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3D Flood Modelling Techniques

The document discusses several methods for 3D flood modelling and visualization including file formats like VRML, X3D, COLLADA, KML, and CityGML which can be used to store 3D spatial data. It also discusses using GIS technologies like Multipatch and GML to represent 3D features. CityGML is highlighted as an open standard for storing and exchanging 3D city models. Laser scanning and neural networks are used to classify points and model edges and building heights. Thematic maps like choropleth, dot, proportional symbol, isarithmic, and dasymetric maps are used to visualize flood risk simulation results.

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0% found this document useful (0 votes)
10 views7 pages

3D Flood Modelling Techniques

The document discusses several methods for 3D flood modelling and visualization including file formats like VRML, X3D, COLLADA, KML, and CityGML which can be used to store 3D spatial data. It also discusses using GIS technologies like Multipatch and GML to represent 3D features. CityGML is highlighted as an open standard for storing and exchanging 3D city models. Laser scanning and neural networks are used to classify points and model edges and building heights. Thematic maps like choropleth, dot, proportional symbol, isarithmic, and dasymetric maps are used to visualize flood risk simulation results.

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423003676
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

3D Flood Modelling

Both technologies and standards primarily designed for computer graphics and GIS formats are

used to save 3D geospatial data. Probably the oldest most widespread format for interactive 3D

computer graphics is VRML (Virtual Reality Modelling Language). VRML is a text file format

in which 3D geometry can be specified along with surface colour, texture, transparency, and

other properties. X3D (Extensible 3D) is an open standard file format based on XML for the

description of spatial scenes. Essentially, it is recognized as the successor to VRML. COLLADA

is designed to store 3D graphics; it has similar capabilities to X3D and also the XML structure.

There are many other 3D graphics formats besides the above mentioned technologies, and

extensions of more conventional (2D) formats, such as 3D PDF, can also be used. 3D spatial

objects are also stored through GIS technologies. For example, Multipatch is geometry used in

ESRI geodatabases and in Shapefiles to represent 3D features. GML (Geography Markup

Language) is an XML grammar defined by the OGC to express geographical features. GML was

originally only 2D; however, since version 3.0, it has also been possible to manage 3D data.

CityGML is an application schema for GML version 3.1.1 for the storage and exchange of

virtual 3D city models. KML (Keyhole Markup Language) is primarily intended for the

publication and distribution of geographic data. KML 2.2 was adopted in 2008 as an OGC

standard [13]. 3D formats can also be classified according to a 5-star scale of data openness. A

3D PDF or Shapefile (Multipatch geometry) can be classified under the 2-star class, other

formats like COLLADA, KML, VRML, X3D, GML and CityGML under the 3-star class. An

important issue for open data formats is their standardization. The most impor ‐ tant

standardization authority in geoinformatics is OGC. From the above mentioned, technologies

standardized by OGC include CityGML, GML and KML. Formats from 3D computer graphics

are standardized, for example, by ISO (International Organiza ‐ tion for Standardization) or the
Khronos Group. ISO standards are VRML and X3D. The Khronos group uses a standardized

COLLADA format. (Herman, 2017)

GIS Mapping

Spatial data in 3D GIS systems may be presented at various levels of generalisation and contain

various semantic information. Their structure may be topologically accurate or not. They may

also contain the attribute component. In order to build a system that would enable us to perform

analyses based on such data, the data must be subject to standardisation. CityGML (OGC, 2012,

Kolbe et al., 2005) was selected as a standard for this project. This standard defines the classes

and their relations for the most relevant objects in urban areas with respect to their geometrical,

topological, semantic and appearance properties. It introduces generalisation hierarchies,

aggregations, associations between objects, and spatial properties. CityGML standard is based on

GML language. Therefore, the following geometrical elements are used in modelling the objects:

Point, Curve, Surface and Solid. These elements are adapted according to specific conditions

described in the standard. The basic concepts included in CityGML are levels of detailed

presentation of objects (Level of Detail), which represent the same space at various levels of

generalization. On the basis of the guidelines included in the standard, and partly on the basis on
its own amplification for objects not described therein such as levels of detail for vegetation, the

geometry modelling algorithms were implemented. Thanks to the unitary record of the data

structure, firstly, it is possible to integrate various solutions and technologies in the project and

secondly, the project gains interoperability characteristics.

The project uses the algorithm of modelling the edge line as the intersection line of two surfaces,

in which laser scanning point data located on both sides of the modelled edge are approximated

(Borkowski and Keller, 2005).

