SF S06-09 Ridgerock Rescue
SF S06-09 Ridgerock Rescue
FORTUNE’S
FALL
SCENARIO: #6-09 LEVELS: 1–4
RIDGEROCK
RESCUE
BY CHARLIE BROOKS
RIDGEROCK RESCUE
TABLE OF CONTENTS
Author
Charlie Brooks Adventure � � � � � � � � � � � � � �3
Development Lead
Jessica Catalan Appendix 1: Level 1–2 Encounters � � 17
Additional Development
Thurston Hillman
Appendix 2: Level 3–4 Encounters � 20
Editing Lead Appendix 3: Game Aids � � � � � � 23
Solomon St. John
Editors
Organized Play � � � � � � � � � � 26
Patrick Hurley, Solomon St. John, and Simone D. Sallé
Cover Artist
Fabio DiBernardi
GM RESOURCES
Campaign Home Page: [Link]
Contributing Artists Books: Starfinder Core Rulebook, Starfinder Alien Archive (AA), Starfinder Armory (AR)
Helge C. Balzer, Fabio DiBernardi, and Maps: Starfinder Flip-Mat: Basic Starfield and Starfinder Flip-Mat: Ice World
Sebastian Rodriguez Online Resource: Starfinder Reference Document at [Link]/sfrd
Cartographers
Robert Lazzaretti and Damien Mammoliti
Art Direction
Emily Crowell SCENARIO TAGS
Scenario tags provide additional information about an adventure’s contents. For more information
Graphic Design
on scenario tags see Chapter 1 of the Guide to Organized Play: Starfinder Society.
Danika Wirch
Publisher
Erik Mona
SUMMARY
A group of Starfinders track down a ysoki on the run only to find she’s reluctant to be rescued.
They must evade her defenses, chase her across the frozen plains of Vesk-7, and convince her
of their good intentions so she can provide valuable information about a mysterious criminal
syndicate the Starfinders have dubbed the Organization. Meanwhile, the Organization will not
abide Ongie sharing her knowledge and have dispatched some of her old enemies to silence her.
HOW TO PLAY
LEVELS: 1–4
PLAYERS: 3–6
Paizo Inc.
15902 Woodinville-Redmond Rd
NE, Unit B.
Woodinville, WA 98072-4572
[Link]
RIDGEROCK RESCUE
BY CHARLIE BROOKS
ADVENTURE
BACKGROUND WHERE IN THE UNIVERSE?
Always an outspoken proponent of her belief that inventors
should combine innovation with responsibility, the ysoki In Ridgerock Rescue, the PCs travel from Absalom Station to
mechanic Ongie has made several enemies over the years. Of Vesk-7, one of the outer planets of the Ghavaniska system.
all who have harried her, no foe has proven more tenacious or Ongie’s lab is located near the colony of Forget, inhabited
dangerous than the unscrupulous corporate entity known as the largely by those who want to disappear. Most of this
Mongers, who took control of her home colony of Braerton on the adventure takes place in locations on the frozen plains just
world of Kortus IV. Once the Mongers identified Ongie as a thorn outside of Forget.
in their side, she knew no peace until she faked her death and fled
the planet entirely.
Without a body to confirm Ongie’s demise, the Mongers
remained suspicious and kept a lookout for their enemy. Necessity
forced Ongie to stay one step ahead of them, gathering as much
intelligence as possible about the group. After several years in
hiding, she’s unearthed key secrets about the Mongers. Her most
important discovery is that the Mongers are part of a larger criminal
enterprise called the Order of the Dawning Fate—a group currently
known to the Starfinder Society simply as the Organization.
That knowledge, unfortunately, came with a price. Although
the resourceful mechanic managed to stay off the Order’s
radar for some time, they’ve recently tracked her to Vesk-7 and VESK-7
dispatched assassins who know Ongie from Braerton to finally Diameter: ×1; Mass: ×1; Gravity: ×1
eliminate the loose end. Atmosphere: Normal; Day: 39 hours; Year: 72 years
Not all hope is lost for Ongie, though. Having intercepted some Located in the Veskarium, Vesk-7 is an icy world inhabited
transmissions during their investigation into the Organization, by shaggy behemoths called kothamas (Alien Archive 3 64).
the Starfinder Society has learned of Ongie’s whereabouts and The planet shares virtually the same orbit with Vesk-8, with
may be able to save her… if she’ll accept them as allies. Vesk-7 moving in the opposite direction of its sister world.
