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Java Programming Lab Manual

This document outlines 13 Java programming experiments assigned as part of a lab course for the second year of a BCA honors degree in computer science. The experiments cover topics like getting input and displaying output, conditional logic for leap years and height categories, abstract classes and methods, matrices and multidimensional arrays, switch statements for calculators, object creation with constructors, interfaces, file I/O, and array lists. For each experiment, the document lists the aim, provides example code, and describes sample output. It is submitted by a student to their instructor for the Java Programming Lab course.

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Kapil Chourasiya
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0% found this document useful (0 votes)
70 views10 pages

Java Programming Lab Manual

This document outlines 13 Java programming experiments assigned as part of a lab course for the second year of a BCA honors degree in computer science. The experiments cover topics like getting input and displaying output, conditional logic for leap years and height categories, abstract classes and methods, matrices and multidimensional arrays, switch statements for calculators, object creation with constructors, interfaces, file I/O, and array lists. For each experiment, the document lists the aim, provides example code, and describes sample output. It is submitted by a student to their instructor for the Java Programming Lab course.

Uploaded by

Kapil Chourasiya
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

SCHOOL OF ENGINEERING AND

TECHNOLOGY
SESSION – 2022-25
SECOND YEAR
THRID SEMESTER
Java Programming Lab.
Course Name: BCA(Hons.) DS
Course Code:
Submitted By: Submitted To:
Omkar Prasad Dekate Mr. Atul Kumar Gupta Sir
JLU ID: JLU06920 JLU School of
Roll Number: 2022BCADS020 Engineering and Technology.
Index
Serial Experiment Faculty
Number Signature
01 To write a Java program to get a Number &
Display the Sum of Digits.
02 To write a Java program to check whether
Entered year is a Leap year or not.
03 To write a Java program to display ATM transaction.
04 To write a Java program to accept Height of a person
& categorize as Tall, Dwarf & Average.
05 To write a Java program to read a Grade & Display
the Equivalent Description.
06 To write a Java program to find duplicate characters
in a String.
07 To write a Java program to illustrate use of Abstract
Class & Method.
08 To write a Java program to add two Matrix using
Multidimensional Arrays.
09 To write a Java program to make a calculator using
Switch Case.
10 To write a Java program to create the object for Class
& Assign value in object using Constructor.
11 To write a Java program to make Shape as an
Interface and Implement it using Circle & Rectangle
Class.
12 To write a Java program to get a list of all
file/directory names from the given.
13 To write a Java program to create a new array list,
add some colours (string) and print out the
collection.
Experiment 1:
AIM: To write a Java program to get a Number & Display the Sum of
Digits.
CODE:

OUTPUT:
Experiment 2:
AIM: To write a Java program to check whether Entered year is a Leap
year or not.
CODE:

OUTPUT:
When input is a leap year:

When input is not a leap year:


Experiment 3:
AIM: To write a Java program to display ATM transaction.
CODE:
OUTPUT:
Experiment 4:
AIM: To write a Java program to accept Height of a person & categorize as Tall,
Dwarf & Average.
CODE:

OUTPUT:
Experiment 5:
AIM: To write a Java program to read a Grade & Display the Equivalent
Description.
CODE:

OUTPUT:
Experiment 6:
AIM: To write a Java program to find duplicate characters in a String.
CODE:

OUTPUT:
Experiment 7:
AIM: To write a Java program to illustrate use of Abstract Class & Method.
CODE:

OUTPUT:

Common questions

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Implementing interfaces with classes like Shape, Circle, and Rectangle improves design flexibility by allowing multiple classes to share a common API while providing their own specific implementations. This enables the development of objects that conform to a particular protocol or behavior, further supporting polymorphism and code reusability. Interfaces allow developers to define method signatures without implementing them, empowering classes to offer diverse behaviors under a common type. This is useful in scenarios like graphics applications where various shapes share common operations but have unique behaviors .

