATK for each Equip Card equipped to this card. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this
card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck
during your next Draw Phase (before you draw), and return the card to the top or the
Maharaghi Monster Effect Earth Rock Spirit 4 1200 1700 bottom of your Deck. Select a deck above Junk
As long as this card remains face-up on the field, the field is treated as Umi" (however
there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an
Maiden of the Aqua Monster Effect Water Aqua 4 700 2000 active Field Spell Card on the field, this effect is not applied." Select a deck above Junk
Maiden of the Moonlight Monster Normal Light Spellcaster 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension. Select a deck above Junk
As long as this card remains face-up on the field, each time a Beast-Type monster(s)
Maji-Gire Panda Monster Effect Earth Beast 4 1000 800 on the field is destroyed, increase the ATK of this card by 500 points. Select a deck above Junk
You can activate this card when 1 or more of your monsters are returned from the field
to your hand. Return all Monster Cards on the field to your respective hands. Both you
and your opponent can then Special Summon from your hand the same number of
Major Riot Trap Normal Monster Cards on the field in face-down Defense Position. Select a deck above Junk
The ATK of this card becomes equal to the combined original ATK of the 2 monsters
Maju Garzett Monster Effect Dark Fiend 7 0 0 you Tributed for the Tribute Summon of this card. Select a deck above Junk
The equipped monster gains 700 ATK. When this card is sent from the field to the
Malevolent Nuzzler Spell Equip Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. Select a deck above Junk
Malice Dispersion Spell Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. Select a deck above Junk
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell
Malice Doll of Demise Monster Effect Dark Fiend 4 1600 1700 Card, Special Summon this card from the Graveyard during your Standby Phase. Select a deck above Junk
A mammoth that protects the graves of its pack and is absolutely merciless when facing
Mammoth Graveyard Monster Normal Earth Dinosaur 3 1200 800 grave-robbers. Select a deck above Junk
Man Eater Monster Normal Earth Plant 2 800 600 Man-eating plant with poison feelers for attacking enemies. Select a deck above Junk
Man-Eater Bug Monster Effect Earth Insect Flip 2 450 600 FLIP: Select and destroy 1 monster on the field. Select a deck above Junk
Man-Eating Treasure Chest Monster Normal Dark Fiend 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer. Select a deck above Junk
By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800
Man-Thro' Tro' Monster Effect Earth Beast-Warrior 4 1000 1000 points of damage to your opponent's Life Points. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while you control "Toon World". You can Special Summon this card from
your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack
during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points.
When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a
Toon Monster, this card can attack your opponent directly. If your opponent controls a
Manga Ryu-Ran Monster Effect Fire Dragon Toon 7 2200 2600 face-up Toon Monster, you must select it as an attack target. Select a deck above Junk
Manju of the Ten Thousand When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1
Hands Monster Effect Light Fairy 4 1400 1000 Ritual Spell Card from your Deck to your hand. Select a deck above Junk
During the End Phase of any turn this card is sent to the Graveyard, you can send 1
Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side
Manticore of Darkness Monster Effect Fire Beast-Warrior 6 2300 1000 of the field to the Graveyard to Special Summon this card from the Graveyard. Select a deck above Junk
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this
one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or
Marauding Captain Monster Effect Earth Warrior 3 1200 400 lower monster from your hand. Select a deck above Borderline
You can only activate this card's effect during your opponent's turn. When your
opponent activates a Spell Card, Tribute this face-up card to negate the activation of
Maryokutai Monster Effect Water Aqua 3 900 900 the Spell Card and destroy it. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Masaki the Legendary
Swordsman Monster Normal Earth Warrior 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. Select a deck above Junk
A monster equipped with this card increases its ATK by 1000 points and decreases its
DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you
Mask of Brutality Spell Equip cannot, this card is destroyed. Select a deck above Junk
Mask of Darkness Monster Effect Dark Fiend Flip 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand. Select a deck above Staple
Select 1 face-up Spell Card on the field. The controller of the Spell Card must take
damage of 500 Life Points during each of your Standby Phases. When the selected
Mask of Dispel Spell Continuous card is destroyed or removed from the field, this card is also destroyed. Select a deck above Junk
Mask of Restrict Trap Continuous Monsters cannot be Tributed. Select a deck above Junk
The monster equipped with this card cannot attack. In addition, the player controlling
the equipped monster must take damage of 500 Life Points during each of your
Mask of the Accursed Spell Equip Standby Phases. Select a deck above Junk
Mask of Weakness Trap Normal Target 1 attacking monster; that target loses 700 ATK until the End Phase. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Masked Dragon Monster Effect Fire Dragon 3 1400 1100 Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. Select a deck above Junk
When you inflict damage to your opponent's Life Points with this card, draw 1 card from
Masked Sorcerer Monster Effect Dark Spellcaster 4 900 1400 your Deck. Select a deck above Junk
Tribute 1 monster on your side of the field to inflict 400 points of damage to your
Mass Driver Spell Continuous opponent's Life Points. Select a deck above Junk
Master & Expert Monster Normal Earth Beast 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant. Select a deck above Junk
A wandering Kyonshee searching for a strong rival to defeat. They say he was known
Master Kyonshee Monster Normal Earth Zombie 4 1750 1000 as the master of all martial arts. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can
Master Monk Monster Effect Earth Rock 5 1900 1000 attack twice during the same turn. Select a deck above Junk
Master of Oz Monster Fusion Earth Beast Normal 9 4200 3700 Big Koala + "Des Kangaroo" Select a deck above Staple
This monster can attack twice during the same Battle Phase. Control of this card
Mataza the Zapper Monster Effect Dark Warrior 3 1300 800 cannot switch. Select a deck above Optional
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field
while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when
you Special Summon this card, your opponent discards 3 random cards from their
Mazera DeVille Monster Effect Dark Fiend 8 2800 2300 hand. If "Pandemonium" is not on your side of the field, this effect is not applied. Select a deck above Junk
When this card on the field is destroyed and sent to the Graveyard as a result of battle,
inflict 1000 points of damage to both players' Life Points. When this card on the field is
destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of
Mecha-Dog Marron Monster Effect Light Machine 4 1000 1000 damage to your opponent's Life Points. Select a deck above Borderline
Mechanical Snail Monster Normal Dark Machine 3 800 1000 A cyborg snail that still travels at a slow place. Select a deck above Junk
Mechanicalchaser Monster Normal Dark Machine 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King. Select a deck above Junk
An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away
Meda Bat Monster Normal Dark Fiend 2 800 400 its enemies. Select a deck above Junk
Once per turn, during your Main Phase, you can flip this card into face-down Defense
Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side
Medusa Worm Monster Effect Earth Rock 2 500 600 of the field. Select a deck above Junk
When this card attacks with an ATK that is higher than the DEF of your opponent's
Defense Position monster, inflict the difference as Battle Damage to your opponent's
Life Points. When this card inflicts Battle Damage to your opponent's Life Points,
Mefist the Infernal General Monster Effect Dark Fiend 5 1800 1700 discard 1 card randomly from your opponent's hand. Select a deck above Junk
Mega Thunderball Monster Normal Wind Thunder 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies. Select a deck above Junk
Remove 10 Spell Counters on your side of the field. Destroy all cards on your
Mega Ton Magical Cannon Spell Normal opponent's side of the field. Select a deck above Junk
While your Life Points are lower than your opponent's, the original ATK of the equipped
monster is doubled. While your Life Points are higher, the original ATK of the equipped
Megamorph Spell Equip monster is halved Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play a Rock-Type monster(s) in your Graveyard.
The original ATK and DEF of this card become the number of Rock-Type monsters you
Megarock Dragon Monster Effect Earth Rock 7 0 0 removed from play when you Special Summoned this card x 700 points. Select a deck above Junk
Made of mysterious metal, this monster is a doomsday machine from the edge of the
Megasonic Eye Monster Normal Dark Machine 5 1500 1800 universe. Select a deck above Junk
Melchid the Four-Face Beast Monster Normal Dark Fiend 4 1500 1200 This monster has four different masks for four different attacks. Select a deck above Junk
Mermaid Knight Monster Effect Water Aqua 4 1500 700 While "Umi" is on the field, this card can attack twice during the same Battle Phase. Select a deck above Junk
Neither player can declare attacks with face-up monsters that have 1500 or more ATK.
Messenger of Peace Spell Continuous During each of your Standby Phases, pay 100 Life Points or destroy this card. Select a deck above Optional
A gigantic insect-like creature covered by thick armor. Everything in his path is
Metal Armored Bug Monster Normal Earth Insect 8 2800 1500 destroyed. Select a deck above Junk
You can activate this card when a Continuous Trap Card is activated. Negate all
Metal Detector Trap Normal Continuous Trap Cards during the turn this card is activated. Select a deck above Junk
Metal Dragon Monster Fusion Wind Machine Normal 6 1850 1700 Steel Ogre Grotto #1 + "Lesser Dragon" Select a deck above Junk
Metal Fish Monster Normal Water Machine 5 1600 1900 A metal fish with a razor-sharp caudal fin. Select a deck above Junk
Once per turn, during your Main Phase, if you control this monster on the field, you can
equip it to a face-up monster on your side of the field as an Equip Card, OR unequip
the Union equipment and Special Summon this card in face-up Attack Position. While
equipped to a monster by this card's effect, that monster will be unaffected by the
effects of Spell Cards controlled by your opponent. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed
Metallizing Parasite - Lunatite Monster Effect Water Aqua Union 7 1000 500 as a result of battle, destroy this card instead.) Select a deck above Junk
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK
and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during
Metalmorph Trap Normal damage calculation only. Select a deck above Junk
As long as you control the monster equipped with this card, your opponent cannot use
the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the
Metalsilver Armor Spell Equip equipped monster. Select a deck above Junk
This monster can only be Special Summoned from your Deck to your side of the field
Metalzoa Monster Effect Dark Machine 8 3000 2300 by offering "Zoa" equipped with "Metalmorph" as a Tribute. Select a deck above Junk
Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the
Metamorphosis Spell Normal same Level as the Tributed monster. Select a deck above Staple
Meteor of Destruction Spell Normal If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent. Select a deck above Optional
During this turn, when your monsters attack with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference as Battle Damage to
Meteorain Trap Normal your opponent's Life Points. Select a deck above Junk
You can activate this card when your monster is sent from the field to the Graveyard.
Michizure Trap Normal Destroy 1 monster on the field. Select a deck above Junk
Micro Ray Trap Normal The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. Select a deck above Junk
You can flip this card into face-down Defense Position once per turn during your Main
Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At
Mid Shield Gardna Monster Effect Earth Warrior 4 100 1800 that time, flip this card into face-up Defense Position. Select a deck above Optional
Mighty Guard Monster Normal Earth Machine 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. Select a deck above Junk
Mikazukinoyaiba Monster Normal Dark Dragon 7 2200 2350 A dragon warrior of the moon armed with a crescent sword. Select a deck above Junk
Each time this card destroys 1 monster on your opponent's side of the field and sends it
Millennium Scorpion Monster Effect Earth Insect 5 2000 1800 to the Graveyard as a result of battle, increase the ATK of this card by 500 points. Select a deck above Junk
Millennium Shield Monster Normal Earth Warrior 5 0 3000 A Millennium item, it's rumored to block any strong attack. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK of all EARTH
Milus Radiant Monster Effect Earth Beast 1 300 250 monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. Select a deck above Junk
When this card is sent directly from your hand to the Graveyard by your opponent's
Minar Monster Effect Earth Insect 3 850 750 card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. Select a deck above Junk
Target 1 monster your opponent controls; until the End Phase, take control of that
Mind Control Spell Normal target, but it cannot declare an attack or be Tributed. Select a deck above Optional
Declare 1 card name; if that card is in your opponent's hand, they must discard all
Mind Crush Trap Normal copies of it, otherwise you discard 1 random card. Select a deck above Optional
Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of
Mind Haxorz Trap Normal the field. Select a deck above Junk
As long as this card remains face-up on the field, your opponent must continue to show
Mind on Air Monster Effect Dark Spellcaster 6 1000 1600 his/her hand. Select a deck above Junk
You can only activate this card if your opponent has 3 or less cards in his/her hand.
Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of
Mind Wipe Spell Quick-Play number of cards he/she added to the Deck. Select a deck above Junk
When this card is sent to the Graveyard as a result of battle, inflict 500 points of
Mine Golem Monster Effect Earth Rock 3 1000 1900 damage to your opponent's Life Points. Select a deck above Junk
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine
Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your
Minefield Eruption Trap Normal side of the field. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500
points of Direct Damage to your opponent's Life Points during each of his/her Standby
Minor Goblin Official Trap Continuous Phases. Select a deck above Junk
If 5 or more of your monsters are currently removed from play, return 3 of them to the
Miracle Dig Spell Normal Graveyard. Select a deck above Junk
Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician"
Miracle Restoring Trap Normal or "Buster Blader" from your Graveyard in face-up Attack or Defense Position." Select a deck above Junk
Mirage Dragon Monster Effect Light Dragon 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Dark Flare Knight". When this card battles another
monster, during damage calculation increase the ATK of this card by the original ATK
of the opponent's monster. During the End Phase after this card was involved in battle,
Mirage Knight Monster Effect Light Warrior 8 2800 2000 remove this card from play. Select a deck above Junk
When an opponent's monster declares an attack: Destroy all Attack Position monsters
Mirror Force Trap Normal your opponent controls. Select a deck above Staple
Each of your opponent's monsters that conducted an attack while this card was face-up
on the field has its ATK halved as long as this card remains on the field. During each of
Mirror Wall Trap Continuous your Standby Phases, pay 2000 Life Points or destroy this card. Select a deck above Junk
Misairuzame Monster Normal Water Fish 5 1400 1600 A missile-launching fish protected by deadly spikes. Select a deck above Junk
You can only activate this card when a Fusion Monster is Special Summoned. Return
Mispolymerization Trap Normal all face-up Fusion Monsters on the field to their respective Fusion Decks. Select a deck above Junk
Once per turn, during your Main Phase, you can flip this card into face-down Defense
Moai Interceptor Cannons Monster Effect Earth Rock 4 1100 2000 Position. Select a deck above Junk
When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the
Mobius the Frost Monarch Monster Effect Water Aqua 6 2400 1000 field. Destroy them. Select a deck above Optional
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all
Moisture Creature Monster Effect Light Fairy 9 2800 2900 Spell and Trap Cards on your opponent's side of the field. Select a deck above Junk
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and
Mokey Mokey Monster Normal Light Fairy 1 300 100 that is dreadful. Select a deck above Junk
Mokey Mokey + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey
Mokey Mokey King Monster Fusion Light Fairy Effect 6 300 100 Mokey" as possible from your Graveyard. Select a deck above Junk
While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on
your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the
Mokey Mokey Smackdown Spell Continuous field becomes 3000 until the End Phase of this turn. Select a deck above Junk
Molten Behemoth Monster Normal Fire Pyro 5 1000 2200 A giant born from magma, it attacks with a magma punch. Select a deck above Junk
Molten Destruction Spell Field Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. Select a deck above Junk
When this card is Special Summoned from the Graveyard, the controller of this card
Molten Zombie Monster Effect Fire Pyro 4 1600 400 draws 1 card. Select a deck above Junk
Battle Damage to this card's controller that he/she takes from a battle involving this
Monk Fighter Monster Effect Earth Rock 3 1300 1000 card becomes 0. Select a deck above Junk
Monster Egg Monster Normal Earth Warrior 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells. Select a deck above Junk
Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster
that can be Normal Summoned. Special Summon it, also send the remaining cards to
Monster Gate Spell Normal the Graveyard. Select a deck above Junk
Unite 1 of your own monsters on your side of the field and your hand with your Deck
and then shuffle it. Draw the same number of cards that were in your hand from the
Monster Recovery Spell Quick-Play Deck. (You cannot activate this card if you have your opponent's card in your hand.) Select a deck above Junk
Monster Reincarnation Spell Normal Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. Select a deck above Optional
Each time a player equips an Equip Spell Card, increase the Life Points of the
controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is
removed from the field, the controller of that Equip Spell Card takes 1000 points of
Morale Boost Spell Continuous damage. Select a deck above Junk
Morinphen Monster Normal Dark Fiend 5 1550 1300 A strange fiend with long arms and razor sharp talons. Select a deck above Junk
Morphing Jar Monster Effect Earth Rock Flip 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards. Select a deck above Staple
FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards
from the top of their Deck, until they reveal the same number of monsters they shuffled
into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-
Morphing Jar #2 Monster Effect Earth Rock Flip 3 800 700 down Defense Position, also send any remaining cards to the Graveyard. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard, you can Special
Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack
Mother Grizzly Monster Effect Water Beast-Warrior 4 1400 1000 Position. Select a deck above Junk
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters
Mountain Spell Field by 200 points. Select a deck above Junk
Mr. Volcano Monster Normal Fire Pyro 5 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper. Select a deck above Junk
This card can attack your opponent's Life Points directly. Each time this card inflicts
Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000
points during your next Standby Phase. The ATK increase lasts as long as this card
Mucus Yolk Monster Effect Dark Aqua 3 0 100 remains face-up on the field. Select a deck above Junk
Mudora Monster Effect Earth Fairy 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK and DEF of this
Muka Muka Monster Effect Earth Rock 2 600 300 card by 300 points for every card in the controller's hand. Select a deck above Junk
You can only activate this card when an effect of drawing card(s) is activated. Both
Muko Trap Normal players see the cards drawn by the effect and discard them all to the Graveyard. Select a deck above Junk
Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant
Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field.
Multiplication of Ants Spell Normal The tokens cannot be used as a Tribute for a Tribute Summon. Select a deck above Junk
A player controlling this monster loses 300 Life Points during each of his/her Standby
Phases when this card is on the Field. Control of this card is shifted to your opponent
Mushroom Man #2 Monster Effect Earth Warrior 3 1250 800 by paying 500 Life Points at your End Phase. Select a deck above Junk
Musician King Monster Fusion Light Spellcaster Normal 5 1750 1500 Witch of the Black Forest + "Lady of Faith" Select a deck above Junk
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark
Mustering of the Dark Scorpions Spell Normal Scorpion" monsters from your hand, but only 1 copy of each. Select a deck above Junk
Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap
Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the
My Body as a Shield Spell Quick-Play activation of that card and destroy it. Select a deck above Optional
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there
is a face-up Warrior-Type monster on your side of the field, you can return another
Mysterious Guard Monster Effect Earth Spellcaster Flip 3 800 1200 face-up monster to its owner's hand. Select a deck above Junk
Each time you or your opponent Normal Summons or Flip Summons a monster,
Mysterious Puppeteer Monster Effect Earth Warrior 4 1000 1500 increase your Life Points by 500 points. Select a deck above Junk
Mystic Clown Monster Normal Dark Fiend 4 1500 1000 Nothing can stop the mad attack of this powerful creature. Select a deck above Junk
Mystic Horseman Monster Normal Earth Beast 4 1300 1550 Half man and half horse, this monster is known for its extreme speed. Select a deck above Junk
Mystic Lamp Monster Effect Dark Spellcaster 1 400 300 This monster may attack your opponent's Life Points directly. Select a deck above Junk
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400
Mystic Plasma Zone Spell Field points. Select a deck above Junk
You can activate this card when a Continuous Magic Card is activated. Negate all
Mystic Probe Trap Normal Continuous Magic Cards during the turn this card is activated. Select a deck above Junk
If this card attacks a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it face-up or applying damage
calculation. During the End Phase of a turn that this card destroyed a monster by battle,
by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4"
Mystic Swordsman LV2 Monster Effect Earth Warrior 2 900 0 from your hand or Deck. Select a deck above Optional
If you Normal Summon this card, you must place it in face-down Defense Position. If
this card attacks a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it face-up or applying damage
calculation. During the End Phase of a turn that this card destroyed a monster by battle,
by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6"
Mystic Swordsman LV4 Monster Effect Earth Warrior 4 1900 1600 from your hand or Deck. Select a deck above Junk
If you Normal Summon this card, you must place it in face-down Defense Position. If
this card attacks a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it face-up or applying damage
calculation. You can return the monster destroyed with this effect to the top of its
Mystic Swordsman LV6 Monster Effect Earth Warrior 6 2300 1700 owner's Deck, instead of sending it to the Graveyard. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack
Mystic Tomato Monster Effect Dark Plant 4 1400 1100 Position. Select a deck above Staple
Mystical Elf Monster Normal Light Spellcaster 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. Select a deck above Junk
When this card destroys 1 monster on your opponent's side of the field and sends it to
your opponent's Graveyard as a result of battle, you can then return the card to the top
Mystical Knight of Jackal Monster Effect Light Beast-Warrior 7 2700 1200 of your opponent's Deck. Select a deck above Borderline
A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by
Mystical Moon Spell Equip 300 points. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the
Mystical Sheep #1 Monster Effect Earth Beast 3 1150 900 other Fusion-Material Monster(s) must be the correct one(s). Select a deck above Junk
Mystical Sheep #2 Monster Normal Earth Beast 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies. Select a deck above Junk
A soul of light covered by mystical shine. When you see its beautiful shape, your dream
Mystical Shine Ball Monster Normal Light Fairy 2 500 500 will come true. Select a deck above Junk
Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target. Select a deck above Staple
Mystik Wok Spell Quick-Play Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. Select a deck above Junk
This card can only be activated when both players have 2 monsters or less on their
respective sides of the field. Both players can only Normal Summon up to 2 additional
Narrow Pass Trap Continuous monsters on their sides of the field. Select a deck above Junk
When a monster you control that's equipped with this card is destroyed by battle, and
this card is sent to the Graveyard, you can either:Draw 1 card. OR
Necklace of Command Spell Equip Discard 1 random card from your opponent's hand. Select a deck above Junk
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's
Graveyard cannot be banished. Negate any card effect that would move a card in the
Necrovalley Spell Field Graveyard, other than itself, to a different place. Select a deck above Junk
When this card destroys a monster and sends it to the Graveyard as a result of battle,
inflict damage to your opponent's Life Points equal to the Level of the destroyed
Needle Burrower Monster Effect Dark Machine 5 1700 1700 monster x 500 points. Select a deck above Junk
Activate only when there are 4 or more monsters on the field. Destroy all face-up
Needle Ceiling Trap Normal monsters. Select a deck above Borderline
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's
Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster
Needle Wall Trap Continuous that is in the same Monster Card Zone as the result. If the result is 6, roll again. Select a deck above Junk
Needle Worm Monster Effect Earth Insect Flip 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. Select a deck above Junk
Activate only when an opponent's monster declares an attack. Negate the attack of that
Negate Attack Trap Counter 1 monster and end the Battle Phase. Select a deck above Junk
During your opponent's turn, when this card in your possession is sent to your
Neko Mane King Monster Effect Earth Beast 1 0 0 Graveyard by an opponent's card effect: It becomes the End Phase of this turn. Select a deck above Junk
Nekogal #1 Monster Normal Earth Beast 3 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies. Select a deck above Junk
Nemuriko Monster Normal Dark Spellcaster 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. Select a deck above Junk
The true nature of this wizard, who rules all water. It defends itself with a vast,
Neo Aqua Madoor Monster Normal Water Spellcaster 6 1200 3000 impenetrable wall of ice. Select a deck above Junk
Neo Bug Monster Normal Earth Insect 4 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms. Select a deck above Junk
A dimensional drifter who not only practices sorcery, but is also a sword and martial
Neo the Magic Swordsman Monster Normal Light Spellcaster 4 1700 1000 arts master. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on
Newdoria Monster Effect Dark Fiend 4 1200 800 the field; destroy that target. Select a deck above Staple
FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent
directly from your hand to the Graveyard, select 1 Flip Effect Monster in your
Night Assailant Monster Effect Dark Fiend Flip 3 200 500 Graveyard, except this card, and return it to your hand. Select a deck above Staple
This card can attack your opponent's Life Points directly even if there is a monster on
Nightmare Horse Monster Effect Dark Zombie 2 500 400 your opponent's side of the field. Select a deck above Junk
When this card is flipped face-up, select 1 card your opponent controls, and return it to
Nightmare Penguin Monster Effect Water Aqua 4 900 1800 the hand. All face-up WATER monsters you control gain 200 ATK. Select a deck above Junk
Target 1 monster your opponent controls; it cannot attack or change its battle position.
When it leaves the field, destroy this card. During each of your Standby Phases while
Nightmare Wheel Trap Continuous that monster is on the field: Inflict 500 damage to your opponent. Select a deck above Optional
When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points.