Twice per year (every 36 years by Pact Standard time), the
GETTING STARTED two planets align, and the moon of Traverse moves its orbit
The PCs receive a message request for a video conference to follow a new planet. During this time, magical portals
from Radaszam “the Dealmaker” (N male vesk operative) of that connect Vesk-7 and Vesk-8 become active, allowing for
the Acquisitives faction. They can take the call wherever they travel between the two worlds. For more information about
desire, although the request indicates that Radaszam would Vesk-7, see page 56 of Starfinder Near Space.
prefer a private location. Read or paraphrase the following to
begin the adventure.
our foes. The Organization—that’s all we know it as—has been
Radaszam “the Dealmaker,” a vesk with emerald scales and working against us for over a year now. We know too little
knowing eyes, flickers into existence on the comm display. The about them and their motivations, which puts us at a sizable
faction leader sits at a desk in his private office, with a view of disadvantage. But we think we may have identified someone
stars through a window behind his chair. who can help change that.
“I apologize for the remote connection,” says Radaszam, “but “On Kortus IV, there’s a colony called Braerton that we’ve
things are moving fast right now for the Society. We need your dealt with in the past. A ysoki inventor named Ongie used to
help for a crucial task.” live there a few years back. Up until recently, everyone thought
Radaszam folds his hands together and leans forward as he she had died. As it turns out, Ongie actually fled Kortus IV and
continues. “As you may know, the Society has had a thorn in has been in hiding for years. The group she crossed that forced
its side lately, and we don’t even know the proper name for her to disappear is likely the Organization itself.”
Radaszam casts a glance over his shoulder and gestures at the calling themselves the Mongers beyond Kortus IV. We think the
stars. “It cost us a great deal, but we’ve tracked Ongie down to Mongers are tied to the Organization—we just don’t know how.
Vesk-7, a frigid world on the edge of the Veskarium’s Ghavaniska Are they just an outer thread or the center of the web?”
system. She’s hiding somewhere in a little colony called Forget. What is the Organization? “That’s what we need you to find
We need you to find Ongie and let her know that the Starfinder out! So far, they’ve evaded our inquiries to the point that we
Society wants to talk with her. We can offer her protection and don’t even know their true name. We know they’re a dangerous
any other reasonable measure needed to secure her cooperation. criminal syndicate with a far reach, deep pockets, and extensive
What she knows could help us turn the tide against the connections. We know they’re obsessed with a useless starmetal
Organization. But you have to act quickly—if we’ve found her, it’s called finitrium. We know they’re engaged in a scheme called
a good bet that the Organization has as well.” Project Dawn, which threatens to destroy a sizable city
and millions of lives. We’ve identified a few of their
To get the PCs to Vesk-7, Radaszam sends authorization codes members and taken some of their leaders off the
to access a Drift-capable starship. The PCs must select a board. But what we know is outweighed by what we
starship of their choice from among those they have don’t. I hope that Ongie can provide us with more
access to, likely an Azata, Drake, or Pegasus. After the information, and in return we can offer her safety.”
PCs select their vessel, they discover that Radaszam What sort of deals can we make with Ongie?
has requisitioned environmental clothing suited “We propose to bring Ongie to Absalom Station
for cold climates for each of them, which have and put her under our protection. She’ll have
been placed in each of their bunks. the full security of the Lorespire Complex to
Following the briefing, the PCs might have keep her safe. Beyond that, you’re free to
questions for Radaszam. Some likely questions negotiate on the Society’s behalf. We can give
and their answers are noted below. her credits, resources, information—you can
Who is Ongie? “She’s a ysoki grease rat, meet any reasonable request she puts forward.
quite gifted with gears and innovations. She We’ve operated without reliable intel about the
fled Braerton after crossing a group called Organization for far too long, and the information
the Mongers—we suspect this group has some Ongie’s gathered is of primary importance. Sweeten
connection to the Organization. Ongie stood the deal however you need to, so long as you
up to the Mongers over the poor treatment of convince her to come of her own free will.”
