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Game Development Basics with Rust

This document outlines chapters for a book or guide on game development and networking using Rust. It covers basics of Rust, starting with SDL for graphics, implementing game events and mechanics, adding full game functionality, creating a music player, implementing the music player engine, using relm for GUI apps, understanding FTP protocol, implementing an asynchronous FTP server, asynchronous file transfer, and Rust best practices. There are no images included in two of the chapters.

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htmartins72
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0% found this document useful (0 votes)
16 views33 pages

Game Development Basics with Rust

This document outlines chapters for a book or guide on game development and networking using Rust. It covers basics of Rust, starting with SDL for graphics, implementing game events and mechanics, adding full game functionality, creating a music player, implementing the music player engine, using relm for GUI apps, understanding FTP protocol, implementing an asynchronous FTP server, asynchronous file transfer, and Rust best practices. There are no images included in two of the chapters.

Uploaded by

htmartins72
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 1: Basics of Rust

Chapter 2: Starting with SDL


Chapter 3: Events and Basic Game Mechanisms
Chapter 4: Add All Game Mechanisms
Chapter 5: Creating a Music Player
Chapter 6: Implementing the Engine of the Music
Player
Chapter 7: Using relm to Write Idiomatic GUI
Applications

There are no images in this Chapter.


Chapter 8: Understanding FTP
Chapter 9: Implementing an Asynchronous FTP
Server
Chapter 10: Implementing Asynchronous File
Transfer
Chapter 11: Rust Best Practices

There are no images in this Chapter.

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