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Blade Ball Auto Parry Script

This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
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0% found this document useful (0 votes)
73 views2 pages

Blade Ball Auto Parry Script

This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

_G.

IY() -> IF YEILD


_G.dex() -> Dex
_G.prisonlife() -> PrisonLife Script
_G.lt() -- Lumber Tycoon Money Farm
_G.CMDY() -- Kohls Admin House

-- Blade Ball Auto Parry

local workspace = game:GetService("Workspace")


local players = game:GetService("Players")
local runService = game:GetService("RunService")

local ballFolder = [Link]


local indicatorPart = [Link]("Part")
[Link] = [Link](5, 5, 5)
[Link] = true
[Link] = false
[Link] = 1
[Link] = [Link]("Bright red")
[Link] = workspace

local lastBallPressed = nil


local isKeyPressed = false

local function calculatePredictionTime(ball, player)


if [Link] and [Link]:FindFirstChild("HumanoidRootPart")
then
local rootPart = [Link]
local relativePosition = [Link] - [Link]
local velocity = [Link] + [Link]
local a = ([Link] / 2)
local b = [Link]
local c = [Link](a * a + b * b)
local timeToCollision = (c - a) / [Link]
return timeToCollision
end
return [Link]
end

local function updateIndicatorPosition(ball)


[Link] = [Link]
end

local function checkProximityToPlayer(ball, player)


local predictionTime = calculatePredictionTime(ball, player)
local realBallAttribute = ball:GetAttribute("realBall")
local target = ball:GetAttribute("target")

local ballSpeedThreshold = [Link](0.4, 0.6 - [Link] * 0.01)

if predictionTime <= ballSpeedThreshold and realBallAttribute == true and


target == [Link] and not isKeyPressed then
game:GetService("ReplicatedStorage").[Link]:Fire()
wait(0.005)
game:GetService("ReplicatedStorage").[Link]:Fire()
lastBallPressed = ball
isKeyPressed = true
elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or
realBallAttribute ~= true or target ~= [Link]) then
isKeyPressed = false
end
end

local function checkBallsProximity()


local player = [Link]
if player then
for _, ball in pairs(ballFolder:GetChildren()) do
checkProximityToPlayer(ball, player)
updateIndicatorPosition(ball)
end
end
end

[Link]:Connect(checkBallsProximity)

print("SCRIPT EXECUTADO COM SUCESSO BY SKILIN")

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