local miners, which brought the Mongers down
on her head. She faked her death, fled Kortus IV, DIPLOMACY (GATHER
and has been on the run ever since. Ongie’s canny INFORMATION)
enough to have stayed off everyone’s radar for Radaszam is forthcoming with information, but
a few years, and she’s likely to be paranoid, too. glosses over details he deems unimportant. If the
You’ll need to convince her quickly that you’re there to PCs wish to learn more about how the Starfinder
help, or she’ll probably assume you’re assassins sent Society tracked down Ongie, they can attempt a
to silence her.” Diplomacy check to gather information around the
How did you find Ongie? “Fugitive she may be, Lorespire Complex. They learn all the information
Ongie still has family in Braerton. She’s whose DC is equal to or less than the
careful when poking her head up, but result of their check.
she does check in on her father Roget
RADASZAM 15+: The Starfinder Society dispatched
now and then. In fact, it’s Roget that agents to Kortus IV to investigate the
put us on her trail in the first place. Once we knew to look for her, fate of a colony ship, only to find that the colony, known as Braerton,
we picked up on some signals she fed to a surveillance drone and was apparently prosperous and self-sufficient. A mysterious group
tracked her from there.” later identified as the Mongers was secretly in control of Braerton.
Who are the Mongers? “The information we have on them is The Mongers seem to have a complete lockdown on information
sketchy at best. They’re a criminal organization that took over about Braerton and had agents actively hiding the colony from the
Kortus IV shortly after the colony was founded a century ago. Pact Worlds.
How and why, we don’t know. They hold almost complete control 20+: One resident of Braerton is a ysoki farmer named Roget.
over Braerton, to the point that people are afraid to mention Bitter and ill-tempered, he supposedly lost his daughter, Ongie, to
them by name. Someone erased all record of Kortus IV from the a rock bear attack a few years ago. While most in Braerton believe
infosphere and official Pact Worlds records, so we’re still looking Ongie to be dead, Roget subtly indicated to the Starfinders that
into the details. We haven’t found reference to any other group Ongie had escaped Kortus IV.
A. RIDGEROCK
A5
A4
A2 A3
A1
1 SQUARE = 5 FEET
Ongie keeps the entrance locked and wipes down the keypad LEVELS 3–4 (CR 3)
every time she uses it. PCs can enter the lab by succeeding at a
DC 14 Computers check to hack the electronic lock on the door SHRAPNEL SLING CR 3
or a DC 15 Engineering check to manually override the circuit Type technological; Perception DC 23; Disable Engineering DC
(DC 16 and DC 17 for levels 3–4). With effort, the PCs can also 19 (disable pressure plate)
force the door open by wedging something into the seal and Trigger location; Reset none
succeeding at a DC 18 Athletics check (DC 20 for levels 3–4). Effect shrapnel volley (4d6 P); Reflex DC 14 half; multiple
The PCs can attempt these checks as often as they wish, but targets (all targets in 15-ft. cone)
failure by 5 or more on any check triggers a silent alarm that
alerts Ongie’s friend Baazo that someone is infiltrating the lab Treasure: 150 UPBs and a clear spindle aeon stone sit atop the
(see area A4). crates in the northern corners of the room.
LEVELS 1–2 (CR 1) Creatures: Baazo begins the encounter hostile to any intruders.
As soon as he detects the PCs, he sends multiple security robots
SHRAPNEL SLING CR 1 that are waiting on standby after the PCs. The robots lurk behind
Type technological; Perception DC 20; Disable Engineering DC the holographic wall leading to the north corridor and move
16 (disable pressure plate) through the hologram to engage the nearest PC.
Trigger location; Reset none From the command center, Baazo can trigger ceiling-mounted
Effect shrapnel volley (2d6 P); Reflex DC 12 half; multiple weaponry that Ongie customized for him: his “burnydooms,” which
targets (all targets in 15-ft. cone) shoot multicolored fire at targets. Baazo can use his standard
action to target any one individual in the range indicated around Baazo starts to lead the PCs to area A4, but has a sudden
the control center. While his robots remain active combatants, realization along the way.
Baazo stays within the control center, the doors locked from the
inside (DC 15 Engineering check to unlock, or DC 17 for levels “Oh!” shouts the skittermander, a look of understanding
3–4). A laser drill, such as the one from area A2, is powerful suddenly dawning on his face. “I know you’re not here to do the
enough to cut through the lock. hurting, but my tail-friend doesn’t! We’d better hurry, or there’s
Baazo talks through the intercom during combat, taunting the going to be a big boom and burn!”