You can also Special Summon any number of "Nimble Momongas" from your Deck in
Nimble Momonga Monster Effect Earth Beast 2 1000 100 face-down Defense Position. Select a deck above Junk
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the
Nin-Ken Dog Monster Normal Wind Beast-Warrior 4 1800 1000 technique to metamorphose into a human being. Select a deck above Junk
At the start of the Damage Step, if this card attacks a face-up Defense Position
Ninja Grandmaster Sasuke Monster Effect Light Warrior 4 1800 1000 monster: Destroy that monster. Select a deck above Optional
Ninjitsu Art of Decoy Trap Continuous Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. Select a deck above Junk
Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast,
or Insect-Type monster with a Level less than or equal to the Level of the Tributed card
Ninjitsu Art of Transformation Trap Continuous + 3 from your hand or Deck. When this card leaves the field, destroy that monster. Select a deck above Junk
You can only equip this card to a monster on your opponent's side of the field. When a
monster destroys the equipped monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped
Nitro Unit Spell Equip monster. Select a deck above Junk
Niwatori Monster Normal Earth Winged Beast 3 900 800 Swallows enemies whole and uses their essence as energy. Select a deck above Junk
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect
Monster, both players must remove from play all monsters from their Decks with the
Nobleman of Crossout Spell Normal same name as the destroyed monster. Select a deck above Staple
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap
Card, both players must remove all Trap Cards of the same name from their respective
Nobleman of Extermination Spell Normal Decks and remove them from play. The Decks are then shuffled. Select a deck above Optional
Nobleman-Eater Bug Monster Effect Earth Insect Flip 5 900 1200 FLIP: Destroy 2 monsters on the field. Select a deck above Junk
You can only activate this card during your Standby Phase. Discard 1 card from your
hand. Your opponent cannot Normal Summon, Set and/or Special Summon during
Non Aggression Area Trap Normal his/her next turn. Select a deck above Junk
All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of
Non-Spellcasting Area Spell Continuous Spell Cards (other than this card). Select a deck above Junk
This card is used to Ritual Summon Skull Guardian". You must also offer monsters
Novox's Prayer Spell Ritual whose total Level Stars equal 7 or more as a Tribute from the field or your hand." Select a deck above Junk
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1
Nubian Guard Monster Effect Fire Warrior 2 500 500 Continuous Spell Card from your Graveyard to the top of your Deck. Select a deck above Junk
You can activate this card when you take damage to your Life Points. Increase your
Life Points by 1000 points. In addition, increase your Life Points by 500 points per card
Numinous Healer Trap Normal if there are additional Numinous Healer" cards in the Graveyard." Select a deck above Junk
This card can only be activated during your opponent's Damage Step. During this turn,
if you take Battle Damage of 2000 points or more, increase your Life Points by 4000
Nutrient Z Trap Normal points before the damage is subtracted from your Life Points. Select a deck above Junk
If this monster is Normal Summoned, destroy this card. If your opponent controls any
monster, decrease the ATK of this card by 200 points for each monster on your
Nuvia the Wicked Monster Normal Dark Fiend 4 2000 800 opponent's side of the field. Select a deck above Junk
Obnoxious Celtic Guardian Monster Effect Earth Warrior 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. Select a deck above Junk
Ocean Dragon Lord - Neo- Send Umi" on your side of the field to the Graveyard to send all cards in both players'
Daedalus Monster Effect Water Sea Serpent 8 2900 1600 hands and on the field to the Graveyard, except this card." Select a deck above Junk
With the head of a fish and the legs of an octopus, this strange creature attacks
Octoberser Monster Normal Water Aqua 5 1600 1400 enemies by flinging spears. Select a deck above Junk
Frightening in appearance, this creature uses its large eyes and ears to keep track of
Ocubeam Monster Normal Light Fairy 5 1550 1650 any movement. Select a deck above Junk
Offerings to the Doomed Spell Quick-Play Destroy 1 face-up monster. Skip your next Draw Phase. Select a deck above Junk
Ogre of the Black Shadow Monster Normal Earth Beast-Warrior 4 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge. Select a deck above Junk
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also
Ojama Black Monster Normal Light Beast 2 0 1000 said that when the three are together, something happens. Select a deck above Junk
You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama
Black" are face-up on your side of the field. Destroy all cards on your opponent's side of
Ojama Delta Hurricane!! Spell Normal the field. Select a deck above Junk
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also
Ojama Green Monster Normal Light Beast 2 0 1000 said that when the three are together, something happens. Select a deck above Junk
Ojama Green + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains
Ojama King Monster Fusion Light Beast Effect 6 0 3000 face-up on the field, the selected zones cannot be used. Select a deck above Junk
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in
Defense Position on your opponent's side of the field. The tokens cannot be Tributed
for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that
Ojama Trio Trap Normal token takes 300 points of damage. Select a deck above Junk
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also
Ojama Yellow Monster Normal Light Beast 2 0 1000 said that when the three are together, something happens. Select a deck above Junk
Old Vindictive Magician Monster Effect Dark Spellcaster Flip 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target. Select a deck above Optional
During your Standby Phase, select 1 random card from your opponent's hand. Call the
type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to
Ominous Fortunetelling Trap Continuous your opponent's Life Points. You can use this effect only once per turn. Select a deck above Junk
This dragon wears a shield not only for its own protection, but also for ramming its
One-Eyed Shield Dragon Monster Normal Wind Dragon 3 700 1300 enemies. Select a deck above Junk
Oni Tank T-34 Monster Normal Earth Machine 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed. Select a deck above Junk
Ooguchi Monster Effect Water Aqua 1 300 250 This monster may attack your opponent's Life Points directly. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Ookazi Spell Normal Inflict 800 damage to your opponent. Select a deck above Optional
Oppressed People Monster Normal Water Aqua 1 400 2000 They are oppressed, but believe they will have their freedom someday. Select a deck above Junk
You can only equip this card to a Level 1 monster. A monster equipped with this card
Opti-Camouflage Armor Spell Equip can attack your opponent's Life Points directly. Select a deck above Junk
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its
Opticlops Monster Normal Dark Fiend 4 1800 1700 sharp horn, shattering them to pieces. Select a deck above Junk
By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By
Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or
Orca Mega-Fortress of Darkness Monster Effect Water Sea Serpent 5 2100 1200 Trap Card on the field." Select a deck above Junk
You can activate this card's effect when your opponent declares an attack. Your
opponent selects 1 random card in your hand and calls the type of the card (Monster,
Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its
Ordeal of a Traveler Trap Continuous owner's hand. Select a deck above Junk
Select 1 face-up Normal Monster (except a Token) on your side of the field when you
activate this card. When this card resolves, Tribute the selected Normal Monster and
Order to Charge Spell Quick-Play destroy 1 monster on your opponent's side of the field. Select a deck above Junk
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the
field when you activate this card. When this card resolves, you can Tribute the selected
Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the
Order to Smash Trap Normal field. Select a deck above Junk
Oscillo Hero Monster Normal Earth Warrior 3 1250 700 A strange warrior from another dimension. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. When
this card is Normal Summoned or flipped face-up, you can change the battle position of
Otohime Monster Effect Light Spellcaster Spirit 3 0 100 1 face-up monster on your opponent's side of the field. Select a deck above Junk
Outstanding Dog Marron Monster Effect Light Beast 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it. Select a deck above Junk
Overdrive Monster Normal Earth Machine 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun. Select a deck above Junk
This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon
Ritual". If this card attacks a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it face-up or applying damage
calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon"
from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that
Paladin of White Dragon Monster Ritual Light Dragon Effect 4 1900 1200 turn.) Select a deck above Junk
Pale Beast Monster Normal Earth Beast 4 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold. Select a deck above Junk
Neither player has to pay Life Points during the Standby Phase for "Archfiend"
monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the
Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck
Pandemonium Spell Field to their hand that is a lower Level than the destroyed card. Select a deck above Junk
As long as this card remains face-up on your side of the field, Pandemonium" on your
Pandemonium Watchbear Monster Effect Dark Beast 4 1300 1800 side of the field is not destroyed by your opponent's card effects." Select a deck above Junk
Paralyzing Potion Spell Equip A non Machine-Type monster equipped with this card cannot attack. Select a deck above Junk
Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent
draws this card, it is Special Summoned on your opponent's side of the field in face-up
Defense Position and inflicts 1000 points of damage to your opponent's Life Points.
Then all face-up monsters on your opponent's side of the field become Insect-Type as
Parasite Paracide Monster Effect Earth Insect Flip 2 500 300 long as this card remains face-up on the field. Select a deck above Junk
Parrot Dragon Monster Normal Wind Dragon 5 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be. Select a deck above Junk
Patrician of Darkness Monster Effect Dark Zombie 5 2000 1400 You choose the attack targets for your opponent's attacks. Select a deck above Junk
Patrol Robo Monster Effect Earth Machine 3 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field. Select a deck above Junk
Peacock Monster Normal Wind Winged Beast 5 1700 1500 A large peacock that launches its feathers in a lethal attack. Select a deck above Junk
When your opponent has 4 cards in their hand, select and activate 1 of these effects:
Your opponent cannot draw during their next Draw Phase.
Penalty Game! Trap Normal Your opponent cannot activate any Spell or Trap Cards this turn. Select a deck above Junk
When this card is sent directly from your Deck to the Graveyard by an opponent's card
effect, combine your Graveyard cards with your own Deck, shuffle them and form a
Penguin Knight Monster Effect Water Aqua 3 900 800 new Deck. Select a deck above Junk
Penguin Soldier Monster Effect Water Aqua Flip 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand. Select a deck above Junk
If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points
Penumbral Soldier Lady Monster Effect Dark Warrior 6 2100 1400 during the Damage Step. Select a deck above Junk
People Running About Monster Normal Fire Pyro 2 600 600 Although they always suffer in silence, they swear an oath to inevitably revolt. Select a deck above Junk
Increase the ATK of this card by 500 points for each Machine-Type monster on the field
Perfect Machine King Monster Effect Earth Machine 8 2700 1500 other than this card. Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand)
by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon
Perfectly Ultimate Great Moth Monster Effect Earth Insect 8 3500 3000 of Evolution". Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Magic Card,
"Commencement Dance". You must also offer monsters whose total Level Stars equal
Performance of Sword Monster Ritual Earth Warrior Normal 6 1950 1850 6 or more as a Tribute form your Field or your hand. Select a deck above Junk
When this card is sent to your Graveyard, you can remove this card from the Graveyard
Peten the Dark Clown Monster Effect Dark Spellcaster 3 500 1200 to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. Select a deck above Junk
Petit Angel Monster Normal Light Fairy 3 600 900 A quick-moving and tiny fairy that's very difficult to hit. Select a deck above Junk
Petit Dragon Monster Normal Wind Dragon 2 600 700 A very small dragon known for its vicious attacks. Select a deck above Junk
Petit Moth Monster Normal Earth Insect 1 300 200 This small but deadly creature is better off avoided. Select a deck above Junk
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty
Pharaoh's Servant Monster Normal Dark Zombie 2 900 0 that does not waiver. Select a deck above Junk
After activation, put this card face-up in your Deck and shuffle it. When you draw this
card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to
Pharaoh's Treasure Trap Normal your hand. Select a deck above Junk
The mummy of a soldier that has been guarding the royal family for thousands of years.
Pharaonic Protector Monster Normal Earth Zombie 2 900 0 Even now, its spirit does not allow anybody to trespass. Select a deck above Junk
Discard 1 card to target 1 card your opponent controls; return that target to the top of
Phoenix Wing Wind Blast Trap Normal the Deck. Select a deck above Optional
During your opponent's turn: Target 1 face-up monster your opponent controls; Special
Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that
Physical Double Trap Normal target. Destroy this Token during the End Phase. Select a deck above Junk
Pikeru's Circle of Enchantment Trap Normal Damage to you from card effects becomes 0 until the end of this turn. Select a deck above Junk
Until your opponent's second End Phase, your opponent shows you all cards that
Pikeru's Second Sight Trap Normal he/she draws and then add them to his/her hand. Select a deck above Junk
When this card on your side of the field is sent to your Graveyard, you can Special
Pinch Hopper Monster Effect Earth Insect 4 1000 1200 Summon 1 Insect-Type Monster from your hand. Select a deck above Junk
You can only activate this card when you Normal Summon a monster successfully. If
there are more monsters on your opponent's side of the field than your side, destroy
your opponent's monsters so that your opponent controls the same number of monsters
Pineapple Blast Trap Normal as you. Your opponent selects which monsters are destroyed. Select a deck above Junk
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is
Piranha Army Monster Effect Water Fish 2 800 200 doubled. Select a deck above Junk
After activation, place 3 Spell Counters on this card. During each of your turns you can
move 1 Spell Counters from this card to another face-up card that you can place a
Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck
Pitch-Black Power Stone Trap Continuous contains 2 of this card) Select a deck above Junk
Pitch-Black Warwolf Monster Effect Dark Beast-Warrior 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase. Select a deck above Junk
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and
Special Summon this card in face-up Attack Position. While equipped to a monster by
this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When
it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points. (1 monster can only be
equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a
Pitch-Dark Dragon Monster Effect Dark Dragon Union 3 900 600 result of battle, destroy this card instead.)" Select a deck above Junk
When this card is sent to the Graveyard as a result of battle, your opponent selects 1
Pixie Knight Monster Effect Light Spellcaster 2 1300 200 Spell Card from your Graveyard, and places that card on the top of your Deck. Select a deck above Junk
Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points,
Poison Fangs Spell Continuous inflict 500 points of damage to your opponent's Life Points. Select a deck above Junk
Poison Mummy Monster Effect Earth Zombie Flip 4 1000 1800 FLIP: Inflict 500 damage to your opponent. Select a deck above Junk
Activate 1 of these effects:
Gain 1200 Life Points.
Poison of the Old Man Spell Quick-Play Inflict 800 damage to your opponent. Select a deck above Optional
The face-up monster(s) with the highest ATK on the field is unaffected by any Spell
Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s)
Pole Position Trap Continuous with the highest ATK on the field. Select a deck above Junk
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your
Polymerization Spell Normal hand or your side of the field as Fusion Materials. Select a deck above Junk
Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your
Possessed Dark Soul Monster Effect Dark Fiend 3 1200 800 opponent controls until they are removed from the field. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Pot of Greed Spell Normal Draw 2 cards. Select a deck above Staple
A Aqua-Type monster equipped with this card increases its ATK and DEF by 300
Power of Kaishin Spell Equip points. Select a deck above Junk
When you successfully Tribute Summon or Set a monster that required 2 or more
Precious Cards from Beyond Spell Continuous Tributes, draw 2 cards from your Deck. Select a deck above Junk
Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard;
Special Summon that target in face-up Attack Position and equip it with this card. When
Premature Burial Spell Equip this card is destroyed, destroy the equipped monster. Select a deck above Staple
Prevent Rat Monster Normal Earth Beast 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself. Select a deck above Junk
While this card is face-up on your side of the field, your opponent cannot attack Insect-
Type monsters. The battle position of a monster that battles with this card is changed to
Prickle Fairy Monster Effect Earth Plant 4 300 2000 Defense Position at the end of the Damage Step. Select a deck above Junk
If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of
the End" is on the field: Target 2 of your banished cards; add both those targets to your
Primal Seed Spell Normal hand. Select a deck above Junk
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and
Princess of Tsurugi Monster Effect Wind Warrior Flip 3 900 700 Trap Card on your opponent's side of the field. Select a deck above Optional
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be
Prohibition Spell Continuous used. Cards already on the field are not affected (including face-down cards). Select a deck above Borderline
Protector of the Sanctuary Monster Effect Earth Fiend 4 1100 1900 Your opponent cannot draw cards except during Draw Phases. Select a deck above Junk
Protector of the Throne Monster Normal Earth Warrior 4 800 1500 While the king is away, this queen protects his throne with a mighty defense. Select a deck above Junk
Psychic Kappa Monster Normal Water Aqua 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks. Select a deck above Junk
If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this
card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field,
the ATK and DEF of this card continues to increase by 100 points during each of your
Pumpking the King of Ghosts Monster Effect Dark Zombie 6 1800 2000 Standby Phases. This effect continues until your 4th turn after this card is activated. Select a deck above Junk
Punished Eagle Monster Fusion Wind Winged Beast Normal 6 2100 1800 Blue-Winged Crown + "Niwatori" Select a deck above Junk
You can select and activate 1 of the following effects:
Increase the ATK of all face-up monsters on your side of the field by 200 points until the
End Phase of the turn this card is activated.
Increase the DEF of all face-up monsters on your side of the field by 500 points until
Pyramid Energy Spell Quick-Play the End Phase of the turn this card is activated. Select a deck above Junk
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and
Pyramid of Light Trap Normal "Sphinx Teleia" on your side of the field and remove them from play. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. Select a deck above Junk
Move the turn count forward by 1 turn. The turn in which this card is activated
Pyro Clock of Destiny Trap Normal continuous as normal. Select a deck above Junk
Queen Bird Monster Normal Wind Winged Beast 5 1200 2000 This monster attacks using its huge beak. Select a deck above Junk
Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid
Queen of Autumn Leaves Monster Normal Earth Plant 5 1800 1500 red leaves. Select a deck above Junk
Queen's Double Monster Effect Earth Warrior 1 350 300 This monster may attack your opponent's Life Points directly. Select a deck above Junk
When activating this card, your opponent cannot check cards in the Graveyard. Your
opponent calls the name of the first monster found at the bottom of your Graveyard. If
he/she calls it right, the monster is removed from play. If he/she calls it wrong, the
Question Spell Normal monster is Special Summoned to your side of the field. Select a deck above Junk
Rabid Horseman Monster Fusion Earth Beast-Warrior Normal 6 2000 1700 Battle Ox + "Mystic Horseman" Select a deck above Junk
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the
Rafflesia Seduction Monster Effect Earth Plant Flip 2 300 900 end of the turn. Select a deck above Junk
This card can attack your opponent directly. If this card inflicts Battle Damage to your
Raging Flame Sprite Monster Effect Fire Pyro 3 100 200 opponent by a direct attack: This card gains 1000 ATK. Select a deck above Junk
Raigeki Break Trap Normal Discard 1 card to target 1 card on the field; destroy it. Select a deck above Optional
Raimei Spell Normal Decrease your opponent's Life Points by 300 points. Select a deck above Junk
Rain of Mercy Spell Normal Increase the Life Points of both players by 1000 points. Select a deck above Junk
Rainbow Flower Monster Effect Earth Plant 2 400 500 This monster may attack your opponent's Life Points directly. Select a deck above Junk
A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300
Raise Body Heat Spell Equip points. Select a deck above Junk
Rare Metal Dragon Monster Effect Dark Dragon 4 2400 1200 This card cannot be Normal Summoned or Set. Select a deck above Junk
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once,
negate the effect of a Spell Card that targets the monster. When the selected monster
Rare Metalmorph Trap Continuous is removed from the field, destroy this card. Select a deck above Junk
As long as you control the monster equipped with this card, your opponent cannot
Raregold Armor Spell Equip attack other monsters other than the equipped monster. Select a deck above Junk
The Sun and the North Wind join hands to deliver a devastating combination of heat
Ray & Temperature Monster Normal Light Fairy 3 1000 1000 and gale-force winds. Select a deck above Junk
Ray of Hope Trap Normal Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. Select a deck above Junk
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it
to your side of the field and equip it with this card. When this card is destroyed, remove
Re-Fusion Spell Equip the equipped monster from play. Select a deck above Junk
Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to
Ready for Intercepting Trap Normal face-down Defense Position. Select a deck above Junk
Really Eternal Rest Trap Normal Destroy all monsters equipped with an Equip Card(s). Select a deck above Junk
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up
and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its
Reaper of the Cards Monster Effect Dark Fiend Flip 5 1380 1930 original position. Select a deck above Junk
Spirit Reaper + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by
the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life
Points directly even if there is a monster on your opponent's side of the field. If this card
successfully attacks your opponent's Life Points directly, your opponent discards 1 card
Reaper on the Nightmare Monster Fusion Dark Zombie Effect 5 800 600 randomly from his/her hand." Select a deck above Staple
Your opponent declares a monster Level. Reveal cards from the top of your Deck until
you reveal a monster that can be Normal Summoned. If that monster is the same Level
as the one declared by your opponent, send all revealed cards to the Graveyard. If not,
Special Summon the revealed monster, also send the remaining cards to the
Reasoning Spell Normal Graveyard. Select a deck above Staple
Reckless Greed Trap Normal Draw 2 cards and skip your next 2 Draw Phases. Select a deck above Optional
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in
Recycle Spell Continuous your Graveyard and return it to the bottom of your Deck. Select a deck above Junk
Red Archery Girl Monster Normal Water Aqua 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. Select a deck above Junk
Red Medicine Spell Normal Increase your Life Points by 500 points. Select a deck above Junk
Red-Eyes B. Dragon Monster Normal Dark Dragon 7 2400 2000 A ferocious dragon with a deadly attack. Select a deck above Junk
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck)
Red-Eyes Black Metal Dragon Monster Effect Dark Machine 8 2800 2400 by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Select a deck above Junk
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by
Tributing 1 "Red-Eyes B. Dragon" and cannot by Special Summoned by other ways.
Red-Eyes Darkness Dragon Monster Effect Dark Dragon 9 2400 2000 This card gains 300 ATK for each Dragon-Type monster in your Graveyard. Select a deck above Junk
When this face-up Attack Position monster is attacked by a monster on your opponent's
side of the field, before damage calculation, this card inflicts damage to your
opponent's Life Points equal to the ATK of the attacking monster. Then, after damage
Reflect Bounder Monster Effect Light Machine 4 1700 1000 calculation, this card is destroyed. Select a deck above Junk
When this card is sent from your hand to your Graveyard by an opponent's card effect:
Regenerating Mummy Monster Effect Dark Zombie 4 1800 1500 Return this card to the hand. Select a deck above Junk
Reinforcement of the Army Spell Normal Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Select a deck above Staple
Increase the ATK of 1 face-up monster on the field by 500 points until the end of this
Reinforcements Trap Normal turn. Select a deck above Junk
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster"
Release Restraint Spell Normal from your hand or Deck. Select a deck above Junk
Once per turn, select 1 monster your opponent controls and equip it to this card (only 1
monster can be equipped to it at a time). This card's ATK and DEF become equal to the
ATK and DEF of the monster equipped to this card. If this card is destroyed by battle,
the equipped monster is destroyed instead, and any battle damage you received from
Relinquished Monster Ritual Dark Spellcaster Effect 1 0 0 the battle is also inflicted to your opponent. Select a deck above Junk
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of
Reload Spell Quick-Play cards that you added to your Deck. Select a deck above Staple
As long as this card remains face-up on the field, the control of all monsters on the field
Remove Brainwashing Trap Continuous returns to the original owners. Select a deck above Junk
Remove Trap Spell Normal Destroys 1 face-up Trap Card on the field. Select a deck above Junk
You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower
Beast-Type monsters from your Deck. Those monsters are destroyed during the End
Rescue Cat Monster Effect Earth Beast 4 300 100 Phase. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the
Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your
opponent's side of the field until the End Phase. You can only use this effect once per
Reshef the Dark Being Monster Ritual Light Fiend Effect 8 2500 1500 turn. Select a deck above Junk
Respect Play Trap Continuous During their respective turns, each player must show their opponent their hand. Select a deck above Junk
Inflict 200 points of damage to your opponent's Life Points for each card in your
Restructer Revolution Spell Normal opponent's hand. Select a deck above Junk
Pay half your Life Points. Special Summon as many of your banished monsters as
Return from the Different possible. During the End Phase, banish all monsters that were Special Summoned by
Dimension Trap Normal this effect. Select a deck above Optional
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters
that is destroyed as a result of battle and sent to your Graveyard during this turn to your
Return of the Doomed Spell Normal hand at the end of this turn. Select a deck above Junk
Send all cards in your hand and on your side of the field to the Graveyard. Call the type
of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your
Reversal Quiz Spell Normal current Life Points with your opponent's current ones. Select a deck above Junk
All increases and decreases to ATK and DEF are reversed for the turn in which this
Reverse Trap Trap Normal card is activated. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life
Points; Special Summon it in face-up Defense Position during your next turn's Standby
Revival Jam Monster Effect Water Aqua 4 1500 500 Phase. Select a deck above Junk
This card is used to Ritual Summon Dokurorider". You must also offer monsters whose
Revival of Dokurorider Spell Ritual total Level Stars equal 6 or more as a Tribute from the field or your hand." Select a deck above Junk
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite
Right Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 power. Select a deck above Junk
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite
Right Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 power. Select a deck above Junk
Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage
Ring of Destruction Trap Normal to both players equal to that target's ATK. Select a deck above Staple
You can only equip this card to a monster on your side of the field. Decrease the ATK
and DEF of a monster equipped with this card by 500 points. In addition, all the
monsters on your opponent's side of the field can only attack the monster equipped
Ring of Magnetism Spell Equip with this card, if they attack. Select a deck above Junk
Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that
Riryoku Spell Normal amount to the ATK of the other monster, until the End Phase. Select a deck above Junk
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the
Riryoku Field Trap Counter Spell Card. Select a deck above Junk
Rising Air Current Spell Field Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Select a deck above Junk
Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This
Rite of Spirit Trap Normal card's activation and effect are unaffected by "Necrovalley". Select a deck above Junk
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK
Ritual Weapon Spell Equip and DEF of the equipped monster by 1500 points. Select a deck above Junk
Each player can only control 1 Type of monster. Send all other face-up monsters they
Rivalry of Warlords Trap Continuous control to the Graveyard. Select a deck above Junk
Roaring Ocean Snake Monster Fusion Water Aqua Normal 6 2100 1800 Mystic Lamp + "Hyosube" Select a deck above Staple
Each time a monster you control inflicts Battle Damage to your opponent, your
Robbin' Goblin Trap Continuous opponent discards 1 random card. Select a deck above Junk
Robolady Monster Normal Earth Machine 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". Select a deck above Junk
The Commander of Machine-Types, he serves the Machine King. He is famous for the
Robotic Knight Monster Normal Fire Machine 4 1600 1800 way he controls his troops. Select a deck above Junk
Roboyarou Monster Normal Earth Machine 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady". Select a deck above Junk
When this card is sent directly from your hand to the Graveyard, add this card to the
Roc from the Valley of Haze Monster Effect Wind Winged Beast 6 2400 1400 Deck and shuffle it. Select a deck above Junk
Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to
Rock Bombardment Trap Normal your opponent. Select a deck above Junk
Rock Ogre Grotto #1 Monster Normal Earth Rock 3 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch. Select a deck above Junk
If the only cards on your opponent's side of the field are Defense Position monsters,
Rocket Jumper Monster Effect Earth Rock 3 1000 800 this card can attack your opponent's Life Points directly. Select a deck above Junk
Increase the DEF of a monster equipped with this card by 500 points. Negate the effect
of a Spell Card (excluding this card) that targets the monster equipped with this card
Rod of Silence - Kay'est Spell Equip and destroy the Spell Card. Select a deck above Junk
When a monster equipped with this card inflicts Battle Damage to your opponent, the
Rod of the Mind's Eye Spell Equip damage becomes 1000 points. Select a deck above Junk
A deadly doll gifted with mystical power, it is particularly powerful when attacking
Rogue Doll Monster Normal Light Spellcaster 4 1600 1000 against dark forces. Select a deck above Junk
An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out
Root Water Monster Normal Water Fish 3 900 800 enemy monsters. Select a deck above Junk
When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your
entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains
Rope of Life Trap Normal 800 ATK. Select a deck above Junk
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one
Roulette Barrel Monster Effect Light Machine 4 1000 2000 result and destroy 1 face-up monster on the field whose level is equal to the result. Select a deck above Optional
Royal Command Trap Continuous Negate the activation and effects of all Flip Effect monsters effects. Select a deck above Junk
Royal Decree Trap Continuous Negate all other Trap Card effects on the field. Select a deck above Optional
Once per turn, you can flip this card into face-down Defense Position. When this card is
flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this
Royal Keeper Monster Effect Earth Zombie 4 1600 1700 effect resolves after damage calculation.) Select a deck above Junk
Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You
Royal Magical Library Monster Effect Light Spellcaster 4 0 2000 can remove 3 Spell Counters from this card to draw 1 card. Select a deck above Junk
Either player can pay 800 Life Points to negate the Special Summon of a monster(s),
Royal Oppression Trap Continuous and/or an effect that Special Summons a monster(s), and destroy those cards. Select a deck above Optional
You can only activate this card when your opponent activates a Continuous Trap Card.