Height

The position of the line in the xy plane is determined in the evaluated algorithm with the use of

active contour model (snakes), where the external energy in the snakes model is defined as

proportional to the distance between both surfaces in the current position of the active contour.

The third coordinate of the edge line is obtained by inserting the xy coordinates of the Snake

model into the functional model of approximating surface. The algorithm requires the

classification of laser scanning points into the areas lying on both sides of the modelling edge.

The controlled classification based on multilayer feed-forward neural networks was used to

achieve this. Information about the shape and orientation of the surface, which is identified in

relation to the river, was included in the process. Models of buildings were modelled with LoD1
and LoD2 accuracy. LoD1 is used to create the grid (DSM), where the simulation of a two

dimensional hydrodynamic model takes place. LoD2 models are used to visualise the simulation

and can be applied directly to hydrodynamic 3D simulation. At LoD1 level, the buildings are

simple solids, for creation of which the information about the height and the shape of the outline

on the ground surface is necessary. The calculation of the roof height was implemented in the

form of the processing scheme (Model Builder) in the ArcGIS environment on the basis of

airborne laser scanning data, DTM data and 2D information about the outlines of the buildings

which stem from referential database of topographical

Thematic Map\

The many different methods that cartographers apply to create thematic maps are used to

define a thematic map more precisely. The following five are found most often. In coropleth

maps the areas of the map are shaded or patterned in proportion to the value of the data to be

displayed for a particular area. Dot maps use equal sized dots to show the presence of a feature at

a particular geographic location and thus display spatial distributions. A dot need not be

restricted to a single occurrence; it may indicate any number of entities. When drawing
proportional symbol maps, a cartographer selects a symbol (e.g. a circle or a bar), places it at the

spot on the map to which the data apply and varies the symbol's size from place to place in

proportion to the value of the variable that the symbol represents. Isarithmic maps use contour

lines to join points of equal value. Examples are barometric pressure lines in weather maps or

elevation above sea level in topographic maps. Dasymetric maps divide a geographic region with

contour lines and shade or pattern the resulting regions in proportion to the value that applies to

the region bounded by a contour line. Topographic maps that provide reference to geographic

features (political boundaries, roads, lakes, mountains) are generally not categorized as thematic

maps. (Zurich, 2017)

Flood Risk Simulation

The range of consequences that a flood brings about includes economic, political, social,

psychological, ecological and environmental damages and damages to cultural heritage. There is

a substantial body of international literature that provides evidence of extensive expertise in the

field of damage estimation. However, experts and academics still disagree about the methods and

models to be applied mainly due to the various definitions of damage used. First of all, numerous
definitions of damage exist. The categorization of damage into direct (related to physical contact

of water) and indirect, or into tangible (quantified in monetary terms) and intangible is

commonplace, but interpretations and delineations of categories differ (Jonkman et al. 2008).

Secondly, various approaches exist regarding the damage appraisal, such as financial and

economic valuation based on market values (i.e. based on historical values or replacement

values), while variation in the scale of analysis (micro-, meso- or macro-scale) is also found

(Messner et al. 2007; Pistrika and Jonkman 2009). Today the typical approach is the economic

estimation of direct damage, mostly by applying depth-damage functions. An integrated,

unifying approach is, however, missing. For consistent decision making it is desirable to have a

more or less standardized approach for damage estimation at least at higher aggregation levels,

such as a river basin or a complete region. With this in mind, this paper aims to improve the

insight in the economic estimation of direct flood damage to residential and industrial built-up

areas and to several agricultural land-use types. This is done based on a dataset that contains

detailed information on economic data for the area under study and historical records of flood

direct damage occurred in the recent past.

Common questions

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CityGML's generalization hierarchies and topological structures significantly enhance urban modeling by providing a standard framework for representing different urban features with varying levels of detail and relationships . These models facilitate the integration of diverse datasets, enabling cohesive analysis and visualization of urban environments from building-level to city-scale views. Potential applications include city planning, where detailed urban models can guide infrastructure development and zoning decisions, and disaster management, where accurate urban models aid in simulating impacts of disasters such as floods or earthquakes and formulating effective response strategies .

Challenges in standardizing damage estimation methodologies include the diversity of definitions and categories of damage, which can vary across regions and stakeholders . Standardization must accommodate different scales of analysis, from micro to macro, and integrate various valuation approaches, including historical values and replacement costs . Additionally, the need for agreement on the use of depth-damage functions complicates efforts to create a consistent framework. Considerations include ensuring that the standard methodologies are adaptable to diverse geographical and socio-economic contexts and can sufficiently capture both tangible and intangible damages . Overcoming these challenges is key to achieving consistent and reliable flood risk assessments.