PCs while pledging his loyalty to Ongie, ensuring that those who
wish to hurt his “tail-friend” will go no further. See If the PCs fight and defeat all Baazo’s robots,
the sidebar on page 10 for more examples the skittermander leaves the command center,
of Baazo’s chatter. From the control center, then runs to the holographic wall leading to
Baazo can hear anything the PCs say unless A5 and shouts, “Run, tail-friend! Time for the
they speak in low tones among themselves. boomy-burn!” before holding his ground and
As a standard action, a PC can attempt a DC battling to the bitter end. A PC who takes no
15 Diplomacy check; success changes Baazo’s hostile action against Baazo at this point and
attitude by assuring the skittermander that tries to talk instead automatically succeeds
they are there as protectors, not pursuers. at a Diplomacy check to improve the
If the PCs mention that the Mongers have skittermander’s attitude.
traced Ongie to Vesk-7, they gain a +2 Treasure: Baazo keeps a basic medkit,
circumstance bonus to this check. Baazo is a tool kit, and two mk 1 serums of healing
incredibly friendly and impressionable. There (four serums for levels 3–4) in a storage cabinet
is no limit to how many times the PCs in the control center. If the PCs make
can improve Baazo’s attitude during BAAZO Baazo helpful, Baazo gives the PCs the
this encounter. serums before they leave in pursuit of
If the PCs make Baazo unfriendly Ongie (see area A5).
instead of hostile, he holds off on using his burnydooms. If they
make Baazo indifferent or better, the skittermander stops the A5. ONGIE’S LAB
robots from attacking and emerges to question the PCs directly. As the PCs approach Ongie’s lab, Ongie enacts an explosive escape
For further details, see Development below. The PCs can also plan. When a PC passes through the holographic wall leading to
achieve this result if they all refrain from taking hostile actions area A5, read or paraphrase the following.
for one round. In this case, Baazo stops the robots from attacking
and asks the PCs “What’s your game?” over the intercom, The corridor ends in a sturdy steel door that has been polished
allowing them to negotiate peacefully with the skittermander. to a reflective gleam. The door suddenly buckles and bends as
a rumble followed by a loud explosion sounds on the other side.
LEVELS 1–2 (CR 3) A flash of heat surges through the corridor, and a thick acrid
smoke flows from the newly created bends in a door that once
BAAZO CR 2 stood flush to its frame. Unceremoniously, the steel door falls
Page 17, art on page 23 forward, revealing a burned and ravaged room inside.
SPOTTER-CLASS SECURITY ROBOTS (2) CR 1/3 Ongie never intended to make Ridgerock a permanent home.
Page 17 The plan was always to delay intruders for as long as possible
so she could gather up some essentials and make her escape.
LEVELS 3–4 (CR 5) After Ongie fled through her secret escape tunnel, she set off
a remote detonator intended to destroy her work so nobody
BAAZO CR 2 could trace her.
Page 20, art on page 23 While Baazo occasionally helped out in the lab, not even he
knew all of Ongie’s secrets. As a result, Baazo knows that there
OBSERVER-CLASS SECURITY ROBOTS (3) CR 1 is a secret exit but doesn’t know exactly where it is. Even if
Page 20 Baazo isn’t there to tell the PCs about Ongie’s escape plan, the
fact that the explosion was obviously preplanned and did not
Development: As long as the PCs speak truthfully, Baazo leave a body implies the existence of a secret door through
accepts that they are potential friends to Ongie. At that point, which the ysoki escaped.
spot the tip of Ongie’s tail poking out from behind a snow drift B. ICEBOUND AMBUSH
and begin to close the distance. On a failure, they don’t spot (CR 4 OR 6)
Ongie until she has a considerable lead on them. One way or another, the chase ends on a snowy expanse near
some foothills. Use the map on page 12 for this encounter.
OBSTACLE 2: A MOMENT OF The patches of ice are difficult terrain. Read or paraphrase the
CALM following when the Order ambushes Ongie.
Ongie rushes toward an observatory of kothamas. While she
keeps her distance from the ponderous beasts, she runs near A trio of figures, weapons raised, approaches from the
enough that her pursuers risk entering their calming aura northern hills. A tall vesk with rust-colored scales and a
and losing their willingness to continue the chase at high slender human with a pair of pistols flank a kasatha who
speed. Avoiding the aura of calm coming from the kothamas flexes the fingers on each of her four arms in anticipation.
requires a Culture or Mysticism check to recognize what “All that running, and you don’t even realize there’s nowhere
Ongie is attempting or a Stealth check to slip past left for you to go,” the kasatha says
the kothamas without attracting their attention. tauntingly to Ongie. “We know all
about your little starship, Ongie.