Royal Surrender Trap Counter Negate the activation and the effect of the card and destroy it. Select a deck above Junk
Activate only while you control "Necrovalley". Both players discard all Monster Cards in
Royal Tribute Spell Normal their hands. Select a deck above Junk
Rude Kaiser Monster Normal Earth Beast-Warrior 5 1800 1600 With an axe in each hand, this monster delivers heavy damage. Select a deck above Junk
Rush Recklessly Spell Quick-Play Target face-up monster gains 700 ATK until the End Phase. Select a deck above Junk
At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type
Ryu Kokki Monster Effect Dark Zombie 6 2400 2000 monster: Destroy that monster. Select a deck above Junk
A Fusion Summon of this monster can only be conducted with the above Fusion
Material Monsters. As long as this card remains face-up on the field, negate the effect
of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card
Ryu Senshi Monster Fusion Earth Warrior Effect 6 2000 1200 that targets this card and destroy it. Select a deck above Staple
Ryu-Kishin Monster Normal Dark Fiend 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks. Select a deck above Junk
When this card is Summoned (including Flip Summon and Special Summon), select 1
Ryu-Kishin Clown Monster Effect Dark Fiend 2 800 500 face-up monster on the field and change its battle position. Select a deck above Junk
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy
Ryu-Kishin Powered Monster Normal Light Fiend 4 1600 1200 opponent. Select a deck above Junk
Ryu-Ran Monster Normal Fire Dragon 7 2200 2600 A vicious little dragon sheltered in an egg that looks deceptively harmless. Select a deck above Junk
Sacred Crane Monster Effect Light Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card. Select a deck above Staple
During your next Standby Phase after this card was destroyed by a card effect and sent
to the Graveyard: Special Summon this card from the Graveyard. When this card is
Sacred Phoenix of Nephthys Monster Effect Fire Winged Beast 8 2400 1600 Special Summoned this way: Destroy all Spell and Trap Cards on the field. Select a deck above Borderline
Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark
Sage's Stone Spell Normal Magician" from your hand or Deck. Select a deck above Junk
This clown appears from nowhere and executes very strange moves to avoid enemy
Saggi the Dark Clown Monster Normal Dark Spellcaster 3 600 1500 attacks. Select a deck above Junk
Activate only when an opponent's monster declares an attack. Destroy the attacking
Sakuretsu Armor Trap Normal monster. Select a deck above Staple
Salamandra Spell Equip Equip only to a FIRE monster; it gains 700 ATK. Select a deck above Junk
Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to
Salvage Spell Normal your hand. Select a deck above Junk
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's
side of the field. If all 3 results are Tails, destroy all monsters on your side of the field.
Sand Gambler Monster Effect Light Spellcaster 3 300 1600 You can only activate this effect once per turn, during your Main Phase. Select a deck above Junk
Sand Stone Monster Normal Earth Rock 5 1300 1600 Appears from underground and attacks with long, snake-like tentacles. Select a deck above Junk
You can only activate this card's effect during your opponent's damage calculation.
Make the ATK of a monster attacking this card 0 during damage calculation. This effect
Sanga of the Thunder Monster Effect Light Thunder 7 2600 2200 can only be used once as long as this card remains face-up on the field. Select a deck above Junk
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less
Sangan Monster Effect Dark Fiend 3 1000 600 ATK from your Deck to your hand. Select a deck above Staple
Sanwitch Monster Fusion Dark Spellcaster Normal 6 2100 1800 "Sangan" + "Witch of the Black Forest" Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
At the start of the Damage Step, if this card attacks a face-down Defense Position
Sasuke Samurai Monster Effect Wind Warrior 2 500 800 monster: Destroy that face-down monster. Select a deck above Junk
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until
Sasuke Samurai #2 Monster Effect Wind Warrior 1 200 300 the End Phase, Spell and Trap Cards cannot be activated. Select a deck above Junk
When this card inflicts Battle Damage to your opponent's Life Points, your opponent
Sasuke Samurai #3 Monster Effect Light Warrior 3 1000 1000 draws cards until his/her hand has 7 cards. Select a deck above Junk
If this card battles a monster, toss a coin and call heads or tails before damage
Sasuke Samurai #4 Monster Effect Wind Warrior 4 1200 1200 calculation. If you call it right, destroy the opponent's monster with this effect. Select a deck above Optional
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in
Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot
Scapegoat Spell Quick-Play Summon other monsters the turn you activate this card (but you can Set). Select a deck above Staple
Science Soldier Monster Normal Dark Warrior 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures. Select a deck above Junk
Select 1 Attribute when you activate this card. Change the Attribute of the equipped
Scroll of Bewitchment Spell Normal monster to the one you select. Select a deck above Junk
A warrior who defends the world of the Sea of Darkness. He prides himself on his
Sea Serpent Warrior of Darkness Monster Normal Water Sea Serpent 4 1800 1500 fighting prowess both on the ground and, of course, in the water. Select a deck above Junk
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of
the field, then return them to their original positions. (The effects of the face-down cards
Seal of the Ancients Spell Normal are not activated). Select a deck above Junk
One of the few people who has a good command of Talismans. His history is a
Sealmaster Meisei Monster Normal Dark Spellcaster 3 1100 900 mystery. Select a deck above Junk
Activate only when a monster you control has attacked your opponent directly. Gain
Sebek's Blessing Spell Quick-Play Life Points equal to the Battle Damage that monster inflicted to your opponent. Select a deck above Junk
As long as this card remains face-up on the field, you can negate the effects of a card
Second Coin Toss Spell Continuous requiring a coin toss once per turn and redo the coin toss. Select a deck above Junk
Once per turn, during your Main Phase, if you control this monster on the field, you can
equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and
Special Summon this card in face-up Attack Position. While equipped to a monster by
this card's effect, you can change the equipped monster's battle position once per turn.
(1 monster can only be equipped with 1 Union Monster at a time. If the equipped
Second Goblin Monster Effect Dark Fiend Union 1 100 100 monster is destroyed as a result of battle, destroy this card instead.)" Select a deck above Junk
Inflict damage to your opponent equal to the total number of cards on your opponent's
Secret Barrel Trap Normal side of the field and in your opponent's hand x 200. Select a deck above Optional
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the
field. During the turn this card is activated, the selected monster can attack your
Secret Pass to the Treasures Spell Normal opponent's Life Points directly. Select a deck above Junk
Seiyaryu Monster Normal Light Dragon 7 2500 2300 A mystical dragon that burns away the unworthy with its mystic flames. Select a deck above Junk
You can only activate this card while your Life Points are lower than your opponent's
Life Points and the difference is 7000 points or more. Both players' Life Points become
Self-Destruct Button Trap Normal 0. Select a deck above Junk
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Senju of the Thousand Hands Monster Effect Light Fairy 4 1400 1000 Monster Card from your Deck and add it to your hand. Then shuffle your Deck. Select a deck above Junk
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to
look at 1 card on the top of your opponent's Deck and return it to its original position.
Senri Eye Spell Continuous Your opponent cannot look at the card. Select a deck above Junk
You can only activate this card when you activate one of your Normal Spell Cards.
Discard all the cards in your hand to the Graveyard. The effect of this card becomes the
Serial Spell Spell Quick-Play same as the Normal Spell Card. Select a deck above Staple
Serpent Night Dragon Monster Normal Dark Dragon 7 2350 2400 A dragon created from the soul of a wicked knight. Select a deck above Junk
If this face-up card is returned from the field to your Deck, select and Special Summon
1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your
Serpentine Princess Monster Effect Water Reptile 4 1400 2000 Deck. Select a deck above Junk
Servant of Catabolism Monster Effect Light Aqua 3 700 500 This monster may attack your opponent's Life Points directly. Select a deck above Junk
When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and
Seven Tools of the Bandit Trap Counter destroy it. Select a deck above Optional
Shadow Ghoul Monster Effect Dark Zombie 5 1600 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard. Select a deck above Junk
When a monster(s) is set on your opponent's side of the field: Target 1 of those Set
monsters; change that Set monster to face-up Attack Position. (Flip Effects are not
Shadow of Eyes Trap Normal activated.) Select a deck above Junk
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700
ATK, also it cannot attack or change its battle position. When it leaves the field, destroy
Shadow Spell Trap Continuous this card. Select a deck above Junk
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field
Shadow Tamer Monster Effect Earth Warrior Flip 3 800 700 until the end of the End Phase. Select a deck above Junk
The controller of this card pays 900 Life Points during each of his/her Standby Phases
(this is not optional). When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate
the effect and destroy the opponent's card. The Battle Damage this card inflicts to your
Shadowknight Archfiend Monster Effect Wind Fiend 4 2000 1600 opponent is halved. Select a deck above Junk
If all monsters your opponent controls are in Defense Position, this card can attack your
Shadowslayer Monster Effect Dark Fiend 4 1400 200 opponent directly. Select a deck above Junk
Shapesnatch Monster Normal Dark Machine 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others. Select a deck above Junk
Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on
Share the Pain Spell Normal their side of the field. Select a deck above Junk
Switch the original ATK and DEF of all face-up monsters on the field until the end of
this turn. Any additions and subtractions to ATK and DEF due to card effects are
applied to the new ATK and DEF. Monsters Summoned after this card's activation are
Shield & Sword Spell Normal excluded. Select a deck above Junk
You can activate this card when your opponent designates 1 monster on your side of
the field as a target of a Spell, Trap, or battle attack. Switch the target to another
Shift Trap Normal monster on your side of the field. Select a deck above Junk
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your
side of the field, then return them in face-down Defense Position. You can only use this
Shifting Shadows Spell Continuous effect once per turn. Select a deck above Junk
This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You
must also Tribute monsters whose total Levels equal 8 or more from the field or your
hand. When this card destroys a Defense Position monster and sends it to the
Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to
Shinato, King of a Higher Plane Monster Ritual Light Fairy Effect 8 3300 3000 the original ATK of the destroyed monster." Select a deck above Junk
This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also
Shinato's Ark Spell Ritual Tribute monsters whose total Levels equal 8 or more from the field or your hand." Select a deck above Junk
Shining Abyss Monster Normal Light Fairy 4 1600 1800 This monster employs the powers of both Light and Darkness. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack
Shining Angel Monster Effect Light Fairy 4 1400 800 Position. Select a deck above Staple
Shining Friendship Monster Normal Light Fairy 4 1300 1100 The peacemaker among monsters. Select a deck above Junk
Decrease the ATK of a monster equipped with this card by 1000 points. A monster
Shooting Star Bow - Ceal Spell Equip equipped with this card can attack your opponent's Life Points directly. Select a deck above Junk
Negate the effects of your opponent's Spell Cards that target this card. During your
Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1
"Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the
Silent Swordsman LV3 Monster Effect Light Warrior 3 1000 1000 turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Select a deck above Junk
This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts
Battle Damage to your opponent by a direct attack, during your next Standby Phase,
you can send this face-up card to the Graveyard to Special Summon 1 "Silent
Silent Swordsman LV5 Monster Effect Light Warrior 5 2300 1000 Swordsman LV7" from your hand or Deck. Select a deck above Junk
Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent
Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect
Silent Swordsman LV7 Monster Effect Light Warrior 7 2800 1000 of all Spell Cards on the field. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 1 WIND monster in your Graveyard. When this card
is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1
Silpheed Monster Effect Wind Fairy 4 1700 700 random card from their hand. Select a deck above Junk
A Fairy-Type monster equipped with this card increases its ATK and DEF by 300
Silver Bow and Arrow Spell Equip points. Select a deck above Junk
Silver Fang Monster Normal Earth Beast 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. Select a deck above Junk
During your Standby Phase, if this card is in your Graveyard: You can return it to your
Sinister Serpent Monster Effect Water Reptile 1 300 250 hand. Select a deck above Staple
Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are
negated while those monsters are face-up on the field (but their effects can still be
Skill Drain Trap Continuous activated). Select a deck above Optional
Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You
can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician"
Skilled Dark Magician Monster Effect Dark Spellcaster 4 1900 1700 from your hand, Deck, or Graveyard. Select a deck above Optional
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell
Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special
Skilled White Magician Monster Effect Light Spellcaster 4 1700 1900 Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. Select a deck above Optional
The controller of this card pays 500 Life Points during each of his/her Standby Phases
(this is not optional). When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6,
Skull Archfiend of Lightning Monster Effect Dark Fiend 6 2500 1200 negate the effect and destroy the opponent's card. Select a deck above Junk
Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF
Skull Dice Trap Normal equal to the result x 100, until the End Phase. Select a deck above Junk
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come
Skull Dog Marron Monster Normal Earth Beast 4 1350 2000 for him. Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's
Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a
Skull Guardian Monster Ritual Light Warrior Normal 7 2050 2500 Tribute from the field or your hand." Select a deck above Junk
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's
Skull Invitation Trap Continuous Life Points per card. Select a deck above Junk
Skull Knight Monster Fusion Dark Spellcaster Normal 7 2650 2250 Tainted Wisdom + "Ancient Brain" Select a deck above Junk
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special
Skull Knight #2 Monster Effect Dark Fiend 3 1000 1200 Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." Select a deck above Junk
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-
up monster on the field whose Level is equal to the number of the cards you removed
Skull Lair Trap Continuous from play. Select a deck above Junk
Skull Mariner Monster Normal Water Warrior 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels. Select a deck above Junk
Skull Red Bird Monster Normal Wind Winged Beast 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings. Select a deck above Junk
Skull Servant Monster Normal Dark Zombie 1 300 200 A skeletal ghost that isn't strong, but can mean trouble in large numbers. Select a deck above Junk
Skull-Mark Ladybug Monster Effect Earth Insect 4 500 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points. Select a deck above Junk
Sky Dragon Monster Normal Wind Dragon 6 1900 1800 A flying dragon with four wings housing some very dangerous blades. Select a deck above Junk
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of
Sky Scout Monster Normal Wind Winged Beast 4 1800 600 the sky. Select a deck above Junk
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and
Slate Warrior Monster Effect Wind Fiend Flip 4 1900 400 DEF. Select a deck above Junk
Sleeping Lion Monster Normal Earth Beast 4 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. Select a deck above Junk
Slime Toad Monster Normal Water Aqua 2 700 500 A slime with the head of a frog, it attacks by croaking terribly. Select a deck above Junk
Slot Machine Monster Normal Dark Machine 7 2000 2300 The machine's ability is said to vary according to its slot results. Select a deck above Junk
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's
Smashing Ground Spell Normal a tie, you get to choose.) Select a deck above Optional
When this Equip Spell Card is active and is destroyed by a card effect, look at your
Smoke Grenade of the Thief Spell Equip opponent's hand. Select 1 card from their hand and discard it to the Graveyard. Select a deck above Optional
Snake Fang Trap Normal Decrease 1 selected monster's DEF by 500 during the turn this card is activated. Select a deck above Junk
Equip only to a monster your opponent controls. Take control of the equipped monster.
Snatch Steal Spell Equip During each of your opponent's Standby Phases: They gain 1000 Life Points. Select a deck above Staple
Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200
Sogen Spell Field points. Select a deck above Junk
While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500
Solar Flare Dragon Monster Effect Fire Pyro 4 1500 1000 damage to your opponent during the End Phase of your turn. Select a deck above Junk
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT
Solar Ray Trap Normal monster on your side of the field. Select a deck above Junk
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal
Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or
Solemn Judgment Trap Counter Summoned monster. Select a deck above Staple
Solemn Wishes Trap Continuous You gain 500 Life Points when you draw a card (or cards). Select a deck above Junk
Solomon's Lawbook Trap Normal Skip your own Standby Phase. Select a deck above Junk
When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to
Sonic Bird Monster Effect Wind Winged Beast 4 1400 1000 your hand. Select a deck above Junk
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible
Sonic Duck Monster Normal Wind Winged Beast 3 1700 700 pace and loses control. Select a deck above Junk
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of
Sonic Jammer Monster Effect Wind Machine Flip 2 350 650 the next turn. Select a deck above Junk
A maiden that uses sound to her advantage, she wields a scythe that's shaped like a
Sonic Maid Monster Normal Earth Warrior 3 1200 900 musical note. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You
Sorcerer of Dark Magic Monster Effect Dark Spellcaster 9 3200 2800 can negate the activation of any Trap Cards and destroy them. Select a deck above Junk
Sorcerer of the Doomed Monster Normal Dark Spellcaster 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells. Select a deck above Junk
Each time a card(s) is removed from play, increase your Life Points by 500 points for
Soul Absorption Spell Continuous each card removed from play. Select a deck above Junk
You can only activate this card's effect when you have a Fiend-Type monster on your
side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster
Soul Demolition Trap Continuous Card from their opponent's Graveyard. Remove the selected cards from play. Select a deck above Junk
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must
Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the
Soul Exchange Spell Normal turn you activate this card. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing from play 2 LIGHT monsters from your Graveyard. All
Soul of Purity and Light Monster Effect Light Fairy 6 2000 1800 monsters your opponent controls lose 300 ATK during their Battle Phase only. Select a deck above Junk
Soul of the Pure Spell Normal Increases your Life Points by 800 points. Select a deck above Junk
Soul Release Spell Normal Select up to 5 cards from the Graveyard(s) and remove them from play. Select a deck above Junk
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When
this card is removed from the field, destroy that monster. When the monster is
Soul Resurrection Trap Continuous destroyed, destroy this card. Select a deck above Junk
Soul Reversal Spell Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. Select a deck above Junk
The soul of a tiger that is said to devour human souls. He is a famous soul that you
Soul Tiger Monster Normal Earth Beast 4 0 2100 wouldn't want to run into in a dark alley. Select a deck above Junk
While there is another Zombie-Type monster on your side of the field, your opponent
cannot select this card as an attack target. Each time a Zombie-Type monster(s) is
Special Summoned, send 2 cards from the top of your opponent's Deck to the
Soul-Absorbing Bone Tower Monster Effect Dark Zombie 3 400 1500 Graveyard. Select a deck above Junk
Souleater Monster Normal Earth Fish 4 1200 0 A living wonder of mystery. Select a deck above Junk
A wicked spirit created by the hateful souls of those who fell in battle. It grows by
Souls of the Forgotten Monster Normal Dark Fiend 2 900 200 assimilating the souls of its enemies. Select a deck above Junk
A Space Mambo floating in the vast universe. This living relic was found in the ruins of
Space Mambo Monster Normal Water Fish 4 1700 1000 a super civilization on Alphard 4. Select a deck above Junk
Sparks Spell Normal Inflicts 200 points of Direct Damage to your opponent's Life Points. Select a deck above Junk
You can only activate this card if both you and your opponent each have 5 or less cards
Spatial Collapse Trap Continuous on the field. The maximum number of cards that each player can have on the field is 5. Select a deck above Junk
FLIP: When this card is sent to the Graveyard after being flipped, each player Special
Summons 1 monster from their Graveyard in face-up Attack Position or face-down
Spear Cretin Monster Effect Dark Fiend Flip 2 500 500 Defense Position. Select a deck above Junk
During battle between this attacking card and a Defense Position monster whose DEF
is lower than the ATK of this card, inflict the difference as Battle Damage to your
opponent's Life Points. If this card attacks, it is changed to Defense Position at the end
Spear Dragon Monster Effect Wind Dragon 4 1900 0 of the Damage Step. Select a deck above Junk
Special Hurricane Spell Normal Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. Select a deck above Junk
Each time a Spell Card is activated, increase the Life Points of this card's controller by
Spell Absorption Spell Continuous 500 points. Select a deck above Junk
As long as this card remains face-up on the field, Spell Cards cannot be activated. The
Spell Canceller Monster Effect Wind Machine 5 1800 1600 effects of all Spell Cards are also negated. Select a deck above Junk
Spell Economics Spell Continuous You do not have to pay any Life Points to activate a Spell Card. Select a deck above Junk
Spell Purification Trap Normal Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. Select a deck above Junk
Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your
Spell Reproduction Spell Normal Graveyard; add that target to your hand. Select a deck above Staple
Select and activate 1 of these effects:
Negate the activation and the effect of a Spell Card that targets 1 monster on the field
and destroy the Spell Card.
Send 1 Spell Card from your hand to the Graveyard to negate the activation and the
Spell Shield Type-8 Trap Counter effect of a Spell Card and destroy it. Select a deck above Optional
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it.
Also, look at your opponent's hand and Deck and if you find any Spell Cards of the
Spell Vanishing Trap Counter same name as the destroyed Spell Card, send all of them to the Graveyard. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
You can only activate this card when your opponent activates a Continuous Spell Card.
Spell-Stopping Statute Trap Counter Negate the activation and the effect of the card and destroy it. Select a deck above Junk
Select 1 monster your opponent controls. It cannot attack or change its battle position.
