_G.
IY() -> IF YEILD
_G.dex() -> Dex
_G.prisonlife() -> PrisonLife Script
_G.lt() -- Lumber Tycoon Money Farm
_G.CMDY() -- Kohls Admin House
-- Blade Ball Auto Parry
local workspace = game:GetService("Workspace")
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local ballFolder = [Link]
local indicatorPart = [Link]("Part")
[Link] = [Link](5, 5, 5)
[Link] = true
[Link] = false
[Link] = 1
[Link] = [Link]("Bright red")
[Link] = workspace
local lastBallPressed = nil
local isKeyPressed = false
local function calculatePredictionTime(ball, player)
if [Link] and [Link]:FindFirstChild("HumanoidRootPart")
then
local rootPart = [Link]
local relativePosition = [Link] - [Link]
local velocity = [Link] + [Link]
local a = ([Link] / 2)
local b = [Link]
local c = [Link](a * a + b * b)
local timeToCollision = (c - a) / [Link]
return timeToCollision
end
return [Link]
end
local function updateIndicatorPosition(ball)
[Link] = [Link]
end
local function checkProximityToPlayer(ball, player)
local predictionTime = calculatePredictionTime(ball, player)
local realBallAttribute = ball:GetAttribute("realBall")
local target = ball:GetAttribute("target")
local ballSpeedThreshold = [Link](0.4, 0.6 - [Link] * 0.01)
if predictionTime <= ballSpeedThreshold and realBallAttribute == true and
target == [Link] and not isKeyPressed then
game:GetService("ReplicatedStorage").[Link]:Fire()
wait(0.005)
game:GetService("ReplicatedStorage").[Link]:Fire()
lastBallPressed = ball
isKeyPressed = true
elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or
realBallAttribute ~= true or target ~= [Link]) then
isKeyPressed = false
end
end
local function checkBallsProximity()
local player = [Link]
if player then
for _, ball in pairs(ballFolder:GetChildren()) do
checkProximityToPlayer(ball, player)
updateIndicatorPosition(ball)
end
end
end
[Link]:Connect(checkBallsProximity)
print("SCRIPT EXECUTADO COM SUCESSO BY SKILIN")