OBSTACLE 3: FROZEN I hate to spoil a good surprise, but
FALL Redozoko here blew it to pieces.” The
Having scouted out her potential escape vesk grins as the kasatha continues.
routes well ahead of time, Ongie knows “You have nowhere to go, and no way to fake your
about a frozen fen with several pools of death this time, Ongie. But don’t worry—old man Roget
water covered in thin ice. She knows the will be joining you soon.”
path around the pools, keeping her from falling Ongie recoils in surprise, clearly shocked by the
through the ice and being slowed by water arrival of these new foes. Despite her fear, she stands
that runs up to 2 feet deep. Succeeding at a tall and keeps her voice steady as she replies, her
Life Science or Survival check allows the PCs to twitching tail the only outward sign of her panic. “Leave
recognize the terrain and remain aware of the my father out of this, Zatteh. He’s nothing to you.”
danger of thin ice, thus avoiding it. Alternatively, In response, the kasatha laughs. “Oh, but Ongie, he’s
a successful Perception or Sense Motive check everything to you.”
allows the PCs to note the way in which Ongie
alters the path of her run, copying her movements Creatures: Ongie, Redozoko, Jana Rin, and Zatteh
and avoiding the pitfalls. begin the combat as marked on the map. The PCs
begin within 10 feet of Ongie. If they had an
OBSTACLE 4: ICE FLOES opportunity to speak with Ongie before the
In a last, desperate attempt to rid herself of her pursuers, assassins arrived, they can take one move action
Ongie crosses an inlet of the Ice Sea. She jumps from to position themselves as they wish before
ice floe to ice floe to reach the other side. Pursuing her combat begins. If they failed to bypass at
across the inlet requires an Acrobatics check to balance least two obstacles in the chase, Jana Rin has
on a narrow ice ledge or an Athletics already shot Ongie and reduced her
check to match Ongie’s leaps across to half her Hit Points, and the PCs
the ice floes. ZATTEH instead begin the battle on the south
edge of the map.
Development: If the PCs successfully overcome three of the Ongie begins combat by moving away from the assassins
chase obstacles, they catch up to Ongie and have a chance to and either dropping prone to shield herself from gunfire or
speak with her before assassins from the Order arrive, giving positioning herself adjacent to a PC. When she believes she’s
the PCs an advantage in the ensuing combat (see area B). If in a safe position, Ongie fires her pistol at the nearest assassin,
they overcome only two of the challenges, they arrive at the siding with the PCs since they appear to be the enemies of her
same time as the assassins and gain no advantage but suffer enemies. Ongie’s stats are included on Handout #1: Ongie. She
no penalties. can be directed by the GM or a PC, as desired by your players.
If they fail to successfully overcome at least two challenges, Recognizing the PCs as the biggest potential threat, the
Ongie gets far enough ahead of them that the assassins catch assassins seek to eliminate Ongie’s defenders first. However,
her first. In this case, Ongie is already wounded when the PCs if an assassin does not have anyone adjacent and has not been
arrive in area B. wounded by a PC this round, they target Ongie.
B. ICEBOUND AMBUSH
STARFINDER FLIP-MAT: ICE WORLD
O = ONGIE
J = JANA RIN
R = REDOZOKO
Z = ZATTEH
1 SQUARE = 5 FEET
LEVELS 3–4 (CR 6) Starship Combat: The Order ship begins near the top portion
of the map, facing the PCs, who approach from 3d6+5 hexes
JANA RIN CR 3 away. Ongie can fill the role of engineer or science officer if
Page 21, art on page 24 the PCs have need of one during combat. For levels 1–2, the
enemy starship focuses on using its laser cannon and uses the
REDOZOKO CR 3 target system science officer action to target the PCs’ engines,
Page 21, art on page 24 further enhancing its gunnery checks with its computer bonus.
For levels 3–4, the ship takes the same tactic, but tries to use
ZATTEH CR 3 its missile launcher to crack shields and focuses its laser on
Page 21, art on page 23 attempting to take out engines with the target system action.
Use the map on page 14 for this encounter.