Spellbinding Circle Trap Continuous When that monster is destroyed, destroy this card. Select a deck above Junk
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any
Spellbook Organization Spell Quick-Play order. Select a deck above Junk
Spherous Lady Monster Normal Earth Rock 3 400 1400 Many have been deceived by the beauty of this vampire. Select a deck above Junk
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on
the field. This card cannot attack during the turn that it is Normal Summoned or Special
Summoned. This card cannot be Special Summoned from the Graveyard. If this card
destroys a Defense Position monster as a result of battle, inflict damage to your
Sphinx Teleia Monster Effect Light Beast 10 2500 3000 opponents Life Points equal to half the DEF of the destroyed monster. Select a deck above Junk
Using the spikes sprouting from its body, this creature stabs its opponents and floods
Spike Seadra Monster Normal Water Sea Serpent 5 1600 1300 them with electricity. Select a deck above Junk
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls
Spikebot Monster Normal Dark Machine 5 1800 1700 attached to its arms. Select a deck above Junk
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon
Champion" on your side of the field attacks a Defense Position monster, if the ATK of
that card is higher than the DEF of the Defense Position monster, inflict the difference
as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts
Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from
Spiral Spear Strike Spell Continuous your hand. Select a deck above Junk
Spirit Barrier Trap Continuous While you control a monster(s), you take no Battle Damage. Select a deck above Junk
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your
Spirit Caller Monster Effect Light Spellcaster Flip 3 1000 1000 Graveyard to your side of the field. Select a deck above Junk
When monsters in the Graveyard are removed from play, remove monsters on your
side of the field from play as substitutes. This card remains active until the end of the
Spirit Elimination Spell Normal turn that it is activated. The substitutes remain removed from play. Select a deck above Junk
Spirit Message "A" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". Select a deck above Junk
Spirit Message "I" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". Select a deck above Junk
Spirit Message "L" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". Select a deck above Junk
Spirit Message "N" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the
Spirit of Flames Monster Effect Fire Pyro 4 1700 1000 ATK of this monster by 300 points during your Battle Phase. Select a deck above Junk
Spirit of the Books Monster Normal Wind Winged Beast 4 1400 1200 This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. Select a deck above Junk
As long as this card remains in face-up Attack Position on your side of the field,
Spirit of the Breeze Monster Effect Wind Fairy 3 0 1800 increase your Life Points by 1000 points during each of your Standby Phases. Select a deck above Junk
Spirit of the Harp Monster Normal Light Fairy 4 800 2000 A spirit that soothes the soul with the music of its heavenly harp. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of The First Sarcophagus". When this card is Special
Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal
Spirit of the Pharaoh Monster Effect Light Zombie 6 2500 2000 Monsters from your Graveyard." Select a deck above Junk
While this card is in face-up Attack Position on the field, if a player activates Pot of
Spirit of the Pot of Greed Monster Effect Light Fairy 1 100 100 Greed", they can draw 1 more card." Select a deck above Junk
Cannot be destroyed by battle. After resolving a card effect that targets this face-up
card, destroy this card. When this card inflicts Battle Damage to your opponent by a
Spirit Reaper Monster Effect Dark Zombie 3 300 200 direct attack: Discard 1 random card from their hand. Select a deck above Junk
You can only activate this effect during your Battle Step, if this card battles during your
turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the
Spirit Ryu Monster Effect Wind Dragon 4 1000 1000 ATK and DEF of this card by 1000 points until the End Step. Select a deck above Junk
Each time your Spirit monster returns to your hand, select 1 monster on your
opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during
Spirit's Invitation Trap Continuous each of your Standby Phases. If you do not, destroy this card. Select a deck above Junk
As long as this card remains face-up on the field, all Spirit monsters remain face-up on
the field and do not return to their owners' hands during the End Phase even if they are
Normal Summoned or flipped face-up. Discard 1 card from your hand during each of
your End Phases. If you do not, destroy this card. When this card is removed from the
Spiritual Energy Settle Machine Spell Continuous field, all face-up Spirit monsters return to the owners' hands. Select a deck above Junk
Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This
Spiritualism Spell Normal card's activation and effect cannot be negated by any other card. Select a deck above Junk
Increase your Life Points by 500 points every time monsters return from the field to the
Spring of Rebirth Spell Continuous owner's hand. Select a deck above Junk
St. Joan Monster Fusion Light Fairy Normal 7 2800 2000 The Forgiving Maiden + "Marie the Fallen One" Select a deck above Junk
Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card
Stamping Destruction Spell Normal on the field, destroy it and inflict 500 damage to its controller. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK of all WATER
Star Boy Monster Effect Water Aqua 2 550 500 monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. Select a deck above Junk
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1
Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the
Statue of the Wicked Trap Normal field." Select a deck above Junk
You can only activate this card when your opponent declares an attack. Select 1 face-
up monster on your side of the field. During this turn, your opponent can only designate
the selected monster as an attack target and your opponent must attack the selected
Staunch Defender Trap Normal monster with all face-up monsters. Select a deck above Junk
Once per turn: You can change this card to face-down Defense Position. When this
Stealth Bird Monster Effect Dark Winged Beast 3 700 1700 card is Flip Summoned: Inflict 1000 damage to your opponent. Select a deck above Optional
Steel Ogre Grotto #1 Monster Normal Earth Machine 5 1400 1800 A steel idol worshiped in the Land of Machines. Select a deck above Junk
Steel Ogre Grotto #2 Monster Normal Earth Machine 6 1900 2200 A mechanized iron doll with tremedous strength. Select a deck above Junk
A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End
Steel Scorpion Monster Effect Earth Machine 1 250 300 Phase of your opponent's 3rd turn after the attack. Select a deck above Junk
A Water monster equipped with this card increases its ATK by 400 and decreases its
Steel Shell Spell Equip DEF by 200. Select a deck above Junk
A monster equipped with this card increases its ATK by 700 points. Its ATK is then
Stim-Pack Spell Equip decreased by 200 points at each of its Standby Phases. Select a deck above Junk
Stone Ogre Grotto Monster Normal Earth Rock 5 1600 1500 A behemoth shaped by giant boulders. Select a deck above Junk
Stone Statue of the Aztecs Monster Effect Earth Rock 4 300 2000 Double any Battle Damage your opponent takes when they attack this monster. Select a deck above Junk
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-
Stop Defense Spell Normal down, flip it face-up. If the card has a flip effect, it is activated immediately. Select a deck above Junk
If you activate this card, you cannot Normal Summon, Flip Summon or Special
Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-
Stray Lambs Spell Normal Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Select a deck above Junk
You can remove this card from play until the End Phase of this turn by removing from
play 2 DARK monsters in your Graveyard. You can use this effect during either player's
Strike Ninja Monster Effect Dark Warrior 4 1700 1200 turn. You can only use this effect once per turn. Select a deck above Borderline
Stuffed Animal Monster Normal Earth Warrior 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. Select a deck above Junk
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is
Stumbling Spell Continuous changed to Defense Position. Select a deck above Junk
Succubus Knight Monster Normal Dark Warrior 5 1650 1300 A warrior wizard adept in casting bone-chilling spells. Select a deck above Junk
Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be
Suijin Monster Effect Water Aqua 7 2500 2400 used only once. The card's owner chooses when to activate this effect. Select a deck above Junk
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters,
Summoned Skull Monster Normal Dark Fiend 6 2500 1200 this monster boasts considerable force. Select a deck above Junk
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from
Summoner of Illusions Monster Effect Light Spellcaster Flip 3 800 900 your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. Select a deck above Junk
During the End Phase of the turn this card is activated, draw 1 card from your Deck for
Super Rejuvenation Spell Quick-Play each Dragon-Type monster discarded from your hand and/or Tributed during this turn. Select a deck above Junk
Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning
this card from the field to the Fusion Deck. You cannot use this effect during the same
turn this monster is Special Summoned. In addition, increase the ATK of this monster
by 1000 points during the Damage Step when this monster inflicts Direct Damage to
Super Robolady Monster Fusion Earth Machine Effect 6 1200 500 your opponent's Life Points. Select a deck above Junk
Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this
card from the field to the Fusion Deck. You cannot use this effect during the same turn
this monster is Special Summoned. In addition, increase the ATK of this monster by
1000 points during the Damage Step when this monster inflicts Direct Damage to your
Super Roboyarou Monster Fusion Earth Machine Effect 6 1200 500 opponent's Life Points. Select a deck above Junk
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of
Supply Monster Effect Earth Warrior Flip 4 1300 800 a Fusion Summon to your hand. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. The
Susa Soldier Monster Effect Earth Thunder 4 2000 1600 Battle Damage this card inflicts to your opponent's Life Points is halved. Select a deck above Junk
Swamp Battleguard Monster Effect Earth Warrior 5 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Once per turn, you can flip this card into face-down Defense Position. When this card is
Swarm of Locusts Monster Effect Dark Insect 3 1000 500 Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. Select a deck above Junk
Once per turn, you can flip this card into face-down Defense Position. When this card is
Swarm of Scarabs Monster Effect Dark Insect 3 500 1000 Flip Summoned, destroy 1 monster your opponent controls. Select a deck above Junk
Swift Gaia the Fierce Knight Monster Effect Dark Warrior 7 2300 2100 If this is the only card in your hand, you can Normal Summon it without Tributing. Select a deck above Junk
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it
to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this
card as an Equip Spell Card(s) with this effect.
Sword Hunter Monster Effect Earth Warrior 7 2450 1700 The equipped monster gains 200 ATK. Select a deck above Junk
A Dark monster equipped with this card increases its ATK by 400 points and decreases
Sword of Dark Destruction Spell Normal its DEF by 200 points. Select a deck above Junk
A Monster Card equipped with this card increases its ATK and DEF by 500 points.
Sword of Deep-Seated Spell Equip When this card is sent to the Graveyard, place it on top of your Deck. Select a deck above Junk
This card can only be equipped to a Warrior-Type monster. A monster equipped with
this card increases its ATK by 700 points. A Dragon-Type monster that battles with the
monster equipped with this card is destroyed at the end of the Battle Phase. (Damage
Sword of Dragon's Soul Spell Equip Calculation is applied normally.). Select a deck above Junk
You can only equip this card to a Level 3 or lower Normal Monster on your side of the
field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your
side of the field, except the equipped monster. Increase the ATK of the equipped
Sword of the Soul-Eater Spell Equip monster by 1000 points for each Normal Monster that you Tributed. Select a deck above Junk
When this card resolves, all monsters your opponent controlled when this card was
activated are changed to face-down Defense Position. Monsters your opponent
controls cannot change their battle positions. Destroy this card during your 2nd Standby
Swords of Concealing Light Spell Quick-Play Phase after activation. Select a deck above Junk
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of
your opponent's turns. While this card is face-up on the field, monsters your opponent
Swords of Revealing Light Spell Normal controls cannot declare an attack. Select a deck above Optional
Swordsman of Landstar Monster Normal Earth Warrior 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. Select a deck above Junk
Swordstalker Monster Normal Dark Warrior 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle. Select a deck above Junk
Tactical Espionage Expert Monster Effect Earth Warrior 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. Select a deck above Junk
Tailor of the Fickle Spell Quick-Play Select 1 equipped Equip Card and switch it to another correct target. Select a deck above Junk
When this card is changed from Attack Position to Defense Position, shuffle your own
Tainted Wisdom Monster Effect Dark Fiend 3 1250 800 Deck. Select a deck above Junk
Takriminos Monster Normal Water Sea Serpent 4 1500 1200 A member of a race of sea serpents that freely travels through the sea. Select a deck above Junk
Takuhee Monster Normal Wind Winged Beast 4 1450 1000 This bird is known far and wide as a harbinger of doom. Select a deck above Junk
You can only activate this card while there is a face-up Sealmaster Meisei" on your side
of the field. While this card is face-up on the field, Spell Cards cannot be activated and
the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei"
Talisman of Spell Sealing Trap Continuous is removed from the field, destroy this card." Select a deck above Junk
You can only activate this card while there is a face-up Sealmaster Meisei" on your side
of the field. While this card is face-up on the field, Trap Cards cannot be activated and
the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei"
Talisman of Trap Sealing Spell Continuous is removed from the field, destroy this card." Select a deck above Junk
During your opponent's Main Phase 1, select 1 monster on your side of the field to
activate this card. As long as the selected card remains on the field, if your opponent
attacks with a monster(s) this turn, he/she must select the selected monster as the
Taunt Trap Normal attack target. Select a deck above Junk
Terra the Terrible Monster Normal Dark Fiend 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces. Select a deck above Junk
Terraforming Spell Normal Add 1 Field Spell Card from your Deck to your hand. Select a deck above Junk
This card cannot be Normal Summoned or Flip Summoned unless you have an
Archfiend Monster Card on your side of the field. The controller of this card pays 800
Life Points during each of his/her Standby Phases (this is not optional). When this card
is targeted by the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the
opponent's card. The effects of an Effect Monster that this card destroyed as a result of
Terrorking Archfiend Monster Effect Dark Fiend 4 2000 1500 battle are negated. Select a deck above Junk
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the
Terrorking Salmon Monster Normal Water Fish 5 2400 1000 World of Darkness. Select a deck above Junk
When this card is Tribute Summoned successfully, your opponent cannot declare an
Teva Monster Effect Light Warrior 5 2000 1500 attack during his/her next turn. Select a deck above Junk
The 13th Grave Monster Normal Dark Zombie 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave. Select a deck above Junk
All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or
The A. Forces Spell Continuous Spellcaster-Type monster you control. Select a deck above Junk
You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand
The Agent of Creation - Venus Monster Effect Light Fairy 3 1600 0 or Deck. Select a deck above Junk
This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your
side of the field, and your Life Points are higher than your opponent's Life Points,
increase the ATK and DEF of this card by the difference between your and your
The Agent of Force - Mars Monster Effect Light Fairy 3 0 0 opponent's Life Points. Select a deck above Junk
While your Life Points are higher than your opponent's, you can Tribute this card to
inflict damage to your opponent equal to the difference. If you do not control "The
Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase
The Agent of Judgment - Saturn Monster Effect Light Fairy 6 2400 0 the turn you activate this effect. Select a deck above Junk
During your Standby Phase, if you controlled this face-up card and had no cards in your
The Agent of Wisdom - Mercury Monster Effect Light Fairy 4 0 1700 hand at the end of the opponent's last End Phase: Draw 1 card. Select a deck above Junk
The All-Seeing White Tiger Monster Normal Wind Beast 3 1300 500 A proud ruler of the jungle that some fear and others respect. Select a deck above Junk
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side
The Big March of Animals Spell Normal of the field by 200 points for each Beast-Type monster on your side of the field. Select a deck above Junk
When this card inflicts Battle Damage to your opponent's Life Points, your opponent
The Bistro Butcher Monster Effect Dark Fiend 4 1800 1000 draws 2 cards from their Deck. Select a deck above Junk
The Cheerful Coffin Spell Normal You can discard up to 3 Monster Cards from your hand to the Graveyard. Select a deck above Junk
This card cannot be Special Summoned from the Graveyard. Once per turn, you can
select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard
The Creator Monster Effect Light Thunder 8 2300 3000 and Special Summon that monster. Select a deck above Optional
The Creator Incarnate Monster Effect Light Warrior 4 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand. Select a deck above Junk
You can substitute this card for any 1 Fusion Material Monster. The other Fusion
Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters
on the field, including this card, Special Summon 1 DARK Fusion Monster from your
The Dark - Hex-Sealed Fusion Monster Effect Dark Rock 3 1000 1600 Fusion Deck. Select a deck above Junk
The Dark Door Spell Continuous Only 1 monster can attack during each Battle Phase. Select a deck above Junk
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually
The Dragon Dwelling in the Cave Monster Normal Wind Dragon 4 1300 2000 quiet. It is said to preserve certain treasures. Select a deck above Junk
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up
The Dragon's Bead Trap Continuous Dragon-Type monster and destroy the Trap Card. Select a deck above Junk
The Earl of Demise Monster Normal Dark Fiend 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. Select a deck above Junk
You can substitute this card for any 1 Fusion Material Monster. The other Fusion
Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters
on the field, including this card, Special Summon 1 EARTH Fusion Monster from your
The Earth - Hex-Sealed Fusion Monster Effect Earth Rock 3 1000 1600 Fusion Deck. Select a deck above Junk
The Emperor's Holiday Trap Continuous Negate all Equip Card effects on the field. Select a deck above Junk
As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect
Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard
The End of Anubis Monster Effect Dark Fiend 6 2500 0 are negated. Select a deck above Junk
As long as this card remains face-up on the field, your opponent must show his/her
hand. Your opponent increases his/her Life Points by 1000 points during each of
The Eye of Truth Trap Continuous his/her Standby Phases if he/she has a Spell Card in his/her hand. Select a deck above Junk
If your opponent controls at least 2 more monsters than you do, you can Special
The Fiend Megacyber Monster Effect Dark Warrior 6 2200 1200 Summon this card (from your hand). Select a deck above Junk
During each of your opponent's End Phases, place 1 card face-up on your side of the
field from your hand or Deck in this order: The Second Sarcophagus", "The Third
Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them
on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus
cards on your side of the field, send all Sarcophagus cards on your side of the field to
The First Sarcophagus Trap Continuous the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck." Select a deck above Junk
Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-
The Flute of Summoning Dragon Spell Normal up "Lord of D." on the field to activate and to resolve this effect. Select a deck above Junk
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle
The Forgiving Maiden Monster Normal Light Fairy 4 850 2000 during this turn to your hand. Select a deck above Junk
Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the
The Furious Sea King Monster Normal Water Aqua 3 800 700 enemy. Select a deck above Junk
The Graveyard in the Fourth Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and
Dimension Spell Normal shuffle it. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
This monster feeds on the dreams of an unwary sleeper, dragging the victim into
The Gross Ghost of Fled Dreams Monster Normal Dark Fiend 4 1300 1800 eternal slumber. Select a deck above Junk
When this card is Normal Summoned, declare 1 Type of monster. When battling that
Type of monster, increase the ATK of this card by 1000 points during Damage
The Hunter with 7 Weapons Monster Effect Earth Warrior 3 1000 600 Calculation. Select a deck above Junk
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at
The Illusory Gentleman Monster Normal Dark Spellcaster 4 1500 1600 other times commits crimes. Select a deck above Junk
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to
The Immortal of Thunder Monster Effect Light Thunder Flip 4 1500 1300 the Graveyard, you lose 5000 Life Points. Select a deck above Junk
The Inexperienced Spy Spell Normal Select and see 1 card in your opponent's hand. Select a deck above Junk
The Judgement Hand Monster Normal Earth Warrior 3 1400 700 An all-powerful hand that delivers ruthless attacks. Select a deck above Junk
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card
The Kick Man Monster Effect Dark Zombie 3 1300 300 from your Graveyard to this card. Select a deck above Junk
Zombyra the Dark + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field
The Last Warrior from Another except this card. As long as this card remains face-up on the field, neither player can
Planet Monster Fusion Earth Warrior Effect 7 2350 2300 Normal Summon, Flip Summon or Special Summon any monster." Select a deck above Staple
You can only activate this card while there are 5 face-up Level 2 or lower Normal
Monsters on your side of the field. Both players discard all cards in their hands, and
The Law of the Normal Spell Normal destroy all cards on the field except Level 2 or lower Normal Monsters. Select a deck above Junk
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be
The Legendary Fisherman Monster Effect Water Warrior 5 1850 1600 targeted for attacks, but does not prevent your opponent from attacking you directly. Select a deck above Junk
You can substitute this card for any 1 Fusion Material Monster. The other Fusion
Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters
on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your
The Light - Hex-Sealed Fusion Monster Effect Light Rock 3 1000 1600 Fusion Deck. Select a deck above Junk
Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by
The Little Swordsman of Aile Monster Effect Water Warrior 3 800 1300 700 points until the end of the turn. Select a deck above Junk
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the
Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more
The Masked Beast Monster Ritual Dark Fiend Normal 8 3200 1800 as a Tribute from the field or your hand. Select a deck above Junk
The Portrait's Secret Monster Normal Earth Fiend 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. Select a deck above Junk
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on
your side of the field whose total Levels exactly equal the Level of the selected Fiend-
The Puppet Magic of Dark Ruler Spell Normal Type monster. Then Special Summon the selected monster from your Graveyard. Select a deck above Junk
Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep
this card in effect, you must offer 1 monster from the field as a Tribute at each of your
The Regulation of Tribe Trap Continuous Standby Phases. If you cannot, this card is destroyed. Select a deck above Junk
The Reliable Guardian Spell Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the
The Rock Spirit Monster Effect Earth Rock 4 1700 1000 ATK of this monster by 300 points during your opponent's Battle Phase. Select a deck above Junk
Battle Damage to the controller of a Fairy-Type monster from a battle involving that
The Sanctuary in the Sky Spell Field Fairy-Type monster becomes 0. (deck contains 2) Select a deck above Junk
The Second Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"." Select a deck above Junk
This card can only be activated during Main Phase 1. Select 1 face-up monster on the
field. Each time the selected monster inflicts Battle Damage to your opponent's Life
The Secret of the Bandit Spell Normal Points this turn, your opponent discards 1 random card. Select a deck above Junk
Each player selects a monster in their Graveyard and Special Summon it in face-down
The Shallow Grave Spell Normal Defence Position. Select a deck above Staple
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are
not activated at this time. Increase your Life Points by 400 points for each Effect
The Spell Absorbing Life Trap Normal Monster Card on the field. Select a deck above Junk
A stone monument from Easter Island that launches laser blasts from its rock-hewn
The Statue of Easter Island Monster Normal Earth Rock 4 1100 1400 lips. Select a deck above Junk
FLIP: All face-down cards on the field are turned face-up, and then returned to their
The Stern Mystic Monster Effect Light Spellcaster Flip 4 1500 1200 original position. No card effects are activated when cards are turned face-up. Select a deck above Junk
When this card is destroyed and sent from the field to the Graveyard, you can Special
The Thing in the Crater Monster Effect Fire Pyro 4 1000 1200 Summon 1 Pyro-Type Monster from your hand. Select a deck above Junk
The Third Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"." Select a deck above Junk
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute
The Trojan Horse Monster Effect Earth Beast 4 1600 900 Monsters for the Tribute Summon. Select a deck above Junk
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each
of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a
Tribute Summon or that are offered as Tributes due to other cards' effects are
The Unfriendly Amazon Monster Effect Earth Warrior 4 2000 1000 excluded. Select a deck above Junk
While this card is in face-up Attack Position on the field, this card is not destroyed as a
result of battle. (Damage calculation is applied normally.) A monster that battled with
this card cannot change its battle position, except with a card effect, or attack while this
The Unhappy Girl Monster Effect Light Spellcaster 2 400 300 card is in face-up Attack Position on the field. Select a deck above Junk
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that
The Unhappy Maiden Monster Effect Light Spellcaster 1 0 100 turn ends immediately. Select a deck above Junk
The Warrior Returning Alive Spell Normal Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. Select a deck above Junk
This face-up card on the field is returned to the owner's hand during the End Phase of
The Wicked Worm Beast Monster Effect Earth Beast 3 1400 700 your turn. Select a deck above Junk
While you have no cards in your hand and in your Spell & Trap Card Zones, this card
Theban Nightmare Monster Effect Light Fiend 4 1500 500 gains 1500 ATK. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx
Teleia" on your side of the field are destroyed at the same time; then you can Special
Summon this monster from your hand or Deck. When this card is Special Summoned,
by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of
Theinen the Great Sphinx Monster Effect Light Beast 10 3500 3000 the End Phase. Select a deck above Junk
When this card is Tribute Summoned, discard 1 random card from your opponent's
hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x
Thestalos the Firestorm Monarch Monster Effect Fire Pyro 6 2400 1000 100. Select a deck above Junk
Thousand Dragon Monster Fusion Wind Dragon Normal 7 2400 2000 "Time Wizard" + "Baby Dragon" Select a deck above Junk
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except
Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2
Thousand Energy Spell Normal Normal Monsters on your side of the field during the End Phase. Select a deck above Junk
Activate only while you control a face-up "Dark Magician". Destroy 1 monster your
Thousand Knives Spell Normal opponent controls. Select a deck above Junk
When this Defense Position card is attacked and if the DEF of this card is higher than
the ATK of the attacking monster, destroy the attacking monster at the end of the
Thousand Needles Monster Effect Earth Beast 4 1000 1800 Damage Step. Select a deck above Junk
A wicked entity that controls the hearts of men, its thousand eyes are able to see and
Thousand-Eyes Idol Monster Normal Dark Spellcaster 1 0 0 expand the negative influences in an individual's soul. Select a deck above Junk
Relinquished+ "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their
battle positions or attack. Select 1 monster on your opponent's side of the field and
equip it to this card (this effect can only be used once per turn and you can only equip 1
monster at a time to this card). The ATK and DEF of this card become the same
amounts as the monster equipped to this card. If this card is destroyed as a result of
Thousand-Eyes Restrict Monster Fusion Dark Spellcaster Effect 1 0 0 battle, the equipped monster is destroyed instead. Select a deck above Staple
Threatening Roar Trap Normal Your opponent cannot declare an attack this turn. Select a deck above Junk
Three-Headed Geedo Monster Normal Dark Fiend 4 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting. Select a deck above Junk
Three-Legged Zombies Monster Normal Dark Zombie 3 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. Select a deck above Junk
Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up
Throwstone Unit Monster Effect Earth Warrior 4 900 2000 monster on the field whose DEF is equal to or lower than the ATK of this monster. Select a deck above Junk
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life
Thunder Crash Spell Normal Points equal to the number of monsters destroyed x 300 points. Select a deck above Junk
During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from
Thunder Dragon Monster Effect Light Thunder 5 1600 1500 your Deck to your hand. Select a deck above Staple
Thunder Nyan Nyan Monster Effect Light Thunder 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card. Select a deck above Junk
During your opponent's Standby Phase: You can activate this card; there is no Battle
Thunder of Ruler Trap Normal Phase this turn. Select a deck above Junk
Tiger Axe Monster Normal Earth Beast-Warrior 4 1300 1100 A fast and powerful axe-wielding beast-warrior. Select a deck above Junk
Time Seal Trap Normal Your opponent skips the Draw Phase of his/her next turn. Select a deck above Optional
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters
your opponent controls. If you call it wrong, destroy all monsters you control, and if you
do, you take damage equal to half the total ATK that those destroyed monsters had on
Time Wizard Monster Effect Light Spellcaster 2 500 400 the field. Select a deck above Junk
If this monster destroys a monster on your opponent's side of the field in battle, your
Timeater Monster Effect Dark Machine 6 1900 1700 opponent skips his/her next Main Phase 1. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's
Timidity Spell Normal next End Phase. Select a deck above Junk
You can only activate this card when a Token(s) is Special Summoned. Destroy all
Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for
Token Feastevil Trap Normal each destroyed Token. Select a deck above Junk
Destroy all tokens on the field. Increase your Life Points by the number of tokens
Token Thanksgiving Spell Normal destroyed x 800 points. Select a deck above Junk
Toll Spell Continuous Each player must pay 500 Life Points to declare an attack. Select a deck above Junk
Tongyo Monster Normal Water Fish 4 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them. Select a deck above Junk
Toon Alligator Monster Normal Water Reptile 4 800 1600 An alligator monster straight from the cartoons. Select a deck above Junk
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or
Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If
"Toon World" is on your side of the field and your opponent does not control a Toon
Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on
Toon Cannon Soldier Monster Effect Dark Machine Toon 4 1400 1300 your side of the field to inflict 500 points of damage to your opponent's Life Points. Select a deck above Optional
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on
Toon Defense Trap Continuous your side of the field, you can make the attack a direct attack to your Life Points. Select a deck above Junk
This card cannot attack the turn it is Summoned. If "Toon World" on the field is
destroyed, destroy this card. While you control "Toon World" and your opponent
controls no Toon Monsters, this card can attack your opponent directly. When this card
inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's
Toon Gemini Elf Monster Effect Earth Spellcaster Toon 4 1900 900 hand. Select a deck above Junk
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or
Special Summoned. When "Toon World" on the field is destroyed, this card is also
destroyed. If "Toon World" is on your side of the field and your opponent does not
control a Toon Monster, this card can attack your opponent's Life Points directly. If this
card attacks, it is changed to Defense Position at the end of the Battle Phase, and you
Toon Goblin Attack Force Monster Effect Earth Warrior Toon 4 2300 0 cannot change this Battle Position until the end of your next turn. Select a deck above Junk
This card cannot attack the turn it is Summoned. If "Toon World" on the field is
destroyed, destroy this card. While you control "Toon World" and your opponent
controls no Toon Monsters, this card can attack your opponent directly. When this card
Toon Masked Sorcerer Monster Effect Dark Spellcaster Toon 4 900 1400 inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while you control "Toon World". You can Special Summon this card from
your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack
during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points.