3D flood modeling contributes to economic damage estimation by providing detailed simulations of flood scenarios, which help in assessing the potential impacts on residential, industrial, and agricultural areas . These models allow for a visual representation of flood extents and can aid in understanding how floods might interact with different land-use types, enabling more accurate calculations of direct damages. However, challenges include the complexity of integrating diverse datasets, the need for high-quality data, computational resources for running simulations, and the absence of standardized approaches for damage estimation, which can lead to inconsistencies . Addressing these challenges is crucial for improving the reliability of damage forecasts.

Level of Detail (LoD) models in CityGML provide varying degrees of detail for 3D objects, which is significant in flood modeling as it enables simulations to be executed with different granularity depending on the required precision and computational resources . For example, LoD1 can be used for basic volumetric representations of buildings suitable for broad overviews or initial simulations, while LoD2 provides additional geometric details for more accurate visualization and assessment of potential flood impacts . Incorporating such detailed models allows for better hydrodynamic simulations and more accurate predictions of flood extents and impacts, ultimately aiding in better planning and decision-making processes in urban environments.

Standardization enhances interoperability by ensuring that various systems and technologies can exchange and make use of the same data seamlessly . The Open Geospatial Consortium (OGC) and the International Organization for Standardization (ISO) are key organizations involved in standardizing 3D geospatial data formats. The OGC standardizes formats like CityGML, GML, and KML, which are crucial for GIS applications . ISO, on the other hand, has standardized formats such as VRML and X3D, which are used in computer graphics applications . The standardization by these bodies facilitates consistency and compatibility across different platforms and technologies, enhancing collaborative work and data sharing in geospatial projects.

The shift from VRML to X3D has significantly impacted geospatial data integration and visualization by leveraging the extensibility of XML, thereby enhancing interoperability with other data formats and web technologies . X3D supports more complex and interactive visualizations compared to VRML, allowing for richer user experiences and more detailed 3D representations in web-based applications. This transition facilitates easier integration with GIS systems and interoperability with platforms requiring high levels of data exchange and interaction, contributing to more comprehensive geospatial analyses and advanced data visualization capabilities essential for contemporary applications .

Methodologies for associating laser scanning data with GIS models include the classification of laser points into distinct categories for model construction, such as surface elevation and building edges, using algorithms like multilayer feed-forward neural networks . The use of active contour models facilitates precise edge line modeling by approximating positions and orientations informed by the scanning data . Key challenges include managing large datasets, ensuring accurate point classification, and integrating the data into existing GIS frameworks. Additionally, achieving a balance between computational efficiency and model accuracy poses a significant challenge . Properly addressing these challenges is critical for improving the fidelity of flood simulations and subsequent risk assessments.

Active contour models, or snakes, are significant in 3D GIS for modeling edge lines as they allow the automatic delineation of features like banks or levees by adjusting to the gradient of image data, enabling more precise mapping . This is particularly useful in flood simulations where accuracy in surface delineation can affect the interpretation of water flow and inundation extents. Advantages of this approach include higher precision in defining complex geometries without manual intervention, robustness against noise, and the ability to integrate with existing data structures to enhance the fidelity of hydrodynamic models .

Thematic maps are pivotal in flood risk management as they visually communicate data relevant to flood risks, making it easier to understand spatial patterns and potential impacts . For instance, coropleth maps can represent areas with various levels of flood risk based on historical data, while dot maps might show specific locations of flood events or levee breaches . Isarithmic maps could illustrate changes in water levels across a region, complementing hydrodynamic models used in predictive simulations. By effectively utilizing these maps, decision-makers can identify high-risk areas, allocate resources efficiently, and devise appropriate mitigation strategies.

VRML (Virtual Reality Modeling Language) is an older format than X3D and was primarily used as a text file format for specifying 3D geometry along with surface properties like color and texture . X3D, as the successor to VRML, is an open standard file format based on XML, which enhances the interoperability and extensibility of 3D data . X3D's XML basis allows it to integrate with other web-based technologies, which might make it more suitable for modern web applications requiring interactive 3D visualizations, unlike the more static nature of VRML. Additionally, X3D supports more advanced features and optimizations for contemporary 3D modeling requirements .

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