Development: After the PCs have dispatched the assassins,
Ongie speaks with the PCs and soon surrenders herself to their LEVELS 1–2
care—for now. Even if Ongie doesn’t trust the PCs, their ship
represents the only method of egress she has left. RINGWORKS DISPATCH CR 1/3
Page 19
C. ORDER PURSUIT
Getting back to Forget means trekking through approximately LEVELS 3–4
two miles of difficult terrain, but fortunately the cold is the
only thing hostile about the return trip. Ongie remains tight- KEVOLARI VENTURE CR 1
lipped during this time, refusing to divulge any secrets of what Page 22
she calls “the Order” before she’s safely on her way off-planet.
Zatteh and her cronies arrived on Vesk-7 on an Order shuttle, Development: If the PCs defeat the Order starship, Ongie
which dropped off multiple teams of assassins in Forget and the offers the PCs her cooperation.
surrounding region, and later destroyed Ongie’s starship. This
shuttle is currently in orbit around Vesk-7. The Order is well “I, ah, seem to have been hasty in my assessment of your abilities.
aware that the Starfinder Society is attempting to interfere, and Please, let us get out of here and I can give you the information
is ready to ambush them if they attempt to leave the planet. you want while we make our way to Absalom Station. I only
Thus, once the PCs are in orbit, this vessel attacks. have one request in return: my father Roget is a hostage of the
Ongie panics immediately when the PCs’ starship sensors Order on Kortus IV. Promise me that the Starfinder Society will
detect pursuers. help me rescue him, and I’ll tell you everything I know.”
“No, no, no!” Ongie exclaims. “I should’ve known they’d be The PCs are well within their rights to promise this action
waiting for us! The Order always knows! I hope you’re ready on behalf of the Society, per Radaszam’s instructions at the
for a fight!” beginning of this adventure. If for some reason they refuse to
C. ORDER PURSUIT
STARFINDER FLIP-MAT: BASIC STARFIELD
provide this assurance, Ongie stays silent and treats the PCs as the future—only a fraction of a moment when it’s in its raw
captors rather than allies. Barring mind-affecting magic to force form, and multiple possible futures, but if you can refine it,
the ysoki to open up, she does not provide any information until the visions become clearer, more accurate, maybe even easier
the starship reaches Absalom Station, at which point Radaszam to direct or control—this is all theoretical, see? As near as I
gives his promise to help. can tell, the Order has figured out how to refine the finitrium
they’ve been mining on Kortus IV, and they use it to power
EVENT 4: DEBRIEFING Zhaneni’s machine. I think she’s able to see months into the
ONGIE future—maybe further—if she has a steady supply of finitrium.”
Assuming the PCs meet Ongie’s demands, they can finally get Did the Order take over Kortus IV because of finitrium?
some answers regarding the mysterious Organization that the “Yes. The Order first discovered finitrium on Deepwater Prime.
Starfinder Society has been investigating. Ongie knows the I’m not sure where, but I do know that the supply was slow
following information, and answers questions the PCs ask to and unreliable. Once they figured out how to use the finitrium,
the best of her ability. the race was on. They took over my home quick as could be
What is the Order? “The people that the folks in my and made the whole colony dependent on them—folks work in
hometown know as the Mongers, and what you Starfinders the mines and folks obey, or they die. But Braerton’s finitrium
seem to call the Organization, are actually a group of cutthroat supply is played out. Their usefulness is at an end, if you get
criminals called the Order of Dawning Fate. You can search all my meaning. I’m certain the Order will try to get rid of the
you want for that name, but you won’t find much information evidence—the mine, the miners, even the colony itself. If we
about them. As far as I can tell, most of the people who work don’t help the people of Braerton, they won’t survive the
for them don’t even know that name. They think they’re Order’s purge.”
working for crime bosses, government agencies, corporations, Are there any other finitrium deposits out there? “Braerton
charitable foundations—whatever cover suits the Order’s was never going to keep its mines in production forever, so
current needs. These dupes are the rank-and-file minions of the Zhaneni’s been looking for a new source of finitrium for
Order. The others—the ones who know what they’re a part of decades. From what information I’ve gathered, she’s found a
and who they work for—they’re the true agents of the Order of new source out in the Vast. I don’t know where, but I’m sure
Dawning Fate. They’re fanatical. Zealous. Almost like it’s a cult that whatever poor planet has the Order’s attention is about
or a religion or something.” to get the same treatment that Kortus IV did. Maybe worse.”