When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a
Toon Monster, this card can attack your opponent directly. If your opponent controls a
Toon Mermaid Monster Effect Water Aqua Toon 4 1400 1500 face-up Toon Monster, you must select it as an attack target. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while you control "Toon World". You can Special Summon this card from
your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack
during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points.
When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a
Toon Monster, this card can attack your opponent directly. If your opponent controls a
Toon Summoned Skull Monster Effect Dark Fiend Toon 6 2500 1200 face-up Toon Monster, you must select it as an attack target. Select a deck above Junk
Toon Table of Contents Spell Normal Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. Select a deck above Optional
Toon World Spell Continuous Activate this card by paying 1000 LP. Select a deck above Junk
Tornado Bird Monster Effect Wind Winged Beast Flip 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. Select a deck above Junk
Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field,
you take no damage from attacking monsters. When "Umi" is removed from the field,
Tornado Wall Trap Continuous destroy this card. Select a deck above Junk
Torpedo Fish Monster Effect Water Fish 3 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards." Select a deck above Junk
Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field. Select a deck above Staple
This card is changed to Defense Position when it is Normal Summoned or Flip
Summoned successfully. This card can attack while it is in Defense Position. If this card
Total Defense Shogun Monster Effect Dark Warrior 6 1550 2500 attacks while in Defense Position, apply the ATK of this card for damage calculation. Select a deck above Junk
Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th
Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the
Tower of Babel Trap Continuous player that activated the Spell Card at that time. Select a deck above Junk
You can only activate this card when a monster on your opponent's side of the field in
face-up Attack Position is changed to face-up Defense Position. Destroy all Defense
Tragedy Trap Normal Position monsters on your opponent's side of the field. Select a deck above Junk
Activate only when your opponent has 4 or more cards in their hand. Look at your
Trap Dustshoot Trap Normal opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. Select a deck above Optional
When your opponent Normal or Flip Summons a monster with 1000 or more ATK:
Trap Hole Trap Normal Target that monster; destroy that target. Select a deck above Borderline
When your opponent activates a Trap Card during the Battle Phase: Negate the
Trap Jammer Trap Counter activation, and if you do, destroy it. Select a deck above Junk
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up
and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its
Trap Master Monster Effect Earth Warrior Flip 3 500 1100 original position. Select a deck above Junk
When an effect that inflicts damage to your Life Points is activated (except Battle
Damage), negate the damge to your Life Points. Your opponent then selects 1 card
Trap of Board Eraser Trap Counter from his/her hand and discards it to his/her Graveyard. Select a deck above Junk
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage
Tremendous Fire Spell Normal to your Life Points. Select a deck above Optional
Trent Monster Normal Earth Plant 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal. Select a deck above Junk
Tri-Horned Dragon Monster Normal Dark Dragon 8 2850 2350 An unworthy dragon with three sharp horns sprouting from its head. Select a deck above Junk
Trial of Nightmare Monster Normal Dark Fiend 4 1300 900 This fiend passes judgment on enemies that are locked in coffins. Select a deck above Junk
Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes
2700 your opponent cannot activate any Trap Cards, also negate all your opponent's
Triangle Ecstasy Spark Spell Normal Trap Card effects on the field. Select a deck above Junk
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except
Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1
Triangle Power Spell Normal Normal Monsters on your side of the field during the End Phase. Select a deck above Junk
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up
Tribe-Infecting Virus Monster Effect Water Aqua 4 1600 1000 monsters of the declared Type on the field. Select a deck above Staple
Tribute 1 monster on your side of the field to activate this card. Special Summon 1
Level 7 monster that can be Normal Summoned from your hand. That monster cannot
Tribute Doll Spell Normal attack this turn. Select a deck above Junk
Tribute to the Doomed Spell Normal Discard 1 card. Destroy 1 monster on the field. Select a deck above Junk
Tripwire Beast Monster Normal Earth Thunder 4 1200 1300 This creature attacks with electromagnetic waves. Select a deck above Junk
If this card is destroyed and sent to the Graveyard as a result of battle, select and
Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle
Troop Dragon Monster Effect Wind Dragon 2 700 800 your Deck." Select a deck above Junk
Cannot be Special Summoned. During the End Phase of the turn this card is Normal
Summoned or flipped face-up: Return it to the hand. When this card is Normal
Summoned or flipped face-up: Target 1 face-up monster on the field; change that target
Tsukuyomi Monster Effect Dark Spellcaster Spirit 4 1100 1400 to face-down Defense Position. Select a deck above Staple
An unusual turtle that not only swims at tremendous speeds, but can also sail across
Turtle Bird Monster Normal Water Aqua 6 1900 1700 the skies. Select a deck above Junk
This card is used to Ritual Summoned "Crab Turtle". You must also offer monsters
Turtle Oath Spell Ritual whose total Level Stars equal 8 or more from the Field or your hand as a Tribute. Select a deck above Junk
Turtle Tiger Monster Normal Water Aqua 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs. Select a deck above Junk
Turu-Purun Monster Normal Water Aqua 2 450 500 A strange, one-eyed monster that can fell an enemy with a single stab of its spear. Select a deck above Junk
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up
Tutan Mask Trap Counter Zombie-Type monster and destroy it. Select a deck above Junk
Twin Long Rods #2 Monster Normal Water Aqua 3 850 700 An amphibious creature with two whip-like tails. Select a deck above Junk
Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of
Twin Swords of Flashing Light - a monster equipped with this card by 500 points. A monster equipped with this card can
Tryce Spell Equip attack twice during the same Battle Phase. Select a deck above Junk
During the End Phase, if this card was destroyed on the field and sent to the Graveyard
this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000.
Twin-Headed Behemoth Monster Effect Wind Dragon 3 1500 1200 Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. Select a deck above Borderline
Twin-Headed Fire Dragon Monster Normal Fire Pyro 6 2200 1700 Two dragons fused as one from the effects of the Big Bang. Select a deck above Junk
Twin-Headed Thunder Dragon Monster Fusion Light Thunder Normal 7 2800 2100 "Thunder Dragon" + "Thunder Dragon" Select a deck above Junk
When there is another face-up Fiend-Type monster on your side of the field, negate the
Twin-Headed Wolf Monster Effect Dark Fiend 4 1500 1000 effect of Flip Effect Monsters destroyed by this card as a result of battle. Select a deck above Junk
Twinheaded Beast Monster Effect Fire Beast 6 1700 1900 This card can attack twice during the same Battle Phase. Select a deck above Junk
When this Defense Position card is attacked and the ATK of the attacking monster is
lower than the DEF of this card, destroy the attacking monster at the end of the
Two Thousand Needles Monster Effect Earth Beast 5 2000 1800 Damage Step. Select a deck above Junk
Two-Headed King Rex Monster Normal Earth Dinosaur 4 1600 1200 A powerful monster whose two heads attack as one. Select a deck above Junk
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal
Two-Man Cell Battle Spell Continuous Monster from his/her hand. Select a deck above Junk
A dinosaur with two deadly jaws, it stores electricity in its horn and releases high
Two-Mouth Darkruler Monster Normal Earth Dragon 3 900 700 voltage bolts from the mouth on its back. Select a deck above Junk
Two-Pronged Attack Trap Normal Select and destroy 2 of your monsters and 1 of your opponent's monsters. Select a deck above Junk
Capable of firing cannonballs from its mouth for long-range attacks, this creature is
Tyhone Monster Normal Wind Winged Beast 4 1200 1400 particularly effective in mountain battles. Select a deck above Junk
Tyhone #2 Monster Normal Fire Dragon 6 1700 1900 A crimson dragon that spits fireballs to create a blazing sea of fire. Select a deck above Junk
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's
Type Zero Magic Crusher Trap Continuous Life Points. Select a deck above Junk
During your Battle Phase, if your opponent controls a monster after this card's first
attack, this card can attack once again. Negate the effect of any Trap Card that targets
this card, and destroy that Trap Card. If this card is Special Summoned from the
Tyrant Dragon Monster Effect Fire Dragon 8 2900 2500 Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. Select a deck above Junk
When this card is destroyed by battle and sent to the Graveyard: You can Special
Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack
UFO Turtle Monster Effect Fire Machine 4 1400 1200 Position. Select a deck above Junk
Increase the ATK of this card by 1000 points for each FIRE monster on the field other
than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500
Ultimate Baseball Kid Monster Effect Fire Warrior 3 500 100 points of damage to your opponent's Life Points. Select a deck above Junk
As long as this card remains face-up on your side of the field, it is unaffected by any
Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to
Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate
this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-
Ultimate Insect LV1 Monster Effect Wind Insect 1 0 0 up.) Select a deck above Junk
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as
this card remains on the field, decrease the ATK of all your opponent's monsters by 300
points. During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this
Ultimate Insect LV3 Monster Effect Wind Insect 3 1400 900 effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Select a deck above Junk
If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as
this card remains on the field, decrease the ATK of all your opponent's monsters by 500
points. During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this
Ultimate Insect LV5 Monster Effect Wind Insect 5 2300 900 effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Select a deck above Junk
If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as
this card remains face-up on your side of the field, decrease the ATK and DEF of all
Ultimate Insect LV7 Monster Effect Wind Insect 7 2600 1200 your opponent's monsters by 700 points. Select a deck above Junk
This card can only attack if this card is the only card on your side of the field and if you
also have no cards in your hand. The effects of Effect Monsters that this card destroys
Ultimate Obedient Fiend Monster Effect Fire Fiend 10 3500 3000 are negated. Select a deck above Junk
You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only
Ultimate Offering Trap Continuous activate this effect during your Main Phase or your opponent's Battle Phase. Select a deck above Junk
Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-
Ultra Evolution Pill Spell Normal Type Monster from your hand. Select a deck above Junk
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters
by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters
Umi Spell Field by 200 points. Select a deck above Junk
Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400
Umiiruka Spell Field points. Select a deck above Junk
You can take control of up to 1 Union Monster that is currently a monster on your
opponent's side of the field, and equip it to this card. The Union Monster that is
Union Rider Monster Effect Wind Machine 2 1000 1000 equipped to this card cannot be changed back to a monster using its own effect. Select a deck above Junk
United Resistance Monster Normal Wind Thunder 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming. Select a deck above Junk
United We Stand Spell Equip The equipped monster gains 800 ATK and DEF for each face-up monster you control. Select a deck above Borderline
Unknown Warrior of Fiend Monster Normal Dark Warrior 3 1000 500 A deadly duo consisting of a beast master and its loyal servant. Select a deck above Junk
If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute
Unshaven Angler Monster Effect Water Fish 4 1500 1600 Monsters for the Tribute Summon. Select a deck above Junk
Upstart Goblin Spell Normal Draw 1 card, then your opponent gains 1000 Life Points. Select a deck above Staple
Uraby Monster Normal Earth Dinosaur 4 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. Select a deck above Junk
Ushi Oni Monster Normal Dark Fiend 6 2150 1950 A bull fiend restored by the dark arts, this monster appears out of a jar. Select a deck above Junk
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and
"Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute
this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior",
Valkyrion the Magna Warrior Monster Effect Earth Rock 8 3500 3850 and "Gamma The Magnet Warrior" from your Graveyard. Select a deck above Junk
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to
Vampire Baby Monster Effect Dark Zombie 3 700 1000 the Graveyard this turn: You can Special Summon that monster to your side of the field. Select a deck above Junk
This card cannot be Normal Summon or Set. This card cannot be Special Summoned
except by removing 1 Vampire Lord" on your side of the field from play. Discard 1
Zombie-Type monster from your hand to the Graveyard to select and Special Summon
1 Zombie-Type monster from your Graveyard with a Level less than the discarded
Vampire Genesis Monster Effect Dark Zombie 8 3000 2100 Zombie-Type monster. You can only use this effect once per turn." Select a deck above Junk
When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster,
Spell or Trap); your opponent sends 1 card of that type from their Deck to the
Vampire Lady Monster Effect Dark Zombie 4 1550 1550 Graveyard. Select a deck above Junk
Each time this card inflicts Battle Damage to your opponent, declare 1 card type
(Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and
sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your
Graveyard by your opponent's card effect, it is Special Summoned to your side of the
Vampire Lord Monster Effect Dark Zombie 5 2000 1500 field during your next Standby Phase. Select a deck above Junk
When this monster is Normal Summoned successfully, you can Special Summon 1
Vampire Orchis Monster Effect Earth Plant 4 1700 1000 "Des Dendle" from your hand. Select a deck above Junk
Vengeful Bog Spirit Spell Continuous Monsters cannot attack the turn they are Summoned. Select a deck above Junk
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the
Versago the Destroyer Monster Effect Dark Fiend 3 1100 900 other Fusion-Material Monster(s) must be the correct one(s). Select a deck above Junk
A Plant-Type monster equipped with this card increases its ATK and DEF by 300
Vile Germs Spell Equip points. Select a deck above Junk
The controller of this card pays 500 Life Points during each of his/her Standby Phases
(this is not optional). When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate
the effect and destroy the opponent's card. As long as this card remains on the field,
your opponent cannot attack any Archfiend Monster Card on your side of the field
Vilepawn Archfiend Monster Effect Earth Fiend 2 1200 200 except Vilepawn Archfiend"." Select a deck above Junk
A Zombie-Type monster equipped with this card increases its ATK and DEF by 300
Violet Crystal Spell Equip points. Select a deck above Junk
You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this
Waboku Trap Normal turn. Select a deck above Junk
A monster that attacks this monster is returned to its owner's hand after damage
Wall of Illusion Monster Effect Dark Fiend 4 1000 1850 calculation. Damage calculation is applied normally. Select a deck above Junk
When you activate this card, pay any multiple of 1000 Life Points. None of your
Wall of Revealing Light Trap Continuous opponent's monsters with ATK equal to or less than the Life Points you paid can attack. Select a deck above Optional
You cannot Normal Summon this monster. This card can only be Special Summoned
by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other
Wall Shadow Monster Effect Dark Warrior 7 1600 3000 Tribute Monsters are necessary. Select a deck above Junk
You can flip this card into face-down Defense Position once per turn during your Main
Phase. After you use this effect, rearrange the face-down Defense Position monsters
Wandering Mummy Monster Effect Light Zombie 4 1500 1500 on your side of the field, then return them in face-down Defense Position. Select a deck above Junk
Warrior Dai Grepher Monster Normal Earth Warrior 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. Select a deck above Junk
Warrior of Tradition Monster Fusion Earth Warrior Normal 6 1900 1700 Sonic Maid + "Beautiful Headhuntress" Select a deck above Junk
A wandering warrior who seeks the sanctuary where he can gain the power of the
Warrior of Zera Monster Normal Earth Warrior 4 1600 1600 Archlords. To escape the temptation of evil fiends, he fights solo day by day. Select a deck above Junk
Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200
Wasteland Spell Field points. Select a deck above Junk
If this card is added to your hand from your Deck by the effect of a Spell, Trap or
Watapon Monster Effect Light Fairy 1 200 300 Monster Card, you can Special Summon this card on your side of the field. Select a deck above Junk
Water Magician Monster Normal Water Aqua 4 1400 1000 This monster swamps an opponent with an almost endless supply of water. Select a deck above Junk
Water Omotics Monster Normal Water Aqua 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons. Select a deck above Junk
Wattkid Monster Normal Light Thunder 3 1000 500 A creature that electrocutes opponents with bolts of lightning. Select a deck above Junk
During your Main Phase, you can send this card to the Graveyard to inflict 1000 points
of damage to your opponent for each of your Standby Phases that have passed since
Wave-Motion Cannon Spell Continuous this card was activated. Select a deck above Optional
Name Card Type Card Sub-Type Attribute Monster Type Class Level ATK DEF Card Text Select Your Deck Here Highest Playability
Only once during each of your Standby Phases, you can pay 700 Life Points to activate
this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster
on your side of the field until the end of your opponent's next End Phase. When this
Weapon Change Spell Continuous card is destroyed, the effect is negated. Select a deck above Junk
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If
"Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this
Weather Report Monster Effect Water Aqua Flip 4 950 1500 turn (or your next turn, if activated during your opponent's turn). Select a deck above Junk
Whiptail Crow Monster Normal Dark Fiend 4 1650 1600 Attacks from the sky with a whip-like tail. Select a deck above Junk
If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute
Whirlwind Prodigy Monster Effect Wind Fairy 4 1500 1600 Monsters for the Tribute Summon. Select a deck above Junk
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute
White Dragon Ritual Spell Ritual monsters whose total Levels equal 4 or more from the field or your hand. Select a deck above Junk
When your opponent plays "Dark Hole", the monsters on your side of the field are not
White Hole Trap Normal destroyed. Select a deck above Junk
When this card inflicts damage to your opponent's Life Points, 1 card must be
White Magical Hat Monster Effect Light Spellcaster 3 1000 700 discarded randomly from your opponent's hand to the Graveyard. Select a deck above Junk
During your Standby Phase, increase your Life Points by 400 points for each monster
White Magician Pikeru Monster Effect Light Spellcaster 2 1200 0 on your side of the field. Select a deck above Junk
White Ninja Monster Effect Light Warrior Flip 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field. Select a deck above Junk
Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of
Wicked-Breaking Flamberge - the equipped monster by 500 points. If a monster equipped with this card destroys a
Baou Spell Equip monster as a result of battle, the effect of that monster is negated. Select a deck above Junk
Activate only when your opponent declares an attack. Destroy 1 Attack Position
Widespread Ruin Trap Normal monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) Select a deck above Optional
Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until
Wild Nature's Release Spell Normal the end of this turn. Destroy the monster during the End Phase. Select a deck above Junk
Windstorm of Etaqua Trap Normal Change the battle positions of all face-up monsters your opponent controls. Select a deck above Junk
Winged Dragon, Guardian of the A dragon commonly found guarding mountain fortresses. Its signature attack is a
Fortress #1 Monster Normal Wind Dragon 4 1400 1200 sweeping dive from out of the blue. Select a deck above Junk
Winged Dragon, Guardian of the
Fortress #2 Monster Normal Wind Winged Beast 4 1200 1000 This creature's wings are capable of generating tornadoes. Select a deck above Junk
If this card on the field is destroyed and sent to the Graveyard: Any further Battle
Winged Kuriboh Monster Effect Light Fairy 1 300 200 Damage you take this turn becomes 0. Select a deck above Junk
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase
the ATK and DEF of the monster by 700 points as long as it remains face-up on the
Winged Minion Monster Effect Dark Fiend 2 700 700 field. Select a deck above Junk
You can return your opponent's face-up Attack Position monster that is sent to the
Winged Sage Falcos Monster Effect Wind Winged Beast 4 1700 1200 Graveyard by this monster as a result of battle to the top of his/her Deck. Select a deck above Junk
Wingweaver Monster Normal Light Fairy 7 2750 2400 A six-winged fairy who prays for peace and hope. Select a deck above Junk
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from
Witch Doctor of Chaos Monster Effect Dark Spellcaster Flip 2 500 500 play. Select a deck above Junk
As long as this card remains face-up on the field, increase the ATK of all DARK
Witch's Apprentice Monster Effect Dark Spellcaster 2 550 500 monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. Select a deck above Junk
Witty Phantom Monster Normal Dark Fiend 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death. Select a deck above Junk
Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the
Wodan the Resident of the Forest Monster Effect Earth Warrior 3 900 1200 field. Select a deck above Junk
Wolf Axwielder Monster Normal Earth Beast-Warrior 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop. Select a deck above Junk
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World
technology. Maneuverability has been sacrificed for strong armor, which was
Woodborg Inpachi Monster Normal Fire Machine 5 500 2500 considered more important. Select a deck above Junk
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage
Woodland Sprite Monster Effect Earth Plant 3 900 400 to your opponent's Life Points. Select a deck above Junk
You can activate this card when a Field Magic Card is activated. Negate the Field
World Suppression Trap Normal Magic Card during the turn this card is activated. Select a deck above Junk
Worm Drake Monster Normal Earth Reptile 4 1400 1500 Once this monster wraps itself around a victim, there is no escape. Select a deck above Junk
WOW Warrior Monster Normal Water Fish 4 1250 900 A fish with arms? Select a deck above Junk
FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long
Wynn the Wind Charmer Monster Effect Wind Spellcaster Flip 3 500 1500 as this card remains face-up on the field. Select a deck above Junk
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in
X-Head Cannon Monster Normal Light Machine 4 1800 1500 many ways by combining and separating with other monsters. Select a deck above Junk
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap
Xing Zhen Hu Trap Continuous Cards cannot be activated. Select a deck above Junk
X-Head Cannon + "Y-Dragon Head"
This card can only be Special Summoned from your Fusion Deck by removing from
play the above cards on your side of the field. (You do not use "Polymerization"). This
card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand
XY-Dragon Cannon Monster Fusion Light Machine Effect 6 2200 1900 to destroy 1 face-up Spell or Trap Card on your opponent's side of the field." Select a deck above Junk
X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play
the above cards you control. (You do not use "Polymerization".) This card cannot be
Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your
XYZ-Dragon Cannon Monster Fusion Light Machine Effect 8 2800 2600 opponent controls. Select a deck above Junk
X-Head Cannon + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from
play the above cards on your side of the field. (You do not use "Polymerization"). This
card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand
XZ-Tank Cannon Monster Fusion Light Machine Effect 6 2400 2100 to destroy 1 face-down Spell or Trap Card on your opponent's side of the field." Select a deck above Junk
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment
and Special Summon this card in face-up Attack Position. While equipped to a monster
by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1
monster can only be equipped with 1 Union Monster at a time. If the equipped monster
Y-Dragon Head Monster Effect Light Machine Union 4 1500 1600 is destroyed as a result of battle, destroy this card instead.) Select a deck above Junk
When this card is changed from Defense Position to Attack Position, you can place any
Yado Karu Monster Effect Water Aqua 4 900 1700 number of cards from your hand at the bottom of your Deck in any order you desire. Select a deck above Junk
Yamadron Monster Normal Fire Dragon 5 1600 1800 This monster has three fire-breathing heads and can form a sea of blazing flames. Select a deck above Junk
This card cannot be Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or flipped face-up. When
this card inflicts Battle Damage to your opponent's Life Points, draw cards from your
Yamata Dragon Monster Effect Fire Dragon Spirit 7 2600 3100 Deck until you have 5 cards in your hand Select a deck above Junk
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points.