The implementation of abstract classes and methods in Java programming contributes to the design principle of abstraction, which helps in hiding complexity by allowing the user to interact with the interface of the superclass while different subclasses can provide specific implementations. Abstract classes allow defining methods that must be created within any derived class, ensuring a consistent interface, while enabling polymorphic behavior. This enables the program to adhere to the Liskov Substitution Principle, which is a core component of SOLID principles. By doing so, it aids in creating a flexible and maintainable code structure that can be easily extended without modifying existing code .

Using constructors to assign values in object-oriented programming is beneficial because it ensures objects are initialized with valid data before they are used, maintaining the integrity of the object’s state. Constructors provide a convenient way to set initial values and enforce any necessary setup logic during object instantiation. They enhance code readability and reliability by establishing clear initialization protocols, minimizing the risk of null references or inconsistent states throughout object usage .

To ensure accurate categorization of a person's height into 'Tall', 'Dwarf', and 'Average' in a Java program, define height thresholds for each category clearly. Use conditional statements such as if-else constructs to compare a person's height against these thresholds. Consistent validation and testing with boundary values are crucial to confirm correct category allocations. Additionally, ensuring the correctness of the input (such as positive height values) prevents erroneous categorizations .

Using switch case functionality in building a calculator in Java simplifies control flow when handling multiple discrete cases such as different operations (addition, subtraction, etc.). It enhances code readability and organization compared to a series of if-else statements, particularly for handling fixed values. Switch cases are generally faster in execution for finding matches, especially with numerous potential cases. They allow cleaner syntax and can handle multiple branches without the nested complexity of if-else conditions .

To write a Java program to add two matrices using multidimensional arrays, first, ensure both matrices have the same dimensions. Declare two-dimensional arrays for both matrices. Initialize them with values or take input from the user. Create a sum matrix of the same dimensions to store the result. Iterate through the matrices using nested loops, adding corresponding elements and storing the result in the sum matrix. Ensure error handling for mismatched dimensions and input validation. Finally, output the sum matrix .

Detecting duplicate characters in a string in a Java program involves iterating through the string and using a data structure like a HashSet to keep track of characters already seen. If a character is encountered that's already in the set, it's identified as a duplicate. This process is significant as it helps in data validation, checking for redundancies, and maintaining data integrity by ensuring unique values where required. It's essential in applications where character uniqueness affects functionality, such as in authentication tokens or user input fields .

When using multidimensional arrays for matrix operations in Java, potential pitfalls include issues with array indexing leading to ArrayIndexOutOfBoundsException, complexity in managing nested loops, and inefficient memory use due to unnecessarily large arrays. Index errors are common because the wrong index can easily lead to computations with invalid elements. Additionally, performance can degrade if operations on large matrices are not optimized, such as using inefficient looping constructs. Careful attention is required to manage dimensions correctly to ensure operations such as addition, subtraction, or multiplication do not fail unexpectedly .

Challenges in implementing an ATM transaction system in Java include managing concurrency, handling exceptions, ensuring security, and maintaining data integrity. Concurrency issues arise due to simultaneous access by multiple users, which can be addressed using synchronized methods or blocks to ensure thread safety. Robust exception handling is crucial for dealing with incorrect inputs and transactional errors. Security can be enhanced through secure coding practices and input validation to prevent SQL injection and data breaches. Data integrity is ensured by maintaining accurate transaction logs and using atomic data operations to prevent data corruption during transactions .

Implementing Java's interface with classes like Circle and Rectangle helps in understanding polymorphism as it allows these classes to be treated as instances of the interface type, not the class type. When an interface is implemented by these classes, they must define its methods, providing different behaviors for each shape. This exemplifies polymorphic behavior, wherein functions can use interface types and execute the appropriate method of a given shape at runtime (dynamic polymorphism). This concept demonstrates flexibility in code, allowing objects to be interchanged without altering the function's implementation .

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