Who leads the Order? “It took me a long time to puzzle
things through, but I’m certain that the one calling the shots CONCLUSION
in the Order of Dawning Fate is someone named Zhaneni. She’s If the PCs stopped the Order of Dawning Fate from killing
a witchwyrd—one of those tall, four-armed folks with innate Ongie, they can return to Absalom Station and meet Radaszam
magical ability. What’s more, Zhaneni is a precog, so she can in the Lorespire Complex. If the PCs have not promised that
see her enemies’ movements before they happen. That’s why the Starfinders will save Roget, Radaszam makes the promise
I’ve had to keep moving from planet to planet, that’s why to her and debriefs her, although he expresses annoyance that
I can’t figure out a proper way to rescue my dad, and I bet the PCs wasted time by not using their authority to gain Ongie’s
that’s why they’re always one step ahead of you lot. When your trust. If Ongie died and the PCs brought her body back to the
enemy can see the future, the deck is stacked against you, you Lorespire Complex, Radaszam calls in a team of magical medics
know?“ Ongie shakes her head and sighs. “Zhaneni’s followers to attempt to resurrect her.
are fanatical. I don’t know what they see in her, but it certainly Ongie’s information represents a huge step forward in the
gives her an edge to have a whole legion of folks who will fight Starfinder Society’s attempts to understand the Organization,
and die at her command.” but Radaszam cautions that the victory may not last long.
What is the Order trying to accomplish? “If someone can
see into the future, they’ve already won quite a battle, haven’t “If Ongie’s information is correct, and I have no reason to
they? Zhaneni has some sort of machine that the Order calls believe it isn’t, we’ll have only a limited time to get ahead of
Project Dawn. It enhances her psychic powers beyond what the Order of Dawning Fate. We finally know who they are and
normal precogs can manage. Her visions are far more detailed what they’re after, but they apparently have a machine that
and accurate than should be possible. I’ve sketched out some predicts the future, and they’re close to supercharging it with
theories about how Project Dawn works, but I can’t really make a whole new supply of finitrium. We’ll keep Ongie protected,
heads or tails of it because I don’t have what they use to run and I’ll have her tell her story to the Dataphiles and the First
the machine: a starmetal called finitrium.” Seeker so we can get cracking on some predictions of our
What is finitrium? “Finitrium is one of those rare elements own and figure out Zhaneni’s next move. Stay ready and stay
that we call starmetals. If you touch it, it can let you see into sharp—the Society will undoubtedly need you again soon.”
PRIMARY OBJECTIVES
The PCs complete their primary objective if they deliver Ongie
(or her corpse) to the Lorespire Complex. Doing so earns each
PC 1 Reputation for their selected faction.
SECONDARY OBJECTIVES
If Ongie survived the Order’s assassination attempt, each PC
earns 1 additional Reputation for their selected faction.
FACTION NOTES
This adventure offers PCs an opportunity to impress Radaszam
with their problem-solving and diplomatic abilities.
Acquisitives: This mission furthers the goals of the
Acquisitives faction. If Ongie shares her information with
the PCs (without Radaszam’s interference), each PC earns 1
additional Reputation with the Acquisitives faction.
APPENDIX 2: LEVEL
3–4 ENCOUNTERS SCALING ENCOUNTER A4
The statistics presented in this appendix include full stat blocks Make the following adjustments to accommodate a group
for creatures appearing in this adventure, including any variations of 4 PCs.
described in the text. These encounters are written for a group of Remove one security robot form the encounter.