Yami Spell Field Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. Select a deck above Junk
Yaranzo Monster Normal Dark Zombie 4 1300 1500 A treasure box containing a monster that attacks any unwary bandit. Select a deck above Junk
Yellow Luster Shield Spell Continuous Increase the DEF of all monsters on your side of the field by 300 points. Select a deck above Junk
When this card is destroyed and sent to the Graveyard as a result of battle, destroy the
Yomi Ship Monster Effect Water Aqua 3 800 1400 monster that destroyed this card. Select a deck above Junk
Y-Dragon Head + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from
play the above cards on your side of the field. (You do not use "Polymerization"). This
card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand
YZ-Tank Dragon Monster Fusion Light Machine Effect 6 2100 2200 to destroy 1 face-down Monster Card on your opponent's side of the field." Select a deck above Junk
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip
the Union equipment and Special Summon this card in face-up Attack Position. While
equipped to a monster by this card's effect, increase the ATK/DEF of the equipped
monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a
time. If the equipped monster is destroyed as a result of battle, destroy this card
Z-Metal Tank Monster Effect Light Machine Union 4 1500 1300 instead.). Select a deck above Junk
Zaborg the Thunder Monarch Monster Effect Light Thunder 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. Select a deck above Optional
Zero Gravity Trap Normal Change the battle positions of all face-up monsters on the field. Select a deck above Junk
Zoa Monster Normal Dark Fiend 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph" Select a deck above Junk
When a monster is Tribute Summoned by Tributing this card: The owner of this card
Zolga Monster Effect Earth Fairy 4 1700 1200 gains 2000 Life Points. Select a deck above Junk
Once per turn, during your Main Phase, if you control this card on the field, you can
equip it to your Decayed Commander" as an Equip Card, OR unequip the Union
equipment and Special Summon this card in face-up Attack Position. While equipped to
a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500
points, and each time it destroys 1 of your opponent's monsters, your opponent
discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1
Union Monster at a time. If the equipped monster is destroyed as a result of battle,
Zombie Tiger Monster Effect Earth Zombie Union 3 1400 1600 destroy this card instead.)" Select a deck above Junk
This card cannot attack your opponent directly. If this card destroys a monster by battle:
Zombyra the Dark Monster Effect Dark Warrior 4 2100 500 This card loses 200 ATK. Select a deck above Borderline
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
7 Junk Junk Junk Junk Junk Junk Junk Junk Junk
3-Hump Lacooda Junk Junk Junk Junk Junk Junk Junk Junk Junk
4-Starred Ladybug of Doom Junk Junk Junk Junk Junk Junk Junk Junk Junk
7 Colored Fish Junk Junk Junk Junk Junk Junk Junk Junk Junk
7 Completed Junk Junk Junk Junk Junk Junk Junk Junk Junk
8-Claws Scorpion Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Cat of Ill Omen Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Deal with Dark Ruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Feather of the Phoenix Junk Junk Junk Junk Junk Junk Junk Optional Junk
A Feint Plan Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Hero Emerges Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Legendary Ocean Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Man with Wdjat Junk Junk Junk Junk Junk Junk Junk Junk Junk
A Wingbeat of Giant Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
A-Team: Trap Disposal Unit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Abare Ushioni Junk Junk Junk Junk Junk Junk Junk Junk Junk
Absolute End Junk Junk Junk Junk Junk Junk Junk Junk Junk
Absorbing Kid from the Sky Junk Junk Junk Junk Junk Junk Junk Junk Junk
Abyss Soldier Optional Borderline Borderline Optional Junk Junk Junk Junk Borderline
Abyssal Designator Junk Junk Junk Junk Junk Junk Junk Junk Junk
Acid Rain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Acid Trap Hole Junk Junk Junk Junk Junk Junk Junk Junk Junk
Acrobat Monkey Junk Junk Junk Junk Junk Junk Junk Junk Junk
Adhesion Trap Hole Junk Junk Junk Junk Junk Junk Junk Junk Junk
After the Struggle (F.K.A. After
Genocide) Junk Junk Junk Junk Junk Junk Junk Junk Junk
Agido Junk Junk Junk Junk Junk Junk Junk Junk Junk
Airknight Parshath Staple Borderline Optional Junk Optional Junk Borderline Junk Borderline
Aitsu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Alpha the Magnet Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Altar for Tribute Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Archer (F.K.A.
Amazon Archer) Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Archers Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Blowpiper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Chain Master Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Amazoness Fighter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Paladin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Spellcaster Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Swords Woman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amazoness Tiger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ameba Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amphibian Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amphibious Bugroth MK-3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Amplifier Junk Junk Junk Junk Junk Junk Junk Junk Junk
An Owl of Luck Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Brain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Gear Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Gear Golem Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Gear Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Lizard Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient One of the Deep Forest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ancient Telescope Junk Junk Junk Junk Junk Junk Junk Junk Junk
Andro Sphinx Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ansatsu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ante Junk Junk Junk Junk Junk Junk Junk Junk Junk
Anti Raigeki Junk Junk Junk Junk Junk Junk Junk Junk Junk
Anti-Aircraft Flower Junk Junk Junk Junk Junk Junk Junk Junk Junk
Anti-Spell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Anti-Spell Fragrance Junk Junk Junk Borderline Junk Borderline Junk Junk Junk
Apprentice Magician Optional Borderline Borderline Junk Junk Junk Junk Junk Optional
Appropriate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Aqua Chorus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Aqua Madoor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Aqua Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Arcane Archer of the Forest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archfiend Marmot of
Nefariousness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archfiend of Gilfer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archfiend Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archfiend's Oath Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archfiend's Roar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Archlord Zerato Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armaill Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armed Dragon LV3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armed Dragon LV5 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armed Dragon LV7 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armed Ninja Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armed Samurai - Ben Kei Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armor Break Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armor Exe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Armored Glass Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armored Lizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armored Starfish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Armored Zombie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Array of Revealing Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Arsenal Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Arsenal Robber Junk Junk Junk Junk Junk Junk Junk Junk Junk
Arsenal Summoner Junk Junk Junk Junk Junk Junk Junk Junk Junk
Assault on GHQ Junk Junk Junk Junk Junk Junk Junk Junk Junk
Astral Barrier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Asura Priest Optional Optional Optional Optional Junk Junk Staple Junk Borderline
Aswan Apparition Junk Junk Junk Junk Junk Junk Junk Junk Junk
Atomic Firefly Junk Junk Junk Junk Junk Junk Junk Junk Junk
Attack and Receive Junk Junk Junk Junk Junk Junk Junk Junk Junk
Aussa the Earth Charmer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Autonomous Action Unit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Avatar of The Pot Junk Junk Junk Junk Junk Junk Junk Junk Junk
Axe of Despair Junk Junk Junk Junk Junk Junk Junk Junk Junk
Axe Raider Junk Junk Junk Junk Junk Junk Junk Junk Junk
B. Skull Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
B.E.S. Big Core Junk Junk Junk Junk Junk Junk Junk Junk Junk
Baby Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Back to Square One Junk Borderline Junk Junk Junk Junk Junk Junk Junk
Backfire Junk Junk Junk Junk Junk Junk Junk Junk Junk
Backup Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bad Reaction to Simochi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bait Doll Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ballista of Rampart Smashing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Balloon Lizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Banisher of the Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Banner of Courage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bark of Dark Ruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Baron of the Fiend Sword Junk Junk Junk Junk Junk Junk Junk Junk Junk
Barrel Behind the Door Junk Junk Junk Junk Junk Junk Junk Junk Junk
Barrel Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Basic Insect Junk Junk Junk Junk Junk Junk Junk Junk Junk
Battery Charger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Batteryman AA Junk Junk Junk Junk Junk Junk Junk Junk Junk
Battle Footballer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Battle Ox Junk Junk Junk Junk Junk Junk Junk Junk Junk
Battle Steer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Battle-Scarred Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bazoo the Soul-Eater Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Bean Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beast Fangs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beast of Talwar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beast Soul Swap Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beastking of the Swamps Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beautiful Headhuntress Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beaver Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Beckoning Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Begone, Knave! Junk Junk Junk Junk Junk Junk Junk Junk Junk
Behemoth the King of All Animals Junk Junk Junk Junk Junk Junk Junk Junk Junk
Berserk Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Berserk Gorilla Junk Junk Junk Optional Junk Junk Junk Junk Junk
Beta the Magnet Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bickuribox Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big Bang Shot Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big Burn Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big Koala Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big Shield Gardna Borderline Junk Junk Junk Junk Optional Junk Junk Borderline
Big Wave Small Wave Junk Junk Junk Junk Junk Junk Junk Junk Junk
Big-Tusked Mammoth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bio-Mage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Birdface Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bite Shoes Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Dragon's Chick Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Illusion Ritual Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Luster Ritual Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Luster Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Luster Soldier - Envoy of
the Beginning Staple Staple Staple Optional Staple Borderline Staple Junk Optional
Black Pendant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Black Tyranno Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blackland Fire Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blade Knight Optional Optional Optional Optional Junk Junk Optional Junk Borderline
Blade Rabbit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bladefly Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blast Held by a Tribute Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blast Juggler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Blast Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blast with Chain Junk Junk Junk Optional Junk Junk Junk Junk Junk
Blasting the Ruins Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blazing Inpachi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blessings of the Nile Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blind Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blindly Loyal Goblin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Block Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blowback Dragon Junk Junk Junk Junk Optional Junk Junk Junk Junk
Blue Medicine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blue-Eyes Shining Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blue-Eyes Toon Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blue-Eyes White Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Blue-Winged Crown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Boar Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bokoichi the Freightening Car Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bombardment Beetle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Boneheimer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Book of Life Junk Junk Junk Junk Junk Junk Junk Junk Junk
Book of Moon Staple Optional Staple Optional Optional Optional Optional Staple Staple
Book of Secret Arts Junk Junk Junk Junk Junk Junk Junk Junk Junk
Book of Taiyou Junk Optional Junk Junk Junk Optional Junk Staple Junk
Bottom Dweller Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bottomless Shifting Sand Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bottomless Trap Hole Optional Optional Optional Optional Junk Junk Optional Junk Optional
Bowganian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Brain Control Borderline Borderline Junk Junk Optional Junk Junk Junk Junk
Brain Jacker Junk Junk Junk Junk Junk Junk Junk Junk Junk
Breaker the Magical Warrior Staple Staple Staple Staple Junk Junk Staple Junk Optional
Bubble Crash Junk Junk Junk Junk Junk Junk Junk Junk Junk
Bubonic Vermin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burglar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burning Algae Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burning Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burning Land Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burning Spear Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burst Breath Junk Junk Junk Junk Junk Junk Junk Junk Junk
Burst Stream of Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Buster Blader Junk Junk Junk Junk Junk Junk Junk Junk Junk
Buster Rancher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Byser Shock Junk Junk Junk Junk Optional Junk Junk Junk Junk
Call of the Grave Junk Junk Junk Junk Junk Junk Junk Junk Junk
Call of the Haunted Staple Optional Optional Optional Optional Borderline Optional Junk Borderline
Call of the Mummy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cannon Soldier Borderline Junk Junk Junk Junk Optional Junk Junk Junk
Cannonball Spear Shellfish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Card Destruction Junk Staple Borderline Junk Optional Borderline Junk Staple Junk
Card of Safe Return Junk Junk Junk Junk Junk Junk Junk Junk Junk
Card of Sanctity Junk Junk Junk Junk Junk Junk Junk Junk Junk
Card Shuffle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Castle of Dark Illusions Junk Junk Junk Junk Junk Junk Junk Junk Junk
Castle Walls Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cat's Ear Tribe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Catapult Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Catnipped Kitty Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cave Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ceasefire Optional Junk Borderline Borderline Optional Optional Borderline Junk Junk
Celtic Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cemetery Bomb Junk Junk Junk Junk Junk Junk Junk Junk Junk
Centrifugal Field Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ceremonial Bell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cestus of Dagla Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chain Burst Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chain Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chain Disappearance Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Chain Energy Junk Junk Junk Junk Junk Optional Junk Junk Junk
Chaos Command Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chaos End Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chaos Greed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chaos Necromancer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chaos Sorcerer Optional Staple Staple Borderline Staple Junk Staple Junk Borderline
Chaosrider Gustaph Junk Junk Junk Junk Junk Junk Junk Junk Junk
Charcoal Inpachi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Charm of Shabti Junk Junk Junk Junk Junk Junk Junk Junk Junk
Charubin the Fire Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Checkmate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chiron the Mage Borderline Junk Junk Borderline Junk Junk Junk Junk Junk
Chopman the Desperate Outlaw Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chorus of Sanctuary Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chosen One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Chu-Ske the Mouse Fighter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Cipher Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Claw Reacher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Clown Zombie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Coach Goblin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cobra Jar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cobraman Sakuzy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cockroach Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cocoon of Evolution Junk Junk Junk Junk Junk Junk Junk Junk Junk
Coffin Seller Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cold Wave Junk Junk Junk Junk Junk Junk Junk Junk Junk
Collected Power Junk Junk Junk Junk Junk Junk Junk Junk Junk
Combination Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Command Knight Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Commencement Dance Junk Junk Junk Junk Junk Junk Junk Junk Junk
Compulsory Evacuation Device Optional Optional Optional Optional Junk Junk Optional Junk Optional
Continuous Destruction Punch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Contract with Exodia Junk Junk Junk Junk Junk Junk Junk Junk Junk
Contract with the Abyss Junk Junk Junk Junk Junk Junk Junk Junk Junk
Contract with the Dark Master Junk Junk Junk Junk Junk Junk Junk Junk Junk
Convulsion of Nature Junk Junk Junk Junk Junk Junk Junk Junk Junk
Corroding Shark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cosmo Queen Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cost Down Junk Junk Junk Junk Junk Junk Junk Junk Junk
Covering Fire Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crab Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crass Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crawling Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crawling Dragon #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Creature Swap Optional Optional Optional Junk Junk Junk Staple Junk Junk
Creeping Doom Manta Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crimson Ninja Junk Junk Junk Junk Junk Junk Junk Junk Junk
Crimson Sentry Junk Junk Junk Junk Junk Junk Junk Junk Junk
Criosphinx Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cross Counter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cure Mermaid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of Aging Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of Anubis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of Darkness Junk Junk Junk Junk Junk Optional Junk Junk Junk
Curse of Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of Fiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of Royal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Curse of the Masked Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cursed Seal of the Forbidden
Spell Junk Junk Junk Junk Junk Borderline Junk Junk Junk
Cyber Falcon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cyber Harpie Lady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cyber Jar Optional Optional Junk Junk Borderline Optional Junk Staple Junk
Cyber Raider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cyber Saurus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cyber Soldier of the Darkworld Junk Junk Junk Junk Junk Junk Junk Junk Junk
Cyber-Stein Junk Junk Junk Junk Optional Junk Junk Junk Junk
Cyclon Laser Junk Junk Junk Junk Junk Junk Junk Junk Junk
D. Human Junk Junk Junk Junk Junk Junk Junk Junk Junk
D. Tribe Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Assailant Optional Junk Junk Optional Junk Junk Junk Junk Junk
D.D. Borderline Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Crazy Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Designator Junk Junk Junk Borderline Junk Junk Junk Junk Junk
D.D. Dynamite Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Scout Plane Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Survivor Junk Junk Junk Borderline Junk Junk Junk Junk Junk
D.D. Trainer Junk Junk Junk Junk Junk Junk Junk Junk Junk
D.D. Warrior Lady Optional Optional Optional Staple Junk Junk Staple Junk Optional
Dancing Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dancing Fairy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Assailant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Balter the Terrible Staple Optional Staple Junk Optional Optional Optional Junk Optional
Dark Bat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Blade Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Blade the Dragon Knight Staple Optional Staple Junk Optional Optional Optional Junk Optional
Dark Cat with White Tail Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Coffin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Core Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Designator Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Driceratops Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Dust Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Energy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Factory of Mass Production Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Flare Knight Staple Optional Staple Junk Optional Optional Optional Junk Optional
Dark Gray Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Dark Jeroid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark King of the Abyss Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Magic Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Magician Girl Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Magician Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Magician of Chaos Borderline Optional Junk Junk Staple Junk Junk Junk Junk
Dark Master - Zorc Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Mimic LV1 Optional Optional Optional Junk Junk Optional Borderline Optional Optional
Dark Mimic LV3 Optional Optional Optional Junk Junk Optional Optional Optional Optional
Dark Mirror Force Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Necrofear Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Paladin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Room of Nightmare Junk Junk Junk Junk Junk Optional Junk Junk Junk
Dark Ruler Ha Des Junk Junk Junk Junk Borderline Junk Junk Junk Junk
Dark Sage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Scorpion - Chick the Yellow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Scorpion - Cliff the Trap
Remover Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Dark Scorpion - Gorg the Strong Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Scorpion - Meanae the
Thorn Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Dark Scorpion Burglars Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Scorpion Combination Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Snake Syndrome Junk Junk Junk Junk Junk Borderline Junk Junk Junk
Dark Spirit of the Silent Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Titan of Terror Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Witch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark Zebra Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dark-Piercing Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darkbishop Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darkfire Dragon Staple Optional Staple Junk Optional Optional Optional Junk Optional
Darkfire Soldier #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darkfire Soldier #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darklord Marie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darkness Approaches Junk Junk Junk Junk Junk Junk Junk Junk Junk
Darkworld Thorns Junk Junk Junk Junk Junk Junk Junk Junk Junk
De-Fusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
De-Spell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Deal of Phantom Junk Junk Junk Junk Junk Junk Junk Junk Junk
Decayed Commander Junk Junk Junk Junk Junk Junk Junk Junk Junk
Deck Devastation Virus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dedication through Light and
Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Deepsea Shark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Deepsea Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dekoichi the Battlechanted
Locomotive Optional Optional Optional Junk Junk Optional Junk Junk Staple
Delinquent Duo Staple Staple Staple Staple Optional Optional Staple Junk Staple
Delta Attacker Junk Junk Junk Junk Junk Junk Junk Junk Junk
Demotion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Counterblow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Dendle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Feral Imp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Kangaroo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Koala Borderline Junk Junk Junk Junk Optional Junk Junk Junk
Des Lacooda Junk Junk Junk Junk Junk Junk Junk Junk Junk
Des Wombat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Desert Sunlight Junk Optional Junk Junk Junk Optional Junk Optional Borderline
Desertapir Junk Junk Junk Junk Junk Junk Junk Junk Junk
Despair from the Dark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Desrook Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Destiny Board Junk Junk Junk Junk Junk Junk Junk Junk Junk
Destroyer Golem Junk Junk Junk Junk Junk Junk Junk Junk Junk
Destruction Punch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Destruction Ring Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dharma Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dian Keto the Cure Master Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dice Jar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dice Re-Roll Junk Junk Junk Junk Junk Junk Junk Junk Junk
Different Dimension Capsule Junk Junk Junk Junk Junk Junk Junk Junk Junk
Different Dimension Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Different Dimension Gate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Diffusion Wave-Motion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dimension Distortion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dimension Fusion Junk Optional Junk Junk Staple Junk Junk Junk Junk
Dimension Jar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dimensionhole Junk Junk Junk Junk Junk Junk Junk Junk Junk
Disappear Junk Junk Junk Junk Junk Junk Junk Junk Junk
Disarmament Junk Junk Junk Junk Junk Junk Junk Junk Junk
Disc Fighter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Disk Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Dissolverock Junk Junk Junk Junk Junk Junk Junk Junk Junk
Disturbance Strategy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Divine Dragon Ragnarok Junk Junk Junk Junk Junk Junk Junk Junk Junk
Divine Wrath Junk Optional Junk Junk Junk Borderline Borderline Junk Borderline
DNA Surgery Junk Junk Junk Junk Junk Junk Junk Junk Junk
DNA Transplant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dokurorider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dokuroyaiba Junk Junk Junk Junk Junk Junk Junk Junk Junk
Doma the Angel of Silence Junk Junk Junk Junk Junk Junk Junk Junk Junk
Don Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Don Zaloog Borderline Borderline Junk Optional Junk Junk Optional Junk Junk
Dora of Fate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Doriado's Blessing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Double Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Double Coston Junk Junk Junk Junk Junk Junk Junk Junk Junk
Double Snare Junk Junk Junk Junk Junk Junk Junk Junk Junk
Double Spell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragged Down into the Grave Junk Junk Junk Junk Junk Junk Junk Optional Junk
Dragon Capture Jar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon Manipulator Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon Piper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon Seeker Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon Treasure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon Zombie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon's Gunfire Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragon's Rage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dragoness the Wicked Knight Staple Optional Staple Junk Optional Optional Optional Junk Optional
Dragonic Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Draining Shield Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dramatic Rescue Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dream Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dreamsprite Junk Junk Junk Junk Junk Junk Junk Junk Junk
Drill Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Drillago Junk Junk Junk Junk Junk Junk Junk Junk Junk
Driving Snow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Drooling Lizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Drop Off Junk Junk Junk Junk Junk Junk Junk Junk Optional
Dummy Golem Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dust Barrier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Dust Tornado Optional Optional Optional Optional Optional Junk Optional Junk Optional
Eagle Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Earth Chant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Earthbound Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Earthquake Junk Junk Junk Junk Junk Junk Junk Junk Junk
Earthshaker Junk Junk Junk Junk Junk Junk Junk Junk Junk
Eatgaboon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ectoplasmer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ekibyo Drakmord Junk Junk Junk Junk Junk Junk Junk Junk Junk
Electric Lizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Electric Snake Junk Borderline Junk Junk Junk Junk Junk Junk Junk
Electro-Whip Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elegant Egotist Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Doom Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Saurus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Element Valkyrie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental Burst Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Avian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Burstinatrix Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Clayman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Flame
Wingman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Sparkman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental HERO Thunder Giant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elemental Mistress Doriado Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elephant Statue of Blessing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elephant Statue of Disaster Junk Junk Junk Junk Junk Junk Junk Junk Junk
Elf's Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Emblem of Dragon Destroyer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Emergency Provisions Junk Junk Junk Junk Junk Junk Junk Junk Junk
Emes the Infinity Junk Junk Junk Junk Junk Junk Junk Junk Junk
Emissary of the Afterlife Junk Junk Junk Junk Junk Junk Junk Junk Junk
Emissary of the Oasis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Empress Judge Junk Junk Junk Junk Junk Junk Junk Junk Junk
Empress Mantis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enchanted Javelin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enchanting Fitting Room Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enchanting Mermaid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enemy Controller Borderline Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Energy Drain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enervating Mist Junk Junk Junk Junk Junk Junk Junk Junk Junk
Enraged Battle Ox Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Enraged Muka Muka Junk Junk Junk Junk Junk Junk Junk Junk Junk
Eria the Water Charmer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Eternal Rest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Exchange Junk Junk Junk Junk Junk Junk Junk Junk Junk
Exhausting Spell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Exile of the Wicked Junk Junk Junk Junk Junk Junk Junk Junk Junk
Exiled Force Optional Junk Junk Optional Junk Junk Optional Junk Junk
Exodia Necross Junk Junk Junk Junk Junk Junk Junk Junk Junk
Exodia the Forbidden One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy Box Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy King Truesdale Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy Meteor Crush Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy of the Spring Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy's Gift Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fairy's Hand Mirror Junk Junk Junk Junk Junk Junk Junk Junk Junk
Faith Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fake Trap Junk Junk Junk Junk Junk Optional Junk Junk Junk
Falling Down Junk Junk Junk Junk Junk Junk Junk Junk Junk
Familiar Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fatal Abacus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fear from the Dark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fengsheng Mirror Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fenrir Junk Junk Junk Junk Junk Junk Junk Junk Junk
Feral Imp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fiend Comedian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fiend Reflection #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fiend Scorpion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fiend Skull Dragon Staple Optional Staple Junk Optional Optional Optional Junk Optional
Fiend's Hand Mirror Junk Junk Junk Junk Junk Junk Junk Junk Junk
Final Attack Orders Junk Junk Junk Junk Junk Junk Junk Junk Junk
Final Countdown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Final Destiny Junk Junk Junk Junk Junk Junk Junk Junk Junk
Final Flame Junk Junk Junk Junk Junk Junk Junk Junk Junk
Final Ritual of the Ancients Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fire Kraken Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fire Princess Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fire Sorcerer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Firebird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Firegrass Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fireyarou Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fissure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Cerberus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Champion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Dancer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Ghost Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Manipulator Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Ruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flame Swordsman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flash Assailant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flint Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flower Wolf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flying Fish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flying Kamakiri #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flying Kamakiri #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Flying Penguin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Follow Wind Junk Junk Junk Junk Junk Junk Junk Junk Junk
Forced Ceasefire Junk Junk Junk Junk Junk Junk Junk Junk Junk
Forced Requisition Junk Junk Junk Junk Junk Junk Junk Junk Junk
Forest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Formation Union Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fox Fire Junk Junk Junk Junk Junk Junk Junk Junk Junk
Freed the Brave Wanderer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Freed the Matchless General Junk Junk Junk Junk Junk Junk Junk Junk Junk
Freezing Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Frenzied Panda Junk Junk Junk Junk Junk Junk Junk Junk Junk
Frontier Wiseman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Frontline Base Junk Junk Junk Junk Junk Junk Junk Junk Junk
Frozen Soul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fruits of Kozaky's Studies Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fuh-Rin-Ka-Zan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fuhma Shuriken Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fulfillment of the Contract Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fushi No Tori Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fushioh Richie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fusilier Dragon, the Dual-Mode
Beast Junk Junk Junk Junk Optional Junk Junk Junk Junk
Fusion Gate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Fusion Sage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fusion Sword Murasame Blade Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fusion Weapon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Fusionist Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gadget Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gagagigo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gaia Power Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gaia Soul the Combustible
Collective Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gaia the Dragon Champion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gaia the Fierce Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gale Lizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gamble Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gamma the Magnet Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Garnecia Elefantis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Garoozis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Garuda the Wind Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gate Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gather Your Mind Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gatling Dragon Staple Optional Staple Junk Optional Optional Optional Junk Optional
Gazelle the King of Mythical
Beasts Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gear Golem the Moving Fortress Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gearfried the Iron Knight Junk Junk Junk Optional Junk Junk Junk Junk Junk
Gearfried the Swordmaster Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gemini Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Germ Infection Junk Junk Junk Junk Junk Junk Junk Junk Junk
Getsu Fuhma Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ghost Knight of Jackal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Axe Mummy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Flea Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Germ Junk Junk Junk Junk Junk Optional Junk Junk Junk
Giant Orc Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Rat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Red Seasnake Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Soldier of Stone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giant Trunade Borderline Borderline Junk Junk Optional Junk Junk Optional Junk
Giant Turtle Who Feeds on
Flames Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gift of the Martyr Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gift of The Mystical Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giga Gagagigo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giga-Tech Wolf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gigantes Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Gigobyte Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gilasaurus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Giltia the D. Knight Staple Optional Staple Junk Optional Optional Optional Junk Optional
Girochin Kuwagata Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin Attack Force Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Goblin Calligrapher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin Fan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin of Greed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin Thief Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goblin's Secret Remedy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goddess of Whim Junk Junk Junk Junk Junk Junk Junk Junk Junk
Goddess with the Third Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gogiga Gagagigo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Golem Sentry Junk Junk Junk Junk Junk Junk Junk Junk Junk
Good Goblin Housekeeping Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gora Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gora Turtle of Illusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gorgon's Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Graceful Charity Staple Staple Staple Staple Staple Staple Staple Staple Staple
Graceful Dice Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gradius Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gradius' Option Junk Junk Junk Junk Junk Junk Junk Junk Junk
Granadora Junk Junk Junk Junk Junk Junk Junk Junk Junk
Grand Tiki Elder Junk Junk Junk Junk Junk Junk Junk Junk Junk
Granmarg the Rock Monarch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Grave Lure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Grave Ohja Junk Junk Junk Junk Junk Junk Junk Junk Junk
Grave Protector Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravedigger Ghoul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Assailant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Cannonholder Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Chief Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Curse Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Guard Optional Optional Optional Junk Junk Optional Junk Junk Optional
Gravekeeper's Servant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Spear Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Spy Optional Optional Optional Junk Junk Optional Junk Junk Optional
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Gravekeeper's Vassal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravekeeper's Watcher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Graverobber Junk Borderline Junk Junk Junk Junk Junk Junk Junk
Graverobber's Retribution Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravity Axe - Grarl Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gravity Bind Junk Junk Junk Junk Junk Optional Junk Optional Junk
Gray Wing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Angus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Dezard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Long Nose Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Maju Garzett Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Moth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great Phantom Thief Junk Junk Junk Junk Junk Junk Junk Junk Junk
Great White Junk Junk Junk Junk Junk Junk Junk Junk Junk
Greed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Green Phantom King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Greenkappa Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gren Maju Da Eiza Junk Junk Junk Junk Junk Junk Junk Junk Junk
Griggle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ground Attacker Bugroth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ground Collapse Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gryphon Wing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gryphon's Feather Duster Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Angel Joan Junk Junk Junk Junk Borderline Junk Junk Junk Junk
Guardian Baou Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Ceal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Elma Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Grarl Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Kay'est Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian of the Labyrinth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian of the Throne Room Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Sphinx Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Statue Junk Junk Junk Junk Junk Junk Junk Junk Junk
Guardian Tryce Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gust Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gust Fan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gyaku-Gire Panda Junk Junk Junk Junk Junk Junk Junk Junk Junk
Gyakutenno Megami Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hade-Hane Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hallowed Life Barrier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hamburger Recipe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hammer Shot Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hand of Nephthys Borderline Junk Junk Junk Junk Junk Junk Junk Junk
Hane-Hane Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hard Armor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Girl Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Lady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Lady 1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Lady 2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Lady 3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie Lady Sisters Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpie's Pet Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Harpies' Hunting Ground Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hayabusa Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Headless Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Heart of Clear Water Junk Junk Junk Junk Junk Junk Junk Junk Junk
Heart of the Underdog Junk Junk Junk Junk Junk Junk Junk Junk Junk
Heavy Mech Support Platform Junk Junk Junk Junk Junk Junk Junk Junk Junk
Heavy Slump Junk Junk Junk Junk Junk Junk Junk Junk Junk
Heavy Storm Staple Staple Staple Optional Staple Junk Staple Optional Staple
Helping Robo For Combat Junk Borderline Junk Junk Junk Junk Junk Junk Junk
Helpoemer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hercules Beetle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hero Signal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hibikime Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hidden Spellbook Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hieracosphinx Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hieroglyph Lithograph Junk Junk Junk Junk Junk Junk Junk Junk Junk
High Tide Gyojin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hiita the Fire Charmer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hino-Kagu-Tsuchi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hinotama Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hinotama Soul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hiro's Shadow Scout Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hitotsu-Me Giant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Homunculus the Alchemic Being Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horn of Heaven Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horn of Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horn of the Unicorn Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horus the Black Flame Dragon
LV4 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Horus the Black Flame Dragon
LV6 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horus the Black Flame Dragon
LV8 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Horus' Servant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hoshiningen Junk Junk Junk Junk Junk Junk Junk Junk Junk
House of Adhesive Tape Junk Junk Junk Junk Junk Junk Junk Junk Junk
Howling Insect Junk Junk Junk Junk Junk Junk Junk Junk Junk
Huge Revolution Junk Junk Junk Junk Junk Junk Junk Junk Junk
Human-Wave Tactics Junk Junk Junk Junk Junk Junk Junk Junk Junk
Humanoid Slime Junk Junk Junk Junk Junk Junk Junk Junk Junk
Humanoid Worm Drake Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hungry Burger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hunter Spider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hyena Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hyosube Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hyozanryu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hyper Hammerhead Junk Junk Junk Junk Junk Junk Junk Junk Junk
Hysteric Fairy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Illusionist Faceless Mage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Impenetrable Formation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inaba White Rabbit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Incandescent Ordeal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Infernal Flame Emperor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Infernalqueen Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inferno Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inferno Fire Blast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inferno Hammer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inferno Tempest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Infinite Cards Junk Junk Junk Junk Junk Junk Junk Junk Junk
Infinite Dismissal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Injection Fairy Lily Junk Junk Junk Borderline Junk Borderline Junk Junk Junk
Inpachi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Barrier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Imitation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Princess Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Queen Junk Junk Junk Junk Junk Junk Junk Junk Junk
Insect Soldiers of the Sky Junk Junk Junk Junk Junk Junk Junk Junk Junk
Inspection Junk Junk Junk Junk Junk Junk Junk Junk Junk
Interdimensional Matter
Transporter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Invader of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Invader of the Throne Junk Junk Junk Junk Junk Junk Junk Junk Junk
Invasion of Flames Junk Junk Junk Junk Junk Junk Junk Junk Junk
Invigoration Junk Junk Junk Junk Junk Junk Junk Junk Junk
Invitation to a Dark Sleep Junk Junk Junk Junk Junk Junk Junk Junk Junk
Iron Blacksmith Kotetsu Borderline Junk Junk Borderline Junk Junk Junk Junk Junk
Island Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jade Insect Whistle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jam Breeding Machine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jam Defender Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jar of Greed Junk Borderline Junk Junk Borderline Optional Junk Junk Borderline
Jar Robber Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jellyfish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jigen Bakudan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jinzo Optional Borderline Junk Junk Staple Junk Junk Junk Junk
Jinzo #7 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jirai Gumo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jowgen the Spiritualist Junk Junk Junk Junk Junk Junk Junk Junk Junk
Jowls of Dark Demise Junk Junk Junk Junk Junk Junk Junk Junk Junk
Judge Man Junk Junk Junk Junk Junk Junk Junk Junk Junk
Judgment of Anubis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Judgment of the Desert Junk Junk Junk Junk Junk Junk Junk Junk Junk
Just Desserts Junk Junk Junk Junk Junk Optional Junk Junk Junk
KA-2 Des Scissors Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kabazauls Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kagemusha of the Blue Flame Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaibaman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaiser Colosseum Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaiser Glider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaiser Sea Horse Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaminari Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kaminote Blow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kangaroo Champ Junk Junk Junk Junk Junk Junk Junk Junk Junk
Karate Man Junk Junk Junk Junk Junk Junk Junk Junk Junk
Karbonala Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kazejin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kelbek Junk Junk Junk Junk Junk Junk Junk Junk Junk
Keldo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Killer Needle Junk Junk Junk Junk Junk Junk Junk Junk Junk
King Dragun Staple Optional Staple Junk Optional Optional Optional Junk Optional
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
King Fog Junk Junk Junk Junk Junk Junk Junk Junk Junk
King of the Skull Servants Junk Junk Junk Junk Junk Junk Junk Junk Junk
King of the Swamp Junk Junk Junk Junk Junk Junk Junk Junk Junk
King of Yamimakai Junk Junk Junk Junk Junk Junk Junk Junk Junk
King Tiger Wanghu Junk Junk Junk Optional Junk Junk Junk Junk Junk
Kiryu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kiseitai Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kishido Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Knight's Title Junk Junk Junk Junk Junk Junk Junk Junk Junk
Koitsu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kojikocy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kotodama Junk Junk Junk Junk Junk Junk Junk Junk Junk
Koumori Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kozaky Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kozaky's Self-Destruct Button Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kryuel Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kumootoko Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kurama Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kuriboh Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kuwagata Alpha Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kwagar Hercules Junk Junk Junk Junk Junk Junk Junk Junk Junk
Kycoo the Ghost Destroyer Borderline Junk Borderline Optional Junk Junk Junk Junk Junk
La Jinn the Mystical Genie of the
Lamp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Labyrinth of Nightmare Junk Junk Junk Junk Junk Junk Junk Junk Junk
Labyrinth Tank Junk Junk Junk Junk Junk Junk Junk Junk Junk
Labyrinth Wall Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lady Assailant of Flames Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lady Ninja Yae Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lady of Faith Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lady Panther Junk Junk Junk Junk Junk Junk Junk Junk Junk
Larvae Moth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Larvas Junk Junk Junk Junk Junk Junk Junk Junk Junk
Laser Cannon Armor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Last Turn Junk Junk Junk Junk Junk Junk Junk Junk Junk
Last Will Junk Junk Junk Junk Junk Junk Junk Junk Junk
Launcher Spider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lava Battleguard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lava Golem Junk Junk Junk Junk Junk Junk Junk Junk Junk
Left Arm of the Forbidden One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Left Leg of the Forbidden One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Legacy Hunter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Legendary Black Belt Junk Junk Junk Junk Junk Junk Junk Junk Junk
Legendary Flame Lord Junk Junk Junk Junk Junk Junk Junk Junk Junk
Legendary Jujitsu Master Junk Junk Junk Junk Junk Junk Junk Junk Junk
Legendary Sword Junk Junk Junk Junk Junk Junk Junk Junk Junk
Leghul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lekunga Junk Junk Junk Junk Junk Junk Junk Junk Junk
Leogun Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lesser Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lesser Fiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Level Conversion Lab Junk Junk Junk Junk Junk Junk Junk Junk Junk
Level Limit - Area B Junk Junk Junk Junk Junk Optional Junk Optional Junk
Level Up! Junk Junk Junk Junk Junk Junk Junk Junk Junk
Levia-Dragon - Daedalus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Life Absorbing Machine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Light of Intervention Junk Junk Junk Optional Junk Junk Junk Junk Junk
Light of Judgment Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lighten the Load Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lightforce Sword Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lightning Blade Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lightning Conger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lightning Vortex Optional Optional Junk Junk Optional Junk Junk Junk Junk
Limiter Removal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Liquid Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Little Chimera Junk Junk Junk Junk Junk Junk Junk Junk Junk
Little-Winguard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lizard Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lone Wolf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lord of D. Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lord of the Lamp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lord Poison Junk Junk Junk Junk Junk Junk Junk Junk Junk
Lost Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Luminous Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Luminous Spark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Luster Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Luster Dragon #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
M-Warrior #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
M-Warrior #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Machine Conversion Factory Junk Junk Junk Junk Junk Junk Junk Junk Junk
Machine Duplication Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Machine King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mad Dog of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mad Sword Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mage Power Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magic Cylinder Borderline Junk Junk Junk Junk Optional Junk Junk Junk
Magic Drain Junk Junk Junk Junk Junk Junk Junk Junk Optional
Magic Jammer Junk Borderline Junk Junk Junk Borderline Junk Junk Junk
Magic Reflector Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Ghost Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Hats Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Labyrinth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Marionette Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Merchant Optional Optional Optional Junk Junk Optional Junk Optional Optional
Magical Plant Mandragola Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magical Thorn Junk Junk Junk Junk Junk Junk Junk Junk Junk
Magician of Faith Staple Staple Staple Junk Junk Optional Optional Optional Staple
Maha Vailo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Maharaghi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Maiden of the Aqua Junk Junk Junk Junk Junk Junk Junk Junk Junk
Maiden of the Moonlight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Maji-Gire Panda Junk Junk Junk Junk Junk Junk Junk Junk Junk
Major Riot Junk Junk Junk Junk Junk Junk Junk Junk Junk
Maju Garzett Junk Junk Junk Junk Junk Junk Junk Junk Junk
Malevolent Nuzzler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Malice Dispersion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Malice Doll of Demise Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mammoth Graveyard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Man Eater Junk Junk Junk Junk Junk Junk Junk Junk Junk
Man-Eater Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Man-Eating Treasure Chest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Man-Thro' Tro' Junk Junk Junk Junk Junk Junk Junk Junk Junk
Manga Ryu-Ran Junk Junk Junk Junk Junk Junk Junk Junk Junk
Manju of the Ten Thousand
Hands Junk Junk Junk Junk Junk Junk Junk Junk Junk
Manticore of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Marauding Captain Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Maryokutai Junk Junk Junk Junk Junk Junk Junk Junk Junk
Masaki the Legendary
Swordsman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mask of Brutality Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mask of Darkness Junk Borderline Junk Junk Junk Junk Junk Junk Staple
Mask of Dispel Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mask of Restrict Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mask of the Accursed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mask of Weakness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Masked Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Masked Sorcerer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mass Driver Junk Junk Junk Junk Junk Junk Junk Junk Junk
Master & Expert Junk Junk Junk Junk Junk Junk Junk Junk Junk
Master Kyonshee Junk Junk Junk Junk Junk Junk Junk Junk Junk
Master Monk Junk Junk Junk Junk Junk Junk Junk Junk Junk
Master of Oz Staple Optional Staple Junk Optional Optional Optional Junk Optional
Mataza the Zapper Junk Junk Junk Optional Junk Junk Junk Junk Junk
Mazera DeVille Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mecha-Dog Marron Junk Junk Junk Junk Junk Borderline Junk Junk Junk
Mechanical Snail Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mechanicalchaser Junk Junk Junk Junk Junk Junk Junk Junk Junk
Meda Bat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Medusa Worm Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mefist the Infernal General Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mega Thunderball Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mega Ton Magical Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Megamorph Junk Junk Junk Junk Junk Junk Junk Junk Junk
Megarock Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Megasonic Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Melchid the Four-Face Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mermaid Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Messenger of Peace Junk Junk Junk Junk Junk Optional Junk Optional Junk
Metal Armored Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metal Detector Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metal Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metal Fish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metallizing Parasite - Lunatite Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metalmorph Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metalsilver Armor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metalzoa Junk Junk Junk Junk Junk Junk Junk Junk Junk
Metamorphosis Staple Optional Staple Junk Optional Optional Optional Junk Optional
Meteor of Destruction Junk Junk Junk Junk Junk Optional Junk Junk Junk
Meteorain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Michizure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Micro Ray Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Mid Shield Gardna Junk Junk Junk Junk Junk Optional Junk Junk Junk
Mighty Guard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mikazukinoyaiba Junk Junk Junk Junk Junk Junk Junk Junk Junk
Millennium Scorpion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Millennium Shield Junk Junk Junk Junk Junk Junk Junk Junk Junk
Milus Radiant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Minar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mind Control Junk Optional Junk Junk Junk Junk Junk Junk Junk
Mind Crush Junk Junk Junk Optional Junk Junk Junk Junk Junk
Mind Haxorz Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mind on Air Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mind Wipe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mine Golem Junk Junk Junk Junk Junk Junk Junk Junk Junk
Minefield Eruption Junk Junk Junk Junk Junk Junk Junk Junk Junk
Minor Goblin Official Junk Junk Junk Junk Junk Junk Junk Junk Junk
Miracle Dig Junk Junk Junk Junk Junk Junk Junk Junk Junk
Miracle Restoring Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mirage Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mirage Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mirror Force Staple Staple Staple Staple Optional Optional Staple Optional Staple
Mirror Wall Junk Junk Junk Junk Junk Junk Junk Junk Junk
Misairuzame Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mispolymerization Junk Junk Junk Junk Junk Junk Junk Junk Junk
Moai Interceptor Cannons Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mobius the Frost Monarch Optional Junk Junk Borderline Junk Junk Optional Junk Junk
Moisture Creature Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mokey Mokey Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mokey Mokey King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mokey Mokey Smackdown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Molten Behemoth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Molten Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Molten Zombie Junk Junk Junk Junk Junk Junk Junk Junk Junk
Monk Fighter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Monster Egg Junk Junk Junk Junk Junk Junk Junk Junk Junk
Monster Gate Junk Junk Junk Junk Junk Junk Junk Junk Junk
Monster Recovery Junk Junk Junk Junk Junk Junk Junk Junk Junk
Monster Reincarnation Junk Optional Junk Junk Junk Junk Junk Junk Junk
Morale Boost Junk Junk Junk Junk Junk Junk Junk Junk Junk
Morinphen Junk Junk Junk Junk Junk Junk Junk Junk Junk
Morphing Jar Optional Optional Optional Junk Borderline Optional Junk Staple Optional
Morphing Jar #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mother Grizzly Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mountain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mr. Volcano Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mucus Yolk Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mudora Junk Junk Junk Junk Junk Junk Junk Junk Junk
Muka Muka Junk Junk Junk Junk Junk Junk Junk Junk Junk
Muko Junk Junk Junk Junk Junk Junk Junk Junk Junk
Multiplication of Ants Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mushroom Man #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Musician King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mustering of the Dark Scorpions Junk Junk Junk Junk Junk Junk Junk Junk Junk
My Body as a Shield Junk Junk Junk Optional Junk Junk Junk Junk Junk
Mysterious Guard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mysterious Puppeteer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Horseman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Lamp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Plasma Zone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Probe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Swordsman LV2 Borderline Junk Junk Optional Junk Junk Borderline Junk Junk
Mystic Swordsman LV4 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Swordsman LV6 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystic Tomato Optional Optional Junk Junk Junk Optional Staple Optional Junk
Mystical Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystical Knight of Jackal Junk Junk Junk Junk Borderline Junk Junk Junk Junk
Mystical Moon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystical Sheep #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystical Sheep #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystical Shine Ball Junk Junk Junk Junk Junk Junk Junk Junk Junk
Mystical Space Typhoon Staple Staple Staple Staple Optional Junk Staple Junk Staple
Mystik Wok Junk Junk Junk Junk Junk Junk Junk Junk Junk
Narrow Pass Junk Junk Junk Junk Junk Junk Junk Junk Junk
Necklace of Command Junk Junk Junk Junk Junk Junk Junk Junk Junk
Necrovalley Junk Junk Junk Junk Junk Junk Junk Junk Junk
Needle Burrower Junk Junk Junk Junk Junk Junk Junk Junk Junk
Needle Ceiling Borderline Junk Junk Junk Junk Junk Junk Junk Junk
Needle Wall Junk Junk Junk Junk Junk Junk Junk Junk Junk
Needle Worm Junk Junk Junk Junk Junk Junk Junk Junk Junk
Negate Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Neko Mane King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Nekogal #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nemuriko Junk Junk Junk Junk Junk Junk Junk Junk Junk
Neo Aqua Madoor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Neo Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Neo the Magic Swordsman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Newdoria Optional Optional Junk Junk Junk Borderline Staple Junk Junk
Night Assailant Optional Staple Optional Junk Junk Junk Junk Optional Optional
Nightmare Horse Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nightmare Penguin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nightmare Wheel Junk Junk Junk Junk Junk Optional Junk Junk Junk
Nimble Momonga Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nin-Ken Dog Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ninja Grandmaster Sasuke Junk Junk Junk Optional Junk Junk Junk Junk Junk
Ninjitsu Art of Decoy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ninjitsu Art of Transformation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nitro Unit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Niwatori Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nobleman of Crossout Staple Staple Staple Staple Optional Junk Staple Junk Staple
Nobleman of Extermination Junk Junk Junk Optional Junk Junk Junk Junk Junk
Nobleman-Eater Bug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Non Aggression Area Junk Junk Junk Junk Junk Junk Junk Junk Junk
Non-Spellcasting Area Junk Junk Junk Junk Junk Junk Junk Junk Junk
Novox's Prayer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nubian Guard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Numinous Healer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nutrient Z Junk Junk Junk Junk Junk Junk Junk Junk Junk
Nuvia the Wicked Junk Junk Junk Junk Junk Junk Junk Junk Junk
Obnoxious Celtic Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ocean Dragon Lord - Neo-
Daedalus Junk Junk Junk Junk Junk Junk Junk Junk Junk
Octoberser Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ocubeam Junk Junk Junk Junk Junk Junk Junk Junk Junk
Offerings to the Doomed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ogre of the Black Shadow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama Black Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama Delta Hurricane!! Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama Green Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama Trio Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ojama Yellow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Old Vindictive Magician Optional Borderline Borderline Junk Junk Junk Junk Junk Optional
Ominous Fortunetelling Junk Junk Junk Junk Junk Junk Junk Junk Junk
One-Eyed Shield Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Oni Tank T-34 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ooguchi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ookazi Junk Junk Junk Junk Junk Optional Junk Junk Junk
Oppressed People Junk Junk Junk Junk Junk Junk Junk Junk Junk
Opti-Camouflage Armor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Opticlops Junk Junk Junk Junk Junk Junk Junk Junk Junk
Orca Mega-Fortress of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ordeal of a Traveler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Order to Charge Junk Junk Junk Junk Junk Junk Junk Junk Junk
Order to Smash Junk Junk Junk Junk Junk Junk Junk Junk Junk
Oscillo Hero Junk Junk Junk Junk Junk Junk Junk Junk Junk
Otohime Junk Junk Junk Junk Junk Junk Junk Junk Junk
Outstanding Dog Marron Junk Junk Junk Junk Junk Junk Junk Junk Junk
Overdrive Junk Junk Junk Junk Junk Junk Junk Junk Junk
Paladin of White Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pale Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pandemonium Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pandemonium Watchbear Junk Junk Junk Junk Junk Junk Junk Junk Junk
Paralyzing Potion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Parasite Paracide Junk Junk Junk Junk Junk Junk Junk Junk Junk
Parrot Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Patrician of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Patrol Robo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Peacock Junk Junk Junk Junk Junk Junk Junk Junk Junk
Penalty Game! Junk Junk Junk Junk Junk Junk Junk Junk Junk
Penguin Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Penguin Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Penumbral Soldier Lady Junk Junk Junk Junk Junk Junk Junk Junk Junk
People Running About Junk Junk Junk Junk Junk Junk Junk Junk Junk
Perfect Machine King Junk Junk Junk Junk Junk Junk Junk Junk Junk
Perfectly Ultimate Great Moth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Performance of Sword Junk Junk Junk Junk Junk Junk Junk Junk Junk
Peten the Dark Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Petit Angel Junk Junk Junk Junk Junk Junk Junk Junk Junk