5–6 PCs of 3rd level. Use the scaling sidebars for each encounter
to adjust the encounters for a group of 4 PCs. For groups of OBSERVER-CLASS SECURITY ROBOTS (3) CR 1
different levels, consult the Guide to Organized Play: Starfinder Starfinder Alien Archive 94
Society for instructions. N Small construct (technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
ENCOUNTER A4 (LEVEL 3–4) DEFENSE HP 17 EACH
EAC 14; KAC 15
BAAZO CR 2 Fort +1; Ref +1; Will –1
Male skittermander envoy (Starfinder Alien Archive 106) Defensive Abilities exigency, integrated weapons; Immunities
CG Small humanoid (skittermander) construct immunities
Init +2; Senses low-light vision; Perception +7 Weaknesses vulnerable to critical hits, vulnerable to electricity
DEFENSE HP 23 OFFENSE
EAC 14; KAC 15 Speed 30 ft., fly 30 ft. (Ex, average)
Fort +1; Ref +3; Will +5 Melee slam +6 (1d6+3 B)
OFFENSE Ranged integrated pulsecaster pistol +9 (1d4+1 E nonlethal) or
Speed 30 ft. stickybomb grenade I +9 (explode [10 ft., entangled 2d4
Melee ember flame doshko +6 (1d8+3 F; critical wound) rounds, DC 10])
Ranged static arc pistol +7 (1d6+2 E; critical arc 2) STATISTICS
Offensive Abilities burnydooms, hyper Str +2; Dex +4; Con —; Int +1; Wis +0; Cha +0
STATISTICS Skills Acrobatics +10, Athletics +5, Computers +5
Str +1; Dex +2; Con +0; Int +0; Wis +1; Cha +4 Languages Common
Skills Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Other Abilities unliving
Stealth +7 Gear pulsecaster pistol with 2 batteries (20 charges each),
Languages Common, Vesk stickybomb grenades I (2)
Other Abilities envoy improvisations (get ’em, inspiring boost SPECIAL ABILITIES
[8 SP]) Exigency (Ex) An observer-class security robot can expend a
Gear freebooter armor I, ember flame doshko, static arc pistol large store of energy to temporarily increase its processing
with 3 batteries (20 charges each) power and attempt to avoid an attack. Once per day, it can
SPECIAL ABILITIES reroll a failed Reflex saving throw with a +10 circumstance
Burnydooms (Ex) As a standard action while Baazo is in the bonus.
control center, he can fire his “burnydooms,” dealing 1d6 fire Integrated Weapons (Ex) A security robot’s weapons are
damage in a 15 foot line (DC 13 Reflex save for half damage) integrated into its frame and can’t be disarmed.
from one of the four flamethrowers on the control center’s
exterior, as indicated on the map.
Hyper (Ex) Once per day, Baazo can take an extra move action.
RADASZAM BAAZO
ONGIE ZATTEH
ORGANIZED PLAY
REWARDS TABLE
ENCOUNTER LEVEL 1–2 REWARD OUT OF LEVEL REWARD LEVEL 3–4 REWARD
A4 180 credits 270 credits 365 credits
A5 180 credits 270 credits 365 credits
B 180 credits 275 credits 365 credits
C 180 credits 275 credits 365 credits
The PCs earn the rewards for each area if they meet the conditions listed below.
A4: The PCs keep these rewards if they befriended, defeated, or bypassed Baazo and his robots.
A5: The PCs keep these rewards if they found at least two clues from the destroyed lab.
B: The PCs keep these rewards if they defeated the Order assassins.
C: The PCs keep these rewards if they defeated the Order starship.
Location
Adventure Name:
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Reputation
Earned:
Bonus Faction Goal Achieved: □ Acquisitives □ Advocates □ Cognates □ Dataphiles □ Exo-Guardians □ Manifold Host □ Wayfinders
□ Second Seekers
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
Faction:
□ Acquisitives □ Exo-Guardians □ Dead?
Character Name:
□ Advocates □ Manifold Host □ Infamy
□ Cognates □ Second Seekers
Org Play #: -7 Level
□ Dataphiles □ Wayfinders □ Replay Used
- 1–2 720
Character Name Organized Play # Character # Faction LEVELS Normal
MAX CREDITS
Adventure Summary Out of
1090
Level
You traveled to Vesk-7 to find and contact Ongie, a ysoki on the run from a group you suspected is the Organization.
LEVELS
Unfortunately, Ongie and her friend Baazo believed you were there to harm her. You □ befriended, □ evaded, or Normal
□ defeated Baazo. When you caught up to Ongie, she was under attack by assassins. You □ saved or □ failed to save
3–4 1460
Ongie, and departed Vesk-7 despite an Organization starship barring your escape. Thanks to Ongie, you’ve finally put a
name to your foes: the fanatical Order of Dawning Fate. LEVELS Normal
— —
Boons
Congratulations on completing the adventure! You’ve earned Starfinder Society Achievement Points, a currency that can be
redeemed on our website at [Link] for special character boons. To redeem your Achievement Points, visit our website
at [Link]/organizedplay/myaccount and click on the Boons tab. Note that you must have created a [Link] account Starting XP
and registered a character before you can begin making Achievement Point transactions.
EXPERIENCE
+
Items XP Gained (GM ONLY)
Final XP Total
Starting Credits
Credits Spent
Reputation/Infamy
=
Total
FOR GM ONLY
For GM Only