Petit Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Petit Moth Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pharaoh's Servant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pharaoh's Treasure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Pharaonic Protector Junk Junk Junk Junk Junk Junk Junk Junk Junk
Phoenix Wing Wind Blast Junk Optional Junk Junk Junk Junk Junk Junk Borderline
Physical Double Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pikeru's Circle of Enchantment Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pikeru's Second Sight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pinch Hopper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pineapple Blast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Piranha Army Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pitch-Black Power Stone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pitch-Black Warwolf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pitch-Dark Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pixie Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Poison Fangs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Poison Mummy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Poison of the Old Man Junk Junk Junk Junk Junk Optional Junk Junk Junk
Pole Position Junk Junk Junk Junk Junk Junk Junk Junk Junk
Polymerization Junk Junk Junk Junk Junk Junk Junk Junk Junk
Possessed Dark Soul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pot of Greed Staple Staple Staple Staple Staple Staple Staple Staple Staple
Power of Kaishin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Precious Cards from Beyond Junk Junk Junk Junk Junk Junk Junk Junk Junk
Premature Burial Staple Optional Optional Optional Staple Junk Optional Optional Junk
Prevent Rat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Prickle Fairy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Primal Seed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Princess of Tsurugi Junk Junk Junk Junk Junk Optional Junk Junk Junk
Prohibition Junk Junk Junk Junk Junk Borderline Junk Junk Junk
Protector of the Sanctuary Junk Junk Junk Junk Junk Junk Junk Junk Junk
Protector of the Throne Junk Junk Junk Junk Junk Junk Junk Junk Junk
Psychic Kappa Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pumpking the King of Ghosts Junk Junk Junk Junk Junk Junk Junk Junk Junk
Punished Eagle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pyramid Energy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pyramid of Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pyramid Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Pyro Clock of Destiny Junk Junk Junk Junk Junk Junk Junk Junk Junk
Queen Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Queen of Autumn Leaves Junk Junk Junk Junk Junk Junk Junk Junk Junk
Queen's Double Junk Junk Junk Junk Junk Junk Junk Junk Junk
Question Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rabid Horseman Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rafflesia Seduction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Raging Flame Sprite Junk Junk Junk Junk Junk Junk Junk Junk Junk
Raigeki Break Junk Optional Junk Junk Junk Junk Junk Junk Junk
Raimei Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rain of Mercy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rainbow Flower Junk Junk Junk Junk Junk Junk Junk Junk Junk
Raise Body Heat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rare Metal Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rare Metalmorph Junk Junk Junk Junk Junk Junk Junk Junk Junk
Raregold Armor Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ray & Temperature Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ray of Hope Junk Junk Junk Junk Junk Junk Junk Junk Junk
Re-Fusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ready for Intercepting Junk Junk Junk Junk Junk Junk Junk Junk Junk
Really Eternal Rest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reaper of the Cards Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reaper on the Nightmare Staple Optional Staple Junk Optional Optional Optional Junk Optional
Reasoning Junk Junk Junk Junk Staple Junk Junk Junk Junk
Reckless Greed Junk Junk Junk Junk Optional Optional Junk Junk Junk
Recycle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Red Archery Girl Junk Junk Junk Junk Junk Junk Junk Junk Junk
Red Medicine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Red-Eyes B. Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Red-Eyes Black Metal Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Red-Eyes Darkness Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reflect Bounder Junk Junk Junk Junk Junk Junk Junk Junk Junk
Regenerating Mummy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reinforcement of the Army Optional Borderline Junk Staple Junk Optional Optional Junk Junk
Reinforcements Junk Junk Junk Junk Junk Junk Junk Junk Junk
Release Restraint Junk Junk Junk Junk Junk Junk Junk Junk Junk
Relinquished Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reload Junk Junk Junk Junk Optional Junk Junk Staple Junk
Remove Brainwashing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Remove Trap Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rescue Cat Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reshef the Dark Being Junk Junk Junk Junk Junk Junk Junk Junk Junk
Respect Play Junk Junk Junk Junk Junk Junk Junk Junk Junk
Restructer Revolution Junk Junk Junk Junk Junk Junk Junk Junk Junk
Return from the Different
Dimension Junk Optional Borderline Borderline Borderline Junk Optional Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Return of the Doomed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reversal Quiz Junk Junk Junk Junk Junk Junk Junk Junk Junk
Reverse Trap Junk Junk Junk Junk Junk Junk Junk Junk Junk
Revival Jam Junk Junk Junk Junk Junk Junk Junk Junk Junk
Revival of Dokurorider Junk Junk Junk Junk Junk Junk Junk Junk Junk
Right Arm of the Forbidden One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Right Leg of the Forbidden One Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ring of Destruction Staple Staple Staple Staple Optional Staple Staple Junk Staple
Ring of Magnetism Junk Junk Junk Junk Junk Junk Junk Junk Junk
Riryoku Junk Junk Junk Junk Junk Junk Junk Junk Junk
Riryoku Field Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rising Air Current Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rite of Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ritual Weapon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rivalry of Warlords Junk Junk Junk Junk Junk Junk Junk Junk Junk
Roaring Ocean Snake Staple Optional Staple Junk Optional Optional Optional Junk Optional
Robbin' Goblin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Robolady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Robotic Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Roboyarou Junk Junk Junk Junk Junk Junk Junk Junk Junk
Roc from the Valley of Haze Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rock Bombardment Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rock Ogre Grotto #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rocket Jumper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rod of Silence - Kay'est Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rod of the Mind's Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rogue Doll Junk Junk Junk Junk Junk Junk Junk Junk Junk
Root Water Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rope of Life Junk Junk Junk Junk Junk Junk Junk Junk Junk
Roulette Barrel Junk Junk Optional Junk Junk Junk Optional Junk Junk
Royal Command Junk Junk Junk Junk Junk Junk Junk Junk Junk
Royal Decree Optional Junk Junk Junk Borderline Junk Junk Junk Junk
Royal Keeper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Royal Magical Library Junk Junk Junk Junk Junk Junk Junk Junk Junk
Royal Oppression Junk Junk Junk Optional Junk Junk Junk Junk Junk
Royal Surrender Junk Junk Junk Junk Junk Junk Junk Junk Junk
Royal Tribute Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rude Kaiser Junk Junk Junk Junk Junk Junk Junk Junk Junk
Rush Recklessly Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ryu Kokki Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ryu Senshi Staple Optional Staple Junk Optional Optional Optional Junk Optional
Ryu-Kishin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ryu-Kishin Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ryu-Kishin Powered Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ryu-Ran Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sacred Crane Junk Junk Junk Junk Staple Junk Junk Junk Junk
Sacred Phoenix of Nephthys Borderline Junk Junk Junk Borderline Junk Junk Junk Junk
Sage's Stone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Saggi the Dark Clown Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sakuretsu Armor Optional Optional Optional Staple Junk Junk Optional Junk Staple
Salamandra Junk Junk Junk Junk Junk Junk Junk Junk Junk
Salvage Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sand Gambler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sand Stone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sanga of the Thunder Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sangan Staple Staple Staple Optional Junk Optional Staple Staple Staple
Sanwitch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sasuke Samurai Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sasuke Samurai #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sasuke Samurai #3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sasuke Samurai #4 Borderline Borderline Junk Optional Junk Junk Junk Junk Junk
Scapegoat Staple Optional Staple Junk Optional Optional Junk Optional Junk
Science Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Scroll of Bewitchment Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sea Serpent Warrior of Darkness Junk Junk Junk Junk Junk Junk Junk Junk Junk
Seal of the Ancients Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sealmaster Meisei Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sebek's Blessing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Second Coin Toss Junk Junk Junk Junk Junk Junk Junk Junk Junk
Second Goblin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Secret Barrel Junk Junk Junk Junk Junk Optional Junk Junk Junk
Secret Pass to the Treasures Junk Junk Junk Junk Junk Junk Junk Junk Junk
Seiyaryu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Self-Destruct Button Junk Junk Junk Junk Junk Junk Junk Junk Junk
Senju of the Thousand Hands Junk Junk Junk Junk Junk Junk Junk Junk Junk
Senri Eye Junk Junk Junk Junk Junk Junk Junk Junk Junk
Serial Spell Junk Junk Junk Junk Junk Junk Junk Staple Junk
Serpent Night Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Serpentine Princess Junk Junk Junk Junk Junk Junk Junk Junk Junk
Servant of Catabolism Junk Junk Junk Junk Junk Junk Junk Junk Junk
Seven Tools of the Bandit Junk Junk Junk Optional Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Shadow Ghoul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shadow of Eyes Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shadow Spell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shadow Tamer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shadowknight Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shadowslayer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shapesnatch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Share the Pain Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shield & Sword Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shift Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shifting Shadows Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shinato, King of a Higher Plane Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shinato's Ark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shining Abyss Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shining Angel Junk Junk Optional Junk Junk Junk Staple Junk Junk
Shining Friendship Junk Junk Junk Junk Junk Junk Junk Junk Junk
Shooting Star Bow - Ceal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silent Swordsman LV3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silent Swordsman LV5 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silent Swordsman LV7 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silpheed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silver Bow and Arrow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Silver Fang Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sinister Serpent Staple Staple Staple Optional Optional Optional Optional Junk Optional
Skill Drain Junk Junk Junk Optional Junk Optional Borderline Junk Junk
Skilled Dark Magician Borderline Borderline Optional Borderline Junk Junk Junk Junk Junk
Skilled White Magician Optional Optional Optional Junk Junk Junk Junk Junk Optional
Skull Archfiend of Lightning Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Dice Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Dog Marron Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Invitation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Knight #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Lair Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Mariner Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Red Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull Servant Junk Junk Junk Junk Junk Junk Junk Junk Junk
Skull-Mark Ladybug Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sky Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sky Scout Junk Junk Junk Junk Junk Junk Junk Junk Junk
Slate Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sleeping Lion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Slime Toad Junk Junk Junk Junk Junk Junk Junk Junk Junk
Slot Machine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Smashing Ground Borderline Borderline Borderline Optional Junk Junk Borderline Junk Borderline
Smoke Grenade of the Thief Junk Junk Junk Optional Junk Junk Junk Junk Junk
Snake Fang Junk Junk Junk Junk Junk Junk Junk Junk Junk
Snatch Steal Staple Staple Staple Staple Optional Borderline Staple Junk Staple
Sogen Junk Junk Junk Junk Junk Junk Junk Junk Junk
Solar Flare Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Solar Ray Junk Junk Junk Junk Junk Junk Junk Junk Junk
Solemn Judgment Junk Optional Junk Staple Junk Optional Optional Junk Staple
Solemn Wishes Junk Junk Junk Junk Junk Junk Junk Junk Junk
Solomon's Lawbook Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sonic Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sonic Duck Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sonic Jammer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sonic Maid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sorcerer of Dark Magic Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sorcerer of the Doomed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Absorption Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Demolition Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Exchange Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul of Purity and Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul of the Pure Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Release Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Resurrection Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Reversal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul Tiger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Soul-Absorbing Bone Tower Junk Junk Junk Junk Junk Junk Junk Junk Junk
Souleater Junk Junk Junk Junk Junk Junk Junk Junk Junk
Souls of the Forgotten Junk Junk Junk Junk Junk Junk Junk Junk Junk
Space Mambo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sparks Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spatial Collapse Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spear Cretin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spear Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Special Hurricane Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spell Absorption Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spell Canceller Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Spell Economics Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spell Purification Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spell Reproduction Junk Junk Junk Junk Junk Junk Junk Staple Junk
Spell Shield Type-8 Junk Optional Junk Junk Junk Optional Junk Junk Borderline
Spell Vanishing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spell-Stopping Statute Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spellbinding Circle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spellbook Organization Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spherous Lady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sphinx Teleia Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spike Seadra Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spikebot Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spiral Spear Strike Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Barrier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Caller Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Elimination Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Message "A" Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Message "I" Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Message "L" Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Message "N" Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of Flames Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of the Books Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of the Breeze Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of the Harp Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of the Pharaoh Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit of the Pot of Greed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Reaper Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit Ryu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spirit's Invitation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spiritual Energy Settle Machine Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spiritualism Junk Junk Junk Junk Junk Junk Junk Junk Junk
Spring of Rebirth Junk Junk Junk Junk Junk Junk Junk Junk Junk
St. Joan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stamping Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Star Boy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Statue of the Wicked Junk Junk Junk Junk Junk Junk Junk Junk Junk
Staunch Defender Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stealth Bird Junk Junk Junk Junk Junk Optional Junk Junk Junk
Steel Ogre Grotto #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Steel Ogre Grotto #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Steel Scorpion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Steel Shell Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stim-Pack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stone Ogre Grotto Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stone Statue of the Aztecs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stop Defense Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stray Lambs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Strike Ninja Junk Junk Junk Borderline Junk Junk Junk Junk Borderline
Stuffed Animal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Stumbling Junk Junk Junk Junk Junk Junk Junk Junk Junk
Succubus Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Suijin Junk Junk Junk Junk Junk Junk Junk Junk Junk
Summoned Skull Junk Junk Junk Junk Junk Junk Junk Junk Junk
Summoner of Illusions Junk Junk Junk Junk Junk Junk Junk Junk Junk
Super Rejuvenation Junk Junk Junk Junk Junk Junk Junk Junk Junk
Super Robolady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Super Roboyarou Junk Junk Junk Junk Junk Junk Junk Junk Junk
Supply Junk Junk Junk Junk Junk Junk Junk Junk Junk
Susa Soldier Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swamp Battleguard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swarm of Locusts Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swarm of Scarabs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swift Gaia the Fierce Knight Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sword Hunter Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sword of Dark Destruction Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sword of Deep-Seated Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sword of Dragon's Soul Junk Junk Junk Junk Junk Junk Junk Junk Junk
Sword of the Soul-Eater Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swords of Concealing Light Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swords of Revealing Light Borderline Junk Junk Junk Junk Optional Junk Optional Optional
Swordsman of Landstar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Swordstalker Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tactical Espionage Expert Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tailor of the Fickle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tainted Wisdom Junk Junk Junk Junk Junk Junk Junk Junk Junk
Takriminos Junk Junk Junk Junk Junk Junk Junk Junk Junk
Takuhee Junk Junk Junk Junk Junk Junk Junk Junk Junk
Talisman of Spell Sealing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Talisman of Trap Sealing Junk Junk Junk Junk Junk Junk Junk Junk Junk
Taunt Junk Junk Junk Junk Junk Junk Junk Junk Junk
Terra the Terrible Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Terraforming Junk Junk Junk Junk Junk Junk Junk Junk Junk
Terrorking Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Terrorking Salmon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Teva Junk Junk Junk Junk Junk Junk Junk Junk Junk
The 13th Grave Junk Junk Junk Junk Junk Junk Junk Junk Junk
The A. Forces Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Agent of Creation - Venus Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Agent of Force - Mars Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Agent of Judgment - Saturn Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Agent of Wisdom - Mercury Junk Junk Junk Junk Junk Junk Junk Junk Junk
The All-Seeing White Tiger Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Big March of Animals Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Bistro Butcher Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Cheerful Coffin Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Creator Junk Junk Junk Junk Optional Junk Junk Junk Junk
The Creator Incarnate Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Dark - Hex-Sealed Fusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Dark Door Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Dragon Dwelling in the Cave Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Dragon's Bead Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Earl of Demise Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Earth - Hex-Sealed Fusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Emperor's Holiday Junk Junk Junk Junk Junk Junk Junk Junk Junk
The End of Anubis Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Eye of Truth Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Fiend Megacyber Junk Junk Junk Junk Junk Junk Junk Junk Junk
The First Sarcophagus Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Flute of Summoning Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Forgiving Maiden Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Furious Sea King Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Graveyard in the Fourth
Dimension Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Gross Ghost of Fled Dreams Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Hunter with 7 Weapons Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Illusory Gentleman Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Immortal of Thunder Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Inexperienced Spy Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Judgement Hand Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Kick Man Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Last Warrior from Another
Planet Staple Optional Staple Junk Optional Optional Optional Junk Optional
The Law of the Normal Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Legendary Fisherman Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Light - Hex-Sealed Fusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Little Swordsman of Aile Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Masked Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Portrait's Secret Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Puppet Magic of Dark Ruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Regulation of Tribe Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Reliable Guardian Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Rock Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Sanctuary in the Sky Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Second Sarcophagus Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Secret of the Bandit Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Shallow Grave Junk Junk Junk Junk Junk Optional Junk Staple Junk
The Spell Absorbing Life Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Statue of Easter Island Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Stern Mystic Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Thing in the Crater Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Third Sarcophagus Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Trojan Horse Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Unfriendly Amazon Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Unhappy Girl Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Unhappy Maiden Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Warrior Returning Alive Junk Junk Junk Junk Junk Junk Junk Junk Junk
The Wicked Worm Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Theban Nightmare Junk Junk Junk Junk Junk Junk Junk Junk Junk
Theinen the Great Sphinx Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thestalos the Firestorm Monarch Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand Energy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand Knives Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand Needles Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand-Eyes Idol Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thousand-Eyes Restrict Staple Optional Staple Junk Optional Optional Optional Junk Optional
Threatening Roar Junk Junk Junk Junk Junk Junk Junk Junk Junk
Three-Headed Geedo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Three-Legged Zombies Junk Junk Junk Junk Junk Junk Junk Junk Junk
Throwstone Unit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thunder Crash Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thunder Dragon Junk Staple Junk Junk Optional Junk Junk Optional Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Thunder Nyan Nyan Junk Junk Junk Junk Junk Junk Junk Junk Junk
Thunder of Ruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tiger Axe Junk Junk Junk Junk Junk Junk Junk Junk Junk
Time Seal Junk Junk Junk Junk Junk Junk Junk Junk Optional
Time Wizard Junk Junk Junk Junk Junk Junk Junk Junk Junk
Timeater Junk Junk Junk Junk Junk Junk Junk Junk Junk
Timidity Junk Junk Junk Junk Junk Junk Junk Junk Junk
Token Feastevil Junk Junk Junk Junk Junk Junk Junk Junk Junk
Token Thanksgiving Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toll Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tongyo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Alligator Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Cannon Soldier Junk Junk Junk Junk Optional Junk Junk Junk Junk
Toon Defense Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Gemini Elf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Goblin Attack Force Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Masked Sorcerer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Mermaid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Summoned Skull Junk Junk Junk Junk Junk Junk Junk Junk Junk
Toon Table of Contents Junk Junk Junk Junk Optional Junk Junk Junk Junk
Toon World Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tornado Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tornado Wall Junk Junk Junk Junk Junk Junk Junk Junk Junk
Torpedo Fish Junk Junk Junk Junk Junk Junk Junk Junk Junk
Torrential Tribute Staple Staple Staple Optional Optional Optional Staple Optional Staple
Total Defense Shogun Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tower of Babel Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tragedy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Trap Dustshoot Junk Junk Junk Optional Junk Junk Optional Junk Junk
Trap Hole Junk Junk Junk Junk Junk Junk Junk Junk Borderline
Trap Jammer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Trap Master Junk Junk Junk Junk Junk Junk Junk Junk Junk
Trap of Board Eraser Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tremendous Fire Junk Junk Junk Junk Junk Optional Junk Junk Junk
Trent Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tri-Horned Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Trial of Nightmare Junk Junk Junk Junk Junk Junk Junk Junk Junk
Triangle Ecstasy Spark Junk Junk Junk Junk Junk Junk Junk Junk Junk
Triangle Power Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tribe-Infecting Virus Staple Optional Optional Optional Junk Junk Borderline Junk Borderline
Tribute Doll Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tribute to the Doomed Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tripwire Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Troop Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tsukuyomi Staple Optional Staple Junk Junk Optional Optional Junk Staple
Turtle Bird Junk Junk Junk Junk Junk Junk Junk Junk Junk
Turtle Oath Junk Junk Junk Junk Junk Junk Junk Junk Junk
Turtle Tiger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Turu-Purun Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tutan Mask Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twin Long Rods #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twin Swords of Flashing Light -
Tryce Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twin-Headed Behemoth Junk Junk Junk Borderline Junk Junk Junk Junk Junk
Twin-Headed Fire Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twin-Headed Thunder Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twin-Headed Wolf Junk Junk Junk Junk Junk Junk Junk Junk Junk
Twinheaded Beast Junk Junk Junk Junk Junk Junk Junk Junk Junk
Two Thousand Needles Junk Junk Junk Junk Junk Junk Junk Junk Junk
Two-Headed King Rex Junk Junk Junk Junk Junk Junk Junk Junk Junk
Two-Man Cell Battle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Two-Mouth Darkruler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Two-Pronged Attack Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tyhone Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tyhone #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Type Zero Magic Crusher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Tyrant Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
UFO Turtle Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Baseball Kid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Insect LV1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Insect LV3 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Insect LV5 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Insect LV7 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Obedient Fiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultimate Offering Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ultra Evolution Pill Junk Junk Junk Junk Junk Junk Junk Junk Junk
Umi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Umiiruka Junk Junk Junk Junk Junk Junk Junk Junk Junk
Union Rider Junk Junk Junk Junk Junk Junk Junk Junk Junk
United Resistance Junk Junk Junk Junk Junk Junk Junk Junk Junk
United We Stand Borderline Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Unknown Warrior of Fiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Unshaven Angler Junk Junk Junk Junk Junk Junk Junk Junk Junk
Upstart Goblin Junk Optional Junk Junk Optional Junk Junk Staple Optional
Uraby Junk Junk Junk Junk Junk Junk Junk Junk Junk
Ushi Oni Junk Junk Junk Junk Junk Junk Junk Junk Junk
Valkyrion the Magna Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vampire Baby Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vampire Genesis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vampire Lady Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vampire Lord Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vampire Orchis Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vengeful Bog Spirit Junk Junk Junk Junk Junk Junk Junk Junk Junk
Versago the Destroyer Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vile Germs Junk Junk Junk Junk Junk Junk Junk Junk Junk
Vilepawn Archfiend Junk Junk Junk Junk Junk Junk Junk Junk Junk
Violet Crystal Junk Junk Junk Junk Junk Junk Junk Junk Junk
Waboku Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wall of Illusion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wall of Revealing Light Junk Junk Junk Junk Junk Optional Junk Junk Junk
Wall Shadow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wandering Mummy Junk Junk Junk Junk Junk Junk Junk Junk Junk
Warrior Dai Grepher Junk Junk Junk Junk Junk Junk Junk Junk Junk
Warrior of Tradition Junk Junk Junk Junk Junk Junk Junk Junk Junk
Warrior of Zera Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wasteland Junk Junk Junk Junk Junk Junk Junk Junk Junk
Watapon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Water Magician Junk Junk Junk Junk Junk Junk Junk Junk Junk
Water Omotics Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wattkid Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wave-Motion Cannon Optional Junk Junk Junk Junk Optional Junk Junk Junk
Weapon Change Junk Junk Junk Junk Junk Junk Junk Junk Junk
Weather Report Junk Junk Junk Junk Junk Junk Junk Junk Junk
Whiptail Crow Junk Junk Junk Junk Junk Junk Junk Junk Junk
Whirlwind Prodigy Junk Junk Junk Junk Junk Junk Junk Junk Junk
White Dragon Ritual Junk Junk Junk Junk Junk Junk Junk Junk Junk
White Hole Junk Junk Junk Junk Junk Junk Junk Junk Junk
White Magical Hat Junk Junk Junk Junk Junk Junk Junk Junk Junk
White Magician Pikeru Junk Junk Junk Junk Junk Junk Junk Junk Junk
White Ninja Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wicked-Breaking Flamberge -
Baou Junk Junk Junk Junk Junk Junk Junk Junk Junk
Widespread Ruin Junk Junk Junk Optional Junk Junk Junk Junk Optional
Wild Nature's Release Junk Junk Junk Junk Junk Junk Junk Junk Junk
Windstorm of Etaqua Junk Junk Junk Junk Junk Junk Junk Junk Junk
Winged Dragon, Guardian of the
Fortress #1 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Winged Dragon, Guardian of the
Fortress #2 Junk Junk Junk Junk Junk Junk Junk Junk Junk
Winged Kuriboh Junk Junk Junk Junk Junk Junk Junk Junk Junk
Winged Minion Junk Junk Junk Junk Junk Junk Junk Junk Junk
Winged Sage Falcos Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wingweaver Junk Junk Junk Junk Junk Junk Junk Junk Junk
Witch Doctor of Chaos Junk Junk Junk Junk Junk Junk Junk Junk Junk
Witch's Apprentice Junk Junk Junk Junk Junk Junk Junk Junk Junk
Witty Phantom Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wodan the Resident of the Forest Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wolf Axwielder Junk Junk Junk Junk Junk Junk Junk Junk Junk
Woodborg Inpachi Junk Junk Junk Junk Junk Junk Junk Junk Junk
Woodland Sprite Junk Junk Junk Junk Junk Junk Junk Junk Junk
World Suppression Junk Junk Junk Junk Junk Junk Junk Junk Junk
Worm Drake Junk Junk Junk Junk Junk Junk Junk Junk Junk
WOW Warrior Junk Junk Junk Junk Junk Junk Junk Junk Junk
Wynn the Wind Charmer Junk Junk Junk Junk Junk Junk Junk Junk Junk
X-Head Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Xing Zhen Hu Junk Junk Junk Junk Junk Junk Junk Junk Junk
XY-Dragon Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
XYZ-Dragon Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
XZ-Tank Cannon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Y-Dragon Head Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yado Karu Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yamadron Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yamata Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yami Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yaranzo Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yellow Luster Shield Junk Junk Junk Junk Junk Junk Junk Junk Junk
Yomi Ship Junk Junk Junk Junk Junk Junk Junk Junk Junk
YZ-Tank Dragon Junk Junk Junk Junk Junk Junk Junk Junk Junk
Z-Metal Tank Junk Junk Junk Junk Junk Junk Junk Junk Junk
Zaborg the Thunder Monarch Borderline Junk Borderline Junk Junk Junk Optional Junk Junk
Zero Gravity Junk Junk Junk Junk Junk Junk Junk Junk Junk
Zoa Junk Junk Junk Junk Junk Junk Junk Junk Junk
Zolga Junk Junk Junk Junk Junk Junk Junk Junk Junk
Name Goat Control Thunder Dragon Chaos Chaos Control Anti-Meta Warriors Reasoning Gate Combo Burn Chaos Recruiter Empty Jar Flip Control
Zombie Tiger Junk Junk Junk Junk Junk Junk Junk Junk Junk
Zombyra the Dark Junk Junk Junk Borderline Junk Junk Junk Junk Junk

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